Coloring Book SVG - Create And Customize by Hootybird
coloring pages generation
friendly svg importer
customizable svg coloring pages
coloring pages preview generation
🎨 SVG Coloring Book – Complete Unity Solution
Build a high-quality coloring app powered by SVG. Drop in your own pages, organize them into categories, and pick the delivery option that fits your project—from tiny raw SVGs to instant-loading baked pages. Supports solid colors, gradients, and embedded raster graphics—mix vector crispness with photo detail.
Includes 35+ coloring pages (more coming soon!)
Import & Delivery Options
- Raw SVG (minimal setup): Fast authoring; limited control over region colors, color-index positions, and outline color. Generates at runtime in a few seconds. Optional runtime preview helper.
- Configured SVG (editor-driven): Friendly Unity editor tooling to set region colors, color-index positions, and outline color. Still generates at runtime. One-click editor previews or assign from Assets.
- Baked Page (instant load): Editor-configured SVG with mesh data baked for zero runtime generation. Uses more memory (up to ~20 MB/page) but loads immediately ⚡
Coloring Modes
- FillOnClick: Tap a region to fill it—classic coloring flow.
- RevealOnClick: Tap to hide a mask region and reveal underlying raster art—great for more complex scenes.
Previews
When generating a preview, choose between:
- Colored — matches the final SVG coloring page.
- Outlined — removes all fills and shows only strokes using your configured Outline color.
Gameplay & UX
- Optimized SVG import with per-page controls
- Multi-language support
- Customizable Settings (vibration, sounds)
- Player progress tracking—continue from the Gallery tab
- Monetization-ready: IAP for Remove Ads and ads support
- Hints system to assist stuck players
- Selected-color highlighting—guides players to valid regions
Performance Notes
Tested on Qualcomm Snapdragon 8 Gen 2:
- ~50 KB colored SVG with a few gradients: ≈1 s to generate
- Baked pages skip generation and load instantly (with higher memory use).~200 KB more complex SVG: ≈3 s to generate
Play Demo: Coloring Book SVG by gilett4
Note: Actual performance and memory use vary by device, SVG complexity, and project settings.
Price $74.99
Pixit CubeWorld by Pixit Games
Pixit Cube World is a lightweight Minecraft-style block world starter kit for Unity.
It focuses on clean, readable systems you can actually extend instead of fighting:
- Chunk-based procedural world generation
- ScriptableObject-driven block & tool data
- Mining, block breaking & drops
- Inventory + hotbar with drag & drop
- Held tools / blocks in first person view
- 9 animated animals + 9 animated creature/monster models (idle, walk, attack)
You get a ready-to-play demo scene where you can move, mine, pick up items, manage your hotbar and place blocks in a simple cubic world.
Key Features
Chunk-based world generation
- Configurable chunk size (X, Y, Z)
- World size defined in chunks (X, Z)
- Min / max ground height and simple mountain noise
- Seed-based generation for reproducible worlds
- Grass, dirt and stone layers with optional ore placement by depth and rarity
Blocks & ores via ScriptableObjects
- BlockData assets for each block type
- Byte-based block IDs (0 = Air, 1+ = solid blocks)
- Per-block:
Display name & icon
World prefab (1×1×1 cube recommended)
Drop prefab for pickups
Base break time
Optional ore settings (minY, maxY, rarity)
Mining, breaking & drops
- Raycast from the camera to target blocks
- Per-block break time and progress
- Blocks turn into Air and the chunk mesh is rebuilt when broken
- Drops are spawned from dropPrefab and picked up into the inventory
- Optional tool support to speed up or require tools for certain blocks
Inventory & hotbar
- Inventory component on the player
- Configurable hotbar size (e.g. 8 slots) and main inventory size (e.g. 32 slots)
- Each slot can contain a block (BlockData) or a tool (ToolData) plus a stack count
- Number keys (1–8) select hotbar slots
- Drag & drop to rearrange items between slots
- Stack count text and selected slot highlight
- Full inventory panel toggle (e.g. “I” key) with mouse lock / unlock
Tools & held item visuals
- ToolData assets with:
Display name and icon
In-hand prefab for first person
Optional flags such as “acts as pickaxe” - HeldItemRenderer:
Reads the current hotbar slot
Spawns either the tool prefab or block prefab in the player’s hand
Controls local position, rotation and scale
Disables physics on the held instance
Pickups
- BlockPickup and ToolPickup components
- Trigger-based pick up:
Detect player
Add items to Inventory
Destroy the pickup object
Animated animals & creatures
- 9 low-poly animal models (stylized, block-world friendly)
- 9 low-poly creature / monster models in the same style
- Each model includes:
Idle animation
Walk / run-style animation
Basic attack animation - Perfect as ambient wildlife or simple enemies in your cube world
- Easy to connect to your own AI / state machines / behavior trees
Included Content
- World generator and chunk scripts
- WorldSettings, BlockData, ToolData ScriptableObjects
- Chunk mesh building and block storage (byte IDs)
- Mining & breaking logic with drops
- Inventory + hotbar system and UI
- First person controller + held item renderer
- 9 animated animals (idle / walk / attack)
- 9 animated creatures / monsters (idle / walk / attack)
- Demo scene with everything wired together
Requirements
- Unity 2022.3 LTS or newer
- Built-in Render Pipeline by default (URP/HDRP compatible with your own materials)
You are free to expand this into your own full game: crafting, enemies, saving, biomes, multiplayer, etc. The kit stays intentionally simple so you can plug your own systems on top.
Online Documentation
Setup steps, component explanations and scripting notes:
https://pixitgames.com/docs/cubeworld/
Price $39.99
Project & Hierarchy Color Suite by OblivionEdge Studios
Project Window Features
- Custom per-folder colors
- Smooth feathered gradients (left → right)
- Adjustable text-safe "clear" zone
- Subfolder auto-lightening
- Global opacity & right-edge strength
- Zero text distortion, labels stay crisp
- Fully non-destructive (no icons replaced, no hacks)
Hierarchy Window Features
- Smooth horizontal gradient bars
- Optional glow strips beneath text
- Adjustable glow width, brightness & alpha
- Object “color dots” (size + offset adjustable)
- Sub-objects inherit & lighten automatically
- Neutral highlight mode (soft gray strip under text)
Transform Your Workflow with Color
Project & Hierarchy Color Suite enhances your Unity editor with clean, modern visual organization. Designed for medium to large teams and solo developers alike, this tool adds intuitive color coding to both the Project Window and Hierarchy Window, making navigation faster and dramatically more enjoyable. Use colors to mark gameplay systems, art folders, prefabs, scripts, scenes, UI groups, and more. Smooth gradients, adjustable feathering, right-edge glow, and optional highlight strips help every color stand out without overwhelming the interface. The Hierarchy includes dot markers, category colors, and optional text glow to enhance clarity even further.
Every element is customizable gradients, opacity, dot sizes, glow intensity, neutral highlight blending, and per-item colors, allowing you to tailor your editor environment exactly as you like. The result is a visually clean, organized, and highly efficient workspace.
If you’re looking to improve navigation speed, reduce visual clutter, and bring a modern aesthetic to Unity, this package delivers an elegant, professional solution with A sharper, clearer, more inspiring Unity editor, for creators who build worlds and want their workflow to feel as intentional as their game design.
Price $8.99
Simple Dependency Injector by Icaro's code assets
Key features include:
- Automatic and safe service registration during initialization
- Fast, type-based generic retrieval methods
- Separate support for ScriptableObject-based and MonoBehaviour-based services
- Built-in protection against accidental type duplication
- Optional lazy service access for improved performance
- A minimal and intuitive API designed for clarity and maintainability
The Simple Dependency Injector was created with one goal in mind: to help you keep your project clean, decoupled, testable, and easy to maintain — without adding unnecessary complexity.
If you want a dependency-injection solution that is simple, efficient, and truly built for Unity, you’ve just found it.
Simple Dependency Injector is a lightweight, efficient, and Unity-focused plugin designed to streamline how you manage shared services throughout your game. Unlike large and complex dependency-injection frameworks, this tool is crafted specifically for Unity’s architecture — respecting object lifecycles, performance constraints, and the unique workflows of game development.
With this plugin, you can register services implemented as ScriptableObjects or MonoBehaviours and retrieve them through a clean and centralized API. The system avoids heavy reflection, unnecessary abstractions, and runtime overhead, delivering a minimal and predictable approach that works seamlessly inside Unity projects of any size.
Read me
https://github.com/icaro56/simple-dependency-injector/blob/main/README.md
You can install this package via UPM. Follow the readme link.
Price $0.00
Fullscreen Editor Pro by Intelligent Labs
Supported Unity Versions:
- Unity 2021.3 LTS and above
- Fully tested on Unity 2022 & 2023 editors
- Unity 6
Editor Compatibility:
- Works in Edit Mode and Play Mode
- Editor-only (no runtime code included)
- Safe for all project types (2D, 3D, URP, HDRP)
Platform Support:
- Windows
- macOS (Editor only)
Input & Shortcuts:
- Fullscreen on Play (on/off)
- Default shortcuts:
- F1: Toggle Game Fullscreen
- F2: Toggle Scene Fullscreen
- F3: Mobile Portrait View 1080x1920
- F4: Mobile Landscape View 1080x1920
- Shortcuts can be changed or reassigned
- Close Fullscreen button included in UI
Enter a true fullscreen preview of your Game or Scene without launching a new build. A great way to test layouts, showcase progress, and get the real feel of your game.
Work Faster & get Full Attention To Details without the editor noise!
Key Features:
- Fullscreen on Play -> ON / OFF
- Toggle Game Fullscreen -> F1
- Toggle Scene Fullscreen -> F2
- Mobile Portrait View 1080x1920 -> F3
- Mobile Landscape View 1080x1920 -> F4
✅ Instant Fullscreen
Jump into fullscreen Game View or fullscreen Scene View with a single key.
✅ Clean Scene View Mode
Fullscreen game scenes just like playing your game for real -> inside Unity!
✅ Minimal, Non-Intrusive UI
A small corner button lets you exit fullscreen at any time.
No windows moved. No layout destroyed.
✅ Works in Edit & Play Mode
Enable fullscreen even when the game isn’t running.
Perfect for presentations, scene reviews, and environment polish.
✅ Zero Setup
Editor-only, lightweight, and completely safe for all projects.
No dependencies. No performance impact.
✅ Just Plug N’ Play
Import the package and you’re ready - no configuration, no integration, no extra steps.
FAQ ❓
Q: Do I need to build my game to use fullscreen?
A: No. Fullscreen Editor Pro works entirely inside the Unity Editor. No builds, scenes, or project changes are required.
Q: Does fullscreen change my Unity layout?
A: No. Your layout stays exactly the same. Fullscreen uses a temporary popup window that closes cleanly without moving or modifying any panels.
Q: Can I use fullscreen in both Edit Mode and Play Mode?
A: Yes. You can enter fullscreen even when the game isn’t running — ideal for testing, scene reviews, and presentations.
Q: Will this affect my game build or runtime performance?
A: Not at all. The package is Editor-only and does not modify runtime code, project settings, or builds.
Note: On multi-display setups, keep the Unity Editor on the primary/main screen to enable fullscreen correctly.
Scene showcase using Unity Starter Assets – Third Person Controller
Let’s create something amazing ❤️
Intelligent Labs.
Price $15.00
Particle Bake Pro by Ray's Art
Core Components:Bake Tool: An Editor Window to configure and execute the baking process. Allows setting sampling FPS (30/60), batch size, and data trimming options.
Effect Renderer: A lightweight MonoBehaviour that plays back the baked data using GPU Instancing.
Animation Data: Efficient ScriptableObject format for storing frame-by-frame particle states.
Requirements:Unity 2022.3 or higher (Compatible with newer versions).
Particle Systems must use Local Simulation Space for baking.
Limitations:
- Simulation Space must be set to Local.
- Some complex rotation combinations with "World Alignment" + "Align To Direction" may have limited support (warnings provided in the tool).
- Physics/Collision modules are baked as recorded positions (collisions are not calculated at runtime).
ParticleBakePro is a powerful optimization tool designed to convert dynamic Unity Particle Systems into static, high-performance baked animation data.
By baking particle simulations into ScriptableObject assets, you can render thousands of particles with minimal CPU overhead using GPU Instancing. This is ideal for complex visual effects on mobile devices, VR/AR headsets, or any scenario where performance is critical.
Key Features:
🚀 Extreme Performance: Renders particles using Graphics.DrawMeshInstanced, significantly reducing draw calls and CPU usage compared to standard Particle Systems.
📱 Mobile & VR Ready: Perfect for optimizing heavy effects on resource-constrained platforms.
🔒 Deterministic Playback: Baked animations look exactly the same every time they play. No more random variations—perfect for cinematics or precise gameplay sequencing.
🎨 Comprehensive Baking Support:
Supports Mesh, Billboard, and Horizontal Billboard render modes.
Supports Local, World, View, Facing, and Velocity render alignments.
Bakes Color, Size, Rotation, and Custom Data (Streams 1 & 2).
🛠️ Easy Workflow:
Intuitive Editor Window (Tools > ParticleBakePro).
Real-time baking preview.
Auto-generates baked assets.
✨ Smooth Interpolation: Built-in runtime interpolation ensures smooth playback even at lower bake frame rates.
Why use ParticleBakePro?
Standard Unity Particle Systems run simulations on the CPU every frame. With ParticleBakePro, you calculate the simulation once (at edit time) and play it back purely on the GPU. This frees up valuable CPU time for your game logic.
Price $60.00
LP++: Realistic Internal Ballistics Solver (Thermodynamics) by TimeAttack Studios
Instead of arbitrarily setting a "damage" or "speed" float, LP++ simulates the combustion of propellant inside the chamber. It calculates the pressure curve, muzzle velocity, and thermal losses in real-time based on physical parameters.
Perfect for tactical shooters, milsims and games where barrel length, caliber, and ammunition type matter. It allows you to run physics in real-time directly on a GameObject, making it easy to use alongside any external ballistics script.
- Dynamic Behavior: Swap a short barrel for a long one, and watch the muzzle velocity and pressure drop naturally.
- Real Physics: Powder Combustion follows Vieille's Law. The impetus generated by the burn pushes the bullet down the barrel and the movement is simulated, by default, down to the microsecond.
- Detailed Parameters: Tweak everything from Propellant Density and Grain Geometry (Web Size) to Specific Heat Ratio (Gamma).
- Ready to Use: Comes with example weapons and calibers pre-configured so you can start testing immediately.
- Documentation: Includes a PDF Manual explaining what each physical parameter does.
Features:
- Scientific Approach: Mathematics based on books, academic and military papers. Results checked against publicly available telemetry on each stage of development.
- Data Visualization: Generates CSV data to plot Pressure/Velocity graphs.
- Thermodynamics: Includes variables for Specific Energy (Q) and Thermal Efficiency. Thermodynamics are calculated each timestep(dt), simulating conversion from chemical into mechanical energy.
- Customizable Ammo: Simulate everything from subsonic 9mm to high-pressure .338 or even custom wildcat rounds and even fantasy rounds.
- Performance Friendly: Optimized for single-player real-time use. Potentially millions of steps in milliseconds.
- Extensible: The C# Solver is extensible and generally adaptable to projects. One can simulate, for example, Barrel Erosion and Part Durability using the data from it.
Technical Note: Designed primarily for single-player. For multiplayer, the script should not be run in real-time. A LUT-generating algorithm is recommended.
Disclaimer: Intended for entertainment and simulation purposes only. Not certified for real-world ammunition manufacturing.
Price $70.00
TerraSplines - Spline Terrain Editor by GRUELSCUM
REQUIRMENTS
- Unity 2022.3+
- Unity Splines Package 2.0.0+
- Unity Terrain Tools 5.0+
- Universal Render Pipeline (for ShaderGraph Shaders in the Samples)
A simple yet powerful terrain editing tool that lets you modify Unity terrains without permanently altering your original data. Perfect for creating stylized, cartoony landscapes or rapid prototyping—change anything at any time without commitment or hassle. ALL SPLINE BASED!
Easy Setup – Create your terrain and splines, parent them to an empty GameObject, then press the "Find Refs" button - you're ready to go!
Key Features
- Non-Destructive Workflow - Experiment freely and iterate quickly without permanently modifying your terrain
- Multi-Terrain Support - Work seamlessly across multiple terrain objects simultaneously (real-time updates may slow down linearly with the number of active terrains in your scene)
- Supports Multiple Terrain Operations - Height, Paint, Hole, Fill, with configurable brushes both global and local.
- Mixed Workflow - Combine workflows of TerraSplines + Unity Terrain Editor (EXPERIMENTAL)
!!! WARNING !!!
If your scene has a lot of splines and/or terrains the tool will not work in real-time. We recommend switching to manual update mode when the scene gets laggy.
Price $10.00
Tri-Biome 2D Game Environment Pack by ARTAPEX STUDIO
Included Assets
- 3 Pre-Built Environments
- 3 Parallax Backgrounds
- 96 Total Items in the Pack
- (PNG – Sizes range from 620×185 to 728×462 px)18 High-Quality Tilesets
- (PNG – Sizes range from 706×940 to 1024×1024 px)15 High-Quality Trees
- (PNG – Sizes range from 554×335 to 1024×1024 px)12 High-Quality Bushes
- (PNG – Sizes range from 544×449 to 1184×864 px)14 High-Quality Houses
- (PNG – Sizes range from 622×598 to 1184×864 px)19 High-Quality Obstacles
- (PNG – Sizes range from 189×190 to 1024×1024 px)6 Unique Collectibles
- 6, 2D Characters (PNG Sequence Animations)
- (Visit character pages for sizes & animation previews)
- Boarok
- Iron Mobster
- Rotfang
- Venomelt
- Thornox
- Mecha-Rex
Whether you're creating lush forests, stylized mountains, calm plains, or vibrant adventure worlds, this pack gives you everything you need to build polished, visually consistent 2D environments.
All assets are neatly organized, tile-ready, and fully optimized for Unity.
✅ Features
- 100% Unity-compatible (URP, HDRP & Standard)
- Perfect for beginners and experienced environment artists
- Modular, flexible, and easy to customize
- Ideal for mobile, PC, and web games
- Designed for fast world-building and clean workflow
This pack gives you all the tools to create immersive, professional-quality environments—without wasting time searching for extra assets.
Price $15.00
Mr.Frost 2D Animated Character by ARTAPEX STUDIO
- Unique And Appealing Character Design
- 9 Smooth Animations with Detail of each Character
- All animations are provided in PNG format (527x589px Resolution).
- Prefab with Demo scene inclueded
- Source Files As SCML (Spriter), Unity
Animation List:
- Idle
- Idle Blinking
- Throwing
- Jump Start
- Jump Loop
- Walking
- Falling Down
- Hurt
- Dying
Looking to enhance this pack? We’re open to feedback! Drop us your suggestions — and if possible, we’ll include them in future updates.
✅ Love this asset?
Explore our full collection for more powerful 2D characters!
Price $7.99
Profession System For MMORPG KIT ADDON by Water Eye
Add a fully-featured profession and crafting system to your MMORPG Kit game!
Allow players to level up multiple professions, unlock powerful recipes, craft items with quality tiers, and even offer crafting services to other players — all in a clean, addon-based solution.
⭐ Key Features
🔨 Complete Profession System
- Independent profession levels (1–100)
- Separate XP progression per profession
- Unlockable recipes based on profession level
- Profession rank titles:
Apprentice → Journeyman → Expert → Master → Grand Master - Support for unlimited professions
(Blacksmith, Alchemist, Cook, and more)
⚗️ Quality-Based Crafting System
- 5 Quality Tiers
Normal → Good → Rare → Epic → Legendary - Higher profession level = higher quality chance
- Item quality directly affects stats
(up to 1.30x stat multiplier) - Encourages specialization and long-term progression
🏭 Interactive Workstations
- Place crafting stations directly in the world
- Visual effects when stations are active or in use
- Optional setting to allow crafting anywhere
- Profession-specific workstations supported
🤝 Craft Service (Player-to-Player)
- Players can offer crafting services to other players
- Commission system for service fees
- Secure material handling (client provides materials)
- Encourages social interaction and player-driven economy
🌿 Harvesting System
- Harvestable resource nodes in the world
- Profession-restricted gathering (mining, herbs, wood, etc.)
- Configurable respawn timers
- Integrated XP gain per harvest
📊 Data Persistence & Networking
- Uses MMORPG Kit Custom Character Data
- No new database tables required
- Fully network-synced
- Auto-syncs with the owner client
- Safe for multiplayer environments
🔧 Zero Core Modifications
- 100% addon-based implementation
- Does not modify any MMORPG Kit core scripts
- Fully compatible with future kit updates
- Clean, maintainable, and upgrade-safe
🚀 Perfect For
- MMORPGs with player-driven economy
- Games focused on crafting & professions
- Social gameplay with service-based interaction
- Developers who want deep systems without core changes
Price $65.00
Custom Quest Tasks For MORPG KIT by Water Eye
Transform your MMORPG Kit quest system with this powerful and flexible addon that adds 42 brand-new custom quest tasks and an innovative Auto-Complete Quest feature — all without touching any core files.
Create richer, more dynamic quests in minutes using Unity’s menu system.
⭐ Key Features
- 🎯 42 Custom Quest Tasks across 10 categories
- ⚡ Auto-Complete Quests – quests finish automatically when all tasks are completed
- 🔧 Zero Core Modifications – uses DevExtMethods and partial classes only
- 🌍 Multi-Language Support – fully localizable task names & descriptions
- 📦 Plug & Play – no setup or configuration required
- 🧩 Highly Flexible – ideal for complex and advanced quest logic
📋 Complete Task List
🧠 Progression & Economy (8 Tasks)
- ReachLevelTaskPlayer must reach level X
- HaveGoldTaskPlayer must have X
- goldHaveCurrencyTaskPlayer must have X of a specific currency
- HaveTotalWealthTaskGold + bank total must be ≥ X
- ReachProfessionLevelTaskReach level X in profession Y
- HaveSkillLevelTaskSkill X must be at level Y
- HaveAttributeTaskHave X points in a specific attribute
- LevelRangeTaskPlayer level must be between X and Y
⚔️ Combat & Skills (3 Tasks)
- KillAnyOfMonstersTaskKill X monsters from a list (any combination)
- KillAllMonstersTaskKill X of each monster in a list
- UseSkillTaskUse a specific skill X times
🛡️ Equipment & Items (9 Tasks)
- EquipItemTaskEquip a specific item
- EquipWeaponTypeTaskEquip any weapon of type X
- EquipArmorTypeTaskEquip armor of type X
- EquipFullSetTaskAll equipment slots must be filled
- HaveEquipRefineLevelTaskEquipment refined to +X or higherHaveEquipWithSocketsTaskItem must have X filled
- socketsHaveItemTaskHave X of item Y
- HaveAnyOfItemsTaskHave any item from a defined list
- NotHaveItemTaskPlayer must NOT have item X
🤝 Social & Guild (3 Tasks)
- JoinGuildTaskPlayer must be in a guild
- JoinPartyTaskPlayer must be in a party
- BeGuildLeaderTaskPlayer must be the guild leader
🗺️ Exploration & Quests (6 Tasks)
- ReachLocationTaskReach a specific location on the map
- BeOnMapTaskPlayer must be on a specific map
- HaveQuestCompletedTaskA specific quest must be completed
- HaveQuestsCompletedCountTaskComplete X total quests
- HaveQuestActiveTaskA specific quest must be activeSequentialTaskComplete tasks A → B → C in order
🧬 State & Buffs (8 Tasks)
- HaveBuffActiveTaskBuff X must be active
- NotHaveDebuffTaskDebuff X must NOT be active
- BeMountedTaskPlayer must be mounted
- BeMountedOnTaskMounted on a specific mount
- HaveHpPercentTaskHP ≥ X%
- HaveMpPercentTaskMP ≥ X%
- HaveStaminaPercentTaskStamina ≥ X%
- LevelRangeTaskPlayer level between X and Y
🐾 Summons & Pets (2 Tasks)
- HaveSummonActiveTaskSpecific summon/pet must be active
- HaveSummonCountTaskHave X summons active
🎮 Interface & Hotkeys (2 Tasks)
- HaveHotkeySetTaskHave X hotkeys configured
- HaveSkillInHotkeyTaskA specific skill must be in the hotbar
🧩 Logic & Composition (2 Tasks)
- EitherOrTaskComplete task A OR B
- CompareValueTaskCompare attributes (e.g. STR > INT)
⚡ Auto-Complete Quest Feature
Enable quests to complete automatically as soon as all tasks are finished — no NPC interaction required.
How to Use:
- Open any Quest asset in the Inspector
- Enable “Auto Complete When Done”
- Done! The quest completes automatically
⚠️ Limitation:
Does not work with quests that have Selectable Reward Items, since the player must choose a reward manually.
✅ No configuration
✅ Works out of the box
✅ Fully compatible with existing quests
💡 Perfect For
- Advanced quest design
- Complex MMORPG progression systems
- Economy-driven or skill-based quests
- Solo & multiplayer projects
- Developers who want power without modifying core code
Price $45.00
Industrial Toolkit Pack - 117 Lowpoly Toon Style Mechanical Tools Big Collection by Laxminarayan Artistry
- Geometry – Triangles 316.1k (316115)
- Vertices 160.8k (160825)
- PBR No
- Textures PNG 1 (PNG: 512x512)
- Materials 1
- UV Layers Yes
- Vertex Colors No
- Animations 0
- Rigged geometries No
- Morph geometries 0
- Scale transformations No
Important Notes (Easy Resolve Pink Materials for URP and HDRP):
This package includes an AutoSwitchMaterialShader script that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.
For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.
For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.
For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.
Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.
For Manual Fix: Tools ⮞ AutoSwitchMaterial (LNA) ⮞ FixMaterials
Please refer to the Documentation📄 in the package for manual settings of materials.
- Very Good Quality Standards
- Crafted in a colorful toon style, this 117 Tools Industrial Toolkit Pack features a complete and detailed toolbox set ideal for stylized games, animations, and creative scenes.
- Includes a wide range of tools such as chisel, hammer, foldable knife, inspection mirror, magnetic retriever, pliers, long nose plier, cutting diagonal plier, nail plier, tongue groove plier, open end wrench, wrench sets, screwdrivers set, screwdriver bits, bits holder, ratchet, driver sockets, socket extensions, extension bars, extension handle, extension ratchet, extension socket, extension socket bits, flexible extension, sliding bars, tamper bit socket, universal joint, and a detailed toolbox case.
- Perfect for workshop environments, repair gameplay, factory scenes, inventory systems, and animated tool interactions.
- Designed in a stylized lowpoly cartoon look, suitable for hyper-casual games, kids-friendly content, educational projects, and training visuals.
- Ideal for game developers, animators, YouTubers, and creative learning projects.
- Scale and size maintained as per realistic proportions – 1 Unit = 1 Meter = 1 Unity Cube.
Price $15.99
Folder Creator Pro by Pignition Studio 小豬點火工作室
Includes Everything in Free Edition
- One-level folder creation
- Custom folders
- JSON import/export
- Automatic preference saving (per project)
- Editor-only (no runtime code)
Pro-Only Features
- Unlimited multi-level template structures
- ScriptableObject template assets
- Template Tree Editor
- Preset-based folder creation
- Add-to-Template from Presets
- Customizable root path
- Full preview window
Folder Creator is a productivity-focused Unity Editor extension that helps you build clean, consistent project structures in seconds.
🌟 Why Folder Creator?
A clean project structure is critical for team onboarding, long-term maintenance, and efficient asset management.
Folder Creator helps you standardize that structure — fast, repeatable, and error-free.
Folder Creator Pro
The complete project-structure solution for Unity teams and studios.
It builds on the Free edition with powerful multi-level templates, reusable preset layouts, previewing, explicit root-path control, and a fully visual editing workflow.
Whether you're standardizing project setups across a team or preparing production-ready templates, Folder Creator Pro ensures every project starts clean, consistent, and organized.
The Pro edition includes everything in Folder Creator Free, plus a comprehensive suite of advanced tools for professional workflows.
👉 Not ready for the full workflow yet?
Try the Folder Creator Free first.
🚀 Key Features (Pro Edition)
✔ Includes all features from Folder Creator Free
✔ Multi-Level Template Structure for deeply nested hierarchies
✔ Visual Template Tree Editor with add/remove/reorder/rename/multi-select
✔ Customizable root path for choosing exactly where folders are generated
✔ Preview Before Creation to verify results
✔ Custom presets for quick one-level folder sets or injecting names into templates
✔ Templates saved as ScriptableObject assets for reuse and version control
Ideal for studios, teams, educators, and anyone who wants automated, predictable, professional-grade project initialization.
📘 Documentation
Price $6.00
Folder Creator Free by Pignition Studio 小豬點火工作室
Included
- One-level folder creation
- Predefined folder set: Scenes, Meshes, Prefabs, Materials, Textures, Animations, Animators, Scripts, Audio
- Up to 5 editable custom folders
- Drag-and-drop ordering
- EditorPrefs-based preference saving (per project)
- JSON import/export
- Editor-only (no runtime code)
Not Included
(Available in Folder Creator Pro)
- Multi-level template structures
- Template tree editor
- Presets
- Customizable root path
- Preview window
Folder Creator is a productivity-focused Unity Editor extension that helps you build clean, consistent project structures in seconds.
🌟 Why Folder Creator?
A clean project structure is critical for team onboarding, long-term maintenance, and efficient asset management.
Folder Creator helps you standardize that structure — fast, repeatable, and error-free.
Generate a clean and consistent project structure with a single click.
Whether you’re starting a personal project, teaching a class, or collaborating with a small team, this edition streamlines your setup process and removes repetitive manual work.
The Free edition focuses on simple, efficient one-level creation — perfect for rapid project initialization.
👉 Looking for multi-level templates, presets, previewing, and advanced automation?
Try Folder Creator Pro, which includes everything in the Free edition and more.
🚀 Key Features (Free Edition)
✔ Quick creation of commonly used Unity folders
✔ Up to 5 custom folders (with drag-and-drop reordering)
✔ Automatic preference saving for folder selections and custom entries (per project)
✔ JSON import/export for easy team sharing
✔ Non-destructive workflow — existing folders are safely skipped
Perfect for beginners, students, freelancers, and small teams who just want a clean, fast folder setup without complexity.
📘 Documentation
Price $0.00
Talents | Game Creator 2 by Adaptive Assets
- Talents
- Talent Sets
- Relative talents connections
- Various Instructions, Properties and Events
- Compatible with Visual Scripting
- Visual Dependency Graph editor
- Tools for creating custom UI
Includes
- Source code
- UI templates for multiple styles Menu
- Example of a pre-made RPG talents system
- Multiple examples to learn from
This module requires Unity 6 and Game Creator 2 in order to work.
Improve your game by adding a customizable Talents system that can handle most of RPG game use-cases!
Talents are defined and organized in Talent Sets for easier adding/removing from the characters. Use user-friendly visual editor to adjust talent's:
- General Info, such as title, icon and color
- Tiers (or ranks) for better scaling of the same talent
- Dependencies and Mutually exclusive talents to build a skill tree
- Cost - optional but very widely used setting that defines a Talent value
- Conditions and Instructions for precise fine tuning and handling various events
- Other properties - add as many custom properties as you want!
Saving and Loading is supported out of the box, as well as being highly integrated with Game Creator's visual scripting.
Includes
- Source code
- Examples & Templates
Having trouble with integration or other questions? Please contact us at adaptive.assets.studio@gmail.com or in Discord and we will be happy to help!
Price $35.00
Escape – Arrow & Snake Puzzle | Template + Editor by MultiTech Studio
Requirements: Unity 2021.3 LTS or later with Universal Render Pipeline (URP) is required . DOTween(required) is used for animations. The template works without extra SDKs, but if you import Google Mobile
Ads or Firebase, you can enable them via the Setup window.
This complete hyper-casual runner game template includes 7 unique playable themes (Simple Arrow, Neon Arrow, 3 Snake Types, 2 Train Types) and 100 ready-made levels (expandable to 1000+). Inspired by top-performing games on the Play Store, this template gives you a ready-to-publish project with clean code, smooth controls, polished visuals, and easy customization.
🔥 Key Features
✔ 7 Fully Designed Themes
- Simple Black Arrow
- Neon Arrow
- Snake Type 1
- Snake Type 2
- Snake Type 3
- Train Type 1
- Train Type 2
Each theme comes with:
- Unique models
- Unique movement style
- Matching VFX
- Style-appropriate colors
✔ 100 Levels (Expandable)
Includes 100 levels now.
- Increasing difficulty
- Procedural obstacle patterns
- Smooth difficulty curve
- Easy level editor
✔ Highly Customizable
- Replace models easily
- Swap materials & color presets
- Add new paths or obstacles
- Modular scripts
- Full control in the Inspector
✔ Mobile-Ready & Optimized
- Optimized for Android & iOS
- 60 FPS performance
- Lightweight textures & materials
- Low draw-call architecture
✔ Clean Code Structure
Designed for beginners and pros:
- Modular controllers
- Data-driven level management
- Easy to extend
- No third-party dependencies
✔ Monetization Ready
Includes:
- Rewarded ads placeholder
- Interstitial placeholder
- Analytics integration points
🎨 Visual Quality
- Neon glow effects
- Smooth trails
- Polished animations
- Dynamic obstacles
- Modern UI panels
📦 What’s Included?
- Complete Unity project
- 7 ready-to-use themes
- 100 levels
- All models & materials
- Optimized movement scripts
- Level editor system
- Documentation
Unlock creative puzzle possibilities with MultiTech Escape! Build addictive arrow/maze games or snake escape puzzles using this extensible Unity template. Start crafting your own themed escape game.
Price $59.99
Local, On-Device LLM for NPCs - Dialogue, Speech, and Intelligence - GladeCore by Glade Studio
Features:
- Text-to-Text On-Device LLM Generation for NPCs, Companions, Storytelling
- Knowledge Base
- Personality Configuration
Important/Additional Notes:
The GladeCore plugin integrates and extends several open-source projects.
These projects remain under their original licenses.
- whisper.cpp
- LLMUnity
- Piper
- RuntimeSpeechRecognizer
- RuntimeAudioImporter
- GGML
- ONXX Runtime
- WebRTC
Built with Llama
GladeCore is a comprehensive system for integrating advanced, AI-driven interactions directly into your Unity projects. It lets players hold dynamic, unscripted conversations with NPCs through text. NPCs respond in real time, with personalities, knowledge, and voices defined entirely by easy-to-use assets configured in engine, with no external services required.
Core Features:
- LLM-Powered Dialogue: Local LLM inference to generate dynamic NPC responses
- Zero per Interaction Cost and Low Latency: Runs fully offline - infinitely scalable with no per-use fees
- Data-Driven Personalities: Define NPC backstories, traits, and voices through in editor assets - no code changes required
Why use GladeCore?
GladeCore is the only AI NPC solution built by game developers, for game developers.
While building our own AI RPG, we ran into the high costs, latency, and complexity of cloud-based AI tools. The result was GladeCore: a lightweight, on-device system designed from the ground up to meet the real production needs of studios.
For the next generation of AI-enabled games, scalability and unit economics matter. With zero per-interaction costs, GladeCore makes it possible to have dozens, or even hundreds of intelligent NPCs constantly interacting with players without breaking your budget.
GladeCore NPCs aren’t just chatbots. They:
- Express emotions
- Develop unique personalities and behaviors
- Remember conversations and context
- Generate creative, human-like responses
All fully controlled by the data and instructions you provide. GladeCore brings AI characters into your worlds in a way that’s performant, affordable, and truly game-ready.
After purchasing the plugin, please follow the step by step documentation below to integrate it into your Unity project.
🎮 Discord
🌐 Website
Price $49.99
Model Editor by FirstKindGames
Bakes imported rotation and scale onto the model itself (EG: 100x scale & and -90x rotation turns into 1 scale, 0 rotation and still facing z forward at same size)
1 Click Fixing for All supported models in the project
Customise Pivot for the Models
3 Calculations for the center of the model
Center of Mass/Volume
Center of Surface Area
Center of Bounds
8 One Click Locations for Model Pivot
1. Center
2. Bottom
3. Forward(+z)
4. Backside(-z)
5. Top
6. Left(+x)
7. Right(-x)
8.Custom (Input a custom Location Vect3)
Set Custom Scales and rotations for imported models directly!
Export using Unity's FBX Exporter!
Model Editor is your one stop shop for fixing incorrectly imported Models
Get Rid of imported rotation and scale, Change the Pivot Point of models, Even add your own custom rotation and scaling to models!
Completely Non-Destructive Workflow, Integrated into the undo stack.
Notice: Asset does not interact with Rigged Models or Skinned Mesh Renderers, due to bind poses being unable to be changed during the import process. (We did try to add it, and may be able to find a workaround in the future!)
Asset Has 2 Dependancies
[Unity Mathmatics] - For Using Double Vectors to edit meshes (Much Like a Modeling Software). This Avoids Floating point errors due to many files storing vertex data as doubles instead of floats.
[Unity FBX Exporter] - For Allowing Customized exports and storage of models edited by Model Editor.
Price $25.00
Editor Rework — Numeric fields and sliders by Krivodeling
Affects editor only and does not affect game or build.
Known issues:
- Works for almost all sliders and fields (not for all because of engine specifics). In future updates i'll try to adapt remaining, but in any case better to have 95% convenience than none at all.
- Sometimes cursor conflicts with built-in cursor (not critical and will be fixed in future updates).
- Some sliders may be hard-limited in code (for example, rounded), which can cause asset to behave incorrectly — i’ll think about what can be done about this.
This asset replaces sliders and numeric fields in editor with more convenient ones.
- Works for everything: Components, Volumes, Materials, Windows, etc.
- Unobtrusive cursor. Cursor does not run around screen playing catch-and-tag with you. It locks and hides exactly at spot where you left it.
- Dynamic float rounding. Larger range means fewer decimal places to keep interface uncluttered.
- Customizable from functionality to appearance with.
- Point-precise value control. With default slider/field this is only possible through manual input because of its architecture and bugs, some of which you’ve definitely noticed:
- Slider/field step is either too big or too small.
- Holding Alt, int slider is still too fast, even though it should be slow.
- Holding Alt and moving mouse slowly, int slider/field doesn’t respond at all.
- When dragging field, cursor jumps around screen.
- Slider/field produces unstable values if cursor leaves screen.
This asset doesn’t have any of these drawbacks.
- Supports both float and int sliders/fields.
This asset can contain bugs. Don't rush to leave negative review. I use this asset myself and i'm interested in its stability, so send bugs here (you can also write about questions or support):
krivodeling.studio@gmail.com
If this asset gets 100 reviews, i’ll rework the entire editor (just kidding… or maybe not).
Price $15.00