General Whoosh SFX by Sound Kajiya
Audio file types WAV
Sample rate 44.100Hz
Bit depth 16bit
Loopable: Yes
Additional: Stereo & Mono
General Whoosh SFX is designed for general-purpose Whoosh sounds, suitable for Animation, Cartoon, Cutscenes, Transitions, Motion, Movement, and Weapon effects in games.
Full Detail
- FX Processed
- Layered
- One Shot
Audio file types WAV
Sample rate 44.100Hz
Bit depth 16bit
Loopable: Yes
Additional: Stereo & Mono
137 Audio Files
mikuv4x01@gmail.com
Price $0.00
JRPG/Fantasy Orchestral Music Bundle by Veridian Lightheart Music
- 73 Files
- Format: WAV
- Sample rate: 44.1 kHz
- Bit rate: 16-bit
- Loopable: Most tracks loopable
JRPG Fantasy Orchestral Music Bundle
This is the bundle of all my JRPG music packs, which totals to 73 files across 3 packs, including some bonus loops not present in the originals! These tracks are inspired by some great sounding JRPGs, but they will work well in any RPG, fantasy, or adventure game as well.
Packs Included
RPG/Fantasy Orchestral Music Volume 1
JRPG/Fantasy Orchestral Music Volume 2
JRPG/Fantasy Orchestral Music Volume 3
If you need any help, don't hesitate to email me at:
Price $119.99
Ultimate Footstep Foley Sound Pack by Audio Lantern
Total Sound Count: 2000+
File Format: .WAV (48kHz, 24-bit)
Every Sound Mastered to Proper Levels
Categories Included: Walking, Running, Jumping, Landing, Crouching, Scuffing
Surface Types: Carpet, Ceramic, Dirt, Concrete, Glass, Grass, Gravel, Hollow Metal, Solid Metal, Mud, Sand, Wood
Shoe Types: Barefoot, Soft Sole, Hard Sole, High Heels
RMS Levels: Each event folder has their RMS levels written on the folder name
Unlock a world of unparalleled realism for your game or animation with the Ultimate Footstep Foley Sound Pack. This comprehensive collection contains over 2000 recorded in a foley studio, specifically designed for immersive gameplay experiences. Whether you're creating an action-packed adventure, a survival game, or an atmospheric simulation, this pack provides a diverse array of footstep sounds that adapt to your needs.
Key Features:
2000+ Professional Footstep Sounds: Each sound is recorded in the foley studio and mastered to industry-standard RMS values, ensuring optimal volume and clarity for use in your project.
Extensive Shoe & Surface Variety: Barefoot, Soft Sole, Hard Sole, High Heels Shoe types for each surface
Surface Types: Carpet, Ceramic, Dirt, Concrete, Glass, Grass, Gravel, Hollow Metal, Solid Metal, Mud, Sand, Wood
Dynamic Sound Categories: The pack includes a complete selection of Walking, Running, Jumping, Landing, Crouched Walking, and Scuff sounds for each combination of shoe and surface type, allowing you to achieve a rich variety of footstep audio for different scenarios.
Realistic & Versatile: Perfectly suited for all types of environments—from quiet indoor spaces to rugged outdoor terrains, urban streets, or industrial settings.
Seamless Integration: Designed for easy integration into your Unity project, ensuring minimal setup and maximum flexibility, with each event and footstep categorized.
Why Choose the Ultimate Footstep Foley Sound Pack?
With this pack, you can bring your game to life with the most authentic and immersive footstep audio available. The sounds are crafted to fit a wide range of shoes and surfaces, making it ideal for any game setting. Whether you're looking for a soft, natural barefoot step on wood floors or the sharp, echoing clack of high heels on ceramic tiles, this pack has you covered. The diverse range of surface interactions ensures you can represent every environment, from the crunch of gravel underfoot to the squelch of mud or the whisper of grass beneath.
Elevate your game with high-quality, recorded, realistic footstep sounds that respond dynamically to the character's actions and surroundings. Perfect for designers and sound engineers who want to take their sound design to the next level.
Price $28.99
Supermarine Spitfire by Red Blue Pixel
Number of meshes/prefabs: 12
Poly Count: 82k
LOD information (2, LOD0,LOD1,)
UV mapping: Yes
Rigging: Yes
Number of Materials: 13
Number of Textures: 52
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
The Supermarine Spitfire is a legendary World War II fighter aircraft renowned for its graceful design, exceptional performance, and critical role in aerial combat. Developed by R.J. Mitchell, it became a symbol of resilience and determination, particularly during the Battle of Britain.
- Aerodynamic Excellence: Its distinctive elliptical wings offered unmatched agility and superior handling in dogfights.
- Versatile Roles: Adapted for air superiority, reconnaissance, and ground attack missions, making it a highly flexible combat aircraft.
- Powerful Engine: Driven by advanced engineering, the Spitfire excelled in speed, climb, and overall performance.
- Effective Armament: Armed with a mix of machine guns and cannons, it proved lethal in both air-to-air and air-to-ground engagements.
- Historic Legacy: Flown by pilots from numerous Allied nations, it played a vital role in securing victory during critical moments of the war.
The Supermarine Spitfire remains an enduring icon of World War II aviation, celebrated for its balance of beauty, innovation, and combat prowess.
Price $19.99
Wizard's Library by Red Blue Pixel
Number of meshes/prefabs: 48
Poly Count: 8 - 140k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 54
Number of Textures: 216
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Unveil the mysteries of the arcane with the Wizard's Library, a mesmerizing addition to any magical or fantasy-themed environment. This detailed asset captures the essence of an enchanted library, perfect for storytelling, exploration, and creating immersive scenes.
- Enchanting Design: Crafted to evoke the ambiance of a mystical library, filled with ancient tomes and magical artifacts.
- Versatile Integration: Suitable for wizard towers, magical academies, or fantasy RPG environments.
- Intricate Detailing: Includes realistic textures and magical props to enhance visual storytelling.
- Optimized for Performance: Game-ready assets ensure smooth integration and excellent performance.
- PBR Materials: High-quality materials bring depth and realism to every element.
The Wizard's Library is the perfect choice for creating captivating environments that transport players into a world of magic and wonder.
Price $19.99
Swarm Move With Splines by Alexandru Dumbrava
This package contains a single script that has all the logic you will need to control your game object's travesal along a Unity Spline. The "stickiness" to the path is regulated by a PID controller that you must tune yourself. Be sure to read the Tuning section of the manual provided with the package for a more indepth look at how to tune the PID controller. A sample scene is also provided that highlights different ways to use the script.
Swarm Move With Splines allows you to make a swarm or large group of
game objects move along a spline. Spline Animate is the Unity provided
solution for this but it does not allow for interaction with the physics engine
and it forces game objects to be positioned exactly along the spline.
What if you want something a little more flexible? Maybe you want 100
chickens or birds or fish or soldiers following a predetermined spline path
and you want them all to collide with each other. This is the problem I
encountered before developing this asset and it is the problem this asset
solves!
Swarm Move With Splines allows for single traversal, looping traversal
and boomerang traversal all while allowing the physics engine to handle collisions
and all the regular physics goodies through the usual rigidbody and
collider components. It also provides a built-in PID controller that allows
you to precisely tune the behaviour of your game objects.
If you’ve been frustrated at Spline Animate, I hope this asset package
helps solve your frustrations!
Price $9.99
Fantasy Character 3 Vol II by AtmosphereCG
- Rigg & IK bones: (Yes)
- Triangles: (99 387)
- UV sets: (4)
- Materials: (4)
- Textures: PBR & URP & HDRP (35)
- Texture resolution: (4096 & 8192)
- For double-sided rendering, use a third-party shader.
- Other products
Price $49.99
Casino Environment - Golden Mirage by CGStuff Studios
Features:
- AAA Quality Assets.
- Real-world scale 3D models
- Controllable parameters in Material Instances
- Game ready/Optimized
Number of Meshes:
204 Static Meshes
Polycounts are various (Low poly with baked normals)
Triangles are between 2-101040
There are combined chips static meshes of almost 100.000 triangles. Most of the assets are well-optimized and baked to maintain quality.
Collision:
Yes, Custom and generated
LODs:
Some meshes have custom collisions
Some of them are auto-generated or have simple box collisions.
Materials:
PBR Materials
87 Materials
Controllable parameters
Textures:
Texel Density 10.24px/cm
Up to 4K Textures
161 Textures
ORM-packed textures (Occlusion, Roughness, Metallic)
Important notes!
- Slot machines are not playable. They are just for decorations. The screen has its material instances.
Step into the dazzling world of high-stakes gaming with our "Casino Environment" pack, meticulously crafted for game developers and digital artists who aim to bring an immersive casino experience into their projects. Whether you're creating a virtual reality casino, an interactive game level, or a cinematic scene, this pack provides everything you need to build a compelling and authentic environment.
Here you can join our Discord channel for live customer support.
Or send your messages to our email: cgstuffstudios@gmail.com
Follow us on Social Media
| INSTAGRAM | X/TWITTER | YOUTUBE | ARTSTATION |
Price $69.99
CB Melee Weapons by Cuboom
Bring style to the battlefield with our pack.
Features:
- Ideal for stylized projects and prototypes.
- Great for FP, Isometric or Top down cameras.
- Optimized meshes ready for low and mobile devices.
Weapons:
- Great Axe - 1669 Triangles
- Great Sword - 1857 Triangles
- Macuahutl - 2236 Triangles
- Sword - 1065 Triangles
- Kukri - 859 Triangles
Content:
- 5 models with prefabs and color variations.
- 2 materials with a 2K PNG Color texture.
- Demo scene.
Got any suggestions? join our Our Discord server
Price $7.99
Supercharged Vector2 by Jacob Homanics
Vector2 Class
- Namespace: JacobHomanics.Core.SuperchargedVector2
- Key Features:Properties: X (float) and Y (float).
Event-driven notifications (OnXSet, OnYIncrease, etc.).
Helper methods like GetDifferenceXY() and IsXZero().
Editor shortcuts for quickly modifying X values. - Use Cases:Creating dynamic behaviors triggered by changes in Vector2 values.
Simplifying interactions with X and Y components.
Health Class
- Namespace: JacobHomanics.Core.SuperchargedVector2
- Key Features:Properties: Current (mapped to X) and Max (mapped to Y).
Utility methods: Increase(), Decrease(), Restore().
Events: OnHealthIncrease, OnDeath, OnHealthSetToMax. - Use Cases:Managing player or entity health with built-in notifications for critical thresholds.
Simplifying health logic in games, reducing repetitive coding.
Timer Class
- Namespace: JacobHomanics.Core.SuperchargedVector2
- Key Features:Properties: ElapsedTime (mapped to X) and Duration (mapped to Y).
Tick Types: DeltaTime, UnscaledDeltaTime, SmoothDeltaTime, FixedDeltaTime, FixedUnscaledDeltaTime.
Utility methods: Tick(), ResetElapsedTime(), GetTimeLeft().
Events: OnTick, OnDurationElapsed, OnElapsedTimeReset. - Use Cases:Creating timers for gameplay mechanics, such as cooldowns or time-based challenges.
Triggering events at specific time intervals or durations.
The framework is divided into three main components:
- Vector2 Class: A customizable and event-driven extension of Unity's Vector2. It supports event notifications for changes in its X and Y values, helper methods for comparing or modifying these values, and context menu shortcuts for quick adjustments in the Unity Editor.
- Health Class: A health management system built on the enhanced Vector2. The X component represents current health, while Y maps to maximum health. It provides utility methods to increase, decrease, or restore health while triggering relevant events such as health changes, deaths, or reaching maximum health.
- Timer Class: A timer system powered by the Vector2. The X component represents elapsed time, and Y denotes the duration. The timer supports multiple tick types, such as DeltaTime and FixedDeltaTime, and offers methods to track elapsed time, calculate time left, and reset the timer. Events notify when specific thresholds, such as duration completion, are met.
Each component is designed to promote modularity and reuse, making it a perfect fit for Unity developers looking to enhance their projects with event-driven systems
Price $0.00
Rostam 3D - Game Template by Black Rose Developers
1.Art
Art folder is subdivided into six folders.
A. Materials
Contains 296 various materials used in the game, which can be customized with different colours or sprites.
B. Models
Contains 140 of models of weapons, plants and etc.
C. Sprites:
Contains 145 unique UI sprites (PNG)
D. Shaders:
Contains 3 different types of shaders and a Skin which can be used for texts
E. Textures:
Contains 216 textures that can be applied to different materials (PNG)
2. Prefabs
The 377 Prefabs are divided into folders with clear names ranging from character to UI prefabs.
3. Scenes
There are 18 level scenes in this folder. And there are 7 extra scenes like Main Menu, Story scene and etc.
4. Scripts
135 Scripts are categorized into four main folders with their subfolders as well and clear names and functions to ensure easy understanding.
⚔️ Rostam 3D - Complete Game Template ⚔️
Embark on a thrilling adventure across 18 immersive 3D levels! Battle ferocious Lions, Devils, Witches, Dragons, and more. Collect gold and meat, upgrade weapons, and don a powerful cape to become unstoppable!
🏆 Key Features
- Dynamic Combat: Face clever, strategic enemies with fluid battle mechanics.
- 10+ Unique Foes: Challenge a variety of fierce opponents.
- Character Customization: Personalize skins and medieval gear.
🔧 Dependencies
Easily integrate Unity's 2D Sprite and 2D Tile Map Editor via the Unity Package Manager.
📂 Project Highlights
- Art Assets: 216 textures, 296 materials, and 145 UI elements.
- Prefabs: 377 ready-to-use prefabs for characters, environments, and UI.
- Scenes: 18 gameplay levels + 7 extras (Main Menu, Story Scene, etc.).
- Scripts: 135 clean, optimized scripts for seamless customization.
🎮 Endless Customization
Modify assets or add your own for unique levels and gameplay.
📧 Need Support? Contact us: blackrosedevelopers@gmail.com.
🎯 Download now and begin your epic quest!
Price $69.00
Shashki Attributes - FREE by Shashki Onlayn
🎨 Enhanced Inspector Visualization: Attractive field rendering with customizable headers and lines for an intuitive interface.
⚙️ Flexible Attributes: Field validation and constraints directly in the Inspector, with dynamic visibility controls.
💡 Improved Inspector Experience: Multiple attributes allow for significant visual enhancement, making the Inspector more user-friendly and efficient.
🔄 Support for Complex Scenarios: Interactive elements like sliders and ranges for better data manipulation.
🛠️ Compatibility: Seamless integration with Unity, SerializedProperty, and standard tools.
🌟 Extensibility: Customizable codebase with support for integrating other assets, adapting to various workflows.
Asset for Unity significantly optimizes interaction with the inspector by providing flexible tools for configuring components and visualizing data. It automates routine tasks, reducing the likelihood of errors and speeding up the development process. It can be used to improve the user interface, providing developers with more intuitive and convenient control of object parameters. It is suitable for various projects, including games and applications, helping to maintain order in the code and reduce development time through thoughtful tools.
Price $0.00
Fast Food Restaurant Low Poly Assets by mabaci
Number of textures : 1
Texture dimensions: color_palette.png (160x160 px)
Polygon count of each model about 100-500.
Minimum polygon count : 100
Maximum polygon count : 1200
Model Names: (*.fbx)
apple_pie
cash_register_big
cash_register_small
chair_blue_white
chair_red_big
chair_red_black
cheeseburger
cheeseburger.double
chicken_fries
coin
cold.drink
cold.sandwich
counter_old_brown
counter_old_red
counter_red_white
donut.chocolate
donut_pink
donut.white
donut_with_decoration_chocolate
donut_with_decoration_pink
donut_with_decoration_white
footstool.blue
footstool.red
footstool_red_big
footstool_red_gray
fork
frame.big
framejandscape
frame_portrait
fries_pack
fries_pack_empty
hamburger
hamburger.double
hot.drink
hotdog
hotdog_with_sauce
ice_cream_chocolate
ice_cream_fruit
ice.creamjemon
ice_cream_vanilla
knife
light
money
money.bundle
pizza.box
pizza_box_open
pizza.mix
pizza_plain
plate.empty
sauce.brown
sauce.green
sauce.red
sauce_yellow
shelves
soup_bowl_empty
soup.chicken
soup.vegetable
spoon
stand.big
stand.mini
table_blue_white
table_red_black
table_red_white
ta bl e_yel I ow.wh ite
toast_01
toast_02
toast.slice
toast_slice_bottom
toast_slice_top
toaster_close
toaster_open
toaster_with_toast
trashcan
tray.empty
water_glass_empty
Number of meshes/prefabs : 76
Rigging: No
Animation count: 0
Animation type list
UV mapping: Yes
Bring your fast food restaurant environment to life with this low-poly 3D model pack! This asset pack includes 76 crafted models, such as tables, chairs, plates, cutlery, and popular fast food items like burgers, hotdogs, and sandwiches.
Each model is optimized for performance, making it perfect for game development, mobile applications, or prototyping. All models share a single material with a customizable color palette texture (color_palette.png), allowing you to create endless variations by simply adjusting the palette.
Whether you’re building a game, creating a prototype, or designing a fun restaurant-themed scene, this pack provides everything you needto get started!
Price $8.99
Transform 2D - Position, Size, Width/Height, Pixels, Align, Distribute, Spacing by BaconOppenheim
🔥 Position objects intuitively using bounds - origin, corners, and center points.
🔥 Directly edit object width/height instead of having to calculate scale.
🔥 Manage multiple objects at once - position, alignment, and spacing.
🔥 Switch seamlessly between world/pixel units and local/global space.
Full feature list:
✊ Simple positioning
Position game object using bounds origin, corners, and center points without having to change sprite pivots or collider offsets.
✊ Simple sizing
Edit actual width/height values of game objects, scale will be calculated accordingly. Stop having to guess scale values!
- Use sprite renderer or collider bounds.
- Camera bounds support - Get values, Align/Distribute tools.
✊ Use local or global space
Single click to toggle between values in local or global space.
✊ Seamlessly work with pixels
Single click to toggle between values in pixels or world units.
- Set a global PPU for your project.
- Snap game objects to pixels when dragging them in scene view.
- Work perfectly with PixelPerfectCamera, just match the global PPUs.
✊ Use math operations for even more control
Adjust pixels/units precisely with basic operations in input fields (+, -, *, /, (), ^).
✊ At a glance info and quick actions
- Open Sprite Editor / Find Sprite Asset quick action buttons.
- Sprite asset quick info - Sprite Pivot / Sprite PPU.
- Warn with quick fix of sprite PPU mismatches.
- Warn with quick fix of sprite pivots not rounded for pixel perfection.
-------------
👪 Work with multiple game objects!
✊ Position and move as a group
Use multiple game objects combined-bounds corners, and center points.
- Supports world/pixel units, math operations.
✊ Align, distribute and set spacing
Align, distribute and set spacing using game object origins, or bounds.
- Easily align game objects to Camera bounds!
- Set spacing between objects to exact values, in world units or pixels.
✊ Super easily copy-paste between game objects
- Positions of origin, corners or center points.
- Sizes (width and height).
-------------
💪 Designed with performance, stability and compatibility in mind!
- Has a very small foot print on project size.
- Works in design time, no worries about affecting runtime performance.
- Works as an independent external tool panel, can be removed at any time.
- Does not override the Transform component inspector, allowing for minimum intrusion to standard work flows and maximum compatibility with other asset store packages.
🤔 Improvements under consideration …
- Adding scale and rotation editing
- Support for UGUI/Canvas elements
- Support for prefab asset definition editing
- Design time visual gizmos
- … Please leave comments and ideas, we would love to hear your opinion!
Need help or have any questions? Contact support@bnop.tools
Price $20.00
[QDY] NPR Filter Pro - URP by QDY
Content:
- implement these novel effects based on GPU shader code.
- shader with necessary functional maps, and parameters that customized effect.
- demo scene with materials, textures and C# control scripts.
- documentation.
There are nice kinds of novel NPR effects in package.
=> Brick effect.
=> DotDrawing effect.
=> Knitwear effect.
=> Mosaic circle effect.
=> Mosaic hexagon effect.
=> Oil paint effect.
=> Onebit effect.
=> Sketch drawing effect.
=> Watercolor effect.
Easy to use.
The number of effects will be more and more in future upgrade.
Also, feel free to try the free version => [QDY] NPR Filter Free
Don't forget to check my other assets.
Price $7.00
[QDY] Drunk by QDY
- drunk effect algorithms run on GPU based on shader.
- control script work as a camera component.
Features:
- various kinds of drunk effects.
- plenty of control parameters let you simulate from slightly drunk to heavy drunk.
- demo scene.
- source code include scripts and shader.
- easy to use or integrate into your projects.
- readme document.
Don't forget to check my other assets and youtube channel.
Price $15.00
Amusement Ride by IsXiao
Number of prefabs: 25
Number of meshes: 26
Most model vertices values are: 500-1300.
Lowest vertices value: 4
Highest vertices value: 2198
The maximum size of a texture image is 1024px.
There are two types of renderer textures with aspect ratios of 4:3 and 16:9, and their pixel sizes are 1600x1200 and 1600x900 respectively.
This asset comprises some models of amusement park facilities. These models can be combined to enable simple interactions, including a demonstration scene where a third-person roaming demonstration is used to showcase interactions with the facilities.
Number of prefabs: 25
Number of meshes: 26
Most model vertices values are: 500-1300.
Lowest vertices value: 4
Highest vertices value: 2198
The maximum size of a texture image is 1024px.
There are two types of renderer textures with aspect ratios of 4:3 and 16:9, and their pixel sizes are 1600x1200 and 1600x900 respectively.
Price $8.88
LZSplineMesh by native physical bone
### How to Use
## LZSplineExtrude
1. Add the **LZSplineExtrude** component to any GameObject that has a **SplineContainer** component.
2. Adjust the component parameters to customize the model's thickness, rotation interpolation, and other settings to shape it along the spline.
## LZSplineShape
1. Add the **LZSplineShape** component to any GameObject that has a **SplineContainer** component.
2. Adjust the component parameters to customize the model's sourceMesh, size, rotation interpolation, and other settings to shape it along the spline.
This flexibility makes **LZSplineMesh** a powerful option for creating extruded models that follow complex paths in Unity.
**LZSplineMesh** is a Unity tool built on top of Unity's official Spline library, designed to create models along a spline. It allows for dynamic adjustments of the model's thickness based on the curve size, and provides control over the model's rotation interpolation along the spline path.
Price $5.00
Aeon: Sci-Fi Sound Bundle by Shapeforms
Audio Files: 4,957
Format: Mix of 16-bit/44kHz and 24-bit/48kHz stereo wav
Looping: Mix of one-shot and seamlessly looping sound effects
Make sci-fi universes of your imagining a reality with 7 inspiring and versatile sound libraries + 108 sound effects exclusive to Aeon:
Sci-Fi Weapons: Cyberpunk Arsenal
Hundreds of hours in development over the span of a year, Sci-Fi Weapons: Cyberpunk Arsenal equips you with 1200 locked-and-loaded Sci-Fi sound effects. Command over 50 visceral Weapons, a range of Explosions & Beams and harness 18 support categories including Gore, Shields, Hit Markers, Bullet whiz-bys, Targeting SFX, Reloads and more!
A sound library for modern and futuristic sci-fi interfaces, worn computer terminals, HUDs and holograms! The library contains a versatile palette of more than 750 sounds to bring life to futuristic sci-fi and modern interfaces.
Effortlessly traverse land and space with over 900 futuristic vehicle sounds.
Sci-Fi Spacecraft brings together hundreds of hours of sound design work into one easy to use and versatile package, ready to bring sci-fi worlds to life!
Enrich cutscenes, trailers and environmental ambience with 650+ futuristic vehicle and spacecraft fly-by sounds. Sci-Fi Fly By is packed full of ready-to-use one-shot (non-looping) audio assets ideal for bringing sci-fi films, animation, cutscenes and game trailers to life.
Sci-Fi Warp Speed is a sound library that bridges the divide between universes. Wield the power of faster-than-light space travel and the ability to jump between universes with over 300 warp-speed & wormhole sound effects!
Glitch & Noise contains 750 glitch and noise sound effects, from short and subtle to monstrous and mangled. A toolkit of grit, crunch, noise and stutter to bring games to life (or total destruction!) Great for establishing a darker sci-fi tone.
82 looping drones and ambiences – over 1 hour of immersive audio ready to use in your game! Layer multiple tracks for near-endless variety.
17 One-shot Cinematic effects for event-based triggering, transitions and randomised variety. Includes sub-bass drops great for cutscene and trailer audio.
Varied content. Howling wind, intimate and expansive spaces, deep drones, distorted textures, computer and electronic effects, comms and noise, rumbles and underwater atmos, rain, and abstract atmospheres.
******
BONUS
108 sound effects exclusive to Aeon: Sci-Fi Doors (50 sounds), Mechanisms (19 sounds), Servos (24 sounds), Electric Arcs (13 sounds), and Ambience (2 sounds)
Listen to a preview in the media viewer above!
******
Own one of the sound libraries already?
Upgrade to Aeon from any of the included products for a discount.
Upgrades from Sci-Fi Spacecraft, Warp Speed and Fly By will be available mid-2025.
******
Price $149.99