Hellclaw – Stylized Fantasy Monster (Rigged + Animation) – PixeliusVita by PixeliusVita
Monster 16 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4193 verts / 5924 tris
Rigging: 48 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
Monster 16 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4193 verts / 5924 tris
Rigging: 48 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
- Monster 16 (Rigged, Animated) | NO FACIAL
- 11 Animation In-Place:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 11 Animation Root Motion:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
Price $15.00
RPG Monster Wave 4 PBR by Dungeon Mason
Number of Textures :
Default PBR ( Albedo, Metallic-Smoothness, Emission, 3 of them) MaskTint PBR ( Albedo, Metallic-Smoothness, Emission, 3 Masks, 6 of them)
Texture Dimenstions : 512 x 512
Polygon count :
Blue Slime - 3320 Tris
Bone Dragon - 8772 Tris
Castle Monster - 16201 Tris
Crawler - 4668 Tris
Flame Knight - 8018
Flower Monster - 4622
Ice Golem - 16498
Little Demon - 7610
Skeleton Mage - 5612
Starfish - 4252
Number of Meshes/Prefabs :
13 Meshes
13 Prefabs
Rigging : Yes
Animation List :
Attack01, Attack02, Die, Dizzy, GetHit, IdleBattle, IdleNormal, RunFWD, WalkFWD, WalkBWD, WalkLFT, WalkRight, SenseSomething, Victory, Taunting
❤️ FEATURES ❤️
- The default project is based on URP(12.1.15)
- You can have 10 different monsters with animations in stylized fashion
- It only has 1 universial material with 1 albedo texture(512 x 512) and 1 Metallic Smoothiness textures(512 x 512) and 1 Emission texture(512 x 512) for all monsters. Extremely low weight in texture memory usage
- SRP Built-in/HDRP 100% supported ( 12.1.15 or Higher )
- Mask Tint Shader for infinite color customization provided (Built-in, URP, HDRP)
- Optimized for mobile games(low poly) ranging from 1273 Tris to 7523 Tris per character
- Various animations(16) for all 10 unique enemy monsters. ( Watch the YouTube preview for detail animations )
Price $30.00
Epic RPG World - Free House Interiors by RafaelMatos
Tiles: over 3000
Animated Props: Yes
External dependencies: none
Additional: pixelart, 2D topdown, tilesets, tile resolution 32x32
⭐Check the whole Epic RPG World collection here ⭐
🏁 EPIC RPG World Pack - Free House Interiors (32x32 tiles).
⭐CONTENT
✅ The available tilesets/doors/windows use walls from Village pack in order to be coherent (sometimes with a subtle color change)
✅These walls can be customized with extra details on top of the walls to create more variations (you can see it in the mockups)
✅ 12+ floors designs and 8+ carpert designs
✅ Lots of props and furnitures such as cabinets, beds, paintings on the wall, candleholder, tables, chairs, bottle, pots, chests, doors and other things to decorate
**This asset is free and should be updated from time to time. If you have any requests, feel free to leave a comment.
⭐FUTURE ROADMAP FOR THE 'EPIC RPG WORLD' SERIES
➥ Cemetery
➥ Crypt
➥ Sewers
➥ Volcano
➥ The Village (interiors)✔
➥ Highlands
➥ Desert
➥ A new series of characters pack
❤️ Thank you for downloading EPIC RPG World - Free House Interiors❤️
Price $0.00
Map Ping Markers by Zakhan
Included Features:
- 14 Pings: Move, On My Way, Defend, Help, Danger, Retreat, Attack, Watching Here, Countdown, Exclamation, Question, Target Ally, Target Enemy, and Neutral.
- Support for URP and HDRP.
- Texture Sizes: from 512x512 to 1024x1024.
- Number of Prefabs: 14.
- Number of VFXGraphs: 4.
- Number of Shaders: 2 Shaders and 1 SubGraph.
- All particles are customizable and can be recolored.
- All VFX combine Particle Systems and VFX Graphs.
Requirements:
- Input System package (required for the demo).
- TextMeshPro Package (required for the demo).
- VFX Graph package.
- Splines package.
- Shader Graph package.
Map Ping Markers help shape player interaction for any type of project. All pings can be seen from any angle and can be recolored.
Price $15.99
Stylized Weather System by Unluck Software
—————————————————————————————
Bring Your Scenes to Life with Dynamic Stylized Weather
Transform any scene with rain, snow, fog, and dynamic wind — all fully controllable and visually rich. Switch between weather presets instantly, trigger weather changes based on player location, and enjoy smooth, looping particle effects.
Perfect for stylized worlds, open-world environments, or any project that needs immersive weather effects — fully editor-ready and easy to integrate.
—————————————————————————————
⚙ FEATURES
✓ Dynamic Weather Controller
Switch between multiple weather presets with full particle and fog control.
✓ Particle Wrapping System
Seamlessly loops rain, snow, and other effects around the player.
✓ Stylized Weather Presets
Define particle size, speed, lifetime, color, emission, and external forces.
✓ Trigger Zones
Change weather based on player location with enter/exit triggers.
✓ Global Fog & Wind Integration
Automatically adjust fog density, color, and wind strength.
✓ Smooth Wind Rotation
Dynamic wind direction using easing curves and random intervals.
✓ Editor-Friendly
Custom inspectors with gizmos and instant preview of weather effects.
✓ Lightweight & Optimized
Minimal performance overhead, suitable for large open-world scenes.
—————————————————————————————
⚖ BONUS ASSET
• Simple Particle Scaler — Quickly scale particle systems with ease
—————————————————————————————
🛠 COMPATIBILITY
✓ Compatible with Unity 2021.3 and above
✓ Tested in Unity 6
✓ Support available if any issues arise
Price $20.00
Alien Rabbit by Shumn1y
Number of textures 54
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 64 355]
Minimum polygon count 25 184
Maximum polygon count 64 355
Number of meshes/prefabs 8
Rigging: Yes
Animation count 33
Animation types (Root Motion/In-place): 10/23
LOD information (count, number of levels)
- 🤖 INFORMATION 🤖
This pack contains:
- Character - Alien Rabbit
- Sword
- 🤖 FEATURES🤖
- 💪Separated parts
- ✅ Animated (33 animations)
- 🤖 About product🤖
This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*
Character has Epic skeleton UE5 (Extra Bones: jaw, Eyes, chest, buttocks )
- Idle - 3
- Walk - 8
- Run - 2
- Death - 2
- Attack - 6
- Gethit - 4
- Turns - 3
- Jump - 3
- Take / RemoveSword - 2
Character:
Triangles: 64 355
Vertices: 67 663
- 🤖 Support🤖
❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru
I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".
I will be happy to reply to any of your messages ❤️
We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway
🎁OUR DISCORD 🎁
Price $59.99
Top Down Horror Survival Game Kit – TPS (PC + Mobile) by Queen
💡 Technical Details
•Unity Version: 2022.3 or higher (LTS recommended)
•Render Pipeline: Built-in (compatible with URP/HDRP with minor modifications)
•Input System: New Unity Input System
•Scripting: C# 9.0, .NET Framework 4.7.1
•Platform Support: PC, Mac, Mobile (iOS/Android), Consoles (with gamepad)
•Performance: Optimized for 60+ FPS on mid-range devices
Scripts & Systems
✅ Complete player controller with all movement mechanics
✅ Advanced camera system with collision detection
✅ Dynamic weapon and combat system
✅ Inventory and item management
✅ Enemy AI with multiple behaviors
✅ Save/Load system
✅ UI management and HUD
✅ Audio manager with 3D spatial sound
✅ Interaction system
✅ Horror effect triggers
✅ Vehicle controller
Ready-to-Use Components
✅ Player character with animations
✅ Enemy prefabs with AI
✅ Weapon prefabs (melee & ranged)
✅ Interactive object prefabs
✅ UI canvas templates
✅ Effect prefabs (blood, muzzle flash, etc.)
✅ Demo scene showing all features
Documentation
✅ Complete setup guide
✅ API reference
✅ Video tutorials (coming soon)
✅ Example projects
✅ Best practices guide
Welcome to the ultimate solution for creating atmospheric top-down horror survival games in Unity! Whether you're an indie developer, student, or creative visionary, this complete framework provides everything you need to build terrifying survival experiences that will keep players on the edge of their seats.
- Supports Both Unity 6 and Unity 2022.3 and above. 👍
- Supports New Input System 👍
- Uses Unity's Official Navigation AI 👍
- Includes and Supports Mobile Input
🎯 Perfect For
•Indie game developers looking to save months of development time
•Students learning game development
•Game jam participants needing a solid foundation
•Prototyping horror survival concepts
•Educational projects
•Commercial game development
🎯 Complete Player System
•Smooth third-person controller with mouse-to-cursor rotation
•Dynamic camera system with object transparency and smart collision detection
•Swimming mechanics with visual effects
•Crouch system for stealth gameplay
•Sprint and stamina management
•Jump and gravity physics
•Full gamepad support alongside keyboard/mouse
🔫 Dynamic Weapon System
•Inspector-based weapon creation - No coding required!
•Support for both melee and ranged weapons
•Customizable damage, fire rate, and magazine capacity
•Automatic ammo management and reload system
•Multiple attack animations per weapon
•Weapon quick-switch UI buttons
•Shooting aim mode with custom triggers
•Visual muzzle effects and audio feedback
🎒 Advanced Lootable Objects
•Dynamic item system with ScriptableObject architecture
•Weapon storage and quick-access slots
•MedKit and consumable management
•Notes, Ammo, Interactable Doors, Keys, Weapons, etc.
•Easy-to-extend for new item types
•Real-time UI updates
💾 Robust Save System
•Automatic save functionality
•Saves player position and inventory
•Continue game from last checkpoint
•Key and objective progress persistence
•PlayerPrefs-based for simplicity
🧟 Intelligent Enemy AI
•Multiple enemy types (melee and ranged)
•State-based AI system (Idle, Realize, Chase, Attack)
•Dynamic pathfinding and player detection
•Shooting enemies with reload mechanics
•Customizable damage, attack speed, and detection range
•Death animations and loot drops
•Audio feedback for all enemy states
🎭 Horror Atmosphere Elements
•Environmental jump scare system
•Object animation triggers
•Explosion and physics-based scares
•Camera shake effects
•Dynamic lighting system
•Flashlight mechanic with toggle
•Blue light (UV light) system
•Audio ambiance management
📝 Interactive World
•Note reading system with UI overlay
•Door system with lock/unlock mechanics
•Key collection and usage
•Interactable objects with custom actions
•Lootable containers and items
•Vehicle riding system (cars and motorcycles)
•Destructible objects
🎮 Cross-Platform Input System
•Unity New Input System integration
•Inspector-configurable key bindings
•Mobile touch controls (joystick + touchpad)
•Keyboard + Mouse support
•Full gamepad support (Xbox, PlayStation)
•Separate control schemes for mobile and PC
•Runtime control scheme detection
📱 Mobile-Ready UI
•Responsive canvas design
•Touch-optimized controls
•Virtual joystick for movement
•Touchpad for camera rotation
•Action buttons (jump, interact, attack)
•Weapon selection UI
•Health and ammo displays
•Pause menu and settings
🎨 Customization & Extension
•Fully documented C# scripts
•ScriptableObject-based data system
•Modular architecture for easy modifications
•Clear separation of concerns
•Event-driven systems
•Custom editor inspectors
•Extensive comments and tooltips
Price $48.00
Medieval Loops by cplomedia
Number of Audio Wavs: 16
Sample Rate / Bit Rate: 44,100 Hz / 16bit / Stereo
Does Audio Loop: Yes
Minutes of Audio Provided: 22 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
"Medieval Loops" includes 16 rather melancholic, mystical songs for your medieval game. All tracks are loopable.
Price $15.00
Relaxed Casual Game Music Loops by cplomedia
Number of Audio Wavs: 37
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: YES
Minutes of Audio Provided: 35 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Relaxed Casual Game Music Loops features a collection of 37 high-quality sound files designed to enhance your game or film. These laid-back, feel-good music loops create the perfect atmosphere for casual games, keeping players relaxed, engaged, and immersed in an enjoyable experience.
Price $15.00
Killer Doll Animations by RamsterZ
Total Anims: 75
Attack 13
Death 2
Dodge 3
Idle 11
Jump 3
Run 11
Sit 8
Stagger 7
Turn 2
Walk 15
Poses 30
Meshes
Number of Characters: 1
Texture Resolutions:
Body: 4k
Eyes: 512
Head: 4k
Vert Count: 17625
Root Motion: Yes
UV Mapping: Yes
Rigging: Yes
Blend Shapes/Morph Targets: No
Types of materials and texture maps: Base color, ambient occlusion, normal, metallic smoothness
This is a set of creepy animations for a killer doll, mannequin, android, robot or similar monster. There are 75 animations and 30 static poses (105 total). This pack includes idles, attacks, staggers, jumpscares, death and revive, 8-directional run and walk animations and three more forward walk and forward run animation, and more.
A free bonus character model is also included.
The character animations are humanoid type and use rootmotion.
The animations themselves are compatible with all render pipelines.
Price $24.99
[FreeTrial] Tricauda (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 18 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4463 verts / 5487 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 18 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4463 verts / 5487 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 2 unique (Idle, Walk)
Textures: 3 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 013 animations Idle Walk
- 3 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
[FreeTrial] Bicauda (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 17 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4475 verts / 5448 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 17 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4475 verts / 5448 tris
Rigging: 81 bones, 1 skinned mesh
Animations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 13 animations Idle Walk
- 3 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
M1917 Light Tank by Red Blue Pixel Studio
Number of meshes/prefabs: 05
Poly Count: 67k - 121k
UV mapping: Yes
Number of Materials: 33
Number of Textures: 96
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR
WW1 M1917 Light Tank
Bring authentic early armoured warfare to your project with the WW1 M1917 Light Tank, a highly detailed and fully rigged light tank inspired by one of the most iconic WW1 armoured vehicles. Built for performance, realism, and flexibility, this asset is perfect for games, cinematics, simulations, and educational projects set during the First World War.
Featuring multiple texture styles, high-quality PBR materials, and full compatibility with Unity’s Built-in, URP, and HDRP render pipelines, the M1917 Light Tank is ready for seamless integration into any project. From its compact armoured hull to rugged battlefield wear, every detail is carefully crafted to deliver a believable and immersive WW1 vehicle.
Key Features
- Historically inspired design with accurate proportions and clean topology for real-time use. Realistic WW1 M1917 Light Tank Model
- – Ideal for both gameplay mechanics and cinematic motion Fully Rigged for Animation
- – Movable turret and articulated components
- Includes clean, worn, muddy, rusted, and battle-used versions. Multiple Texture Variations
- Albedo, Normal, Metallic, Roughness, and Ambient Occlusion maps included for realistic surface response under any lighting. High-Quality PBR Textures (Up to 4K)
Prefabs included for:
- – HDRP Complete Render Pipeline Compatibility
- – Built-in Render Pipeline
- – URP
Balanced polycount with efficient UV layout to ensure smooth performance across platforms. Optimized for Games
- – Ready for immediate use Easy to Use
- – Drag-and-drop prefabs
- – Well-organized project structure
Ideal For
- -Vehicle packs and battlefield environment kits WW1 war and shooter games
- -Military simulations
- -RTS & strategy titles
- -Cinematics and cutscenes
- -Historical reconstructions and educational content
Price $29.99
Poly HP - DemonEye by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
DemonEye
Triangles : 2992
Vertices : 1540
Texture Resolutions : 1024x1024
Number of Textures : 3
Rigged : Yes
Number of Animations : 10
- Idle
- Flying_Fast
- Flying_Slow
- Attack_01
- Attack_02
- Attack_03
- CastSpell
- Dizzy
- Damage
- Die
Price $8.99
ZenCoder - Inject Logic. See It Run Instantly. by Divinity Codes
Core Features:
- Attach ZenCoder to any GameObject and write logic directly inside Unity - no recompilation needed.Component-Based Execution
- Write reactive and continuous logic using familiar callbacks.Live Lifecycle Methods
Use Unity methods like Start, Update, Awake, OnTriggerEnter, and many more. - Apply changes the moment you write them. No Play Mode restarts. No domain reloads.Instant Feedback
- Enjoy full IntelliSense-style suggestions tailored to your selected target component.Context-Aware Coding
- Swap between components at any time without losing your code or session state.Dynamic Target Switching
Advanced Capabilities:
- Rapid Prototyping: Test gameplay mechanics, adjust physics, tune animations, or explore AI behaviors live.
- Event Hooking: React to Unity lifecycle events without editing your main scripts.
- Scene-Scoped Scripts: Keep logic local and clean. No new files, no project clutter.
- Seamless Iteration: Write, test, and refine, all while staying in Play Mode.
- Lightweight Integration: No setup required. Just add the component and start coding.
And Much More!!
ZenCoder supports over 60 Unity lifecycle methods, deep reflection, rich IntelliSense, error highlighting, and a built-in Control Center to manage your live scripts.
Supported OS: Windows / macOS
Link to documentation: https://divinitycodes.de
ZenCoder is a runtime C# scripting tool that lives inside the Unity Inspector.
It lets you write and run logic directly on any component, instantly, no recompilation, no domain reloads, no editor windows.
With ZenCoder, your selected component becomes your live target. You can call methods, tweak fields, simulate behavior, or run any C# code in real-time, all without touching the original script.
ZenCoder is ideal for debugging, rapid prototyping, and deep interaction with runtime systems. Whether you're working with XR, Animation, Timeline, Multiplayer, or plain MonoBehaviours, ZenCoder gives you full control without breaking your flow.
ZenCoder features fully custom-designed icons and interface elements created in-house by DivinityCodes. It uses the Fira Mono font for a clean, readable code experience. Additionally, ZenCoder integrates components from Microsoft Roslyn to provide deep syntax evaluation and dynamic compilation. All third-party components are used under compliant licenses. Full details are available in DivinityCodes/ZenCoder/Third-Party Notices.txt.
Price $22.99
[FreeTrial] Hellclaw (Rig + Animation) – PixeliusVita by PixeliusVita
Monster 16 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4193 verts / 5924 tris
Rigging: 48 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
Monster 16 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 4193 verts / 5924 tris
Rigging: 48 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)
This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.
Included in this Trial
- Attack 13 animations Idle Walk
- 3 texture variants
- Game-ready mesh, clean topology
- Mobile & indie-friendly performance
This version is intentionally limited and designed for evaluation, prototyping, and testing only.
🔹 Full Version Includes
If you need a production-ready asset, check the Full Version on the store, which adds:
- Full animation set (combat, hit, death, skills, etc.)
- 90+ hand-painted texture variants
- Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
- Custom shaders optimized for low-end devices
- Drag-and-drop ready prefabs
🔹 Recommended For
- Indie & mobile games
- RPG, action, roguelike, prototype projects
- Developers who want fast iteration with scalable quality
👉 Use this trial to test — switch to the Full Version when you’re ready for production.
Price $0.00
Integration of Pixel Crushers Dialogue System into Game Creator 2 by Arawn
- Dependencies: Pixel Crushers Dialogue System, Game Creator 2
- Installation: Import this package after DS and GC2; run the patcher once
- Editor integration: extends Dialogue Editor with inline GC2 Condition/Instruction/Sequence lists
- Runtime impact: editor‑only patching; no additional runtime components required
- Compatibility: works with existing Dialogue System databases and entries
- Platforms: all Unity‑supported platforms (editor tooling only)
- Render pipelines: Built‑in/URP/HDRP (editor‑only)
Bring Pixel Crushers Dialogue System and Game Creator 2 together with a seamless editor‑level bridge. Dialogue System For Game Creator 2 adds native support for GC2 Conditions, Instructions, and Sequences directly inside Dialogue System entries, so you can author gameplay logic visually while keeping your narrative workflow intact. No more bouncing between inspectors or maintaining parallel logic, everything lives where your dialogue is built.
This integration patches and extends the Dialogue Editor with inline GC2 lists for each entry. You can use GC2 logic alongside (or instead of) Lua, preserve existing Dialogue System pipelines, and keep your narrative data structured while still leveraging Game Creator 2’s powerful visual scripting ecosystem.
Key highlights:
- Inline GC2 Conditions and Instructions per dialogue entry
- Visual authoring directly in the Dialogue Editor
- Works with existing Dialogue System databases and workflows
- Designed to feel native to both Pixel Crushers and GC2
- Faster iteration with fewer context switches
Ideal for story‑driven games, quests, and branching conversations where you want the robustness of Dialogue System combined with the speed and clarity of Game Creator 2’s visual tools.
Price $29.00
Ambience by David Skala
Number of Audio Files
-12 full-length ambient tracks
- 9 seamless loop versions
- 21 audio files total
File Types Included
-WAV (44.1 kHz, 16-bit, stereo, uncompressed)
-MP3 (320 kbps, stereo)
Sample Rate
44,100 Hz (44.1 kHz)
Bit Depth
16-bit
Loudness / Mastering
-Mastered to game-friendly levels
-Clean atmospheres with low peak transients
-Optimized for background playback
Looping
-All loop versions are seamless, engineered with smooth crossfades
-Full versions are not looped (creative/cinematic use)
Channels
-Stereo
Total Runtime
- Full tracks: 28 minutes total
- Loops: 20–40 seconds each
Perfect for:
-Adventure & exploration games
-Narrative / emotional experiences
-Horror & mystery
-Ambient survival
-Puzzle & relaxing games
-Menus, UI, and in-game backgrounds
-Trailers & cinematic moments
Royalty-free for use in commercial and non-commercial projects.
No attribution required (though appreciated).
You may use, modify, and integrate the audio into your game — but you may not resell the raw audio files as your own standalone asset pack.
Price $14.99
PBR Cinematic Drone by SOIL
16351 Polygons
2 Materials
- 4k PBR Textures for body
- body has an emissive map
- 512x512 Textures for lens glas
- Textures are made for Built-in/URP. If you need HDRP, please Unity's internal texture converter in your HDRP project!
A wonderful cinematic good looking drone modelled by VirbrantZone from 2018, was now optimized and retextured by me. I went over the whole topolgy, reduced a big number of polygons and comepltely retextured it.
I grabbed this piece because I was not able to find any believable drone for high quality cinematics (ofc also suitable for AA and AAA games). You can see its deployment in the one cinematic screenhot that is provided here.
The # of polygons (16351) is more for AA and AAA games, but can also be used for mobile if you have a mesh optimization/poly reduction addon, many of which are available here in the Asset Store.
It has one material for the body and one extra small textured material for the lens glas.
The body uses one emissive map
Price $13.00
Modular Man Constructor by 3Dora
Rig: Humanoid
Number of Modular Parts: 416
Material Type: Single Vertex Color material
Textures: Not required (Vertex Color workflow)
UV Mapping: Fully unwrapped
Polygon Count: Varies by assembled setup (optimized for real-time)
Character Count: Unlimited combinations
Renderer Compatibility: Built-in, URP, HDRP (Vertex Color compatible)
Animation Compatibility: Any Humanoid animation
Platforms Supported: PC, Mobile, VR/AR, WebGL
Prefabs Included: Yes
Editor Tools: Character assembly utilities included
File Format: FBX + Unity Prefabs
Modular Male Character Creator – Stylized Modular Character Builder for Unity
Create hundreds of unique characters directly inside Unity!
The Modular Male Character Creator is a fully modular system designed for fast character customization and high performance across all types of game projects. Mix and match hundreds of components to create characters in various styles — casual, formal, adventurous, and more — all assembled effortlessly inside the Unity Editor.
⭐️ Key Features
🔹 416 Modular Parts
A large library of modular assets, including:
• hairstyles and beards
• hats and headwear
• tops and bottoms
• footwear
• accessories
• modular body parts
Combine elements freely to build unlimited unique characters.
🔹 Single Vertex Color Material
All modules share one universal Vertex Color material, providing:
• easy color customization
• minimal draw calls
• excellent performance even on mobile devices
🔹 Full Character Constructor Inside Unity
Assemble characters directly in the Unity Editor:
• switch parts in real time
• modify colors
• save and create variations
• quickly populate scenes with unique NPCs
🔹 Consistent Stylized Look
A polished, cohesive, stylized aesthetic featuring:
• soft shapes
• clean shading
• a modern and appealing game-ready look
Perfect for casual, RPG, adventure, simulation, and mobile games.
🔹 Unity Mecanim Compatible
The character is fully rigged with a Humanoid skeleton, allowing seamless use of Unity’s built-in or third-party animations.
🔹 Optimized for All Platforms
Suitable for use in:
PC • Mobile • VR/AR • WebGL
🎮 Ideal For
• UI-based character creator systems
• automatic NPC generation
• RPG, adventure, casual, and simulation games
• rapid prototyping and scene assembly
• teams needing fast, modular character variation
📦 Includes
✔️ 416 modular objects
✔️ Stylized full-body male character
✔️ Universal Vertex Color material
✔️ Ready-to-use prefabs
✔️ Modular assembly tools
✔️ Humanoid rig compatible with animations
Price $25.00