Japanese Plants / 17+ Assets by PackDev
Notes:
-This package is made only in URP, however it was tested to be functional in both BuiltIn and HDRP, converting URP materials to BuiltIn or HDRP, as well as the Shader graphs works fine
-The scene should also work fine in other RP's, only needing to adjust the lightning/shadows for non-URP.
-This package uses Shader Graph for some materials.
-The Render images may not look identical to the scene, they were additionally eddited in an image editor, however they will look almost 1:1
-Package is optimized to be over 60+ FPS (Tested on a 1080Ti)
Features included:
-Meshes & Prefabs (Props & Environment)
16 Prop meshes total
18 Prefabs
+1 Particle system Prefab
+1 Terrain Mesh + Prefab
+1 Water Mesh + Prefab
-Average poly count:
11 335 tris per mesh (Not counting Landscape and Water mesh)
508 032 Tris Landscape Mesh
502 002 Tris Water Mesh
-Textures ( 512 - 4096 )
Number of Textures: 79
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Materials
Number of Materials: 32
Number of Skybox materials: 1
Number of Particle system Materials: 1
Includes 2 custom shader graphs (Both include properties for customization)
-Additional Info
Demo Layout scene
Demo scene
Direct support from the dev
Collision: Included for some Prefabs
LODs: Included (3 Levels + Culled)
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is an Environment package made in the PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $29.99
3D Piano by n3kded
Number of Unique Meshes: 2
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 10
Number of Textures: 50
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion,
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 1472
Maximum polygon count: 6522
Supported Render Pipelines: Unity URP
This 3D project is a collection of Piano 2(static mesh) (5 materials). The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Animated Ghost Shaders & Character (3D, 22+) by SR Studios Kerala
- Materials/Shaders : 22+ (Custom Material's made with Shadergraph)
- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)
- Supports on Custom Meshes with Unwrapped UVs: YES
- Animated Shaders : YES
- Model(s) : Little Ghost
- Model format : (.FBX)
- Polygon count : 3788 (Ghost)
- Unwrapped : Yes
- Animations : 1("Idle" for Ghost)
- Prefabs : 22(Ghost)
Collection of 22+ ready-to-use ghost shaders created using Shader Graph. The pack also features multiple material variations that allow you to give any object a ghostly appearance.
The included shaders and materials are highly customizable — adjust properties to create unlimited unique ghost effects. Whether you're developing for PC, mobile, or AR platforms, the optimized ghost model and shaders are designed for smooth performance.
Key Features:
- 🌀 22+ Ghost Shader Variations – Built with Shader Graph, fully customizable
- 👻 Stylized Ghost Character – Cute, low-poly design with Idle animation
- 🎨 Customizable Materials – Modify color, animation speed, opacity, textures, and more
- 🎞️ Animated Shaders – Dynamic visual effects using Shader Graph
- 📦 22 Ghost Prefabs – Ready-to-use, drag-and-drop friendly
- 🧩 Physics Ready – Includes colliders and rigidbodies for gameplay use
- ⚙️ Easy to Modify – Beginner-friendly materials, prefabs, and shader settings
- 📱 Optimized for Mobile & AR – Lightweight assets for high performance
- 🔁 Reusable Variations – Includes multiple cute ghost variations for variety
- 🛠️ Commercial Use Allowed – Use freely in both personal and commercial projects
Technical Details:-
- Materials/Shaders : 22+ (Custom Material's made with Shadergraph)
- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)
- Supports on Custom Meshes with Unwrapped UVs: YES
- Animated Shaders : YES
- Model(s) : Little Ghost
- Model format : (.FBX)
- Polygon count : 3788 (Ghost)
- Unwrapped : Yes
- Animations : 1("Idle" for Ghost)
- Prefabs : 22(Ghost)
Shader/Material Properties Overview:
- Fresnel Power – Default value is 3. Controls the edge glow intensity, giving the object a ghost-like appearance.
- Color A & Color B – Dual-color blending for the Fresnel effect, allowing a smooth gradient between two hues.
- Texture 1 (Overlay Texture) – A black-and-white pattern with customizable color, tiling, and offset options.
- Animation X & Y – Adjusts the scrolling speed of Texture 1 along the X and Y axes. Set both to 0 to disable animation.
- Distortion X & Y – Modifies the distortion strength of Texture 1 along the X and Y axes, creating a wavy or ghostly motion.
- Distortion Speed – Controls the rate at which the distortion of Texture 1 animates.
- Texture 2 (Secondary Overlay) – Includes color, offset, tiling, animation (X & Y), and opacity controls for layered effects.
Notes:
Supports URP, HDRP, LWRP, and Built-in Render Pipeline.
This project is submitted using the Built-in Render Pipeline.
If you are using a different render pipeline, you will need to manually assign the appropriate shaders to avoid pink materials.
[Simple conversion guides are included in the asset for switching to other pipelines.]
How to use:-
Simply drag and drop the Prefab/Material's to your Scene/Objects and use it.
.....................................................................................................................
About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India
contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................
Price $15.00
Second Life – glTF – Sintel Avatar
As part of testing Second Life glTF Mesh capabilities in the first glTF “Test Project Viewer” from Linden Lab – Second Life Test 7.1.14.15364143480.
The Open Source Blender Project “Sintel” character has been used in a number of open source projects and a version is available to use as an avatar or character in environments such as Second Life,. OpenSim and Unity.
- More details at http://sintel.org
- Sintel Movie Download
- Blender Sintel Information
- Blender Sintel Character
- Sintel Models at Blendswap
- See also additional resources at https://blog.inf.ed.ac.uk/atate/sintel-resources/
I tidied up a previously working Blender project (and Collada export) that worked as a simplified mesh avatar in Second Life and OpenSim. This Sintel avatar core rigged version was created from a Collada/DAE mesh provided by SLB Wirefly to Ai Austin on 30-May-2015 using a base Blendswap Sintel Model by gregzaal with textures from http://www.sintel.org/news/sintel-lite/. That tested okay as Collada and glTF rigged mesh import into Second Life although the rigged mesh eyes were out of position probably due to a rigging issue.
I then added back in mesh details from a more complete Sintel Model from Animium for arm and leg bands, armour plates, belt, bags and knife, backpack and staff. Some of which I tried to link to relevant bones. This allowed posing in Blender but are not properly rigged yet (to be worked on).
A backpack was also added from the “Blend Swap Sintel Backpack” by Pablo Lizardo and Jarrhead (https://www.blendswap.com/blend/2138 – [3462_Sintel_backpack_textured.zip) based on “Sintel backpack textured” by Jarrhead on May 23, 2011. Downloaded from http://www.blendswap.com/blends/view/3462.
StylizedVFX Buff&Debuff vol.1 by Hun0FX
Upgrade your character states with this stylized buff and debuff effect pack, designed for RPGs, strategy, and action games.
This collection includes 13 particle-based effects covering a wide range of elemental and emotional states.
- 9 elemental buff effects (fire, ice, electricity, nature, and more)
- 1 debuff effect for curses, poison, or weakening states
- 3 rage effects ideal for berserk modes or power-ups
- All effects are built using Unity’s Particle System for easy integration
Perfect for enhancing skill feedback, status changes, or ultimate charge visuals in a stylish and readable way.
Price $20.00
Mirrors by n3kded
Number of Unique Meshes: 14
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 7
Number of Textures: 35
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion,
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 56
Maximum polygon count: 320
Supported Render Pipelines: Unity URP
This 3D project is a collection of Mirrors models 14. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Hanging Lamp by n3kded
Number of Unique Meshes: 13
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 6
Number of Textures: 36
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion,Emissive
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 48
Maximum polygon count:3833
Supported Render Pipelines: Unity URP
This 3D project is a collection of Hanging Lamp models 13. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
3D Warehouse Props by n3kded
Number of Unique Meshes: 14
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 6
Number of Textures: 30
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion,
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 96
Maximum polygon count: 3024
Supported Render Pipelines: Unity URP
This 3D project is a collection of Warehouse Props models 14. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Witch Props by n3kded
Number of Unique Meshes: 23
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 6
Number of Textures: 29
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion,
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 32
Maximum polygon count: 18885
Supported Render Pipelines: Unity URP
This 3D project is a collection of Witch Props models 23. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Skull Stakes by n3kded
Number of Unique Meshes: 15
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 3
Number of Textures: 15
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion,
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 75
Maximum polygon count: 77831
Supported Render Pipelines: Unity URP
This 3D project is a collection of Skull Stakes models 15. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Dungeon Builder Pro – Procedural Level Generator with NavMesh & Object Spawning by Despair
- 🧮 Procedural Room Generation – Randomly creates non-overlapping rooms with customizable size ranges.
- 🛣️ Corridor Carving – Automatically connects rooms via L-shaped hallways.
- 🧩 Optimized Floor Meshing – Combines adjacent tiles into large quad planes to reduce draw calls.
- 🧱 Smart Wall Placement – Detects edges and generates directional wall segments with proper UV scaling.
- 💡 Dynamic Lighting – Randomly adds light sources to rooms based on a configurable chance.
- 🪑 Room Decorations – Places random decorative prefabs in each room using defined spawn limits.
- 🎮 Player Spawn System – Instantiates player prefab in the start room or uses a fallback capsule.
- 🧭 NavMesh Baking – Optionally generates a Unity NavMesh for AI pathfinding over all walkable surfaces.
- 🖼️ Material Control – Separate materials and texture scaling for floor and wall meshes.
- ⚙️ Auto Setup – Runs generation on Start() for quick testing and prototyping.
Dungeon Builder Pro is a powerful procedural level generator for Unity. It features automatic UV-tiling for clean visuals, NavMesh-ready layouts, and flexible object and light spawning with per-room control. Whether you're building a roguelike or prototyping a level system, it's ready to drop in.
Supported Render Pipelines:
✅ Standard/Built-In
✅Universal
✅High-Definition
For a list of features, see Technical Details
Price $15.00
Horror Santa Claus by Daniel Henriques
Fully Rigged & Textured Horror Santa Claus
Animations – 46 Total
~16,000 vertices (character only)
Vertex Count (total): ~18,430
Texture Format: PNG
Number of textures: 35
Bring fear to the holidays with this high-quality, game-ready Horror Santa Claus character, perfect for horror, survival, or Christmas-themed games with a dark twist.
What's Included:
Fully Rigged & Textured Horror Santa Claus
Gift Box Prop
3 Custom Weapons: Knife, Iron Bar, and Axe
Bonus: Cartoon-style Bomb prop
Animations – 47 Total!
All animations are clean, game-ready, and ideal for horror gameplay. Includes:
- Idle variations
- Walking & running
- Attacks (multiple styles)
- Taking damage
- Giving presents
- Crouching and more!
Fully rigged for use in Unity.
Price $10.00
Sci-Fi_Soldier_05 by SerjoCG
Textures:
fifteen 2048x2048 (all parts of the character)
UV mapping: Yes
Number of textures: 96
Texture dimensions: 2048x2048
Textures type: PBR
Textures Size: 1.55 Gb
Supported render pipelines: Built-in
Six skin colors
Character :
faces 31 030
verts 32 971
tris 60 048
Low-poly model of the character "Sci-Fi Soldier 05"
The character is rigged for humanoid, but without animations .
Tested in to Mixamo.
fifteen 2048x2048 (all parts of the character)
Six skin colors
Character :
faces 31 030
verts 32 971
tris 60 048
Price $40.00
Sword PBR Game-Ready by Valentyn Bahinskyi
Number of textures 1
Texture dimensions 2048x2048
Polygon count of 862
Rigging: No
UV mapping: Yes
geometry Model has neat UV map 2k texture
Texture (base color, Roughness, Ao, Normal map, Metalic)
Texture resolution: 2048x2048
Polygons 862 , Vertices 873 .
A game-ready 3D model Sword, Originally created with Blender 4.2, the texture and material are already packed into the .blend. Model has clean and neat topology and
Price $8.00
ScriptableObject Data Editor by Energise
- Supported Unity Versions: 2019.4 LTS and later
- Select your target folder, assembly, and ScriptableObject type via the toolbar.
- Setup: Open Window → Energise Tools → Scriptable Object Editor.
Managing large numbers of ScriptableObjects in the Project window or custom inspectors can become unwieldy. This tool transforms your editor into a dynamic, multi-column table where each column can display any serialized property.
Key features include:
- Dynamic Columns: Auto-detects properties on your ScriptableObject type and lets you show or hide them as columns.
- Persistent Layouts: Remember column order, widths, and filter criteria across editor sessions.
- Inline Editing & Batch Changes: Edit floats, ints, strings, colors, object references, or entire selections directly in the grid.
- Filtering & Sorting: Per-column search fields and sortable headers, speed up finding exactly what you need.
- Drag-Resize & Reordering: Intuitive click-and-drag resizing and drag-and-drop reordering of columns makes layout adjustments effortless.
- Integration-Ready: Built as an EditorWindow extension; drop into your project and point it at any ScriptableObject folder.
Use Cases:
- Batch-update configuration assets (floats, strings, references) without opening individual inspectors.
- Provide non-technical team members with a spreadsheet-like view of game data for QA or content iteration.
Price $0.00
Old asphalt road Textures by 32cm
Textures 60
6 different seamless PBR textures.
4096px PBR seamless textures with Albedo (also with smooth in aplpha), Normal, Height, Roughness, Metalness, Smoothness, AO and HDRP mask.
Old road/floors with puddles and dead leaves.
All ready for tessellation shaders.
Suitable for forest, abandoned land, post apocalyptic scenes, wasteland, etc…
Price $4.99
ULTIMATE SFX PACK by Mero Store Studios
- ✅ Total Files: 256+ high-quality sound effects
- ✅ Format: WAV (Microsoft PCM, 16-bit, 44.1 kHz – Unity-compatible)
- ✅ File Type: Lossless, ready-to-use audio clips
- ✅ Structure:
3 Main Folders
GameSFX – 10+ subfolders (e.g., UI, jump, explosion, whoosh, item pickup, magic, footstep, and more)
Instruments – short musical stingers and tones
Voices – game phrases like “Win”, “Game Over”, “Start”, “Retry”, etc. - 🔄 Loopable: Select sounds are designed for seamless looping
- 📦 Drag & Drop Ready: No post-processing needed
- 💼 License: Royalty-free – usable in both personal and commercial projects
- 🧩 Engine Compatibility:
Unity
Unreal Engine
Godot
RPG Maker
GameMaker
Any engine that supports WAV audio - 🛠 Usage: Perfect for
2D/3D platformers
Infinite runners
Horror games
Puzzle games
Casual or arcade games
UI and menu interactions
Combat and item pickups
ULTIMATE SFX PACK by Mero Store Studios is a professionally curated collection of 256+ high-quality WAV sound clips designed specifically for game development. This asset is ideal for developers working on 2D, 3D, mobile, or PC games, across a wide range of genres like platformers, horror, fantasy, arcade, or adventure.
🔊 What’s Inside:
- GameSFX Folder: Organized into subfolders such as footsteps, UI sounds, item pickups, explosions, magic, etc. Each contains 8+ polished effects.
- Instruments Folder: Contains clean instrumental sounds perfect for menus, cutscenes, or background stingers.
- Voices Folder: Includes essential voice clips like "Win", "Game Over", "Start", and more—great for arcade-style or casual games.
🛠️ Key Features:
- 256+ WAV files in studio-grade quality
- Organized and categorized folders for easy drag-and-drop use
- Ready to use—no additional processing required
- Optimized for Unity, Unreal, Godot, and other engines
- All sounds are royalty-free for use in commercial or personal projects
Whether you're building a full game or prototyping quickly, this pack boosts your audio production instantly—no need to hire a sound designer.
Need help or custom sounds?
📧 Contact us: merostore8848@gmail.com
🌐 Visit us: Mero Store Studios
Price $6.99
Radio Antenna Tower by 32cm
Polys 170000
Meshes 1
Prefabrs 1
Textures 12
Radio antenna. Real scale (20 meters) but scale as you needs. 2 materials.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness and AO, and also HDRP mask. Compress them to your liking.
Total tris 170000. 98000 verts.
Suitable for roofs, exteriors, cities, etc..
Price $5.99
Rusty Tower Antenna by 32cm
Polys 170000
Meshes 1
Prefabrs 1
Textures 12
Old radio antenna. Real scale (20 meters) but scale as you needs. 2 materials.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness and AO, and also HDRP mask. Compress them to your liking.
Total tris 170000. 98000 verts.
Suitable for roofs, exteriors, cities, apocalyptic scenes, etc..
Price $4.99
Medieval Village Megapack – Modular AAA Environment Kit by StudFace Studios
Number of textures: 53
Texture dimensions: 4096 x 4096
Polygon count:
Minimum polygon count: 2
Maximum polygon count: 9154
Number of meshes/prefabs: 1162 Prefabs
Rigging: No
Animation count: None
Animation type list: None
UV mapping: Yes
LOD information: Included for major assets, with 2–5 levels per asset. Basic LODs also used on smaller assets for distance culling.
Types of materials and texture maps: PBR
Medieval Village Megapack – AAA Modular Environment Kit
Build hauntingly beautiful medieval villages with this premium-quality, modular environment pack designed for Unity. Whether you're building an immersive adventure, a cinematic experience, or a dynamic multiplayer world, this kit delivers everything you need for a photorealistic, richly detailed medieval environment, all while remaining performance-optimized for large-scale worlds
🛠️ What’s Inside:
🔵 1162 Prefabs
🎨 10 Materials
🖼️ 53 PBR Textures
🎞️ Playable Demo Scene
- ⚒️ Massive Modular Building Kit – Craft entire villages with countless variations. Mix and match walls, roofs, beams, stained glass windows, doors, extensions, balconies and more.
- 🌲 Lush & Dead Vegetation – Includes conifers, oaks, willows, dead trees, fallen branches, dry weeds, moss, grass, hay, ivy, ferns and more.
- 🪵 Hundreds of Props – Barrels, tables, buckets, fences, tools, drawers, cuttlery, crockery, paintings, candles, books, shelves, wardrobes, chairs, benches, side cabinets, food, drying herbs, baskets, bottles, canopies, chains, rope, chests, crates, rugs, jars, iron pots, anvils, pottery, rugs, sandbags, vases, kitchen utensils, clothing items, hats, hooks, firewood, planks, beams, horse shoes, lanterns, axes, farming tools and more.
- 🪨 Natural Terrain Assets – Realistic cliffs, mossy rocks, terrain textures, root and rock covered grounds, and scattered debris for immersive terrain building.
- 🎮 Optimized for Performance – Smart material usage, LODs, efficient geometry, and performance-friendly vegetation.
- 🎨 AAA Visual Fidelity – Crafted for realism with detailed texturing, high-res meshes, and incredible atmosphere.
🌿 Perfect For:
- Any game based in a medieval environment!
- Open-world and RPG village building
- Realistic environment design and worldbuilding
- Cinematic cutscenes and storytelling scenes
- PC, console, and VR games requiring modular medieval assets
Create worlds that feel alive, grounded, and immersive — all with the versatility and polish of a AAA toolkit.
Price $250.00