Low Poly Medieval Weapon Set by 2D Trials and Trails
A simple Grenade for any shooter
- Assets (7 in total)
- Number of meshes (7)
- No rigging
- No animations
- UV mapping (No)
Sword
Vertices 270 / 270
Edges 488 / 488
Faces 232 / 232
Triangles 512
Dagger
Vertices 250 / 250
Edges 458 / 458
Faces 220 / 220
Triangles 476
GreatShield
Vertices 435 / 435
Edges 820 / 820
Faces 410 / 410
Triangles 764
Mace
Vertices 392 / 392
Edges 710 / 710
Faces 342 / 342
Triangles 736
Spear
Vertices 248 / 248
Edges 412 / 412
Faces 182 / 182
Triangles 460
Barrel
Vertices 4,800 / 4,800
Edges 9,164 / 9,164
Faces 4,474 / 4,474
Triangles 9,380
AXE
Vertices 682 / 682
Edges 1,202 / 1,202
Faces 568 / 568
Triangles 1,268
FBX
Low Poly weapons for melee combat and defense, (Sword, Axe, Spear, Shield, Dagger, Barrel, and a Mace).
Price $4.99
Toon Alphabets & Numbers Mega Pack - Low Poly Cartoon Pack - Kids Learning Kit by Laxminarayan Artistry
- Geometry – Triangles 1.4M
- Vertices 681.2k
- PBR No
- Textures PNG 2 (Sizes: 512x512)
- Materials 2
- UV Layers Yes
- Vertex Colors No
- Animations 0
- Rigged geometries No
- Morph geometries 0
- Scale transformations No
Important Notes (Easy Resolve Pink Materials for URP and HDRP):
This package includes an AutoSwitchMaterialShader script in the Editor folder that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.
For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.
For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.
For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.
Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.
For Manual Fix: Tools ⮞ AutoSwitchMaterial (LNA) ⮞ FixMaterials
Please refer to the Documentation📄 in the package for manual settings of materials.
- Cartoon Style: Each character is designed in a kid-friendly cartoon aesthetic.
- Symbolic Elements: Every letter includes a unique symbolic object (e.g., A with Axe-Acorn-Apple, B with Bell-Ball-Bee, D with Dice-Drum-Donut).
- Educational Focus: Great for learning tools, preschool apps, alphabet games, or children’s animations.
- Unique Designs: Each model is uniquely styled—no repeats or duplicates.
- Optimized Models: Clean topology, ideal for mobile games, AR/VR, and real-time applications.
- Perfect for Creators: Pack for teachers, developers, designers, YouTubers, and animators!
Price $24.99
Runtime physical wire system by MolodoyDEV
Features:
- Physically correct behavior of the wires.
- Support for different types of ports and connectors.
- The ability to change the length of the wire at the time of connection.
- The ability to move an object with a connected wire.
- The ability to transfer data between connected ports.
- Demo scene for features demonstration.
- Online and Offline (pdf included) Documentation - https://molodoydev.github.io/
Models, UI, materials, and textures are not included!
This system will allow you to create connectors and physical wires that the player can connect to each other during the game.
This is a basic set of wire handling functions that you should adapt to your needs.
Features:
- Physically correct behavior of the wires.
- Support for different types of ports and connectors.
- The ability to change the length of the wire at the time of connection.
- The ability to move an object with a connected wire.
- The ability to transfer data between connected ports.
- Demo scene for features demonstration.
Contacts:
Website: https://molodoydev.github.io/
Telegram: https://t.me/your_ai_assistant
Mail: sysadmproject.main@gmail.com
Price $19.99
Volumetric Light & Fog by Hammer
🛠️ Fully Customizable
Tailor the volumetric look to match your artistic vision using a wide range of parameters:
- Intensity & Scattering – Adjust brightness and how light spreads.
- Raymarch Settings – Control the precision and quality of the effect.
- Distance & Diffusion – Define how far and how smoothly light travels.
- Noise Controls – Add subtle variation for a more organic result.
⚡ Advanced Light Models
Choose between several physically-inspired scattering models to suit different lighting scenarios and styles, from soft and dreamy to sharp and dramatic.
❤️ Cross-Platform Ready
Optimized for both PC and Mobile, ensuring great performance without compromising on quality.
Volumetric Light & Fog lets you simulate natural volumetric lighting and fog that add real depth, mood, and atmosphere to your scenes — whether you're building a fantasy world, a sci-fi corridor, or a mysterious forest.
🌫️ Stunning Volumetric Effects
Create realistic light shafts, god rays, and atmospheric fog that respond dynamically to your environment. Whether it’s sunlight filtering through trees or artificial lights in a moody interior, this system enhances your visuals with believable lighting behavior.
✅ Effortless Integration
Quick to set up and easy to integrate into any Unity project. Simply drag, tweak, and go — no complex setup required.
Price $24.99
510+ Stylized Textures - Mega Pack Vol 5 by Yoge
511 seamless textures
2048x2048
- Color
- Normal
- AO
- Height
- Mas
Save 65% with this package.
This package contains:
• Stylized Textures - Vol 141 - Grass
• Stylized Textures - Vol 142 - Grass
• Stylized Textures - Vol 143 - Moss
• Stylized Textures - Vol 144 - Ground
• Stylized Textures - Vol 145 - Desert
• Stylized Textures - Vol 146 - Desert
• Stylized Textures - Vol 147 - Desert
• Stylized Textures - Vol 148 - Sand
• Stylized Textures - Vol 149 - Corals
• Stylized Textures - Vol 150 - Glass
• Stylized Textures - Vol 151 - Goo
• Stylized Textures - Vol 152 - Marble
• Stylized Textures - Vol 153 - Bamboo
• Stylized Textures - Vol 154 - Straw
• Stylized Textures - Vol 155 - Straw
• Stylized Textures - Vol 156 - Cliffs
• Stylized Textures - Vol 157 - Cliffs
• Stylized Textures - Vol 158 - Bricks
• Stylized Textures - Vol 159 - Bricks
• Stylized Textures - Vol 160 - Bricks
• Stylized Textures - Vol 161 - Bricks
• Stylized Textures - Vol 162 - Bricks
• Stylized Textures - Vol 163 - Arch
• Stylized Textures - Vol 164 - Rocks
• Stylized Textures - Vol 165 - Rocks
• Stylized Textures - Vol 166 - Rocks
• Stylized Textures - Vol 167 - Rug
• Stylized Textures - Vol 168 - Dots
• Stylized Textures - Vol 169 - Fabric
• Stylized Textures - Vol 170 - Fabric
• Stylized Textures - Vol 171 - Fabric
• Stylized Textures - Vol 172 - Fabric
• Stylized Textures - Vol 173 - Fabric
• Stylized Textures - Vol 174 - Fabric
• Stylized Textures - Vol 175 - Splatter
Price $49.99
Game VFX - RPG Effects Starter Pack by EricWang
RPG Effects Starter Pack.
Pack includes 24 VFX prefabs.
Include:
4 SLASH effects
5 types of magic balls
5 types of hit effects
3 types of magic circles
3 BUFF effects
4 UI effects
you can freely increase the size, reduce the size and rotate.
Texture dimensions: 2048*2048
Types of texture maps:PNG,TGA
Unity Version:2022.3.45f1
Render Mode:URP
Built-In and HDRP also works
Price $6.99
(Free)StylizedVFX Fire Pack by Hun0FX
A compact and versatile fire effect pack perfect for stylized or fantasy projects.
Includes 6 lightweight fire effects, all built with Unity's Particle System for easy customization and performance.
- Campfire
- Flame Breath
- Fireball
- Flame Pillar
- Two types of Ground Fire
Ideal for prototypes, small games, or adding quick fire visuals to your scene.
Just drag, drop, and ignite your gameplay!
Price $0.00
2D Trail Effect (Pro) by The Black Cat
* Allow users to generate a trail on a game object. The user can start and stop the trail in scripts.
* Allow users to customise the appearance of the trails: order in layer, colour, sprite, scale size, lifespan, spawning condition, ease type or scale curve, etc.
* Allow users to create and load trail profiles so they can reuse settings. They can also change the profile during runtime, allowing a game object to spawn more than one type of trail.
* Supports physical collision detections on trails.
* Uses object pooling to improve performance and save resources.
* Automatically destroying pooled trail objects when needed. User can also manually do this in scripts.
* Calculate the correct position for each trail object before spawning them, making sure the delta time imprecision will not cause any inconsistent gaps in the trail.
* Events about trails that the users can listen to.
This tool allows you to spawn trails from any GameObject in your 2D project.
It’s easy to use, just a quick and simple setup with just 2 steps (very simple!), and you're good to start spawning different trails.
The trails are precisely calculated to ensure consistent spacing, even with inconsistent frame rates. No more weird gaps caused by deltaTime inconsistency.
Check out the example scene and documentation (English and Chinese versions availabl) to get started.
This is the Pro version. The free version contains only the core feature, whereas the Pro version contains the full set with more customisations and features.
Features in both free and pro:
- Start or stop spawning trails with just two simple function calls.
- Full control over how the trails look including: the order in layer, the colour gradient, the size, the lifespan, the spawn conditions, even the easing type.
- Precise calculation for each trail object, ensuring smooth and accurate visuals even with inconsistent frame-rate.
- Include 4 types of easing equations: sine, exponential, circle and elastic. These affect how trail size changes over time, and you can use them in your own project too!
Features exclusive to pro:
- Creating trail profiles, reusing settings (you can delete or rename them easily as well). You can also switch between profiles during runtime, allowing one game object to spawn multiple types of trails!
- You can choose to let the colour gradient override the sprite's colour completely instead of tinting into it.
- You can use different sprites for trail objects. You can specify one or multiple sprites, and choose whether to cycle through them in-order or pick the sprites randomly.
- Another method to customise the scale change over time: Animation curve. Instead of relying on the easing equations, you can customise the curve however you like.
- You can enable physical collision on trails, turning them into more than just a visual effect and interact with your gameplay!
- Extension methods that let you write shorter and cleaner code.
- You can listen to events including: on profile changed, on trail started, on trail ended, on trail object initialised, on trail object disabled and on will destroy trail object.
If you have any questions or problems, please send an email to this address: heinok.chow@gmail.com
*Only designed for 2D projects
*The trail might work with the built-in render pipeline, but since this asset is developed using the URP render pipeline, setting URP up before importing this asset is still recommended
Price $9.43
Block Factory Game Kit by Fun2PlayAssets
Modular grid-based level design
Customizable block and product system
Random or defined production belt generation
Editor tools for quick setup and testing
Built-in save/load system for scene configurations
Expandable architecture for new game mechanics
Dynamic level ui creation based on level configurations
Block Factory is a modular and customizable game kit for creating hyper-casual 3D puzzle games. The core gameplay revolves around matching colored blocks to their corresponding production belts, packing products, and shipping them within a time limit. Players must complete all shipments to finish each level.
Supported Features
- Modular grid-based level design
- Customizable block and product system
- Random or defined production belt generation
- Editor tools for quick setup and testing
- Built-in save/load system for scene configurations
- Expandable architecture for new game mechanics
- Dynamic level ui creation based on level configurations
3rd-Party Integrations
This asset uses the third-party plugin DOTween (HOTween v2) by Demigiant for animation/tweening functionality.
If you have any question or issue, feel free to contact!
Email: funtoplayassets@gmail.com
Price $19.99
Post office 001 by Katixa2107
Number of textures: 3
Texture dimensions:4096
Polygon count of [Post office 001]:
Verts:761
Tris:1160
Faces:648
UV mapping: Yes
Types of materials and texture maps: PBR
Verts:761
Tris:1160
Faces:648
Price $5.00
2D Trail Effect (Free) by The Black Cat
* Allow users to generate a trail on a game object. The user can start and stop the trail in scripts.
* Allow users to customise the appearance of the trails: order in layer, colour, scale size, lifespan, spawning condition, ease type.
* Uses object pooling to improve performance and save resources.
* Automatically destroying pooled trail objects when needed. User can also manually do this in scripts.
* Calculate the correct position for each trail object before spawning them, making sure the delta time imprecision will not cause any inconsistent gaps in the trail.
This tool allows you to spawn trails from any GameObject in your 2D project.
It’s easy to use, just a quick and simple setup with just 2 steps (very simple!), and you're good to start spawning different trails.
The trails are precisely calculated to ensure consistent spacing, even with inconsistent frame rates. No more weird gaps caused by deltaTime inconsistency.
Check out the example scene and documentation (English and Chinese versions available) to get started.
This is the free version. The free version contains only the core feature, whereas the Pro version (still waiting to be reviewed) contains the full set with more customisations and features.
Features in both free and Pro:
- Start or stop spawning trails with just two simple function calls.
- Full control over how the trails look including: the order in layer, the colour gradient, the size, the lifespan, the spawn conditions, even the easing type.
- Precise calculation for each trail object, ensuring smooth and accurate visuals even with inconsistent frame-rate.
- Include 4 types of easing equations: sine, exponential, circle and elastic. These affect how trail size changes over time, and you can use them in your own project too!
Features exclusive to Pro:
- Creating trail profiles, reusing settings. You can also switch between profiles during runtime, allowing one game object to spawn different type of trails!
- You can choose to let the colour gradient override the sprite's colour completely instead of tinting into it.
- You can use different sprites for trail objects. You can specify one or multiple sprites, and choose whether to cycle through them in-order or pick the sprites randomly.
- Another method to customise the scale change over time: Animation curve. Instead of relying on the easing equations, you can customise the curve however you like.
- You can enable physical collision on trails, turning them into more than just a visual effect and interact with your gameplay!
- Extension methods that let you write shorter and cleaner code.
- You can listen to events including: on profile changed, on trail started, on trail ended, on trail object initialised, on trail object disabled and on will destroy trail object.
If you have any questions or problems, please pull a request or report an issue in the Github page, or contact me via this email address: heinok.chow@gmail.com
*Only designed for 2D projects
*Please make sure you have the URP render pipeline set up before importing
Price $0.00
Gems and Crystals - Free by Aztech Games
MODELS / VERTİCES
- GEM_1 : 144
- GEM_2 : 160
- GEM_3 : 114
- GEM_4 : 254
- GEM_5 : 152
- GEM_6 : 176
- GEM_7 : 196
- GEM_8 : 240
- GEM_9 : 305
- GEM_10 : 288
- CRYSTAL_1 : 292
- CRYSTAL_2 : 90
- CRYSTAL_3 : 90
- CRYSTAL_4 : 790
- CRYSTAL_5 : 240
- CRYSTAL_6 : 960
- CRYSTAL_7 : 248
- CRYSTAL_8 : 120
- CRYSTAL_9 : 332
- CRYSTAL_10 : 196
ONLY INCLUDES MODELS, THERE IS NO SHADER
Add instant sparkle with 20 unique, low-poly crystal and gem prefabs—perfect for Mobile, AR/VR, or Desktop. Fully compatible with Built-in, URP, and HDRP, each model uses a single material with adjustable color parameters. Drop into any scene for loot, sci-fi power cores, UI accents, and more without sacrificing performance.
PAID VERSION OF THIS ASSET INCLUDES SHADERS
Special Thanks : Designer
Follow us for updates, previews, tutorials & more:
DISCORD || LINKEDIN || YOUTUBE || WEBSITE || INSTAGRAM
Price $0.00
RiseoftheSteppe2 by StoneMocap
- Historical games (Mongol, Cuman, Hun settings)
- Open-world RPG camps
- Strategy game battlemaps
- Optimized Polycounts: 500-5k tris per model (LODs included)
- Textures: 2K-4K PBR (BaseColor, Normal, Metallic/Roughness)
- Modular Design: Easy to mix-and-match pieces
- Supported Pipelines: URP & HDRP compatible shaders
35 High-Quality Game-Ready Models
- Traditional yurts (ger), wagons, barrels, crates
- Nomadic camp props (cauldrons, weapons racks, hides)
- Environmental assets (grass clusters, rocks, terrain details)
- Optimized Polycounts: 500-5k tris per model (LODs included)
- Textures: 2K-4K PBR (BaseColor, Normal, Metallic/Roughness)
- Modular Design: Easy to mix-and-match pieces
- Supported Pipelines: URP & HDRP compatible shaders
Price $34.99
Cartoon procedural Forest Pack - 2D by Cartoon Game Lab
- Total of 80 2D assets: 24 unique small plants (flowers, leaves, bushes), 18 different trees (varied shapes and sizes), 12 distinct rocks (natural, fantasy, and stylized forms), 9 expressive clouds (puffy, cartoonish silhouettes), and 17 ground textures (earth, sand, rock, snow, etc.)
- Fully hand-painted and toon-styled
- Clean PNG files with transparent backgrounds (32-bit RGBA color depth with alpha channel)
- Image dimensions mainly 1024x1024 pixels and 1280x1280 pixels
- Average file size approximately 700 KB per image
- Layerable and modular for scene-building
- Includes procedural generator – create terrain and decorations based on tile types and probabilities
- Cloud system included – spawn and animate clouds dynamically with custom settings
- Layer order script included to manage rendering order
- Perfect for 2D platformers, adventure games, and side-scrollers
This 2D environment pack is designed for creators seeking a highly stylized, hand-painted look in a cartoon or toon art style. With bold shapes, exaggerated colors, and a whimsical tone, it's ideal for fantasy, adventure, or light-hearted game projects.
All assets are optimized for 2D use in Unity and can be easily layered, animated, or mixed to build unique scenes. While the art is static, the pack includes a powerful procedural generation system that allows you to automatically create environments based on ground types, decoration probabilities, and clustering logic—perfect for rapid prototyping or building large, varied landscapes with minimal effort.
Whether you're creating an enchanted forest, a quirky desert, or a floating island village, this pack gives you both the visual building blocks and the toolset to bring your world to life.
Price $19.99
Ultimate VHS post-processing effect by StrataSoft
Key Features of the Ultimate VHS Post-Processing Effect:
- Time Speed
- Tape Wave Distortion
- Tape Crease Effect
- AC Beat Distortion
- Switching Effect
- TV Effect (vigneting and corner distortion)
- Chroma Noise
- Luma Noise
- Tape Noise
Proper VHS simulation with tape creases, static noise, and that classic rounded TV look. No fancy marketing here - just a solid effect that makes your game look good.
Price $15.00
Winter Stickman – Characters, Outfits & Props,Casual Vertex Color by PolyVibes
Number of textures: 0
Texture dimensions: None
Polygon count of [Model Name]:
• Hero_Christmas_tree – 1,624
• Hero_Deer – 3,150
• Hero_Elf – 3,398
• Hero_Polar_bear – 1,626
• Hero_Santa – (see below)
• Candy_01 – 504
• Candy_02 – 678
• Cap_00 – 492
• Cylinder_cap_01 – 372
• Cylinder_cap_02 – 396
• Elf_cap – 428
• Gingerbread_cookie – 3,916
• Present_box – 1,612
• Santa_cap – 492
• Snowflake_01 – 1,580
• Snowflake_02 – 4,800
• Snowman – 3,046
Minimum polygon count: 372
Maximum polygon count: 4,800
Number of meshes/prefabs: 18
Rigging: No
Animation count: 0
Animation type list: None
UV mapping: No
LOD information: None
Types of materials and texture maps: Vertex color only
A small stylized winter pack with vertex color shading.
Perfect for casual and mobile-friendly holiday scenes or mini-games.
🎄 Includes:
• 7 stylized characters: Elf, Reindeer, Tree Costume, Polar Bear, Santa, Gingerbread Man, Snowman
• 11 themed props: candy canes, presents, hats, snowflakes, accessories
• Decorations like gifts, snowflakes, and festive objects
🧊 Features:
• Clean vertex color shading (no textures used)
• Low poly and lightweight — ideal for mobile or WebGL
• Modular pieces for kitbashing or customization
Price $6.99
Second Life – glTF – Silent Running Drones
As part of testing Second Life glTF Mesh capabilities in the first glTF “Test Project Viewer” from Linden Lab – Second Life Test 7.1.14.15364143480
I uploaded glTF exports of the Silent Running drones using the freely available Sketchfab 3DWarehouse Models by Martin T. Drone 1 (Dewey), Drone 2 (Huey), Drone 3 (Louie). See https://blog.inf.ed.ac.uk/atate/2022/02/12/silent-running/.
The meshes were imported to Blender and then exported to glTF before uploaded to Second Life. A suitable Animation Overrider with a waddling Drone Walk and a suitable Stand pose was added into the avatar version.
Drone #1 – Dewey – Avatar – Rigged glTF Mesh
A rigged avatar simplified mesh variant of Drone #1 created from those models by Fred Beckhusen was used to test basic avatar rigging via glTF meshes using an earlier version of the glTF mesh uploader where some aspects of rigged mesh upload worked – Second Life Project Gltf-mesh-import 7.1.14.15205102881. At the time of posting the rigged glTF mesh upload was not working correctly and is under development.
Second Life – glTF – Pisten Bully 300
As part of testing Second Life glTF Mesh capabilities in the first glTF “Test Project Viewer” from Linden Lab – Second Life Test 7.1.14.15364143480
I uploaded a glTF export of the Pisten Bully using the freely available 3D Warehouse Sketchup Models Pisten Bully 300 via 3dwarehouse.sketchup.com by Digital Impressions along with added tracks and groomed piste grooves. See
https://blog.inf.ed.ac.uk/atate/2018/07/24/pisten-bully-3d-models/
The meshes were imported to Blender and then exported to glTF. Then the meshes were transformed via https://glb.babylonpress.com (flatten, join, weld and simplify, leaving textures unchanged) to reduce the number of mesh parts to less than the 256 limit for the mesh uploader. A little bit of glTF PBR materials and a seat inside for the driver complete the experiment.
Stylized Swords - Fantasy RPG Weapons by Cooking Polygons
Numer of Textures - 111
Texture Dimensions - 2048 x 2048
Average Polygon Count - 1000 - 2000 Polygons
Number of Meshes - 20
Number of Prefabs - 60
Rigging - No
UV Mapping - Yes
Material Type - PBR (URP and BuiltIn)
Stylized Sword Pack – 20 Hand-Painted Swords for Fantasy & Stylized Games
The Stylized Sword Pack offers a collection of 20 unique swords, each with three hand-painted material variations. Designed for fantasy and stylized games, these vibrant models bring charm and character to colorful game worlds.
Key Features:
Diverse Designs – A wide range of sword styles, ideal for warriors, mages, and adventurers in stylized universes.
Customizable Materials – Three texture variations per sword to match different themes and palettes.
Optimized for Unity – Clean topology and efficient UVs for smooth in-game performance.
High-Quality Textures – Hand-painted PBR materials deliver a polished, expressive look.
Flexible Use – Suitable for first-person, third-person, and top-down gameplay perspectives.
Got questions or suggestions? Reach out to me via email at romulo.professional@gmail.com
I’d love to hear your feedback and ideas.
Price $19.90