God Rays Creator by Cheddar Sparks
Bring your Unity scenes to life with this beautiful God Rays VFX Creator asset. Designed as a flexible particle system, this effect adds a cinematic glow that enhances the atmosphere of your environments.
The asset includes a powerful custom editor, making it easy to adjust key parameters such as color, intensity, spread, and direction directly from the Unity Inspector. This means you can fine-tune the look of the rays in real time without digging into code or shader graphs.
At the heart of the effect is a custom shader specifically crafted to integrate visually with a wide variety of scenes. Whether you're designing a misty forest, a sacred temple, a sci-fi corridor, or even a stylized 2D game, these god rays can add depth and mood with minimal performance overhead.
Perfect for developers and artists looking for an easy-to-use, visually appealing effect to enhance their game's visual storytelling.
Price $15.00
Simple Object Pooling - Easy way to improve your game performance by The Black Cat
- Object pooling: One pool for one object, reducing overhead of object creation and destruction and improve performance.
- Object Pool Registration: Register object pools in the manager for creation in the game. Customising their identifiers, the pooled objects, the initial capacity, whether their capacity can grow, whether they should persist between scenes, and the timing of their creations.
- Easy Object Obtainment and Pooling: Easily obtain and pool objects from and to the pools with just one short line of code.
- Pool Controls in Code: Creating new pools or registered pools through code, as well as removing them.
- Interface & Event Callbacks: Built-in callbacks, allowing user-defined custom behaviours.
- Automated Error Handling: Automatically handle errors such as returning objects to the wrong pools, pooled objects destroyed while the pool still exists, pools destroyed or disabled while objects obtained from them are still active, etc.
- Pool Details Review: Information of every pool in the scene are displayed when in Play Mode including their identifiers, their pooled objects, their capacity and the number of active objects, as well as a button to ping the pool in the scene and a button to manually remove them.
Simple Object Pooling provides a simple way to boost your game's performance by reusing objects and minimising the overhead of object creation and destruction.
Why should I use this?
If you are making games like bullet hell, shooters, real-time strategy games, or creating many enemies and entities, or anything that requires frequently creating and destroying objects, then object pooling is the best way to improve the performance.
This tool provides a simple way to pool objects and provide control over the pools. Just one short line of code, and you can freely obtain or return a pooled object. You can also obtain multiple pooled objects at once, with just one line of code of course.
What is in this asset?
- Quick Setup: Just one simple set up and everything will work.
- Object pooling: One pool for one object, reducing overhead of object creation and destruction and improve performance.
- Object Pool Registration: Register object pools in the manager for creation, customising their identifiers, the pooled objects, the initial capacity, whether their capacity can grow, whether to persist between scenes, and the timing of their creations.
- Easy Object Obtainment and Pooling: Easily obtain and pool objects from and to the pools with just one short line of code.
- Pool Controls in Code: Creating new pools or registered pools through code, as well as removing them.
- Interface & Event Callbacks: Built-in interface and event callbacks, allowing user-defined custom behaviours.
- Automated Error Handling: Automatically handle errors such as returning objects to the wrong pools, pooled objects destroyed while the pool still exists, null objects in pools, etc.
- Pool Details Review: Information of every pool in the scene are displayed when in Play Mode including their identifiers, their pooled objects, their capacity and the number of active objects, as well as a button to ping the pool in the scene and a button to manually remove them.
Read the Documentation to learn more.
Feel free to Contect me if you have any problems.
Price $0.00
MONSTER: HEXAPODOSAURUS by PROTOFACTOR, INC
The materials are Standard Built-In. They can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Hexapodosaurus. This unlikely hybrid between a crocodile and an insect can be a vicious, ferocious enemy: with its powerful jaws it will deal lethal damage.
Geometry is 14.49 Ktris. Rig is 52 bones. The model uses 1 material with a 4096*4096 PBR texture set.
The pack includes a set of 25 animations (8 being root motion variations).
Price $29.99
X-Ray Shader by CodeWee
- Shader type: Custom surface shader for Built-in Render Pipeline
- Fully compatible with Unity's default lighting system
- Adjustable X-Ray color and transparency
- Customizable rim light power
- Supports specular highlights with color and shininess control
- Easy-to-integrate with any material or mesh
- Lightweight and optimized for real-time performance
Key Features
- ✅ Built for Built-in Render Pipeline
- 🎨 Adjustable X-Ray color to match your style or theme
- 🌫️ Fine-tune transparency for clear or subtle X-Ray effects
- 🌟 Control rim intensity with adjustable Power setting
- 💡 Customize Specular color and Shininess for polished highlights
- 🔧 Ready-to-use shader - no coding required
- ⚡ Optimized for real-time use in games, apps, or simulations
- 🧩 Plug-and-play support for any 3D model
- Bring a professional X-Ray visual effect to your Unity project with X-Ray Shader, designed for the Built-in Render Pipeline. This shader simulates an X-Ray imaging style that's perfect for games, simulations, medical visuals, sci-fi effects, and more.
- You can freely control the X-Ray color and transparency level, allowing for precise visual tuning. Customize the rim lighting with adjustable power, and enhance surface detail with specular color and shininess controls.
- Whether you're building a futuristic UI, visualizing internal structures, or creating ghostly effects, X-Ray Shader offers the flexibility and performance you need - right out of the box.
- Supports the following Unity versions:
- Unity 2018
- Unity 2019
- Unity 2021
- Unity 2022
- Unity 6000+ (Unity 6.x).
- In Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.
- Please note that some meshes used in the screenshots are not included in the package.
Price $5.00
Isometric Medieval Fantasy Tilemap by EVPO Games
All graphic elements made in pixel art style and stored in 9 png files:
- buildings.png: 512x448 px, 146 KB
- castles.png: 244x294 px, 58 KB
- fence.png: 192x96 px, 26 KB
- flags.png: 128x64 px, 21 KB
- forest.png: 320x160 px, 52 KB
- graves.png: 192x80 px, 25 KB
- ground_road.png: 512x384 px, 91 KB
- MillBlades.png: 128x128 px, 28 KB
- misc.png: 256x256 px, 49 KB
Total size: 492 KB.
All images have 32-bit color depth with alpha chanel.
Flags and mill are animated in frame-by-frame style.
Package already has pretuned Empty Scene with all necessary Tilemaps.
Ground, roads and fence tiles can be drawn using RileTile. See video for more details.
Package perfectly fit any RPG medieval fantasy isometric game in retro pixel art style.
It includes everything that you need to build your very own world:
- water and ground tiles
- two types of raod and two types of bridges
- 8 types of village buildings including well, blacksmith and animated mill
- 5 types of towers with roof in 7 different colors
- 3 types of castles where you can change the roof in any color
- animated flags in 6 different colors
- a lot of minor details including fences, bushes, flowers, graves, mushrooms, stones, arrows and so on.
Hey! Almost the same package available in flat 2D style!
Price $7.95
Ultimate Top-Down Camera Controller by ILUSION
Camera System:
- Inputs
- Rotation
- Zooming
- Vertical Offset
- Reset
- Tree Occlusion
Custom Shader and Material:
- Wind Effect
- Custom Color
- Transparency
Custom Tree Model:
- Pine Tree Model Prefab ready to use
Compatibility:
- Built-In Support
- URP Support
- HDRP Support
The .unitypackages with the upgrade files can be found inside the main package.
If you're creating a Top-Down game and struggling to find the best camera for your game and don't want the extremely heavy and complicated cameras of an asset store, you need a lightweight and easy integration solution... Then Ultimate Top-Down Camera Controller is what you need.
With our camera system, you can control rotation (orbit) around the player, zooming, vertical offset, reset to the original position, and even an out-of-box transparency effect for trees.
This package comes with an amazing shader created using Amplify Shader Editor for tree leaves that comes with a wind effect that you can set up in the material properties and with an amazing transparency effect for the leaves.
Everything is well documented, super easy to integrate, and does not require any level of programming knowledge; it's simple; drag and drop and set up a few things, and done, you'll have the most powerful camera you can get.
This system was created for my own game project, which is called Project Gatefall and you can see the progress of my project on YouTube (HERE). I decided to sell this system so I can raise money to finish and release my game. Buying this tool, you'll not only be making a great choice, you'll be helping me to realize my dream, and I'll be eternally grateful.
IMPORTANT: The system requires that the project have Cinemachine 3. You can easily and download for free in the Package Manager.
What the Package contains?
- Demo Scene that you can see how it's integrated.
- Camera Controller with Cinemachine 3.
- Custom Shader and Material for Tree Leaves.
- Custom Tree Model and Prefab ready for use.
IMPORTANT: You can use the default Inputs of change the Inputs to anything you like!
Don't wait to start your Top-Down game; you can worry about a lot of things, but camera? Not anymore.
For support, you can reach me in Discord: https://discord.gg/cQ6hpXUPGj
Read the documentation HERE.
Happy game-making!
Price $29.99
Prefab Drawer & Prefab Painter by Syed zain ul abideen
🔧 Core Technical Specifications
✅ Compatibility
- Unity Versions: 2020.3 LTS - Latest
- Render Pipelines:
Built-in Render Pipeline (Full support)
URP/HDRP (Shader compatibility - uses Standard Shader fallback) - Platforms: All (Editor-only tool)
📦 Installation
- Import .unitypackage
- Menu: Window → PrefabDrawer
- No scene setup required
⚙️ System Requirements
ComponentRequirementUnity Editor2020.3+ (Windows/macOS)RAM4GB+ (8GB recommended for large prefab sets)GPUSupports Editor UI (Integrated OK)
🛠️ Technical Implementation
Key Dependencies:
- UnityEditor API (No external DLLs)
- Physics System (For raycast-based placement)
Performance Impact:
- Editor: <0.5ms frame time during placement
- Runtime: Zero overhead (Editor-only tool)
Optimization Features:
- Automatic preview cache cleanup
- LayerMask-based raycast filtering
- DestroyImmediate for ghost objects
📝 Publisher Notes
Testing Protocol:
- Verified on:
Windows 10/11 (DirectX 11/12)
macOS Monterey/Ventura (Metal) - Test Cases:
500+ prefabs in library
Mixed pipeline projects
Unique Selling Points
- No Runtime Bloat - Pure editor tool
- Zero-Learning Curve - Works out-of-the-box
- Project-Safe - Uses PrefabUtility for correct instantiation
⚠️ Known Limitations
- Requires colliders for surface snapping
- No undo support for batch placements
PrefabDrawer - Ultimate Prefab Placement Tool for Unity
Speed up your level design workflow with PrefabDrawer – the fastest way to place, rotate, and organize prefabs in Unity!
🔥 Key Features
✔ One-Click Placement – Instantly place prefabs with precision
✔ Grid Snapping (X/Y/Z) – Perfect alignment every time
✔ Smart Rotation Control – Set fixed steps or enable random rotation
✔ Layer Filtering – Restrict placement to specific layers
✔ Drag-and-Drop – Easily add prefabs to your library
✔ Visual Previews – See thumbnails of all available prefabs
✔ Bulk Placement – Quickly populate scenes without manual work
🎯 Perfect For
• Level Designers • Environment Artists • Architects • Game Developers
💡 Why Choose PrefabDrawer?
✅ Saves Hours of manual placement
✅ Intuitive Controls – No complex setup required
✅ Works with Any Project – Compatible with all Unity prefabs
Unity Prefab Tool, Level Design Plugin, Fast Object Placement, Grid Snapping, Drag & Drop Prefabs, Environment Design, Game Development, Scene Building, Asset Placement, Time-Saving Editor Tool
Get PrefabDrawer today and build better scenes faster! 🛠️✨
Price $15.00
Runtime Transform Gizmos (Basic) by Octamodius
Runtime Transform Gizmos brings familiar object manipulation tools to your runtime environments. Whether you're building a level editor, sandbox game, or custom design tool, this plugin gives users intuitive, in-game control over objects, lights and colliders - just like in the Unity Editor.
🎥 Watch the Trailer
👉 Runtime Transform Gizmos (Basic) – Trailer
💻 Try the Demo:
✨ Features
- Move, Rotate, Scale, and Universal (TRS) gizmos with world/local space, snapping, and interaction labels.Full Transform Support
- Collider & Light Gizmos
Built-in gizmos for:
Box Collider
Sphere Collider
Capsule Collider
Character Controller
Directional Light
Point Light
Spot Light
Terrain
- Includes a camera controller with Unity-style orbit, pan, and zoom, plus a familiar Scene Gizmo for orientation.Scene Controls
- Native support for undoing and redoing gizmo interactions.Undo/Redo System
- Real-time visual feedback during drag operations (position, rotation, scale deltas).Gizmo Info Labels
- Visual scene grid with snapping support to help align objects cleanly.Grid System
- Customizable Appearance
Easily adjust colors, shapes, line thickness, and more to match your project’s aesthetic.
🎯 Perfect For
- Runtime level editors
- In-game building or modding tools
📦 Includes
- Full documented C# source code
- Tutorial scenes
- Shortcut configuration
📮 Support & Resources
Need help getting started or have questions?
- Quick Start Guide
- Support Forum: Join the Discussion
- Email: octamodius@yahoo.com
🚀 About This Version
This package is the Basic Tier of Runtime Transform Gizmos - ideal for most runtime editing needs.
A Standard Tier is currently in development and will include additional gizmo types beyond those offered in this package.
Upgrading will be optional and this Basic Tier will continue to be maintained and supported.
Price $35.00
Fantasy Modular Cubic Character Male With Facial Animations (Early Access) by Nakshatra Studios
Technical Details
- Supported Unity Versions: 2020.3 LTS or later
- Core Prefab: ModularCharacterMaleRigged
Components
Animator (Controller: Locomotion) – drives full-body movement
FaceRig
Animator (Controller: FaceRigController) – one state per facial clip
MoodController – sets a single integer mood parameter (0…9) for smooth cross-fades - ModularCharacterCustomizer.cs
PartGroup[] (Beard, Boots, EyeBrows, Face, Gloves, Hair, Helmet, Male_Hip, Torso)
Auto-discovers variants under a user-assigned partsRoot Transform
Inspector UI: Prev/Next per group, Randomize All, Save/Apply named presets with wrap-around buttons
Material tinting: deduplicates sharedMaterials across all child Renderers and exposes a ColorField per material
OnValidate scheduling for immediate editor updates
MoodController.cs
Public SetMood(int moodValue) or SetMood(Mood moodEnum)
Mood values:
- 0 = Neutral
- 1 = Angry
- 2 = Scared
- 3 = Sad
- 4 = Confused
- 5 = Surprised
- 6 = Happy
- 7 = Pleased
- 8 = Laughing
- 9 = Grumpy
Clamps input to [0…9] and drives Animator.SetInteger("mood", value) - Facial Animation Clips
Authored directly in Unity’s Animation Window, targeting bones under Head:
Eye_L/R, Eyebrow_L/R, Eyelid_L/R, Nose, MouthMain → MouthUpper, MouthLower, Teeth, Tongue - Extensibility
Add new part groups by extending partGroups[] and matching child names under partsRoot
Expand facial moods by adding states to FaceRigController and entries to MoodController
Drop the ModularCharacterMaleRigged prefab into your scene, assign partsRoot, and use the provided UI and APIs for rapid modular customization and expressive facial animations.
- Textures: 0
- Texture use: none (materials are flat-tinted; no UVs/texture maps)
- Triangle count: ~18 000 tris (per full character)
- Vertex count: ~10 000 – 39 000 verts (across variants)
- Meshes: 2 (body + head)
- Prefabs: 13
- Rigging: full bone + IK rig
- Animations: 18 total
Locomotion: walk, run, idle, etc.
Facial (MoodController): 10 states (0=Neutral, 1=Angry…9=Grumpy) - UV mapping: none required (no textures)
- LODs: none
- Materials: Built-in Standard shader (flat color only)
Fantasy Modular Cubic Character – Male (With Facial Animations) [Early Access]
Bring your stylized worlds to life with this fully modular, low-poly male character system. Swap between multiple variants of Beard, Boots, EyeBrows, Face, Gloves, Hair, Helmet, Hip and Torso with the click of Prev/Next buttons or randomize everything in one go. Save and recall your favorite combinations with the built-in preset manager.
Facial expressions are driven by a clean “mood” parameter (0 = Angry … 8 = Laughing) via the MoodController script and a dedicated FaceRig controller—no messy N×N transitions required. Smooth cross-fades ensure every emotion blends naturally.
Customize your look further by tinting any of the shared materials directly in the inspector: change a material’s color once and it updates across all parts that use it. An optional “helmet hides hair” toggle keeps headgear and hairstyles mutually exclusive when you need it.
Designed for rapid iteration, this Early Access release will continue to expand with more part variants, enhanced preset options and runtime UI examples. Drop the ModularCharacterMaleRigged prefab into your scene and let your characters shine!
Price $13.99
Tic Tac Toe Game Template by ShroomieStudio
Features:
- Fully playable Tic Tac Toe logic
- Two game modes: PvP and PvAI
- Modular UI with buttons, input fields, and results panel
- Animated cross and circle signs
- Mobile-ready UI
- AI with random moves
- Clean code and comments for easy customization
Render Pipeline Compatibility:
- Built-in Render Pipeline
Tested with:
- Unity 2022.3.6f1
Platform Support:
- Android
- iOS
- WebGL
- PC
This Tic Tac Toe Game Template is a lightweight and customizable starting point for building classic XO-style games.
🎮 Includes 2 game modes:
— Play with a friend (on the same device)
— Play against AI (random moves)
🧩 All UI is responsive and designed for mobile use.
🎨 Easily replace sprites and UI elements with your own art.
📦 Code is well-organized and fully commented for easy understanding.
Ideal for learning, prototyping, or adding a fun mini-game to your mobile or casual projects.
Price $6.99
Digital Clock With Animation by Rusy Game Studio
DigitalClock_001
- UV map : Yes
- Meshes : 2
- Triangles : 2708 + 176
- Vertices : 2654 + 170
- Textures : 3
- --------- : 2048 * 2048 px - 1
- --------- : 1024 * 1024 px - 1
- --------- : 10 * 10 px - 1
- Materials : 2
What this is --------------------------------------------
このアセットについて
This asset is a digital clock that can be simply used as a decorative item. It runs on a shader, making it less resource-intensive and eliminating the need for any scripts.
The shader is designed to be compatible with BRP, URP, and HDRP, so there's no need to change the shader—it works with all render pipelines.
Additionally, it offers various customization options which the time on the display to suit your needs.
このアセットは置物としてシンプルに利用できるデジタル時計です。シェーダーによる駆動を行っているため、より負荷も少なく、スクリプトを用意する必要もありません。
シェーダーは BRP/URP/HDRP 全てに対応するように設計しているため、シェーダーの変更などを行う必要もなく、全てのレンダーパイプラインで使用可能です。
また、使用用途に合わせて表示時刻の様々なカスタマイズが可能です。
---------------------------------------------------------
CAUTION ----------------------------------------------
注意
This asset is using shader graph. You must need to import shader graph package. Additionally, the time automatically animates, but you cannot specify the start time. Please adjust by specifying how many hours and minutes to offset from the continuously running time.
このアセットはシェーダーグラフを使用しています。必ずシェーダーグラフのパッケージをインポートして下さい。また、時間は自動的にアニメーションしますが、開始時刻の指定はできません。常に再生され続けている時刻から何時間・何分ずらすかを指定して調整してください。
---------------------------------------------------------
What including are -------------------------------------
以下のアイテムが含まれています
Model : 1
Textures : 3
Materials : 2
Prefab : 1
Shader : 2
And some samples
---------------------------------------------------------
Price $7.00
Multiplayer Roulette by Playmex Studios
Features
- Unity 3D game package
- European and American roulette versions
- Custom Playmex Studios Sockets for WebGL, mobile app, and PC compatibility
- Local HTTP server included for testing and development
- Follow button to track top players and view their current bets in real time
- One-click switch between HTTP and HTTPS configurations
- Multiplayer lobby with room configuration and search functionality
- Medal ranking system to track top players across games
- Customizable player limits per room (from 1 up to server capacity)
- In-room chat for live player interaction
- Winning player list displayed at the end of each round
- Mobile-compatible design
- Winning Number Integration (Our system allows seamless server input of a winning number, ensuring the ball realistically lands on the specified pocket. This feature simplifies server-side operations while maintaining authentic gameplay dynamics.)
- High-quality 3D assets and textures
- Realistic ball physics
- Complete button set, including “Rebet”
- Adjustable game round timer for flexible gameplay pacing
- Customizable camera animations
- Min and max betting functions
- Detailed history panel
- Amount-of-bet tooltip
- Smooth dolly, chip, and win animations
- shortcut buttons
- Customizable cloth colors
- Intuitive UI menu
- Engaging music and sound effects
- Full game documentation
Demos
About the game
Our new Multiplayer Roulette game supports both European and American versions and is fully compatible with WebGL, mobile apps, and PC. Built with custom Playmex Studios Sockets, it delivers smooth real-time gameplay across platforms. Players can join rooms with customizable player limits, interact through in-room chat, and follow top players using a follow button to view their bets. The game features a multiplayer lobby with room search and configuration, adjustable round timers, and a ranking system with medals and end-of-round winner lists. Setup is simple with one-click HTTP/HTTPS switching and a built-in local server for testing.
Dependencies
- DoTween v2
- Newtonsoft.Json
- UniTask
Notice
Asset uses DoTween v2, UnitTask, hallway3_day_color, under The MIT License; see Third-Party Notices.txt file in package for details.
What sets Multiplayer Roulette apart
✔️Playmex Studios Sockets
Unlike other templates that rely on third-party socket services, Multiplayer Roulette uses Playmex Studios’ custom sockets — built in-house for maximum performance and flexibility.
- No need to purchase or integrate external socket systems
- Fully optimized for WebGL, mobile apps, and PC
- Easier to customize, scale, and maintain for any studio setup
- Gives you full control over your multiplayer infrastructure without ongoing fees or platform limits
✔️Built-in Local HTTP Server for Testing and Development
Multiplayer Roulette includes a local HTTP server to simplify development and testing.
- Allows easy testing without needing an external server
- Supports quick setup for local environments
- Enables smooth debugging and configuration before deployment
✔️Customizable Room Player Limits
Multiplayer Roulette lets you set player limits per room anywhere from 1 up to your server’s maximum capacity.
- Perfect for creating private tables, small groups, or massive multiplayer rooms
- Supports hundreds of players in a single room, maximizing engagement and scalability
- Gives developers full flexibility to tailor gameplay experiences based on server resources and use cases
Disclaimer
The cost of this template includes all features and rules stated above. Does not include support with setting up and/or connecting an external private server. Please ensure you have experience with private servers. For any custom design requests, rule changes or general questions about changes to the template, please contact us for a custom quote via our website.
Price $799.00
SMLSavingSystem by Simeon Mladenov
Cloud saving in Unity Cloud
Local saving in %appdata% and in project directory
Easy save 3 compatibility
Newtonsoft_Json compatibility
Requires SMLInventory to work!
Price $0.00
StrikeSense: AAA FPS Damage Indicator System by SDK Media
Technical Details
- Unity Compatibility: 2020.3 LTS or newer (tested through Unity 6.1)
- Language: C#, .NET 4.x runtime
- Dependencies: None (all code self-contained)
- UnityEvents (OnEdgePulse, OnPipPulse, OnScreenTintPulse, etc.) hook into audio/hapticsArchitecture:
DamageIndicatorController drives all modules via modular, toggleable components
EdgeIndicator, PipIndicator, OffscreenArrowIndicator, OnScreenHitIndicator, DamageIndicator3D scripts implement individual feedback modes
Object pooling for pips and arrows to minimize GC and instantiation spikes - Full control over lifetimes, thresholds, radii, ellipsoid shape (center offset, base radius, axis scale), latitude clampCustomization:
AnimationCurves for fade and scale on every module
Inspector toggles to enable/disable: edge octants, center pips, off-screen arrows, on-screen markers, screen tint, 3D arrows - Includes example UI setup and prefab referencesDemo:
DamageIndicatorDemo.cs scene spawns randomized hits for rapid iteration
Key Features
- 2D Screen-Edge Octants: Pulsing UI strips in 8 directions
- Center Pips: Circular markers around screen center pointing at damage sources
- Off-Screen Arrows: Clamped arrows at screen border for rear hits
- On-Screen Hit Markers: Markers at the precise viewport impact point with fade/scale
- Full-Screen Tint: Quick red flash for heavy hits within front/rear cones
- 3D Hemisphere Arrows: World-space arrows orbiting a customizable ellipsoid in front of the camera
- Pooling & Performance: Reuse objects, minimal runtime overhead
- Audio & Haptic Hooks: Exposed UnityEvents for seamless integration
- Demo Scene & Documentation: Ready-to-run example and comprehensive README.
StrikeSense is a drop-in Unity package that delivers polished, multi-modal hit feedback for FPS games. It includes 2D screen-edge indicators, center pips, off-screen arrows, on-screen hit markers, full-screen tint flashes and 3D hemisphere arrows. Every module is fully toggleable and customizable via AnimationCurves, with built-in pooling, demo scenes and UnityEvents for easy audio/haptic integration. Compatible with Unity 2020.3+ and requires no external dependencies.
Price $19.99
Paper Toss Game SFX Pack by Gaby Bendtsen Sound
Audio File Type: .wavs
Sample Rate: 48 kHz
Bit Depth: 24 bit depth
Loopable: No
Additional: Mono
The Paper Toss Game SFX Pack contains over 50 pre-sliced sound effects that are meant for the “Paper Toss Trash Can” minigame, ready to be placed into your project. The pack includes sound effects for:
- Paper Ball Thrown into a Trash Can
- Various Objects Thrown into a Trash Can
- Various Objects Grabbed out of Trash Can
- Trash Bag Pulled On/Off of Trash Can
- Crush Paper Ball
- Handling Paper Ball
- Unraveling Paper Ball
While this pack is meant for the "Paper Toss Trash Can" minigame, the content in this pack can also be used for miscellaneous trash sounds.
Price $4.99
Ghoulish by Uzmi Games
Number of textures - 18
Texture dimensions - 2048x2048
Minimum polygon count - 1565
Maximum polygon count - 34561
Number of meshes/prefabs - 1
Rigging: Yes
Animation count - 33
Animation type list - Root + Looping
UV mapping: Yes
Types of materials and texture maps - URP
Realistic Ghoul creature, game-ready with 33 animations, full rigging, and Unity materials. Perfect for RPGs, action games, and cinematic productions.
Price $39.99
Dragonfly Drone – Sci-Fi Insect by Rip Vertices Studio
Number of textures: 7 Textures + 2 HDRP Masks
Texture dimensions: 4096x4096
Polygon count of :
Sci-Fi Dragonfly:
-Minimum polygon count: LOD1 - 14 235 tris
-Maximum polygon count: LOD0 - 36 145 tris
Number of meshes/prefabs: 1 mesh and 2 prefabs per RP ( 6 at all)
Rigging: Yes
Animation count: 4
Animation type list:
-Idle_Flying
-Flying
-Attack
-Dying
UV mapping: Yes
LOD information (count, number of levels):
2 LOD's : LOD1 - 14 235 tris, LOD0 - 36 145 tris
Types of materials and texture maps: PBR
Bring your futuristic worlds to life with this high-quality, animated sci-fi dragonfly enemy. Designed for FPS, RTS, tower defense, and survival games, this robotic insect is perfect as a flying enemy NPC, drone creature, or alien biomech unit.
This pack includes a game-ready rigged model, 4 smooth animations, PBR 4K textures, and LOD support for optimized performance across platforms.
✅ Features:
- 🦾 Fully rigged & animated
- 🎮 4 game-ready animations: Idle Flying, Flying, Attack, Dying
- 📦 6 Prefabs (Built-in, URP, HDRP support)
- 🔧 2 LODs:
• LOD0: 36,145 tris
• LOD1: 14,235 tris - 🖼️ Textures: 7 PBR + 2 HDRP Masks (4K resolution)
- ✔ UV mapped, PBR materials, HDRP-ready
Price $15.99
Criminal Character – Male with Tattoos & Hoodie by Rip Vertices Studio
Number of textures:22+ 6 (HDRP textures)
Texture dimensions: 4096x4096 and 1024x1024
Polygon count of Man In Hood
Minimum polygon count: 34 711 tris
Maximum polygon count 34 711 tris
Number of meshes/prefabs: 1 and 1 prefab per RP
Rigging: Yes, humanoid rig
Animation count:0
UV mapping: Yes
LOD information: 0
Types of materials and texture maps: PBR
Bring gritty realism to your modern game with this high-quality 3D character featuring detailed PBR textures, realistic proportions, and tattooed face detail. Perfect for use as a criminal, NPC, or main character in urban, survival, or crime-themed environments.
Price $19.99
Van - delivery vehicle by Rip Vertices Studio
Number of textures:19+ 4 HDRP maps
Texture dimensions: 4096x4096
Polygon count of [Model Name]
Minimum polygon count: 79 697 tris
Maximum polygon count: 79 697 tris
Number of meshes/prefabs: 1 mesh + 1 prefab per RP ( 3 at all)
Rigging: No
UV mapping: Yes
LOD information: 0
Types of materials and texture maps : PBR
A realistic low poly 3D model of a delivery van – perfect for urban environments, open-world games, driving simulators, or logistics scenes. Clean and modern design, ideal for use as a functional vehicle or background prop.
- Game-ready, low poly
- PBR textures
- 4K texture maps
- Separated and named parts (wheels, doors, etc.)
Suitable for city scenes, courier missions, delivery games, or modern driving simulators.
Price $19.99
Rivers - High-Resolution River & Nature Ambience – 14 Field Recordings by rawAmbience
Number of Audio Wavs: 14
Number of Audio Cues: 14
Sample Rate / Bit Rate: 96 kHz / 24 bit
Does Audio Loop: Seamlessly
Minutes of Audio Provided: 41:11
Bring your environments to life with this high-fidelity nature ambience pack, featuring 14 immersive river field recordingsenriched with subtle birdsong and natural textures. Captured in 96kHz / 32-bit float, this collection delivers exceptional detail, clarity, and headroom—ideal for interactive and cinematic sound design.
Each recording ranges from tranquil, slow-flowing streams to lively riverbeds, with ambient birds gently enriching the sonic landscape. Perfect for open-world games, environmental storytelling, VR experiences, and relaxing background atmospheres.
Flowing waters weave through lush landscapes, accompanied by the subtle presence of natural bird calls, gently coloring the background with life and serenity.
With over 41 minutes of authentic field recordings, this library is perfect for sound designers, filmmakers, game developers, meditation guides, and anyone seeking to bring the calming energy of nature into their projects.
Each recording is clean, natural, and versatile — ready for seamless integration into your work, or to be layered, stretched, or shaped as you see fit.
Whether you're designing ambient scenes, crafting immersive experiences, or simply in need of pure, unprocessed nature.
This river sound library offers a peaceful, professional-grade sonic escape.
Take a moment… and drift into the natural rhythm of flowing water.
Price $19.99