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Seating Conversation Anim Set by MotionCapify

Asset Store newest packages - 2024, October 22 - 10:23
A sitting conversation anim set featuring natural talking and gestures, ideal for creating immersive seated dialogue scenes.

Number of Animations: 53

Animation types : Root Motion

Discord :- Link


This sitting conversation animation set provides a collection of high-quality, motion-captured animations focused on seated conversation. The set includes detailed talking animations paired with expressive gestures. Perfect for enhancing social interactions , casual conversations, this set offers smooth transitions and a natural flow of gestures.


Price $10.00

Stylized Demon01 by jetmachina5118

Asset Store newest packages - 2024, October 22 - 10:14
​preview project "Crimson Hornblade"

A jaw bone has been added to the skeleton

Rigged: Yes

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes, epic games)

Number of characters:1

Vertex counts of characters: 4239

Number of Materials and Material Instances: 2

Number of Textures: 9(5 body, 4 weapon)

Texture Resolutions: (4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

"Crimson Hornblade" – an exceptional 3D model of a fierce demonic warrior, expertly crafted with intricate details to bring a menacing presence to life. With its glowing eyes, muscular form, and razor-sharp blade, this model is ideal for game developers, animators, or anyone looking to add a touch of dark fantasy to their projects. Whether you need it for action-packed sequences or atmospheric visuals, this demon will elevate the realism and intensity of your creation.

For additional requests such as a Maya scene, FBX format with separate parts, or any other customization, feel free to reach out via email at jetmachina5118 or Discord at alon_mix.

UVs are optimized, allowing you to repaint or customize any part of the demon as desired. If you need a split mesh or further assistance, don’t hesitate to contact us via the provided email or through the questions section.


Price $24.99

Priest Monster Hunter by jetmachina5118

Asset Store newest packages - 2024, October 22 - 10:14
Stylized character for your game

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (No)

Number of characters: 1

Vertex counts of characters: 5755

Number of Materials and Material Instances: 1

Number of Textures: 37

Texture Resolutions: (4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

This character is a vampire hunter, designed with a dark, ominous aesthetic perfect for any gothic or medieval-themed setting. He wields a large, sharp sword, ready to take on supernatural foes. His stern expression, sharp facial features, and piercing eyes add to his air of intensity, making him a powerful and memorable figure in any scene.


This model is ideal for fantasy, horror, or action-based games, where a skilled vampire hunter is needed to fight off dark creatures. The detailed textures of his outfit and weaponry, along with his menacing appearance, make him stand out in any collection of 3D assets. A must-have for any project requiring a compelling and battle-ready character!


Price $24.99

Casual Music Pack - Upbeat Orchestral Music by Adam Gifford

Asset Store newest packages - 2024, October 22 - 09:26
9 YouTube-Safe orchestral music tracks that give off a positive, upbeat, and casual vibe.

Audio File Types: .wav

Sample Rate: 44.1 kHz

Bit Depth: 16 Bit

Loopable: Yes

Additional: Stereo

This package contains 9 tracks that are upbeat and easy going. Each track has been professionally written as one cohesive package so that it can feel like it was made custom for your game.


Contents:

Bread and Butter (Loop) [1:04]

Jamboree (Loop) [1:12]

Sunny Side Up (Loop) [1:25]

Daydreaming (Loop) [1:22]

Morning Dew (Loop) [2:00]

Whimsy (Loop) [1:06]

Carefree Stroll (Loop) [1:20]

Charmed Horizons (Loop) [1:16]

Playful Paths (Loop) [1:00]



Price $4.99

Angels Mikhail and Amelia by Emi Elve

Asset Store newest packages - 2024, October 22 - 09:15
Male and Female Modular Character for Games and VT. Rigged to Humanoid Rig with added bones. Live-Link Ready with 52 ARkit Blendshapes.

Has few wings animations!


Skeleton is Mixamo compatible!


Body is not cutted out, there is a full body under cloth!


Rig is based on the Humanoid Skeleton with additional bones.


Character has compatible modular outfits. The body and texture without clothes(clear, censored for engines) is included. 


The model is completely modular, you can remove or add cloth\accessories, body parts or hair. It is possible to apply outfits from my othet models with the same skeleton!


All models have 2K-4K Textures - normal, metallic, roughness, albedo, opacity, matID(PBR Textures Metal/Roughness).


Max characters polygone configuration:

  • Angel Mikhail - 23388 poly, 45724 tris.
  • Angel Amelia - 20028 poly, 39432tris.

Has an ID map that can be used to change the color of different model's parts. Base body texture(without underwear) included!

Includes several color variants for every part of character (body, cloth, eyes, hair)


Asset includes 2 characters:

  • Angel Amelia
  • Angel Mikhail

Please notice that there are no animations in this package!


Created in a built-in pipeline. Most of the shaders in this package are "Standard" and can be upgraded to URP and HDRP easily! Some shaders are "Double Sided Standard" for better model presentation. You should just "shift" all materials in this package inside folder "Materials" and change it to "Standard", that's all, the asset is ready for changing of a render pipeline!


Original Product Links:


Angel Mikhail - https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/angel-mikhail-295852


Angel Amelia - https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/angel-amelia-295066

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Price $78.40

The Curse - Survival Horror Music Collection by Marcin Szmuc

Asset Store newest packages - 2024, October 22 - 08:47
A collection of dark, atmospheric survival horror music tracks.

Audio file types: wav

Sample rate: 44.1 kHz

Bit depth: 16

Loopable: Yes

Additional: Stereo

This music collection will be perfect for survival horror game. Dark vibes will help you achieve a feeling of loneliness perfect for horror, RPG, story driven action game and more.


---------------

READY TO GO

---------------

Full tracks, loops, intros and endings included. Some of the tracks have additional variants.


--------------

SAFE TO USE

--------------

All of my music is royalty free and streaming friendly. You can be sure that streamers will not get copyright claim from YouTube, Twitch, etc. while streaming your game with my music.


Full tracklist:

1. Mystery - Menu Music

  • Mystery-Menu_Music_FULL_TRACK
  • Mystery-Menu_Music_LOOP
  • Mystery-Menu_Music_LOOP_ENDING
  • Mystery-Menu_Music_LOOP_INTRO

2. Haunted

  • Haunted_FULL_TRACK
  • Haunted_AMBIENT_INTRO
  • Haunted_AMBIENT_LOOP
  • Haunted_AMBIENT_LOOP_ENDING
  • Haunted_CLUSTER_FULL
  • Haunted_CLUSTER_IMPACT
  • Haunted_CLUSTER_PRE-IMPACT

3. Cultists

  • Cultists_FULL_TRACK
  • Cultists_AMBIENT_INTRO
  • Cultists_AMBIENT_LOOP
  • Cultists_COMBAT_ENDING
  • Cultists_COMBAT_LOOP_1
  • Cultists_COMBAT_LOOP_2
  • Cultists_COMBAT_TRANSITION

4. Attic

  • Attic_FULL_TRACK
  • Attic_LOOP
  • Attic_LOOP_ENDING
  • Attic_LOOP_INTRO

5. Oppressor

  • Oppressor_FULL_TRACK
  • Oppressor_LONG_LOOP
  • Oppressor_LOOP_ENDING
  • Oppressor_SHORT_LOOP_1
  • Oppressor_SHORT_LOOP_2
  • Oppressor_SHORT_LOOP_3
  • Oppressor_SHORT_LOOP_4

6. Basement

  • Basement_FULL_TRACK
  • Basement_LOOP
  • Basement_LOOP_ENDING
  • Basement_LOOP_INTRO

7. Visitor

  • Visitor_FULL_TRACK
  • Visitor_LONG_LOOP
  • Visitor_LOOP_ENDING
  • Visitor_LOOP_INTRO
  • Visitor_SHORT_LOOP_1
  • Visitor_SHORT_LOOP_2
  • Visitor_SHORT_LOOP_3
  • Visitor_SHORT_LOOP_4
  • Visitor_SHORT_LOOP_5
  • Visitor_SHORT_LOOP_6

8. Watcher

  • Watcher_FULL_TRACK
  • Watcher_LONG_LOOP
  • Watcher_LOOP_ENDING
  • Watcher_LOOP_INTRO
  • Watcher_SHORT_LOOP_1
  • Watcher_SHORT_LOOP_2
  • Watcher_SHORT_LOOP_3
  • Watcher_SHORT_LOOP_4

9. Darkness

  • Darkness_FULL_TRACK
  • Darkness_FULL_TRACK_NO_DRUMS
  • Darkness_LOOP
  • Darkness_LOOP_ENDING
  • Darkness_LOOP_INTRO
  • Darkness_LOOP_NO_DRUMS

10. Playground

  • Playground_FULL_TRACK
  • Playground_LOOP
  • Playground_LOOP_ENDING
  • Playground_LOOP_INTRO

Price $29.99

3D Spaceships Pack #09l Green by Entian-Astea

Asset Store newest packages - 2024, October 22 - 08:20

Each spaceship contains a mesh collider specifically designed for it, under the name 'name-of-spaceship'_spaceship_N_env_01

Number of textures: 5 textures per ship - 1 albedo transparency, 1 Ambient Occlusion, 1 Emission, 1 Metallic Smoothness, 1 Normal Map

Texture dimensions: 2048 x2048

Polygon count of:

  • Mantis Spaceship - Tris 13508 without collider / 19992 with mesh collider
  • Scarabey Spaceship - Tris 16600 without collider / 25704 with mesh collider
  • Voyager Spaceship - Tris 22240 without collider / 26174 with mesh collider

Minimum polygon count: see above without collider

Maximum polygon count: see above with mesh collider

Number of meshes/prefabs: 2 per ship / mesh collider & ship geometry

Rigging: No

UV mapping: Yes - UV 1

Types of materials and texture maps - PBR metal rough

This pack contains 3 sci-fi 3D models of spaceships: Mantis, Scarabey, Voyager.

The models can be used for a variety of projects such as mobile and pc games.

For technical details see next section below.


Price $39.99

UI Transition Color Extensions by Waybe

Asset Store newest packages - 2024, October 22 - 08:00
UI Transition Color Extensions enhances Unity's UI components by allowing multiple graphics and text elements to have independent color transitions.
  • Supported Components: Button, Toggle, Slider, and InputField extensions.
  • Customization: Color transitions for each UI state (normal, highlighted, pressed, selected, disabled).
  • Target UI Elements: Supports multiple target graphics (e.g., Image, TextMeshProUGUI) in each extended component.
  • Compatibility: Works with Unity’s built-in UI system and supports TextMeshPro.
  • Prefabs: Included for each UI component, fully customizable.
  • Integration: Easy-to-use right-click menu for adding components to the scene.

UI Transition Color Extensions enhances Unity’s standard UI components—such as Buttons, Toggles, Sliders, and InputFields—by allowing multiple graphic and text elements to respond to state transitions with individual color settings. In Unity's default system, only one target graphic can be assigned to react to state changes. This extension removes that limitation, giving developers the ability to assign a list of graphics or text components, each with its own unique set of colors for every transition state.


This package is ideal for developers who want more control over the visual dynamics of their UI components, making it suitable for any genre or style. Whether you're working on mobile, desktop, or console projects, this package provides an easy-to-use, flexible solution for creating professional-grade UI experiences. The asset includes customizable prefabs, right-click menu integration, and a sample scene to demonstrate different configurations, helping you integrate it quickly into your workflow.


Key Features:

  • Extended Color Transitions: Apply independent color settings to multiple UI elements (text or graphics) for different transition states, including normal, highlighted, pressed, selected, and disabled.
  • Customizable UI Components: Includes extended versions of Button, Toggle, Slider, and InputField, making it easy to replace standard components in your project with enhanced alternatives.
  • Ease of Use: Add extended components via Unity’s right-click menu or the Add Component button in the Inspector. Prefabs and sample scenes are included to get you started quickly.
  • Detailed Transition Control: Each UI element can have its own set of color transitions, allowing for highly customizable UI behaviors.
  • Full Prefab Support: Prefabs for each extended UI component are included, streamlining integration into any project.
  • Example Scene: A demo scene showcasing various uses of the extended components to provide guidance on how they can be integrated into real-world projects.

Price $15.00

Vegetation Stylized Kit by LuxArt

Asset Store newest packages - 2024, October 22 - 07:08
Vegetation Stylized Kit – Bring your scenes to life with vibrant trees, bushes, flowers, and herbs, fully optimized. Free to use, smooth performance, and endless creativity! Explore with Lux Art

Number of textures: 16

Texture dimensions 2k

Vertex count of Asset Zoo: 23979

Number of meshes/prefabs 34

Rigging: No

Animation type list

UV mapping: Yes

LOD information (only in trees 2 for each tree)

Types of materials and texture maps Albedo, Alphas, RMA, Normal Map

🌿 Vegetation Stylized Kit – 🌟 Elevate your environments with ease.


This meticulously crafted asset pack is designed to bring a vibrant mood, offering a range of high-quality models while ensuring top-tier performance. Inside the Vegetation Stylized Kit, you’ll find:


🌳 10 Trees

🌲 8 Bushes

🌸 7 Flowers

🍃 6 Herbs


Each asset is carefully optimized with LODs and minimal material slots, ensuring smooth performance across all platforms without compromising visual quality. ⚡


✨ Bonus: The pack includes two exclusive scenes:


🛠️ Asset Zoo: explore each model in detail.

🌍 Showcase Scene: a fully designed environment to see the assets in action.

For technical support or suggestions on future packs, reach out at luxartcreative1@gmail.com📩


🎨At Lux Art Studios🐻, we believe that every developer deserves access to great tools. 💡 That’s why we’re focused on creating assets that not only look amazing but also help you create without limits. We’re here to support your journey and the growth of the whole industry! 🌿


🔗 Stay connected for updates, exclusive content, and future releases:

INSTAGRAM - X - ARTSTATION


Price $0.00

Simple sick animations by Lenny’s Motions

Asset Store newest packages - 2024, October 22 - 06:30
Pack of 15 simple sick and health animations.

Number of textures : 2

Texture dimensions: x1024

Polygon count of [dummy character]: 13,425

Rigging: Yes

Animation count: 15

UV mapping: Yes

15 common and unique sick animations pack that can be used in various games.

Features:

- 15 animations

- different variations (coughing, sneeezing).

- Easy Rig

Refer the video.

For any inconvieniances let us know.

Please dont forget to leave a feedback.


Price $4.99

High Detail Helicopter by VIS Games

Asset Store newest packages - 2024, October 22 - 05:42
This package contains a very high detailled police helicopter. It contains a version with a lower detail interior for outside view and a high detail version for interior first person view.

Textures-sizes: 1024x1024 to 4096x4096


Textures inlcude: Albedo, Normal, Maskmap (AO, Metallic, Smoothness) and Emission (where needed)


Total polycount around 500k


Supports BuiltIn-, URP- and HDRP-Renderpipeline

This package contains a very high detailled police helicopter.


It contains a version with a lower detail interior for outside view and a high detail version for interior first person view. 


-Two different skins are included. 

-The winshield wipes include an animation.

-Are important parts are animateable (also instruments)


Textures-sizes: 1024x1024 to 4096x4096


Textures inlcude: Albedo, Normal, Maskmap (AO, Metallic, Smoothness) and Emission (where needed)


Total polycount around 500k


Supports BuiltIn-, URP- and HDRP-Renderpipeline



Price $99.95

Ancient Water Fountain antique old stone concrete 3D by GVOZDY

Asset Store newest packages - 2024, October 21 - 19:11
3D game ready model of ancient concrete and marble stone garden building - waterless, dried up fountain. Realistic AAA games and videos, and in stylized ones.

2 TEXTURE SETS (PBR 4K 4096) :

  • LIGHT;
  • DARK DIRTY.

Tris count: 1600.

Texture Resolution: 4096x4096.

3D game ready model of ancient concrete and marble stone garden building - waterless, dried up fountains. You can fill the fountain with water.

You can use it in realistic AAA games and videos, and in stylized ones.


Price $4.99

Fruit Trees 2 - Top Down Pixel Art Props by Sanctumpixel

Asset Store newest packages - 2024, October 21 - 19:08

Pack Details

  • Cherry and Pear Trees.
  • Each Tree has 2 Variants
  • Each Variant has 2 Tree sizes
  • Each Size have 3 states (normal, flower, fruit)
  • Each Tree have 2 icon variants.
  • Frame size : 64x64

Price $5.99

Fruit Trees - Top Down Pixel Art Props by Sanctumpixel

Asset Store newest packages - 2024, October 21 - 19:08

Pack Details

  • Apple and Orange Trees.
  • Each Tree has 2 Variants
  • Each Variant has 2 Tree sizes
  • Each Size have 3 states (normal, flower, fruit)
  • Each Tree have 2 icon variants.
  • Frame size : 64x64

Price $5.99

Field Crops - Top Down Pixel Art Props by Sanctumpixel

Asset Store newest packages - 2024, October 21 - 19:08

Pack Details

  • 7 crop types : Pumpkin, Tomato, Chili , Peas, Corn, Beet, Carrot.
  • Each crop has 2 variants
  • Each crop has 2 icons
  • Most of crop have 5 states, Beet and Carrot have 3 states
  • Frame size : 48x48

Price $5.99

Field Crops 2 - Top Down Pixel Art Props by Sanctumpixel

Asset Store newest packages - 2024, October 21 - 19:08

Pack Details

  • 8 crop types : Watermelon, Potato, Cucumber, Grape, Eggplant, Cabbage , Galic , Onion
  • Each crop has 2 variants
  • Each crop has 2 icons
  • Most of crop have 5 states, Cabbage ,Galic and Onion have 3 states
  • Frame size : 48x48

Price $5.99

Simple Movement Kit and Animation Helper by RiverExplorer™ Games LLC

Asset Store newest packages - 2024, October 21 - 18:53
A simple player controller using the new unity input system. It provides delegates that report direction and action callbacks that helps animate characters. Expand the demo, expand it to your needs.
  • Turn player movement on/off.
  • Turn player turning on/off.
  • Turn jumping on/off.
  • Enable Pan-Up/Pan-Down (for non VR).
  • Enable/Disable input schemas (Keyboard, Mouse, Xbox controller,XR Controller).
  • Enable/Disable Jump.

Tested with the Oculus controllers and Xbox controller.


No need to calculate the direction and which animation should be played. Just use the provided delegate hooks/callbacks and have the player controller tell you. The PlayerControl script provides delegate hooks to help with animation. Some of these delegates are triggered by player input (such as pressing buttons), some are triggered by playermovement, and some are defined as common delegates that are often created and now there is a common source point to find them.


Here are the current list of delegates. The demo included does not use all of them, it shows you how to use them.


  • delegate void HitSomething(Collision CollidedWith, Rigidbody Rb);
  • delegate void IsAttack(Facing Towards, Moving PlayerMoving);
  • delegate void IsBlock(Facing Towards, Moving PlayerMoving);
  • delegate void IsBuff(Facing Towards, Moving PlayerMoving);
  • delegate void IsDamage(Facing From, Moving PlayerMoving);
  • delegate void IsDie(Facing PlayerFacing);
  • delegate void IsEat(Facing PlayerFacing, Moving PlayerMoving);
  • delegate void IsFaint(Facing PlayerFacing);
  • delegate void Fall(Facing PlayerFacing, Moving PlayerMoving);
  • delegate void GetUp(Facing PlayerFacing, Moving FromDirection);
  • delegate void Hack(Facing Towards, Moving FromDirection);
  • delegate void IsIdle(Facing PlayerFacing);
  • delegate void MeleeOneHanded(Facing Towards, Moving PlayerMoving);
  • delegate void MeleeTwoHanded(Facing Towards, Moving PlayerMoving);
  • delegate void Rest(Facing PlayerFacing);
  • delegate void Roll(Facing RollTowards, Moving PlayerMoving);
  • delegate void Sit(Facing PlayerFacing);
  • delegate void IsIdleAndLooking(Facing PlayerFacing);
  • delegate void IsIdleAndReadyToAttack(Facing PlayerFacing);
  • delegate void IsJump(Facing PlayerFacing, Moving JumpVector);
  • delegate void Left90(Facing WasFacing, Facing NowFacing, Moving PlayerMoving);
  • delegate void Right90(Facing WasFacing, Facing NowFacing, Moving PlayerMoving);
  • delegate void Turn(Facing WasFacing, Facing NowFacing, Moving PlayerMoving);
  • delegate void UTurned(Facing WasFacing, Facing NowFacing, Moving PlayerMoving);
  • delegate void Run(Facing PlayerFacing, Moving PlayerMoving);
  • delegate void Shoot(Facing PlayerFacing, Moving PlayerMoving, int What = 0);
  • delegate void ShootArrow(Facing PlayerFacing, Moving PlayerMoving, int What = 0);
  • delegate void Sleep(Facing PlayerFacing);
  • delegate void CastSpell(Facing PlayerFacing, Moving PlayerMoving, int What = 0);
  • delegate void Strafe(Facing PlayerFacing, Moving PlayerMoving);
  • delegate void Tired(Facing PlayerFacing);
  • delegate void IsVictory(Facing PlayerFacing, Moving PlayerMoving);
  • delegate void IsWalkCircle(Facing PlayerFacing);
  • delegate void Walk(Facing PlayerFacing, Moving PlayerMoving);
  • delegate void Panning(Facing Player, Moving PlayerMoving, Facing ObjectWasFacing, Facing ObjectNowFacing, GameObject WhatToPan);
  • delegate void NoMovement(Facing PlayerFacing, float TotalNoMovementTime);
  • delegate void CollidedWith(Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith);
  • delegate void CollisionStopped(Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith);
  • delegate void StillColliding(Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith);
  • delegate void CollidingWhileMoving(Facing PlayerFacing, Moving PlayerMoving, ControllerColliderHit WeHit);
  • delegate void EnteredTrigger(Facing PlayerFacing, Moving PlayerMoving, Collider Trigger);
  • delegate void ExitedTrigger(Facing PlayerFacing, Moving PlayerMoving, Collider Trigger);
  • delegate void GrabLeft(Facing PlayerFacing, Moving PlayerMoving, bool IsGrabbed);
  • delegate void GrabRight(Facing PlayerFacing, Moving PlayerMoving, bool IsGrabbed);
  • delegate void SelectLeft(Facing PlayerFacing, Moving PlayerMoving, bool IsSelected);
  • delegate void SelectRight(Facing PlayerFacing, Moving PlayerMoving, bool IsSelected);
  • delegate void TalkToComputer(Facing PlayerFacing, Moving PlayerMoving, bool IsPressed);
  • delegate void MenuPressed(Facing PlayerFacing, Moving PlayerMoving, bool InMenuMode);
  • delegate void TakeImage(Facing PlayerFacing, Moving PlayerMoving);
  • delegate void PushToTalk(Facing PlayerFacing, Moving PlayerMoving, bool IsPressed);
  • delegate void PlayerPresent(Facing PlayerFacing, Moving PlayerMoving, bool IsPresent);
  • delegate void PayerNotInTheAir(Facing PlayerFacing, Moving PlayerMoving, bool OnGround);

The dependencies are only needed for the demo.


Install the new unity input system. Then install this package.

The documention is online and a sample scene is included. Drop this asset onto the local player and the character moves, jumps, and more. Drop the AnimationHelper on the local player, or NPC to help automate them.


There are 51 delegates defined, such as OnJump, OnIsRunning, OnIsRunningBack, OnStrafeRight (and Left), OnIsWalking, .. to aid in animating the main character.


Just drop PlayerControl.cs onto your main player, tweak the settings you need. And then you can optionally use any of the 52 delegates to have the script tell you when the player is jumping, moving (and which direction), colliding. Helps you concentrate on you game, it tells you the general direction and action of the player.


Online overview of the PlayerController inspector window:

https://youtu.be/jdxZESxVaSw


And the AnimationHelper inspection window:

https://youtu.be/ppC8oeASidM


Included with the package are links to 2 more videos that talk about the script details.


Online script documentation: https://riverexplorer.games/Documentation/Unity/Assets/PlayerControl


To use the 'TinyDemo' , you will have to load 3 free packages that are listed in the documentation.


Includes a PlayerInputActions.inputactions that you can edit. It has been tested with keyboard, mouse, Xbox controller, and Oculus headset.


Works with:

  • PC
  • PC-VR
  • Oculus
  • WebGL (Requies that player->Other Settings->Active Input Handling be set to both, as WebGL does not fully support the new unity input system).

Drag it onto your player object and the controls just work.

Has a full set of delegate objects to be called to aid with automation, movement, collision, and triggers.


NOTE: This is my first asset store release, and I am anxious to fix any issues you find. I have plans to expand this.



Price $0.00

Techno Vol 2 by cplomedia

Asset Store newest packages - 2024, October 21 - 18:46
Techno Vol 2 includes music loops for your game. All tracks are loopable.

Features:

  • All tracks are loopable

Number of Audio Wavs: 15

Sample rate / bit rate: 44,100 Hz / 16 bit / Stereo

Does music loop: YES

Minutes of audio provided: 55 minutes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: DEMO

Important/Additional Notes: Have fun with it!

Techno Vol 2 includes a collection of music loops specifically designed for game development. Each track in this volume is loopable, ensuring seamless integration into your game's audio environment. Whether you're looking to enhance your game's atmosphere, create an engaging soundtrack, or provide immersive background music, these techno loops offer a versatile solution to suit various in-game scenarios.

DEMO


Price $4.99

Techno Vol 1 by cplomedia

Asset Store newest packages - 2024, October 21 - 18:46
Techno Vol 1

Features:

  • Loopable

Number of Audio Wavs: 14

Sample rate / bit rate: 44,100 Hz / 16 bit / Stereo

Does music loop: YES

Minutes of audio provided: 50 minutes

Supported Development Platforms:

Windows: YES

Mac: YES

Documentation: DEMO

Important/Additional Notes: Have fun with it!

Techno Vol 1 includes music loops for your game. All tracks are loopable.

DEMO


Price $4.99

Weired Electronic Vol 1 by cplomedia

Asset Store newest packages - 2024, October 21 - 18:46
Weird Electronics Vol. 1 features 10 electronic tracks. The songs are deep, percussive, and add a quirky character to your game.

Features:

  • Deep, weired soundscapes

Number of Audio Wavs: 10

Sample rate / bit rate: 44,100 Hz / 16 bit / Stereo

Does music loop: No

Minutes of audio provided: 50 minutes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: DEMO

Important/Additional Notes: Have fun with it!

Weird Electronics Vol. 1 features 10 exceptional electronic tracks. Each song is deep and percussive, providing a rich soundscape that enhances your game with a unique and quirky character. This collection is perfect for adding an unconventional and captivating auditory experience to your gameplay.

DEMO


Price $4.99

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