Modular Slimes Pack Chibi Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more!
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Chibi Series Overview
The Chibi Series features adorable, big-head-small-body characters designed in a playful, low-poly chibi style.
This package is built for Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our forum thread. [Link here]
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Modular Slimes Pack Chibi Series
This package includes : Slime
Attach the props to the +attach point child under the bone in Slime to accessorize—simple and easy! If anything is unclear, refer to the preview image for more details or contact us before purchasing.
- Textures: Gradient texture technique. 2048 x 2048 PSD (optimized to 512 in Unity)
- Materials: Unity Standard Shader
- Polygon Count: 352 triangles
- Rigging: Generic Mecanim rig
- Props: Arrows, Crowns, Glasses, Moustaches
Animations:
- Idle
- Move forward in place
- Move forward with root
- Head attack
- Bounce
- Bounce to idle
- Projectile attack
- Divide into two
- Roll attack in place
- Roll attack with root
- Cast spell
- Take damage
- Die
- Underground
- Spawn
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).
Thank you for choosing the Chibi Series!
Price $9.99
DragonPack2 by Jedy92
Dragon7:
Vertex counts of characters: Full parts 55495
Texture Resolutions: Body 4096x4096
Dragon8:
Vertex: 17083
Textures: Body 4096x4096, Eye 1024x1024
Dragon11:
Vertex counts of characters: 59930
Textures: Body 4096x4096, Wing 1024x1024
Dragon12:
Vertex counts of characters: Body-30014; Spikes-16632; Saddle-6526 .
Texture Resolutions: (Body 4096x4096, Eye 1024x1024, Spike and Saddle 2048x2048)
Dragon13:
Vertex counts of characters: 12315
Texture Resolutions: (Body 4096x4096, Eye 1024x1024)
Dragon14:
Vertex counts of characters: 19382
Texture Resolutions: (Body 4096x4096, Eye 1024x1024)
Dragon15:
Vertex counts of characters: 9857
Texture Resolutions: (Body 4096x4096, Eye 1024x1024)
Dragon16:
Vertex counts of characters: 26639
Texture Resolutions: (Body 4096x4096, Eye 1024x1024, Fur 1024x1024)
Dragon17:
Vertex counts of characters: 23415
Texture Resolutions: (Body 4096x4096, Spike 2048x2048, Eye 1024x1024)
Dragon18:
Vertex counts of characters: 10296
Texture Resolutions: (Body 4096x4096, Eye 1024x1024)
Dragon19:
Vertex counts of characters: no fur - 13660. with fur - 25560
Texture Resolutions: (Body 4096x4096, Eye 1024x1024, Fur 1024x1024)
Dragon20:
Number of Unique Meshes: 1 basemesh
Vertex Count: 27074
Number of Characters: 1
Number of Animations: 169
Number of Materials: 6 (Head, Body, Wing, Eye, Eye_AO, Tearline)
Texture Resolutions: Head, Body, Wing 4096x4096; Tearline no texture; Eye 1024x1024; Eye_AO 512x512;
All assets updated to URP/HDRP renders.
The pack includes the following assets:
https://assetstore.unity.com/packages/3d/characters/creatures/dragon7-307489
https://assetstore.unity.com/packages/3d/characters/dragon8-247904
https://assetstore.unity.com/packages/3d/characters/creatures/dragon11-307351
https://assetstore.unity.com/packages/3d/characters/creatures/dragon12-307367
https://assetstore.unity.com/packages/3d/characters/creatures/dragon13-307383
https://assetstore.unity.com/packages/3d/characters/creatures/dragon14-307420
https://assetstore.unity.com/packages/3d/characters/creatures/dragon15-307422
https://assetstore.unity.com/packages/3d/characters/creatures/dragon16-307434
https://assetstore.unity.com/packages/3d/characters/creatures/dragon17-307442
https://assetstore.unity.com/packages/3d/characters/creatures/dragon18-307448
https://assetstore.unity.com/packages/3d/characters/creatures/dragon19-307456
https://assetstore.unity.com/packages/3d/characters/creatures/dragon20-307457
Price $299.90
World of Candy by DaveBerg
44 textures
- 19 normal textures
- 22 diffusion textures
- 2 noise textures
- 1 particle material flipbook texture
Texture Resolutions
40 x 4096 x 4096
2 x 2048 x 2048
1 x 1024 x 1024
1 x 512 x512
Prefabs / meshes - no LODs
- 43 Prefabs
- 38 prefabs
Scripts (5):
- Camera shake - shakes the camera
- Clouds - Spawn cloud meshes in random locations
- CubicRainbowArch - Create rainbows with candy floating along them
- GpuInstancedGrid - Spawn gpu instanced meshes in rows and columns (Chokolate towers)
- PrefabRain - Raining Prefabs (Candy) spawn candy dust puff when hitting something.
Other:
- 1 Particle Syste for candy dust puff
- 36 materials
- 5 shader graph shaders
- 1 demo level
All my Unity assets HERE
My Unity assets playlist HERE
World of Candy
Create a whimsical, dreamlike experience with the Candy Fantasy World 3D environment pack! This highly detailed and stylized asset pack transforms your game into a delicious wonderland, featuring:
🍭 Edible Forests – trees, candy mushrooms, and licorice branches.
🌈 Vibrant Atmosphere – Soft pastel lighting, dreamy skies, and floating candy particles.
🍬 Ground Textures – A sweet landscape of caramel soil, sprinkled treats, and candy rocks.
🎮 Optimized for Performance – Ideal for adventure, platformers, and VR experiences.
Perfect for fantasy games, children’s adventures, and surreal landscapes!
Price $29.00
The Bar (URP) by DEXSOFT
Features:
- Game-ready High Quality Assets
- Example Level Included
- 64 Game Ready Assets
- Modular Environment
Technical Details:
- Number of Meshes: 64
- LOD stages: 4 per model
- Number of Prefabs: 75
- Number of Materials: 59
- Number of Textures: 130 (plus sky textures)
- Texture Resolutions: up to 4K
- Texture Formats: PNG and TGA
- Including Color, Normal, Metallic and Roughness textures
Poly-count Examples (LOD 0):
- Chair: 5516
- Bar Chair: 3476
- Coffee Machine: 1542
- Cupboard: 2827
- Table: 328
- Small Table: 328
- Sofa: 11772
- Door: 616
- Door Frame: 38
- Deocration: 288
- Floor Block: 12
- Glass Panle: 122
- Bar Table: 248
- Rose: 1452
- Soda Glass: 718
- Vine Glass: 628
- Keybord: 60
- Monitor: 764
URP Version Only!
For Built-In version click here.
Scene:
The bar environment is made using a modular workflow so you can further design yours and make new environments with the provided constructive elements like wall blocks, floor blocks, glass blocks, windows, columns and others.
The complete scene shown in the video and images is included in this pack and it can be used as a starting point in your games and 3D projects.
Meshes:
64 bar props in total, including tables, chairs, glasses, bottles, bar chairs, bar counter, coffee machines, decorative props, posters and others.
Note:
The Bar logo and all posters have our original design. In material settings you can customize yours by importing a new logo or label textures.
Textures used for some materials are taken from free PBR sources (www.ambientcg.com) and free image sources(www.unsplash.com)
Questions or concerns:
Email: info@dexsoft-games.com
Join our DISCORD SERVER
Price $19.99
SGSR 2 Mobile - Upscaling for Unity by The Naked Dev
Current supported Unity Render Pipelines:
Built-in (BIRP) and Universal Render Pipeline (URP).
Current supported platforms:
- iOS (Metal)
- Android (Vulkan, OpenGL ES 3.1)
- Nintendo Switch
- Windows (DX11, DX12, Vulkan, GLCore & OpenGL ES 3.1)
- Linux (Vulkan)
- MacOS (Metal)
- Playstation 4
- Playstation 5
- Xbox One
- Xbox Series
- WebGL (WebGPU & SGSR 2 - Fragment variant only!)
Unconfirmed platforms:
- PC VR (OpenXR & OpenVR)
- Standalone VR (Quest)
SGSR 2 Mobile - Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6!
⚡Boost your frames with SGSR 2 Mobile - Upscaling for Unity!⚡
SGSR2 is an upscaling technique specifically created for ultimate performance for mobile devices, specifically Android, iOS, WebGPU and the Nintendo Switch!
It creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!
This Unity asset is created to interface with Qualcomm's Snapdragon Game Super Resolution found here: https://github.com/SnapdragonStudios/snapdragon-gsr.
If your project is limited by GPU performance, SGSR 2 Mobile will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a mobile device will use way less battery power when using SGSR 2!
🌀Easy to use
SGSR 2 has been designed for an easy setup, with an extensive documentation describing the process.
Additionally, SGSR 2 has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it!
❤️Boost further with FSR 3 - Upscaling for Unity
Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding FSR 3 as an option with FSR 3 - Upscaling for Unity
💙Boost more with XeSS - Upscaling for Unity
Want an even better visual fidelity upscaling for all GPU brands? Add the new XeSS - Upscaling for Unity to your project!
💚Boost even further with DLSS - Upscaling for Unity
Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for Unity
🛟Support
If you run across any issue with implementing SGSR 2, please read our Documentation or contact us on Discord or the Forum.
Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!
Need integration with another asset? Please send the request to info@thenakeddev.com.
Snapdragon™ Game Super Resolution is licensed under the BSD 3-clause “New” or “Revised” License. Check out the LICENSE for more details.
Price $29.99
Old Circus environment by Marpa Studio
Number of textures: 90
Texture dimensions: 2048 x 2048
Polygon count: 74,6K
Number of prefabs: 18
UV mapping: Yes
Types of materials and texture maps: Normal, Metallic,Albedo,AO
This 3D Circus Asset Package for Unity offers a vibrant collection of high-quality models to create an immersive circus experience. The package includes detailed assets such as circus tents, carnival booths and entertainment props, such as canons! Fully optimized for Unity, these assets are ready to be integrated into any circus-themed game or project. Whether you’re building a whimsical mini-game or a larger interactive experience, this package provides everything needed to bring the fun and excitement of the circus to life in 3D.
Assets uses textures that are designed by Freepik under a free license;
the following assets use textures designed by Freepik:
-FortuneTeller
-Cart01
-CircusGame01
-Podium
-DisplayBoard
-Pillar
Graphics: Designed by Freepik
see Third-Party Notices.txt file in package for details.
Price $7.00
Minimal Poly Free by Yuuki Tsuji
Number of textures: 24
Polygon count of model: Head=150, Body=344, Wears=450
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 2
Animation type list: Stand, Walk
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: No
Lightweight lowpoly 3D human models. This free pack contains basic human models (1 male and 1 female).
Customizable
- Hair styles: 4 types
- Tops: 2 color options
- Bottoms: 2 color options
- Shoes: 2 color options
- Glasses: 2 types
Humanoid Avatar System
Compatible with Unity's Humanoid Avatar system and includes full body, head (with neck), and hand articulation down to the individual fingers.
Face Customization
- Blend Shapes
Edit the values within the range of -100 to 100
- NoseHeight
- NoseSize
- EyeAreaDepth
- JawWidth
- ChinLength
- EarShape
- EarSize
- Eyes and Mouth
Modify their Position and Scale values in the Transform component.
Minimal Poly Series:
- Minimal Poly Men
https://assetstore.unity.com/packages/slug/305975
- Minimal Poly Women
https://assetstore.unity.com/packages/slug/308036
Price $0.00
Simple Modular Castle Assets by Bublik
Number of textures: 2
Texture dimensions: 16x16 & 1600 x 1200
Total triangle count: 58,991
Number of prefabs: 9
UV mapping: No
A simple, minimalistic low poly asset pack for making any game in a medieval setting. Can be perfectly used for making a building system.
A SIMPLE TOON SHADER IS ALSO INCLUDED
Prefabs Included:
- Wooden wall
- Wooden gate
- Wooden tower
- Lumber mill
- Stone wall
- Stone gate
- Stone tower
- Stone mine
Price $0.00
Worker 5 by Dmitriy Poskrebyshev
Number of textures: 83 (7: ID, 16: AO, 10:Hair, 15: for HDRP, 39: mane)
Texture dimensions 1024,2048,4096
Polygon count of Worker_5:
23464~40000 vertex,
40879~60000 tris.
Number of meshes/prefabs 9
Rigging: Yes: Humanoid
UV mapping: Yes
Types of materials and texture maps (PBR: MetallicSmoothness, extra textures for HDRP)
3D model of a worker. It includes various headgear options, morph targets for blinking and eye movement, and ID maps for color changes.
- Variety: A wide range of headgear options allows you to create unique looks for different situations.
- Morph Targets: Includes morph targets for blinking and eye movement, adding realism and liveliness to your animations.
- ID Maps: The ability to change colors using ID maps allows you to easily adapt the model to your style and brand.
- Rig Humanoid
- Extra Textures: HDRP, AO,ID.
Price $24.99
Lyndswrum Thunder by Alcaboce
- Lyndswrum Thunder
- 20200 Polygons.
- Full Rigged 1.4 MB
- Full Animated
Textures
- 4 Textures .PNG 1024x1024
- 1 Textures .PNG 640x240
- 3 Textures .PNG 512x512
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Swim, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 90 different animation clips, saved as FBX files.
Price $30.00
Stylized Control Panel by Anni
- Single 2K Texture covering the entire panel for optimized performance and consistent detail.
- 20K Vertices for a high-quality, detailed model without compromising efficiency.
- Movable and Pressable Elements, including buttons, levers, joysticks, and switches, designed for interactive gameplay.
- Fully Rigged and Animation-Ready, making integration seamless for scripted interactions.
- Optimized for Unity with support for HDRP, URP, and Standard pipelines.
Perfect for small stylized game
Price $0.00
maze generator & solver by yahya_bakour
Technical Details
- Randomized Maze Generation – Uses the Depth-First Search (DFS) algorithm to create unique maze structures dynamically.
- Multiple Pathfinding Algorithms – Supports both Depth-First Search (DFS) and Breadth-First Search (BFS) for solving mazes.
- Graph-Based System – Mazes are represented as a graph of nodes and edges, allowing efficient pathfinding and modifications.
- Showcase Scene Included – A ready-to-use scene demonstrates maze generation and AI solving in real-time.
- Customizable Parameters – Easily adjust maze size, start and end points, and randomization settings.
- Interactive Solution Visualization – AI-controlled players traverse the maze following the computed paths.
- Optimized for Unity – Designed for performance and modularity, ensuring smooth integration into any Unity project.
The Maze Generation and Solving System is a fully customizable tool for creating and solving mazes in Unity. It generates random mazes using the Depth-First Search (DFS) algorithm and solves them with both DFS and Breadth-First Search (BFS). The package includes a showcase scene, allowing you to visualize maze creation and pathfinding in real time.
This system is suitable for puzzle games, AI pathfinding, procedural level generation, and educational purposes. The code is modular and extensible, enabling easy customization of maze size, generation rules, and solution visualization.
Price $15.00
Minimal Poly Women by Yuuki Tsuji
Number of textures: 107
Polygon count of A1 model: Hair/Body=874 Wears=450
Number of meshes/prefabs: 6
Rigging: Yes
Animation count: 2
Animation type list: Stand, Walk
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: No
Versatile, lightweight, low-poly cute 3D female models. Easy-to-use and perfect for creating custom humanoid characters with various faces, hairstyles, eyes, wears, and colors, ideal for games, animations, and VR/AR applications.
Customizable
- Hair styles: 12 types
- Eyes: 7 types
- Eyebrows: 2 types
- Skin: 6 colors
- Tops: 10 color options for 2 mesh types
- Bottoms: 10 color options
- Shoes: 10 color options
- Glasses: 6 types
Humanoid Avatar System
Compatible with Unity's Humanoid Avatar system and includes full body, head (with neck), and hand articulation down to the individual fingers.
Face Customization
- Blend Shapes
Edit the values within the range of -100 to 100
- NoseHeight
- NoseSize
- EyeAreaDepth
- JawWidth
- ChinLength
- EarShape
- EarSize
- Eyes and Mouth
- Modify their Position and Scale values in the Transform component.
Minimal Poly Series:
- Minimal Poly Men
https://assetstore.unity.com/packages/slug/305975
Price $16.00
Rifle Hipfire - Mocap Animation Pack by MoCap Online
- The "RightHandMiddle1" articulates the position of the Rifle in different poses without breaking the wrist.
- Be sure to read the included docs on Rifle Attachment and Placement: Mocap Online - Unity Rifle Attachment
- Mocap Online - Unity Animation Notes
- Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.
- All Animations Humanoid
- Root Motion and In-Place
- Reference Root Motion
- All animations are .fbx format, standard fbx bone names.
- M4_Rifle_01 - A matching fully textured Rifle has been included as a separate asset .fbx file. Parenting or constraining it to the "RightHandMiddle1" finger bone in the right hand will place and animate it correctly.
View/Download Motion List Here: Rifle Hipfire - Animation List
Provided Motus Man character is copyright © Motus Digital, LLC
Building on our popular "RIFLE PRO" Pack, this is a full Pro set of HipFire Animations; an essential asset for shooter games and projects involving rifle-wielding characters. Whereas Rifle Pro contains the original Relaxed and Shoulder Aiming modes, HipFire has all animations holding and aiming the Rifle down at your side, always ready to shoot. It also includes all animated transitions and connections to Rifle Pro and the Mobility packs.
Containing all the movements and functionality of the "Rifle Pro" Aiming animation set, It can be used as a STAND-ALONE fully functional shooter pack, OR as a perfectly matched ADD-ON animation pack for Rifle Pro, seamlessly adding HipFire ability to the existing Relaxed and Shoulder Aiming modes.
***There is a 50% discount if you already own "Rifle Pro" or buy them both together.
Explore our 3D viewer and animation list to see exactly what's included and how it can fit into your project:
- Animation List - Rifle Hipfire
- Custom MCO Animation Player - Rifle Hipfire
- Rifle Hipfire Highlight Video
Animation Types: Shooting and Combat Movements
Idle and Transitions
Idle poses, along with various fidgets. HipFire has all animations holding and aiming the Rifle down at your side, always ready to shoot. It also includes all animated transitions and connections to Rifle Pro and the Mobility packs.
Walking and Jogging with Rifle
Complete locomotion animations—walking and jogging in 8 directions (forward, backward, lateral, and diagonal). These animations enable characters to effectively navigate environments, whether they're patrolling or actively engaged in combat.
Turning, Strafing, and Combat Movement
Turning animations for various movement states (standing, walking, jogging, crouching) at multiple angles (45°, 90°, 135°, and 180°). Strafing animations are also included for tactical lateral and diagonal movement while maintaining aim.
Crouching, Crouch Walking, and Aiming
Full set of crouching animations, such as idle, crouch walking, and turning. Crouch aiming animations are also included for accurate targeting while taking cover or moving stealthily.
Jumps and Split Jumps with Rifle
Take-off, in-air, and landing sequences for jumps, available from multiple movement states (standing, walking, jogging) while holding the rifle. Split jumps with both left and right foot variations are included to enhance realism and fluidity in combat scenarios.
Aiming, Firing, Reloading, and Weapon Handling
Comprehensive animations for aiming, firing, reloading, weapon swapping, and holstering. Aim offsets provide precise targeting in multiple directions, while faster reloads and weapon holstering ensure smooth transitions during combat.
Animation Details
- 140 ANIMATIONS - 30 AIM OFFSETS, 15 SPLIT JUMPS - Root Motion and In-Place
- 375 TOTAL ANIMATION FILES
- All Animations Humanoid
- Root Motion and In-Place
- Reference Root Motion
- Rifle attaches on the "RightHandMiddle1" finger bone, and all Animations use it to ensure seamless rifle animations without wrist distortion.
- (Please see Technical Details below)
- Animation List has frame/seconds delay timings for Holster/UnHolster.
- Holstered Animations match our Mobility Pro and Pistol Pro, for integration with our other Animation Packs.
Price $49.99
Post-Baroque UI/GUI Kit by Barely Apes
The package contains:
- Buttons - 6 Menu buttons , 10 switch buttons.
- UI icons- 16 Icons in 3 colors.
- Charging bar/ Slide bar - 8 slide/charging bars, 6 handles.
- Life bar - 17 health bars
- Slots - 24 empty slots
- Panels - 30 Panels ( 9-slice grid )
- Frames - 11 Frames ( 9-slice grid )
- Skills - 63 Skills icons in ON/OFF colors
- Ps Controllers - Animated arrows, buttons and sticks in 2 colors
- Cursors - 2 assets - 2 Types of minimal cursors.
- Gems - 30 different gems
- Skill Cards - 2 deck types, 21 skill cards, 2 empty cards.
- Banners - 16 different banners
- Titles - 16 titles
The assets are based on a 32x32 grid.
This package includes everything you need to create a modular steampunk user interface. The pack contains a wide range of assets, including energy bars, UI icons, inventory icons, buttons, cards, sliders, panels, frames and much more. PNGs based on a 32x32 grid.
Price $15.00
Waypoint and Pathfinding System by Aztech Games
Technical Details
- Supported Unity Versions: 2022 LTS+
- Platforms: Windows, macOS, iOS, Android, and all Unity-supported platforms
- Scripting Backend: Supports both Mono and IL2CPP
- Pathfinding Algorithm: A* for grid-based movement, NavMesh for dynamic navigation, Bezier Curve for waypoint navigation
The Waypoint & Pathfinding System allows developers to implement advanced navigation mechanics with ease. Featuring support for A* pathfinding, Bezier Curve and Unity's NavMesh, this tool enables dynamic, efficient, and scalable movement solutions.
Key Features:
✅ Multiple Navigation Modes – Supports target-based movement, random navigation, and waypoint pathfinding.
✅ Customizable Movement Behavior – Adjust speed, loop movement, arrival thresholds, and more.
✅ Visual Debugging Tools – Customizable gizmos for real-time path visualization.
✅ Optimized for Performance – Designed to work efficiently across various platforms.
Use Cases:
- AI-controlled enemy patrols
- Player waypoint-based movement
- NPC pathfinding in open worlds
- Dynamic AI navigation in procedurally generated levels
Price $4.99
3D Game Kit-Road Pack by Ozgun_
Number of textures: 3 (Main,Brighter,Darker)
Number of materials: 1
Number of meshes/prefabs: 71
Maximum polygon count: 6,812
Minimum polygon count: 48
All FBX are inside the folder.
The center points of all models are in the correct place.
Demo Scene,
Triangles: 52,834
Faces: 24,707
Edges: 58,226
Vertices: 35,604
This is a low poly road/intersection pack designed for use in city/racing games. It is modeled using a total of 1 material and 1 color palette. Two additional variations of the same color palette are included to adjust the color lightness/darkness level of the models.
◼x19 Bridge/Bridge Part
◼x4 Pillar
◼x34 Road
◼x2 Bus Road
◼x6 Park Road
◼x12 Intersection
◼x9 Intersection Part Road
Price $5.50
Store Simulator - Supermarket Game Template by FLOBUK
Package Manager dependencies:
- Universal Render Pipeline (URP), Shader Graph
- AI Navigation
- Input System
- Unity UI, TextMeshPro
- other technical packages
Store Simulator is a template for the popular retail simulation genre, laying the foundation for any supermarket, grocery, shop and retail simulator game. It ships with several game systems which have been built in a modular way, for you to extend upon. The template comes with fully functional sample scenes. By bringing in your own models, you can make the game more unique, or even customize it to a different genre (restaurant, cinema, bakery or clothing simulator and more)! In code, each variable and method is documented, while the online documentation explains the most important concepts and components.
This is a fully playable preview release - you can shape the direction of development, bring in new ideas and help prioritize features for upcoming updates on Discord (link below)!
Questions/Support: Unity Forum Thread, Discord
Documentation/API Reference: GitLab Page
✅ Player Controller (Desktop Input support)
✅ Interaction System: Define actions on objects
✅ Storage: Purchase and place different types of storage
✅ Products: Purchase and restock products into shelves
✅ Market Economy: Manage selling price for all products
✅ Customers: Watch them collect products and queue up
✅ Cash Desk: Do card or cash checkouts and give change
✅ Experience: Unlock new products when leveling up
✅ Day Cycle: Open and close your store at day end
✅ Events: React to random customer and price changes
✅ Upgrades: Purchase licenses and extend store space
✅ Save Game: Persist and continue on previous progress
✅ ScriptableObject Data Containers
Planned:
☑️ Mobile Input
☑️ UI Notifications
☑️ Audio Manager
☑️ Unhappy Customers
☑️ Your idea here!
Price $90.00
Bus Driving & Passenger Animation by SoraKazeStudio
Number of Animations: 128
Animation Types : In-Place / Root Motion
Bring your bus simulation or driving game to the next level with this expansive 128 Animation Pack, designed for both drivers and passengers. Perfect for realistic bus simulations, action-packed driving games, or any project where lifelike bus interactions are essential. With a diverse set of animations for various driving and passenger behaviors, this pack ensures your in-game bus and characters will come to life in a way that feels immersive and dynamic.
Key Features:
Comprehensive Animation Set: This pack includes a complete set of 128 high-quality animations, covering a range of actions for both the driver and passengers. Whether you’re creating a detailed simulation or adding interactive elements, you’ll have all the animations you need to enhance your game’s realism.
Driver Animations (71): Includes animations for key bus driving actions such as:
- Starting and stopping the bus
- Steering and gear shifting
- Operating indicators, wipers, and air conditioning
- Using the horn
- Entering/exiting the bus
- Interacting with the bus display and bus-related controls
- Reacting to traffic conditions and adjusting speed
- Driving in both left-side and right-side traffic configurations
Passenger Animations (56):
- Sit Passenger Animations (16): Includes realistic seating behaviors such as adjusting positions, interacting with fellow passengers, and reacting to bus movements.
- Stand Passenger Animations (40): Includes a range of actions like standing, talking, looking around, and moving around inside the bus.
- Emergency Exit Animation (1): A dramatic and realistic animation for passengers exiting the bus in case of emergency.
Bus Interaction Animations:
- Open/close bus doors
- Interact with bus-related features like air-conditioning and controls
- Passenger movement (boarding, disembarking, etc.)
Advanced Driving Mechanics:
- Includes highly detailed driving mechanics, such as steering, shifting gears, and looking around (left, right, and behind) for both left- and right-side driving scenarios.
Passenger Reactions:
- Includes realistic reactions to bus acceleration, braking, and turning, adding an immersive feel to passenger movements.
Special Animations:
- Emergency exit (passenger)
- Passenger standing, looking around, and adjusting seat positions
- Detailed bus movement animations (accelerating, braking, turns)
Why Choose This Pack?
This animation pack is perfect for indie developers and larger studios alike, offering a high-quality, ready-to-integrate solution for bus driving simulations and interactive game experiences. Save time and effort with a comprehensive library that covers all essential driving and passenger actions needed for realistic gameplay. Whether you’re creating a bus simulator, adventure game, or racing game, this pack will ensure your game is engaging, dynamic, and immersive.
Perfect for:
- Bus simulations
- Racing games with bus vehicles
- Adventure games with realistic in-vehicle interactions
- Games that require lifelike passenger and driver movements
Video Map & Screenshot Background & Model is Not Included in Project.
Price $49.00