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2D 16x16 Tilesets Collection Pack by ElvGames

Asset Store newest packages - 2026, March 3 - 00:51
Get this amazing modular houses pack and start creating your next game!

Tiles size: 16x16

Tiles count: 2.500+

Total Tilesets: 10

Sprites Type: PNG

2D 16x16 Tilesets Collection Pack

Get this amazing modular houses pack and start creating your next game! This pack includes a variety of houses and props that you can use to create new villages and towns for your game!



Asset Content:

➡️ 10 Different Buildings Tilesets!

➡️ Pixel Ancient Greek Buildings!

➡️ Pixel Churches Tileset Pack!

➡️ Pixel Farming Houses Pack!

➡️ Pixel Oriental Houses Tileset!

➡️ Pixel Store Building Tileset!

➡️ Pixel Modular Houses 01!

➡️ Pixel Modular Houses 02!

➡️ Pixel Modular Houses 03!

➡️ Pixel Modular Houses 04!

➡️ Pixel Modular Houses 05! 

➡️ 4 Different Colors! 

➡️ Windows and Props for the buildings!

➡️ Thousands of Tiles! 

➡️ 16x16 Pixels per tile!



More Assets Bundle from ElvGames:



2D Game Assets All-In-One:

  • Nominated for Best Artistic Content in 2024, 2D Game Assets All-In-One gives you access to all of my current 2D assets, plus lifetime access to any future 2D game assets I release!

Please don't forget to review this package and provide us with your feedback. That would really help us improve our work! :)


Price $24.99

KHS - Jeju Yongmeori(dragon’s head) Coast Pack, Korea by KOREA HERITAGE SERVICE

Asset Store newest packages - 2026, March 3 - 00:21

Number of Unique Meshes: 42

Vertex Count: 297 - 58,248

LODs: No

Number of Materials: 3

Number of Material Instances: 44

Number of Textures: 150

Texture Resolutions: 32*32, 1024*1024, 8192*8192, 16384*16384

These 3D assets were produced by Korea Heritage Service as a project to build raw resources for the production and supply of Korean heritage digital contents in 2025.

For commercial use, you can mark the 'Korea Heritage Service' as the source.


KOREA HERITAGE SERVICE[KHS]


The Korea Heritage Digital Service is a service that releases various national heritage data, so that companies, regions, and the public can easily find high-quality national heritage data. It is expected to be of great help to the public as well as companies, local governments, universities and research institutes by releasing national heritage data such as 3D data, drawings, photos, reports and videos that are difficult for the public to access.

You can easily access the data by using conditional search functions such as designated items, regions, eras and production years, and also can easily check information such as 3D scanned videos and web VR contents provided by Korea Heritage Service through services such as '3D Asset' and 'Theme Contents'.


Pyroclastic Deposit on Yongmeori Coast in Sagye-ri, Jeju 제주 사계리 용머리 화산쇄설층


The Yongmeori Coastline was formed when fragmental matter erupted from three volcanic craters in under the sea. Unlike the Seongsan Ilchulbong and Suwolbong Tuff Cones, it was formed while the craters were actually moving, giving it great geographical value. It includes the largest aqueous volcanic mountain in Jeju. 


The cliffs along the coast, formed by sedimentation and erosion over a long period of time, are said to resemble the head of a dragon. The coast has great landscape value.


Price $0.00

Action Cinematic Music Pack by Andrew Sitkov Music

Asset Store newest packages - 2026, March 3 - 00:06

This music delivers a powerful and high-energy atmosphere that instantly grabs the listener's attention.


Preview:

https://soundcloud.com/muzstation-game-music/sets/action-cinematic-music-pack


Pack includes:

– 7 different tracks (+ loops)

– High Quality 16 bit WAV files


Usage:
Movie Trailers: Ideal for high-stakes action scenes, superhero blockbusters, or thriller teasers.

Video Games: Perfect for boss battles, intense combat sequences, or dramatic opening cinematics.

Sports Highlights: Elevates the excitement of fast-paced sporting events or athlete montages.

Advertising: Suitable for commercials featuring rugged vehicles, high-tech gadgets, or extreme sports gear.

YouTube Content: Great for high-energy intros, adventure vlogs, or dramatic storytelling backgrounds.

This music delivers a powerful and high-energy atmosphere that instantly grabs the listener's attention.


Preview:

https://soundcloud.com/muzstation-game-music/sets/action-cinematic-music-pack


Pack includes:

– 7 different tracks (+ loops)

– High Quality 16 bit WAV files


Usage: Movie Trailers: Ideal for high-stakes action scenes, superhero blockbusters, or thriller teasers.

Video Games: Perfect for boss battles, intense combat sequences, or dramatic opening cinematics.

Sports Highlights: Elevates the excitement of fast-paced sporting events or athlete montages.

Advertising: Suitable for commercials featuring rugged vehicles, high-tech gadgets, or extreme sports gear.

YouTube Content: Great for high-energy intros, adventure vlogs, or dramatic storytelling backgrounds.


Price $15.00

Terrain Converter - Terrain to Mesh for Unity 6, MicroVerse, Gaia Terrain by Rowlan

Asset Store newest packages - 2026, March 2 - 22:27
Convert Unity terrains into optimized mesh assets with baked textures, LOD groups and FBX export. Ideal for the creation of e. g. backdrop mesh like mountains for vast terrain immersion.
  • Complete editor tool with full source code
  • GPU compute shader for texture blending
  • Fast QEM mesh simplifier
  • QEM mesh simplifier
  • MeshLOD bridge for Unity 6.3+
  • LOD group generator
  • FBX export helper
  • Individual or combined mesh creation

Overview


Convert Unity terrains into optimized mesh assets with baked textures, LOD groups, and FBX export. Ideal for the creation of e. g. backdrop environments like mountains.


Terrain Converter takes your Unity Terrain and produces a clean, game-ready mesh with blended textures, configurable simplification, and automatic LOD generation. Everything runs inside the editor with GPU-accelerated texture blending and built-in mesh simplification.


The result is a standard mesh prefab with materials, ready to drop into your scene or export as FBX for use in other tools.


The main intent of the creation of this asset was that I wanted to create backdrop mountains using MicroVerse in order to create the immersion of a vast environment for the player.


This asset is part of the Genesis for MicroVerse suite. However, since it works general purpose as well this asset is being released as a dedicated asset.



Upgrade Path


Everyone who owns any of these assets will get this asset at a discount:




Requirements


The following is required for this asset:


  • Unity 6.0 or later
  • Unity 6.3+ for MeshLOD simplification (otherwise Fast QEM and QEM are available)
  • Unity FBX export package: com.unity.formats.fbx package
  • Unity terrain shader
  • Linear color space

Features


Mesh Generation


Generate meshes from your terrain heightmap at configurable grid resolutions from 32×32 up to 1024×1024. The converter samples the heightmap directly and produces a clean, UV-mapped mesh with proper normals and tangents.


Mesh Simplification


Built-in simplification methods to reduce polygon count:


  • Fast QEM (Quadric Error Metrics): Forstmann simplification with boundary and UV seam preservation. Adjustable keep percentage (1–100%) and three quality presets (Low, Medium, High)
  • QEM (Quadric Error Metrics): Garland-Heckbert simplification with boundary and UV seam preservation. Adjustable keep percentage (1–100%) and three quality presets (Low, Medium, High)
  • MeshLOD (Unity 6.3+): Uses Unity's built-in MeshLodUtility to generate LOD levels directly in the mesh index buffer. Optionally extract a specific LOD level as a standalone flat mesh.

GPU Texture Blending


Terrain layer textures are blended on the GPU using a compute shader. The system reads your terrain's splatmaps and layer settings (tiling, offset, diffuse remap, mask remap, normal scale, metallic, smoothness) and produces ready-to-use textures:


  • Albedo (BaseColor) - blended diffuse with alpha
  • Normal Map - blended and decoded tangent-space normals
  • Mask Map (MOADS) - metallic, occlusion, detail, smoothness packed

Supports output resolutions from 512×512 to 8192×8192 with optional supersampling (2×, 4×, 8×).


LOD Group Generation


Automatically generates a complete LODGroup with configurable level count (2–5), per-level

screen transition thresholds, and per-level simplification ratios. Each LOD level gets its own

simplified mesh asset. Works with Fast QEM, QEM and MeshLOD simplification.


FBX Export


One-click export to FBX format via Unity's FBX Exporter package. The exported FBX is

automatically configured with correct import settings (normals, tangents, no animation,

readable mesh).


Scene Placement


Place the converted mesh at the same position as the source terrain, or offset it to any side (left, right, front, behind) for easy comparison.


Batch Processing


Convert a list of terrains individually or combine them all into a single mesh.



What this is not


This asset is not designed to convert multi-tile terrain into individual meshes and keep the vertices aligned across bounds, especially not with vertex reduction active. The conversion is performed on the heightmap and textures, terrain specific features like trees and details aren't transitioned.




Price $20.00

Fantasy Demones Archer by IRON SPEAR

Asset Store newest packages - 2026, March 2 - 20:56
This is a fantasy demoness Archer that I made for Unreal and Unity.

Number of textures 64

Texture dimensions 4096x4096

Polygon count of

Body - 17,000 vertices 33,600 triangles

Body high def best quality - 60,000 vertices 127,600 triangles

Archer costume 22.8k triangles

Bow complect 5.8k triangles

Hair 27.739 vertices 41.028 triangles

Hair2(braid) 28.939 vertices 39.228 triangles

Horns - 814 vertices, 1.582 triangles

Tail - 589 vertices, 1,164 triangles

Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)

Number of meshes/prefabs 6

Rigging: Yes

Animation count 7

Animation type list 7

UV mapping: Yes

LOD information (no)

Types of materials and texture maps ( PBR)

Youtube Video Presentation: https://www.youtube.com/watch?v=s-Nil3IraZ0


✦ Features :

My unique design (sculpted in zbrush)

Modular (each part is changeable)

Cloth + Hair + Tail simulation able

2 body mesh resolution (optimized + high quality)

Rigged to UE5 Skeleton simple + complex with corrective joints (works with all Animations on marketplace)

Weapon Included


Modular parts:

Hair

Horns

Tail

Torso

Skirt

Bandages

Upper arm

Lower arm

Upper leg

Lower leg


✦ Technical Info

Body - 17,000 vertices 33,600 triangles

Body high def best quality - 60,000 vertices 127,600 triangles


Archer costume 22.8k triangles

Bow complect 5.8k triangles


Hair 27.739 vertices 41.028 triangles

Hair2(braid) 28.939 vertices 39.228 triangles

   

Horns - 814 vertices, 1.582 triangles

Tail - 589 vertices, 1,164 triangles


Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)


16 Materials : 4 for body 1 Hair 1 Bandages 1 Horns-Tail 9 for costume

4K textures : 4096x4096 px

AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity

Eyes has metahumans mesh and uv so you can put you own eye shader and texture.

Rig - based on UE5 Quinn mannequin

Ue5 skeleton is clean, no bones are added or remuved.

Tail has it own skeleton for ragdoll simulation(must be attached to pelvis bone of ue skeleton)

The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.


✦ Tested with (see on video)

Game Animation Sample

Alsv4

Standard 3rd person template animations

Echo Animations


✦ Unity Project and compability

Stil new to Unity and some features will be implemented in future.

Project build on Standart render pipeline.

Tail and cloth physics is not included for Unity, you should configure it as you would like.

No advanced shaders implemented but texture maps for shader graph are included.

Unity version 2021.3 +

Suports SRP, URP, HDRP.

Hair, eyelashes and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.

All mannequin animations included.

Thanks!


Price $80.00

UI Corner Pin / Perspective Warp by Sattva Lab Interactive

Asset Store newest packages - 2026, March 2 - 20:17
4-point UI Corner Pin / Perspective Warp for Unity uGUI, with Feather, Chroma Key and Blend Modes. Requires included CornerPinRawImage / CornerPinRawVideo prefabs (standard UI Image is not supported).
  • UI System: Unity uGUI (Canvas), not UI Toolkit
  • Warp Type: 4-point corner pin (perspective warp)
  • Image Mapping: CornerPinRawImage prefab (included)
  • Video Mapping: CornerPinRawVideo prefab (included, uses VideoPlayer)
  • Standard Image / RawImage components are not supported
  • Feather blending with mid-edge handles and feather power
  • Chroma Key with adjustable threshold, softness and spill
  • Blend Modes: Normal, Add, Multiply, Screen
  • Multi-layer demo with per-layer save/load presets (corners, feather, transform and compositing options)
  • Works in any render pipeline using uGUI: Built-in / URP / HDRP
  • Unity 2021+ (tested in Unity 2022)

UI Corner Pin / Perspective Warp is a projection-mapping style tool for Unity uGUI that allows you to warp UI images and videos in perspective using a 4-point corner pin workflow.


It is designed for runtime mapping and alignment, making it suitable for:


  • Projection mapping previews and mockups
  • Event and installation setups
  • Perspective UI overlays and screen compositions
  • Multi-layer UI projection mapping

The asset includes dedicated prefabs for both images and videos:


  • CornerPinRawImage for image-based mapping
  • CornerPinRawVideo for video mapping using Unity’s VideoPlayer

These prefabs use a subdivided UI mesh required for proper perspective deformation.


Included features:


  • 4-point corner pin perspective warp
  • Feather blending using mid-edge handles
  • Chroma Key for green screen content
  • Multiple blend modes (Normal, Add, Multiply, Screen)
  • Multi-layer demo scenes with per-layer controls and presets

Important limitation:



This asset does not work with Unity’s standard UI Image or RawImage components.


Perspective deformation requires the included CornerPinRawImage or CornerPinRawVideo prefabs.



Demo scenes are included to showcase image mapping, video mapping, feather blending and multi-layer projection workflows.


Price $9.99

Mobile Homes Pack (HDRP) by Nimoyo

Asset Store newest packages - 2026, March 2 - 19:49
Mobile Homes Pack with full interiors. 321 Unique Meshes. HDRP Version Only!

- This package was created as HDRP. Materials are created with shader graphs that support HDRP. The package was uploaded as an HDRP file. 


Main Features:


- 2 Demo scenes(Day/Showcase)

- 6 ready-made houses.

- 321 Prefabs

- 610 Textures

- Type : BaseMap, MaskMap, NormalMap

- Size : 512 - 2048

- Tress,Plant,Grass have LOD's.

- Everything in this package is drag-and-drop ready for quick scene building.

- Everything you see in the videos or screenshots is included, including the same demo scenes.

- The package is optimized for PC and has not been tested on mobile devices or VR



Price $19.99

30 Legendary Armor Sets - 200 Fantasy Icons [512x512 HD] by The Higalina Vault

Asset Store newest packages - 2026, March 2 - 19:17
30 Fantasy Armor Sets with 200 HD Icons (512x512). Includes 30 Set-Cards (1344x768), 30 Splash-Arts (4K) & Unity demo. Bonus: Full access to 5 individual gear packs included!
  • File count: 200 PNG icons, 30 PNG Set-Cards, 30 PNG Splash-Arts + 1 Unity demo scene
  • Resolution: Icons: 512×512 px | Set-Cards: 1344x768 px | Splash-Arts: 4096x4096 px
  • Format: PNG (transparent background)
  • Category: 2D / GUI / Icons
  • Animated: No
  • Type: pixel-based
  • Unity-ready: Yes, includes .unitypackage with demo scene
  • Source folder: "Assets\The Higalina Vault\Fantasy_Armor_Sets_Vol1"

This comprehensive icon pack includes 30 professionally curated fantasy armor sets, featuring 200 high-quality icons created specifically for RPGs and adventure games.



Each icon comes as a 512×512 PNG with transparent background - perfect for character equipment, inventory systems, or loot tables.


Additionally, this pack includes 30 exclusive Set-Cards (1344x768) and 30 epic Splash-Arts (4096x4096) to give each gear set its own identity and atmosphere.



A Perfect Mix of New & Established Content:

To provide the most complete experience, this pack features a combination of brand-new, exclusive icons and carefully selected pieces from our existing thematic series. This mix ensures that every set is visually cohesive and offers unique gear you won't find anywhere else.


Important - The Full Collection Access:

Because this pack utilizes assets from our individual series to complete these 30 sets, you will receive full access to all icons from the following packs included in this purchase:


This means you get the 30 curated sets PLUS every single additional icon from these five individual packs - giving you a massive, versatile library for your project."



🎨 Features:

  • 30 Ready-to-use Set-Cards in 1344x768 (PNG) for lore and presentation
  • 30 Massive Splash-Arts in 4096x4096 (PNG)
  • 200 Icons with clean silhouettes and readable shapes
  • Unity-ready: includes .unitypackage with the interactive demo scene)
  • Easy integration into any 2D UI setup


Whether you're working on a commercial game, prototype, or tabletop companion app - these assets help bring your UI to life with professional gear progression.



🛠️ Folder structure:"Assets\The Higalina Vault\Fantasy_Armor_Sets_Vol1"



Thank you for supporting small indie creators!"


Price $15.00

UI_Pack_VOE_1 by VisualOscarStudio

Asset Store newest packages - 2026, March 2 - 19:16
Clean and modular UI pack for Unity, including buttons, panels, icons, loading bars and a demo scene with ready-to-use prefabs.

UI designed for Unity and compatible with multiple platforms, the package contains 67 different, modifiable vector-based elements.

  • Asset type: 2D UI
  • File format: PNG
  • Texture resolution: Optimized for 1920x1080 UI
  • Prefabs: Yes
  • Demo scene: Included
  • Animations: Optional UI animations (if applicable)
  • Customization: Colors, sizes and texts can be easily modified
  • Prefabs location: UI_Pack_VOE_1/UI_Demo/Assets/Prefabs

UI_Pack_VOE_1 is a clean and modular game UI pack designed for Unity projects.

This pack includes a complete set of interface elements ready to be used in games and interactive applications. All assets are designed to be clear, flexible and easy to customize.

Included in this pack:

  • Three different types of loading bars
  • Primary, secondary and mini buttons with multiple states
  • Essential icons: exit, home, info, music, pause, play, return, settings, sound, energy, health and next
  • Background panel
  • Menu panel
  • Pop-ups
  • Text boxes
  • Title panel

A Unity demo scene is included, showcasing all UI elements and prefabs ready to use.
All prefabs can be found at the following path:


UI_Pack_VOE_1/UI_Demo/Assets/Prefabs


Price $4.99

AAA‑Grade Mountain Terrain (4K Heightmaps & RGBA Splatmaps) by Codeloom

Asset Store newest packages - 2026, March 2 - 18:57
4K AAA mountain heightmaps with matching splatmaps for quick, realistic terrain creation.
  • 4K resolution heightmaps (4096×4096)
  • Matching splatmaps included for each heightmap
  • Natural and realistic mountain formations
  • Delivered in lossless formats for clean editing
  • Ready to use with Unity Terrain
  • Compatible with Gaia, MapMagic, World Creator, Gaea, and more
  • Ideal for open‑world environments and natural landscapes
  • Fully customizable: scale, smooth, erode, or blend
  • Splatmaps can be remapped to any terrain layer setup
  • Consistent style across all maps, suitable for large‑scale worlds

🏔️ AAA‑Grade Mountain Terrain Pack

High‑Precision Heightmaps + Fast Splatmap Shading

All showcase images are real in‑engine scenes.


✅ What You Get

  • High‑precision terrain data with strong, believable large‑scale mountain silhouettes.10+ AAA 4K Mountain Heightmaps
  • Designed for fast shading and clean material breakup.10+ Matching RGBA Splatmaps
    Pre‑authored surface distribution maps aligned to each heightmap.

Each heightmap is paired with its own splatmaps, forming a complete terrain dataset.


📦 Package Contents & Technical Scope

This package contains art data only.

Included content:

  • High‑resolution heightmaps
  • RGBA splatmaps (control maps for terrain texture blending)

No scripts, editor tools, or runtime systems are included in this asset.

The splatmaps follow Unity’s standard RGBA channel distribution format and are designed for use with the built‑in Terrain system.


🎨 Workflow Requirements

Applying RGBA splatmaps requires basic familiarity with:

  • Unity Terrain layer setup
  • Control texture (splatmap) assignment
  • Channel‑based texture blending

Users should have a foundational understanding of terrain texturing workflows for best results.


🏔 Heightmaps as Standalone Assets

The included heightmaps are fully developed, high‑quality terrain assets designed to function independently.

They can be used on their own within Unity’s built‑in Terrain system and support:

  • Custom terrain layer setups
  • Manual painting workflows
  • Third‑party shader systems
  • Any user‑defined texturing approach

The heightmaps are not dependent on the included splatmaps.


🎨 About the Included Splatmaps

The provided RGBA splatmaps are adapted to match the terrain shapes and are included as an additional workflow resource.

They are intended to:

  • Provide a structured starting point for terrain texturing
  • Demonstrate suggested material distribution
  • Accelerate production setup

However, they are optional.

Users are free to:

  • Ignore the splatmaps entirely
  • Create their own texture distribution
  • Apply any custom shading solution

The terrain data is not restricted or limited by the included splatmaps.


🔌 Optional Plugin Preset Support

For users who already own compatible third‑party terrain editor plugins, optional preset data is available to streamline setup and improve workflow efficiency.

Currently supported:

These presets are designed to simplify terrain layer configuration and splatmap assignment within those tools.

Important:

  • The third‑party plugins are not included in this package.
  • Ownership of any plugin is not required to use this asset.
  • All heightmaps and splatmaps remain fully usable with Unity’s built‑in Terrain system alone.

Optional preset downloads are available via the official GitHub repository:
https://github.com/unityCodeloom/unity

The GitHub content provides workflow convenience only and does not contain required functionality.


🧩 Splatmap Channel Structure

This pack uses a two‑splatmap RGBA setup (6 active layers).

Recommended layer order:

  1. Rock
  2. Slope Rock
  3. Grass 1
  4. Grass 2
  5. Flow / Erosion
  6. Stone / Debris

You may follow this structure directly or remap channels depending on your terrain system.

The layer layout is designed to maintain clean large‑scale readability while preserving natural surface variation.


🌄 Artistic Control & Atmosphere

The terrain’s overall mood is primarily driven by two key elements:

  • Define biome tone, softness, and overall color balance.Grass Layers (Grass 1 / Grass 2)
  • Defines the structural character and visual weight of steep mountain faces.Slope Rock Layer

By adjusting these layers alone, the terrain can shift dramatically —


from lush and inviting to rugged and dramatic


without altering the underlying heightmap.



All demo images are real in‑engine scenes, not renders or paintovers.

The terrain provides the structural foundation.


Final atmosphere depends on your materials, vegetation, lighting, and rendering setup.



Price $29.00

Rounded 3D Dice Models PRO by VOiD1 Gaming

Asset Store newest packages - 2026, March 2 - 18:42
A complete pack of 80 unique, fair-play 3D dice models with engraved numbers, stylized PBR materials, and full support for Unity URP, and HDRP.

Technical Details -

  • 74 Polygons*, 124 Tris*
  • 78 Vertices*
  • Formats available - FBX, .Blend
  • UV Mapped
  • Non-Overlapping UVs
  • PBR Textures
  • 512px, 1024px, 2048px, and 4096px Texture sizes available for all the exports

Making Table Top Games?? 

Need Dice for your Virtual Dungeons and Dragons-inspired Games?? 


Here is a pack of 3D Dice Models, including 80 Unique Dice for all your Virtual Table Top Games!! 

All the Models are optimized for both Mobile and PC for seamless integration into your games and are textured with Fully PBR Materials for the realistic look to immerse your players into the world of Virtual Table Top Games. The 3D Dice Models Pro comes with Unique Stylized Materials with Engraved Numbers and Legends to make it stand out from all those Simple and Bland white plastic Dice. Just replace the Texture Files to provide all the variations to your players.


List of Dice in the Pack -

  • Cubical Dice
  • 14 Sided Dice
  • Octahedral Dice
  • Dodecahedral Dice
  • Tetrahedral Dice
  • Long Dice 1-2-3-4 Configuration
  • Long Dice 1-2-5-6 Configuration
  • Long Dice 1-3-4-6 Configuration

Included Items -

  • FBX Model
  • PBR Textures for Unity HDRP, and Unity URP

Price $17.99

Fish Controller | Physics based Fish/Eel/Flat Fish movement System by Golem Kin Games

Asset Store newest packages - 2026, March 2 - 18:21
An arcade-style fish controller for Unity featuring smooth Rigidbody-based underwater movement, full 3D swimming, boost mechanics, idle bobbing, camera, audio, and ambient boid fish swarms.

Animator Friendly

  • Simple animator parameters: Speed (Float) Boost (Trigger)
  • Works seamlessly with Blend Trees
  • Optional boost animation state support

Events & Extensibility

Hook directly into gameplay and effects using built-in UnityEvents:

  • On Boost
  • On Surface
  • On Dive
  • On Speed Change (0–1 normalized)

Ideal for:

  • Particle effects
  • Audio cues
  • UI feedback
  • Game logic triggers

Debug & Gizmos

  • Water surface visualization
  • Maximum depth plane
  • Forward direction and velocity vectors
  • Boundary and spawn gizmos for boids

Use Cases

  • Underwater exploration games
  • Fish or marine life simulators
  • Fishing minigames
  • Ocean ambience and background life
  • Educational or visualization projects

Clean Architecture

  • Namespaced under GolemkinGames
  • Modular components (Controller, Camera, Audio, Boids)
  • Inspector-friendly, well-documented settings
  • Designed for easy extension and customization

Requirements

  • Unity 2021 LTS or newer
  • Rigidbody + Collider (Capsule recommended)

Fish Controller – Arcade-Style Underwater Movement System

The Fish Controller is a complete, arcade-style underwater movement system for Unity, designed for swimming games, underwater exploration, fishing experiences, and ambient ocean scenes. Built on Rigidbody physics, it delivers smooth, responsive 3D swimming with depth control, boost bursts, natural banking, idle bobbing, and extensible event hooks.

This asset includes not only a fully playable fish controller, but also a cinematic underwater camera, automatic audio controller, and an ambient boid system for creating lively fish swarms with minimal setup.


Key Features

🐟 Core Fish Movement

  • Full 3D underwater swimming (forward, turn, rise, dive)
  • Rigidbody-based physics for smooth, organic motion
  • Acceleration, drag, buoyancy, and depth control
  • Natural pitch, roll (banking), and auto-leveling
  • Idle bobbing when stationary
  • Configurable maximum depth and water surface level

⚡ Boost System

  • Instant boost bursts with cooldown
  • Adjustable boost strength, duration, and recovery
  • UnityEvent hooks for VFX, audio, and gameplay logic

🎥 Fish Camera

  • Smooth third-person underwater camera
  • Speed-based dynamic FOV
  • Boost FOV kick for cinematic motion
  • Depth-based color tinting (shallow → deep water)
  • Tilt-follow and look-ahead targeting
  • Snap-to-target support for cutscenes or respawns

🔊 Fish Audio Controller

  • Automatic looping swim audio
  • Speed-based pitch and volume modulation
  • One-shot boost, surface, and dive sounds
  • Optional underwater ambience loop
  • Event-driven design for easy customization

🐠 Ambient Boid System (Fish Swarms)

  • Lightweight classic flocking behavior
  • No Rigidbody required for boids
  • Configurable cohesion, alignment, separation, and wander
  • Bounded swim areas with force-based containment
  • Runtime spawning and clearing
  • Optional batched updates for performance

Perfect for background life, reefs, aquariums, or open ocean scenes.



Price $15.00

Scriptable Object Variables by BWolfAssets

Asset Store newest packages - 2026, March 2 - 18:17
A simple and to the point library for managing project-wide variables using Unity's ScriptableObjects. The core strength of this system is its ability to decouple data from specific scenes or scripts

Quality

  • This bundle is part of a open source project on github: https://github.com/Bvanderwolf/com.openutility.unity 
    • Full source code is available for inspection. 
  • Contains 3 example scenes to show you how to best use this architecture.

Compatibility

  • Tested and verified from Unity 6000.0.64f onwards on:
    • iOS/Android/WebGL/Windows/MacOS/Consoles

💡 The USP (Unique Selling Point)

By storing variables as Assets in your project folder, they can be shared across systems effortlessly without the need for complex Singletons, DontDestroyOnLoad, or rigid hard-references.


This library is simple and to the point. No complex and unnecessary options. Just the necessary and a lot of room for extendability.


Some widely used cases:

  • Storing and displaying user data (e.g. name, email, id etc)
  • Storing, editing and displaying app settings (e.g. graphical settings, audio settings etc.)
  • Storing, editing and displaying generic enemy or player data (e.g. health, damage etc.)
  • Storing, editing and displaying generic gameplay data (e.g. difficulty, speed etc.)

🛠️ Base Types

- ScriptableBool

- ScriptableFloat

- ScriptableInt

- ScriptableString


📚 Reference Types

The goal of a scriptable variable reference is to provide a user friendly interface to a value that can either be locally changed or shared between multiple scripts. Defining variables as a reference provides you with the flexability to update a values scope from local to shared without actually having to change any code.


✨ Special Types

- ScriptableList

- ScriptableDictionary

- ScriptableEnum


🌍 Share and Group GameObjects

Created to work as a proxy for single or multiple (grouped) GameObject references, they make it possible to share references across scenes and prefabs.


They should help solve the following problems:

- A component in a prefab requires a reference to a game object or component in a scene. You can't set this reference in the prefab itself, because the scene is not part of the prefab.

- A game object in your scene requires a reference to another game object or component in another scene. You can't set this reference in the inspector, because the other scene is not loaded yet.

- A component requires references to multiple game objects that globally provide the same functionality (e.g. authentication provider & license provider = service providers). As you require more dependencies, you now have to manually find and assign more of these references for each component instance.

- A script requires references to multiple game objects that globally provide the same functionality (e.g. authentication provider & license provider = service providers). As you require more dependencies, arguments have to be added to function calls.


🔗 Data Binding System

Keep your UI and logic in perfect sync without a single line of "glue code" in your features. This package facilitates a robust Data Binding system using ScriptableObjects as the bridge between your logic and your UI.


Price $0.00

Fantasy TCG Cards by NightByteGames

Asset Store newest packages - 2026, March 2 - 18:16
56 ability sprites and 2 card cover images for Trading Card Games, ready to use in Unity UI or SpriteRenderer, with demo scenes included.
  • 56 high-quality ability sprites for Trading Card Games
  • 2 card cover images for card backs or overlays
  • Optimized for Unity UI and SpriteRenderer
  • Fully customizable: resize, recolor, or animate to fit your game style
  • Demo scenes included showcasing example card layouts (Built-in Render Pipeline only)
  • Compatible with Built-in, URP, and HDRP pipelines (sprites themselves, demo scenes are Built-in only)
  • Ready to use in 2D projects, deck builders, roguelike card games, or strategy games
  • No additional scripts or shaders required
  • Supports sRGB color space for accurate colors
  • Organized folder structure for easy integration into projects

Ability sprites

56 PNG images

Resolution 1200x1200 px

Color depth: 24-bit RGBA

Transparent background
Sprite Mode: Single

Pivot: Center
Pixels Per Unit: 100
Compression: None


Card cover Images

2 PNG images

Resolution 1371х2249px

Color depth: 32-bit RGBA

Transparent background
Sprite Mode: Single

Pivot: Center
Pixels Per Unit: 100
Compression: None


Card cover frame shade Images

1 PNG image

Resolution 1226x802 px

Color depth: 32-bit RGBA

Transparent background
Sprite Mode: Single

Pivot: Center
Pixels Per Unit: 100
Compression: None


Demo Background Images

1 PNG image

Resolution 1920x1080 px

Color depth: 24-bit RGBA

No transparency (no alpha channel)
Sprite Mode: Single

Pivot: Center
Pixels Per Unit: 100
Compression: None


This package provides a complete set of 56 high-quality ability sprites and 2 card cover images designed for Trading Card Games (TCG). All sprites are optimized for Unity UI and SpriteRenderer, making them easy to integrate into digital card games, deck builders, or strategy games.

The included demo scenes showcase example card layouts and usage, but note that demo scenes are built for the Built-in Render Pipeline only. The sprites themselves are fully compatible with Built-in, URP, and HDRP pipelines.

All assets are fully customizable — you can resize, recolor, or animate them to fit your game’s style. This package is ideal for developers creating TCG, roguelike card games, or any project that requires clear, visually appealing ability icons.


Support:
Email: romagzm@gmail.com
Website: https://sites.google.com/view/unitygamedevelopment/home-page

AssetsInfo: https://sites.google.com/view/unitygamedevelopment/home-page/assets/fantasy-tcg-cards

Contacts: https://sites.google.com/view/unitygamedevelopment/home-page/support



Price $4.99

Better Delete - Project Cleaner & References Finder by Harpia Games Studio

Asset Store newest packages - 2026, March 2 - 17:55
Delete complete asset structures in a few clicks. Remove Prefabs and everything connected to them — meshes, materials, textures, and more. Clean and organized projects and no Build Required.

The dependency map does not detect prefabs instantiated through scripts (for example, using Resources.Loa() or other runtime loading methods).


Please always create a backup of your project before using this tool.


Even though there are safety checks to help prevent build issues, human mistakes can still happen during usage.


Better Delete lets you safely remove assets together with everything connected to them — no manual searching required.


When can this tool be useful?


1. Big project? Slow performance? Better Delete helps you find and remove unused assets in minutes, improving speed and reducing size.


2. Let's say you have a prefab and want to delete everything about it. Its meshes, it materials, and even more assets attached to it. This is when better delete comes to action. You can quickly and safely delete all your prefab structures.


Features

  • Deletes Prefabs with all linked assets fast (Materials, Textures, Audio Clips, etc).
  • Warn you about assets used in builds.
  • No Unity build required, just build the dependency graph in the tool.
  • Dependency Graph is cached, so you don't need to rebuild every time.
  • Find Usages of selected assets in your project, in assets, and inside scenes.
  • Find Unused Assets.
  • Remove Materials From Models in Batch.
  • Search field, foldouts, and clear UI warnings for a better user experience.

🎯 Perfect For

  • Cleaning prototype content
  • Removing imported asset packs
  • Removing Prefabs and all its dependencies (Materials, Meshes, Clips, etc) fast.
  • Refactoring large projects
  • Keeping your project lightweight and organized
  • Checking how assets reference each other.

Note


Please always create a backup of your project before using this tool.

Even though there are safety checks to help prevent build issues, human mistakes can still happen during usage.


Support: harpiagamesstudio@gmail.com

Documentation Here


Price $19.99

MMO Fighter Pack by Samet BULDUK

Asset Store newest packages - 2026, March 2 - 17:40
Game Ready medieval character pack with fantasy theme. 8 different modular character with PBR textures, humanoid rigs and multiple customizable shaders. Supports ARKit & Built-in/URP/HDRP.

POLYCOUNTS:

Characters does not have any LOD system,


Newbie Male

Faces: 48362 - Tris: 94878 - Vertices: 55505

Newbie Female

Faces: 47419 - Tris: 93126 - Vertices: 54107

Warrior Male

Faces: 50383 - Tris: 97932 - Vertices: 56049

Warrior Female

Faces: 52461 - Tris: 102325 - Vertices: 59186

Knight Male

Faces: 48966 - Tris: 95702 - Vertices: 55704

Knight Female

Faces: 58286 - Tris: 112178 - Vertices: 64112

Champion Male

Faces: 57215 - Tris: 110242 - Vertices: 62720

Champion Female

Faces: 65594 - Tris: 126052 - Vertices: 70810


Swords

Newbie

Faces: 2975 - Tris: 5722 - Vertices: 2978

Warrior

Faces: 3088 - Tris: 6086 - Vertices: 3076

Knight

Faces: 2752 - Tris: 5288 - Vertices: 2746

Champion

Faces: 1480 - Tris: 2688 - Vertices: 1346


UNITY PROJECT - 2022.3.44f1

Render pipelines: Built-in, URP, HDRP


4K Textures

9 Texture sets for each character:

Body, Head, Eyes, Lashes, Teeth, Hair, Weapon, Clothes x 2 (upper, lower).


Blendshapes

Perfectly calibrated 52 Apple Blendshapes


Ready to use fully rigged 8 MMORPG Warrior character pack!


🔥 KEY FEATURES OF THE CHARACTERS:

8 Characters, 8 Outfits,

8 Different hairstyles,

4 Swords,

Rigged with UE EpicSkelaton rig with extra bones,

Many different types of scars, burns, tattoos, war paints, dirts and bloods to the skins, clothes and weapons,

All of the characters completely modular,

Apple Arkit blendshapes,

Underwears included,

Easy color change with customizable shaders,

Advanced materials with almost limitless customization,

Project files for Unreal Engine, Unity and Substance Painter,

For Substance Painter files please contact with me via e-mail!


BLENSHAPES:

Perfectly calibrated 52 Apple Arkit blendshapes,

Tested with Live Link Face in Unreal Engine and Face Capture in Unity,

If you like you can use Live Stream for facial animations, LiveLinkFace, Facial Mocap, FaceWare, and all the others.


MATID MAPS:

Skins, eyes, hairs, swords and for all the outfits,

There are MatID maps with different colors which you can use for changing colors of BaseColor Maps by sections,

You can use Advanced Materials named as “…AdjustableCLR…” to change colors pretty easily.


TEXTURES:

9 Texture sets: Body, Head, Eyes, Lashes, Teeth, Hair, Weapon, Clothes x 2 (upper, lower),

Used pack texture workflow for better optimization,

Every UV set includes:

BaseColor, Normal, Roughness, Metallic, MaskMap,


BODY PARTS AND CLOTHES:

All the models are completely modular,

You can remove or add many different parts of the clothes. You can also close all the clothes. Characters also have underwears,

There are no adult parts either models or morph target,

All the bodies sliced into multiple parts, so you can easily hide the parts under the clothes. This way you can avoid body intersection with clothes and also decrease the poly count,

✦ For avoid body intersection with clothes you must hide body parts under the clothes,

Full-Body is also included,

Underwear and weapons are included.


TESTED WITH VARIOUS ANIMATONS:

Lyra Starter Game,

Game Animation Sample Project,

Advanced Locomotion System v4,

Standard 3rd person animations,

Female Interactions Animations,

Mocap Library,

ARLS + Horse Animset,

Succubus AnimSet,

Valley of the Ancient,

Close Combat: Swordsman,


UNITY PROJECT - 2022.3.44f1

Render pipelines: Built-in, URP, HDRP,

Advanced and Default Shaders are included,

Rigged with UE 5 EpicSkelaton,

There are blendshaped for facial animations,

You can create many different alternatives from same character because of modularity and MatID’s,

You can use any humanoid animations on these characters,

There is no any script or code. Just 3d models, textures and custom shaders.


You can find the additional bone list just below:

MMO Fighter Pack Additional Bone List


FAQ:

✦ How can I access the additional source files?

Request them through e-mail bulduksmt@gmail.com. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.

✦ Can I sell your characters as 3D files or art?

No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models or directly the 3D models, textures or shaders.


Price $320.00

GPUDrivenForwardPlus by SmallBurger

Asset Store newest packages - 2026, March 2 - 16:59
A GPU-driven Forward+ lighting system for Unity URP, designed for mobile-first performance. Supports up to 64 visible lights per camera with predictable GPU-based light culling.
  1. GPU-driven light culling: Light visibility and clustering are resolved on the GPU side for deterministic behavior.
  2. Single compute dispatch per frame: All light culling results are generated with one ComputeShader dispatch per camera.
  3. No interlocked operations in ComputeShader: The ComputeShader avoids atomic / interlock instructions to ensure stable performance on mobile GPUs.
  4. Forward lighting pipeline: Lighting is evaluated in a forward rendering pass (not deferred).
  5. Per-camera light budget: Each camera supports up to 64 concurrent lights.
  6. Per-cluster light budget: Each cluster AABB supports up to 8 lights by design to guarantee predictable GPU memory access.
  7. No pre-depth pass required: The pipeline does not rely on any pre-depth or depth-only pass.
  8. Alpha objects supported: Transparent (alpha) objects are included in the light culling and lighting process.
  9. Debug visualization supported: Built-in debug views for per-cluster light count and cluster heatmaps.
  10. Shader support
    1. ForwardPlusLight (URP Lit compatible)
    2. ForwardPlusSimpleLight (URP SimpleLit compatible)
    3. CustomForwardPlusLight, A minimal Custom Forward+ shader example for extension and integration.

GPUDrivenForwardPlus is a GPU-driven clustered forward lighting system for Unity URP,


designed specifically for scenes that require more than the default per-camera visible light budget.


URP’s built-in Forward+ pipeline is optimized around a fixed per-camera visible light limit,


which works well for many projects but becomes a constraint in light-dense scenes.


GPUDrivenForwardPlus is built with a different design goal: enabling a single camera


to reliably process up to 64 additional lights with fully deterministic GPU behavior.


This is achieved by assigning lights to view-space clusters on the GPU.


Each Cluster AABB is strictly limited to a maximum of 8 additional lights, ensuring


that every pixel evaluates only a small, fixed number of lights.


As a result:

  • A single camera can handle up to 64 additional lights
  • Shading cost is strictly bounded per cluster (max 8 lights)
  • Lighting cost becomes independent of object count
  • Lighting cost becomes independent of draw call count
  • Performance remains predictable and stable on mobile GPUs

The system uses a forward lighting pipeline (not deferred) and is compatible with


URP Lit and SimpleLit workflows. A minimal custom Forward+ shader example is included for extension and integration.



Price $99.00

NBLE by F.L.G

Asset Store newest packages - 2026, March 2 - 16:16
A super simple low-power Bluetooth plugin for the Android platform, including all source code.

A Unity plugin that supports simultaneous connections to multiple BLE devices.

Only supports the Android platform

## Features

- Scan for BLE devices

- Connect to multiple devices simultaneously

- Discover services and characteristics

- Read/Write characteristics

- Subscribe/Unsubscribe to notifications

- Support Android 6.0+ (API 23+)

- Compatible with Android 12+ new Bluetooth permissions


Price $11.00

Case Opener Simulator (PC/Mobile) by SnZGames

Asset Store newest packages - 2026, March 2 - 16:12
Case Opener Simulator is a polished and fully functional loot box and case opening system featuring smooth roulette animation, rarity-based drops, inventory management, and selling mechanics
  • Smooth case opening roulette animation
  • Weighted rarity-based drop system
  • Configurable rarity colors and chances
  • Drop preview list for each case
  • Inventory system with persistent saving
  • Item selling system with clear pricing
  • Win screen with take or sell options
  • Dynamic UI updates when switching cases
  • Audio feedback for buttons, roulette, and rewards
  • Modular and well-structured C# code
  • No external dependencies

Case Opener Simulator delivers a complete, production-ready case opening experience inspired by popular loot box mechanics.

The asset focuses on visual feedback, player satisfaction, and clean modular logic, allowing developers to integrate it quickly into their projects or use it as a solid foundation for custom systems.


🔥 A complete loot box gameplay loop ready to use out of the box


🎰 Engaging Case Opening Experience

  • Smooth horizontal roulette animation
  • Center-based win detection
  • Dynamic spin tick sound effects
  • Win sound feedback
  • Supports free and paid cases

💎 Rarity-Based Drop System

  • Weighted rarity chances
  • Fully configurable rarity colors
  • Visual rarity bars with transparency
  • Clean sorting by rarity priority

🎒 Inventory & Economy

  • Persistent inventory system
  • Sell items instantly for in-game currency
  • Clear sell price display
  • Confirmation dialog for item selling

🖥️ Polished UI

  • Case selection menu
  • Drop preview panel
  • Win screen with take or sell options
  • Inventory UI with rarity visuals
  • Mobile-friendly layout

🔊 Audio Feedback

  • Button click sounds
  • Roulette tick sounds
  • Reward sound effects
  • (Includes third-party audio assets — license information provided)

⚙️ Ready for Expansion

  • Clean and readable C# code
  • Modular architecture
  • Easy to reskin or extend

🎯 Ideal For

  • Case opener simulators
  • Idle & clicker games
  • Loot box mechanics
  • Prototypes and game jams
  • Learning and teaching Unity systems

⚠️ Important Notes

  • This asset does not include real-money gambling
  • Designed for simulation and gameplay purposes
  • Easy to modify and extend

📩 Email: snelzichgames@gmail.com


Price $19.99

Racing Car UI by DONT Studio

Asset Store newest packages - 2026, March 2 - 16:12
Racing Car UI is a dedicated package for mobile car games, providing essential UI elements to enhance user experience.

Try Package Online

[ WebDemo ]


◼ Key Features

- Designed specifically for mobile car games.

- Includes pre-built layout demo scene and prefabs.

- Features sliced and white UI elements, fully customizable in size and color.


◼ Assets

- 74 PNG source files

- Image Dimensions: 256x256px for most UI elements, various dimensions for specific assets

- Transparency: Yes (all PNG files include transparency)


Prefabs (60 Total)

- 24 Buttons Ui

- Empty Template for Custom Buttons

- Manual Gear Shifter

- Automatic Gear Shifter

- GPS (Challenge Icons: 8 | Location Icons: 4 | GPS Ui)

- Speedometer

- Parking Sensors

- Acceleration & Brake (Buttons)

- Acceleration & Brake (Slider)

- Steering Wheel

- Left-Right Arrow Controls

- RearviewMirror (with Animation)

- Challenge (Challenge Panel, Challenge Star, Challenge Steering Wheel, Challenge Wheel)

- Performance Tracker (Air Time, Combo, Distance, Drift, High Speed, Score)


Scenes

1 Demo Scene


📰 The scripts are provided only as examples for correct usage; modifications can be made to adapt them to your game logic.


📢 Attention: 3D models are not included in the package.

- You can find the city model here: https://assetstore.unity.com/publishers/34366

- You can find the car model here: https://assetstore.unity.com/publishers/98434

If you have any suggestions or ideas for improvement, feel free to contact us. Your requests could be included in future updates.


Price $21.99

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