80s Offroad police car by Perfectvertexstudio
Offroad police car with industrial environment.
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 55600 tris and 33415 verts.
This model have separated steering wheel, lights glass, roof lights, roof, windows, spare wheel,roof lights and license plates.
Two flash roof lights.
Hood, doors, rear doors do not open.
Model comes with shadowplane.
No LODs.
All screenshots from Unity, with Post Procecessing Package.
11 materials for offroad police car
offroad_police_car_body_blue (4096x4096 BaseMap/MaskMapNormal/Mixed_AO)*
offroad_police_car_glass (1024x1024 BaseMap/MaskMap/Normal)
offroad_police_car_headlights_glass (2048x2048 BaseMap/MaskMap/Normal)
offroad_police_car_interior (2048x2048 BaseMap/MaskMap/Normal)
offroad_police_car_licence_plates (1024x1024 BaseMap)**
offroad_police_car_lights_glass (2048x2048 BaseMap/MaskMap/Normal)
offroad_police_car_mirrors (128x128 BaseMap/MaskMap/Normal)
offroad_police_car_parts (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
offroad_police_car_wheels (2048x2048 BaseMap/MaskMap/Normal/Mixed_AO)
offroad_police_colorglass (2048x2048 BaseMap/MaskMap/Normal)
shadow_plane (1024x1024 BaseMap)
* five additional color schemes for offroad police car body
** three different textures for plates
Model comes with environment - floor, buildings, walls and containers.All models and prefabs are available with this product.
Environment details
container - 1 material (2048x2048 BaseMap/MaskMap/Normal) *
floor - 1 material (2048x2048 BaseMap/MaskMap/Normal)
wall - 1 material (2048x2048 BaseMap/MaskMap/Normal)
store - 1 material (2048x2048 BaseMap/MaskMap/Normal)
*** three different textures for containers - red, blue, yellow.
29 maps for van (including additional colos schemes and licence plates)
29 maps for environment (including additional colos schemes and licence plates)
Feel free to ask me about this product before purchasing.
No refunds will be given after the asset has been downloaded.
This model was created for 3d camera view, but also it have lowpoly interior with seats and steering wheel.
Body model with smooth topology, 3d seams, small parts like wipers, hanles, hinges etc.
Car body - 55600 tris and 33415 verts.
This model have separated steering wheel, lights glass, roof lights, roof, windows, spare wheel,roof lights and license plates.
Two flash roof lights.
Hood, doors, rear doors do not open.
Model comes with shadowplane.
Price $43.99
Android Type Neko by Neko Legends
🛠 Technical Details
Character Textures: 4096x4096
Weapon Textures: 2048x2048
Model Vertices Details:
Android Neko LOD:
- 8735 high
- 2155 low
scifi-pistol LOD
- 7398 high
- 1507 low
scifi-blade
blade: 444
handle: 1675
🎮 Check out the live web demo here
🎁 Bundle Deal: This package is included in the Neko Legends - 3D & VFX Starter Bundle.
Androids have come a long way — from the rigid Type 1 worker units to the rhythm-loving Type 2 dance bots. Now meet the Neko Combat Bot: fast, flexible, and full of attitude. Built for agility and charm, this next-gen android trades brute strength for speed and smarts. With a sleek feline frame, expressive movement, and a combat-ready stance, it's designed to outmaneuver, outplay, and outlast. Whether you're dodging attacks or striking a pose, the Neko Combat Bot makes sure you look cool doing it.
Features:
- 👕10 outfits: Neko standard, BlackAndSilver, BlueNinja, Gold, Midnight, NeonGreen, NinjaHero, Obsidian Titanium, Violet, White and Gold
- 🛠️ Bonus Models: 🔫 Sci-fi Pistol, ⚔️ Tech Sword
- 🎬6 Animations Included: Walk, Run, CoolPose, Greatsword Idle/Slash/Spin
Fully Rigged & Ready to Animate
Built on Unity’s Humanoid rig for seamless retargeting and compatibility with third-party FBX animations.
📦 Dependencies
To experience this asset as intended as shown in the video and web demos, you’ll need the following assets from the Neko Legends collection:
- ✅ [Shared Assets URP (FREE)]
- Contains core demo GUI, reusable scripts, and shared 3D models and textures across all Neko Legends assets.
- ✅ [Neko Legends - Anime Cel Shade (Optional)]
- is not required for this shader to work, but it is used in the demo scene as well as in Shared Assets URP.
Price $19.00
Showcase Bundle - Chamber Zero by Neko Legends
🛠 Technical Details
Any errors you encounter should go away after all packages in this bundle and its dependencies dependencies are installed.
Textures: 2048x2048
- wall, floor, emission textures, scifi blade, pistol
- Android Type 01
Textures: 4096x4096
- backgrounds,
- Android Type Neko
Model sizes (verticies)
Floor Panel: 655
Wall Panel: 533
Wall Panel Edge: 677
Wall Panel Eye: 932
Wall Panel Monitor: 1154
Audio
Audio file types: PCM wav
Sample rate: 48000 Hz, 1536 kbps
Bit depth: 16-bit
Loopable: No
Additional: Stereo
💸 Bundle Pricing
This bundle includes over $111 worth of assets from the Neko Legends collection — available here for only $49.
That’s a 55% discount compared to purchasing everything individually. Calculations can be seen here on this Google sheet. New asset launch at 10% will bring the total discount over 65%!
🎮 About Chamber Zero
Chamber Zero is a curated showcase scene built with assets from the Neko Legends collection—demonstrating how stylized visuals, physics-driven gameplay, and modular character design come together in Unity 6+.
- Slice through android enemies in real-time
- Watch ragdoll physics react naturally to impact
- Apply cel-shaded anime style and electric effects using optimized URP shaders
This pack is both a functional demo and a launchpad for your own anime-style action game or prototype.
Whether you're prototyping sci-fi combat or exploring how to tie systems together in Unity 6+, this project gives you a fully working visual reference you can build from—or break apart.
🛠 Features
Chamber Zero isn’t just a visual demo—it’s a deeply optimized systems showcase. Here's what powers it under the hood:
🔧 Advanced Slicing & Fragmentation
- ✂️ Real-time slicing of skinned mesh characters with mesh baking and runtime fragment generation
- 🧠 Dynamic fragment scoring ranks pieces for ragdoll or debris behavior, using smart heuristics (volume, vertex count, anatomical relevance)
- 🔪 Slicing logic runs on-demand and safely handles repeated hits or cooldowns
🧩 Fragment Optimization Options
- 🧱 Automatic collider selection (box, sphere, capsule, or convex mesh) based on fragment size and complexity
- 🧍♂️ Large fragments retain ragdoll bones, while smaller ones use optimized colliders
- 🧼 Optional bone collider cleanup after X seconds to reduce active physics overhead
- ⏳ Auto-destroy sliced pieces after configurable fragment lifetime
- 🔁 Ragdoll reduction system: After a delay, ragdoll fragments can be collapsed to a single collider, massively improving performance in large scenes
🚀 Powered by Unity Jobs/Burst
- 🧮 Bone weight reconstruction, unskinning, and cap triangle sorting all use multithreaded, Burst-compiled jobs
- 🗂️ Leverages Unity.Collections, Unity.Jobs, Unity.Burst, and Unity.Mathematics for native performance
- 🔄 Includes spatial hashing, bindpose transforms, and parallel vertex matching for high-speed processing even during gameplay
🔊 TargetBoneSliced Component Features
- 🎧 Built-in SFX support with random pitch variation and multiple audio clip options
- 📦 Optional spawn container assignment for clean scene hierarchy control
- 🛡️ Runtime controls for ragdoll mass scaling, physics material, and slicing limits
- 💤 Delayed rigidbody sleep state to reduce long-term simulation load
- ♻️ Supports both DropDead ragdoll system integration and standalone usage
✨ Included Assets (No Additional Purchases Required)
This bundle has no external paid dependencies. Any required tools outside the bundle are either built-in to Unity or freely available.
- 🎮 Chamber Zero – A full sci-fi scene built with everything integrated (standalone verison coming soon)
- ✂️ Drop Dead X Neko Slice Add-On – Seamlessly combines runtime slicing and ragdoll dismemberment (standalone verison coming soon)
- 🐾 Android Type-Neko – Neko-inspired android with optimized bone setup(standalone verison coming soon)
- 🧠 Drop Dead Ragdoll System – Compact and responsive ragdoll core (standalone purchase link here)
- ⚔️ Neko Slice – Efficient slicing utility for skinned characters and props (standalone purchase link here)
- ⚡ Electric Volt Shader – Stylized electric VFX shader (URP) (standalone purchase link here)
- 🤖 Android Type-01 – High quality textured humanoid android (standalone purchase link here)
- 🎨 Anime Cel Shader – stylized shading with rim and dual-tone lighting (standalone purchase link here)
If you already have some or most of the assets listed above, feel free to wait for the individual assets to be listed later on.
🌐 Web Builds
While I’ve created WebGL builds for testing locally, I have not provided a link to it. This asset uses Jobs/Burst and multithreading heavily, which isn't supported on WebGL—so slicing will feel laggy in browsers. Desktop and mobile platforms are the intended targets for this package.
📦 Dependencies
To experience this asset as intended as shown in the video and web demos, you’ll need the following assets:
- ✅ [Shared Assets URP (FREE)] – GUI, shared 3D models, and demo scripts
- ✅ Burst – High-performance math and slicing (via Unity.Burst)
- ✅ Collections – Native containers for efficient memory (via Unity.Collections)
- ✅ Jobs – Enables multithreaded slicing and physics (via Unity.Jobs)
- ✅ Mathematics – Math types for Burst/Jobs (via Unity.Mathematics)
- ✅ TextMeshPro – Required for UI elements and in-scene text displays (TMPro)
📘 Important Note for Buyers
This bundle is intended for intermediate to advanced Unity users who learn best by exploring working examples.
There are no step-by-step tutorials included. I built everything as a functional demo scene that you can dig into, click around, and reverse-engineer at your own pace. If you're comfortable using the Inspector, browsing the hierarchy, and understanding how components interact, this setup should feel familiar.
🔍 Each asset includes its own in-scene demo and manual (or will when released individually). I recommend looking through each demo separately first — that’ll make it easier to understand how everything connects in the full Chamber Zero scene.
🛠️ A more structured manual will be added as I update and release each asset on its own.
🔄 This bundle will be updated whenever any of its standalone packages receive updates.
Price $49.00
Music - Prelude & Gymnopédie by Neko Legends
Audio file types: PCM wav
Sample rate: 48000 Hz, 1536 kbps
Bit depth: 16-bit
Loopable: No
Additional: Stereo
❤️ This is a free gift for aspiring indie game developers.
🙏 Credit not required but greatly appreciated!
This time it's a mash up classical of Johann Sebastian Bach (1685–1750) and Erik Satie (1866-1925).
If you'd like to support my musical journey, check out all my music in All Music Bundle.
Your purchase helps keep me alive for days!—one can of sardines at a time! 🎵🐟🐱
Prelude & Gymnopédie.wav | length: 2:46
Price $0.00
Pixel Materials by Krumble Hut
> 19.3MB file size
> 1,370 Files, 74 Folders
> Animated: No
> 126x126 pixels texture dimensions
A unique, detailed pixel art material pack for your next unity project!
Includes 82 Materials.
Includes 73 premade terrain layers.
69 unique, 126x126 textures.
Each material includes the following texture maps:
- Albedo
- Normal
- Height
- Occlusion
- Detail
List of Materials:
(* = includes grayscale or recolors)
-Environment-
- Grass (3)
- Dirt (3)
- Leaf Floor (2)
- Rock (3)
- Sand (2)
- Wood (3)
- Wood Tiles (3)
- Leaves (2)
- Flowers (1)
- Snow (2)
- Ice (1)
- Water (1)
-Building/Structures-
- Concrete (2)
- Stone (2)
- Brick (4)
- Metal (2)
- Roof Tiling (2*)
- Wall (1*)
- Floor Tiles (3)
- Brick Path (1)
-Fantasy-
- Lava (1)
- Crystals (3*)
- Runes (3*)
- Enchanted Wood (5*)
- Gold (2)
- Silver (2)
-Scifi-
- Hologram (1)
- Rusted Metal (1)
- Metal Plates (1)
- Circuit Board (1)
- Forcefield (1)
-Biological-
- Skin (2)
- Scales (3*)
- Feathers (4*)
- Fur (2)
- Bone (2)
- Leather (1)
Price $4.99
Jungle Adventure Music Pack Vol1 by HONEYDOG
Features:
Total 160 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 160
Number of Audio Cues: 160
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 8:50:32
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Jungle Adventure Music Pack Vol1
Embark on a primal journey through ancient lands with tribal drums and wild orchestral echoes.
#EthnicAdventure #JungleMusic #EpicSoundtrack
[ Previews ]
This Music Pack includes 160 tracks with a total length of 8:50:32 and is divided into multiple previews as shown below.
Jungle
Embark on a primal journey through ancient lands with tribal drums and wild orchestral echoes.
#EthnicAdventure #JungleMusic #EpicSoundtrack
Adventure
Feel the thrill of epic quests and untamed wilds in this cinematic soundscape.
#CinematicAdventure #EpicJourney #OrchestralPower
Wild
Unleash the raw power of nature with tribal rhythms and untamed orchestral energy.
#WildOrchestra #TribalEpic #NatureSoundtrack
Survival
Face danger and destiny with haunting percussion and sweeping cinematic themes.
#SurvivalScore #EpicDrama #TribalEnergy
Price $79.00
Jungle Adventure Music Pack Vol3 by HONEYDOG
Features:
Total 80 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 80
Number of Audio Cues: 80
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 4:23:17
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Jungle Adventure Music Pack Vol3
Sacred grounds call with spiritual harmonies and epic sonic rituals.
#TempleVibes #SacredScore #EpicEthnic
[ Previews ]
This Music Pack includes 80 tracks with a total length of 4:23:17 and is divided into multiple previews as shown below.
Temple
Sacred grounds call with spiritual harmonies and epic sonic rituals.
#TempleVibes #SacredScore #EpicEthnic
Rainforest
Immerse yourself in lush soundscapes filled with exotic beats and primal cinematic themes.
#RainforestMusic #ExoticSoundtrack #TribalAdventure
Price $40.00
Jungle Adventure Music Pack Vol2 by HONEYDOG
Features:
Total 160 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 160
Number of Audio Cues: 160
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 8:59:55
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Jungle Adventure Music Pack Vol2
Ancient spirits rise with ritual drums and exotic harmonies in this cultural odyssey.
#TribalMusic #EthnicVibes #CinematicTribe
[ Previews ]
This Music Pack includes 160 tracks with a total length of 8:59:55 and is divided into multiple previews as shown below.
Tribal
Ancient spirits rise with ritual drums and exotic harmonies in this cultural odyssey.
#TribalMusic #EthnicVibes #CinematicTribe
Treasure
Unlock hidden worlds and golden echoes in this cinematic expedition of sound.
#TreasureHuntMusic #AdventureScore #EpicDiscovery
Ruins
Echoes of the forgotten awaken with mystical melodies and ancient cinematic tension.
#RuinsSoundtrack #EpicMystery #LostWorldVibes
Shaman
Invoke the spirits of old with hypnotic chants and powerful ethnic orchestration.
#ShamanicSounds #MysticTribal #EthnicScore
Price $79.00
Modern City Pop Music Pack Vol3 by HONEYDOG
Features:
Total 80 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 80
Number of Audio Cues: 80
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 4:33:17
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Modern City Pop Music Pack Vol3
A hazy highway of soft melodies and distant memories.
#SlowCityPop #RetroDrive #MelodicNight
[ Previews ]
This Music Pack includes 80 tracks with a total length of 4:33:17 and is divided into multiple previews as shown below.
Slow Highway
A hazy highway of soft melodies and distant memories.
#SlowCityPop #RetroDrive #MelodicNight
Mirage Radio
Fictional frequencies of a sunset you wish you remembered.
#MirageVibes #RetroRadioWave #DreamPopFM
Price $40.00
Modern City Pop Music Pack Vol2 by HONEYDOG
Features:
Total 160 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 160
Number of Audio Cues: 160
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 8:55:27
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Modern City Pop Music Pack Vol2
Rewind your soul with faded lights and analog dreams.
#VHSWave #MemoryLaneMusic #CityPopMood
[ Previews ]
This Music Pack includes 160 tracks with a total length of 8:55:27 and is divided into multiple previews as shown below.
VHS Memory
Rewind your soul with faded lights and analog dreams.
#VHSWave #MemoryLaneMusic #CityPopMood
Tokyo Vibe
A sonic postcard from the glowing heart of retro-future Tokyo.
#TokyoGroove #FutureNostalgia #UrbanSynthPop
Midnight FM
Tune into late-night emotions and smooth city lights.
#MidnightSounds #FMRetro #CityPopEssence
Analog Avenue
Step into a velvet street of slow rhythms and vintage nights.
#AnalogDreams #SlowJamCity #RetroGroove
Price $79.00
Modern City Pop Music Pack Vol1 by HONEYDOG
Features:
Total 160 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 160
Number of Audio Cues: 160
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 9:02:01
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Modern City Pop Music Pack Vol1
Retro nights meet modern grooves in a dreamy coastal synthscape.
#CityPopRevival #DreamwaveVibes #RetroSynth
[ Previews ]
This Music Pack includes 160 tracks with a total length of 9:02:01 and is divided into multiple previews as shown below.
Seaside Tower
Retro nights meet modern grooves in a dreamy coastal synthscape.
#CityPopRevival #DreamwaveVibes #RetroSynth
Elevator Love
Smooth nostalgia and soft funk vibes rising to the 80s skyline.
#ModernCityPop #ElevatorGroove #NeoTokyoSounds
Cassette Tape
Analog soul reborn with lo-fi warmth and vintage charm.
#CassetteVibes #LoFiCityPop #RetroFeel
Plastic Taxi
Cruise through neon streets with synthetic romance and midnight drive.
#NeonCruise #PlasticPop #NightDriveMusic
Price $79.00
Rigged Tank PZIIG by EVOLVE Studio LTD
Number of meshes/prefabs: 1
Number of materials : 3 (1x4K + 1x2K + 2K tracks)
Number of textures: 16 total (13 + 3 hdrp mask)
Texture dimensions: 4K, 2K
Texel density: 500-700 px/m
Polygon count: 35.5K tris total
Rigging: Yes (Turret, guns, wheels, tracks, accessories) - see preview images
Drivable: No
Animated: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged gun, suspension, tracks, machinegun, wheels, turret, accessories, etc.
- UV Scrollable tracks - can easily be animated
- Ready to be animated with any tank controller on the market
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $24.99
Rigged Military Car Titan by EVOLVE Studio LTD
Number of meshes/prefabs: 1
Number of materials : 6 total (3x4K + 2x2K + 1K Glass)
Number of textures: 33 total (26 + 6 hdrp mask)
Texture dimensions: 4K, 2K, 1K
Texel density: 500-700 px/m
Polygon count: 176.8K tris total
Rigging: Yes (Wheels, suspension, doors, hatchs, machinegun, steering wheel, control panel, handles, etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged doors, suspension, wheels, turret, steering wheel, control panel, pedals, accessories, etc.
- Designed for 1st and 3rd person view driving.
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $39.99
Tank Rigged IS-2 by EVOLVE Studio LTD
Number of meshes/prefabs: 1
Number of materials : 5 (4x4K + 2K tracks)
Number of textures: 26 total (21 + 5 hdrp mask)
Texture dimensions: 4K, 2K
Texel density: 500-700 px/m
Polygon count: 60.2K tris total
Rigging: Yes (Turret, guns, wheels, tracks, accessories) - see preview images
Drivable: No
Animated: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged gun system, suspension, tracks, wheels, turret, machinegun, accessories, etc.
- UV Scrollable tracks - can easily be animated
- Ready to be animated with any tank controller on the market
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $29.99
3D World War II Trenches Set by GooseLi Games
Texture dimensions - 2048
Rigging: No
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
3D World War II Trenches Set
The asset includes:
- Aircraft Searchlight - 1.
- Bunker - 2.
- Anti tank Barrier - 4.
- Coastal Cannon - 4. (marine and forest textures)
- Howitzer - 2.
- Howitzer on wheels - 2.
- Crossing - 1.
- Concrete trenches - 4.
- Dugout - 4.
- Wood fencing - 5.
Suitable for mobile games! Games in 2.5D format and RPG
Price $19.00
Animated Chest Pack by ToñoZZ
- 6 Simple Animation Clips
- Iddle(One keyframe, only to make transitions easier)
- Close(You can also use it to make a plain open animation if you put the velocity to -1)
- Open Small Bounce
- Open Bounce
- Jumping(Just to add some flare)
- Swirl(Also like the demo shows, if you put velocity to -1 you can make it go the other way)
- 2 Bone Rig (Every Chest shares the same bone structure
- Triangle Count:
1. Old Chest : 3678
2. Big Old Chest : 5474
3. Standard Chest : 2070
4. Big Chest : 4864
5. Royal Chest : 4928
6. Gem Chest : 1650
7. Cyber Chest : 2968
8. Rock Chest : 3854
9. Horn Chest : 3136
10. Winged Chest : 6004
Feel free to contact me if you encounter any issues!
Get ready to upgrade your reward game with these 10 unique chest assets, plus 20 aditional prefabs material variations, 10 color variations and 10 golden variations to get you started. You can change the materials to your own liking by just dragging the material into the chest part that you need and get your desired look (it does not uses textures).
- Every asset shares the same animator controller and can use every animation.
- Six simple animations that blend seamesly with two ready to go animator controllers(one works with the the script and the other showcases all animations).
- An additional simple script to open and close the chests with your keyboard that you can use to quickly iterate or expand on it.
- Two Demos scenes.
- Let loose your creativity to change the look of each chest!
Price $20.00
Public Restroom PSX Asset Pack by Jashi PSX
• Number of unique models: 12
• Triangle count:
- Minimum: 12 tris (door_clean)
- Maximum: 420 tris (urinal_clean)
• Texture sizes:
- Most textures: 256×256
- Others:
• stall_packed: 1024×1024
• mirror_clean / dirty: 128×128
• toilet-paper / attached: 64×64
• walls and ceiling: 512×512
• Texture maps:
- Albedo / Diffuse only
- No normal, specular or PBR maps
• Meshes: UV unwrapped and flat-shaded
What’s Included:
- 12 unique low-poly 3D models themed around a public bathroom
- Sink (clean/dirty)
- Mirror (clean/dirty)
- Trash can (clean/dirty)
- Urinal
- Toilet paper rolls (with & without holder)
- Wall-mounted hand dryer
- 4 modular privacy stall pieces
Textures:
- All props are UV unwrapped and use flat-shaded textures for a true PSX look. stall_packed_1024.png (1024×1024) shared by the 4 modular stall pieces for consistent quality.
- Most textures are 256×256 PNGs, except for stall, mirror, toilet, walls and ceiling.
- All meshes are UV unwrapped and use flat-shaded geometry
Notes:
- Lighting and scene setup in previews are for demonstration purposes only.
- This release is intended as a version 1.0 core set — additional content may be added in future updates.
Price $6.00
Flora Renderer 6 by Magnetic Arcade
Visit the Documentation for a full overview, technical breakdowns, and usage guides. Join the Discord to ask questions, share feedback, or see what other developers are building with Flora.
Add a single component to your scene — all active terrains are automatically registered and instanced with Flora.
Flora is the only foliage solution on the Asset Store built directly on Unity’s BatchRendererGroup API. No custom shaders, no hacks — just high-performance, GPU-resident rendering with efficient state switching. The same backend used by Entities Graphics and the GPU Resident Drawer.
Supports both dynamic GPU-based occlusion and Unity’s baked CPU occlusion. Flora automatically selects the optimal method per target platform and camera.
Full support for per-instance motion vectors, enabling clean TAA, motion blur, and visual coherence in animated or moving foliage.
Convert any GameObject prefab into a Flora instance — or back again. Whether you’re converting terrain trees or detail meshes, Flora gives you complete control over what’s rendered and how.
Select and manipulate instances directly in the Scene view — even if they aren’t GameObjects. Flora’s editor tools integrate seamlessly with Unity’s transform handles.
Store thousands of serialized instances without requiring individual GameObjects. Ideal for moss, clutter, rocks, or decals that don’t need scripting or hierarchy overhead.
All instances are stored in a centralized, DOTS-style system. Every instance has a stable handle, allowing for precise animation, querying, and runtime control across the entire scene.
🔎 Dynamic Spatial Hashing
Flora’s scene-wide, frame-updated spatial hash powers fast culling, live updates, and efficient runtime queries. Filter by prefab, layer, parent, or type.
Visualize render states, draw calls, LODs, density falloff, occlusion status, and more — directly in Unity’s Rendering Debugger with Flora’s custom tab.
Compatibility
Requirements
- Unity 6.0
- Supports HDRP, URP, and custom SRPs
- Platform with compute shader support
Price $60.00
MiniGame by HuTao
Features
- 1.Game viewport in EditorWindow.
- 2.Game update in EditorWindow.
- 3.Game event in EditorWindow.
- 4.MiniGameObject of EditorWindow (similar to GameObject).
- 5.Simple animation system of EditorWindow.
- 6.Simple physical system of EditorWindow.
- 7.Prefabricated with multiple small games (Tools/MiniGame).
Play Game In EditorWindow
- 1.Click on the menu Tools/MiniGame/俄罗斯方块 [Tetris] to play game Tetris.
- 2.Click on the menu Tools/MiniGame/扫雷 [Minesweeper] to play game Minesweeper.
- 3.Click on the menu Tools/MiniGame/马赛克 [Mosaic] to play game Mosaic.
- 4.Click on the menu Tools/MiniGame/贪吃蛇 [Snake] to play game Snake.
- 5.Click on the menu Tools/MiniGame/数独 [Sudoku] to play game Sudoku.
- 6.Click on the menu Tools/MiniGame/数织 [Nonograms] to play game Nonograms.
- 7.Click on the menu Tools/MiniGame/三国华容道 [HuarongRoad] to play game HuarongRoad.
- 8.Click on the menu Tools/MiniGame/连连看 [Link] to play game Link.
- 9.Click on the menu Tools/MiniGame/消消乐 [Crush] to play game Crush.
- 10.Click on the menu Tools/MiniGame/打砖块 [Breakout] to play game Breakout.
- 11.Click on the menu Tools/MiniGame/飞机大战 [AirplaneWars] to play game AirplaneWars.
- 12.Click on the menu Tools/MiniGame/最强射手 [Shooter] to play game Shooter.
Make Game In EditorWindow
- 1.Game window inheritance from HT.MiniGame.MiniGameWindow, Quickly perform game rendering, logical frame looping, and event handling.
- 2.Simple physical system of EditorWindow, can perform collision detection between any objects.
- 3.Raycast of EditorWindow, can perform ray cast, just like during runtime.
- 4.Simple animation system of EditorWindow, a basic animation playback system that can play GUI animations.
- 5.Game object Inheritance from HT.MiniGame.MiniGameObject, just like GameObject, it has property such as transform, activeSelf, collider, etc.
Price $9.99
Solid To Do List by monolimbostudio
📌 Practical Examples
- 🎮 Game Development: Track design, coding, and art milestones
- 🐞 Bug Tracking: Assign priorities and resolve issues faster
- 🧠 Team Coordination: Know who’s working on what
- 📈 Milestone Monitoring: Stay aligned with release targets
✨ Core Features
✅ Task Management
- Create, edit, and delete tasks with ease
- Mark tasks as complete or pending
- Assign priority levels: Low, Medium, High, Urgent
- Group tasks into custom categories
- Add due dates and task-specific metadata
📁 Organization Tools
- Filter tasks by status, category, or priority
- Advanced sorting (alphabetical, date, priority, completion)
- Search bar to quickly locate tasks
- Visual status indicators (color-coded or icon-based)
🖥️ Clean Editor UI
- Dockable Unity Editor Window
- Scrollable task list for handling many items
- Status bar showing total tasks, completed, and remaining
- Intuitive buttons and quick-access controls
💾 Data Persistence
- Auto-save and load tasks between Unity sessions
- Persistent data across scene changes
- Task history retained for undo/redo
- Custom settings are preserved
🛠️ Use Cases
👥 Project Management
- Sprint planning & milestone setting
- Bug and issue tracking
- Delegating tasks across teams
- Monitoring feature progress
👤 Personal Organization
- Daily to-do tracking inside Unity
- Prioritize urgent work
- Stay on top of deadlines
- Create checklists for deep work
🧪 Development Planning
- Plan code refactoring
- Track documentation updates
- Set testing objectives
- Manage feature implementation steps
Price $0.00