Native Vox Reader For Unity by MVT Company
- Native .vox Importer: Seamlessly import MagicaVoxel files with hierarchy support (nTRN, nGRP, nSHP).
- Greedy Meshing Algorithm: Highly optimized geometry generation.
- Texture Baker: Combine voxel colors into a single texture to optimize draw calls and materials.
- URP Ready: Fully compatible with the Universal Render Pipeline.
- Clean Code: Written in C# with Assembly Definitions for fast compilation.
- Demos Included: Complete scenes showing how to use the importer.
Technical specifications:
- Supports Unity 2020.3 LTS and higher.
- Full source code included.
- Easy setup with no external dependencies.
Native Vox Reader is the bridge between MagicaVoxel and Unity you’ve been waiting for. Stop wasting time with complex export/import workflows. This tool allows you to treat .vox files as native assets seamlessly.
Whether you are building an RPG, a platformer, or a sandbox game, this package provides everything you need to manage voxel art efficiently using high-performance greedy meshing.
Why choose Native Vox Reader?
- Native Workflow: Drag and drop .vox files directly into your project.
- Performance First: Ships with a state-of-the-art meshing algorithm and texture baking to keep draw calls at a minimum.
- Fully Customizable: Suitable for any genre that uses voxel or low-poly aesthetics.
Source Code & Documentation:
This asset includes all required functionality.
An optional public GitHub repository is available for documentation and examples:
GIthub: Miventech/NativeVoxReader
Price $0.00
CheatConsole by PawBab
🔹 Key features:
- Ready-made CheatsTablet prefab (drop it into the scene and it works)
- Attribute-based command definition ([Cheat])
- Automatic command reload after script compilation
- favorites system🖱️ Tablet UI with:
full command list
detailed command view
one-click execution - Optional PIN protection with auto-unlock for development
- params arguments Supports:
public & private methods
static & instance methods
return values
unlimited parameters
overloaded methods - Command grouping and filtering per scene
- common Unity types (Vector2/3/4, Color, Quaternion, Bounds, Ray, Matrix4x4, etc.)📚 Built-in support for:
all primitive types
enums - Localization ready (en)
- Performance-friendly (auto-hides UI when far from camera)
- Demo scene included — explore, test, and break things safely
🔹Requirements
- Unity 6.0 or newer (recommended)
🔹Dependencies
- Lean Pool
- Prime Tween
- Unity Localization package
---
Alumni Sans by Robert Leuschke fonts were used.
Youtube | WebSite | Documentation
Cheat Console gives you a ready-to-use developer console that lives directly inside your game.
Commands are defined using simple C# attributes and automatically discovered by the system. Each command appears on a tablet-style UI with:
- a readable name,
- a clear description,
- and one-click executable examples.
No need to type commands manually — just tap, run, and move on
The console supports:
- grouping commands per scene,
- saving favorite commands for instant access,
- protecting the tablet with a PIN (or auto-unlocking it for dev builds).
It’s ideal for:
- fast debugging during development,
- internal QA tools,
- cheat systems,
- sandbox and simulation games,
- any project where iteration speed matters.
Genre-agnostic, highly flexible, and easy to extend.
If you can write a method — you can add a command. That’s it.
---
The asset is under active development. If you discover gaps, limitations, or have ideas for improvements or extensions, feel free to reach out. Constructive feedback is welcome and collaboration is possible.
Price $15.00
Pixit Complete Tools Bundle by Pixit Games
Included assets
- LivingEcosystem — procedural biomes & simulation
- OrbitalBuilder — procedural planets, rings, orbits
- Pixit CubeWorld — voxel/blocks world creator
- Pixit TCG Tool — card fan & hand UI system
- Simple RTS Tool — lightweight RTS framework
How to claim (3 steps)
- Buy the bundle once.
- Open each included asset page.
- Click “Get from Bundle” to add it for $0. Updates arrive on each asset’s own page.
We plan to expand this bundle over time. If you own the bundle, newly added assets can be claimed for $0 on their store pages using “Get from Bundle.” This becomes available once we publish a Bundle → Upgrade ($0) for the new asset. Pricing and the included list may be adjusted over time; third-party/licensed content may be excluded.
Price $59.99
Instant Skies - Procedural Sky Generator by Team Scalte
Core Features:
- Feature-Stacking System: Mix and match Sun, Clouds, Stars, Galaxies, and Auroras to create unique sky profiles.
- Cloud Engine: Optimized layered clouds that simulate depth and volume without the performance cost of volumetric raymarching.
- Deep Space Suite: Procedural Nebula/Galaxy generator with detail steps, spin rotation, and dynamic pulse logic.
- Solar Controls: Fully adjustable Sun disc with sharpness, size, and elevation controls.
- Atmospheric Tools: Real-time thickness, exposure, and horizon-fade sliders for perfect lighting blending.
- One-Click Baker: Integrated "Generate Sky" button that compiles your Inspector settings into a high-fidelity skybox.
Cosmic & Weather Features:
- Shooting Star System: Procedural spawning with adjustable speed, frequency, and size.
- Aurora Borealis: Dynamic curtain sway with vertical stretch and softness controls.
- Melt/Merge Logic: Proprietary cloud morphing system for realistic movement and wind drift.
Compatibility & Requirements:
- Unity Version: 2022.3 LTS or newer.
- Render Pipelines: Fully supports Built-in, URP.
- Platform Support: Highly optimized for PC, Mac, Linux, and high-end Mobile/VR.
- Dependencies: Standard Unity Shaders (no extra packages required).
Documentation & Support:
- Documentation: Included as a high-quality PDF.
- Demo Content: Includes 1 demo scene to get you a demo of the visuals that are possible with this generator.
- Support: Direct email support for bug reports and feature requests.
Instant Skies is a high-performance skybox generator for Unity designed to deliver stunning atmospheric and cosmic visuals with zero friction. Built for developers who need AAA-quality backgrounds without the performance tax of volumetric systems, Instant Skies uses a modular "Feature-First" workflow to craft everything from realistic sunsets to deep-space nebulas.
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENRE Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style
Price $12.00
Instant Worlds : Procedural Terrain Generator by Team Scalte
Features:
- 11+ Terrain Features: Alpine Ridges, Mesa Plateaus, Badlands, Volcanos (with Crater Lakes), Glacial Sheets, River Canyons, Normal Hills, Rolling Foothills, Plain Lands, Jagged Outcrops, and Dunes.
- Smart Inspector UI: Fully exposed variables for Ruggedness, Erosion, and Scale.
- Advanced Positioning: Manual X/Y coordinate control for every individual feature.
- Auto-Texture System: Slope and height-aware texturing logic using a 4-texture setup.
- Resolution Support: Up to 2048x2048 high-fidelity height maps.
- Seamless Blending: Proprietary "Merging Smoothness" algorithm for natural feature transitions.
- Advisor Helpbox: An intelligent real-time system that monitors your settings and alerts you to incompatible feature combinations or extreme slider values to ensure stable, high-quality results.
Compatibility & Requirements:
- Unity Version: 2022 LTS or newer.
- Render Pipelines: Built-in, URP, and HDRP (Visual-agnostic).
- Supported OS: Windows, macOS, and Linux (Editor and Runtime).
- Dependencies: Uses standard Unity Terrain components; no extra packages required.
Documentation & Third-Party Content:
- Documentation: https://drive.google.com/file/d/1BSJKCrYBVhisGIz8oneIxhelMnT3PU-u/view?usp=sharing
- Third-Party Content: Please refer to the 3rdPartyNotices.txt file in the documentation folder for texture attributions used in the demo.
Instant Worlds is a high-performance terrain tool designed to deliver AAA-quality landscapes with a Easy to use, modular workflow. Instead of fighting random noise, you can stack, blend, and manually position specific geological features to craft your world with precision.
Key Features:
- Total Control: Support for 2048x2048 resolution, global erosion, and ruggedness tuning.
- Manual Placement: Move mountains, canyons, and volcanos via X/Y coordinates for exact level design.
- Diverse Library: 11+ presets including Alpine Ridges, Mesa Plateaus, Badlands, Volcanos, Glacial Sheets, and Dunes.
- Smart Auto-Texturing: Automatically applies Grass, Rock, Sand, and Snow based on slope and height.
- Seamless Merging: Unique "Merging Smoothness" ensures natural transitions between combined features.
- Advisor Helpbox: An intelligent real-time system that monitors your settings and alerts you to incompatible feature combinations or extreme slider values to ensure stable, high-quality results.
Why Instant Worlds?
- Affordable & Lightweight: Intentionally excludes vegetation and water systems to prevent code bloat and maintain a lower price point.
- Modular: Works seamlessly with your favorite 3rd-party assets.
- Compatibility: Supports Built-in, URP, and HDRP (Unity 2022 LTS+).
(Third-Party Content - Please refer to the 3rdPartyNotices.txt file in the documentation folder for texture attributions used in the demo.)
Price $15.00
Play Mode Camera Sync by Cheeky Chops Labs
- Editor-Only Tool – Does not affect runtime builds.
- Compatibility:
- Unity 2021.3 LTS and newer (tested up to 6000.1.x).
- Supports Built-in Render Pipeline, URP, and HDRP.
- Platforms: All (Windows, macOS, Linux) - editor functionality only.
- Dependencies: None - no external packages required.
- Installation:
- Import the package.
- Open Tools → Play Mode Camera Sync → Toggle Overlay
- Open Tools → Play Mode Camera Sync → Settings to change settings
- Ctrl+Shift+Click an object to follow it
Effortlessly sync your Scene view with your game camera during Play Mode!
Play Mode Camera Sync automatically synchronizes your Scene view camera with your game camera during Play Mode, and allows you to follow any GameObject in real time, giving you the perfect view for debugging, tuning, and iterating!
Automatic Camera Following
- Scene view automatically tracks Camera.main during Play Mode
- Matches position, rotation, and field of view
- Supports both perspective and orthographic cameras
- Zero setup required!
Transform Follow Mode
- Follow any GameObject with a single Ctrl+Shift+Click
- Perfect for debugging character controllers, AI agents, and vehicles
- View presets: Front, Back, Left, Right, Top, Bottom, and Free
- Adjust viewing distance with mouse scroll wheel
Floating Overlay Controls
- Compact, draggable control panel
- Switch between Camera and Transform modes instantly
- Drag-and-drop GameObject selection
- Remembers position and settings between sessions
Perfect For
- Debugging character movement and animations
- Tuning camera systems and shake effects
- Following AI agents to understand behavior
- Inspecting vehicle physics and handling
- Monitoring gameplay from specific viewpoints
Try our other tools Clever Clicker and Scene Layers!
Price $0.00
Epic Action Levels – Game OST Vol 1 by yadinmi
Dark Energy:
Duration: 03:24
Audio file types: WAV
Sample rate: 44.1 kHz
Bit depth: 32
Loopable: yes
Desert Sand:
Duration: 02:06
Audio file types: WAV
Sample rate: 48 kHz
Bit depth: 24
Loopable: yes
Drive Fast!:
Duration: 02:40
Audio file types: WAV
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: yes
Ice Area:
Duration: 02:52
Audio file types: WAV
Sample rate: 48 kHz
Bit depth: 24
Loopable: yes
Jungle Zone:
Duration: 01:37
Audio file types: WAV
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: yes
Modern Military:
Duration: 04:29
Audio file types: WAV
Sample rate: 44.1 kHz
Bit depth: 32
Loopable: yes
Included Tracks:
- Dark Energy – Intense, moody action cue with driving pulses and tense build-ups. Great for bosses, late-game levels, or dark sci-fi stages.
- Desert Sand – Atmospheric desert theme with a sense of mystery and exploration, perfect for arid wastelands and ancient ruins.
- Drive Fast! – Retro High-octane racing / chase track with strong rhythm and momentum, ideal for speed levels and time-attack modes.
- Ice Area – Cold, shimmering ambience with dramatic accents for frozen landscapes, ice caverns, or snowy strongholds.
- Jungle Zone – Energetic jungle theme with rhythmic movement and adventure vibes, great for forest and jungle levels.
- Modern Military – Modern action / war track with tight percussion and tense motifs, fitting for shooters, stealth missions, and military operations.
Price $4.99
Instant Localization by fe1ze9
- CSV-based workflow for managing translations.
- Static runtime system for fast retrieval of localized strings.
- Custom Unity Editor windows for managing all data such as creating, deleting, editing, generating translations.
- Auto-Translate feature using external sources as DeepL and Microsoft Azure Translator.
- Preview before apply new translation.
- Automatic backup of old values before applying new values.
- Validation profiles for detecting any issues.
Website | Documentation | Support
Instant Localization is a great solution for adding infinite-language support to your Unity projects. It relies on a static system that loads all localization data from CSV files stored in the Resources folder.
It also includes an Auto-Translate feature that can generate translations using external machine translation services such as DeepL and Microsoft Azure Translator.
It runs entirely in the editor, so no assets or scripts from the package are included in builds.
Price $25.00
Post Apocalyptic Street by Hayq Studios
Number of Unique Meshes: 277
Collision: Yes
Vertex Count: 500-10000
Number of LODs: no
Number of Materials: 13
Number of Material Instances: 186
Number of Textures: 753
Texture Resolutions: 4k
Supported Development Platforms:
- Windows
- Mac
Abandoned Post-Apocalyptic City Pack
Build immersive, dystopian cityscapes with this modular pack featuring detailed streets, damaged buildings, debris, and abandoned props. Ideal for survival, horror, or open-world games, the kit includes:
- Modular roads, sidewalks, and intersections
- Decayed vehicles, barricades, and street elements
- Trash piles, crates, tires, and overgrown foliage
- Dynamic lighting-friendly for day/night setups
Perfect for Unreal Engine and Unity scenes, this pack delivers gritty atmosphere and game-ready performance.
Price $24.99
Play From Init – Scene Start Manager by Arusha Soft
- Play from Init Scene – Always start Play Mode from your chosen Init or Bootstrap scene.
- Auto Save Option – Choose whether to auto-save current scenes before switching.
- Automatic Restore – After exiting Play Mode, all previously open scenes and selections are restored.
- Scene Sets Support – Save and load additive scene setups (optional).
- Safety Prompts – Warns before discarding unsaved changes, with a “Don’t show again” option.
- Toolbar Quick Toggle – Instantly switch between “Play From Init” and “Play From Current.”
- Project Settings Integration – Configure everything from a dedicated Project Settings panel.
- Validation Checks – Detects missing or invalid Start Scenes in Build Settings.
- Supports Enter Play Mode Options – Works even with domain reload disabled.
- Editor-Only and Lightweight – No runtime code; adds less than 300ms overhead on scene switch.
- Version Compatibility – Works with Unity 2017.x – 6.x LTS.
PlayFromInit – Scene Start Manager is a lightweight Unity Editor utility that simplifies multi-scene workflows.
When you press Play, it automatically loads your chosen Init (Bootstrap) scene, then restores your previous scenes and selections when Play Mode stops — no manual switching or lost work.
It’s fully customizable through Project Settings, letting you:
- Choose a Start Scene
- Enable or disable Auto Save before Play
- Manage Scene Sets for additive workflows
- Restore open scenes and active selections automatically
This tool is ideal for any Unity project with multiple scenes — from mobile and console games to complex UI or live-ops systems.
Compatible with Unity 2017.x – 6.x LTS, it’s editor-only, safe, and performance-friendly.
Focus on development, not scene juggling — PlayFromInit keeps your Play Mode workflow clean, fast, and reliable.
AI Description:
No AI tools were used in the creation of this package. All content, including code, assets, and documentation, was created and authored manually.
Price $6.99
Quirky Series - Mountain Animals Vol 2 by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ Nine (9) animals pack
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 4 Levels of Detail [min 300 up to 9k tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV mapping
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Lay | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $4.99
Quirky Series - Mountain Animals Vol 1 by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ Nine (9) animals pack
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 4 Levels of Detail [min 300 up to 9k tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV mapping
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Lay | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $4.99
Rigged B-4 Howitzer WW2 by EVOLVE Studio LTD
Number of meshes/prefabs: 3
Number of materials : 5x4K
Number of textures: 25 total (20 + 5 hdrp mask)
Texture dimensions: 4K
Texel density: 700+ px/m
Polygon count: 128,5K tris total
Rigging: Yes (Wheels, base, guns, recoil etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged wheels, basement, gun, recoil, trailer etc.
- Projectile included
- Ready to be animated inside Unity.
- Designed for 1st and 3rd person view driving.
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $24.99
Virtual Inspector by Strix Corp
Key Features
- Real-time remote inspection of running Unity builds
- Live synchronized scene hierarchy (Scenes & GameObjects)
- Runtime inspector with editable fields
- Edit transforms, components, materials, and properties at runtime
- Add, remove, enable, or disable components live
- Create, duplicate, rename, and delete GameObjects remotely
- Support for primitive fields (int, float, bool, string, Enum)
- Support for Unity types (Vector2/3/4, Color, Object references, List/Array, Struct)
- Support Memory Asset
- Editable arrays with resize and per-element editing
- Searchable hierarchy and component list
- Client / Server communication over local network (LAN, UDP)
- Optional password or client secret authentication
- Optimized for low-latency local workflows
- Designed for devices where the Unity Editor cannot run (mobile, console, VR)
- Fully custom UI built with Unity UI Toolkit
- Dark theme optimized for long debugging sessions
Virtual Inspector is a real-time debugging and inspection tool for Unity projects.
It allows developers to inspect and interact with a running application remotely, directly from the Unity Editor, without rebuilding or restarting the project.
Virtual Inspector is designed to solve a common Unity workflow issue: problems that only appear in builds or on target devices. With Virtual Inspector, you can inspect live scenes, GameObjects, components, and runtime values while your application is running on PC, mobile devices, consoles, or standalone builds.
The tool is based on a Client / Server architecture:
- The Client runs inside the inspected Unity project or build and captures runtime data.
- The Server runs inside the Unity Editor and displays the live hierarchy and inspector interface.
This approach enables fast iteration, improved debugging on external devices, and better visibility into real production environments.
Virtual Inspector is suitable for developers, technical artists, and QA teams working on games, simulations, prototypes, or production tools.
Price $74.80
Abandoned Post-Apocalyptic Football Stadium - Modular Environment 3d Level by Oleg.Verenko
Number of textures: 754
Texture dimensions: 1k, 2k, 4k
Polygon count:
Total Triangles: 63.7 M
Total Vertices: 56.3 M
Average Triangles per Prefab: 36 239
Minimum polygon count: 2 Triangles (4 Vertices)
Maximum polygon count: 1.8 M Triangles (1.6 M Vertices)
Number of meshes/prefabs: 1758
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
Content List
- Modular football stadium structure (stands, seating sections, concourses)
- Stadium roof framework with broken metal trusses
- Playing field with overgrown grass and dirt patches
- Large mammoth skeleton centerpiece (bones, skull, tusks, spine)
- Modular fences and railings
- Concrete barriers and roadblocks
- Warning, biohazard, quarantine, zombie signs
- Abandoned props: barrels, crates, tires, jerry cans
- Makeshift survivor camp elements (tents, tables, carts)
- Rusted vehicles and bikes
- Stadium details: stairs, entrances, signage, posters
- Environmental debris and clutter
- Modular props suitable for level design
- Abandoned and damaged vehicles (sedans, pickup truck, muscle car)
- Rusted traffic lights and street poles
- Post-apocalyptic road signs (biohazard, quarantine, zombie warning, safe zone, air raid shelter, evacuation, restricted area)
- Concrete road barriers and construction blocks
- Metal oil barrels and fuel drums
- Wooden barricades and roadblocks
- Barbed wire rolls and fence sections
- Parking sign and street signage
- Old motorcycle
- Wooden tables and improvised workbenches
- Tires, rims, wheels (multiple variants)
- Fuel canisters and jerry cans
- Scrap metal parts and debris
- Medical kit and survival supplies
- Animal skulls and bones
The product does not include a light setup! Watch the preview from Unity.
Support
Please message me PM or use my email: oleg.verenko@gmail.com.
If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.
This modular 3D environment represents an abandoned post-apocalyptic football stadium transformed into a survival zone. Once a large sports arena, the location now shows clear signs of collapse, long-term neglect, and human adaptation after a catastrophic event. The stadium interior is partially destroyed, with a collapsed roof structure exposing twisted metal frames and allowing natural light to enter the arena.
At the center of the field lies a massive mammoth skeleton, used as a landmark and symbolic centerpiece. The skeletal remains dominate the scene, blending prehistoric elements with a dystopian future atmosphere. The field surface is uneven and overgrown, featuring worn grass, dirt, and traces of makeshift paths.
The seating areas show heavy aging, chipped paint, rusted railings, and faded colors. Graffiti, torn banners, and damaged signage reinforce the abandoned and hostile setting. Modular survivor camps are scattered across the field, built from scavenged materials such as wood, fabric, scrap metal, and concrete barriers. Warning signs, biohazard markers, and zombie crossing signs emphasize the dangerous environment.
Materials focus on realism, using aged concrete, corroded metal, weathered plastic, torn fabric, bone, dirt, and vegetation. Color tones are predominantly desaturated and earthy, with greens, browns, rusted oranges, grays, and faded blues, contrasted by occasional bright warning colors like yellow and red.
The modular design allows flexible assembly, making this environment suitable for games, cinematics, open-world exploration, survival scenes, and post-apocalyptic storytelling.
Tags
post apocalyptic, abandoned stadium, football stadium, apocalypse environment, modular environment, modular level, survival scene, dystopian, ruined architecture, abandoned arena, zombie apocalypse, quarantine zone, biohazard, abandoned city, destroyed stadium, overgrown environment, environmental storytelling, game environment, game ready, cinematic environment, open world assets, ruins, urban decay, rusted metal, broken concrete, debris, survivor camp, wasteland, mammoth skeleton, prehistoric bones, skeleton prop, large scale environment, stadium interior, apocalyptic level design, realistic textures, PBR assets, next gen environment, abandoned sports arena
Price $149.00
Dark Queen by flugolukss
Polycount
DarkQueen Faces 42392 Verts 46907 Tris 82602
4K Textures
Hair, Eyes, Teeth, Cornea, Head, Body, Clothes
Textures Included: Base Color, MaskMap , Normal, MatID
Emissive Alpha RootGradient etc.
These maps are combined into a single texture to optimize performance and workflow.
⚙️ Multi-Pipeline Custom Shaders
The included custom Shader Graph materials support all three render pipelines: Built-in, URP, and HDRP.
The shaders are designed to work consistently across different pipeline setups.
MatID
🎨 Customizable Materials
This character uses custom shaders that allow you to adjust the color of any part of the character directly in the material settings.
You can easily modify hair, skin, and other elements without editing textures.
FullBody
Full Body is Included.
Body texture is censored.
Price $89.99
Nail Gun Set by CoolWorks Studio
14 textures (4096 x 4096 pixels)
- Albedo (specular workflow)
- Albedo (metalness workflow)
- Ambient Oclussion
- Smoothness
- Specular
- Metalness
- Normal
- Mask
4 meshes (UV mapped) in FBX format
- Nail Gun (10638 triangles)
- Nail Gun Magazine (5096 triangles)
- Battery Pack (1700 triangles)
- Nail Gun Merged (16275 triangles)
10 URP PBR (specular and metalness) materials
5 HDRP PBR materials
42 prefabs
1 preview scene with camera orbit script and related utility files
Set of detailed nail guns in five color variants (red, green, blue, orange, yellow), comes as an optimized merged variant and an assembly with separate gun, magazine and battery pack – lowpoly PBR (URP specular, URP metalness, and HDRP) models.
This package contains four nail gun meshes in FBX format, PBR (specular and metalness) materials and related high resolution textures (4096 x 4096 pixels) – Albedo – specular, Albedo – metalness, Ambient Oclussion, Smoothness, Specular, Metalness, Mask and Normal map.
Ready for any realistic workshop or factory hall environment you're creating!
Check it out now in WebGL preview!
Price $9.99
Modular Guns - Customizable Animated Weapon Pack by AF Creations
Number of textures: 371
Texture dimensions: 1024 - 4096
Minimum polygon count: 540
Maximum polygon count: 7843
Number of meshes/prefabs: 66
Rigging: Yes
Animation count: 15
UV mapping: Yes
Types of materials and texture maps: PBR
Features:
- 33 modular components
- Animated components
- 2 customizable materials/skins for each component
- Over 100K possible mesh combinations
- Documentation on how to use the product
Important:
- The FPS hands that are shown in the media is NOT included in this product.
Showcase Video:
In Engine Animations: https://www.youtube.com/watch?v=Zuy0Kw7IbWo
Join the discord server if you need help with anything!
Discord: https://discord.gg/e7W3CKuA
Price $49.00
Modular Monastery by Sofia Shevliagina
Number of textures - 50
Texture dimensions - 512x512 - 2048x2048
Polygon count of - all models 73210 tris
Minimum polygon count - 12 tris
Maximum polygon count - 4378 tris
Number of meshes/prefabs - 91
Rigging: No
Animation count - No
UV mapping: Yes
LOD information - No
Types of materials and texture maps -PBR
Create majestic monasteries, temple halls, and sacred interiors quickly and beautifully. The Modular Monastery pack provides 90 unique modular meshes in a semi-realistic style and all the necessary materials to assemble a unique location. You can adjust ceiling height and room size.
Pack features:
90 unique meshes (architectural modules: floors, walls, arches, vaults, columns, stairs, borders, carpets, banners, statue, candles, candelabra, and more)
Convenient modularity — set the grid snapping step to 0.1 to achieve fast and precise assembly without manual adjustment. Thanks to the modular system, you can also adjust the height of ceilings, columns, stairs, and the length of carpets.
Important! Does not include the assembled scene from the preview. Only a set of meshes for manual location assembly is included. The preview location was created in Unreal Engine.
Important! The brazier fire effect is not included. For the candle flame effect, a separate object with a configured burning material is provided.
Price $50.00
Bus Ambience by Sound Effect Stacks
Number of Files: 20 WAV files
Total Duration: 91 Minutes
Audio Format: WAV
Sample Rate: 44.1 Khz
Bit Depth: 32 Bit
Channels: Stereo
Metadata: UCS
Bus Ambience captures the authentic public transportation atmosphere of Yogyakarta, recorded inside the iconic Trans Jogja buses and at the lively Jombor Terminal.
This library delivers detailed interior bus textures — engine vibrations, air brake releases, door beeps, passenger chatter, seat movements, and the subtle resonance of a moving vehicle. The terminal recordings add broader environmental layers, including vehicle arrivals and departures, announcements, crowd presence, and the open-air spatial character unique to Indonesian transport hubs.
All sounds were recorded using the Tascam X8, ensuring clean, high-resolution captures with excellent dynamic range and clarity. The result is a versatile collection suitable for film, documentaries, urban scenes, games, and sound design projects requiring realistic Southeast Asian transportation ambience.
Bus Ambience brings you directly into the everyday rhythm of Yogyakarta’s public transit system — raw, immersive, and ready for production.
Price $25.00