Realistic Drone Controller by Hipernt
Models:
There is Only one Model for the Drone
Name Triangles Vertices
Drone.fbx 8135 4486
Textures:
All the Diffuse and Normal Maps are in PNG format Here is the list of textures and their details:
Name Resolution Format
Grid_00_BaseMap.png 1024x1024 .PNG
Grid_01_Normal.png 1024x1024 .PNG
Grid_02_BaseMap.png 1024x1024 .PNG
This package includes a responsive, physics-based Drone Controller with dynamic movement, yaw rotation, tilt limiting, and synced propeller animation—perfect for drone simulations, open-world exploration, or futuristic delivery games.
Also included: a smooth Velocity-Based Audio Controller that automatically adjusts audio volume based on speed—great for vehicles, drones, or anything that moves.
Key Features
- 🔧 Physics-Based Flight
Realistic lift, directional movement, and force-based control.
Smooth and natural behavior powered by Unity's Rigidbody system. - 🌀 Dynamic Propeller Animation
Auto-rotating propellers synced with drone power state.
Customizable spin speed for visual effects. - 🎮 Customizable Controls
Easy key mapping for:
Ascend/Descend
Forward/Backward
Left/Right Strafe
Yaw Rotation (Rotate Left/Right)
Power Toggle - 🔊 Integrated Audio System
Optional AudioSource automatically enabled/disabled with drone power.
Ready for motor/engine sound effects. - 🚫 Tilt Limiting
Keeps drone stable by restricting excessive pitch and roll angles.
Prevents unrealistic flips and unnatural rotations. - 🧩 Modular and Extensible
Clean, well-commented C# code.
Easy to plug into existing projects or expand with additional features like camera follow, shooting, or AI.
Price $9.99
FBX Animations Bulk Extractor by Desdinova
Tech Key Features
- Unity 2021 / 2022 / 6.000 compatible
- Full C# source included
- Sample Scene included
- Tested on Unity for Windows
Support
assets@desdinova.it
Credit for the model and rig:
Concept: artist Youssef Zamani artstation.com/usefzamani
3D Model: Victor-Emmanuel Pancrazi artstation.com/babichon
Rig: Thomas Vialetto artstation.com/tvialetto
Animation: codywellman
License: Creative Commons Attribution
FBX Animations Bulk Extractor is the most usefull component to do a bulk extraction of animatiosn clip from multiple FBX files. In 1 click!
Usefull when you have a tons of FBX files and you need to extraxt only the .anim part!
Support many and many features directoly from teh editor like animatiosn type, parameters and clip functionalities. Also support Addressables integration.
Features
- Custom Extraction Options: Define output path, extract specific clips, add suffixes, control overwriting behavior, and more.
- Animation Type Support: Easily set animation type (Humanoid, Generic, etc.) during export.
- Importer Settings Configuration: Adjust import parameters such as constraints, curves, compression, and error handling.
- Clip-Specific Parameters: Configure loop settings, mirroring, root transform settings, frame range, and other clip-specific options.
- Addressables Integration: Save clips as Addressables with group assignment, label settings, simplified naming, and useful utilities like duplicate name and accent checks.
- Parameter Persistence: Choose whether to keep modified parameters after export or revert to the original import settings.
- Detailed Export Reporting: Get comprehensive logs in the console and export a summary JSON file for reference.
Professional quality
- Clear and detailed documentation
- Sample scene with default character
Price $0.00
Military Weapons Collection by PolyOne Studio
Model information:
1. Optimal number of polygons is only from 1k to 8k tris
2. Optimized low-poly assets for real-time usage.
3. 4K color textures for the assets are included.
4. Optimized and clean UV mapping.
5. Compatible with Unity and similar engines.
6. All assets are included in a separate file as well, arranged easily.
Hi everybody,
I’m excited to introduce the 150+ Military Weapons Collection, includes many popular Military Weapons today. Designed in a fresh low-poly stylized style. This asset pack is perfect for saving time in your film and game projects, while adding a vibrant and lively touch to your creations. I look forward to accompanying you on your creative journey!
Model information:
1. Optimal number of polygons is only from 1k to 8k tris
2. Optimized low-poly assets for real-time usage.
3. 4K color textures for the assets are included.
4. Optimized and clean UV mapping.
5. Compatible with Unity and similar engines.
6. All assets are included in a separate file as well, arranged easily.
Collection description:
- The collection includes 7 types of guns:
- Grenade Launcher
- Handguns
- Machine guns
- Rifles
- Shotgun
- SMG
- Sniper rifles
- The collection includes 28 different types of bombs, grenades, artillery, mines…
- The collection includes 10 bullets.
- Texture include: Albedo
Dowload Here
Contact me for support. Hope to receive feedback from everyone. Thank you very much.
Price $40.00
Legendary Blades - Dark Fantasy Weapons and Combat System by Polygon Experts
Number of vertices (Based on 3d software data):
- Dark Shell Blade: 38110
- Living Roots Blade: 24635
- Demon Roots Blade: 14859
- Infernal Axe: 37978
- Moon Scythe: 31519
- Raven Axe: 24075
- Sinister Eye: 18165
Texture Format: png
Texture dimensions: 4096 to 512 depends on needs ( Blade textures are high quality, 512 or such is most used for simple shapes for vfx)
Number of textures in standard built-in: 40 standard built-in support for blades
Number of textures for HDRP: 51 HDRP support textures
Number of meshes in standard built-in: 8 fbx files
Number of prefabs in standard built-in: 8 prefabs
Number of meshes in HDRP: 12 fbx files
Number of prefabs in HDRP: 13 prefabs
UV Mapping: Yes
Number of VFX files : 11 VFX
Number of Shaders: 8 Shaders and 10 materials based on shaders
Number of scripts: 15
Let the legends of steel and soul unfold in your project.
Whether you're building a forgotten realm or an epic boss fight, Legendary Blades gives you the weapons to tell unforgettable stories.
Legendary Blades is a high-fidelity weapon pack designed for Unity, focused on dark fantasy aesthetics and legendary combat systems in HDRP mode.
Inspired by iconic boss fights from Souls-like games, each blade in this pack has two versions:
- A normal form (phase 1)
- A legendary awakened form with mythical powers, VFX, and dynamic presence.
🔑 Key Features
- Detailed Fantasy Blades
Each weapon is carefully crafted with high-detail modeling and advanced materials tailored for dark fantasy worlds. - Awakened Powers
Unique VFX-driven transformations that turn your blade into a legendary force. - Custom Shader Graphs
Exclusive HDRP shader systems allowing you to customize your blade powers. - Modular Combat System (WIP)
Early-stage combat scripts to manage powers, teleportation, dynamic transitions, and skill chaining. - VFX Manager Integration
Editable VFX graphs with event-based triggers and particle customization.
✨ Use Cases
- Boss encounters with phase-shifting weapons
- Souls-like combat demos or dark-themed arenas
- Fantasy-themed games in need of legendary weapons
Package Contents
🔷 In Standard Built-in:
As the shader and VFX systems are focused on HDRP, in the standard built-in you receive:
- 7 blades in normal form:
Infernal Axe, Moon Scythe, Dark Shell, Demon Roots, Living Roots, Sinister Eye, Raven Axe - Standard materials and textures compatible with the built-in pipeline
- HDRP version of the project as a Unity package
- 3 animation states for "Sinister Eye" and " Living Roots"
- 2 animators for Sinister Eye and Living Root blades
- Full documentation
🔶 In HDRP (Main Focus of the Pack):
- Normal & awakened forms of Infernal Axe, Moon Scythe, Dark Shell, Raven Axe, Sinister Eye, etc.(Number of meshes and prefabs mentioned bellow)
- 3 animation states
- 2 animators
- 5 blade manager scripts, 1 blade power controller, 7 utility scripts, 2 StateMachineBehaviours
- 2 custom editor scripts
- 12 HDRP-compatible blade materials
- 12 FBX blade meshes
- 13 prefabs
- 1 demo scene
- 8 Shader Graph files and 10 blade/power materials based on the shaders
- 51 HDRP textures for blades, flipbooks, and effects
- 11 VFX made with VFX Graph
- Full documentation ( Certainly you should read that to be able use the asset)
❓ FAQ
Does this package only support HDRP?
Currently, yes—for full features including shaders and VFX. However, standard built-in includes base models. Future updates may support URP and built-in more comprehensively.
Is this just a 3D asset pack?
No. While the centerpiece is high-quality blade models, this pack also includes VFX, shaders, scripts, and an early version of a modular legendary combat system—going far beyond simple 3D content.
What will future updates include?
- More high-quality legendary blades
- Expanded blade powers
- Enhanced modular combat system
- Maybe more support standard built-in and URP
- (Possible) price adjustment with major updates
Price $49.99
Polybuild Graveyard by Ascripture
Number of Unique Meshes: 120 Static Meshes
Vertex Count: Average Count 2500
Collision: Yes, Autogenerated
LODs: None
Rigged: No Skeletal Meshs
Number of Materials and Material Instances: 5
Number of Textures: 1
Texture Resolutions: 1024x1024
Animation count: 0
Over 100 models are included with this pack.
◼ Key Features ◼
- Comprehensive Graveyard Asset Collection
- Stylized Low Poly
- Variety of Graves
- Church & Mausoleum
- Various Environmental Details (Trees, Plants & Fences)
◼ Assets ◼
- Church
- Mausoleum
- Well/Fountain
- Graves
- Graveyard Entry with Walls and Fence
- Lanterns
- Floors
- Bush Groups, Mushrooms, Flowers, Plants
- Bones & Skull
- Benches
- Pillars & Statues
- Stones
- Trees
- Barrel
- Candle
Price $15.00
Low Poly ShotGun Weapon Pack 3 by CASTLE BRAVO
82 Models
87 Prefabs
134 UI Textures
1 Standard Material for all Weapons、Attachments、Bullets
1 Transparent Material for all Optic Lens
1 Texture for all Models
512 × 512 Texture Dimensions
No Animations
Real-world-size
UI Texture Resolution: 1k
New Generation of Low Poly Weapon Series 3️⃣ has been launched !
Get the ShotGun Weapon Pack For Now !
The pack has Models following:
— Weapons🎮 —
- ShotGun Weapons (New x5)
— Attachments🎰 —
- Optics_IronSight (x5)
- Optics_Combo (x3)
- Optics (x13 + New x3)
- Muzzles_ShotGun (x3 + New x3)
- ForwardGrips (x16 + New x3)
- Lasers (x4 + New x2)
- Lights (x4 + New x2)
- Rail (x1)
— Bullets💣 —
- Bullets_ShotGun (x3 + New x1)
— UI Texture🌍 —
- Weapon UI (x10)
- Attachment UI (x116)
- Bullet UI (x8)
All models share a common material and texture.
All models reference real-world Scales.
All Optic Lenses are independently separated.
Recommended Asset🔥:
Low Poly Weapon Bundle Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Bundle Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 1️⃣:
Low Poly AR Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Pistol Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly ShotGun Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Optic Attachment Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack | 3D 武器 | Unity Asset Store
Low Poly Recon Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly LMG Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 2️⃣:
Low Poly AR Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly ShotGun Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Pistol Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Recon Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly LMG Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 3️⃣:
Low Poly AR Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Low Poly Recon Weapon Pack 3 | 3D 枪支 | Unity Asset Store
Please leave a comment or rank if you like it.
if you have any question, Please contact me in E-mail without hesitation.
Visiting my Web:
https://1657076765.wixsite.com/castle-bravo
Keep Going, Keep Developing!
Castle Bravo
Price $4.99
Mafia Worker by Evin 3D Store Studio
Rigged: (Yes)
Animated: (Yes)
Number of Animations:10
Animation types (10 In-place):
Number of characters:1
Vertex counts of characters:26033
Number of Materials and Material Instances character:9
Number of Textures characters:20
Texture Resolutions: (4096х4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes: No
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
ONLY DEFAULT UNITY SHADER
NO HDPR/UPR
Price $59.00
Cartoon Characters Pack9 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:21
Rigging:Yes
Characters (x2)
Female Swordsman、Sheep Warrior
Weapon And Prop(x2)
Weapon_Rapier Armor、Weapon_Stone Pillar
texture size:1024 x 1024
Number of texture map:Female Swordsman(10)Sheep Warrior(11)
Material is using URP Toon Shader
Polycount:
Characters
Female Swordsman: 15318 triangles
Sheep Warrior: 15924 triangles
Weapon
Weapon_Rapier Armor: 1336 triangles
Weapon_Stone Pillar: 924 triangles
Rigging:Yes
Animations
Female Swordsman:
Female Swordsman_attack
Female Swordsman_die
Female Swordsman_hit
Female Swordsman_idle
Female Swordsman_skill
Female Swordsman_walk
Sheep Warrior:
Sheep Warrior_attack
Sheep Warrior_die
Sheep Warrior_hit
Sheep Warrior_idle
Sheep Warrior_skill
Sheep Warrior_walk
Price $19.99
Cartoon Hedgehog by Rifat_Bilalov
Number of textures: 2
Texture dimensions: 2048x2048
Polygon count of :16350tris
Minimum polygon count :7350 tris
Maximum polygon count: 16350 tris
Number of meshes/prefabs: 2/2
Rigging: Yes
Animation count: 80
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo)
This asset has Hedgehog model.
The model has 16350 tris and 7350 tris for the mobile version.
Texture size 2048x2048 and 512x512 for mobile version
80 animations (IP/RM)
Attack 1-3, death, hide (start,idle,end), hit (back,front,midle), idle 1-3,sit (Idle 1/2, start/end, eat) jump IP, jump forward, jump (start, idle up, idle horisontal, idle down, end), lie (start,idle,end), sleep(start,idle,end), run attack, run (forward,left,right),walk (f-b-l-r-bl-br), swim(f-b-l-r-bl-br), turn (left,right(90-180)) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $15.00
Modular Destroyed Garages by GreenBugGames
- Full 4K-2K PBR textures: Albedo, Normals, AO, Specular.
- LODs 4 lvl average:
~ from 20.000 to 100 tris.
Some models have limited rendering. Because use photoscanned objects.
Recommended Unity 2020.1 and newer.
30 prefab-model elements.
2 ground meterial.
Example levels.
Included Skybox, LoDs.
Price $29.99
Calendar Simulation System by Flagman Jeremy Network
- Great for Games with Career Mode & Season Mode
- Great for Racing Games with In-Depth Schedules
- Great for Sports Games with In-Depth Schedules
- Great for Financial-Themed Games (Like Stock Market or Crypto)
- Great for Simulator Games that have an Emphasis on Time
Use Calendar Simulation System to conveniently add your very own custom calendar system into game or project. Perfect for games with career mode, season mode, sports games, financial-themed games, and more!
In under two minutes, you will have a functioning real-time calendar simulation system that keeps track of events on each day of the week while conveniently displaying it on a customizable UI interface.
Features:
- Real-Time Calendar Simulation System
- Easily Add & Remove Events on the Calendar
- Simulate through Days and Weeks while tracking Events in Real-Time
Usage:
- Great for Games with Career Mode & Season Mode
- Great for Racing Games with In-Depth Schedules
- Great for Sports Games with In-Depth Schedules
- Great for Financial-Themed Games (Like Stock Market or Crypto)
- Great for Simulator Games that have an Emphasis on Time
Price $17.00
Zombie_Mega_Pack1 by veder
Rigged: (Yes)
Animated: (Yes)
Texture Resolutions: (All 4096)
Number of Animations:
Zombie1 - 21
Zombie2 - 20
Zombie3 - 20
Zombie4 - 20
Zombie5 -20
Number of Materials and Material Instances:
Zombie1- 3
Zombie2- 3
Zombie3 - 3
Zombie4 - 3
Zombie5 -3
Number of Textures:
Zombie1 -6
Zombie2 - 6
Zombie3 - 6
Zombie4- 6
Zombie5 -6
Number of Animations:
Zombie6 - 20
Zombie7 - 20
Zombie8 - 20
Zombie9 - 20
Zombie10 -20
Number of Materials and Material Instances:
Zombie6- 3
Zombie7- 3
Zombie8 - 3
Zombie9 - 3
Zombie10 -3
Number of Textures:
Zombie6 -6
Zombie7 - 6
Zombie8 - 6
Zombie9- 6
Zombie10 -6
Model of Zombie1
Polycount:
Verts 32147
Tris 55724
Model of Zombie2
Polycount:
Verts 28374
Tris 56726
Model of Zombie3
Polycount:
Verts 16062
Tris 31999
Model of Zombie4
Polycount:
Verts 8112
Tris 16220
Model of Zombie5
Polycount:
Verts 15379
Tris 30563
model of Zombie6
Polycount:
Verts 18400
Tris 36672
model of Zombie7
Polycount:
Verts 14447
Tris 28890
model of Zombie8
Polycount:
Verts 13524
Tris 26942
model of Zombie9
Polycount:
Verts 26625
Tris 52957
model of Zombie10
Polycount:
Verts 24590
Tris 42784
Price $199.00
Zombie_Pack2z by veder
Rigged: (Yes)
Animated: (Yes)
Texture Resolutions: (All 4096)
Number of Animations:
Zombie6 - 20
Zombie7 - 20
Zombie8 - 20
Zombie9 - 20
Zombie10 -20
Number of Materials and Material Instances:
Zombie6- 3
Zombie7- 3
Zombie8 - 3
Zombie9 - 3
Zombie10 -3
Number of Textures:
Zombie6 -6
Zombie7 - 6
Zombie8 - 6
Zombie9- 6
Zombie10 -6
model of Zombie6
Polycount:
Verts 18400
Tris 36672
model of Zombie7
Polycount:
Verts 14447
Tris 28890
model of Zombie8
Polycount:
Verts 13524
Tris 26942
model of Zombie9
Polycount:
Verts 26625
Tris 52957
model of Zombie10
Polycount:
Verts 24590
Tris 42784
Price $119.00
Girl in a dress by Dima_stylization
-------------------------------------------- FEATURES -------------------------------------
- Animated: (Yes)
- Number of Animations: 56
- Vertex counts of characters: 17049
- Texture Resolutions: (armor x4090 body x4090 weapons x2048)
--------------------------------------------- SUPPORT -------------------------------------
Email: dyl.props.environment.artist@gmail.com
Fat medieval peasant
Preview https://youtu.be/8dTLEfvP7TU
------------------------------------------------------- FEATURES ------------------------------------------------------------
- Original design (noAI).
- the model has a configured fabric simulation
- I added 93 blend shapes
- also in project 3 recruitment of unique textures
recruitment of animation;
- 11x attack
- 3x death
- 7x idle
- 1x Jump
- 2x block
- 10x hit
- 8x run
- 7x walk
- 3x pose
- 2x fall get up
- 1x pose 2 tu 1
Price $24.99
dance: Lambada - animation loop. 120bpm by MocapDancer
Technical information:
- seamless cycled animation loop.
- animation loop duration (at 60 fps) - 1732 frames (28.8 sec)
- the dance tempo - 120 bpm
- the sound is NOT included into the Product, the song in the video preview (YouTube) is used only for the dance demo experience.
- animation keys are baked on the skeleton's bones hierarchy at 60 fps
- the Source FBX (animation with avatar mesh, characterized (MotionBuilder definition), and T-pose) is provided for a case if you wish to modify the animation or retarget it in a third-party tool.
- the FBX files are saved in MotionBuilder 2013 version format.
__
Examples of implementation in different projects:
(Please, notice how the dance works in loop, hits the music beat and how realistic it is)
- Unreal Engine - https://youtu.be/EBlBiVqnIEQ
- iClone - https://youtu.be/IMumqiowNRU
Price $37.00
dance: Retrograde 2 - animation loop (78bpm) by MocapDancer
Technical information:
- seamless cycled animation loop.
- animation loop duration (at 60 fps) - 1972 frames (32.8 sec)
- the dance tempo - 78 bpm
- the sound is NOT included into the Product, the song in the video preview (YouTube) is used only for the dance demo experience.
- animations keys are baked on the skeleton's bones hierarchy at 60 fps
- the Source FBX (animation with avatar mesh, characterized (MotionBuider definition), and T-pose) is provided for a case if you wish to modify the animation or retarget it in a third-party tool. The FBX files are saved in MotionBuilder 2013 version format.
Examples of implementation in different projects:
(Please, notice how the dance works in loop, hits the music beat and how realistic it is)
- iClone - https://youtu.be/9iFhIrrLV0I
- Second Life - https://youtu.be/AQkyX8cFAIk
- IMVU - https://youtu.be/58JP9m7vpZQ
Price $37.00
Keybinding System by Joshua Elder
- Create a system to allow users to assign custom keys to specific actions.
- Store key bindings in a persistent format such as PlayerPrefs, JSON, or a custom file.
- Implement a user interface that listens for player input and updates the binding accordingly.
- Load saved key bindings at the start of the game and apply them dynamically.
Provide players with the ability to fully customize their controls by allowing them to rebind any key using Unity’s built-in Input Manager. This ensures greater accessibility and personal comfort, enabling players to tailor the control scheme to their preferences or physical needs. By implementing this feature, you also improve compatibility with a wide range of hardware setups, including non-standard keyboards and alternative input devices.
Price $15.00
Common Stat by RoofenGame
Common Stat – The Complete Stat & Formula Framework for Unity
Accelerate game development with a comprehensive, designer-friendly stat management system that scales from prototype to production.
Common Stat provides a robust, performance-optimized framework for managing game statistics, formulas, and dynamic calculations. Whether you're developing RPGs, action games, or complex simulation titles, this system delivers the flexibility and reliability your project demands.
Core Features
Flexible Attribute System
- Create and modify any game attribute (HP, Armor, Damage, Critical Rate, etc.) through intuitive ScriptableObject workflows
- Version-control friendly architecture with prefab-safe data storage
- Clone and customize attributes in seconds without code modification
Advanced Runtime Management
- Current/Max value pairs with automatic UI integration
- Live value updates with built-in serialization.
- Inspired by industry-leading titles like Elden Ring and World of Warcraft
Professional Development Tools
- Stat Visualizer Window: Real-time monitoring of current values, overrides, and calculated results
- Dedicated Stat Editor: Streamlined interface for rapid iteration and balance testing
- Live Validation: Catch configuration errors before runtime
- Comprehensive tooltips and contextual help throughout
High-Performance Formula Engine
Execute complex mathematical operations with zero garbage collection:
pow(${Armor} - 1, 2 + 1) + sqrt(${HP}) * abs(sin(${HP}))
+ max(random(1, ${Armor}), min(${HP}, 100))
+ dice(${Armor}, 6) * chance(${Armor})
Performance Metrics: 1000 formula evaluations in 0.006ms
Supported Operations:
- Basic arithmetic: +, -, *, /, %
- Advanced functions: pow, sqrt, sin, cos, random, min, max, dice, chance
- Variable references: ${stat_name} for dynamic stat values
- Runtime parameters: @{parameter} for contextual data injection
Technical Specifications:
- Zero-GC execution with thread-safe stack pooling
- Fully extensible function library
- Multithreading support for high-performance scenarios
Designer-Developer Collaboration
For Designers:
- Visual formula editor with live preview
- No-code balance iteration and testing
- Immediate feedback on statistical changes
- Intuitive drag-and-drop workflow
For Developers:
- Clean, well-documented C# codebase
- Strongly-typed, unit-testable architecture
- Comprehensive inline documentation
- Straightforward integration and customization APIs
Production-Ready Features
- Network Synchronization: Easy Stat or Value Synchronization
- Save System Integration: Seamless serialization for game state persistence
- Performance Optimization: Enterprise-grade efficiency for large-scale projects
- Extensibility: Modular design supports custom functionality without core modifications
Getting Started
The package includes:
- Complete demo scene with interactive examples
- WebGL build for immediate testing
- Step-by-step integration guide
- Performance profiling tools
- Comprehensive documentation
Use Cases
Perfect for projects requiring:
- Complex RPG stat systems
- Dynamic damage calculations
- Real-time balance adjustments
- Multiplayer stat synchronization
- Data-driven game design workflows
Common Stat transforms stat management from a development bottleneck into a competitive advantage, enabling your team to focus on gameplay innovation rather than infrastructure maintenance.
Build better games faster. Focus on fun, not stat system complexity.
This is the free edition. It does not include the Formula system or the advanced Editor panel, and it will no longer receive updates. For professional support, please use the CommonStatPro.
Survivors Roguelike Kit made with this system
Price $0.00
Scene Swticher Pro + by Ajay Uthaman
- Editor Scripting: C# scripts using InitializeOnLoad, EditorApplication, and UIElements for toolbar integration.
- Scene Discovery: Recursively scans Assets for .unity files; filters build-enabled and favorite scenes via EditorBuildSettings and EditorPrefs.
- Change Tracking: Uses AssemblyReloadEvents, hierarchyChanged, update loops with frame-based checks to log create/destroy/rename/move/scale/component events.
- Data Storage: In-memory caching of GameObject state (positions, scales, active states, component lists); persists favorites in EditorPrefs.
- Compatibility: Unity 2019.4 LTS+; supports both .NET 4.x and Mono backends; no external dependencies.
- Performance: Lightweight in Edit mode; only small frame checks for change detection; negligible impact on play mode.
Scene Switcher Pro Plus is an Editor extension that supercharges your Unity workflow by combining lightning-fast scene navigation with a robust change-logging system. Whether you’re iterating on multiple levels or auditing modifications across complex hierarchies, Scene Switcher Pro Plus puts you in control.
Key Features
- Quick Scene Switching
Toolbar dropdown for all build scenes or your entire project hierarchy
Mark favorite scenes with a single click for instant access
Toggle between favorites, build-included, or all scenes with dedicated toolbar buttons
Search and filter scene list on the fly - Change Logger & Tracker
Adds a Changes button to the Editor toolbar to summon a comprehensive history window
Automatically records creation, deletion, renaming, movement, scaling, activation, and component changes
View timestamps and detailed metadata for every GameObject modification
Full scene snapshot on load or assembly reload ensures accuracy - Seamless Integration
No additional setup—simply import the SceneSwitcherProPlus package
Compatible with Unity 2019.4 LTS and above
Lightweight: minimal performance overhead in Edit mode
Why You Need It
- Speed Up Iteration: Jump between scenes without hunting through your Project window or Build Settings.
- Track Your Changes: Maintain an audit trail of scene edits to share with teammates or to debug complex setups.
- Keep Your Workflow Focused: Favorite your most-used scenes and toggle contexts with a single click.
What’s Included
- SceneSwitcherProPlus.cs — Editor-initialized class for toolbar-based scene selection and favorites
- ToolbarChangeLoggerButton.cs — Adds the “Changes” button to your toolbar
- SceneChangeTracker.cs — Core tracking logic for scene change events
- Sample usage scripts (optional)
Supported Platforms
- Windows, macOS, Linux Editor
Compatibility
- Unity 2019.4 LTS, 2020.x, 2021.x, 2022.x, 2023.x, and later
Installation & Usage
- Download and import the SceneSwitcherProPlus.unitypackage into your project.
- Open any scene—Scene Switcher Pro Plus automatically appears in the toolbar.
- Click the F button to filter your favorites, A to view all scenes, or type in the search box to quickly locate a scene.
- Use the Changes button (right side) to open the Change History window and review all edits.
Price $4.99