Ancient Round Big Fountain by GVOZDY
2 TEXTURE SETS (PBR 4K 4096) :
- LIGHT;
- DARK DIRTY.
Tris count: 3920.
Texture Resolution: 4096x4096.
3D game ready model of ancient concrete and marble stone garden building - waterless, dried up fountains. You can fill the fountain with water.
You can use it in realistic AAA games and videos, and in stylized ones.
Price $6.89
Stone World Environment Pack by G-Star
Number of textures 114
Texture Resolutions:
- 1024x1024
- 2048x2048
Minimum polygon count 100
Maximum polygon count 17k
Number of meshes/prefabs 53
Rigging: No
UV mapping: Yes
LODs: Yes
Types of materials and texture maps PBR
This is a large set of various uniquely stylized environments that will allow you to create unbeatable locations.
This pack consists of over 50+ high quality modular props, including both environmental elements with customizable pollution levels and modular houses.
Vegetation is not included in the pack!
Price $15.99
Furniture Cover Collection by G-Star
Number of textures 16
Texture Resolutions
- 4096x4096px
- 2048x2048px
- 1024x1024px
Minimum polygon count 1000
Maximum polygon count 4 000
Number of meshes/prefabs 34
Rigging: No
UV mapping: Yes
LODs: No
Types of materials and texture maps PBR
This pack includes 34 quality static mesh furniture covers that you can add to your scene or game with fabric color customization
Price $11.99
Zombie Cartoon (Low Poly) by ArtStore3D
Number of textures : 5
Texture dimensions : 2048*2048
Number of meshes : 2
Number of prefabs : 2
Rigging : Yes
UV mapping : Yes
Zombie Cartoon
Target= Mobile-PC
Zombie Cartoon= Triangles:5,346 - Vertices:3,079
- Texture : 2048*2048
- Include Albedo+Normal Map+MetallicRoughness+AO+MaskMap(Mettalic-Smoothness-AO)
- Include different skin
- Time and life have been used to make and publish this asset for free. For support,Please Leave a review and rate us.
Price $0.00
GIBLION 2024: Anime-NPR-Toon Framework by ARTnGAME
✅ GIBLION 2024 Features:
- Full conversion of all effects and shaders for the new Unity 6 URP RenderGraph!
- Added new Screen Space cavity and ambient occlusion effect
✅ GIBLION Features:
- Multiple styles of cartoon, anime and non photorealistic rendering (NPR) techniques
- Tree and grass field(*) generators (Video)(Video)
- Interactive Instanced grass field(*) system, with automatic ground adaptation (Video)(Video)
- Multiple grass interactors support (Video)
- Multiple grass wind modes and controls (Video)
- Compute shader vertex feed grass option, for unique effects (Video)
- Geometry based grass for easy emit grass from any mesh (Not compatible with Mac)
- Dynamic clouds shader (Video)
- Cloud and tree formations creator with metablobs (Video)
- Wires system, with static and fully dynamic options (Video)
- Big range of cartoon shader options (Video)
- Next generation outlining, in both shader and image effect (Video 1)(Video 2)
- Particle Vegetation and fog options (Video)
- Dynamic toon rain drops material (Video)
- Toon water (Video - middle section is the Toon version included in GIBLION)
- Dynamic Verlet Chain system
- Big collection of image effects (Flare, Shafts, Halftoning, Ripple, Diffusion, Gradient Fog, Star Glow)
- Customized unique drawing style image effect with multiple options (Video)
- Cavity and ambient occlusion image effect (Video)
- Toon skybox shader with gradient and posterize options (Video)
- River generation system with spline based mesh creation and toon river water shader (Video)
- Watercolor shading (Video)
- Watercolor dynamic decals for non Interactive background regions (Video)
- Toon terrain shader
✅ GIBLION Planned and TBD Features:
- Many more options for all shaders, outline options and effect
- Add option for multiple instanced direct grass fields to co-exist in a map
- Toon port city and Castle sample demos and assets release (Video)
- Integration with Sky Master ULTIMATE and InfiniGRASS
- Decal system for interactive regions (TBD)
(*) Notes on the Interactive Instanced grass field system: The grass field module purpose is to emulate a grass field as seen in Hyrule field, with the grass created above zero terrain height and adapted to the ground using a depth camera. It is possible to create more than one grass fields and below zero height and have added multiple demos with such in the latest v1.2, and also a tutorial video with description of the process in the comments, this mode requires a few manual setup steps.
Note the system is not meant to be a general purpose vegetation system, for this purpose it is recommended to use the grass field generator together with the InfiniGRASS system which can cover more use cases, including optimization for trees and foliage that can use user defined custom meshes.
In the upcoming versions more streamlining in the addition of the extra fields will be added and also more grass mesh types, this is work in progress for next updates. The above information will be updated accordingly.
GIBLION 2024 Anime-NPR-Toon Scene Generation Framework is a next generation Anime scene creation tool for Unity3D URP Pipeline, with support for Unity 2022.3 LTS and Unity 6 LTS in RenderGraph mode.
The system includes multiple toon, anime, outlining and non photorealistic rendering (NPR) shading techniques in both shader and image effects, blob based creation of cloud and tree formations, particle based foliage generation, dynamic wires system, toon water, dynamic Wind Walker style grass system, spline based River generator with toon river water shading and much more.
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ARTnGAME OFFER: Upgrade from Sky Master ULTIMATE, GIBLION 2024 or ORION to the Environment Building Bundle with a big discount for only $79!
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IMPORTANT:
GIBLION 2024 can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) and from GIBLION for $6!
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Note this is the first version of GIBLION 2024, and will be in active development based on user feedback in the coming updates and as Unity 6 is developed. For any feedback, help with use of the system or issue please contact ARTnGAME in E-mail or in the ARTnGAME Discord channel.
For tutorials & latest information, visit the GIBLION forum.
For support, contact me via [E-mail]
More info on the official website
For direct chat and help on any issue, please contact me via ARTnGame Discord Channel
DISCLAIMER
The GIBLION 2024 asset has been developed and uploaded using Unity 2022.3.18f1 LTS. Any later Unity version is supported as soon as possible, please also contact me for support with any new Unity version, as new Unity versions may break any asset and will help directly with new patches as needed.
The system officially supports Unity 2022.3.18f1 LTS and 6000.0.23f1 LTS and any version that has been tested and have patches for. For Unity 2021.3 please use the original GIBLION asset. The legacy compatibility mode in Unity 6 LTS is not supported.
The system has not been tested on VR, mobile, Mac, consoles, WebGL, OpenGL and Linux. Some modes are also not compatible with Mac, specifically the Geometry Shader based grass module that is used for river edges. Please contact me for any further details as needed.
All assets offcially support the Unity LTS versions cycle they have been uploaded to store with. Currently Unity 6 new URP Render Graph pipeline is supported directly for the last tested version of Unity 6000.0.22f1. Note that the new URP Render Graph pipeline is a totally new and different pipeline than the normal URP, so all effects had to be re-written from scratch for the new platform.
GIBLION asset requires the Mathematics Unity package in Unity 2022.3.18f1 and above, also the Post Processing Unity Package. The asset is configured by default for Linear color space.
Price $79.00
3D Showroom Level Kit Vol 20 by Creepy Cat
Number of textures: 38
Texture dimensions: 1024/2048/4096/8192 various sizes
Minimum polygon count: 10
Maximum polygon count: Usually around 100/3000 poly per object
Number of meshes/prefabs: 63 meshes/40 prefabs
UV mapping: Yes
Types of materials and texture maps: URP / PBR (Diffuse/Normal/Ao/Illum/Details)
The product: This kit is a museum/showroom type kit, which means that nothing is fixed and all the elements can be modified according to your desire.
The images and videos come from the example map, which is provided with the package. The background of the nature is given as an example, but you can integrate this showroom with all types of decors!
The low poly modeling of my products, and the optimization of my textures, make them compatible with all platforms (PC/Mac, Mobile, VR). I designed this package to be multi-themed, it can become a Museum?! Or a Showroom?!
Note: A modular kit is a bit like a box of Legos. You can either use the elements / maps of the package, or build your own environment for the needs of your project.
Do you need a bigger room? Change the scenery? Add or remove seat? It's possible! The grid system allows you to insert or remove elements to adjust them to your needs.
The colors can also be changed! Is your client's logo red? No problem! You can change the colors of the lighting and materials.
Price $25.00
Monster Vampire Modular by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
4 Pre Made Characters!
Character: tris 24 838 - 58 464 , verts 14 418 - 35 689
Rigged with Humanoid.
Additional bones that are added to Humanoid: u_Jaw, u_Eye_R, u_Eye_L, u_Wing_01_L, u_Wing_02_L, u_Wing_Big_01_L, u_Wing_Big_02_L, u_Wing_Big_03_L, u_Wing_Middle_01_L, u_Wing_Middle_02_L, u_Wing_Middle_03_L, u_Wing_Small_01_L, u_Wing_Small_02_L, u_Wing_Small_03_L, u_Wing_01_R, u_Wing_02_R, u_Wing_Big_01_R, u_Wing_Big_02_R, u_Wing_Big_03_R, u_Wing_Middle_01_R, u_Wing_Middle_02_R, u_Wing_Middle_03_R, u_Wing_Small_01_R, u_Wing_Small_02_R, u_Wing_Small_03_R
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Armor
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets - Body, Armor, Eyes, Hair
Body Skin has 3 Color Variations
Armor has 3 Color Variations
Cloth has 3 Color Variations
Eyes have 13 Color Variations
All the colors can be mixed to get new look
The model is Completely Modular
Number of Textures: 37
The model is modular, you can remove or add any part you want.
Only default shader
Low poly Modular Vampire. Rigged to Humanoid with additional bones
Only default shader
Price $44.99
Fantasy Knight 02 Modular by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
5 Pre Made Characters!
3 Weapons!
Character: tris 54 218 - 67 994 , verts 34 714 - 46 400
Sword: tris 1 756, verts 1 022
Shield: tris 1 440, verts 842
Mace: tris 3 452, verts 2 188
Rigged with Humanoid.
Additional bones that are added to Humanoid: u_Jaw, u_Eye_L, u_Eye_R
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Outfit, Armor, SwordMace, Shield
2K Textures - Hair
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way
Armor has 3 Ornament Types
Armor has 6 Base Colors
Cloth type has 3 Color Variations
Eyes have 4 Color Variations
Shield has 2 Types and 3 Masks
All the colors can be mixed to get new look
The model is Completely Modular
Number of Textures: 58
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair and Cloth
Only default shader
Low poly Modular Fantasy Knight 02. Rigged to Humanoid with additional bones
Only default shader
Price $59.99
Low Poly Cozy Interior by JustCreate
This pack is a collection of 610 low poly prefabs to easily create your top quality interior scene. All walls parts are modular, so you can create your own unique house or room! All furniture are interactive! DEMO SCENE included!
Optimized for:
- Standard RP - Unity 2021.3+ (default)
- High-Definition RP - Unity 2021.3+ (included .unitypackage)
- Universal RP - Unity 2021.3+ (included .unitypackage)
Models:
- Walls (144 pcs)
- Doors (10 pcs)
- Food (79 pcs)
- Bathroom (50 pcs)
- Furniture (65 pcs)
- Kitchen Furniture (50 pcs)
- Props Props(157 pcs)
- Light (30 pcs)
- Plants (25 pcs)
Featured Assets:
- Low Poly Mega Bundle - All Low Poly Assets
- Low Poly Asset Bundle - 20 Low Poly Assets
- Low Poly House Interior & Exterior
- Low Poly Cartoon House Interiors
Follow My Social Media:
Twitter - Asset development blog and news.
Discord - Gamedev community where you can share your works, announcements and customer support.
oleh.lila@gmail.com - customer support
Price $19.99
Toolkit for Steamworks 2025 by Heathen Engineering
Supported Platforms/Operating Systems
- Windows
- Linux
- macOS
Rendering Pipelines
This toolkit is not impacted by your choice of rendering pipeline or InputSystem so it works with them all
Documentation
- Comprehensive resources available on the Heathen Knowledge Base
Live Support
- Available via the Heathen Discord Server
Dependencies
- Steamworks.NET: Can be installed automatically with this asset or manually through the Unity Package Manager.
Key Features
- Production-Ready Prefabs: Ready-to-use prefabs that simplify Steam integration.
- Extensive Samples: A wide variety of sample scenes to get you started quickly.
- Support for DOTS and GameObject Projects: Flexible design that supports both DOTS (Data-Oriented Technology Stack) and traditional GameObject-style projects. Component scripts (MonoBehaviours) are optional but available if needed.
Steamworks SDK Features
100% coverage of the Steamworks SDK including but NOT limited to
- App Tools
- Authentication
- Clans / Groups Tools
- Debugging Tools (including Steam Inspector)
- DLC Management
- Friends Tools
- Steam Input
- Inventory Management
- Microtransactions & In-App Purchases
- Crafting System
- Player Trading & Economy
- Leaderboards
- Multiplayer
- Lobby & Matchmaking
- Steam Game Server
- Networking Support: (you will still need to use an HLAPI such as FishNet, Mirror, MLAPI/NetCode for GameObjects all of which are supported)
- Steam Overlay
- Parties
- Remote Play
- Remote Storage (Cloud Saves)
- Rich Presence
- Screenshots
- Stats & Achievements
- User Tools
- User-Generated Content (Steam Workshop)
- Utilities
- Voice Chat Integration
Built for Unity v6 and Beyond
Toolkit for Steamworks 2025 is designed for Unity v6 and later. For support with older versions of Unity, see Toolkit for Steamworks Legacy, which is free with the purchase of this version.
Major Updates & Legacy Support
Starting with Toolkit for Steamworks 2025, we are moving to a scheduled annual major update, released every 1st of November. This predictable upgrade cycle ensures ongoing development and live end-user support, which we’ve provided for over a decade.
- Legacy users: Get an 80% discount on the base price of the next version.
- Legacy support: Toolkit for Steamworks Legacy will continue receiving updates and support until Unity ends LTS for its last year-named version (currently 2023).
Why Choose Heathen's Toolkit?
With over 10 years of continuous innovation, Heathen's Toolkit for Steamworks is trusted by thousands of developers and powers hundreds of games. It’s more than just an API wrapper—it’s a robust solution with seamless integration of every Steamworks SDK feature, offering quality-of-life tools, a rich knowledge base, and a supportive community to help you Do More with Valve's Steam API.
- Proven Reliability: Continuously refined, supported, and powering successful Steam games for over a decade.
- Community-Driven: Backed by live support and a thriving developer community. Explore our curated collection of games made with Heathen's Toolkit.
Unlock the Power of Steamworks SDK
Our Toolkit simplifies Steamworks integration through layers of abstraction:
- Code-Free Tools: Easy-to-use, drag-and-drop solutions for common Steam integration needs.
- Advanced Customization: Dive deeper into powerful events, data layers, and API extensions when you need them.
- Seamless Compatibility: Works with existing code based on raw Steamworks.NET.
Expand your expertise with our extensive Knowledge Base, covering everything from asset usage to broader Steam topics. With continuous updates, you’ll have all the resources to master Steamworks and the Steam platform.
For Every Developer
- Engineers: Gain access to powerful frameworks, editor extensions, and pre-built systems that save development time and streamline intricate features.
- Designers: Benefit from component scripts, Unity Events, and robust editor tools, helping you Do More within the Unity environment.
- Code-Free Users: Prefabs, sample scenes, and extensive knowledge base support for non-programmers.
Join the Heathen Discord to connect with thousands of fellow developers and the Heathen team for direct support. Not sure yet? Try our free “lite” version on GitHub or explore our Knowledge Base and discover how Heathen's Toolkit can empower your next game!
Price $100.00
OWA Cyber Buildings 01: Interiors & Exteriors by Bohn Studios
A HUGE collection of performant game ready buildings. (Screenshots are built-in render pipeline and use ZERO POST EFFECTS*).
1,905 prefabs total are included in this package.
These shiny, enterable buildings are skinned for a cyberpunk and sci-fi theme projects. Lots of variety for creating large scenes & huge metropolis needs. This is the biggest and best building pack of it's kind. It's also also interchangeable with other OWA building kits.
- (396) Modular Building Kit Prefabs (96 kit variations)
- (456) Mid-rise Urban Sci-fi Buildings w/ INTERIORS & EXTERIORS
- (72) High-rise Skyscrapers up to 150+ floors tall w/ interiors
- (144) Extrusions for making "top-heavy" futuristic looks; also navigable by player
- (76) Sci-Fi Cyberpunk Greebles
- (69) Hinged / animated doors
- (692) Cyberpunk Building Facades
The modular kits in this package are similar to OWA Building Pack 02 regarding modular kits included. However, the buildings in this package do not include modular versions of the premade buildings. In its place, I have included greebles, doors, & porches. You can still make your own custom buildings with this asset!
Modular Kit Prefabs (396 prefabs)
Each Kit comes with a unique wall skin and 9 unique window hole cutouts. This is 100% modular so every single piece is separated and swappable with other kits, giving you endless options and combinations.
- Kit 029 - 33 prefabs/meshes,
- Kit 031 - 33 prefabs/meshes
- Kit 033 - 33 prefabs/meshes
- Kit 035 - 33 prefabs/meshes
- Kit 037 - 33 prefabs/meshes
- Kit 039 - 33 prefabs/meshes
- Kit 041 - 33 prefabs/meshes
- Kit 043 - 33 prefabs/meshes
- Kit 045 - 33 prefabs/meshes
- Kit 047 - 33 prefabs/meshes
- Kit 049 - 33 prefabs/meshes
- Kit 051 - 33 prefabs/meshes
Overview Features of Included Building Kits:
- 96 unique modular bulding kits of included kit variations for creating custom building layouts
- Building add-ons included in the download such as sci-fi greebles, background buildings
- These buildings are atlased and lightning fast, but they also still look great up close!
- Exteriors AND Interiors for building shells/walls
- An easy-to-use asset that also has depth; modular building parts of each kit are interchangeable allowing for nearly infinite amounts of variation in an open world high tech city.
- Demo scenes included to display usage of modular kits and each combined building type
- A combination of 96 wall / window types
Complete Urban Buildings w/ INTERIORS & EXTERIORS (450+ Prefabs)
- Combined and optimized with vertices ranging from 8k to 63k vertices (windows are completely separated with default blank holes. This allow allows flexibility to consolidate for your own breakable window scripts for your damage system.
- Exterior AND Interior shells of each building. All buildings in this asset are enterable.
- A single material atlas that is shared across every building (for extremely low batches and lightning fast performance)
- A demo scene that contains the starter kit prefabs for modular custom construction exactly to your liking
- Design for easy breakable script implementation. (No scripts are included. The models are just thoughfully built this way)
Skyscrapers
- Full playable interiors
- Awesome VRAM performance in the OWA City Core ecosystem. (Only about 2gb for espansive scenes that test the limits of detailed open worlds)
- Everything is atlased and batchable out of the box.
- Awesome expandability of detail with universal shop kits, props, interior decor, and more
- Intelligent usage of vertices and textures to get the most detail for the performance possible.
Cyberpunk Building Facades (692 prefabs)
- 173 Unique building meshes
- 4 Skins per building mesh
- 1 material atlas for all buildings 8192x8192 "OWA_Cyber_01"
- This shares VRAM with other OWA Cyberpunk Assets.
- You can also use other OWA atlases from my other assets to unlock even more skin/material variation possibilities!
- Plus more useful Bonus content
Aldbedo, Normal, Metallic, and Detail Normal map included at 8192x8192. Detail normal and skscraper trim sheet optimized are lightweight as needed 2048x2048)
Aside from glass, there 2 standard primary atlases used and one trim sheet for taller buildings. Use the auto material converter that unity provides. It works great with OWA assets
-----------------
EXISTING CUSTOMERS (upgrade path available)
This asset is also included with this the OWA City Core full city package. If you are looking for a thorough and comprehensive high quality 3D Environment Kit for building enourmous worlds. A discounted upgrade path to the full city package is now available.
*some screenshots might use anti-aliasing.
Price $175.00
OWA Window Awnings 02 by Bohn Studios
(albedo, metallic, normal, occusion, emission, & detail normal)
1 (single atlas for performance)
Texture dimensions: 8192.8192
Minimum polygon count: 200
Maximum polygon count: 300
Number of meshes/prefabs: 36
Rigging: No
Animation count: 0
UV mapping: Yes, manually mapped
LOD: no LOD included
Types of materials and texture maps (e.g., PBR): Standard Shader for default pipeline, single material atlas.
Contains a collection of 36 window awning prefabs.
Meshes share a single material atlas for performance. Textures include albedo, metallic, normal, occusion, emission, detail normal textures). A very simple package with batching out fo the box. Average vertices are around 260 per prefab. Atlas uses 8k textures (Additional demo level texture not needed for the awnings)
The windows on your buildings don't have to be boring!
Also includes a few BONUS demo buildings that are enterable!
Price $15.00
OWA Couches & Padded Chairs 01 by Bohn Studios
Sit down and relax with this extensive pack for seating that covers most livingroom and lounge area needs. Couches, armchairs, & love seats.
- 150 beds for decorating bedrooms, lofts, and more.
- Optimized sharing the same atlas and shared VRAM with other OWA assets for premium optimization.
- Prefabs / meshes Range from 674 to 1,578 vertices each. There are about 3 base styles with TONS of prefab material variation designed specifically for decorating domestic homes in large dense open worlds.
- Albedo, Normal, Occlusion, Metallic, & Detail Normal atlased material at 8192 x 8192
Price $40.00
OWA Book Cases 01 by Bohn Studios
- 160+ book cases for decorating offices, libraries, bedrooms, studies, and more.
- Optimized sharing the same atlas and shared VRAM with other OWA assets for premium optimization.
- Prefabs average around 240 vertices each. There are about a dozen base models with prefab variation.
- Albedo, Normal, Occlusions, Metallic, & Detail Normal atlased material at 8192 x 8192
Price $19.00
Hospital Corridor Interior Pack by Matics 3D Arts
Technical Specs:
Texture Type - Albaedo, Metallic, Normal, emission
Texture Format - .png
Texture Dimensions - 1024*1024
Poly Count - 5108
Vertices - 5648
Tris - 10771
UV Mapping - Yes
Our Hospital Corridor pack features high-resolution textures designed to create a realistic medical environment. Each material, model, and texture follows a clear naming convention for easy organization and seamless integration into your projects.
Each element is carefully crafted to bring an authentic atmosphere to hospital scenes, with customizable lighting and materials to suit your specific aesthetic needs.
You can downscale the textures from 4K to 2K or 1K as needed. Ideal for hospital simulations, architectural visualization, and game environments.
Price $11.99
Old Pirate Cannon by Vertex Hub
Product Specifications
Number of Meshes: 2
Number of Textures: 12
Texture Dimensions: 1024x1024, 2048x2048, 4096x4096
Materials: 6 (1 variants each of 1K, 2K, and 4K textures for Built-In and URP pipelines)
Polygon Counts:
Cannon: 22034 tris
Cannonball: 760 tris
Total Model Prefabs: 6
Variants: 2 x 1K, 2 x 2K, 2 x 4K for each Built-In and URP
Meshes Include:
Cannon
Cannonball
Technical Details:
Rigging: No
Animation Count: None
UV Mapping: Yes
LOD Information: None
Material Type: PBR (Physically Based Rendering)
Texture Types: Albedo, Normal, Metallic, Ambient Occlusion
Built-In & URP Ready!
Introducing Our Old Pirate Cannon
This detailed 3D asset features a classic old pirate cannon, expertly modeled to capture the rugged charm of maritime warfare. The cannon boasts intricate wood and metal textures, showcasing weathering effects that highlight its storied past. Accompanying the cannon is a realistic cannonball, perfectly sized to fit, adding to the authenticity of the scene. Ideal for use in pirate-themed games, animations, or virtual environments, this asset is designed for easy integration and can enhance any swashbuckling adventure on the high seas.
Features:
Compatibility: Ready for both Built-In and URP pipelines, with setup optimized for seamless drag-and-drop integration. Includes overview scenes for both pipelines.
Content Includes:
- 1 Cannon
- 1 Cannonball
Geometry and Performance:
Clean geometry, efficient UV mapping, and consistent texel density ensure optimal performance and integration.
High-Quality Materials:
- Textures available in 1K, 2K, and 4K resolutions.
Prefab Details:
- 2 x 1K Prefabs: 1 x Cannon, 1 x Cannonball
- 2 x 2K Prefabs: 1 x Cannon, 1 x Cannonball
- 2 x 4K Prefabs: 1 x Cannon, 1 x Cannonball
Compatibility: Works with Unity versions 2022.3.35 or higher.
For support and inquiries, please contact us at VertexHub3D@gmail.com
Transform your projects with the Spinning Dungeon Traps Kit today and let your creativity thrive!
Price $4.99
Dungeon Spike Traps by Vertex Hub
Product Specifications
Number of Meshes: 62
Number of Textures: 108
Texture Dimensions: 1024x1024, 2048x2048, 4096x4096
Materials: 54 ( 9 variants each of 1K, 2K, and 4K textures for Built-In and URP pipelines)
Polygon Counts:
Chains
Chainlink_1: 120 tris
Chainlink_2: 120 tris
Chainlink_3: 120 tris
ChainlinkSmall: 2520 tris
ChainlinkMedium: 4800 tris
ChainlinkLarge: 9600 tris
MetalSpikeGrates
SpikeMetalGrateSmall: 792 tris
SpikeMetalGrateMedium: 1272 tris
SpikeMetalGrateLarge: 2232 tris
MetalSpikeTrapRoof
MetalSpikeTrapRoofSmall: 2528 tris
MetalSpikeTrapRoofLarge: 3768 tris
MetalSpikeWallTraps
MetalSpikeWallTrapSmall: 742 tris
MetalSpikeWallTrapMedim: 1404 tris
MetalSpikeWallTrapLarge: 2532 tris
MetalTrapRails
MetalSpikeRailTrapSmall: 52 tris
MetalSpikeRailTrapMedium: 52 tris
MetalSpikeRailTrapLarge: 52 tris
MetalSpikeTrapSmall: 126 tris
MetalSpikeTrapMedium: 198 tris
MetalSpikeTrapLarge: 342 tris
SingleSpikeTraps
SingleSpikeMetalTrap_1: 202 tris
SingleSpikeMetalTrap_2: 358 tris
SingleSpikeMetalTrap_3: 214 tris
SingleSpikeMetalTrap_4: 50 tris
SingleSpikeMetalTrap_5: 218 tris
SingleSpikeStoneTrap_1: 202 tris
SingleSpikeStoneTrap_2: 358 tris
SingleSpikeStoneTrap_3: 214 tris
SingleSpikeStoneTrap_4: 50 tris
SingleSpikeStoneTrap_5: 218 tris
Skull: 2448 tris
Spikes
ArrowSpike: 396 tris
ArrowSpikeLong: 396 tris
MetalSpike_1: 12 tris
MetalSpike_2: 12 tris
MetalSpike_3: 20 tris
MetalSpike_4: 15 tris
MetalSpike_5: 15 tris
MetalSpike_6: 20 tris
SpearSpike: 520 tris
SpearSpikeLong: 520 tris
WoodenSpike_1: 15 tris
WoodenSpike_2: 15 tris
WoodenSpike_3: 15 tris
WoodenSpike_4: 15 tris
WoodenSpike_5: 15 tris
WoodenSpike_6: 15 tris
StoneSpikeGrates
SpikeStoneGrateSmall: 806 tris
SpikeStoneGrateMedium: 1157 tris
SpikeStoneGrateLarge: 1869 tris
StoneTrapRails
StoneTrapRailSmall: 52 tris
StoneTrapRailMedium: 52 tris
StoneTrapRailLarge: 52 tris
WoodenBoardTraps
MetalSpikeWoodenTrapSmall: 126 tris
MetalSpikeWoodenTrapMedium: 198 tris
MetalSpikeWoodenTrapLarge: 342 tris
WoodenBoardTrapSmall: 2210 tris
WoodenBoardTrapMedium: 3842 tris
WoodenBoardTrapLarge: 6722 tris
WoodenSpikeGrates
WoodenSpikeGrateSmall: 868 tris
WoodenSpikeGrateMedium: 1140 tris
WoodenSpikeGrateLarge: 1654 tris
Total Model Prefabs: 186 x Built-In, 186 x URP
Variants: 62 x 1K, 62 x 2K, 62 x 4K for each Built-In and URP
Meshes Include:
Chainlink_1
Chainlink_2
Chainlink_3
ChainlinkSmall
ChainlinkMedium
ChainlinkLarge
SpikeMetalGrateSmall
SpikeMetalGrateMedium
SpikeMetalGrateLarge
MetalSpikeTrapRoofSmall
MetalSpikeTrapRoofLarge
MetalSpikeWallTrapSmall
MetalSpikeWallTrapMedim
MetalSpikeWallTrapLarge
MetalSpikeRailTrapSmall
MetalSpikeRailTrapMedium
MetalSpikeRailTrapLarge
MetalSpikeTrapSmall
MetalSpikeTrapMedium
MetalSpikeTrapLarge
SingleSpikeMetalTrap_1
SingleSpikeMetalTrap_2
SingleSpikeMetalTrap_3
SingleSpikeMetalTrap_4
SingleSpikeMetalTrap_5
SingleSpikeStoneTrap_1
SingleSpikeStoneTrap_2
SingleSpikeStoneTrap_3
SingleSpikeStoneTrap_4
SingleSpikeStoneTrap_5
Skull
ArrowSpike
ArrowSpikeLong
MetalSpike_1
MetalSpike_2
MetalSpike_3
MetalSpike_4
MetalSpike_5
MetalSpike_6
SpearSpike
SpearSpikeLong
WoodenSpike_1
WoodenSpike_2
WoodenSpike_3
WoodenSpike_4
WoodenSpike_5
WoodenSpike_6
SpikeStoneGrateSmall
SpikeStoneGrateMedium
SpikeStoneGrateLarge
StoneTrapRailSmall
StoneTrapRailMedium
StoneTrapRailLarge
MetalSpikeWoodenTrapSmall
MetalSpikeWoodenTrapMedium
MetalSpikeWoodenTrapLarge
WoodenBoardTrapSmall
WoodenBoardTrapMedium
WoodenBoardTrapLarge
WoodenSpikeGrateSmall
WoodenSpikeGrateMedium
WoodenSpikeGrateLarge
Technical Details:
Rigging: No
Animation Count: None
UV Mapping: Yes
LOD Information: None
Material Type: PBR (Physically Based Rendering)
Texture Types: Albedo, Normal, Metallic, Ambient Occlusion
Built-In & URP Ready!
Introducing Our Dungeon Spike Traps Kit
Elevate your virtual environments with the cutting-edge Dungeon Spike Traps Kit, the second release in our new series of dungeon enhancement packs. Designed to infuse any dungeon or environment with an element of peril, this kit is perfect for both experienced game developers and aspiring 3D artists.
Features:
Compatibility: Ready for both Built-In and URP pipelines, with setup optimized for seamless drag-and-drop integration. Includes overview scenes for both pipelines.
Content Includes:
34 Floor Traps
2 Roof Traps
3 Wall Traps
16 Spikes
3 Chains Lengths
3 Single Chain Links
1 Skull
The kit has been designed with modularity in mind, allowing artists to configure the spike traps according to their preferences. Users can utilize the included spikes or incorporate their own for customized setup and freedom!
Geometry and Performance:
Clean geometry, efficient UV mapping, and consistent texel density ensure optimal performance and integration.
High-Quality Materials:
Textures supplied in 1K, 2K, and 4K resolutions.
Prefab Details:
62 x 1K Prefabs: Built-In and URP
62 x 2K Prefabs: Built-In and URP
62 x 4K Prefabs: Built-In and URP
Whether you're crafting a foreboding dungeon, a magical realm, or adding an extra layer of detail to your digital landscapes, our Dungeon Spike Traps Kit is the perfect choice.
Compatibility: Works with Unity versions 2022.3.35 or higher.
For support and inquiries, please contact us at VertexHub3D@gmail.com
Transform your projects with the Dungeon Spike Traps Kit today and let your creativity thrive!
Price $15.00
Vacuum | Object Vacuum/ Object Hoover Framework by Golem Kin Games
Features
- 2D and 3D Support: Use in both 2D and 3D projects with seamless switching.
- Vacuum Modes: Choose between pulling objects toward the vacuum point or repelling them away.
- Force Direction Options: Apply forces directly or add vortex-style twisting forces.
- Customizable Shapes: Define vacuum areas using cone or box shapes for maximum flexibility.
- Obstacle Detection: Specify layers that act as obstacles, blocking the vacuum force.
- Shrink Effect: Apply a shrinking animation as objects approach the vacuum.
- Particles & Sound Effects: Trigger particle effects and sounds as objects are pulled or pushed.
- Complete Customization: Control force strength, distance, visual feedback, and more!
- Simple API & Callbacks: Easily trigger vacuum events via code, and handle object collection with custom callbacks.
The Vacuum System is a powerful and flexible Unity tool designed to simulate dynamic forces such as pulling, repelling, and vortex effects for both 2D and 3D objects. Whether you're creating magical vortexes, sci-fi tractor beams, or environmental hazards, the Vacuum System is perfect for adding dynamic object manipulation to your games.
Features
- 2D and 3D Support: Use in both 2D and 3D projects with seamless switching.
- Vacuum Modes: Choose between pulling objects toward the vacuum point or repelling them away.
- Force Direction Options: Apply forces directly or add vortex-style twisting forces.
- Customizable Shapes: Define vacuum areas using cone or box shapes for maximum flexibility.
- Obstacle Detection: Specify layers that act as obstacles, blocking the vacuum force.
- Shrink Effect: Apply a shrinking animation as objects approach the vacuum.
- Particles & Sound Effects: Trigger particle effects and sounds as objects are pulled or pushed.
- Complete Customization: Control force strength, distance, visual feedback, and more!
- Simple API & Callbacks: Easily trigger vacuum events via code, and handle object collection with custom callbacks.
Use Cases
- Sci-Fi & Space Games: Create tractor beams or black hole-style vacuum effects.
- Magical Games: Enchant objects by pulling them toward a central point or casting a repelling spell.
- Puzzles & Mechanics: Add dynamic object interactions and manipulation mechanics to your puzzle games.
- Environmental Hazards: Create wind, gravitational fields, or other forces that affect player and object movement.
Easy to Use
Simply attach the VacuumSystem component to any GameObject, define the vacuum point, and choose your desired settings. Customize your effects with visual and auditory feedback by adding particle systems and sound clips!
Key Features
- Force Fields: Simulate a wide range of force effects like direct pulling, pushing, or swirling vortexes.
- Customizable Force Curves: Fine-tune the strength and behavior of the vacuum with force and distance curves.
- Gizmo Visualization: Visualize your vacuum's range, shape, and effects directly in the Scene view with built-in gizmos.
- No Coding Required: Get started without writing a line of code or customize deeply using our simple API.
Integration
- Full compatibility with Unity's Physics2D and 3D physics.
- Supports Rigidbody and Rigidbody2D components for realistic force effects.
- Easy-to-use event callbacks for when objects are collected, destroyed, or deactivated.
Why Choose Vacuum System?
- Adds a whole new dimension of interaction to your projects.
- Flexible and fully customizable to meet your game's needs.
- Perfect for game developers looking to enhance physics-based interactions in any genre.
Price $4.99
Math Functions by REUN
Key Features:
• ScriptableObject Support: Easily create and manage custom mathematical functions as ScriptableObjects.
• Real-Time Visualization: Preview your functions with an interactive graph, enabling quick adjustments and fine-tuning.
• Parameter Control: Adjust magnitude, frequency, time, and more to manipulate the behavior of your functions effortlessly.
• Cyclic Functions: Implement repeating functions for dynamic gameplay elements.
• Posterization Settings: Make discrete x-values for scenarios like upgrade levels or inventory management.
• AnimationCurve Conversion: Automatically convert functions to AnimationCurves for seamless integration into animations.
Unlock the power of mathematics in your Unity projects with the Math Functions plugin! This versatile tool allows you to create, modify, and visualize any mathematical function directly within the Unity editor. Whether you’re looking to enhance gameplay mechanics or drive animations, Math Functions provides an intuitive interface and robust features.
Practical Applications:
• Shape in-game economies by defining pricing curves.
• Create difficulty curves that adapt to player progress.
• Drive procedural animations and object behaviors with mathematical precision.
Elevate your game development with Math Functions and explore new possibilities in gameplay mechanics and animations!
Price $29.00