Model2Icon - Generate Icons from 3D Model by Md Abul Hasan
🎯 Key Features:
- 🧱 Convert any 3D GameObject into a high-resolution PNG or JPG icon
- 🎨 Supports transparent backgrounds for clean UI integration
- 🖼️ Built-in real-time icon preview window
- 🔄 Adjustable camera rotation, framing padding, and background color
- 📐 Choose from multiple resolutions: 32x32 up to 4096x4096
- 💾 Automatically imports generated icons as Sprites
- 🧠 User-friendly EditorWindow — perfect for beginners and pros alike
Tired of switching between Unity and external tools just to make icons? Model2Icon lets you generate perfect 2D icons from your 3D models — all without ever leaving the Unity Editor.
Whether you're building inventory systems, character selection screens, or a custom asset browser, Model2Icon gives you full control over the rendering process with an elegant and simple UI.
🛠️ Customization Options:
- Set exact rotation angles for isometric or orthographic views
- Adjust zoom/framing via camera padding
- Choose solid or fully transparent backgrounds (RGBA)
- Output to either PNG or JPG format
- Auto-import saved images as Sprites ready for UI use
🧩 Use Cases:
- Inventory icons
- Equipment thumbnails
- Custom asset previews
- Character portraits
- UI elements from 3D models
📁 Installation
- Import the tool into your project via the Asset Store
- Navigate to Tools > Model2Icon in the Unity Editor menu
- Select a 3D model, adjust settings, and click Generate or Save Icon
📦 Package Includes
- Fully optimized source code
- Editor window for icon generation
- Scene-independent render setup (no prefab dependencies)
- README and quick-start instructions
Price $5.00
PS1 Style Van by inveni
Vertex Count: 350
Number of textures: 14
Texture dimensions: (512*512)
Number of prefabs: 14
Rigging: No
Animation: No
LODs: No
Texture maps: Albedo
PS1 (PSX) Style Van in various colors.
Textures:
- Red
- Orange
- Yellow
- Green
- Blue
- Grey
- Rusty
- Snowy
See also:
- PS1 Style Hatchback Car
- PS1 Style Pickup Car
- PS1 Style Bus
- PS1 Style Glider
- PS1 Style UFO Saucer
- PS1 Style Piano
Price $5.99
Carrom Board Sounds by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 271
Number of Audio Waves: 271 + 271
Sample rate / bit rate: 96kHz-24bit/44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 4:05
Supported Development Platforms:
Windows: Yes
Mac: Yes
"This sound pack features top-notch carrom board game sound effects, including striker and carrom men strikes (single and multiple), as well as handling sounds such as clanks, slides, friction, hits, and drops.
Categories:-
Strikes
- Opening_Strike_Carrom
- Single_Strike_Carrom
- Single_Strike_Carrom
- Simple_Strike_Carrom
- Multi_Coins_Strike_Carrom
- Frame_Hit_Striker_Carrom
Handling
- Adjusting_All_Carrom_Men_Together
- Carrom_Coins_Handling
- Carrom_Men_Coins_Clank_Handling
- Coins_Pile_Drop_Carrom
- Drop_Clatter_Carrom_Men
- Handling_Carrom_Men
- Palm_Shaking_Carrom_Men_Wooden_Dice
- Single_Carrom_Coin_Drop
- Striker_Handling_Typ1_
- Striker_Handling_Typ2
- Striker_Slide_Friction
----------------------------------------
Any future upgradations to this pack would be free of charge for the existing buyers. Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $50.99
Seamles Smoke Transitions (04.03.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 9
Number of Materials: 2
Number of sprite sheets: 12
Number of Texture:2
Works with any render pipelines
Over 9 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Cartoon Abstract Transitions (03.01.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 20
Number of Materials: 2
Number of sprite sheets: 20
Number of Texture:2
Works with any render pipelines
Over 20 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
VFX Fire Elements 13(04.06.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 12
Number of Materials: 2
Number of sprite sheets: 24
Number of Texture:2
Works with any render pipelines
Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Pool Billiard Minigame | Player vs Ai | URP by That Individual
- Prefab count: - 26 (12 drag & drop billiard tables)
- Nro of textures: - 81 (4K Color,Map,Normal)
- Shaders: - 2
- Verts -billiard tables - 60 997 verts
- Verts -pool room - 4 133 verts
- Models are animated in code
- No LOD's
~~ SIMPLIFIED POOL BILLIARD ~~
Billiard minigame for your fps or mobile games, just drag & drop the pool table-prefab you like into your scene & start playing!
This system works with unitys own physics-system & is for those who want to play billiard more for fun than simulate it 100% accurately to a real world snooker.
Play versus ai or just play on your own, you can edit the ai's skills or disable ai's ball hit animation if you want. Disable ai completely to just shoot some pool without changing turn.
For multiplayer use there are public variables you can integrate with the multiplayer solution of your choosing.
Included you get 12 prefab billiard tables (ready minigame) bunch of different materials for all types of pool tables, masking shader to change color of some models, switchable leg models & modular set of pool room parts, to make yourself a place to play that perfect billiard table of your choosing.
Rules:
- Pocket your balls, pocket 8 last
- Pocket nothing OR white ball, its player2's / ai's turn
- Pocketing 8 early, you lose the game
Changes from 8 pool rules:
- ## not hitting anything is not a penalty
- ## you can pocket 8 ball to any corner at the end
- ## it is players turn untill they pocket something at the start
Controls:
- Mouse drag left = rotate
- Mouse drag right = rotate
- Right mouse button = zoom
- Release left mouse button to shoot
Controls: - mobile touch & buttons
- Touch drag left = rotate
- Touch drag right = rotate
- Pinch = zoom
- Release touch to shoot
Setup:
- Import "TextMeshPro" from Package Manager (Unity Registry)
- Add input for "Interract" (Edit,Project Settings,Input Manager)
- If you use Unity 6, you have to replace all "Rigidbody.velocity" with "Rigidbody.linearVelocity"
- Drag a poolTable minigame - prefab to your scene & play !
Asset uses audio mixed from clips under cc0; see Third-Party Notices.txt file in package for details.
Price $184.99
Waves Shader (URP) by Neko Legends
🛠 Technical Details
Tested and created with Unity 6 URP. Older editors may not work with this shader.
🖼 Textures are either 2048x2048 or 4096x4096 depending on size of the 3D model.
📦 Models Vertices count (highest detail and lowest detail):
- mech spaceship fighter
- 35747 high
- 8060 low
- asteroid
- 4346 high
- 936 low
🎮 Check out the live web demo here
🎁 Bundle Deal: This package is included in the Neko Legends - 3D & VFX Starter Bundle.
I wanted to find the best way to showcase the Waves shader, and I realized it would be perfect for a space shooter game. It lets you skip building complex backgrounds and instead focus on the fun stuff—dodging bullets, fighting robots, and blasting aliens in a classic bullet-hell style.
It includes basic scripts, as shown in the video demo, to help you get started. I stopped short of turning it into a full game kit—after all, this is a shader package!
Some ideas to take it further: add impact particle effects, waves of enemies flying in, a boss battle, sound effects, and more. What else can you come up with? Part of the fun is imagining and building it your way!
1) 🌥 Neko Legends/Waves/Clouds Shader
Bring dreamy, flowing skies to life with this lightweight animated shader—perfect for stylized cloud layers, fog, or magical haze.
Features:
- 🎨 Hue Shift – Instantly recolor clouds to match any scene’s mood
- 🔍 UV Scale & Offset – Fine-tune cloud texture placement and tiling
- 🌀 Speed Control – Animate the drift of clouds at your desired pace
- 💫 Transparency Slider – Adjust cloud opacity for subtle mist or dense fog
- 🔆 Intensity Boost – Enhance cloud visibility and glow
2) 🌊 Neko Legends/Waves/Ocean Shader
Simulate dynamic, stylized ocean surfaces with customizable complexity and color. Great for both calm waters and stormy seas.
Features:
- 🎨 Hue & Transparency – Control water tone and clarity easily
- 🌊 Density & Intensity – Customize wave detail and contrast
- ⚙️ UV Scale & Offset – Tile and position waves with precision
- 🌀 Animated Flow – Adjustable speed for lifelike motion
- 🚀 Performance Tuning – Outer & inner iteration sliders let you balance visual richness with frame rate
- 🔄 Rotation Axis – Subtle distortion or complex turbulence effects via directional control
3) ✨ Neko Legends/Waves/Starfield Shader
Create scrolling starry skies, space backdrops, or cosmic overlays with this shimmering, animated starfield shader.
Features:
- 🌌 Scale & Scroll Speed – Control star size and movement across any axis
- 🌈 Color Tint – Match your galactic sky with any color palette
- 💥 Star Intensity & Brightness – Fine-tune how vivid or soft the stars appear
- 🚫 Max Brightness Cap – Prevent overexposure in bright scenes
- 🌫️ Transparency Control – Easily blend stars with other layers or backgrounds
🧱 Bonus 3D Models Included!
✨ Enhance your scene with these ready-to-use extras:
🚀 Space Fighter – A stylized sci-fi ship perfect to get you started
☄️ Asteroid – A rocky, cratered space rock you can shoot at
🎵 Music is included in this scene.
📦 Dependencies
To experience this asset as intended as shown in the video and web demos, you’ll need the following assets from the Neko Legends collection:
- Contains core demo GUI, reusable scripts, and shared 3D models and textures across all Neko Legends assets.
✅ [Anime Cel Shader]
- Which powers the core look of the entire scene, comes with Metals and Glass addons.
- 🔥 Note: The **Waves shader itself does not require these dependencies — it is fully standalone. However, the included demo materials are styled to match those pipelines, which will appear pink on scene launch if you do not have my Anime Cel Shader.
Price $19.00
PhonemeX Pro Edition – Unlimited Cross Platform TTS with Phoneme Access by Carruto
- 🎤 Unlimited TTS Generation – Works seamlessly in builds.
- 🌐 Mobile and Web Build Compatibility – Optimized for mobile and browser-based games, apps, and simulations.
- 🧠 Phoneme Access in Real-Time – Extracts and streams phoneme data alongside audio for perfect lipsync and animation syncing.
- ⚡ Lightweight & Fast – Small runtime footprint, ideal for mobile and browser use cases.
- 🔁 Multi-Voice Support – Easily swap between voice models (Piper format).
- 🧩 Modular Integration – Drop-in setup with clear structure and no third-party dependencies.
- 📦 ONNX Runtime Compatible – Uses Unity Sentis for local model inference (no server roundtrips).
- 🎯 Cross-Platform Support – Tested on Android, iOS, Web builds, Windows, MacOS, and Linux Editors.
- 🧪 Demo Scene Included – Ready-to-test sample with phoneme-driven animation logic.
- 📚 Full Documentation – Setup instructions, voice model tips, and usage examples included.
PhonemeX Pro Edition is a lightweight, fully offline Text-to-Speech solution built for Unity mobile and web builds. Designed for speech synthesis, character animation, lip-sync, and more – it gives you real-time audio generation and complete access to phoneme data at runtime.
✅ Key Features:
- Offline TTS – No internet or server required
- Unity Android, iOS and Web Builds Compatible
- Phoneme stream output (perfect for lip sync / animation)
- Supports multiple voices
- Lightweight and fast for mobile + browser
Perfect for:
- Games and Visual Novels
- Educational platforms
- Interactive web tools
- Digital humans and AI agents
Created by Carruto – empowering creators with AI and audio tools.
Price $69.99
Heavy Tutorial System by Heavy Cav Studios
- Unity Editor Versions Supported: Unity 2020.3 and later
- Tutorial Step Types:
- Text-only steps
- Image steps with optional text
- Video playback steps
- Interactive Steps: Supports both Unity's Legacy Input System and the New Unity Input System
- UI Integration: Customizable tutorial modals with predefined or custom UI layouts using the included Layout Manager
- Event-driven Architecture: Seamless integration with the Event Bus system for responsive tutorials
- Time Control Feature: Built-in option to freeze game time for enhanced tutorial focus
- Extendable: Robust and developer-friendly API for custom implementations and advanced use cases
- Documentation Included: Comprehensive documentation covering setup, usage, and customization
For more information checkout our Youtube Guide Series!
The Tutorial System by Heavy Cav Studios is a versatile, no-code solution designed to streamline the creation of engaging, interactive tutorials within Unity. It empowers developers and designers to quickly build tutorials without writing any additional code, significantly enhancing efficiency and user onboarding experiences.
Ideal for a variety of game genres, including strategy, RPG, puzzle, and casual games, this system enables you to quickly create intuitive tutorials that guide players smoothly through gameplay mechanics and interfaces.
Key features include:
- No-Code Tutorial Creation: Rapidly build tutorials without writing additional code, allowing designers and developers to focus on gameplay and design.
- Flexible Step Types: Supports multiple tutorial formats such as text, images, videos, object highlights, and interactive inputs, providing comprehensive guidance tailored to your game's needs.
- Advanced Step Transitions: Offers seamless progression through automatic, manual, or event-driven transitions, providing greater control and precision through an integrated Event Bus system.
- Customizable UI Layouts: Integrated Layout Manager lets you effortlessly manage and reuse UI configurations, ensuring consistent user experiences across different tutorial steps and scenarios.
- Gameplay Focus Control: Includes features like time-freezing to reduce distractions and enhance focus during critical tutorial moments.
Ideal for various game genres including RPGs, strategy games, casual games, and simulations, the Tutorial System significantly reduces development time, boosts productivity, and enhances player onboarding by clearly guiding new players through game mechanics and features. Elevate your game's accessibility and player retention effortlessly with this robust, intuitive solution.
Price $69.99
SOC - ScriptableObject Creator by Studio AKIBA
ScriptableObjects are an important tool in the arsenal of any developer, allowing persistent data to be created during development, independently of any script classes, but can be time-consuming to create.
SOC is a free editor tool allowing the creation of basic ScriptableObjects, or a starting point for something a little more complex, with just a few clicks, and no coding.
In-editor documentation is available through the "Documentation" button, and can also be found online HERE
Price $0.00
RigidCharacter- A Physics Character Controller by liambilly
Technical Specifications
-Supported Unity Versions
- Unity 2020.3 (LTS) or later.
- Works with Unity 2021.x and 2022.x versions without compatibility issues.
- Full support for both URP (Universal Render Pipeline) and HDRP (High Definition Render Pipeline).
-Supported Platforms
- PC: Windows, macOS, Linux
- Mobile: Android, iOS
- Consoles: PlayStation, Xbox, Nintendo Switch
- WebGL: Fully functional on WebGL builds
- VR/AR: Supports Unity XR (Virtual Reality/Augmented Reality) development
-Graphics API Compatibility
- DirectX 11/12: Supports DirectX for Windows builds.
- OpenGL / OpenGL ES: Compatible with macOS, Linux, and mobile platforms.
- Metal: Fully supported on macOS and iOS devices.
- Vulkan: Supported on compatible devices for high-performance rendering.
# RigidCharacter
RigidCharacter is a Unity package designed to provide robust character controller functionality with capsule collider utilities and slope handling features. The package offers tools for managing character colliders, slope interactions, and position checking in a physics-based environment.
## Features
- Can walk on spherical or non-spherical worlds without requiring complex setup.
- Can walk on stairs.
- Navigate on moving platforms by gainig their velocity[non-parentage].
- Handles slopes efficiently with customizable parameters.
- Provides faux gravity for spherical and flat terrains.
- Modular design for easy integration into existing systems.
Price $16.00
Turn-Based Matchmaking System (Server-Client)) by Vagho
Turn-Based Matchmaking System Server and Client
Package works with TcpListener, TcpClient and WebSockets for WebGL.
WebSocket
Socket.IO
Matchmaking features
Looking for a Photon Engine alternative to build turn-based multiplayer games — without paying monthly fees? You found it.
This is a tool using that you can create your own multiplayer game server and client
Supported platforms:
WebGL, iOS, Android, UWP, Windows, Mac OS X, Linux
Features
-Server and Client
-Matchmaking ( Rooms system )
-Fully open source C# code
-You can create your own Self-hosted Server
-Chat system
And if you want to add a deterministic physics engine to your game, my other package has you covered.
Event-based messaging system using the format: "message name", "message body".
Package works with TcpListener, TcpClient and WebSockets for WebGL.
WebSocket
Socket.IO
Matchmaking features
You can also logically separate your Network logic into modules — for example:
Player Move Module, Player Shoot Module, and so on.
This modular approach helps keep your code organized, flexible, and easy to maintain.
The package has a turn based shooter game example
Package has a Pathfinding system like A*
This package handles movement and shooting without using physics or colliders.
Instead, it uses a custom system that divides the game area into a predefined cube-based grid. All state changes — such as character movement — happen within this grid, ensuring that characters never fall out of the playable area.
Also the package contains “LuckyCode” package with many systems for creating games such as Networking, ObjectPool, Game real time Event Management, LevelUpProperties , DataBase, AI, Real Time Data Management and some effect like CoinEffect, DamageEffect, HealthBar etc.
Price $95.00
Stylized texture pack by ROMPAS studios
Asset constain 21 materials:
- 6 ground materials
- 7 Pavement materials
- 5 rock materials
- 3 Wall materials
2048 х 2048px resolution
- Albedo
- Height
- Normal
- Smoothness
- Roughness
- Ambient occlusion
(at 512x512 resolution work fine)
The textures are great for cartoon and stylized style.
They look good on their own and can also be combined with each other
Price $10.00
Plush Toys – Low-Poly Big Pack by Warcool
• 1 Atlas texture - 1024x1024 px (It can be scaled down several times without losing quality.)
• 4 Materials:
atlas_Built-in - Legacy Shaders/Self-Illumin/Diffuse
atlas_URP - Universal Render Pipline/Simple Lit
floor_Built-in - Standart
floor_URP - Universal Render Pipline/Lit
• 550 vertices, 100 Triangles - Average value
• Maximum 1758 vertices, 2314 Triangles (dragon_green)
• Minimum 476 vertices, 515 Triangles (pillow_husky)
• 302 prefabs (100 Objects Toys (URP material), 100 Objects Toys (Built-in material), 98 Mesh Colliders), 4 prefabs (2 floor_cube, 2 Colliders_box)
• UV mapping: Yes (Atlasmapping)
• Rigging: No
• LOD: No
• 100 models + optimized colliders
• 1 material is used for all models
• 100 ready prefabs
• 4 demos scenes (Built-in, URP)
Perfect for:
- Casual & mobile games
- Children's apps
- Educational projects
- Stylized environments
- Toy-themed experiences
Features:
- 100 unique plush toy characters
- Stylized low-poly design
- Optimized for performance
- Ready-to-use prefabs
- Suitable for URP/Built-in render pipelines
The Plush Toys – Low-Poly Big Pack is a delightful collection of over 100 unique, stylized toy characters designed in a cute and colorful low-poly style.
All models are optimized for performance, with low polygon counts and shared materials, ideal for lightweight projects or large-scale scenes. Each toy comes with its own prefab, clean UVs.
Price $25.00
Soulslike Game GUI Pack by BlueberryAssets
A ready-to-use, pixel-efficient UI system for dark action RPGs.
This GUI pack provides everything you need:
All UI elements are fully editable uGUI prefabs, including menus, inventory, HUD, settings, and more.
Includes 15 demo scenes to help you integrate fast.
✅️ Assets
◻️PNG:
• 27 icons (256×256 px)
• All PNG images are in RGBA 32-bit format
◻️UI Components:
35 Prefabs
A collection of game-ready UI prefabs designed with flexibility and clarity in mind. Includes health and stamina bars, boss HP displays, input hints, equipment layouts, and status effects—ideal for action and RPG-style games.
◻️ Controller Glyphs:
Includes sliced, ready-to-use controller button icons (ABXY, triggers, sticks, etc.) as text-compatible sprites for use with TextMeshPro (TMP).
◻️Scenes:
15 Demo Scenes
⚠️ Important
- Only PNG images, Prefabs, and Demo Scenes are provided.
- Editable files (PSD, SVG, etc.) are NOT included.
- Scripts and Effects are NOT included.
Price $65.99
Ayodhya Ram Temple by Nested Mango
Texture dimensions: 2K
Minimum polygon count:250k
Maximum polygon count
Number of meshes/prefabs
Rigging: No
UV mapping: Yes
Types of materials and texture maps :PBR
Experience the grandeur of the Ayodhya Ram Mandir with this highly detailed 3D model, crafted with 2.5 lakh polygons and 2K PBR textures. Perfect for Unity-based heritage scenes, cultural visualizations, VR/AR applications, and architectural renders. Optimized for real-time performance while retaining intricate temple details and authentic Indian architecture.
Features:
- 250,000 polygons for rich architectural detail
- 2K PBR textures (diffuse, normal, roughness)
- Game-ready and optimized for Unity
- Ideal for VR, AR, metaverse, and educational apps
- Clean mesh with proper UV mapping
Add a touch of Indian heritage to your virtual environments!
Price $45.00
SPARTAN ROYAL GUARD D by Anvar
Number of textures 5
Texture dimensions 4k
Polygon count of SRGD 22566
Number of meshes/prefabs 7
Rigging: Yes
Animation count 17
Animation type list 17
attack_1
attack_2
attack_3
run
run2
walk
walk2
idle
idle2
idle_attack
death
impact
jump
block_impact
block_impact2
blokc_idle
block2
UV mapping: Yes
Types of materials and texture maps (PBR)
Spartan Royal Guard D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
additional_Rigg
jaw1
tongue1-2
eye_r1/l1
weapon_l/r
cloack_01-06_l/r
sk_front_1-4
sk_front_01-04_l/r
sk_front_side_01-04_l/r
sk_side_01-04_l/r
sk_back_01-04_l/r
sk_back_01-04
PBR textures TARGA 4k (1 UV)
Rougness
Normal
Metalic
AO
Albedo + Alpha
character polygon - 22566 Verts - 36044 tris - 42867
sword polygon - 340 verts - 325 tris - 646
shield polygon - 895 verts - 944 tris - 1592
helmet polygon - 4532 verts - 7216 tris - 8423
Price $55.00
SPARTAN HEAVY HOPLITE D by Anvar
Number of textures 5
Texture dimensions 4k
Polygon count of SHHD 12775
Number of meshes/prefabs 9
Rigging: Yes
Animation count 19
Animation type list 19
attack1
attack2
attack2_1
attack2_2
block1
block2
damage1
damage2
death
idle
idle_attack1
idle_attack2
jump
kick
walk
walk_march
run
run_spear
idle_spear
UV mapping: Yes
Types of materials and texture maps (PBR)
Spartan Heavy Hoplite D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- eye_l/r
- j_01
- tong_01-02
- weapon_l/r
- cl_01-08_l/r
- cl_01-16_mid
- skrt_01-04_front
- skrt_01-04_back
- skirt_01-12_l/r
- PBR textures TARGA 4k (1 UV)
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- Albedo + Alpha
- character polygon - 12775 Verts - 13586 tris - 24932
- spear polygon - 238 verts - 227 tris - 450
- shield polygon - 895 verts - 944 tris - 1592
- helmet polygon - 7605 verts - 11071 tris - 15094
- sword polygon - 269 verts - 257 tris - 510
Price $55.00
Greek Ilote Warrior D by Anvar
Number of textures 5
Texture dimensions 4k
Polygon count of GIWD 9245
Number of meshes/prefabs 7
Rigging: Yes
Animation count 15
Animation type list 15
attack_1
attack_2
attack_3
kick
run
run2
walk
walk2
idle
death
impact
jump
block
block_impact
blokc_idle
UV mapping: Yes
Types of materials and texture maps (PBR)
Greek ilote warrior D A pose Low_poly character redy for game
Epic RIGG 5 + Humanoid rigg
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- hook_-_1
- lace_-_6
- belt_-_6
- skirt_front_1-4
- skirt_front_l/r_1-4
- skirt_l/r_1-4
- skirt_back_l/r_1-4
- skirt_back_4
- PBR textures TARGA 4k (1 UV)
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 9245 Verts - 9835 tris - 18272
- sword polygon - 396 verts - 390 tris - 776
- shield polygon - 2179 verts - 2356 tris - 3896
- helmet polygon - 716 verts - 751 tris - 1384
Price $55.00