Escher Cube Tile Material by MurdocSnook
Resolution: 4096x4096.
Contents: Base Maps: Color, Normal, Roughness, Metallic, Ambient Occlusion, Height.
Extra Map: AO, Metallic and Roughness combined in a single map using the RGB channels. .sbsar file.
This seamless high quality PBR material was entirely generated in Substance Designer.
It is designed to be used as a floor (or wall) tile referencing M.C. Escher's Cube pattern.
Price $4.99
3D Chess Pack - Free by Dark_Yagami
- Number of Models: 12 (6 unique chess pieces × 2 colors)
- Polycount (avg. per piece): 500–2,000 tris (optimized for real-time)
- Materials: Separate materials for black and white sets
- Formats Included: FBX (Unity-ready)
- Demo Scene: Included
- Unity Version Tested: 6000.1.5f1 and above
Bring timeless strategy to your Unity projects with this complete 3D Chess Set Package.
This asset includes all 6 standard chess pieces — King, Queen, Bishop, Knight, Rook, and Pawn — in both black and white variations. Each model has been carefully modeled for clean topology and scaled accurately to Unity units.
To enhance their presentation, the package comes with basic PBR shaders designed for smooth reflections and material realism. Perfect for board game simulations, educational apps, or as decorative props in larger scenes.
Whether you’re building a full chess game, prototyping gameplay, or adding a stylish prop to your environment, these assets are ready to drop into your project and start working immediately.
Features:
- Complete set of 6 chess pieces in both colors (12 models total)
- Clean, optimized meshes with correct pivot points
- Basic PBR shaders for polished visuals
- Example scene for quick setup and preview
Price $0.00
AnimaTween by EsdrasCaleb
Technical Details
- Full C# source code included.
- Requires Unity 2021.3 LTS or newer.
- Includes an Assembly Definition file for fast compilation and better project organization.
AnimaTween: The Elegant Tween Engine
Animate anything with a single line of code. AnimaTween is a powerful, lightweight, and intuitive tweening engine designed for developers who value speed, simplicity, and flexibility.
Heavily inspired by the clean APIs of the Defold engine, AnimaTween brings a straightforward, code-first animation philosophy to your Unity projects. Forget complex setups and Animator windows—achieve smooth, dynamic motion directly in your scripts.
From UI elements to game physics and shader properties, AnimaTween gives you the tools you need in a performance-first, zero-setup package.
✨ Why Choose AnimaTween?
- Animate Anything, Instantly: Use one simple function, ATween("propertyName", ...), to animate any public property or field. If it's a number, a Vector, a Color, or even a custom value in your own scripts, AnimaTween can handle it.
- Optimized Performance: AnimaTween uses a hybrid approach. Common animations like moving a Transform or changing a Material color are highly optimized to avoid reflection and memory allocation, giving you top-tier performance where it matters most.
- Zero Footprint: The system is completely self-managing. It automatically adds and removes lightweight components as needed and cleans up memory when objects are destroyed. Your scene hierarchy stays clean.
- Full Control: A powerful and clear API lets you AComplete(), AStop(), or ACancel() any animation. Control playback with loops, ping-pong, and callbacks.
- Juice Included: Add impact with built-in AShake() and APunch() functions. Create screen shakes, button feedback, and impactful effects with ease.
💻 Code Examples
Move a Transform:
- transform.ATween("position", new Vector3(10, 0, 0), 2f, Easing.OutElastic);
Fade a Canvas Group and run a callback:
- myCanvasGroup.AFade(1f, 1.5f, onComplete: () => Debug.Log("Fade complete!"));
Animate a custom "Health" property in your script:
- playerScript.ATween("Health", 100f, 1.0f);
Shake the camera:
- mainCamera.transform.AShake("position", 0.5f, strength: 0.2f);
For complete documentation, installation instructions (including Package Manager via Git URL), and to contribute to the project, please visit the official GitHub repository.
https://github.com/esdrascaleb/AnimaTween/
Price $0.00
Terrain Tiler by Team Spirit
Supported Unity Versions:
✅Unity 2021.3
✅Unity 2022.3
✅Unity 6000.0
✅Unity 6000.1
Supported render pipelines:
✅Built-in
✅URP
✅HDRP
Working on large terrains can be challenging. This tool helps developers work on smaller terrains separately. With a few clicks, neighbor terrains seamlessly connect with each other to form parts of a larger world.
Features:
- Customizable height map smoothing between neighbor terrains.
- Blending of splat maps.
- Recognizes shared layer settings used by neighbor terrains to minimize layer count.
- Connection of terrains that have different size or resolutions.
- Supports connection of terrains at arbitrary points.
Note: Only power-of-two and square-sized (32x32 to 8192x8192) terrains are supported.
Price $36.00
HQ Egyptian Queen (well-proportioned figure) by ICT3dexternal
- Geometry
- Triangles 27660
- Vertices
- 14949
- PBR
- Yes
- Textures
- Unity12
- Blender20
- Materials
- 8
- UV Layers
- Yes
- Vertex colors
- No
- Animations
- 0
- Rigged geometries
- Yes
- Morph geometries
- 0
- Scale transformations
- No
Introducing a 3D model of a female character inspired by Cleopatra with rigging, skinning, and textures. Ready for Unity, this model saves time and effort in creating 3D/2D assets. This character comes with an Egyptian veil and can be edited or have its materials replaced to suit different needs.
Game-ready / PBR / Rigged/Face Rig
Price $35.00
Basket stadium by Marpa Studio
Number of textures: 163
Texture dimensions:1024x2048
Polygon count: 1,2M
Number of prefabs: 41
UV mapping: Yes
Types of materials and texture maps: height,normal,albedo,emission
This basketball arena environment is a high-quality, ready-to-use scene designed for sports-themed projects in Unity. It is ideal for basketball games, cinematic scenes, VR experiences, or simulations. The package includes a full interior arena with detailed textures, lighting setup, and props such as scoreboards, hoops, and crowd stands. it is well-organized and easy to edit, allowing for basic customization such as material tweaks, lighting adjustments, or adding your own assets to match your project’s style.
Price $9.99
URP Mars Space Terrain: Sci-Fi Jet Fleet, Sci-Fi VFX & Modular City Builder by PixelGames by MetaMix3d
Technical Specifications
- Textures: 250+ (All PBR sets)
- Texture Dimensions: 2048×2048 (Universal resolution)
- Props/City Elements: 100+ (lamps, rocks, platforms)Total Meshes/Prefabs: 120+
Sci-Fi Jets: 10
Modular Buildings: 14 - Rigging: No (Static assets only)
- Animation Count: 0
- Animation Types: N/A
- UV Mapping: Yes (All assets, minimal stretching)
- Terrain occlusion cullingLOD Information:
3 Levels per model - Optional: Emission (glowing elements)Materials/Maps:
PBR workflow
Maps: Albedo, Normal, Metallic, Smoothness, AO - - Props: 800-5.2k triangles (avg 3k)Polygon Counts Per Model:
- Jets: 38k-72k triangles (avg 55k)
- Buildings: 15k-68k triangles (avg 42k)
URP Mars Space Terrain: Sci-Fi Jet Fleet & Modular City Builder
Build Stunning Sci-Fi Worlds in Minutes!
Your All-in-One Martian Metropolis Toolkit
Create breathtaking sci-fi environments with this URP-optimized collection:
Elevate Your Space Worlds
Create immersive Martian colonies, spaceports, and fleets with 100+ performance-optimized assets, including sci-fi jets, modular cities, and interactive VFX. Designed for space sims, strategy games, and sci-fi films.
Key Features
High-Quality & Customizable
- PBR Materials: 2K textures (Albedo/Normal) for realistic metal, glass, and alien surfaces
- Modular Prefabs: Assemble cities via drag-and-drop with 14 buildings + platforms
- No Dependencies: Pure URP (Unity 2021.3 LTS+)
- Customizable VFX: Pre-configured sci-fi effects with ready-made prefabs
Performance-First
- Optimized Polycount: Avg. 50k triangles/model with LODs
- Platform Versatile: Runs smoothly on PC, mobile, and VR
Genre Essentials
- Fleet & City Building: 10 unique spaceships + city construction system
- Environment Props: Martian rocks, lamp posts, and terrain pieces
- Preconfigured Lighting: Baked lighting scenes with 2 SciFi Skyboxes
Price $49.99
PicEase Post Processing (Built-In) by Pedro Verpha
- Works with Unity 6.
- Built-in Render Pipeline only.
Extremely easy to use and set up.
Does not require the Post-Processing package or any other dependencies.
PicEase Post Processing (Built-In) includes the following effects:
LUT, Vibrance, Saturation, Temperature, Tint, Hue, Gamma, Brightness, Exposure, Contrast, Blacks, Whites, Shadows, Highlights, Sharpen, Clarity, Smooth, Blur, Bloom, Dehaze, Grain, Vignette, Pixelate, Posterize and Sobel Edge.
Price $20.00
Orbital Escape Game Template - Launch Rockets by Qookie Games
- Easy Level Creation: Drag and Drop already made prefabs
- Target Platforms: Desktop, Mobile, WebGL
- Input Methods: Touch, Mouse, Keyboard
- Number of Levels: 12 pre-built (easily extendable)
- Documentation: Included as a PDF
- Performance: Optimized for smooth framerate across supported platforms
- Scene Management: Level manager with save/load support
- UI: Responsive canvas scaling with dynamic screen adaptation
Orbital Escape Game Template is a complete Unity project for creating space-themed timing and puzzle games. Players must reposition orbiting moons before launch, then choose the perfect moment to send all rockets into space. Once launched, rockets can’t be controlled; success depends on careful planning.
You can play the demo game here as WebGL or download it as an APK: https://qookie.games/orbital-escape-unity-game-template/
The music in the demo & youtube video is not included.
You can check out the documentation here: https://qookie.games/orbital-escape-game-template-documentation/
Features
- Complete main menu and level manager system.
- Sound manager with independent music and SFX mute options.
- Loading screen animations between levels for a smooth experience.
- 1 pre-built levels ready to play and modify.
- Full documentation on importing, customizing, and extending the template.
- Save/load system to track player progress.
- Responsive UI that auto-adjusts to various screen sizes (landscape only).
- Optimized for desktop, mobile, and WebGL.
- Supports touch and mouse controls.
Controls
- Click & Drag moons to move them before launch.
- Space / Launch Button: Launch all rockets at once.
- R: Restart level.
Whether you want to publish a ready-made puzzle game or expand it into your own unique concept, this template is your launchpad for creative development.
Price $39.99
Procedural Terrain Generator by MysticForge by MysticForge
🔹 Procedural Terrain Generation
- Customizable terrain size, resolution, and noise-based heightmap
- Fine-tune with noise scale, power, height multiplier, and offset
- Gradient-based terrain coloring for stylized visuals
🏔 Mountain System
- Place procedural mountains with adjustable radius, peak height, falloff, and blend strength
- Customize mountain colors with dedicated gradient blending
🌊 Water & River Support
- Optional water plane with offset controls
- Procedural river generator with curve noise, depth, width, and start/end positions
🌲 Prefab Placement System
- Place GameObjects based on terrain gradient (vertex color based placement)
- Set thresholds, max instances, size range, and mountain inclusion per prefab
- Randomized scatter placement for natural distribution
💾 Preset System
- Save and load terrain generation presets as assets
- Includes UI for managing and previewing presets
- Comes with 3 initial presets
🧱 Mesh Output & Optimization
- Save generated terrains as reusable mesh + prefab inside the project folder
- Supports flat shading toggle and resolution steps (poly optimization)
- Optional triangle view for debugging or stylized wireframe
- GPU Instancing compatible for prefabs with shared materials
- Optional static batching toggle during prefab export (ideal for environment props)
🎮 Editor Integration
- Fully integrated Unity Editor window
- All features adjustable in real-time — no playmode required
- One-click terrain generation and asset saving
🌊 Water Shader (URP + Simple version for Built-In)
• Adjustable depth color, refraction, foam, and more (URP only)
• Comes with a matching water plane prefab
Vertex color shader
- Includes a vertex color based shader for URP, HDRP and In-Build to get you started
- Can be replaced with your own vertex shaders or adjusted to your needs
Prefabs
- Includes 30 prefabs (Grass, Trees, Rocks, Plants) to provide a solid starting ground
- Low Poly and Stylized prefabs
- Prefabs use Unitys provided standard materials. Prefabs shown in the Video and Screenshots may vary and can be found within other assets by MysticForge as mentioned above.
🌍 Procedural Terrain Generator by MysticForge
MysticForge is dedicated to creating powerful, intuitive tools and asset packs tailored for stylized and low-poly game development. With a focus on modularity and in-editor customization, our tools are designed to help developers prototype, build, and ship faster — without needing external 3D software.
This package includes a few low-poly and stylized prefab samples from our other MysticForge assets, such as:
🌳 Procedural Tree Generator by MysticForge
The Procedural Tree Generator lets you create fully customizable trees within seconds.
Quickly create customizable low-poly meshes right inside Unity — great for props, trees, rocks, and background elements.
A collection of game-ready nature assets perfect for stylized environments — forests, fantasy worlds, or vibrant open landscapes.
🖼️ Fantasy Skybox by MysticForge
Easily create unique fantasy atmospheres to enhance any Unity project with vibrant, game-ready skyboxes.
These included samples give you a head start when generating terrains. If you need a broader set of assets to fill your world, be sure to explore the full
Procedural Terrain Generator by MysticForge is a flexible, editor-integrated tool for creating low-poly and stylized terrains directly inside Unity — no modeling software required.
With intuitive sliders and real-time generation, you can control polygon density, noise shape, height, and more. Whether you’re prototyping or building final scenes, you’ll be able to quickly iterate and save terrains as mesh assets or optimized prefabs.
🧱 The tool includes a prefab placement system tailored for natural, organic environments — perfect for open worlds, fantasy landscapes, or survival games. It’s not designed for grid-based precision like city builders, but it excels at creating varied, randomized outdoor worlds.
🎮 Ideal for:
- Stylized RPGs
- Survival & exploration games
- Open-world or sandbox projects
- Prototypes that need rapid terrain iteration
Price $18.00
Relaxing Spanish Guitar by vspmusic
Number of Audio Wavs: 19
Sample rate / bit rate: 44,100 Hz
Does music loop: No
Minutes of audio provided: 22 Minutes
Supported Development Platforms:
Windows: Yes
Mac: Yes
The Relaxing Spanish Guitar audio pack is ideal for scenes that simply require a Spanish-based music track to drive action, dialogue, and/or plot for your video game sequences.
Big Festival Minor Solo Guitar
Classical Spanish Guitar Solo Fuego de Amore
Evening Festivities Solo Guitar
Fireplace and Chill
Fireplace Serenade
Garden of Roses and Orchestra
La Fountain
LoFi Evening in New York
One More Dance Gutiar Solo
Quiet Dreams G# Minor Guitar and Flute
Spanish Guitar Solo Evening Passion
The Harbor Atlantica
The Road to the Village Spanish Guitar
The Seaside Villa
Traveling The Road Spanish Guitar and Orchestra
Vibes on The Med
Villa In The South
Welcome To The Harbor
Without Mi Amor
Price $17.99
Technical Drawing Tools by Tower Studio
Unity Universal Render Pipeline (Metalic Standard):
10 AlbedoTransparency Maps
10 AO Maps
10 MetallicSmoothness Maps
10 Normal Maps
Rigged: YES (Only Compass)
Animated: NO
Blendsapes: 2 on Mechanical_pencil 03, 05, 07 (Button_key and Graphite_tip_key)
Number of Meshes: 11
Vertex Count(Total): 12,104
Triangle Count(Total): 23,740
Number of Prefabs: 11
Number of Textures: 40
Texture Resolutions: 4096x4096
Number of Materials: 10
Perfect for classrooms, studios, or creative workspaces, this pack includes a variety of essential drafting instruments — modeled with realistic proportions and clean topology for easy use in real-time engines or offline rendering.
Includes:
- 1x Metal Compass
- 1x Soft Green Eraser
- 3x Mechanical Pencils (0.3mm, 0.5mm, 0.7mm)
- 1x 30cm Metal Ruler
- 1x Protractor
- 1x 30cm Transparent Ruler
- 1x 50cm Transparent Ruler
- 1x Set Square 45º
- 1x Set Square 60º
All models are game-ready, UV unwrapped, and available in .fbx formats.
Features:
- Clean geometry and optimal poly count
- Realistic scaling (1:1, centimeters)
- Ideal for educational apps, architectural visualizations, and simulation games
- 4k Textures (png)
Price $49.90
Kemlo & Krillie Briefing
title=”Kemlo and Krillie” alt=”Kemlo and Krillie” width=”640″ height=”479″
Situation – It is the month of May in a year in the future. Earth has an outer space presence in Earth Orbit, on the Moon and beyond. International United Nations entities are now preferred to nationalistic governments and other authorities. Education, cultural and Internet services are freely available everywhere funded by proportional contributions by all countries. Grants support the provision of equipment to access these resources where circumstances require it. The Internet is now a safe and welcoming place since the introduction of an international requirement for strong privacy protections and open source for any major platform. A Universal Basic Income is provided to everyone both on world and off world.
Belt K – An Earth orbit space habit spread over 20km including habitation, living spaces, educational areas, recreation, physical conditioning areas, manufacturing, solar power generation and storage, space agriculture and hydroponics in large domes (automatically positioned to maximise crop growing quality and time). Robotics and droids are used throughout the Belt. Children born on Belt K are given names starting with “K”.
Education – Space-born children begin their education and practice simulated space operations very early. Classrooms and experience areas allow for e-Learning (enhanced learning), VR immersion and simulated field trips including holographic spaces and linked teleoperations of devices in many locations. Kids in the Belt call the facilities “sKool”. Belt residents engage in lifelong learning and training opportunities.
Space Operations Training – By the age of 11 many children have usually become familiar with space vehicle operations through simulation and play and can already use autonomous space scooters with confidence. At 13 children can take a basic flight operations test so that they can use the unsupervised mode on space scooters with appropriate oversight by the Belt K Operations Authority. At 15 they are allowed to use space scooters with limited unsupervised operations. At 18 with a pilot’s license they can use space runabouts. Belt children usually achieve their spacecraft qualifications very soon after their relevant birthdays as they make use of e-Learning, simulators and VR ahead of time. At age 20, for those wanting to use space transports professionally, they can obtain a Space Operations License (SOL) from the Space Transport Authority (STA) via exams and after logging flight experience. The SOL is renewable annually.
Spacecraft – Space Scooters (SS) for intra-habitat local transport and exploration, Space Runabouts (SR) for in orbit travel, Space Transports (ST) managed by the Space Transport Authority (STA) are the workhorses for orbital and Earth-Orbit operations for cargo and passengers, and Experimental Spacecraft (SX).
Space Scooters (SS) – small two to four seat personal spacecraft for travel within a Belt. Highly automated with remote supervisory capability for younger travellers.
Space Runabouts (SR) – two seat or larger spacecraft for travel around and between the Satellite Belts. Automation is used for safety. Fully autonomous versions provide a taxi service.
Robotic Assistants (RA) – a range of intelligent agents which are implemented in a distributed fashion. They can be personalised and embedded in a range of physical forms such as a wrist device or a robot. By tradition such robots are given names starting with the initial of the belt they are deployed on (e.g. “KaRA”)
K-Pad – a device with screen for communications, information, augmented reality for technical operations, education, etc. Age appropriate facilities are on the device. Updates ensure the device stays appropriate to its user for life. Strong privacy protection is enforced with locally stored data entirely private to the user and not shared off device.
Kemlo – Male, 18 years old, born 3rd March on Belt K, Sector A. Kemlo has has an Open World University (OWU) Degree in Planetary Geosciences. Skilled pilot. Captain of the Space Scouts. Helps train younger children to fly and maintain space scooters. Kemlo is involved in the test programme for an experimental modular space runabout (SX-MR2). Kemlo’s robotic assistant which he calls “Komputer” is embedded in his Omega wrist band (a gift for his 18th birthday) which he wears with the screen under his left wrist in “driver-style”.
Krillie – Female**, 17 years old, born 11th November on Belt K, Sector A. Krillie has an Open World University (OWU) Degree in Space Construction Engineering and is currently studying for a Masters by e-Learning in AI and Robotics from the University of Edinburgh in Scotland. Krillie is the author of a diary and series of books describing life as a Space Girl which are popular with children on Earth and in the Belts and beyond. Krillie has an interest in AI-enhanced fashion. Krillie’s robotic assistant “KaRA” is embedded in her K-Pad. [** Gender change from the Kemlo books.]
Open World University (OWU) – the main provider of educational opportunities and experiences to on-world and off-world learners of all ages. OWU physical bases and computing centres are on and under sea islands named Atlantica Sea City and Pacifica Sea City run by the international United Nations (UN) Organization. OWU programmes are run for all ages and support lifelong learning. e-Learning (enhanced learning) using distance education is employed with group and social functions, VR simulated field trips and experimental labs. Advanced courses including Masters degrees are provided through OWU by specialised Educational Institutions across the world and beyond.
Offworld Heritage Sites and International Monuments
Some early space age activities on the Moon and in Earth Orbit have been kept intact and preserved for future generations. The International Space Station (ISS) constructed in the late 1990s, and the first wheel shaped rotating space station (often referred to as the 2001 Space Station as a nod to the film 2001 that depicted such a station) are in orbit and can be visited externally or in detail via remote VR operated telerobotics.
2D RPG Adventure Tool by Daikage by VectorStudiosNig
Technical Description
🏗️ Architecture & Design
- Modular Component System: Each system (Combat, Dialogue, Quests) operates independently while integrating seamlessly
- ScriptableObject-Based Data: All game data stored in reusable, serializable assets
- Event-Driven Architecture: Loose coupling between systems using Unity Events and custom delegates
- Singleton Management: Core managers use singleton pattern for global access while maintaining clean references
💻 Core Systems
Combat System
- Real-time Physics-Based Combat: Uses Rigidbody2D for smooth movement and collision detection
- Advanced AI State Machine: Finite state machine with states (Idle, Patrol, Chase, Attack, Stunned, Dead)
- Scalable Damage System: Support for multiple damage types, resistances, and critical hits
- Performance Optimized: Object pooling for projectiles and effects, LOD system for distant enemies
Dialogue System
- Node-Based Architecture: DialogueTree ScriptableObjects with linked DialogueNodes
- Conditional Logic Engine: Support for complex conditions (quest status, inventory, player stats)
- Action System: Trigger game events directly from dialogue choices
- Memory Efficient: Lazy loading of dialogue trees, automatic cleanup
Quest Management
- Hierarchical Quest Structure: Main quests, side quests, and daily quests with prerequisites
- Objective Tracking: Multiple objective types (Kill, Collect, Interact, Reach) with progress tracking
- Reward System: Experience, gold, and item rewards with automatic distribution
- Save Integration: Full serialization support for quest progress
Dungeon Generation
- Procedural BSP Algorithm: Binary Space Partitioning for room generation
- Theme-Based Design: Modular theme system for visual and audio consistency
- Performance Optimized: Chunk-based loading for large dungeons, tilemap pooling
- Scalable Content: Enemy and loot scaling based on floor level
Building System
- Template-Based Generation: Pre-configured building types with automatic furniture placement
- NPC Integration: Automatic shopkeeper and service NPC spawning
- Interactive Elements: Furniture interaction system with save points, storage, crafting stations
🔧 Editor Tools Implementation
Custom Editor Windows
- ImGUI-Based Interface: Robust, performant editor UI using Unity's immediate mode GUI
- Real-Time Validation: Live error checking and automatic fixes
- Asset Generation: Programmatic creation of prefabs, animations, and ScriptableObjects
- Undo/Redo Support: Full Unity undo system integration
Code Generation
- Automatic Component Setup: Generates properly configured GameObjects with required components
- Animation Controller Creation: Builds animator controllers with blend trees and transitions
- Prefab Assembly: Creates production-ready prefabs with optimized settings
📊 Performance Specifications
- Memory Footprint: <50MB for complete system
- Frame Rate Impact: <2ms per frame for all systems combined
- Loading Times: Scenes load in <3 seconds on average hardware
- Scalability: Supports 100+ simultaneous enemies with maintained 60 FPS
🔌 Integration & Compatibility
- Unity Version: Compatible with Unity 2019.4 LTS and newer
- Rendering Pipeline: Universal Render Pipeline (URP) and Built-in Render Pipeline support
- Platform Support: All Unity-supported platforms (PC, Mobile, Console, WebGL)
- Third-Party Assets: Compatible with popular assets (Odin Inspector, DOTween, etc.)
🧪 Testing & Quality Assurance
- Unit Tests: Core systems include automated tests
- Performance Profiled: All systems optimized using Unity Profiler
- Cross-Platform Tested: Verified on Windows, Mac, Android, iOS
- Code Quality: Follows Unity best practices and C# coding standards
🔄 Update & Maintenance
- Version Control Ready: Clean, commented code suitable for team development
- Extension Points: Clear interfaces for adding custom functionality
- Documentation: Comprehensive API documentation and usage examples
- Support: Active developer support and regular updates
🎮 Complete RPG Game Framework
Transform Unity into a powerful RPG development environment with this comprehensive system. Whether you're creating your first indie RPG or need a solid foundation for a commercial project, this asset provides everything you need to build engaging 2D role-playing games.
🛠️ Powerful Editor Tools
- Setup Wizard: Get started instantly with automated project setup
- Quest Editor: Visual quest creation with branching objectives and rewards
- Dialogue Tree Editor: Node-based conversation system with conditions and actions
- Building & Dungeon Creator: Generate complete interiors and procedural dungeons
- Character Animation Editor: 2D animation setup with directional blend trees
- Item Creator: Comprehensive item and equipment system
- Project Validator: Automatic validation and one-click fixes
⚔️ Advanced Combat System
- Real-time combat with customizable mechanics
- Smart AI with multiple behavior states (Idle, Patrol, Chase, Attack)
- Damage types, resistances, and status effects
- Scalable enemy stats based on player level
- Visual feedback with damage numbers and effects
💬 Rich Dialogue System
- Branching conversation trees
- Conditional dialogue based on quests, items, or player stats
- Action triggers (start quests, give items, change scenes)
- Character portraits and voice support
- Easy-to-use node-based editor
📜 Comprehensive Quest Management
- Multiple quest types (Main, Side, Daily)
- Objective tracking with progress indicators
- Quest prerequisites and rewards
- Auto-completion and abandonment options
- Visual quest editor with real-time preview
🏰 Building & Dungeon Systems
- Procedural dungeon generation with multiple themes
- Complete building interiors (houses, shops, inns, temples)
- Automatic NPC and furniture placement
- Theme-based visual and audio atmosphere
- Multi-floor dungeons with boss rooms and treasure
🎵 Professional Audio Management
- Dynamic music switching based on game state
- Sound effect management with spatial audio
- Volume controls for master, music, and SFX
- Crossfading and ambient sound support
📦 Ready-to-Use Components
- Player controller with movement, jumping, and attacking
- Camera system with smooth following and boundaries
- Inventory management with equipment slots
- Save/load system with multiple save slots
- UI system with health bars, menus, and HUD
🎯 Key Features
- ✅ Complete RPG framework - no coding required for basic setup
- ✅ Visual editors for all major systems
- ✅ Modular architecture - use only what you need
- ✅ Extensive documentation and examples
- ✅ Production-ready code with best practices
- ✅ Performance optimized for 2D games
- ✅ Easy to extend and customize
- ✅ Compatible with Unity 2019.4+
📚 What's Included
- 50+ C# scripts with full source code
- 8 comprehensive editor windows
- Example scenes and prefabs
- Sprite assets for testing
- Audio clips for atmosphere
- Complete documentation
- Video tutorials (coming soon)
- Dedicated support
🎯 Perfect For
- Indie developers creating their first RPG
- Teams needing a solid RPG foundation
- Developers who want to focus on content, not systems
- Anyone looking to prototype RPG mechanics quickly
- Educational projects and game development courses
💪 Why Choose This Asset?
Unlike other RPG systems that provide only basic components, this asset delivers a complete, integrated framework with professional editor tools. Spend your time creating content and polishing your game, not building core systems from scratch.
Price $50.00
Scene Performance Analyzer by Roy Baisliadou
Supported Render Pipelines
- Built-in Render Pipeline (BRP)
- Universal Render Pipeline (URP)
- (Tested in 2021 LTS and newer. Heatmap appearance may vary slightly depending on RP shader support.) High Definition Render Pipeline (HDRP)
System Requirements
- 2021.3 LTS or newer recommended
- Editor-only: does not affect builds
- Compatible with Windows, macOS, and Linux editors
How It Works
- Automatically collects all active Renderer components in the scene.
- Shader/material count per objectEstimates render cost based on:
Vertex/triangle count
Material and submesh complexity
Lightmap/static batching usage
LOD usage (where applicable) - Heatmap color is calculated per object using weighted scoring.
Customization Options
- Toggle heatmap visibility in Edit and Play mode
- Adjustable thresholds for low/medium/high impact
- Color settings for each heat level
- Update rate control (live updates or on-demand)
- Object filters (e.g. hide low-impact objects)
Editor Integration
- Window > Tools > Performance Analyzer
- Preferences integrated for toggling Edit Mode visibility
Performance Impact
- Very low editor overhead, updates in the background at controlled intervals
- Designed to scale with large scenes
Limitations
- Render cost is estimated, not profiled, values may not perfectly match real runtime profiling tools like the Profiler or Frame Debugger.
- Heatmap is a visualization tool, not a substitute for deep GPU profiling (but it will catch common bottlenecks early).
The Scene Performance Analyzer is an editor-only tool that visualizes the performance impact of every renderer in your scene. It estimates the GPU and CPU cost of objects using metrics such as triangle count, material complexity, and renderer state. This information is displayed in the form of a heatmap, helping you identify performance hotspots.
Key Features:
- Instantly see which GameObjects are expensive to render using an in-editor color gradient overlay - Live Heatmap Visualization
- Calculates approximate GPU/CPU impact based on mesh data, material count, and renderer complexity - Accurate Cost Estimation
- Adjust thresholds, colors, update frequency, and visibility settings through a dedicated window - Customizable Settings
- Editor-only script that does not affect runtime builds or gameplay logic - Lightweight and Safe
Ideal For:
- Developers working with large, open-world scenes
- Artists optimizing static or baked environments
- VR and mobile game developers with strict performance budgets
- Teams aiming to catch render bottlenecks before profiling
Very Easy Setup
Simply install the package, add the ScenePerformanceAnalyzer script, and open the Scene Performance Analyzer window. The system starts tracking renderers and generating the heatmap on start.
Price $15.00
Redfield Inventory System by RedfieldStudio
- Unity Versions: 2022.3 LTS or newer
- Render Pipelines Supported: Built-in and URP
- Input System: Uses the Unity Input System (package required)
- Demo Scene: Included
- Scripts: C#, modular and commented
- Serialization: JSON-based save/load
- Platforms Tested: Windows
- Controller Support: Yes
- Localization Ready: No
- Third-Party Dependencies: TextMeshPro
📦 Package includes:
- Full core system with prefabs and scripts
- Demo scenes included
- Sample items and UI
- Complete documentation (PDF + in-code)
The Redfield Inventory System is a modular, flexible inventory solution inspired by classic RPG and survival horror games. Designed with extensibility and clarity in mind, this system gives you full control over layout, input, and behavior.
✅ Key Features:
- Grid-based inventory with slot mapping
- Item stacking, rotation, and combinations
- Full support for Unity's Input System
- Drag-and-drop item interaction
- Modular UI with controller and keyboard support
- ScriptableObjects for easy customization
- JSON-based saving and loading
🧩 Perfect For:
- RPGs, survival games, looter-shooters, crafting-based games, and more.
🔧 Quick Setup:
The asset includes a complete, well-documented demo scene and prefabs to get you started immediately. Just plug it into your project and build your inventory the way you want it.
📁 Clean Folder Structure:
Organized into core system and demo content, making it easy to strip out or extend as needed.
📚 Fully Documented:
Step-by-step setup instructions, API overview, and customization guide included.
🎮 Controller-Friendly:
Optimized for use with gamepads and other input devices.
Whether you're building a 2D or 3D game, the Redfield Inventory System is ready to drop into your project and handle all your inventory needs.
This asset uses third-party components under open-source licenses; see Third-Party Notices.txt for details.
Price $19.90
Texture Merger by HongStudio
Extract the channels of existing textures, reassemble and generate new texture resources into the Assets directory.
The plugin interface uses shader acceleration for display.
Includes Shader, editor scripts, and some SampleTextures for functional testingme SampleTextures for functional testing.
Asset uses CC0 Textures; see Third-Party Notices.txt file in package for details.
Price $0.00
Blend Shader For Polybrush by HongStudio
- Developed using Shader Graph, blending different PBR textures with mesh vertex colors to achieve a blending effect.
- Depend on Polybrush.
- Depend on ShaderGraph.
- Artists can draw vertex colors on Plane instead of Terrain to achieve the effect of mixed materials.
- Two Shaders, two Editor scripts, and several terrain textures from the official TerrainDemoScene of Unity.
- This package does not implement the vertex drawing function. Please use Polybrush to draw the vertex colors.
- This asset uses textures from Unity Terrain - URP Demo Scene under the Unity Companion License (UCL); see Third-Party Notices.txt file in package for details.
Price $0.00
10 Stylized Benches by Hekos Studio
Development Render Pipeline: Built-In, URP
Rigged: No
Animated: No
Number of Meshes: 10 Unique Meshes
Triangle Count(Total): 24851 Tris
Number of Textures: 80 Textures
Texture Resolutions: 2048x2048
Number of Materials: 30 Materials
Number of Prefabs: 10 Prefabs
Stylized Benches is a set of 10 unique stylized benches with lightweight geometry and simple PBR textures. Ready to use in any stylized project. Includes two additional texture color variations.
If you have any questions or suggestions, please contact us at: hekosstudio@gmail.com
Price $9.99
10 Stylized Chairs by Hekos Studio
Development Render Pipeline: Built-In, URP
Rigged: No
Animated: No
Number of Meshes: 10 Unique Meshes
Triangle Count(Total): 27619 Tris
Number of Textures: 80 Textures
Texture Resolutions: 2048x2048
Number of Materials: 30 Materials
Number of Prefabs: 10 Prefabs
Stylized Chairs is a set of 10 unique stylized chairs with lightweight geometry and simple PBR textures. Ready to use in any stylized project. Includes two additional texture color variations.
If you have any questions or suggestions, please contact us at: hekosstudio@gmail.com
Price $9.99