Factory Scenes-Built-in by 1130165192@qq.com
Number of textures:25
Texture dimensions:Minimum size: 512x512 pixels; maximum size: 2048x2048 pixels.
Polygon count of [01_GongChang]:19815
Minimum polygon count:1
Maximum polygon count:7372
Number of meshes/prefabs:18
Rigging: No
Animation count:0
Animation type list:0
UV mapping: Yes
LOD information (count, number of levels):0
Types of materials and texture maps (e.g., PBR):
In our material library, we have meticulously crafted 6 PBR (Physically Based Rendering) materials that offer a more realistic and nuanced visual experience. These PBR materials utilize advanced rendering techniques to simulate the reflection and refraction of light on various material surfaces, resulting in more lifelike lighting effects.
In addition to these 6 PBR materials, we also provide other non-PBR materials that may not encompass the full PBR features but still meet the rendering needs for different scenarios. The texture types for these materials include albedo (color maps), metallic (metalness maps), normal (normal maps), and occlusion (ambient occlusion maps), which work together to provide rich details and depth to non-PBR materials.
It's worth noting that not all materials have adopted the full PBR process. In some cases, to simplify the rendering process or to accommodate specific rendering engines, some materials may only include albedo maps. Nevertheless, these materials still provide sufficient visual details to meet basic rendering requirements.
Overall, our material library aims to offer artists and designers a variety of choices, whether they are pursuing the ultimate realism of PBR materials or need the speed of non-PBR materials for quick rendering, the right solution can be found here.
1. Using modular modeling, any size of factory environment can be assembled. The total surface area of all modules is 19,815, which is very friendly to large scene environments and can achieve good results with very small performance overhead.
2. Users can directly use the scene named "01_GongChang_01" because the current scene has already been assembled and lighting baked. The current scene size is approximately 460*330 meters.
3. Users can also use the "01_GongChang_01_Preview" scene for self-assembly. For the ground and fences, it is recommended to merge them into a single model after placing them to effectively improve performance, as too many small parts will bring additional performance overhead.
4. It should be noted that the buildings in the environment are only the outlines and do not have internal structures.
5.All materials use the Standard shader, making it easy for users to modify for other rendering pipelines.
Price $80.00
Ancient Stone Wall Fountain by GVOZDY
3 MATERIALS (PBR 4K) :
- LIGHT STONE (TRAVERTINE);
- RED STONE;
- JADE.
Tris count: 1330.
Texture Resolution: 4096x4096.
Elevate your projects with this realistic game ready asset!
This high-quality 3D model features detailed stone textures, making it ideal for outdoor scenes, gardens, and architectural visualizations.
Perfect for game developers and architects, this asset is optimized for performance and easy to integrate into any Unity project.
Enhance the ambiance of your environments with this stunning, customizable fountain that adds both charm and elegance.
Bring your virtual landscapes to life with this essential decor piece!
Price $6.89
Stone Wall Fountain Realistic Decor Asset by GVOZDY
3 MATERIALS (PBR 4K) :
- LIGHT STONE (TRAVERTINE);
- RED STONE;
- JADE.
Tris count: 2306.
Texture Resolution: 4096x4096.
Elevate your projects with this realistic game ready asset!
This high-quality 3D model features detailed stone textures, making it ideal for outdoor scenes, gardens, and architectural visualizations.
Perfect for game developers and architects, this asset is optimized for performance and easy to integrate into any Unity project.
Enhance the ambiance of your environments with this stunning, customizable fountain that adds both charm and elegance.
Bring your virtual landscapes to life with this essential decor piece!
Price $8.88
FolderMemo by GaRyo
・Display a memo in the inspector when you select a file or scene.
・Open a window and write a memo.
・Maintain the relationship between folders and memos using GUIDs and paths.
“What on earth is that folder?”
Let's solve those problems with this asset.
By introducing this asset,
You can leave notes in the inspector for folders and scenes.
By narrowing down to folders and scenes that normally do not display anything.
It doesn't get in the way either.
Price $4.99
Zero Gravity - First Person Controller by Ziad Rbai
Technical Details:
- Realistic Zero-Gravity Physics: Simulates authentic weightless movement with accurate floating, drifting, and rotation dynamics.
- Six Degrees of Freedom: Full freedom of movement in all axes, allowing players to navigate in any direction.
- Customizable Sensitivity and Speed: Adjust movement parameters like sensitivity and speed to match specific gameplay needs.
- Easy Integration: Simple setup with minimal configuration, designed to work seamlessly with Unity’s existing input and physics systems.
- Input Customization: Supports customizable input schemes for keyboards, controllers, or VR setups.
- Performance Optimized: Tuned for high performance across a range of devices, ensuring smooth gameplay even in complex environments.
- Camera Control Integration: Allows for customizable camera control, enhancing the immersive zero-gravity experience.
The First-Person Zero-Gravity Controller is a specialized asset designed for developers creating immersive experiences in weightless environments. This controller offers precise and intuitive navigation, enabling players to seamlessly float, drift, and rotate in space. It's particularly well-suited for genres such as science fiction, space exploration, and abstract simulations.
Key Features:
- Realistic Zero-Gravity Physics
- Highly Optimized
- Unity Physics system interactions
- Unity New Input System Support
- Mouse, Keyboard, and Gamepad Compatibility
- Intuitive Controls
- Customizable Parameters
- Plug & Play Integration
Price $19.99
Realistic Rocks Pack by G-Star
Number of textures 9
Texture Resolutions: 2048x2048
Maximum polygon count up to 5k polygons
Number of meshes/prefabs 17
Rigging: No
UV mapping: Yes
LODs: No
Types of materials and texture maps PBR
This is a set of highly detailed rocks that you can use both in games and in highly detailed scenes.
All meshes have a range of up to 5k polygons.
Price $14.99
Cloth Pack Vol 1 by G-Star
Number of textures 92
Texture Resolutions
- 2048x2048
- 1024x1024
- 512x512
Minimum polygon count 700
Maximum polygon count 7 000
Number of meshes/prefabs 50
Rigging: No
UV mapping: Yes
LODs: No
Types of materials and texture maps PBR
A collection containing 50 models of various quality garments for your scenes and interiors.
👕The pack contains:
- Scattered clothes
- Folded clothes
- Dresses
- T-shirts
- Hats
- Towels
- As well as small pieces of clothing furniture
Price $14.99
Golem_2 by Dima1991
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 28
Vertex counts of characters: 29587
Number of Materials : 16
Number of Textures: 51
Texture Resolutions: (head x4048 bodi x4048 leaf x2048 weapons x2048)
in project 4 recruitment of unique textures
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
recruitment of animation;
8x attack
2x hit
1x death
3x idle
1x rage
4x Turn
2x run
6x Walk
Price $24.99
Game VFX - Hit Collection(URP) by EricWang
Price $4.99
Modular Creative Brick Pack by Water Eye
Texture 512x512
Average polygon count: 32~800
296 unique 3D models
Key Features:
- 296 unique 3D models: Perfect for modular construction.
- 32 color materials: Easily customize your creations.
- Versatility: Ideal for building games, interactive environments, educational simulations, and architectural scenes.
Take your creativity to the next level with highly customizable modular pieces!
Note: The demo scene is created using the Universal Render Pipeline (URP). However, the materials can be easily converted to both Built-in and HDRP pipelines using Unity's built-in conversion tools, ensuring full compatibility with your project’s rendering setup.
Price $15.00
Stylized 3D Treasure Chest Pack for RPG Loot & Rewards by Kimura Games
Number of textures: 21
Texture dimensions: 2048x2048
Polygon count of Wooden Chest: 5,812
Polygon count of Metal Chest: 23,389
Polygon count of Silver Chest: 2,548
Polygon count of Golden Chest: 2,166
Total polygon count: 33,915
Number of meshes: 10
UV mapping: Yes
Set of 4 Stylized 3D Treasure Chests for RPG, Adventure Games, and 3D Projects
🌟 DEMO AVAILABLE! 🌟 Dive into the adventure and preview these stunning stylized 3D treasure chest models in real-time RIGHT HERE! ✨ Explore how each game-ready chest looks and performs before adding them to your RPG, fantasy, or adventure game. Don’t miss out on the treasure—check it out now! 🎮
Enhance your game or 3D project with this set of 4 detailed, stylized treasure chest models, perfect for adding variety to loot rewards, treasure tiers, and in-game assets. Each chest is meticulously designed to fit seamlessly into RPGs, fantasy adventures, or interactive 3D projects.
Game-Ready 3D Models for Real-Time Use:
- Wooden Chest: Vertices: 6529, Triangles: 11008 – Ideal for entry-level rewards.
- Chained Metal Chest: Vertices: 24158, Triangles: 46422 – Great for higher-tier or guarded treasures.
- Silver Chest: Vertices: 2329, Triangles: 4638 – Perfect for mid-level loot.
- Golden Chest: Vertices: 2068, Triangles: 4124 – Excellent for premium rewards or hidden treasures.
High-Quality Textures Include:
- Normals
- Height
- Metallic
- Roughness
- Albedo
These treasure chest models are fully optimized for real-time use in video games, RPGs, adventure games, and interactive 3D projects, offering a seamless experience for developers and artists. Whether you’re creating fantasy loot, RPG treasure tiers, or reward assets, these models are ready for immediate integration into your game engine or 3D environment.
Bring your game world to life with these stylized, game-ready 3D chests!
Price $14.99
Drum Kit/Set - Realistic and Low Poly - 11 Piece by Aliyess
Features
- Number of Meshes: 11
- Number of Materials: 2
- Number of Textures: 6
Texture Resolutions: 1k and 4k (4k and 1k options for all objects)
Vertex Count
- Drum: 17436
- Drum Stick: 80
- Drum Chair: 587
Tris: 588
Supported Development Platforms: Windows
Content
- Drum Set (Combine)
- Drums (3)
- Drum Sticks (2)
- Cymbal (3)
- Pedal
- Chair
Includes faithfully low poly versions.
Resolution option is available for all assets: 4k or 1k
Price $4.99
Berizer Curve Data Editor (with PropertyDrawer Support) by shironokun
Script Document:
void AddSegment(Transform parent):
- Input 'parent' make First point related to parent transform
- Other point is related to the last point of curve
void RemoveSegment(int index):
- Remove one Anchor point
Vector3 Evaluate(float t, Transform parent):
- Input 't' is a float from 0~1 (Looping Index)
- Input 'parent' can make output Vector3 related to parent transform. (So rotate parent also rotating the curve, scale parent also scaling the curve.)
Vector3 Tangent(float t):
- Getting the tagent Vector of point at Evaluate(t) (Usually used for moving forward)
Vector3 Normal(float t)
- Getting the normal Vector of point at Evaluate(t)
float ClosestT(Vector3 point, float resolution, Transform parent = null)
- Find the closest evaluate value by input 'point' (Can see the Example at FollowPathWithMoveSpeed.cs script)
List<Vector3> TryFindFillPoint(float resolution, Axis2D axis2D, Transform parent = null)
- By resolution and axis input, return a list of Point which inside the curve.
This is a tools for helping you create Curve data. You can just add "Curve" in script as SerializeField, then it will show up a Curve Editor on Scene View, a List of Curve edit is also supported.
If you are looking for a Curve editor that minimum integrate work for you project, this is the pacakage for you.
Feature:
1) Scene View Curve Editor
- FreeMoveHandle for Anchor Point, Control Point
- Move the whole Curve by pressing "Shift"
- Manual, Auto Balanced, Auto Balanced Isometric, Full Auto mode for Control Point
- Hide, Preview, Edit mode
- Add, Remove, Reset Segment
- Align whole Curve to Center
- Align Point to Axis, by using this option you can modify point on a specified Axis.
- "To Axis" Button, you can snap all your points in the curve to the Axis plane.
- Anchor Point Stick to Surface, with this mode anchor point will snap to collider surface on the scene. You can also setup a offset.
2) Serialized Field Property Drawer Supported, you can just add "Curve" to any Serializable object, curve editor will show up when Inspector drawing.
3) By Using ClosestT and ShouldGoForward function, your object can Go forward by MoveSpeed rather than just following the Curve Absolutely. (Please look at the FollowPathWithMoveSpeed.cs inside package.)
Example:
1) Object Following Path
- Example of make a object following the path
2) List of Curve Data
- Example of editing multiple Curve
3) Curved Object Array (3D)
- Example of Editor tools to create a object array in the scene
4) Raycast Editing
- An example of "Stick to Surface" editing mode. Anchor point will snap to surface automactically.
5) Filling Field
- An example of filling curve by object
Price $5.99
Simple Portal Effects: Vol.1 by Karma Labs
- 9 Prefabs
- 3 Portals
- 19 Materials
- 10 Textures
- 3 Shaders
- 3 Models
🔥 Simple Portal Effects: Vol.1 🔥
A unique collection of 3 stylized portals, perfectly suited for fantasy games, magical worlds, and beyond.
Each portal is available in 3 vibrant colors: green, blue, and orange. The colors and portal properties are fully customizable through the material settings.
Developed using URP and tested exclusively in URP.
Price $4.99
TMP_AutoKernerForJP by Gyoniso Studio
- Analyzes atlas textures and calculates kerning values.
- By setting the font asset kerned with this tool in the TMP component, you can create properly kerned Japanese text.
- The package includes a simplified panel operation version and an advanced GUI operation version.
- Japanese fonts are not included. Japanese TMP font asset data is required (Reference: Let's create Japanese TMP_Font Asset)
This tool automatically sets kerning pairs in Unity's Japanese TMP_Font Asset file. The kerning value is determined by analyzing the atlas texture, so, in principle, appropriate kerning can be set for all fonts.
Just use the processed font in the TMP component. You can compose beautifully Japanese typeset text that would never be possible with changes to Spacing Options (em).
There is a simple panel-operated version and an advanced GUI-operated version (both are included in this package).
Panel-operated version :
- Open the AutoKerner panel from the [Tools] menu.
- Select the Japanese TMP_Font Asset in the project from the list and set the standard kerning pairs. Kerning pairs are set for hiragana, katakana, punctuation, parentheses, and some symbol combinations.
- Option for ultra-fine typefaces. Enable for ultra-fine typefaces when the kerning is too strong.
- Option to adjust symbol width. Adjust the width of symbols by trimming excess space. Note: Trimming overwrites the original width information and cannot be undone.
- Remove all kerning pairs. Removes all kerning pairs from the selected font assets.
GUI version :
- Edit character list for kerning settings. Kanji characters and other characters can be added as targets for kerning pair settings.
- Detailed settings for kerning strength. Select kerning value calculation settings from multiple presets, such as for medium and bold fonts.
- Option to reduce asset size bloat. Option to not set kerning pairs if the calculated kerning value is small.
- Confirmation of the result with sample text. Before writing a kerning pair to a font asset, you can use sample text to compare the difference between before and after processing and kerning on/off.
- Duplicate font assets. Create a duplicate font asset with kerning without writing kerning pairs to the original font asset data.
Required:
- Japanese font data is not included. Please prepare Japanese TMP_Font Asset. (Japanese TMP_Font Asset for DEMO is included)
Price $49.99
TownsFolk MoCap 02 by Morro Motion
57 High Quality Townsfolk Motion Capture Animations
74 Prop Animations
19 Prop Meshes
Full Finger Animations
Looping Animations
60 FPS Versions
MorroMan_v07 Character Rig
URP Texture Sets 1k, 2k, 4k
Following up our first venture into the fantasy townset, Townsfolk MoCap 02 focuses on many popular artisan crafting motions, iconic in any small medieval village. Motions include: Blacksmithing, Mining, Woodcutting, Stonecutting, Shoveling and more!
This package features 57 unique motion capture animations for a bipedal humanoid character performing various crafting and processing animations. Along with 74 prop animations across 14 different prop assets, for a wide variety of necessary tools. All animating at 60 FPS!
-57 Artisan Anims
-74 Prop Anims
-19 Prop Meshes
See these animations in action at the following links:
Compatible with Morro Motion's other packages and Unity's Mecanim system, Townsfolk MoCap 02 is the perfect start for assembling your own collection of common villager motions.
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
If you have any questions or experience any problems (no way, not possible) please feel free to contact our support staff at: support@morromotion.com
*Individual Character Rig Scale/Proportion may effect Re-targeting Quality.
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.
Price $16.99
OBJECT FALLS: FOLEY PACK1 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 275
Number of Audio Waves: 275 + 275 + 275
Sample rate / bit rate: 96kHz-24bit + 48kHz-24bit + 44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 3:43
Supported Development Platforms:
Windows: Yes
Mac: Yes
Introducing 'OBJECT FALLS: FOLEY PACK1'
No matter which game genre you are developing, there will always be objects falling as part of the gameplay. That's why we created these top-quality object fall sounds (that can even be used for human body falls if needed).
How We Created These Sounds:
1- In our recording studio, we gathered a variety of objects such as wooden planks, cardboard sheets, jackets, and other fabric and plastic items. We sprinkled small debris over the objects and literally started throwing and dropping various items (both small and large) to capture these authentic sounds.
2- We have numbered all the sounds in ascending order of their durations, starting with the snappiest to the longer sounds.
Price $14.99