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56 Stylized Brick Texture Pack by Eustace

Asset Store newest packages - 2026, February 26 - 21:21
Download this stylized Bick's wall's textures, it's Handpaint PBR materials.

Optional SBSAR File :


This package includes an optional Substance archive file (.SBSAR) provided as a bonus.


The SBSAR file is not required to use the textures or materials included in this pack.

All textures are already provided and fully usable inside the UNITY package.


The included SBSAR allows you to export textures at your preferred resolution (from 512 px up to 8K, depending on your hardware) and tweak several exposed parameters: Selection of 8 Stylized Brick patterns, and 8 variations of each (using cracks/damages/moss variations)



To use the SBSAR file, the free tool Substance 3D Player is required.

These tools are not included in this package.


Substance 3D Player (free) can be downloaded from Adobe:

https://helpx.adobe.com/substance-3d-player.html

Stylized Brick Wall | Handpaint PBR

Texture pack of 56 Brick Wall.


preview scene


Features:

• 56 Brick Wall textures

• Available resolutions: 2048 px

• Formats: PNG + Substance file (.SBSAR)

• Seamless/tileable texture


Maps included:

• BaseColor

• Normal

• Metallic with Smoothness in alpha / AO / Height

• Mask Map


preview scene



• 56 Brick Wall textures

Selection of 8 Stylized Brick patterns, and 8 variations of each (using cracks/damages/moss variations)



Price $16.00

Mutant S4 by Njordmund

Asset Store newest packages - 2026, February 26 - 21:19
3D model of a Mutant S4 Tank for your game.

Number of textures 9

Texture dimensions 4096

Maximum polygon count 6054

Number of meshes/prefabs 3

Rigging: Yes

Animation count 22

Animation type list

UV mapping: Yes

LOD information ТNo

Types of materials and texture maps PBR

The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, horror, etc.


BUILTIN SHADER

URP SHADER

HDRP SHADER


Additional bones that are added to skeleton:

jaw


Textures:

4K PBR Textures(tga)

3 materials

9 textures


Animations:

Model contains 22 animations:

atack(x5)

walk(x5)

rage

idle(x4)

gethit(x3)

death(x3)

turn180


Polycount:

Verts: 6054

Faces: 5160

Tris: 9900


Price $39.99

Mutant S3 Tank by Njordmund

Asset Store newest packages - 2026, February 26 - 21:19
3D model of a Mutant S3 Tank for your game.

Number of textures 9

Texture dimensions 4096

Maximum polygon count 6639

Number of meshes/prefabs 3

Rigging: Yes

Animation count 23

Animation type list

UV mapping: Yes

LOD information ТNo

Types of materials and texture maps PBR

The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, horror, etc.


BUILTIN SHADER

URP SHADER

HDRP SHADER


Additional bones that are added to skeleton:

jaw


Textures:

4K PBR Textures(tga)

3 materials

9 textures


Animations:

Model contains 23 animations:

atack(x5)

walk(x5)

run

rage

idle(x4)

gethit(x3)

death(x3)

turn180


Polycount:

Verts: 6639

Faces: 5246

Tris: 10184


Price $44.99

Fantasy Orchestral Stingers & Transitions by BLACKMID

Asset Store newest packages - 2026, February 26 - 21:13
150 Orchestral Transitions / 2~51 sec. each / 37 minutes of Music

================================================

  • 154 high-quality *WAV tracks (16-bit; 1411 kb/s; 44.1 kHz)
  • 37+ minutes of small orchestral soundtracks
  • Wide variety of musical colors and emotions
  • 328mb of compressed audio data (*zip)
  • YouTube-Safe music tracks
  • Unlimited Royalty-Free license
  • Loopable: NO

================================================


IF YOU LIKE MY MUSIC and found it useful - PLEASE don't forget to RATE/REVIEW the asset⭐

(*so you can get a discount for your next purchase within my store, just contact me via email).

HIGH QUALITY ORCHESTRAL MUSIC! NO A.I. HERE! :)


The "Fantasy Orchestral Stingers" collection containing 154 Small Orchestral Transitions & Jingles in a 7 different categories:

->PREVIEW<-

  1. HEROIC FANFARES (27)
  2. MYSTERIOUS & DARK (21)
  3. COMEDY & CARTOON (21)
  4. DRAMATIC & SAD (31)
  5. PEACEFUL & SACRED (24)
  6. EVIL & OMINOUS (6)
  7. PERCUSSIVE RHYTHMS (24)

Each cue 2~51 sec. length (37 minutes of audio - from calm and peaceful to epic battle).


The main concept is there are 5-6 main [x0] soundtracks in every music category which are "broken down" into smaller pieces and several variations (i.e. different length, sections variation etc..).


Best in context of: dark fantasy soundtrack, mmo rpg swells, trailer, cinematic, action, classic, suspense, victory, win, loose, combat, ambient, mystery, adventure, battle fanfare, marches, stabs, d&d, game themes, epic, stylized, angelic, scary, horror, village, town, castle, tavern, inn, medieval, tribal, ancient temple, main menu background music, dungeon, exploration, leveling and similar stuff...


Anyway it can be used in any video game genre, LITERALLY from a generic Puzzle Game to an AAA Game or Cinematic Trailer...

It's not limited by any means! :)


======================

⚠️YOUTUBE-SAFE MUSIC⚠️

======================

The music is cleared with YouTube and can be freely used without any concerns of copyright strikes, flags, or demonetization. This is essential if you expect players to showcase your game in videos or streams!

(i.e. you will never get a copyright claim and ALSO you are allowed to use the soundtracks wherever you want and as many times as you need)

It means Unlimited Royalty-Free license! Use the music over and over, in any of your project or productions, without any additional fees or royalties.


================

PRODUCT SUPPORT

================

in case you are experiencing any kind of issues (while using my assets), please feel free to contact me directly at any time so I can help you out as quick as possible.


=================================================

  • 154 high-quality *WAV tracks (16-bit; 1411 kb/s; 44.1 kHz)
  • 37+ minutes of small orchestral soundtracks
  • Wide variety of musical colors and emotions
  • 328mb of compressed audio data (*zip)
  • YouTube-Safe music tracks
  • Unlimited Royalty-Free license
  • Loopable: NO

=================================================


==============================

MY YOUTUBE CHANNEL (BLACKMID)

ORDER CUSTOM MUSIC ON FIVERR

==============================


IF YOU LIKE MY MUSIC and found it useful - PLEASE don't forget to RATE/REVIEW the asset⭐

(*so you can get a discount for your next purchase within my store, just contact me via email).


Price $34.99

Octopus Monster vol1 by EksisV

Asset Store newest packages - 2026, February 26 - 21:09
Octopus Monster game character for Horror games

The character's skeleton is equipped with additional bones:

root, c_tail_00, c_tail_01, c_tail_02, c_tail_03, c_tail_04, c_tail_05, c_tail_06, c_tail_07, c_tail_08, c_tail_09, c_tail_00_dupli_001, c_tail_01_dupli_001, c_tail_02_dupli_001, c_tail_03_dupli_001, c_tail_04_dupli_001, c_tail_00_dupli_004, c_tail_00_dupli_005, c_tail_01_dupli_005, c_tail_02_dupli_005, c_tail_03_dupli_005, spine_01, c_tail_00_dupli_003, spine_02, c_tail_00_dupli_002, c_tail_01_dupli_002

Full 3D Character: A 3D model to create a unique design effect for your game.

Universal design: The model is intended for use in various artistic contexts and is universal.

Number of Unique Meshes: 1

LODs: No

Rigged: Yes

Rigged to Custom skeleton: Yes

Animated: Yes (11)

Number of Materials: 4

Number of Textures: 12

Texture Resolutions: (4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

🔎 Polycount

Octopus Monster 🔹 Faces 16.662 🔹 Tris 33.318🔹 Verts 18.228

Octopus Monster has different PBR textures.

  • 12 textures all 4096
  • 4 materials

📘 Main Advantages

📌 Fully Rigged

A unique character, Octopus Monster, specially created for your game, designed to be versatile for the modern game.

  • Animations

Project contain 11 animations for character

-idle 1

-idle 2

-idle 3

-kick1

-kick2

-jump

-jump Loop

-jump Start

-jump End

-walk

-run


You can ask a question about my work at my email! Eksisv@gmail.com


Price $49.99

308 Bolt Screw & Head Pack - Low Poly Realistic Kitbash - Industrial Props Set by Laxminarayan Artistry

Asset Store newest packages - 2026, February 26 - 21:08
This Industrial Bolt, Screw & Head Pack contains a complete set of 308 low poly realistic metal parts designed for industrial props, mechanical models, and kitbash workflows.
  • Geometry – Triangles 1.4M (1390681)
  • Vertices 696.2k (696167)
  • PBR No
  • Textures PNG 0
  • Materials 1
  • UV Layers Yes
  • Vertex Colors No
  • Animations 0
  • Rigged geometries No
  • Morph geometries 0
  • Scale transformations No

Important Notes (Easy Resolve Pink Materials for URP and HDRP):

This package includes an AutoSwitchMaterialShader script that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.

For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.

For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.

For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.

Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline & no manual changes are required.

For Manual Fix: Tools ⮞ AutoSwitchMaterial (LNA) ⮞ FixMaterials

Please refer to the Documentation📄 in the package for manual settings of materials.

  • 308 low-poly realistic parts, like bolts and screw for industrial props
  • Includes 77 screws, 77 medium bolts, 77 long bolts, and 77 bolt heads
  • Separate meshes for easy placement and customization
  • Ideal for machinery, tools, vehicles, sci-fi props, and industrial scenes
  • Works well for games, simulations, renders, and technical visualizations
  • Suitable as base models for creating your own custom fastener designs
  • Great for game developers, 3D artists, animators, 3D prints, and product visualization
  • Scale and size are maintained with realistic proportions for accurate usage in projects.
  • Scale and Size maintained according to realistic sizes according to 1 Unit = 1 Meter = 1 Unity Cube

Price $15.99

Play Mode Changes Saver (Runtime-Saver) by 062Leo

Asset Store newest packages - 2026, February 26 - 21:05
Never lose your Play Mode changes again! Instantly capture, review, and apply all modifications made during Play Mode. Effortlessly track, select, and apply changes that matter with one click.

Core Features:


- Automatic Snapshots: Captures the state of all GameObjects, Components, and names at Play Mode start.

- Inspector Integration: "Play Mode Overrides" panel appears for any GameObject with detected changes.

- Overrides Browser: Dedicated window (Tools/Play Mode Overrides Browser) to review and manage all pending changes across all open scenes.

- Granular Comparison: Side-by-side property comparison and selection for each changed component or transform.

- Apply/Revert Controls: Choose to apply or revert individual properties, components, or entire GameObjects—with full Undo/Redo support.

- Persistent Storage: All tracked changes are stored in ScriptableObject assets, managed automatically in the Scriptable_Objects/ folder.

- Multi-Scene Support: Handles changes across multiple scenes, loading them additively as needed.

- Extensible Architecture: Easily add support for new component types or custom properties.


Supported Changes:


- Transform: position, rotation, scale

- RectTransform: anchoredPosition, sizeDelta, anchorMin, anchorMax, pivot, offsetMin, offsetMax, etc.

- Component Properties: All serializable fields and properties, including custom MonoBehaviours

- Renderer Materials: Material assignments on Renderer components

- GameObject Names: Full name change tracking and application


Technical Specifications:


- Editor-Only: No runtime overhead; works exclusively in the Unity Editor

- Hybrid Object Mapping: Robust mapping via scene path, object path, and GUID for reliable change application—even after hierarchy or name changes

- Undo/Redo Integration: All changes applied after Play Mode support Unity's Undo system

- No External Dependencies: 100% self-contained, no third-party packages required

- Auto-Managed Assets: ScriptableObject stores are created and managed automatically—no manual setup needed





Note: This tool is provided for free. If you find it helpful, all I ask is that you leave a positive rating and a review.. Your feedback helps a lot!


Stop losing your Play Mode tweaks! Play Mode Changes Saver is the ultimate editor toolset for capturing, reviewing, and applying all changes made during Play Mode—no setup required.



Key Benefits:


- Familiar Workflow: The interface and workflow are inspired by Unity’s well-known Prefab Overrides system, making it intuitive and easy to use from the very start.


- Automatic Tracking: Instantly snapshots all GameObjects, Components, and names when you enter Play Mode. Every change is tracked—transforms, materials, custom scripts, and more.


- Inspector Integration: See a dedicated "Play Mode Overrides" panel for any GameObject with changes. Review, select, and mark properties or components to keep.


- Granular Control: Use the side-by-side comparison popup to select individual properties, entire components, or everything at once. Apply or revert with full Undo/Redo support.


- Overrides Browser: Review and manage all pending changes across all open scenes in a single window.


- Robust Object Mapping: Survives most hierarchy and name changes using hybrid scene/object path and GUID mapping.


- Persistent Storage: All changes are safely stored in ScriptableObjects—no manual setup or asset management needed.


- Multi-Scene Support: Handles changes across multiple scenes, loading them additively as needed.


Perfect for: Level designers, artists, and developers who iterate in Play Mode and want to keep their work—risk free, with zero manual effort.



How to Use:

A. Inspector Integration (Per Object)

1. Enter Play Mode: The tool automatically snapshots your current scene state upon entry.


2. Modify Assets: Adjust objects, components, or values as you normally would during runtime.


3. Review Changes: Once a change is detected, the Play Mode Overrides button in the Inspector becomes active. Click it to see a list of modified components.

- Quick Actions: Use the three main buttons—*Revert to Original*, *Revert to Saved*, or *Apply All*—for fast management.

- Detailed Comparison: Click on any component in the list to open a Comparison Popup. This side-by-side view shows the original (read-only) values on the left and your current editable values on the right. This allows you to apply or revert changes at a granular, per-component level.


4. Exit Play Mode: Your modifications are safely stored in the background.




B. Post-Play Mode Workflow & Dialogs:

After exiting Play Mode, the tool guides you through the review process via dialog popups:


- Apply Confirmation: You will be prompted to confirm if you want to finalize the captured changes.


- Multi-Scene Navigation: If changes were made across multiple scenes, the tool will ask to switch scenes automatically so you can review and apply them. Simply follow the prompts to iterate through each affected scene.


- Scene Return: Once all changes are processed, the tool offers to return you to your original starting scene.




C. Overrides Browser:

Open the browser via `Tools > Play Mode Overrides Browser` to maintain a bird's-eye view during both Edit and Play Mode:

- Central Overview: Lists every GameObject in the scene that has applied or pending overrides.

- Persistent Management: Use this window at any time to revert changes or make further adjustments, ensuring you never lose track of your iterations.


Support & Contribution:

If you encounter any issues, please do not hesitate to contact me!

- GitHub: github.com/062Leo

- Contact Me: Click Here



Price $0.00

Stylized Character (Tirsa Emberforge) by SnackStore

Asset Store newest packages - 2026, February 26 - 21:04
Stylized character with customization options for your fantasy game. Suitable for Action RPG, MOBA, or MMO projects.
  • Number of Unique Meshes: 2 (Сharacter + Two-handed hammer)
  • Number of meshes/prefabs: 2/8
  • Rigged: (Yes) Humanoid
  • Number of Characters: 1
  • Vertex Counts of Characters: 18,296 + Two-handed hammer 2,814
  • Animated: (No)
  • Number of Materials: 7
  • Number of Textures: 27
  • UV mapping: (Yes)
  • Texture Resolutions: (4096x4096) PBR Textures (png)
  • Documentation Link: Yes (Additional Bones Documentation: Documentation Tirsa_Emberforge_Additional_Bones)Tirsa_Emberforge_Additional_Bones
  • Important / Additional Notes: The character includes additional dynamic bones for the skirt, hair, scarf, shoulder pads, and small accessories. Facial bones are included for brows, teeth, and tongue. List of additional bones (see attached file) All extra bones are properly weighted and fully integrated into the humanoid rig.

Tirsa Emberforge🔥

A fiery variation of Tirsa, shaped by the heat of the forge, molten metal, and tempered steel.


🟣Summary:

🔸Stylized character with customization options for your fantasy game. Suitable for Action RPG, MOBA, or MMO projects.


🟣Asset Description:

🔸The kit includes various color materials to customize the character’s appearance directly in your game.


🟣Set of models:

🔸Сharacter (🔹Faces: 20, 422🔹Tris: 34, 897🔹Verts: 18,296)

🔸Two-handed hammer (🔹Faces: 3, 118🔹Tris: 5, 432🔹Verts: 2,814)


🟣 PBR Stylized Material:

📘Texture resolution: 4096 x 4096

👩‍🦰Сharacter:

🔸6 BaseColor Maps (Character Variations)

🔸6 Normal Maps

🔸6 MetallicSmoothness Maps

🔸1 Emissive Map (All)

🔸1 Ambient Occlusion Map (All)

🔸1 ID Map (All)

⚒️Two-handed hammer:

🔸1 BaseColor Map

🔸1 Emissive Map

🔸1 Normal Map

🔸6 MetallicSmoothness Map

🔸1 Ambient Occlusion Map

🔸1 ID Map


🟣Character facial emotions:

🔸Smile😁

🔸Smirk😏

🔸Anger😠


🟣 Different character styles (Skin):

🔸Ashwind Blue (Skin1)💧

🔸Emberforge Red (Skin2)🔥

🔸Burnt Ochre (Skin3)⭐️

🔸Frosted Ash (Skin4)❄️

🔸Wild Verdant (Skin5)🍀

🔸Crimson Scar (Skin6)🥊


🟣Skeleton and rig:

🔸The character has a skeleton and a humanoid rig 🦴


🟣Unity project:

🔸Supported version: 2022.3.62f2 (and earlier versions)

🔸Render pipelines: Built-in, URP

🔸Texture Resolutions: PBR Textures

🔸This project is based on the humanoid rig, extra bones

🔸The project does not include animation.

🔸Textures 4096 x 4096 (png)


Thank you for choosing us!🖤

💌Contact us if you have any questions: snackstore.models@gmail.com


Price $45.00

Pickup Truck01 Old Rusty HDRP URP Textures by Eight Vertexx

Asset Store newest packages - 2026, February 26 - 21:03
The Photorealistic 3D model of Pickup Truck01 Old Rusty Orange Rigged, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games. etc.

Texture Maps for Unity Universal Render Pipeline(URP)

 - Both Metallic and Specular Workflows 

- AlbedoTransparent (4K) (2K) (1K) 

- MetallicSmoothness (4K) (2K) (1K) 

- SpecularSmoothness (4K) (2K) (1K) 

- Normal (4K) (2K) (1K)  


Unity High Definition Render Pipeline(HDRP) 

- Both Metallic and Specular Workflows 

- Basemap (4K) (2K) (1K) 

- MaskMap (4K) (2K) (1K) 

- Specular (4K) (2K) (1K) 

- Normal (4K) (2K) (1K)


PolyCount Without Subdivision 

Vertices - 63296 

Faces - 58642 

Tris - 113180

Quads: 54538

Features:

- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package.

- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.

- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results.

-Mid Poly and optimized for use for games, films, commercials, etc.

-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.

-No extra plugins are needed for this model.


Price $56.40

Yacht Hydrofoil Sailing Boats HDRP URP Textures by Eight Vertexx

Asset Store newest packages - 2026, February 26 - 21:03
The Photorealistic 3D model of Yacht Hydrofoil Sailing Boat Collection. This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games.etc

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)


Boat 01 Blue Version PolyCount Without Subdivision
Vertices - 40314

Faces - 37822

Tris - 73368


Boat 01 Black Version PolyCount Without Subdivision
Vertices - 40314

Faces - 37822

Tris - 73368


Boat 02 Blue Version PolyCount Without Subdivision
Vertices - 85585

Faces - 816285

Tris - 158373


Boat 02 Black Version PolyCount Without Subdivision

Vertices - 85585

Faces - 816285

Tris - 158373

Features:

- UnityPackage is created using Built-in Render, URP and HDRP Textures are included in the package.

- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.

- Rig is created in Blender, this UnityPackage doesnot contain any Rig and Animations.

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results.

-Mid Poly and optimized for use for games, films, commercials, etc.

-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.

-No extra plugins are needed for this model.


Price $114.40

CraftCards: Ultimate Card Framework & VFX by Ace Horizon Studios

Asset Store newest packages - 2026, February 26 - 20:31
Create professional Card Games, Roguelikes, and Deckbuilders in minutes. Features high-fidelity physics, holographic VFX, and powerful custom editors. Ultra-lightweight (less than 1MB).

**Features:**

- System-Driven Architecture (ScriptableObject based).

- Universal Render Pipeline Support (Built-in, URP, HDRP).

- Lightweight: Less than 1MB package size.

- Mobile Ready & Responsive UI.

- Full C# Source Code included (No DLLs).


**Dependencies:**

- Requires "TextMeshPro" (Free/Built-in).


**Compatibility:**

- Developed on Unity 2021.3 LTS.

- Supports Unity 2021, 2022, 2023, and Unity 6.

Launch Sale: 50% OFF for a limited time!


Stop fighting with UI code. Start creating your game.
CraftCards is a professional, system-driven framework designed to bridge the gap between code and art. Whether you are building a TCG, a Roguelike Deckbuilder (like Balatro/Slay the Spire), or a Reward System, this asset handles the complex math, physics, and rendering for you.


✨ KEY FEATURES:

🎨 Premium Visuals & VFX

  • Holographic System: Create stunning foil effects (Rainbow, Matrix, Glitch, Gold) using our custom additive UI shader.
  • System-Driven Rarity: Change the look of hundreds of cards instantly by tweaking a single "Rarity Profile".
  • Auto-Keyword Highlighting: Type "Fire" in a description, and the system automatically colors and formats it based on your database.

🎮 Satisfying "Juicy" Physics

  • Booster Pack Physics: A complete, satisfying pack-opening mechanic with tear simulation and particle bursts.
  • Butter-Smooth Interaction: Drag & Drop logic that solves common "UI jitter" issues using a rock-solid Visual Target architecture.
  • Universal Render Support: Works perfectly in Overlay, Screen Space Camera, and World Space.

🛠️ Powerful Editor Workflow

  • Live Preview: See your card being built layer-by-layer inside the Inspector before hitting Play.
  • Quick Presets: Configure physics (Snappy vs. Floaty) and VFX with one-click presets.
  • No Spaghetti Code: Built with clean Architecture (MVC), ScriptableObjects, and Assembly Definitions for fast compilation.

📦 WHAT'S INSIDE?

  • 3 Complete Demo Scenes: Classic TCG Table, Roguelike Upgrade Menu, and Booster Opening.
  • Core Systems: HandManager (Arc & Linear layouts), DeckManager, DropZones.
  • Art Bonus: Pixel art frames, icons, and noise textures included.
  • Documentation: Comprehensive PDF manual included.

Technical Details:

  • Requires TextMeshPro (Free).
  • Compatible with Unity 2021.3 LTS+.
  • Ultra-Lightweight (~750KB).

Support: acehorizonstudios@gmail.com
Start your journey with Ace Horizon Studios today.


Price $19.99

Ultimate Fantasy Music Bundle by dkcompose

Asset Store newest packages - 2026, February 26 - 20:29
A massive 4-in-1 fantasy music bundle featuring over 4 hours of exploration, combat, towns, bosses, and stingers — a complete, professional soundtrack for any fantasy game!

Audio file types: .wav

Sample rate: 48kHz

Bit Depth: 24 bit

Loopable: ALL tracks loop perfectly

Stereo: All tracks are stereo and compatible in mono

Welcome to my 4-in-1 Fantasy Music Collection — a complete, all-in-one fantasy music bundle designed to cover every moment of gameplay in your project.

This collection combines four of my previously released fantasy music packs into one massive library, giving you a cohesive, professional soundtrack for RPGs, adventure games, action games, platformers, Metroidvanias, narrative experiences, and more.

Inside this bundle you’ll find over 100 unique tracks, 15 stingers, and more than 4 hours of music, all written to work together stylistically while offering an enormous range of moods, energy levels, and use cases. This pack represents years of my work as a composer, refined into a single collection so you can focus on building your game — not hunting for music.


Genre / Feel

This collection spans the full fantasy spectrum, including:

  • Peaceful towns, cities, and safe areas
  • Mystical exploration and adventure
  • Dark, ominous, and dangerous environments
  • Active exploration and tension
  • Combat, boss battles, and high-energy action
  • Cinematic themes and transitions
  • Short musical stingers for events, discoveries, and encounters

Inspired by soundtracks and worlds such as Skyrim, The Witcher, Elden Ring, Dark Souls, Ori, Zelda, and The Lord of the Rings, this bundle is designed to adapt to nearly any fantasy setting — from light and magical to dark and threatening.

Most tracks are intentionally flexible and can be reused across multiple scenarios, giving you maximum value and creative freedom.


Why This Bundle?

I am a professional composer with music featured on national television and in commercial indie games, including Wildkeepers Rising, Coconut CEO, and DungeonBox (Kickstarter funded at over $600,000).

Every track in this collection is professionally composed, mixed, and mastered, with careful attention to melody, harmony, pacing, and repeatability — so the music enhances long gameplay sessions without becoming fatiguing.

If you’re looking for a single purchase that can fully score an entire fantasy game from start to finish, this bundle was built for exactly that purpose.


LOOPABLE

All exploration, combat, and ambient tracks in this collection loop seamlessly.

Reverb tails and endings were carefully designed to ensure smooth, click-free loops with no pops, snaps, or noticeable transitions.
(Stingers are intentionally short and not meant to loop.)


YouTube Safe

All music in this collection is YouTube-safe and can be used in gameplay videos, trailers, and promotional content without copyright issues.


Updates

All future updates are free after your first purchase.


Artwork by: Yoosin Art
Contact: dkcompose@gmail.com


Price $100.00

Ultimate Fantasy Music Bundle - LITE Version 5 free tracks! by dkcompose

Asset Store newest packages - 2026, February 26 - 20:29
A free LITE sampler featuring 5 tracks from my 4-in-1 Fantasy Music Collection. These tracks offer a glimpse into a complete, full-scale fantasy music library built to score entire games of any scale!

Audio file types: .wav

Sample rate: 48kHz

Bit Depth: 24 bit

Loopable: ALL tracks loop perfectly

Stereo: All tracks are stereo and compatible in mono

Welcome to the LITE version of my 4-in-1 Fantasy Music Collection.


This pack is a free sampler featuring 5 tracks from the full collection, designed to give you a clear sense of the style, quality, and versatility of the complete bundle. These tracks cover a range of fantasy gameplay moments including exploration, atmosphere, tension, and action.


If you enjoy this LITE version, the full Fantasy Music Collection expands this into over 100 tracks, 15 stingers, and more than 4 hours of professionally composed music, providing a complete, one-stop fantasy soundtrack for RPGs, adventure games, action games, platformers, Metroidvanias, and narrative experiences.


Full Version Available Here:
[LINK TO FULL VERSION]


Genre / Feel

Cinematic, orchestral fantasy music inspired by games and worlds such as The Witcher, Elden Ring, Dark Souls, Skyrim, Ori, Zelda, and The Lord of the Rings.
The music ranges from calm and mystical to dark, ominous, and intense.


Why This Pack?

I am a professional composer with music featured on national television and in commercial indie games, including Wildkeepers Rising, Coconut CEO, and DungeonBox (Kickstarter funded at over $600,000).


All tracks are professionally composed, mixed, and mastered for long gameplay sessions.


LOOPABLE

All tracks in this pack loop seamlessly, with carefully designed endings and reverb tails for smooth, click-free transitions.


Artwork by: Yoosin Art


Contact me with any questions: dkcompose@gmail.com


Price $0.00

Quest Auto Assign System by Water Eye

Asset Store newest packages - 2026, February 26 - 20:26
Quest Auto Assign System is a powerful addon for MMORPG Kit that allows you to automatically assign quests to players based on configurable conditions — without any NPC interaction.

Designed for scalability and performance, this system is fully event-driven, easy to configure, and works seamlessly in Single Player, Co-op, and MMO modes.

🚀 Key Features

Automatic Quest Assignment
Assign quests automatically when players:

  • Spawn / Login
  • Reach a specific level
  • Reach a gold threshold
  • Change faction
  • Enter specific areas (Trigger Zones)

Event-Driven (No Polling)
Uses native MMORPG Kit events — lightweight and performance-friendly.

Advanced Filters System

  • Class restrictions
  • Faction restrictions
  • Map restrictions
  • Required completed quests
  • Excluded quests
  • Level & gold filters
  • Equipped item requirements
  • Inventory item requirements
  • Mount & summon requirements

Trigger Zones (Area-Based Quests)

  • Assign quests when players enter specific areas
  • Optional one-time trigger per player
  • Optional periodic recheck while inside the zone

Daily / Weekly / Repeatable Quests

  • Automatic re-assignment using time intervals
  • Supports daily, weekly, hourly or custom cycles
  • Optional auto-abandon of incomplete quests

Auto Quest Tracking

  • Automatically tracks assigned quests for the player

MMO Safe

  • Server-side logic only
  • Fully compatible with MMO mode networking

Zero Core Modifications

  • 100% addon
  • No changes to original MMORPG Kit scripts
  • Safe for future updates

🧩 How It Works (Concept)

  1. A trigger event occurs (spawn, level up, zone entry, etc.)
  2. The system evaluates conditions and filters
  3. If all conditions pass → quest is automatically assigned
  4. Optional auto-track is applied

No NPCs, no manual interaction, no polling loops.

⚙️ Supported Triggers

  • Player Spawn / Login
  • Level Reached
  • Gold Reached
  • Faction Change
  • Trigger Zones (Colliders)

At least one trigger must be enabled per assignment.

🔍 Supported Filters

  • Required player classes
  • Required factions
  • Required maps
  • Required completed quests
  • Excluded quests
  • Minimum / maximum level
  • Minimum gold
  • Required equipped items
  • Required inventory items
  • Mounted / not mounted
  • Active summons (any or specific)

All enabled filters must pass for the quest to be assigned.

🗺️ Trigger Zones (Area Quests)

Create area-based quests easily using Unity colliders.

Features:

  • Assign quests when players enter an area
  • Optional one-time assignment per player
  • Optional periodic recheck while player stays inside
  • Ideal for exploration, dungeon, and region-based quests

🔁 Daily & Repeatable Quests

Supports automatic quest cycles for repeatable quests.

Examples:

  • Daily quests (24h)
  • Weekly quests (7 days)
  • Hourly quests
  • Custom intervals

Optional auto-abandon ensures players always receive a fresh quest each cycle.

📦 Easy Setup

  1. Import the addon
  2. Create QuestAutoAssignData assets
  3. Assign them to GameInstance
  4. Configure triggers and filters
  5. Done ✔️

No complex setup, no custom database tables.

🧱 Technical Details


Price $45.00

Thief Pack by 34IB Studio

Asset Store newest packages - 2026, February 26 - 20:25
Set of 3 thief characters optimized for game development. Features unique models with triangle counts ranging from 16,704 to 21,410 tris.

Technical Specifications

  • Model Count: 3 Unique Characters
  • Triangle Count (Tris): Thief 1: 19,490 Tris Thief 2: 16,704 Tris Thief 3: 21,410 Tris
  • Texture Details: Body Diffuse: 1024x1024 Others (Equipment/Parts): 512x512

Core Features

  • Production Ready: Clean mesh topology suitable for high-quality animations.
  • Highly Optimized: Balanced polygon count makes these models ideal for both desktop and high-end mobile projects.
  • Resource Efficient: Optimized texture sizes to ensure a low memory footprint without sacrificing visual clarity.

Thief Character Pack


A professional collection of 3 distinct thief characters designed for modern game engines. This pack is optimized for developers seeking high-quality NPC or player models with a focus on performance and clean topology.



Price $0.00

OmniTarget - Targeting Framework by Animmal Tech

Asset Store newest packages - 2026, February 26 - 18:05
Modular targeting framework for spells, abilities, interactions, and gameplay systems. Supports cones, AoE, arcs, validation, and 2D/3D physics.
  • Modular Targeting FrameworkDefine targeting behavior through configuration instead of custom selection code.
  • Supports Common Targeting PatternsCones, circles, ranges, arcs, multi-origin selections, and custom shapes.
  • Full Selection Lifecycle HandlingStart, update, validation, confirmation, rejection, and cleanup.
  • Target Validation & FilteringApply custom rules to accept or reject targets.
  • Built-In Visualization HooksHighlight targets, show affect ranges, and visualize selection areas using native Unity tools.
  • Input-Agnostic ArchitectureWorks with Unity Input System (old or new), Rewired, or custom input handling.
  • Extensible & Interface-Driven DesignOverride or extend behavior without modifying core framework code.
  • Multiple Selection OriginsSupports multi-AoE abilities, chained effects, and complex targeting setups.
  • 2D and 3D Physics Support
  • Production-Proven in a Full RPG
  • Detailed Demo Scenes Included

Overview

OmniTarget is a modular gameplay targeting framework for Unity, designed to handle target selection logic in a clean, reusable, and extensible way.


Instead of rewriting targeting code for every spell, ability, interaction, or mechanic, OmniTarget allows you to define targeting behavior through configuration and respond to selection events in your own gameplay code.


OmniTarget handles how targets are selected.


You decide what happens to them.



Use Cases

OmniTarget can be used for a wide range of gameplay systems, including:

  • Spell and ability targeting (cones, AoE, arcs, chained effects)
  • Interaction systems (cycling or selecting objects within view or range)
  • Grenades and projectile targeting with arc-based selection
  • Buffs, debuffs, and area-based effects
  • Tower defense targeting logic
  • NavMesh path and area visualization
  • Any mechanic requiring consistent and reusable target selection

The framework is gameplay-agnostic and supports both real-time and turn-based designs.


Core Concept

Targeting behavior in OmniTarget is defined using a modular configuration asset that specifies all selection parameters, such as:

  • Maximum and effective range
  • Affect angle and selection shape
  • Target and obstacle layers
  • Selection origins and offsets
  • Visualization and helper prefabs

Based on this configuration, OmniTarget automatically sets up the full selection process, manages its lifecycle, and loads or unloads required assets as needed.


Selection Lifecycle & Gameplay Feedback

OmniTarget exposes the complete selection lifecycle through C# interfaces, allowing you to respond to each stage of the process, including:

  • Selection start and update
  • Target enter and exit
  • Custom validation checks
  • Selection confirmation or rejection

This enables you to:

  • Filter targets (ally-only, enemy-only, custom rules)
  • Highlight valid or affected targets
  • Prevent selection based on resources or state (mana, cooldowns, conditions)
  • Apply effects when selection is confirmed
  • Trigger UI, animations, or audio feedback

Modular & Extensible Architecture

Each major aspect of targeting is implemented as a separate, replaceable module and assigned via configuration:

  • Selection Shapes (cones, circles, arcs, custom shapes)
  • Selection Area Visualization
  • Selection Origin Tracking
  • Selection Activation Tracking

All systems are built using interfaces and overridable methods, allowing you to extend or replace functionality without modifying core framework code.


Input-Agnostic Design

OmniTarget does not depend on a specific input solution.

You can use:

  • Unity Input System (old or new)
  • Rewired
  • Custom input logic by implementing a simple interface

This makes the framework suitable for keyboard, mouse, gamepad, or hybrid control schemes.


Production-Proven

OmniTarget was developed and battle-tested in a fully featured RPG featuring:

  • Real-time and turn-based combat
  • Mouse, keyboard, and gamepad support
  • Complex abilities, interactions, and edge cases

The result is a refined and robust targeting framework built to support polished gameplay systems.


Key Features

  • Define targeting behavior through configuration instead of custom selection code. Modular Targeting Framework
  • Cones, circles, ranges, arcs, multi-origin selections, and custom shapes. Supports Common Targeting Patterns
  • Start, update, validation, confirmation, rejection, and cleanup. Full Selection Lifecycle Handling
  • Apply custom rules to accept or reject targets.Target Validation & Filtering
  • Highlight targets, show affect ranges, and visualize selection areas using native Unity tools. Built-In Visualization Hooks
  • Works with Unity Input System (old or new), Rewired, or custom input handling. Input-Agnostic Architecture
  • Override or extend behavior without modifying core framework code. Extensible & Interface-Driven Design
  • Supports multi-AoE abilities, chained effects, and complex targeting setups. Multiple Selection Origins
  • 2D and 3D Physics Support
  • Production-Proven in a Full RPG
  • Detailed Demo Scenes Included

Included Demo Scenes

  • Spell Casting
  • Third-Person Interaction
  • Tower Defense
  • Nav-Mesh Path visualization

Each demo includes example scripts demonstrating how to respond to selection events and apply gameplay logic.


Out of Scope

OmniTarget focuses exclusively on target selection and selection flow.

The following are intentionally not included:

  • Gameplay logic such as damage calculation, healing, buffs, debuffs, or AI behavior
  • Finished combat systems or complete ability implementations
  • Advanced or custom visualization shaders
  • Complex mesh generation or UV-driven visualization workflows

The framework provides events, interfaces, and example integration code, but final gameplay behavior and advanced visuals are expected to be implemented by the user.


Third Party Asset Notice:

Demo files use kenney animated characters 3 package

Which is released under CC0 1.0 Universal license

https://creativecommons.org/publicdomain/zero/1.0/


Please check A Third-Party Notices.txt for more information. 


Price $39.00

Alien Monster – Fast Enemy Sci-Fi Game Ready Rigged Character by Kostya_Dubov

Asset Store newest packages - 2026, February 26 - 16:27
Alien Monster – Fast Enemy Sci-Fi Game Ready Rigged Character

Polycount:

  • Tris: 18,492
  • Verts: 9,248
  • Faces: 9,910

Textures: 4 (2048x2048)

  • AlbedoTransparency
  • Emission
  • Normal
  • SpecularSmoothness

Shader: Default Unity Standard Shader only

(No HDRP / No URP)

Animations: Not included

Rig: Custom skeleton

Notes:

This model uses a custom skeleton. You can apply animations from external sources (Mixamo, Unity Asset Store, etc.) by retargeting.

The video preview shows a demonstration animation for presentation purposes only. Animation is not included in the package.


Alien Monster is a fast sci-fi enemy creature designedigged for real-time games.

Perfect for horror, survival, shooter and sci-fi projects as a melee enemy, predator or stalker-type creature.

The model is optimized for performance and ready to use in Unity with clean topology and game-ready polycount.


Features:

  • 1 Game Ready Alien Monster character
  • Fully rigged (custom skeleton)
  • Clean topology, suitable for animation
  • Optimized for real-time engines
  • Bright emissive eyes for easy VFX integration

Perfect for: Sci-Fi, Horror, Survival, FPS, TPS, Action games


Price $4.99

MMT — Crash-Safe GDPR + ATT + Mobile Ads Integration by Goksel FIKIR

Asset Store newest packages - 2026, February 26 - 16:08
Crash-safe Unity monetization toolkit with Setup Wizard, GDPR consent (Google UMP or optional Usercentrics), iOS ATT support, AdMob wrapper, and App ID sync.

Supported Unity Versions

  • Unity 6+
  • Unity 6000.0 or newer recommended

Supported Platforms

  • Android
  • iOS
  • Editor (safe fallback mode)
  • Standalone (ads disabled safely)

Included Features


AdMob Ads Wrapper

  • Banner
  • Interstitial
  • Rewarded

Privacy & Consent

  • GDPR Consent Flow (Google UMP ready)
  • Optional CMP Support (Usercentrics)
  • iOS App Tracking Transparency (ATT) request modes:
    Conditional
    Always
    Never

Stability & Safety

  • Crash-safe fallback design (missing SDK → no crashes)
  • Build-time AdMob App ID sync (GoogleMobileAdsSettings.asset)
  • Strict build safety (optional):
    Fail build if Active Config is missing
    Fail build if AdMob App ID is missing

Extras

  • Demo Scene
  • Full Documentation (EN + TR)

Dependencies (Not Included)


To show real ads and consent UI, you must install:

  • Google Mobile Ads Unity Plugin (AdMob + UMP)
  • Usercentrics Unity SDK (optional CMP)

MMT does not bundle these SDKs.

If SDKs are missing, MMT runs safely using fallback logic:

  • Null provider
  • Ads disabled, or
  • Non-Personalized Ads (NPA) mode (depending on settings)

Code Entry Points

Monetization.Initialize(); // Uses Active Config from Setup Wizard

AdsManager.ShowBanner();
AdsManager.ShowInterstitial();
AdsManager.ShowRewarded(() => reward);

Tested Versions

  • Google Mobile Ads Unity Plugin: v10.6.0
  • Usercentrics Unity SDK: v2.10.0

Mobile Monetization Toolkit (MMT) for Unity

A crash-safe, privacy-first monetization framework for Unity that turns complex AdMob + GDPR + ATT integrations into a clean, production-ready pipeline.


Consent → iOS ATT → Ads (AdMob)
Fully modular. Build-safe. Designed for real mobile projects.


Built for Real Production Pipelines

Many AdMob integrations break in real-world projects because:

  • Consent logic is wired incorrectly
  • ATT is requested at the wrong time
  • Missing SDKs cause runtime crashes
  • AdMob App IDs are not synced properly
  • Builds ship with incomplete configuration

MMT eliminates these failure points with strict validation, safe fallbacks, and a guided setup experience.


Privacy-First Architecture


Consent (GDPR / UMP / Optional Usercentrics)

  • Google UMP integration
  • Optional CMP support via Usercentrics
  • Provider priority: UMP → Usercentrics → None
  • Consent modes: Auto / ForceShow / NeverShow
  • Automatic Non-Personalized Ads (NPA) handling

ForceShow is best-effort.
If the provider SDK does not support forcing the UI (or decides to skip it), the dialog may not appear.


iOS ATT Support

  • Request modes: Conditional / Always / Never
  • Automatically triggered based on consent result
  • Prevents incorrect ATT timing

Simple AdMob Wrapper (Beginner-Friendly API)

AdsManager.ShowBanner();
AdsManager.ShowInterstitial();
AdsManager.ShowRewarded(() => GiveReward());

Features:

  • Banner / Interstitial / Rewarded
  • Automatic preload for Interstitial + Rewarded
  • Consent-aware behavior
  • Automatic NPA support when required

Crash-Safe by Design

Even if external SDKs are missing:

  • No crashes
  • Null-provider fallback
  • Ads disabled safely

If a consent provider SDK is not installed:

  • blockAdsWithoutConsentProvider = true → Ads blocked
  • Otherwise → Non-Personalized Ads (NPA) mode

Your build remains stable.


Setup Wizard (Included)

A full in-editor dashboard:

  • Detect installed SDKs (AdMob / UMP / Usercentrics)
  • Create MonetizationConfig with official Test IDs
  • Select Active Config (required for runtime + build sync)
  • Enable strict build rules:
    Fail Build If Active Config Missing
    Fail Build If AdMob App ID Missing
    Enable Editor Build Logs

Build-Time App ID Sync (Prevents Broken Releases)

MMT automatically syncs AdMob App IDs into:

GoogleMobileAdsSettings.asset

The official Google Mobile Ads plugin then injects correct values into:

  • AndroidManifest.xml
  • Info.plist

No more broken builds caused by missing App IDs.


Requirements

  • Unity 6+
  • Android + iOS
  • Google Mobile Ads Unity Plugin (required for AdMob + UMP)
  • Optional: Usercentrics Unity SDK

MMT does not bundle external SDKs.
Integrations activate only when the SDK is installed.


Documentation (EN + TR)

  • Quick Start
  • Privacy / Consent Guide
  • Release Notes
  • FAQ
  • Support

Support

📩 gokselfikir.studio@gmail.com

When requesting support, include:

  • Unity version
  • Platform (Android / iOS)
  • MMT version
  • Initialize logs
  • MonetizationConfig settings (you may redact sensitive values)

Price $34.99

Simulator Editor Screenshot by kkmaple

Asset Store newest packages - 2026, February 26 - 16:04
This package is an Editor extension for the Unity Device Simulator that provides a convenient, scriptable screenshot tool to help you generate high-quality screenshots across different devices.
  • Scriptable API: APIs available for use in editor scripts to enable automation in pipelines.
  • Editor Menu: Integrated into the Editor menu for quick manual capture of the current Simulator view.
  • Output Settings: Configure output format (PNG), output directory, and file naming.
  • Include Device Skin: Render the device skin in screenshots to produce realistic device-looking assets.
  • High-Resolution Rendering: Generate high-resolution screenshots at target pixel sizes without changing the Editor window size (for promotional images).
  • Customizability: Offers a scriptable API and editor menu items, supporting custom output paths, device orientation, and inclusion of device skins. Ideal for projects that need a consistent screenshot workflow across multiple devices.
  • Use Cases: Quickly prepare portrait and landscape screenshots for Unity Store, App Store / Google Play, capture comparison images for automated tests, or batch export the current Simulator state during design reviews.

Price $15.00

Curved Reception Counter - Game Ready by Imersual Studio

Asset Store newest packages - 2026, February 26 - 15:56
Curved reception desk / lobby counter with gold lattice frame. Game Ready, 4K PBR textures, URP-ready. Ideal for hotels, offices, shops, and interior scenes.

Number of textures: 3

Texture dimensions: 4096 (4K)

Polygon count (triangles): 2568

Number of meshes: 1

Number of prefabs: 1

Rigging: No

UV mapping: Yes

Materials / texture maps: PBR

Render Pipeline: URP (Unity)

This package includes a curved reception desk / lobby counter designed for interior scenes such as hotels, offices, showrooms, shops, and modern or stylized environments. The model is game-ready with clean topology, proper UVs, and 4K PBR textures, and it’s URP-ready for quick drop-in use in Unity. This asset is not customizable (single fixed design/material set), making it ideal when you want a ready-to-place hero counter for front desk or reception areas in VR/AR and real-time projects.


Price $8.99

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