Feed aggregator

Hellclaw – Stylized Fantasy Monster (Rigged + Animation) – PixeliusVita by PixeliusVita

Asset Store newest packages - 2026, January 12 - 05:36
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 16 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4193 verts / 5924 tris

Rigging: 48 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.

All assets are optimized for both low-device mobile with 2 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.


Monster 16 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4193 verts / 5924 tris

Rigging: 48 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


All Animation

  • Monster 16 (Rigged, Animated) | NO FACIAL
  • 11 Animation In-Place:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 11 Animation Root Motion:

Die

Idle

Walk

Run

Attack 01

Attack 02

Attack 03

Attack 04

Shoot

GetHit

Stunned

  • 15 Texture Different Type.
  • Cel-Shader Mobile Friendly for Monster.
  • Optimized stylized textures and materials.
  • Lightweight setup suitable for low device-mobile and PC, prototype project.
  • Includes clean prefab organization and naming convention.
  • Fully editable and extendable for your own projects.

Price $15.00

RPG Monster Wave 4 PBR by Dungeon Mason

Asset Store newest packages - 2026, January 12 - 02:58
4th wave of RPG monsters with unique design and low poly count are now yours to command. Summon them into your battle now!

Number of Textures :

Default PBR ( Albedo, Metallic-Smoothness, Emission, 3 of them) MaskTint PBR ( Albedo, Metallic-Smoothness, Emission, 3 Masks, 6 of them)


Texture Dimenstions : 512 x 512


Polygon count :

Blue Slime - 3320 Tris

Bone Dragon - 8772 Tris

Castle Monster - 16201 Tris

Crawler - 4668 Tris

Flame Knight - 8018

Flower Monster - 4622

Ice Golem - 16498

Little Demon - 7610

Skeleton Mage - 5612

Starfish - 4252


Number of Meshes/Prefabs :

13 Meshes

13 Prefabs


Rigging : Yes


Animation List :

Attack01, Attack02, Die, Dizzy, GetHit, IdleBattle, IdleNormal, RunFWD, WalkFWD, WalkBWD, WalkLFT, WalkRight, SenseSomething, Victory, Taunting



❤️ FEATURES ❤️


- The default project is based on URP(12.1.15)


- You can have 10 different monsters with animations in stylized fashion


- It only has 1 universial material with 1 albedo texture(512 x 512) and 1 Metallic Smoothiness textures(512 x 512) and 1 Emission texture(512 x 512) for all monsters. Extremely low weight in texture memory usage


- SRP Built-in/HDRP 100% supported ( 12.1.15 or Higher )


- Mask Tint Shader for infinite color customization provided (Built-in, URP, HDRP)


- Optimized for mobile games(low poly) ranging from 1273 Tris to 7523 Tris per character


- Various animations(16) for all 10 unique enemy monsters. ( Watch the YouTube preview for detail animations )


Price $30.00

Epic RPG World - Free House Interiors by RafaelMatos

Asset Store newest packages - 2026, January 12 - 02:58
This asset, along with others Epic RPG World assets, and is a continuation of The Village pack and allows you to create an awesome top-down RPG World(32x32). There are combinations to build interiors.

Tiles: over 3000

Animated Props: Yes

External dependencies: none

Additional: pixelart, 2D topdown, tilesets, tile resolution 32x32

Check the whole Epic RPG World collection here


🏁 EPIC RPG World Pack - Free House Interiors (32x32 tiles).


⭐CONTENT

The available tilesets/doors/windows use walls from Village pack in order to be coherent (sometimes with a subtle color change)

These walls can be customized with extra details on top of the walls to create more variations (you can see it in the mockups)

12+ floors designs and 8+ carpert designs

Lots of props and furnitures such as cabinets, beds, paintings on the wall, candleholder, tables, chairs, bottle, pots, chests, doors and other things to decorate



**This asset is free and should be updated from time to time. If you have any requests, feel free to leave a comment.


FUTURE ROADMAP FOR THE 'EPIC RPG WORLD' SERIES

Grass Land (Legacy)

Grass Land 2.0

Cemetery

Crypt

Ancient Ruins

Sewers

Old Prison

The Depths of the Mountain

Volcano

The Village (interiors)✔

➥ Highlands

➥ Desert

A new series of characters pack


❤️ Thank you for downloading EPIC RPG World - Free House Interiors❤️


Price $0.00

Map Ping Markers by Zakhan

Asset Store newest packages - 2026, January 12 - 01:44

Included Features:


  • 14 Pings: Move, On My Way, Defend, Help, Danger, Retreat, Attack, Watching Here, Countdown, Exclamation, Question, Target Ally, Target Enemy, and Neutral.
  • Support for URP and HDRP.
  • Texture Sizes: from 512x512 to 1024x1024.
  • Number of Prefabs: 14.
  • Number of VFXGraphs: 4.
  • Number of Shaders: 2 Shaders and 1 SubGraph.
  • All particles are customizable and can be recolored.
  • All VFX combine Particle Systems and VFX Graphs.

Requirements:


  • Input System package (required for the demo).
  • TextMeshPro Package (required for the demo).
  • VFX Graph package.
  • Splines package.
  • Shader Graph package.

Map Ping Markers help shape player interaction for any type of project. All pings can be seen from any angle and can be recolored.


DEMO


Price $15.99

Stylized Weather System by Unluck Software

Asset Store newest packages - 2026, January 11 - 20:43
Dynamic stylized weather: rain, snow, fog, and wind with smooth transitions, particle control, trigger zones, and global fog integration for immersive, real-time environmental effects.

—————————————————————————————

Bring Your Scenes to Life with Dynamic Stylized Weather

Transform any scene with rain, snow, fog, and dynamic wind — all fully controllable and visually rich. Switch between weather presets instantly, trigger weather changes based on player location, and enjoy smooth, looping particle effects.


Perfect for stylized worlds, open-world environments, or any project that needs immersive weather effects — fully editor-ready and easy to integrate.



—————————————————————————————

FEATURES

Dynamic Weather Controller

Switch between multiple weather presets with full particle and fog control.


Particle Wrapping System

Seamlessly loops rain, snow, and other effects around the player.


Stylized Weather Presets

Define particle size, speed, lifetime, color, emission, and external forces.


Trigger Zones

Change weather based on player location with enter/exit triggers.


Global Fog & Wind Integration

Automatically adjust fog density, color, and wind strength.


✓ Smooth Wind Rotation

Dynamic wind direction using easing curves and random intervals.


Editor-Friendly

Custom inspectors with gizmos and instant preview of weather effects.


Lightweight & Optimized

Minimal performance overhead, suitable for large open-world scenes.



—————————————————————————————

BONUS ASSET

Simple Particle Scaler — Quickly scale particle systems with ease



—————————————————————————————

🛠 COMPATIBILITY

✓ Compatible with Unity 2021.3 and above

✓ Tested in Unity 6

Support available if any issues arise



Price $20.00

Alien Rabbit by Shumn1y

Asset Store newest packages - 2026, January 11 - 20:43
Game-ready animated character. It is ideal for RPG, FPS and all related genres.

Number of textures 54

Texture dimensions (4096x4096, 2048x2048)

Polygon count of [Triangles 64 355]

Minimum polygon count 25 184

Maximum polygon count 64 355

Number of meshes/prefabs 8

Rigging: Yes

Animation count 33

Animation types (Root Motion/In-place): 10/23

LOD information (count, number of levels)

  • 🤖 INFORMATION 🤖

This pack contains:

  1. Character - Alien Rabbit
  2. Sword
  • 🤖 FEATURES🤖
  1. 💪Separated parts
  2. Animated (33 animations)
  • 🤖 About product🤖

This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*

Character has Epic skeleton UE5 (Extra Bones: jaw, Eyes, chest, buttocks )

  • Idle - 3
  • Walk - 8
  • Run - 2
  • Death - 2
  • Attack - 6
  • Gethit - 4
  • Turns - 3
  • Jump - 3
  • Take / RemoveSword - 2

Character:

Triangles: 64 355

Vertices: 67 663

  • 🤖 Support🤖

❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru
I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".
I will be happy to reply to any of your messages ❤️

We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway

🎁OUR DISCORD 🎁


Price $59.99

Top Down Horror Survival Game Kit – TPS (PC + Mobile) by Queen

Asset Store newest packages - 2026, January 11 - 20:13
Create spine-chilling survival horror games instantly! Complete top-down system with combat, inventory, crafting, AI enemies, dynamic weather, and mobile support. Build your horror masterpiece today!

💡 Technical Details

•Unity Version: 2022.3 or higher (LTS recommended)

•Render Pipeline: Built-in (compatible with URP/HDRP with minor modifications)

•Input System: New Unity Input System

•Scripting: C# 9.0, .NET Framework 4.7.1

•Platform Support: PC, Mac, Mobile (iOS/Android), Consoles (with gamepad)

•Performance: Optimized for 60+ FPS on mid-range devices


Scripts & Systems

✅ Complete player controller with all movement mechanics

✅ Advanced camera system with collision detection

✅ Dynamic weapon and combat system

✅ Inventory and item management

✅ Enemy AI with multiple behaviors

✅ Save/Load system

✅ UI management and HUD

✅ Audio manager with 3D spatial sound

✅ Interaction system

✅ Horror effect triggers

✅ Vehicle controller


Ready-to-Use Components

✅ Player character with animations

✅ Enemy prefabs with AI

✅ Weapon prefabs (melee & ranged)

✅ Interactive object prefabs

✅ UI canvas templates

✅ Effect prefabs (blood, muzzle flash, etc.)

✅ Demo scene showing all features


Documentation

✅ Complete setup guide

✅ API reference

✅ Video tutorials (coming soon)

✅ Example projects

✅ Best practices guide

Welcome to the ultimate solution for creating atmospheric top-down horror survival games in Unity! Whether you're an indie developer, student, or creative visionary, this complete framework provides everything you need to build terrifying survival experiences that will keep players on the edge of their seats.


  • Supports Both Unity 6 and Unity 2022.3 and above. 👍
  • Supports New Input System 👍
  • Uses Unity's Official Navigation AI 👍
  • Includes and Supports Mobile Input

🎯 Perfect For

•Indie game developers looking to save months of development time

•Students learning game development

•Game jam participants needing a solid foundation

•Prototyping horror survival concepts

•Educational projects

•Commercial game development


🎯 Complete Player System

•Smooth third-person controller with mouse-to-cursor rotation

•Dynamic camera system with object transparency and smart collision detection

•Swimming mechanics with visual effects

•Crouch system for stealth gameplay

•Sprint and stamina management

•Jump and gravity physics

•Full gamepad support alongside keyboard/mouse


🔫 Dynamic Weapon System

•Inspector-based weapon creation - No coding required!

•Support for both melee and ranged weapons

•Customizable damage, fire rate, and magazine capacity

•Automatic ammo management and reload system

•Multiple attack animations per weapon

•Weapon quick-switch UI buttons

•Shooting aim mode with custom triggers

•Visual muzzle effects and audio feedback


🎒 Advanced Lootable Objects

•Dynamic item system with ScriptableObject architecture

•Weapon storage and quick-access slots

•MedKit and consumable management

•Notes, Ammo, Interactable Doors, Keys, Weapons, etc.

•Easy-to-extend for new item types

•Real-time UI updates


💾 Robust Save System

•Automatic save functionality

•Saves player position and inventory

•Continue game from last checkpoint

•Key and objective progress persistence

•PlayerPrefs-based for simplicity


🧟 Intelligent Enemy AI

•Multiple enemy types (melee and ranged)

•State-based AI system (Idle, Realize, Chase, Attack)

•Dynamic pathfinding and player detection

•Shooting enemies with reload mechanics

•Customizable damage, attack speed, and detection range

•Death animations and loot drops

•Audio feedback for all enemy states


🎭 Horror Atmosphere Elements

•Environmental jump scare system

•Object animation triggers

•Explosion and physics-based scares

•Camera shake effects

•Dynamic lighting system

•Flashlight mechanic with toggle

•Blue light (UV light) system

•Audio ambiance management


📝 Interactive World

•Note reading system with UI overlay

•Door system with lock/unlock mechanics

•Key collection and usage

•Interactable objects with custom actions

•Lootable containers and items

•Vehicle riding system (cars and motorcycles)

•Destructible objects


🎮 Cross-Platform Input System

•Unity New Input System integration

•Inspector-configurable key bindings

•Mobile touch controls (joystick + touchpad)

•Keyboard + Mouse support

•Full gamepad support (Xbox, PlayStation)

•Separate control schemes for mobile and PC

•Runtime control scheme detection


📱 Mobile-Ready UI

•Responsive canvas design

•Touch-optimized controls

•Virtual joystick for movement

•Touchpad for camera rotation

•Action buttons (jump, interact, attack)

•Weapon selection UI

•Health and ammo displays

•Pause menu and settings


🎨 Customization & Extension

•Fully documented C# scripts

•ScriptableObject-based data system

•Modular architecture for easy modifications

•Clear separation of concerns

•Event-driven systems

•Custom editor inspectors

•Extensive comments and tooltips


Price $48.00

Medieval Loops by cplomedia

Asset Store newest packages - 2026, January 11 - 18:58
"Medieval Loops" includes 16 rather melancholic, mystical songs for your medieval game.

Number of Audio Wavs: 16

Sample Rate / Bit Rate: 44,100 Hz / 16bit / Stereo

Does Audio Loop: Yes

Minutes of Audio Provided: 22 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

"Medieval Loops" includes 16 rather melancholic, mystical songs for your medieval game. All tracks are loopable.

DEMO

DEMO on Youtube


Price $15.00

Relaxed Casual Game Music Loops by cplomedia

Asset Store newest packages - 2026, January 11 - 18:58
Relaxed Casual Game Music Loops features a collection of 37 high-quality sound files designed to enhance your game or film.

Number of Audio Wavs: 37

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: YES

Minutes of Audio Provided: 35 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Relaxed Casual Game Music Loops features a collection of 37 high-quality sound files designed to enhance your game or film. These laid-back, feel-good music loops create the perfect atmosphere for casual games, keeping players relaxed, engaged, and immersed in an enjoyable experience.

DEMO

DEMO on Youtube


Price $15.00

Killer Doll Animations by RamsterZ

Asset Store newest packages - 2026, January 11 - 17:33
A set of animations for a twitchy, unnatural, doll or similar monster with a bonus included character model.

Total Anims: 75
Attack 13
Death 2
Dodge 3
Idle 11
Jump 3
Run 11
Sit 8
Stagger 7
Turn 2
Walk 15


Poses 30


Meshes

Number of Characters: 1

Texture Resolutions:
Body: 4k
Eyes: 512
Head: 4k

Vert Count: 17625

Root Motion: Yes

UV Mapping: Yes

Rigging: Yes

Blend Shapes/Morph Targets: No

Types of materials and texture maps: Base color, ambient occlusion, normal, metallic smoothness

This is a set of creepy animations for a killer doll, mannequin, android, robot or similar monster. There are 75 animations and 30 static poses (105 total). This pack includes idles, attacks, staggers, jumpscares, death and revive, 8-directional run and walk animations and three more forward walk and forward run animation, and more.  



A free bonus character model is also included.

The character animations are humanoid type and use rootmotion.

The animations themselves are compatible with all render pipelines.


Price $24.99

[FreeTrial] Tricauda (Rig + Animation) – PixeliusVita by PixeliusVita

Asset Store newest packages - 2026, January 11 - 10:11
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 18 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4463 verts / 5487 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 2 unique (Idle, Walk)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 18 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4463 verts / 5487 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 2 unique (Idle, Walk)

Textures: 3 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 013 animations Idle Walk
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.



Price $0.00

[FreeTrial] Bicauda (Rig + Animation) – PixeliusVita by PixeliusVita

Asset Store newest packages - 2026, January 11 - 10:10
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 17 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4475 verts / 5448 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 17 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4475 verts / 5448 tris

Rigging: 81 bones, 1 skinned mesh

Animations: 11 unique (Idlex2, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported


🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 13 animations Idle Walk
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

M1917 Light Tank by Red Blue Pixel Studio

Asset Store newest packages - 2026, January 11 - 04:58
The M1917 Light Tank was the first U.S.-built tank, based on the Renault FT and key to early American armored development.

Number of meshes/prefabs: 05

Poly Count: 67k - 121k

UV mapping: Yes

Number of Materials: 33

Number of Textures: 96

Texture Resolutions: (4K)

Types of materials and texture maps: (PBR

WW1 M1917 Light Tank


Bring authentic early armoured warfare to your project with the WW1 M1917 Light Tank, a highly detailed and fully rigged light tank inspired by one of the most iconic WW1 armoured vehicles. Built for performance, realism, and flexibility, this asset is perfect for games, cinematics, simulations, and educational projects set during the First World War.

Featuring multiple texture styles, high-quality PBR materials, and full compatibility with Unity’s Built-in, URP, and HDRP render pipelines, the M1917 Light Tank is ready for seamless integration into any project. From its compact armoured hull to rugged battlefield wear, every detail is carefully crafted to deliver a believable and immersive WW1 vehicle.


Key Features


  • Historically inspired design with accurate proportions and clean topology for real-time use. Realistic WW1 M1917 Light Tank Model
  • – Ideal for both gameplay mechanics and cinematic motion Fully Rigged for Animation
  • – Movable turret and articulated components

  • Includes clean, worn, muddy, rusted, and battle-used versions. Multiple Texture Variations
  • Albedo, Normal, Metallic, Roughness, and Ambient Occlusion maps included for realistic surface response under any lighting. High-Quality PBR Textures (Up to 4K)

Prefabs included for:

  • – HDRP Complete Render Pipeline Compatibility
  • – Built-in Render Pipeline
  • – URP

Balanced polycount with efficient UV layout to ensure smooth performance across platforms. Optimized for Games

  • – Ready for immediate use Easy to Use
  • – Drag-and-drop prefabs
  • – Well-organized project structure

Ideal For

  • -Vehicle packs and battlefield environment kits WW1 war and shooter games
  • -Military simulations
  • -RTS & strategy titles
  • -Cinematics and cutscenes
  • -Historical reconstructions and educational content

Price $29.99

Poly HP - DemonEye by Downrain DC

Asset Store newest packages - 2026, January 11 - 02:28

Mecanim Humanoids : No

Animated : Yes

Animation types : In-place

Render Pipelines : Built-in / URP

Intended Platform : All

Platforms Tested : Windows

Documentation : No

DemonEye


Triangles ​: 2992

​Vertices​ : 1540


Texture Resolutions :​ 1024x1024

Number of Textures :​ ​​3


Rigged :​​ Yes

Number of Animations :​​​ 10

- Idle

- Flying_Fast

- Flying_Slow

- Attack_01

- Attack_02

- Attack_03

- CastSpell

- Dizzy

- Damage

- Die


Price $8.99

ZenCoder - Inject Logic. See It Run Instantly. by Divinity Codes

Asset Store newest packages - 2026, January 10 - 19:53
Inject and run C# code directly on GameObjects. No recompiles, no restarts. One component, one editor, instant results in Unity.

Core Features:


  • Attach ZenCoder to any GameObject and write logic directly inside Unity - no recompilation needed.Component-Based Execution
  • Write reactive and continuous logic using familiar callbacks.Live Lifecycle Methods
    Use Unity methods like Start, Update, Awake, OnTriggerEnter, and many more.
  • Apply changes the moment you write them. No Play Mode restarts. No domain reloads.Instant Feedback
  • Enjoy full IntelliSense-style suggestions tailored to your selected target component.Context-Aware Coding
  • Swap between components at any time without losing your code or session state.Dynamic Target Switching

Advanced Capabilities:

  • Rapid Prototyping: Test gameplay mechanics, adjust physics, tune animations, or explore AI behaviors live.
  • Event Hooking: React to Unity lifecycle events without editing your main scripts.
  • Scene-Scoped Scripts: Keep logic local and clean. No new files, no project clutter.
  • Seamless Iteration: Write, test, and refine, all while staying in Play Mode.
  • Lightweight Integration: No setup required. Just add the component and start coding.

And Much More!!

ZenCoder supports over 60 Unity lifecycle methods, deep reflection, rich IntelliSense, error highlighting, and a built-in Control Center to manage your live scripts.


Supported OS: Windows / macOS

Link to documentation: https://divinitycodes.de


ZenCoder is a runtime C# scripting tool that lives inside the Unity Inspector.


It lets you write and run logic directly on any component, instantly, no recompilation, no domain reloads, no editor windows.


With ZenCoder, your selected component becomes your live target. You can call methods, tweak fields, simulate behavior, or run any C# code in real-time, all without touching the original script.


ZenCoder is ideal for debugging, rapid prototyping, and deep interaction with runtime systems. Whether you're working with XR, Animation, Timeline, Multiplayer, or plain MonoBehaviours, ZenCoder gives you full control without breaking your flow.


ZenCoder features fully custom-designed icons and interface elements created in-house by DivinityCodes. It uses the Fira Mono font for a clean, readable code experience. Additionally, ZenCoder integrates components from Microsoft Roslyn to provide deep syntax evaluation and dynamic compilation. All third-party components are used under compliant licenses. Full details are available in DivinityCodes/ZenCoder/Third-Party Notices.txt.


Price $22.99

[FreeTrial] Hellclaw (Rig + Animation) – PixeliusVita by PixeliusVita

Asset Store newest packages - 2026, January 10 - 10:58
A game-ready 3D monster model with 11 animations and 90 textures. Fully optimized for low-device mobile with 2 level optimized and PC indie game, prototype projects.

Monster 16 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4193 verts / 5924 tris

Rigging: 48 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported

Monster 16 – Game Ready (Rigged, Animated, No Facial Rig)

Polygon Count: 4193 verts / 5924 tris

Rigging: 48 bones, 1 skinned mesh

Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)

Textures: 90 maps

Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)

Pipeline: URP supported



🔹 Trial Version – Stylized Fantasy Monster (PixeliusVita)

This is a trial / sample version of the PixeliusVita fantasy monster series, created to let you quickly test scale, proportions, animation quality, and in-game feel inside your project.

Included in this Trial

  • Attack 13 animations Idle Walk
  • 3 texture variants
  • Game-ready mesh, clean topology
  • Mobile & indie-friendly performance

This version is intentionally limited and designed for evaluation, prototyping, and testing only.

🔹 Full Version Includes

If you need a production-ready asset, check the Full Version on the store, which adds:

  • Full animation set (combat, hit, death, skills, etc.)
  • 90+ hand-painted texture variants
  • Multiple performance levels (Medium / Low / Lowest)Complete VFX system Basic attacks Skill / Special skill VFX
  • Custom shaders optimized for low-end devices
  • Drag-and-drop ready prefabs

🔹 Recommended For

  • Indie & mobile games
  • RPG, action, roguelike, prototype projects
  • Developers who want fast iteration with scalable quality

👉 Use this trial to test — switch to the Full Version when you’re ready for production.


Price $0.00

Integration of Pixel Crushers Dialogue System into Game Creator 2 by Arawn

Asset Store newest packages - 2026, January 10 - 10:28
Integrates Pixel Crushers Dialogue System with Game Creator 2, enabling GC2 Conditions and Instructions directly in dialogue entries for faster, visual storytelling.
  • Dependencies: Pixel Crushers Dialogue System, Game Creator 2
  • Installation: Import this package after DS and GC2; run the patcher once
  • Editor integration: extends Dialogue Editor with inline GC2 Condition/Instruction/Sequence lists
  • Runtime impact: editor‑only patching; no additional runtime components required
  • Compatibility: works with existing Dialogue System databases and entries
  • Platforms: all Unity‑supported platforms (editor tooling only)
  • Render pipelines: Built‑in/URP/HDRP (editor‑only)

Bring Pixel Crushers Dialogue System and Game Creator 2 together with a seamless editor‑level bridge. Dialogue System For Game Creator 2 adds native support for GC2 Conditions, Instructions, and Sequences directly inside Dialogue System entries, so you can author gameplay logic visually while keeping your narrative workflow intact. No more bouncing between inspectors or maintaining parallel logic, everything lives where your dialogue is built.



This integration patches and extends the Dialogue Editor with inline GC2 lists for each entry. You can use GC2 logic alongside (or instead of) Lua, preserve existing Dialogue System pipelines, and keep your narrative data structured while still leveraging Game Creator 2’s powerful visual scripting ecosystem.



Key highlights:

  • Inline GC2 Conditions and Instructions per dialogue entry
  • Visual authoring directly in the Dialogue Editor
  • Works with existing Dialogue System databases and workflows
  • Designed to feel native to both Pixel Crushers and GC2
  • Faster iteration with fewer context switches

Ideal for story‑driven games, quests, and branching conversations where you want the robustness of Dialogue System combined with the speed and clarity of Game Creator 2’s visual tools.


Price $29.00

Ambience by David Skala

Asset Store newest packages - 2026, January 9 - 20:48
Ambience is a collection of 12 immersive, atmospheric tracks and loops. Each track captures a distinct mood, from serene landscapes to mysterious, haunting spaces.

Number of Audio Files

-12 full-length ambient tracks

- 9 seamless loop versions

- 21 audio files total


File Types Included

-WAV (44.1 kHz, 16-bit, stereo, uncompressed)

-MP3 (320 kbps, stereo)


Sample Rate

44,100 Hz (44.1 kHz)


Bit Depth

16-bit


Loudness / Mastering

-Mastered to game-friendly levels

-Clean atmospheres with low peak transients

-Optimized for background playback


Looping

-All loop versions are seamless, engineered with smooth crossfades

-Full versions are not looped (creative/cinematic use)


Channels

-Stereo


Total Runtime

  • Full tracks: 28 minutes total
  • Loops: 20–40 seconds each

Perfect for:

-Adventure & exploration games

-Narrative / emotional experiences

-Horror & mystery

-Ambient survival

-Puzzle & relaxing games

-Menus, UI, and in-game backgrounds

-Trailers & cinematic moments


Royalty-free for use in commercial and non-commercial projects.
No attribution required (though appreciated).
You may use, modify, and integrate the audio into your game — but you may not resell the raw audio files as your own standalone asset pack.


Price $14.99

PBR Cinematic Drone by SOIL

Asset Store newest packages - 2026, January 9 - 20:42
A cinematic real looking drone for AA or AAA usage

16351 Polygons


2 Materials

  • 4k PBR Textures for body
  • body has an emissive map
  • 512x512 Textures for lens glas
  • Textures are made for Built-in/URP. If you need HDRP, please Unity's internal texture converter in your HDRP project!

A wonderful cinematic good looking drone modelled by VirbrantZone from 2018, was now optimized and retextured by me. I went over the whole topolgy, reduced a big number of polygons and comepltely retextured it.

I grabbed this piece because I was not able to find any believable drone for high quality cinematics (ofc also suitable for AA and AAA games). You can see its deployment in the one cinematic screenhot that is provided here.


The # of polygons (16351) is more for AA and AAA games, but can also be used for mobile if you have a mesh optimization/poly reduction addon, many of which are available here in the Asset Store.


It has one material for the body and one extra small textured material for the lens glas.

The body uses one emissive map








Price $13.00

Modular Man Constructor by 3Dora

Asset Store newest packages - 2026, January 9 - 20:37
A fully modular stylized male character creator for Unity. Build hundreds of unique characters using 446 parts, one Vertex Color material, and a Humanoid rig.

Rig: Humanoid

Number of Modular Parts: 416

Material Type: Single Vertex Color material

Textures: Not required (Vertex Color workflow)

UV Mapping: Fully unwrapped

Polygon Count: Varies by assembled setup (optimized for real-time)

Character Count: Unlimited combinations

Renderer Compatibility: Built-in, URP, HDRP (Vertex Color compatible)

Animation Compatibility: Any Humanoid animation

Platforms Supported: PC, Mobile, VR/AR, WebGL

Prefabs Included: Yes

Editor Tools: Character assembly utilities included

File Format: FBX + Unity Prefabs

Modular Male Character Creator – Stylized Modular Character Builder for Unity


Create hundreds of unique characters directly inside Unity!

The Modular Male Character Creator is a fully modular system designed for fast character customization and high performance across all types of game projects. Mix and match hundreds of components to create characters in various styles — casual, formal, adventurous, and more — all assembled effortlessly inside the Unity Editor.


⭐️ Key Features

🔹 416 Modular Parts


A large library of modular assets, including:

• hairstyles and beards

• hats and headwear

• tops and bottoms

• footwear

• accessories

• modular body parts


Combine elements freely to build unlimited unique characters.


🔹 Single Vertex Color Material


All modules share one universal Vertex Color material, providing:

• easy color customization

• minimal draw calls

• excellent performance even on mobile devices


🔹 Full Character Constructor Inside Unity


Assemble characters directly in the Unity Editor:

• switch parts in real time

• modify colors

• save and create variations

• quickly populate scenes with unique NPCs


🔹 Consistent Stylized Look


A polished, cohesive, stylized aesthetic featuring:

• soft shapes

• clean shading

• a modern and appealing game-ready look


Perfect for casual, RPG, adventure, simulation, and mobile games.


🔹 Unity Mecanim Compatible


The character is fully rigged with a Humanoid skeleton, allowing seamless use of Unity’s built-in or third-party animations.


🔹 Optimized for All Platforms


Suitable for use in:

PC • Mobile • VR/AR • WebGL


🎮 Ideal For


• UI-based character creator systems

• automatic NPC generation

• RPG, adventure, casual, and simulation games

• rapid prototyping and scene assembly

• teams needing fast, modular character variation


📦 Includes


✔️ 416 modular objects

✔️ Stylized full-body male character

✔️ Universal Vertex Color material

✔️ Ready-to-use prefabs

✔️ Modular assembly tools

✔️ Humanoid rig compatible with animations


Price $25.00

Pages

Subscribe to Babel X3D aggregator