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NGO Multiplayer Starter Pack - Lobby & Role System by Sander Teuthof

Asset Store newest packages - 2026, January 18 - 19:36
Prototype-ready multiplayer foundation using Netcode for GameObjects. Lobby system, role assignment, spawn management. Setup in 30 minutes.

Features

  • Unity Lobby & Relay integration (no dedicated server required)
  • Role-based and standard multiplayer modes
  • Connection approval with player data transfer
  • Flexible spawn system (circular, predefined, custom)
  • Complete UI Toolkit interfaces
  • Pause menu with session management
  • Player customization (name, color, extensible)
  • ScriptableObject-based configuration
  • Full source code included

Unity Version Compatibility

Developed and tested on:

  • Unity 6.2.10 ✅ Fully tested

LTS version compatibility:

  • Unity 2022 LTS: [Testing in progress - results will be updated]
  • Unity 2023 LTS: [Testing in progress - results will be updated]

If you test on other versions, please share your results in the reviews/questions - helps the community!

Required Packages

Install via Unity Package Manager:

  • Netcode for GameObjects 2.7.0 (or compatible)
  • Multiplayer Services 1.2.0 (or compatible)

Unity Services

Requires Unity project linked to Unity Gaming Services (UGS):

  • Free tier sufficient
  • Used for Lobby and Relay services only
  • No credit card required

Supported Platforms

Tested:

  • Windows Standalone ✅

Expected to work (architecturally compatible, not tested):

  • macOS Standalone
  • Linux Standalone
  • iOS (requires UGS mobile setup)
  • Android (requires UGS mobile setup)

Not designed for:

  • WebGL (Netcode for GameObjects limitation)
  • Consoles (requires platform-specific networking integration)

Community testing welcome - share your platform results in reviews! (This is just from what I googled, it could be wrong)

Supported Operating Systems

Tested:

  • Windows 10/11 ✅

Expected to work:

  • macOS 10.15+
  • Ubuntu 20.04+

Network Requirements

  • Internet connection for Unity Lobby/Relay services
  • Supports 2-8 players comfortably
  • Works over LAN and Internet via Unity Relay

Documentation

Included in package:

  • README.md - Architecture overview, system explanation
  • QUICKSTART.md - 30-minute setup guide with step-by-step instructions
  • Inline code comments throughout all scripts

No external documentation website - everything you need is in the package.

Performance Characteristics

  • Designed for 2-8 players
  • Low bandwidth overhead from framework itself
  • NetworkVariable updates: position/rotation only (customize as needed)
  • No physics synchronization included (add your own via NetworkTransform)

After my last Game Jam where I wanted to make a multiplayer game, but had to pivot it to a bad singleplayer game last minute due to not getting the multiplayer to work properly, I wanted to make a template that I can use to be able to quickly make Game Jam multiplayer games, or start prototyping quick for bigger projects. And this is that template. 


So, stop spending days setting up lobby systems, relay connections, and spawn management. This starter pack gives you a multiplayer foundation so you can focus on what makes your game unique.

Get your multiplayer prototype running in 30 minutes instead of 3 days.

What You Get

Complete Lobby System

  • Unity Lobby & Relay integration (no backend server needed)
  • Create/join lobbies with codes
  • Browse public lobbies
  • Player customization (name, color) that persists to gameplay
  • Automatic disconnection handling

Two Multiplayer Modes

  • Standard Mode: All players use the same prefab (FFA, co-op games)
  • Role-Based Mode: Different prefabs per role (asymmetric gameplay like Among Us, Dead by Daylight)

Flexible Spawn Systems

  • Easy-to-extend interface for custom spawn patterns
  • Circular spawn provider (symmetric starts)
  • Predefined position provider (fixed spawn points with role assignment)

Session Management

  • Pause menu with proper network cleanup
  • Host disconnect detection (clients auto-return to lobby)
  • Connection approval with custom player data transfer

Modern UI

  • Complete UI Toolkit interfaces (lobby, role selection, pause menu)
  • Responsive design
  • Easy to restyle with USS

Clean Architecture

  • SOLID principles throughout
  • Well-commented code designed to be read and modified
  • Clear separation of concerns
  • ScriptableObject-based configuration

Who This Is For

Perfect for:

  • Game jam developers who need multiplayer fast
  • Indie developers prototyping multiplayer concepts
  • Those still learning wanting to understand NGO properly
  • Teams building asymmetric multiplayer games

Ideal if you:

  • Are comfortable with Unity basics and C# intermediate concepts
  • Understand what Netcode for GameObjects is (or want to learn it properly)
  • Want a foundation to build upon, not a complete game framework
  • Prefer reading well-structured code over watching 3-hour video tutorials

What This Is NOT

This is NOT a complete game frameworkYou'll need to implement your actual game mechanics (shooting, inventory, abilities, etc.)

This is NOT plug-and-playYou'll customize the player prefabs, spawn logic, and UI to match your game. It's designed to be modified.

This is NOT optimized for massive multiplayerTested and designed for 2-8 players. Works great for co-op and small competitive games.

This is NOT a visual scripting solutionYou need to be comfortable reading and modifying C# code.


Price $9.99

HDRI Cosmic Luminance – True 16K Space Lighting Pack (HDR + EXR) by Matei Ioan Alexandru

Asset Store newest packages - 2026, January 18 - 17:44
Premium collection of true native-rendered 16K space HDRIs for cinematic lighting and skyboxes. Seamless equirectangular, 32-bit HDR & EXR, not AI-generated, not upscaled.

Resolution: 16384 × 8192
Projection: Equirectangular (Latitude-Longitude, 2:1)
Bit Depth: 32-bit floating point
Formats: .HDR, .EXR
Color Space: Linear
Seamless: Yes
Texture Type: Cubemap / Skybox source
Compression: None (original full-quality files)
Mipmaps: Optional (Unity import setting)
Native Render: Yes (not AI, not upscaled)

HDRI Cosmic Luminance – 16K is a professional-grade space environment lighting pack, designed for high-end cinematic, VFX, and real-time rendering workflows.


This collection contains 7 ultra-high-resolution space HDRIs, rendered at full native 16K (16384×8192) with physically correct light energy and color response. The maps are seamless, distortion-free, and suitable for both real-time lighting and offline path tracing.


No AI generation. No upscaling. Every pixel is the result of native high-resolution rendering, ensuring clean star fields, accurate nebula gradients, and stable exposure for reflections and global illumination.


The pack includes both 32-bit HDR and 32-bit EXR formats, making it ideal for Unity HDRP, URP, and Built-in pipelines, as well as external DCC and VFX tools.


Use cases:
• Skybox backgrounds
• Image-based lighting (IBL)
• Reflections and global illumination
• Cinematic sci-fi scenes
• Space environments and orbital lighting
• Lookdev and product visualization


4. Key Features

• True native 16K resolution (16384×8192)
• 32-bit EXR and 32-bit HDR included
• Seamless equirectangular projection (2:1)
• Physically accurate lighting values
• No AI generation, no upscaling
• Clean poles, no seams, no artifacts
• Optimized for real-time and offline rendering


Price $34.99

Eyeball Monster Cute Pro Series by Meshtint Studio

Asset Store newest packages - 2026, January 18 - 15:29

Follow us on social medias to get new updates on new and free assets!


This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.


Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here


_____________________________________________________________________________________________


About the Cute Pro Series


The Cute Pro Series is a premium upgrade to our original Cute Series (our popular evolution monster collection). Designed with a rounder, smoother, and more detailed style, Cute Pro characters are perfect for developers who want charming yet polished monsters in their projects.


Cute Pro assets are designed to look great both up close and in mobile-friendly settings.


_____________________________________________________________________________________________


Eyeball Monster Cute Pro Series


Check other Cute and Cute Pro series assets here

Learn more about monster evolution on the Evolution Wiki page here


This package includes : Eyeball Monster. Use it as a boss character in your game! 

(If you like this character, consider getting Eyeball Mage and Modular Dark Wizard Cute Pro series! )

  • Evolution form: 3
  • Textures: 2048 X 2048 PSD
  • Colors: 3
  • Materials: Unity Standard Shader
  • Maps: Diffuse
  • Polygon Count: 5196 triangles
  • Rigging: Generic Mecanim rig
  • Important: Environment and FX in the preview video and main preview image are not included in this package. They are sold separately.

This package includes both Generic Without Root Motion and Generic With Root Motion setup prefabs in Unity.


Animations:

  • The animations included in this package are set up for Generic rigs.

Generic animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root motion
  6. Eyebeam attack
  7. Spin attack
  8. Cast spell
  9. Charging
  10. Tentacles attack
  11. Projectile attack
  12. Take damage
  13. Die

_____________________________________________________________________________________________

Support & Community

  • Explore more than 800 models in our store
  • Follow us on social media for updates and free assets
  • Join our Patreon to support future releases
  • Buying from our official store helps us keep creating assets, thank you!

Important:

Please review the preview images and videos to ensure the asset meets your needs before purchasing.


Format:

3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).


Thank you for choosing the Cute Pro Series!


Price $16.99

Funny Clown 2 by EksisV

Asset Store newest packages - 2026, January 17 - 13:48
Clown game character for Horror games

Full 3D Character: A 3D model to create a unique design effect for your game.

Universal design: The model is intended for use in various artistic contexts and is universal.

  • Blendshapes

Number of Unique Meshes: 1

Collision: Yes

LODs: No

Rigged: Yes

Rigged to Epic Skeleton: Yes

Animated: No (Demo animations only)

Animation Types (Root Motion/In-place): No

Number of Materials: 16

Number of Textures: 39

Texture Resolutions: (4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Clown game character for Horror games

🔎 Polycount

Clown🔹 Faces 45.044 🔹 Tris 90.088🔹 Verts 48.456

Clown has different PBR textures.

  • 39 textures all 4096
  • 16 materials

📘 Main Advantages

📌 Low-poly

📌 Fully Rigged

📌52 Apple Blendshapes


A unique character, Clown, specially created for your game, designed to be versatile for the modern game.


You can ask a question about my work at my email! Eksisv@gmail.com


Price $49.99

Zombie Jagger by Andryuha1981

Asset Store newest packages - 2026, January 17 - 12:43
Low-poly model of the character Zombie juggernaut Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Textures pack map 4096x4096

three skins

6 materials

24 textures

Extra joins

Eye_joint_L

Eye_joint_R

Jaw_joint


The model contains 19 animations

attack(x5)

walking(x2)

straif RL(x2)

idle(x3)

death(x3)

gethit(x2)

rage(x1)


(full items)

faces 33831

verts 33831

tris 66544



Price $60.00

CombatGirls_SwordShieldCharacterPack by BIPER

Asset Store newest packages - 2026, January 17 - 12:13
Get attractive 3D models in the style of subculture anime for your Shooter and RPG games, plus professional animations designed to suit characters and weapons!!

Use shader - UTS2(Unity-Chan Toon Shader Ver2)


Rig - Humanoid


Mesh

Face 5

Body 1

Hair 1

Weapon 2

Cloth 1

Squire_Cloth 1


Poly count(Tris)

Character : 19914 Tris(Body, Face, Hair, Cloth(Top, Skirt, Pauldrons, Boots)

Cloth : 11345 Tris

Squire_Cloth : 6780 Tris

Weapon : Sword&Shield-1770 ,Axe&Shield-5122 Tris

Body+Face : 12030 Tris


Texture

2048


Texture Color variation

Cloth : *6

Hair : *6


*For customer support, please contact me by email or website below.

e-mail : clazyfox64@gmail.com

website : www.biperworks.com

This package is a character set series designed for various weapon types, offering essential animation sets tailored to specific combat scenarios, along with character models and costume sets.

These animations can be used in any style of art.

It can be easily shared with all animations made up of humanoid rigs.

Get professional animation supports from biperworks.


***Update Notice***

!!CAUTION!! Requires Magica Cloth2

We have added support for the Universal Render Pipeline (URP)!


Please navigate to : Assets > CombatGirlsCharacterPack

and run Built-in UTS(or URP)_Converter_CombatGirl.unitypackage to convert the materials and shaders for Built-in(or URP) compatibility.


File path : Assets > CombatGirlsCharacterPack > Built-in UTS(or URP)_Converter.unitypackage


Built-in Version : UTS2

URP Version : UnityToonShader 0.8.4-preview


Download Unity6 URP


3d model

Humanoid Bot(1) - weapon type mannequins created by biperworks.
Character FullBody(1)
Cloth Set(1) + color(5)
Squire Cloth Set(1)
Hair(1) + color(5)
face(5)
Weapon(2) - Sword, Axe


Animated + controller

Base type(18)

Idle

Take

Put

Walk

Run

Sprint

Attack1

Attack2

Attack3

Attack4

Hit_L

Hit_R

Stun

Evade

Die

Crouch_Idle

Crouch_Walk

Crouch_Jog


Special type(12)

Sp idle

Sp Walk

Sp Run

Sp Skill 1

Sp Skill 2

Sp Skill 3

Sp Quick Shift F

Sp Quick Shift B

Sp Quick Shift R

Sp Quick Shift L

Sp Turn R

Sp Turn L


Price $60.00

FlexibleUI Suite - Procedural Image, Blur, And More! by Jeff Graw Assets

Asset Store newest packages - 2026, January 17 - 08:32
The Flexible UI Suite is the all-in-one solution for performant, tailored UI, combining Flexible Image and Flexible Blur, respectively the most advanced procedural UI and UI blur solutions for Unity.

Flexible Image:


High-Performance Procedural Rendering

  • SDF-based shader for perfectly crisp, resolution-independent visuals at any scale.
  • Advanced data-packing architecture to minimize CPU overhead and draw calls.
  • Render thousands of unique UI elements in a single batch, ideal for complex and data-dense interfaces.

Multiple data, Single Component

  • The Flexible Image component has a mode to display multiple procedural Images, composited with anchors, to reduce hiearchy bloat and overhead. As an example, instead of parenting a panel to a shadow, you can define both the shadow and the panel in the same component. Or more poetically, in the spirit of Xzibit, "I heard you like procedural UI, so I put procedural UI in your procedural UI component so you can compose procedural UI while you compose procedural UI."

Deep Customization & Effects

  • Procedural quadrilateral base shape with full control over skewing (parallelograms) and edge collapse (triangles, trapezoids).
  • Per-corner rounding (chamfer) and concavity control.
  • Configurable outlines that can expand inwards or outwards from the shape's edge.
  • Multi-step gradients (SDF distance-based, Angle, Radial).
  • 8 animated, screen-space or object-space patterns (lines, grids, circles, etc.).
  • Rectangular shape cutouts with configurable logic.

Built-in High-Performance Animation

  • Powerful, zero-setup tweening system for all properties, designed as a high-performance alternative to the Animator.
  • Automatically integrates with Selectable states (Normal, Highlighted, Pressed, etc.) for effortless interactive feedback.
  • Minimal to zero runtime garbage allocation.

Advanced Features & Compatibility

  • Pixel-perfect raycasting that precisely matches the visible procedural shape.
  • Optional helper component (FlexibleImageAnimator) for full compatibility with standard AnimationClips and Unity's Animator window.
  • Support for rich vertex color gradients via runtime mesh subdivision.
  • Optional screen-space background blur effect.
  • Compatible with the all render pipelines.

Flexible Blur:

  • Most flexible UI blur solution on the asset store.
  • Unity 6 RenderGraph support.
  • Being built specifically for URP means a more tailored and elegant solution. There is a Renderer Feature, blur components, and that's it. Scenes are straightforward to set up. No component needs to be added to cameras.
  • Choice between compute and fragment shader paths.
  • Blurs can be set up individually, or with shared presets.
    • Presets can respond to quality settings.
  • Very fine grained control over quality versus performance.
    • One reason I deciced to create Flexible Blur was that other solutions had a tendency to sacrifice quality on the altar of performance (or vice-versa) and were not able to be configured outside of a certain range in quality.
  • Supports resolution independant blur (the strength of blurs in other assets may shrink as applicaiton resolution increases.)
  • Supports dithering to eliminate banding on very strong blurs.
  • Supports stacked blur via multiple cameras
    • Also supports limited blur stacking with a single camera, where blurs can see one another, but not other UI elements on the same canvas.
  • Choice of two different blur components: UIBlur is lightweight but limited, while ProceduralBlurredImage leverages, and expands upon, existing features of UGUI Image components.
  • Able to setup platform-specific texture formats and shader path.
  • Supports world space, screen space, and overlay canvases.
  • Practically performance cost when no blurs are active.
  • As opposed to other assets that apply blur to every pixel on that a camera can see, Flexible Blur only blurs the pixels that are needed.
    • Unlike certain competitors, you are not constrained to a single blur source per camera. There is no requirement that all blurs share the settings.
      • By extension, blurs can fade in and out naturally instead of relying on alpha blending.
    • There's is a trade-off between the total number of sampled pixels and the overhead each blur incurs (but lower overhead per blur with the compute path).
      • But with Flexible Blur, you decide which tradeoffs are needed.
      • ProceduralBlurredImages can be marked as batchable, where applicable blurs will automatically share a source.
        • These batches blurs behave similarly to the way some competitors work by default, with similar limitations.
          • Even with batched blurs we still avoid blurring every pixel, and just blur the minimum area required to contain the batched elements. But batched blurs can be set to blur the whole screen to capture edge cases.

Procedural UI + Next-Gen Blur — Fully Integrated


The Flexible UI Suite is the ultimate all-in-one solution for high-performance, fully-procedural Unity UI. It combines Flexible Image, the most advanced procedural UI system for Unity, with Flexible Blur, the most advanced UI blur solution, designed specifically for UGUI.


Both assets are pre-integrated, optimized to work together out of the box, and carefully engineered to maintain perfect dynamic batching, maximum performance, and uncompromising visual quality.


This package gives you everything you need to build modern, dynamic, responsive UI—with as few limitations as possible.


Why the Flexible UI Suite?


Two industry-leading UI systems together in a seamless workflow

Flexible Image and Flexible Blur are already designed to work together—and this suite ships with their integrations fully configured. Procedural shapes, gradients, strokes, and complex multi-shape components, which can all be combined with blur.


Exceptional performance

Flexible Image uses GPU-driven procedural rendering with a single shared material and intelligent vertex packing, giving you better batching and speed than alternatives. Flexible Blur enhances this with per-element blur control, intelligent batching, and minimal overdraw.


Real-world scalability

Whether you're building a mobile game that must stay under a strict GPU budget, a polished desktop application, or a high-end VR interface, this suite adapts to any performance envelope with adjustable algorithms, dynamic quality controls, and resolution-independent rendering.


INCLUDES:

  • Flexible Image — GPU-generated UI shapes, gradients, strokes, patterns, and animations. Always shares a material, and batches to 1 draw call.
  • Flexible Blur — The most advanced, efficient, and configurable UI blur system ever made.

When you purchase the suite, the individual assets become free to download, ensuring all future updates remain accessible—whether you use them together or independently.


FEATURES

Procedural UI (Flexible Image)


Shape Control

▪ Multiple shapes per component (no extra objects, no extra draw calls)
▪ Adjustable corners: sharp, rounded, concave
▪ Edge collapse (triangles, trapezoids, parallelograms)
▪ Edge softness and anti-aliasing
▪ Stroke, cutouts, and partial-shape UV Rect
▪ Transform-independent position, size, and rotation


Color & Gradient System

▪ Four fully independent color sections
▪ Each section supports 3×3 vertex gradients
▪ Per-pixel procedural gradients: SDF, angle, radial
▪ Pattern and gradient blending over primary/outline
▪ Screen-space gradient/pattern rendering across components


Animation

▪ Built-in Selectable-driven state machine
▪ Tween any numeric property
▪ Lightweight and highly performant


Texture Baking

▪ Bake any procedural setup to a texture
▪ Adjustable resolution, supersampling, and padding


Advanced UI Blur (Flexible Blur)

Core Blur System

▪ Nine blur algorithms, including true Gaussian with variable kernels

▪ Choice between individual and batched blurs.
▪ Algorithms can be chained and combined
▪ Resolution-independent
▪ Minimal overdraw and automatic region shrinking
▪ Adjustable padded blur regions to reduce edge temporal noise
▪ Stacked blur support in shared-camera setups


Quality & Utility Tools

▪ Presets with quality-settings integration
▪ GPU compute or traditional shader modes
▪ Adjustable dithering
▪ Built-in brightness, contrast, vibrancy, tint controls
▪ Optional low-noise pixelation mode



Full Integration Between Image + Blur

The Flexible UI Suite includes deep integration not found in most UI systems:

▪ Procedural shapes blur correctly—including rounded corners, concave edges, and cutouts
▪ Blurred areas respect per-shape bounds, not the entire RectTransform
▪ Screen-space procedural gradients flow seamlessly beneath blurred elements
▪ Blur effects respond accurately to Flexible Image’s stroke, outline, and multi-layer color features
▪ All effects batch whenever possible, even across multiple shapes and multiple blur settings



Compatibility

▪ Unity 2022.3+ (likely functional on 2022.1/2, but not officially supported)
▪ Works with all UGUI Canvas types
▪ URP & Unity 6 RenderGraph supported
▪ VR-compatible (including single-pass)
▪ Does not support UIToolkit
▪ Includes complete source code and documentation


Price $55.00

Lost Girl by Dary Palasky

Asset Store newest packages - 2026, January 17 - 08:15
A grim mutated child in a raincoat — a ready-to-use character for atmospheric games and horror projects, equipped with facial blendshapes.

Number of textures: 32

Texture dimensions: (1024x1024,2048x2048,4096x4096)

Polygon count :

Minimum polygon count: 14632

Maximum polygon count: 14632

Number of meshes/prefabs: 3x1

Rigging: Yes

Animated: No

UV mapping: Yes

LOD information: No LODs

Please note that the model has no facial bones; facial animation is done using blendshapes.


Rig: Humanoid


Feature:

  • 52 Face blend shapes/morph target
  • 5 ready-made facial emotions
  • Blood/Dirt mask: Face/Body/Cloth
  • Color mask: Skin/Eyes/Cloth/Hair

Polycount:

  • Polygons: 14632
  • Vertices: 19521
  • Triangles: 28473

Price $59.99

Mutant Acid Spider - Monster Creature - #85 by ExistenceStudios

Asset Store newest packages - 2026, January 16 - 23:13
Acid Spider - a realistic toxic mutant from the Underwater Creatures line. Rigged and animated, it blends sci-fi and horror as a deadly parasite perfect for boss fights and dark environments.

Demonstration Full YouTube - SHOWCASE


Number of textures - 15

Texture dimensions - 4096x4096

Polygon count - 47 043 Tris | 33 781 Points

Number of meshes/prefabs - 5/8

Rigging - Yes (rig is issued personally at your request)

Animation count - x20

Animation type list - In-Place

UV mapping: Yes

Types of materials and texture maps - PBR


Feel free to contact:

Email existencestudio.help@gmail.com

Be part of our community on Discord!

| Be part of our community on Discord

| And Social Links Artstation | LinkedIn


Demonstration Full YouTube - SHOWCASE


🔴 Save 30% on Similar Assets – Bundles & Packs → [TAB]


Features:


Custom Animations: Includes combat and basic actions.

Custom Player Controller: Ready to use with our animations.

Control Rig & IK: Fully rigged for Cinema 4D.

Unity: Fully configured project with a custom controller with our animations.

SRP, URP, HDRP Support: Ready for all Unity pipelines.

Detailed Characters: All models include a mouth (with teeth and tongue) and eyes. All elements are rigged for animation via bones.

DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.

PBR Materials, 4K Textures.

📦 File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.


Technical Info:


  • Version Unity - 2019, 2021, 6000 and higher
  • DEMO scene is not included
  • DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset

Polycount:


  • Total Count - 47 043 Tris | 33 781 Points

AnimationsPack consists of custom x20 animations:


  • attack_01-03, death, dodge, get_hit, idle_01-03, jump, run_b,f,l,r, walk_b,f,l,r

Overview


Acid Spider - a realistic, rigged & animated creature from the Underwater Creatures line.
This toxic spider is a hybrid insect and beast, a monster evolved in darkness to hunt, melt, and consume. Its alien carapace gleams with wet acid and pulsating poison veins, while its creepy legs move with the cold precision of a true apex enemy. Blending fantasy and scifi tones, this mutant animal strikes from shadows like a deep-sea parasite, dripping venom and dissolving prey in toxic clouds.


Gameplay & setup
The Acid Spider comes production-ready, realistic in motion and flexible in gameplay use. Fully rigged and animated with idle, crawl, leap, and attack loops - perfect for boss fights or swarm encounters. Its acidic saliva corrodes armor, while poison webs ensnare victims and spread contamination. Built for horror tension and scifi settings alike, it serves as both single bug threat and multi-phase monster boss.


World contexts
Spawn it in alien ufo crash zones, underwater labs filled with broken glass and leaking acid, or fantasy ruins crawling with toxic life. In abyssal trenches it preys on crab carcasses and animal husks; in scifi reactors it mutates into a biomechanical parasite. The creature adapts to any ecosystem - alien, horror, or mutant biome - and remains a perfect enemy centerpiece for dungeons, experiments, or survival arenas.


Look & feel
Crafted with realistic PBR detail: layered shell, slimy reflection, and corroded texture pass. Its anatomy blends beast and insect logic - eight segmented limbs, fanged mandibles, and pulsating sacs that emit toxic steam. Every animation supports monster weight and creepy micro-movement for cinematic immersion.


The Acid Spider is a living parasite, a horror born of acid and mutation - lethal, believable, and terrifyingly alive.


Successful development to you!


Price $29.99

Pixel Character Maker - PCM by Manu Nitu

Asset Store newest packages - 2026, January 16 - 19:49
Modular 32x32 pixel art character creator

Source files sizes:

  • 32x32 pixels per sprite
  • 256x288 pixels per sprite sheet

File count: 1127

  • Sprite sheets:
    • Body: 4
    • Eyes: 60
    • Makeup: 40
    • Beard: 80
    • Hair Top: 240
    • Hair Down: 240
    • Head: 140
    • Chest: 180
    • Legs: 100
  • Additional assets:
    • UI sprites: 33
    • Animation controller: 1
    • Animation clips: 9

Animated: Yes


Animation types: Idle, Walk, Run, Crouch, Crouch Walk, Jump, Fall, Hurt, Death


Additional: Pixel Based

Pixel Character Maker - PCM is a 32×32 pixel-art character creator built directly inside the Unity Editor. With a single click, PCM automatically generates a unified sprite sheet and a ready to use character prefab with all 9 animations fully configured.


Free Updates

This asset is in continuous developement and will be updated regularly at no additional cost!


Request an outfit

Leave a review and your requested outfit will be added next update!


Features

  • Complete Demo Scene for character creation
  • Gender-based randomize buttons
  • Over 280.000 possible combinations without counting colors
  • Automatic asset generation: Prefab, Sliced Sprite Sheet, Animator Controller and Animation Clips
  • Create characters inside the Unity Editor or in a Build (sprite sheet saved in the Downloads Folder)
  • Custom 2D movement controller (with Coyote Time + Jump Buffering)
  • Uses SpriteLibrary & SpriteResolver for sprite swapping
  • Used Color Palette: Journey

Animations (40 frames)

  • Idle - 3 frames
  • Walk - 6 frames
  • Run - 8 frames
  • Crouch - 3 frames
  • Crouch Walk - 6 frames
  • Jump - 2 frames
  • Fall - 4 frames
  • Hurt - 4 frames
  • Death - 4 frames

Customization

  • Body: 1 × 4 colors
  • Eyes: 3 × 20 colors
  • Makeup: 2 × 20 colors
  • Beard: 4 × 20 colors
  • Hair: 12 × 20 colors
  • Head: 7 × 20 colors
  • Chest: 9 × 20 colors
  • Legs: 5 × 20 colors

Unity Version

  • Unity 2022.3 or newer

Required Unity Packages

This asset requires the following Unity packages to function correctly:

  • com.unity.2d.animation
  • com.unity.inputsystem
  • com.unity.textmeshpro

These packages are official Unity packages and can be installed via:

Window → Package Manager



API Usage & Security

  • Uses only built-in Unity APIs
  • Does not use any external APIs or online services
  • No API keys, credentials, or authentication required
  • Fully offline

Licence

This asset pack is distributed under the Asset Store End User License Agreement.


Price $25.00

Zorbamon Inc. Pokelike by Teigworld Studios

Asset Store newest packages - 2026, January 16 - 18:51
Complete Poke-style game system with creature collection, turn-based battles, quests, events, and economy. Perfect for monster-catching RPGs with ready-to-use mechanics and progression systems.

· Turn-based battle system with stat calculations

· Creature collection & evolution-ready architecture

· ScriptableObject-driven data management

· Event system with timed challenges & rewards

· Job system with real-time progression

· Shop economy with dynamic restocking

· Save system using PlayerPrefs

· Modular UI manager for multiple screens

· Rarity-based progression systems

· Level scaling & difficulty balancing


Core Components:


· GameManager, BattleSystem, ShopManager, EventManager

· CreatureData, ItemData, MoveData ScriptableObjects

· Complete UI system with battle, inventory, shop interfaces

· Save/Load system with cloud compatibility

· Time-based event and job tracking

Poke-Style Game Feature Overview


Core Features


Creature System

  • 20+ Base Creatures across 5 rarity tiers
  • Dual-Type System with 18 different types
  • Unique Abilities for strategic battles
  • Stat-based progression with HP, Attack, Defense, Speed
  • Friendship System with gameplay benefits
  • Favorite Creatures with bonus effects

Battle Systems


Multiple Battle Modes:

  • Random Encounters - Train against wild creatures
  • League Battles - Progressive gym-style challenges
  • Arena Mode - Endless wave-based combat
  • Strategic Combat - Type advantages/disadvantages
  • Status Effects - Poison, Burn, Paralysis, Sleep, Freeze, Confusion
  • Critical Hits and friendship-based bonuses
  • Ability System with various triggers and effects

Evolution & Progression

  • Level-based Evolution
  • Item-based Evolution
  • Friendship Evolution
  • Multi-stage Evolution chains
  • Visual evolution sequences
  • Stat improvements and new abilities

Content & Game Modes


League System

  • 8 Progressive gym levels
  • Themed opponents with unique strategies
  • Boss battles with special creatures
  • Unlockable content and rewards

Arena Mode

  • Infinite wave-based challenges
  • Progressive difficulty scaling
  • Weekly leaderboards and rewards
  • Special arena-only creatures

Job System

  • Real-time mission system
  • 4 Different zones (Forest, Desert, Mountain, Snow)
  • Creature assignment mechanics
  • Passive income and experience

Collection & Inventory


Creature Collection

  • Capture Mechanics with various ball types
  • Duplicate handling with coin rewards
  • Rarity progression system
  • Collection tracking and completion rewards

Item System

  • Healing Items (Potion, Super Potion, Hyper Potion)
  • Capture Items (Creature Ball, Great Ball, Ultra Ball)
  • Status Recovery items
  • Evolution Items
  • Friendship Boost items
  • Exp Boost items
  • Inventory management with stacking

Quest & Story System


Main Quests

  • Story-driven progression
  • Character development
  • World-building narrative

Side Quests

  • Collection quests
  • Battle challenges
  • Delivery missions
  • NPC interaction quests

Daily Quests

  • Repeatable objectives
  • Daily rewards and bonuses
  • Progressive challenge system

Event System


Seasonal Events

  • Holiday-themed challenges
  • Limited-time creatures
  • Special rewards and items
  • Themed battle backgrounds

Challenge Events

  • Time-limited objectives
  • Progressive reward tiers
  • Competitive leaderboards
  • Exclusive creature unlocks

Economy & Shop System


Shop Features

  • Dynamic item stock
  • Purchase limits and restocking
  • Special sales and discounts
  • Creature chance items

Currency System

  • Coins - Main in-game currency
  • Battle rewards
  • Quest completion
  • Job rewards
  • Daily bonuses

NPC & Social Systems


NPC Interaction

  • Dynamic NPC spawning
  • Dialogue trees with choices
  • Quest givers and shopkeepers
  • Character backstories

Dialogue System

  • Multiple choice conversations
  • Branching narrative paths
  • Quest initiation through dialogue
  • Reward distribution

Progression Systems


Trainer Leveling

  • Experience from battles and quests
  • Level-based unlocks
  • Stat bonuses and rewards
  • Prestige system

Creature Leveling

  • Experience points from battles
  • Level-based stat increases
  • Move learning at specific levels
  • Evolution triggers

Visual & UI Features


User Interface

  • Intuitive main menu with quick access
  • Battle HUD with clear information
  • Inventory management with tabs
  • Creature details with comprehensive stats
  • Smart notifications system

Visual Effects

  • Battle animations for attacks
  • Damage numbers and status effects
  • Evolution sequences
  • UI animations and transitions

Technical Features


Save System

  • Auto-save functionality
  • Cloud save compatibility
  • Multiple save slots
  • Backup and restore

Performance

  • Optimized for mobile and PC
  • Memory efficient asset management
  • Fast loading times
  • Stable frame rates

Price $35.99

Modular Attributes & Stats by Noocturnal Games Studio

Asset Store newest packages - 2026, January 16 - 17:30
Create & manage customizable attributes, stats, and character progression with a powerful, modular framework for Unity.

Master Your Character Progression with Modular Attributes & Stats (MAS)!

Are you finding yourself rewriting the same attribute, health, and progression code for every new project or character type? This is not only a huge time sink but also introduces bugs and limits the flexibility of your game designs.

Modular Attributes & Stats (MAS) is the definitive solution for implementing any attribute, statistic, and progression system in your Unity games. It offers a robust, extensible, and easy-to-use framework that empowers your designers and accelerates your development, allowing you to focus on gameplay.


Philosophy: Universal Attributes + Modular Progression

MAS is built on a modular architecture that allows you to define any stat or attribute your game needs (Health, Mana, Strength, Agility, Luck, etc.). Each attribute can have a base value and a series of modifiers (additive and multiplicative) applied by equipment, buffs, debuffs, or abilities. Additionally, the modular progression system allows you to configure how your characters gain experience, level up, and distribute skill points, all in a clean and decoupled manner.


Key Features - Build Any Stat System

The Universal Attribute System

  • Customizable Attributes: Create any attribute (float, int, etc.) with custom names and descriptions.
  • Base & Modified Values: Manage base attribute values and their final calculation after applying all modifiers.
  • Dynamic Modifiers: Apply additive and multiplicative modifiers to attributes from any source (equipment, buffs, passives). Easy to add and remove.
  • Attribute Change Events: Subscribe to events when an attribute changes its value, ideal for updating UI, applying logic, or triggering effects.

📈 Comprehensive Character Progression

  • Level & Experience System: Implement custom experience curves and leveling-up logic.
  • Skill/Attribute Points: Allocate points to improve attributes or unlock abilities upon leveling up.
  • Resources (Health, Mana, Energy): Manage resources with current/max values, regeneration, damage, and healing, all integrated with the attribute system.

⚙️ Ease of Use & Extensibility

  • Designer-Friendly Inspector: Configure most of your attributes and progressions directly from the Unity Inspector, without needing to write code.
  • Scriptable Objects: Define attributes and experience curves as Scriptable Objects for clean and reusable data management.
  • Clean, Commented Code: Includes full C# source code for complete transparency and easy customization.
  • Fully Extensible: Easily create your own modifier types, resources, or progression logic.

Why Choose MAS?


  • Rapid Development: Save countless development hours by not having to build and debug your own stat system.
  • Flexible & Scalable: Designed to adapt to the needs of any genre, from complex RPGs to arcade games.
  • Empowered Designers: Allows your designers to tweak and test progression without requiring code intervention.
  • Optimal Performance: Efficient implementation to ensure your games run smoothly, even with many characters.
  • Comprehensive Documentation: Access detailed documentation with examples and usage guides.

What's Included in the Package?


  • ✓ Base Scripts for Attributes, Modifiers, and Resources.
  • ✓ Level and Experience System with Scriptable Objects.
  • ✓ Examples of modifier implementations (equipment, buffs).
  • ✓ Components for integrating with basic UI.
  • ✓ 1 Complete Demo Scene.
  • ✓ Comprehensive PDF Documentation.

Simplify your game development and bring dynamic characters to life with Modular Attributes & Stats! Add it to your cart today.


Technical details

  • Unity Version: 2021.3 LTS or higher (compatible with newer versions)
  • Render Pipelines: Pipeline Agnostic (Compatible with Built-in, URP, HDRP)
  • Platforms: PC, Mac, Linux, iOS, Android, Consoles (e.g., PlayStation, Xbox, Nintendo Switch), WebGL
  • Dependencies: None
  • Scripting Language: C#

Price $19.99

PRO Packages Master Pack by One Guy Productions

Asset Store newest packages - 2026, January 16 - 16:45
Package that contains all the assets from the PRO series.

Features:


  • Image Manager PRO:

⚙️ Automatic Import Presets .

🗂️ Asset Type Separation.

🚀 Texture Import Optimization.

🧩 Built-in Atlas Generator.

🔄 Workflow Integration.


  • Collision Occlusion PRO:

📡 Proximity-Based Collider Activation.

🧠 Smart Collision Management.

📈 Performance Optimization.

🚧 Dynamic Collider Handling.

🔋 Resource-Efficient Physics.


  • Gun System PRO:

🔫 Multiple Fire Modes (Hitscan, Projectile, Guided & Emission).

🧰 Modular Weapon Architecture.

🎯 Customizable Accuracy & Recoil System.

🎆 Built-in VFX, SFX, and Muzzle Flash Support.

🎮 Built-in Demo Template.


  • Smart Cam PRO:

🎥 Procedural Camera Collision Points.

🎯 Selective Movement Based on Free Points.

🔄 Smooth Camera Transitions & Adaptations.

🎮 Enhanced Gamefeel with Dynamic Camera Logic.

⏱️ Customized Check Rates.


  • Shop System PRO:

🧲 Drag and Drop Inventory.

🛠️ Custom Products Creation.

🤝 Interaction System.

🎮 Built-in Demo Template.

📦 Item Stack Supported.


  • Localization Toolkit PRO:

🌐 Locale Auto-Detection - Sets a custom default language at startup of the playmode.

🔄 Dynamic Language Switching - Updates fonts and texts instantly on locale change.

🗂️ Layer-Based Filtering - Exclude desired layers from refresh operations.

🎬 Scene-Aware Refresh - Automatically refreshes texts when loading new scenes.

🅰️ Font Mapping per Language - Assign custom fonts per language.


  • Region Manager PRO:

🗺️ Region Control - Manages regions in scene and handles which is active at runtime.

🧿 Zone Management - Defines and reveals specific zones inside regions.

🎥 Camera Integration - Links camera points to each zone for smooth transitions.

🧩 Editor Visualization - Displays gizmos in the Scene view to see the work area.

🗑️ Unables features - Unchecks additional features that are undesired on demand.


  • Crowd Manager PRO:

📏 Crowd Distribution - Places all buddies within a defined area using spacing rules.

😊 Dynamic Mood Control - Updates emotional states across the crowd in real time.

📌 Terrain Placement - Automatically aligns each buddy to the ground using raycasts.

🧩 Editor Visualization - Displays gizmos in the Scene view to see the work area.

🗑️ Unables features - Unchecks additional features that are undesired on demand.


  • Pose Manager PRO:

🎭 Pose Control - Captures, saves, and applies poses with smooth blending.

🧩 Bone Management - Controls individual bones for full or partial posing.

🛠️ Editor Tools - Includes capture windows and manual pose editing.

👀 Live Visualization - Displays bones in real time in the Scene view.

⚡ Optional Systems - Toggle blending, helpers, and visualization features.


  • Action Words Engine PRO:

🎨 Effect Creation - Design and customize text effects from the editor.

⚙️ Runtime Application - Apply effects instantly to any text element.

🎛️ Fine Controls - Adjust timing, intensity, and behavior per effect.

📦 Effect Presets - Save and reuse effect configurations easily.

⚡ Optional Systems - Toggle runtime features to optimize performance.


----------------------⭐ PRO Packages Master Pack ⭐-----------------------


The PRO Packages Master Pack brings together ALL assets from the PRO series into one premium, ever-growing bundle.
This pack automatically expands and receives new content every time a new PRO-label asset is released.


Designed to deliver maximum value, the Master Pack launches with a price equivalent to $7.50 per asset (a built-in 50% discount for each).


With every new asset added, the pack price increases by only $5, giving you up to a 66% discount on each new addition.
The more the collection grows, the greater the value you receive.


📦 Included Assets:



---------------------------------------------------------------------------------


Price $75.00

Actions Words Engine PRO by One Guy Productions

Asset Store newest packages - 2026, January 16 - 16:45
Dynamic system for spawning comic-style action words, impacts, and FX text in your projects ✔.

🎨 Effect Creation - Create, customize, and stack unlimited text effects directly from the editor.

⚙️ Runtime Application - Apply effects instantly at runtime to any text element, with seamless blending between states.

🎛️ Fine-Grained Controls - Tweak intensity, timing, values, and blending per effect or per text segment.

📦 Reusable Effect Profiles - Save effect presets and apply them across multiple UI elements or scenes.

⚡ Optional Systems - Enable/disable runtime features to save on performance.


📝 What it contains?


The package includes a complete system to create, edit, save, organize, and apply custom text effects directly in your game. You can customize backgrounds, tweak timings, animations, styles and trigger the FXs at runtime through calling its functions via scripts, or gameplay events. It's a perfect solution for games that need dynamic feedback, stylized combat text, interactive UI/GUI reactions, or expressive dialogue effects.


What are the applications🤔?


  • Create and save unlimited text effects directly from the editor.
  • Apply effects at runtime and blend them smoothly with animations.
  • Combine multiple effects for unique presentations and stylistic variety
  • Add personality to menus, HUD elements, and in-game messages.
  • Build expressive text systems to feedback players.
  • Prototype text effects rapidly without touching code.
  • And a Bunch More ✨.

Common usecases 📌


By using it properly, this asset could easily solve these common problems:


  • Lack of expressive feedback.
  • UI/GUI that feels static or generic.
  • Overcomplicated workflows when trying to animate text appearance.

These are just a few examples, but this asset was designed to solve problems related to text feedback management. It allows you to easily define and organize different style and presets and add them to your scenes with full flexibility.


Performance⚙️


This package has the option to set up optimization settings, in order to have the best performance, just like all PRO Packages do. It is provided with a solid optimized base code, you can tweak a lot of variables in order to customize and organize the perfect environment for your games, you can navigate and explore the features that Actions Words Engine PRO has and see that the performance will not be a problem, some of the things to avoid bad performance that this package includes are:


  • Zero Update calls unless an effect is actively animating ✔️
  • Effects pooling to not have GC issues for instancing/destroying ✔️
  • Capacity to disable unused features to reduce memory footprint ✔️

This asset could be easily integrated to your project, it is plug and play and you have the info in the provided file titled as "Documentation".


Price $15.00

PRO Packages Bundle Vol. 2 by One Guy Productions

Asset Store newest packages - 2026, January 16 - 16:45
Bundle filled with tools that gamedevs must have to improve the quality of their games, counting with five systems that will help to speed up development and enhance player experience ✔.

Features:


  • Localization Toolkit PRO:

🌐 Locale Auto-Detection - Sets a custom default language at startup of the playmode.

🔄 Dynamic Language Switching - Updates fonts and texts instantly on locale change.

🗂️ Layer-Based Filtering - Exclude desired layers from refresh operations.

🎬 Scene-Aware Refresh - Automatically refreshes texts when loading new scenes.

🅰️ Font Mapping per Language - Assign custom fonts per language.


  • Region Manager PRO:

🗺️ Region Control - Manages regions in scene and handles which is active at runtime.

🧿 Zone Management - Defines and reveals specific zones inside regions.

🎥 Camera Integration - Links camera points to each zone for smooth transitions.

🧩 Editor Visualization - Displays gizmos in the Scene view to see the work area.

🗑️ Unables features - Unchecks additional features that are undesired on demand.


  • Crowd Manager PRO:

📏 Crowd Distribution - Places all buddies within a defined area using spacing rules.

😊 Dynamic Mood Control - Updates emotional states across the crowd in real time.

📌 Terrain Placement - Automatically aligns each buddy to the ground using raycasts.

🧩 Editor Visualization - Displays gizmos in the Scene view to see the work area.

🗑️ Unables features - Unchecks additional features that are undesired on demand



  • Pose Manager PRO:

🎭 Pose Control - Captures, saves, and applies poses with smooth blending.

🧩 Bone Management - Controls individual bones for full or partial posing.

🛠️ Editor Tools - Includes capture windows and manual pose editing.

👀 Live Visualization - Displays bones in real time in the Scene view.

⚡ Optional Systems - Toggle blending, helpers, and visualization features.



  • Action Words Engine PRO:

🎨 Effect Creation - Design and customize text effects from the editor.

⚙️ Runtime Application - Apply effects instantly to any text element.

🎛️ Fine Controls - Adjust timing, intensity, and behavior per effect.

📦 Effect Presets - Save and reuse effect configurations easily.

⚡ Optional Systems - Toggle runtime features to optimize performance.



This package is a bundle that contains the following packages:


📍 Localization Toolkit PRO

🌎Region Manager PRO

👥Crowd Manager PRO

🤸‍♀️Pose Manager PRO

💬Action Words Engine PRO


Price $50.00

Customizable 3D Battle Royale Characters Pack Vol 2 by Artlix Studios

Asset Store newest packages - 2026, January 16 - 15:59
3D Character Customization System for your projects. Create a variety of BATTLE ROYALE characters using different clothing combinations.

Package contains 1 texture 1024px.


ANIMATIONS ARE NOT INCLUDED.

👑3D Character Customization System for your projects👑

Create a variety of BATTLE ROYALE characters using different clothing combinations


WITH THIS PACK YOU CAN SAVE 35% COMPARED TO BUYING PACKS SEPARATELY.

BUNDLE INCLUDE NEXT PACKS:



🔥 Key Features 🔥


Customizable system for your characters

🔥 650+ modular pieces

💎 Demo scene (40 collected character)

Fully Rigged

🔥 Modular body parts and clothes

💎Demo scripts for character customizer

⭐Demo scenes included

🔥Icons for each item

💎Assets has a logical name.

⭐You can easily change the color of objects


👑Customizable 3D BATTLE ROYALE Characters👑


🦰Hair: ( x60 )

🧔‍♂️Beard: ( x12 )

👁EYEBROWS: ( x118 )

👑FULLBODY ( x12 )

🤠Hats: ( x60 )

🎧HEADPHONES: ( x12 )

👓Glasses: ( x24 )

🤿MASKS: ( x24 )

🤚🏼Arms: ( x56 )

👕Torso: ( x48 )

👖Pants: ( x48 )

👟Shoes: ( x48 )


Polygon count of final model: ~9K tris / ~17K tris


Package contains 2 texture 1024px.


SUPPORT: artlix.studios@gmail.com


Price $39.99

Customizable 3D City Characters Pack Vol 2 by Artlix Studios

Asset Store newest packages - 2026, January 16 - 15:59
3D Character Customization System for your projects. Create a variety of City characters using different clothing combinations.

Package contains 1 texture 1024px.


ANIMATIONS ARE NOT INCLUDED.

👑3D Character Customization System for your projects👑

Create a variety of CITY characters using different clothing combinations


WITH THIS PACK YOU CAN SAVE 35% COMPARED TO BUYING PACKS SEPARATELY.

BUNDLE INCLUDE NEXT PACKS:



🔥 Key Features 🔥


Customizable system for your characters

🔥 990+ modular pieces

💎 Demo scene (40 collected character)

Fully Rigged

🔥 Modular body parts and clothes

💎Demo scripts for character customizer

⭐Demo scenes included

🔥Icons for each item

💎Assets has a logical name.

⭐You can easily change the color of objects


👑Customizable 3D CITY Characters👑


🦰Hair: ( x90 )

🧔‍♂️Beard: ( x18 )

👁EYEBROWS: ( x118 )

👑EARRINGS: ( x72 )

🤠Hats: ( x60 )

🎧HEADPHONES: ( x38 )

👓Glasses: ( x30 )

🤿MASKS: ( x30 )

🤚🏼Arms: ( x20 )

👕Torso: ( x130 )

👖Pants: ( x110 )

👟Shoes: ( x110 )

⌚️WATCHES: ( x24 )


Polygon count of final model: ~7K tris / ~18K tris


Package contains 2 texture 1024px.


SUPPORT: artlix.studios@gmail.com


Price $39.99

Customizable 3D Fantasy Characters Pack Vol 2 by Artlix Studios

Asset Store newest packages - 2026, January 16 - 15:59
3D Character Customization System for your projects. Create a variety of Fantasy characters using different clothing combinations.

Package contains 1 texture 1024px.


ANIMATIONS ARE NOT INCLUDED.

👑3D Character Customization System for your projects👑

Create a variety of FANTASY characters using different clothing combinations


WITH THIS PACK YOU CAN SAVE 35% COMPARED TO BUYING PACKS SEPARATELY.

BUNDLE INCLUDE NEXT PACKS:



🔥 Key Features 🔥


Customizable system for your characters

🔥 980+ modular pieces

💎 Demo scene (40 collected character)

Fully Rigged

🔥 Modular body parts and clothes

💎Demo scripts for character customizer

⭐Demo scenes included

🔥Icons for each item

💎Assets has a logical name.

⭐You can easily change the color of objects


👑Customizable 3D FANTASY Characters👑


🦰Hair: ( x72 )

🧔‍♂️Beard: ( x72 )

👁EYEBROWS: ( x118 )

🤠Hats: ( x120 )

🤿MASKS: ( x36 )

🪖HELMETS: ( x60 )

👤FULL BODY: ( x6 )

🤚🏼Arms: ( x112 )

👕Torso: ( x60 )

👖Pants: ( x114 )

👟Shoes: ( x124 )


Polygon count of final model: ~11K tris / ~18K tris


Package contains 2 texture 1024px.


SUPPORT: artlix.studios@gmail.com


Price $39.99

Customizable 3D Military Characters Pack Vol 2 by Artlix Studios

Asset Store newest packages - 2026, January 16 - 15:59
3D Character Customization System for your projects. Create a variety of Military characters using different clothing combinations.

Package contains 1 texture 1024px.


ANIMATIONS ARE NOT INCLUDED.

👑3D Character Customization System for your projects👑

Create a variety of MILITARY characters using different clothing combinations


WITH THIS PACK YOU CAN SAVE 35% COMPARED TO BUYING PACKS SEPARATELY.

BUNDLE INCLUDE NEXT PACKS:



🔥 Key Features 🔥


Customizable system for your characters

🔥 600+ modular pieces

💎 Demo scene (40 collected character)

Fully Rigged

🔥 Modular body parts and clothes

💎Demo scripts for character customizer

⭐Demo scenes included

🔥Icons for each item

💎Assets has a logical name.

⭐You can easily change the color of objects


👑Customizable 3D MILITARY Characters👑


🦰Hair: ( x42 )

🧔‍♂️Beard: ( x12 )

👁EYEBROWS: ( x118 )

🤠Hats: ( x24 )

👓Glasses: ( x24 )

🤿MASKS: ( x24 )

🤚🏼Arms: ( x60 )

👕Torso: ( x54 )

👖Pants: ( x48 )

👟Shoes: ( x48 )


Polygon count of final model: ~8K tris / ~15K tris


Package contains 2 texture 1024px.


SUPPORT: artlix.studios@gmail.com


Price $39.99

Customizable 3D Military Characters Pack Vol 1 by Artlix Studios

Asset Store newest packages - 2026, January 16 - 15:59
3D Character Customization System for your projects. Create a variety of Military characters using different clothing combinations.

Package contains 1 texture 1024px.


ANIMATIONS ARE NOT INCLUDED.

👑3D Character Customization System for your projects👑

Create a variety of MILITARY characters using different clothing combinations


WITH THIS PACK YOU CAN SAVE 35% COMPARED TO BUYING PACKS SEPARATELY.

BUNDLE INCLUDE NEXT PACKS:



🔥 Key Features 🔥


Customizable system for your characters

🔥 610+ modular pieces

💎 Demo scene (40 collected character)

Fully Rigged

🔥 Modular body parts and clothes

💎Demo scripts for character customizer

⭐Demo scenes included

🔥Icons for each item

💎Assets has a logical name.

⭐You can easily change the color of objects


👑Customizable 3D MILITARY Characters👑


🦰Hair: ( x42 )

🧔‍♂️Beard: ( x12 )

👁EYEBROWS: ( x118 )

🤠Hats: ( x24 )

👓Glasses: ( x24 )

🤿MASKS: ( x24 )

🤚🏼Arms: ( x60 )

👕Torso: ( x54 )

👖Pants: ( x48 )

👟Shoes: ( x48 )


Polygon count of final model: ~8K tris / ~15K tris


Package contains 2 texture 1024px.


SUPPORT: artlix.studios@gmail.com


Price $39.99

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