Rooms+Boundaries Studio by Small Hedge
⚙️ Technical Details ⚙️
Shaders & Materials:
- 10 texture shapes for proximity effectsReady-to-go materials includedLit & unlit proximity shaders for Built-In, URP, and HDRP
- Example Scenes:3 URP demo scenes to get you started
Compatibility:
- Works with Unity 6, 2023, 2022, 2021
Setup:
- Quick and easy to set up
- No coding required – use the viewport and inspector
Flexibility:
- Tweak boundary settings easily from one inspector
- Choose between box collider or mesh collider boundaries
- Show, hide, enable, or disable boundaries with ease
Performance:
- Highly performant – updates boundaries only when necessary
Customization:
- Extensive personalized settings for different workflows
- Intuitive, uses standard Unity hierarchy and game object interactions
- See changes in real-time and observe boundary adjustments
For Programmers:
- Includes original C# source code
📽️ Watch the tutorial video or read the documentation to get started!
Rooms+Boundaries Studio: Ultimate Boundary and Interior Design Toolkit for Unity
Need a comprehensive tool for managing colliders and designing dynamic rooms in Unity? Rooms+Boundaries Studio combines flexibility, precision, and efficiency to elevate your level design workflow. From generating complex boundaries to creating visually immersive interiors, this all-in-one toolkit equips you with everything you need to optimize your projects.
🔹 Key Features
✅ Boundary Control
Add, remove, shape, and move nodes with ease to craft custom colliders and perfectly shape your spaces. Whether you're creating rooms, hallways, or intricate layouts, precise boundary control ensures accuracy.
✅ Room Generation
Transform your boundaries into complete interiors with automatically generated walls, floors, and ceilings. Powered by smart triangulation algorithms, this feature streamlines room creation while maintaining flexibility.
✅ Procedural Boundary Generation
Generate boundaries dynamically around objects in your scene with highly customizable parameters for size, shape, and complexity before finalizing the design.
✅ Prefab Placement
Seamlessly add prefabs along boundary edges — spawn trees, rocks, or any objects to define or decorate your boundaries with just a few clicks.
✅ Dynamic Shaders
Enhance visuals with proximity-based shader effects, making colliders visible only when the camera is nearby. Keep your scenes clean and immersive by reducing visual clutter.
🚀 Why Choose Rooms+Boundaries Studio?
- All-in-One Solution: Integrates boundary creation, interior design, and prefab placement seamlessly.
- Time-Saving Automation: Auto-generates floors, ceilings, and walls, speeding up development.
- Flexible Customization: Configure boundaries and prefabs to suit any game style or environment.
- Clean Visuals: Maintain immersion with included proximity shaders that reveal collider borders.
📚 Fully Documented and Easy to Learn
- Detailed Video Tutorials: Step-by-step guides and tutorials to get you started.
- Comprehensive Documentation: Details of all the knobs and whistles
- Example Scenes: Learn by exploring practical, ready-to-use scenes included with the asset.
- Fast Customer Support: Unsure about a particular feature? Reach out and ask away!
Whether you're designing player boundaries, creating forests, or building dungeons, Rooms+Boundaries Studio gives you the tools to design smarter, faster, and more creatively.
✨ Transform your Unity workflow — craft boundaries and rooms with confidence! ✨
Don't hesitate to ask any question. Please contact via email at contact@smallhedge.com
Third Party Assets showcased in video:
Fullscreen Editor, Yughues Free Metal Materials, Toon Fantasy Nature
These assets are also covered by the Standard Unity Asset Store EULA
Price $29.98
Stylized Crystals 2 by Infinity3DGame
This package contains:
1) Models (total models: 183):
- 60 Crystals (10 - 72 tris)
- 3 Grounds (45 - 72 tris)
- 120 Composition Crystals (95 - 762 tris)
2) Prefabs (total prefabs: 183):
- 60 Crystals
- 3 Grounds
- 120 Composition Crystals
3) Textures:
- 1 Atlas textures (Diffuse Map) - resolution 4096x4096
4) Scenes:
- 1 Prefab Scene
The compositions contain 3 crystal states:
- full
- half
- collected
You can make the number of states you need, as well as their variability.
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and can be upgraded to High-DefinitionRender Pipeline (HDRP).
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $30.00
AI Deepseek Assistant - Pro by Frostweep Games
- Chat with DeepSeek AI model
- Copy response from chat with assistant to clipboard
AI Deepseek Assistant - Pro a true tool for Unity which provides functionality for:
- Chat with DeepSeek AI model
- Get DeepSeek account balance
- Access API via api key - chat and reasoner
- Available at runtime and in editor window
Warning:
- Be sure to read the terms of service of DeepSeek
- The plugin does not cover the cost of DeepSeek and do not provide any API keys.
In Pro version - Full source code Included!
We love to hear from you! Contact us, share your feedback, suggestions at assets@frostweepgames.com
Connect to our Official Discord Server
Price $9.99
Mistral Le Chat
Following my earlier experiments with queries to ChatGPT, DALL·E and Leaonardo.ai image generation, and seeing a post by President Macron of France at the 2015 AI Safety summit in Paris, I thought I would try the new Mistral Le Chat tools – https://chat.mistral.ai/
-
https://blog.inf.ed.ac.uk/atate/2023/03/29/chatgpt/
https://blog.inf.ed.ac.uk/atate/2023/06/04/chatgpt-apologizes-for-making-things-up-a-lot/
https://blog.inf.ed.ac.uk/atate/2024/02/16/leonardo-ai-image-generation/
For a detailed guide on client libraries and API specs, check out the documentation: https://docs.mistral.ai/.
Chat Testing
TBA
Image Generation
I tried an earlier prompt I had given to ChatGPT, DALL·E and Leaonardo.ai…
Photorealistic, view from inside a modern house, overlooking stormy ocean, steep forested hillside, sunset, jagged rock pinnacles offshore, ((cat inside house looking out)), (humpback whale breach 300m offshore)
Interestingly, it did not actually generate an image but gave a number of pointers to sites that provided (free, licenced and copyright) images and indicated suitable filters to use on those sites.
Ready Player One Art3mis Ray Gun – Image Query
I had just been checking the details of an image from the film “Ready Player One” which had the female character Art3mis holding a ray gun and I wanted to know which film or studio that was from. It turned out to be a Weta Workshop Dr. Grordbort’s Righteous Bison Ray Gun. So I wondered if Le Chat could analyze the image and find that. This was the result. Note that Le Chat initially have a simple generic (and wrong) answer based on sci-fi films in general. It was only when challenged that it said it was wrong and my prompting was correct. It even indicated it had taken the information on board. It is difficulty to know if this was user appeasement or a real check of the available materials. It can also lead to many false statements being incorporated to guide future (mis-)information.
Ica Skinned Mesh by Ica
- Fully GPU Accelerated via optimized Compute Shaders
- Dual Quaternion Skinning with Scale Support
- Post-Deformation Normal Recompute
- High Performace Blend Shape Skinning
- Bounce Simulation via Verlet Physics
BIRP, URP, HDRP Supported (Render pipeline agnostic), Compute Shader Capable Platform required
⭐ Ica Skinned Mesh ⭐
Ica Skinned Mesh is a compute shader based skinner that focused on skinning high quality digital humans.
Its a replacement for the built in "Skinned Mesh Renderer" component, that enables state of the art skinning techniques that used by many AAA games.
💼 When To Use
- You are working realistic character for games or cinematic projects.
- Your character model have a lot of blendshapes and reducing performance (10-300+).
- You want dynamic, physics-driven elements for secondary motion.
⭐ Dual Quaternion Skinning (DQS) with Scale
Say goodbye to volume loss with DQS, the gold standard for realistic deformation. DQS solve the volume loss issue on skinned meshes, mostly seen at joints. You probably already familiar with DQS since it standard in 3D Modelling applications(called "Preserve Volume" in Blender).
⭐ Optimized Blend Shape Processing
Process all blend shapes in a single compute shader dispatch, improving performance by up to 4x compared to Unity's built-in Skinned Mesh Renderer, when a lot of blendshapes is active at same time.
Perfect for character models that have high amount of blend shapes.
⭐ Accurate Normal & Tangent Recalculation
Fix inaccurate lighting caused by multiple blend shapes affecting the same vertex.
Utilizes a compute shader pipeline for runtime recalculation of normals and tangents, ensuring correct results at every frame.
⭐ (Experimental) Verlet Simulation for Realistic Secondary Motion
Bring life to characters with physics-driven secondary motion for mesh parts.
Based on Verlet integration, providing natural, dynamic movement while maintaining performance.
Easily configurable via vertex colors and stiffness, damping levels to suit your character’s design.
⭐ Runs Editor time
All Ica Skinned Mesh components works on edit time too, what you see in edit time is what you get in runtime 😎 Also fast play mode options are supported.
⭐ Attachment Skinner
Attachment Skinner is alternative way of skinning for meshes that meant to follow a base mesh, for example clothing, 3d decals.
It does not use bone or blend shape information, instead an attachment follows their base shape whenever it deforms.
This results much faster computation, for applicable meshes. Also reduces both vram and disk consumption.
Also since it does not required to transfer weight painting and blend shapes from base mesh, it simplifies asset creation pipeline significantly.
🚀 Why Choose This Asset?
- Built for Performance: Ica Skinned Mesh built for high performance from very first iteration, based on experience of author previous DOTS based normal recalculation asset. Its prioritize use of compute shaders whenever algorithms allows, and using DOTS on CPU side.
- Ongoing Support: Used and supported by author continuously.
- Non-Disruptive Integration: Ica Skinned Mesh read bone transforms and handles the skinning part, it does not not interfere with other plugins that work on IK, Animation, Shader etc.
📦 Package Includes
Three Components:
- Ica Skinner System: Process all other Ica Renderers in the scene on ever frame.
- Ica Skinner: Main component of the asset and a replacement for built in SMR
- Ica Attachment Skinner Attachment skinner deform meshes to follow a base Ica Skinner.
⚡Requirements
- Unity 22 LTS or higher
- Compute Shader Support
⚠ Current Caveats
- Normal recompute is equivalent of "legacy with split tangents" and not "mikktspace"
- Ica Skinner has higher Vram usage than SMR **
- Nothing is cached in pre built, this results higher startup initialization time **
- Ica Skinner has different performance characteristics (could be better or worse) **
- API is not stable *
- 4 Bones per Vertex Only *
- Not all SMR api methods provided in Ica Skinner *
- Verlet Physics still in experimental state *
- Tension compute still in experimental state *
(*) Planned to be fixed or improved.
(**) These may be fixed if I can convince Unity to make some improvements in the engine.
Price $89.99
Metal cap by Valeria Miller
Number of textures 34
Texture dimensions 4096x4096
Maximum polygon count 1103
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Metal cap contains 5 skins, Low/High poly, textures 4096x4096 and materials. PBR, Metall/Rough, include AO, Height, Mask map for HDRP. Game ready. Suits for male/female characters.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality.
5 Skins
Metal cap - 1103 polygons
High poly
Materials - 5
Textures - 34
Price $6.00
SCI FI: PAGUROLITHE by PROTOFACTOR, INC
All included materials are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Pagurolithe. This massive alien ermit crab can either use its powerful claws or shoot some deadly goo at its opponents. It usually is protected inside its shell but sometimes one can encounter it exposed when it's transitioning from one shell to another. This is where you can see its pulsating weakpoints on its back.
Pagurolithe geometry is 31.97 Ktris total (body and the 5 weak points). The shell is 6.48 Ktris (Whole version) or 12.9 Ktris (Split into pieces version). The model uses 2 materials (body and shell) , both using a 4096*4096 PBR texture set. Rig is 133 bones.
The package includes a set of 58 animations (18 being root motion variations).
Price $39.99
Adventure Music Pack Vol. I by Dave Lindsay
Audio file types: WAV
Sample rate: 48kHz
Bit depth: 24bit
Loopable: Yes
Additional: Stereo
This music pack contains 5 loopable tracks of orchestral adventure music. These loops are a blend of epic, heroic, and triumphant themes making them perfect for your adventure, RPG, or fantasy games.
TRACKLIST (.wav, 48kHz, 24bit)
- Town Theme I (LOOP)
- Adventure Theme I (LOOP)
- Temple Theme I (LOOP)
- Battle Theme I (LOOP)
- Boss Battle Theme I (LOOP)
Credit is optional but always appreciated. You may list "Music by Dave Lindsay". Please let me know when and how you use my music so that I can check out your game!
Price $10.00
opened and used products by SQUID
the total number of polygons in the project is 21324. In addition to textures, were used, textures were used 1 images 2048x2048, the number of materials was 1
BIG ASSET (BA-icon on the first picture)This asset will be automatically included in the large asset.
The asset includes what is shown in the last four screenshots. The demo scene is not included in the asset.
open products
sausages (x2), smoked meat (x3), cheese (x2), condensed milk (x2), canned goods (x4), peaches (x2), coffee (x2), curd cheese (x2), soda (x3), beer (x3), cheese, ham, sprats, sour cream, milk cocktail (x2), drinking yogurt (x2), chewing candy (x3), juice (x4), processed cheese, yogurt (x2), almond milk, protein bar, cookies, cigarettes (x2), cigarette, marmalade (x2), chocolate spread (x2), chocolate wafers (x3), chocolate covered cookies (x2), cookies (x2), rice cakes, roll (x2), cookies with jelly (x3), croissant (x2), salted straws, pumpkin seeds (x2), porridge (x2), nuggets (x2), crackers (x2), chocolate bar (x5), large chocolate bar (x4), waffles (x2), cereal (x2), mini croissants (x2), dumplings (x2), chips (x2), bread (x4), corn snack (x2), popcorn (x2), oatmeal cookies (x2), gingerbread (x2), mini cookies (x2), cracker (x2)
Price $10.00
BoZo: Stylized Modular Characters - Professions Pack by BoZo
- Supported version: 2021.3.21f1
- Render pipelines: Built-in, URP, HDRP
- Humanoid rig with Eye bones and Jaw bone
- Hairstyles have their own rig
- For facial animations use Blendshapes.
- Animations are not included. Supports Mixamo and other animation packages
- Physics are not included.
- Rigging: Yes
- UV mapping: Yes
- No LODs
- Polycount Ranges from 13k-25k depending on customization
- Each Textures range from 512 -1024 Tops, 256-512 Bottoms Feet and Hair
- All Clothes and Hairstyles contain Diffuse and Normal Map
Base Pack is not required to use this asset it will work in addition to as well as standalone
👀 Features:
- 76 Customizable outfits pieces
- Mixable hairstyles with 11 front styles and 15 back styles
- Hairstyles have their own rig to allow animations and physics applied to them independently
- Base body that blends between male and female
- Adjustable Height, Head Size, and Shoulder Width
- Facial blendshapes to create unique faces
- Modular blendshapes to create your own unique expressions
- Simple Humanoid rig compatible with mixamo and other animation packages
- A Skin and Clothes shader for customizing colors (Requires the Unity shader graph installed)
- Procedural eyeshader
- Includes a character customization scene
- Simple Lightweight outfit Equip System
- Simple Save System for character and outfit
Asset Breakdown:
Total: 102 Unique Assets
- 21 Tops
- 16 Bottoms
- 14 Footwear
- 4 Gloves
- 6 Hats
- 11 Front Hairstyles
- 15 Back Hairstyles
- 3 Head Accessories
- 7 Face Accessories
- 6 LowerFace Accessories
- 1 Head Mesh (includes blendshapes for BodyType, Face Type, Eyelash Length )
Technical details:
- Polycount Averages
- Tops 5000 Tris
- Bottoms 2500 Tris
- Footwear 1500 Tris
- HairBack 4000 Tris
- HairFront 2000 Tris
- Head Accessories 700 Tris
- Face Accessories 700 Tris
- Head 6000
- Each Textures Are 2048 so you can scale to the detail needed
- All Assets contain Diffuse and Normal Map
- Most Outfits include Blendshapes for (BodyType, Chest Size) excluding Head, Hair, Face Accessories which have none.
Custom Shaders:
Ouftit Shader -
- Created in Shader Graph
- Can Customize Up to 6 Colors (3 For White Alpha and 3 For Black Alpha)
Skin Shader -
- Created in Shader Graph
- SkinTone, UnderTone, Eyelash Color, Eyebrow Color, Fuzz Color
- Fuzz Color and Width
- Underwear Color and Opacity
Eye Shader -
- Created in Shader Graph
- Customize Pupil Color, and Size
- Iris Color, Size, and Gradients
- Sclera Color
Price $40.00
Urban Clothing Pack — Casual Wear for Male & Female Characters by CGTailor
Number of textures 50
Texture dimensions 4096x4096
Minimum polygon count 2700
Maximum polygon count 43446
Number of meshes/prefabs 15
Rigging: No
UV mapping: Yes
Types of materials and texture maps (PBR)
The Urban Clothing Pack is a comprehensive collection of modern casual wear for male and female characters. Ideal for use in games, VR/AR projects, and simulations, this pack provides high-quality clothing assets that bring style and authenticity to your scenes.
Package Contents:
- 10+ modular clothing assets for male and female characters.
- High-quality PBR textures and materials.
- Prefabs for quick setup.
Included in the package:
- Female Shirt 1 pcs
- Male Shirts 1 pcs
- Female Pant 1 pcs
- Male Pant 2 pcs
- Female Sneakers 1 pcs
- Male Sneakers 1 pcs
- Female Polo 1 pcs
- Male TShirt 2 pcs
- Female Top 2 pcs
- Male Jacket 1 pcs
- Female Jacket 1 pcs
- Female shorts 1 pcs
Price $35.00
Sushi ship set by YOWATARI JAWS
Number of textures: 5
Texture dimensions: 2048x2048
Polygon count of models: 37,014
Number of meshes/prefabs: 22/24
Rigging: No
Animation count: 0
UV mapping: Yes
There are 14 types of sushi toppings (Tuna, Sea bream, Sea urchin, Amberjack, Salmon, Eel, Egg, Squid, Octopus, Salmon roe, Shrimp, Scallops, Ginger, Wasabi).
Each object is independent.
Includes set and individual scenes and prefabs.
Price $5.99
3D Environments - Shenlong Temple by GSG Artist
The asset list includes the following:
1. Overall Asset Info
• FBX: 84
• Prefabs: 85
• Materials: 19
• Shaders: 4
• Textures: 19
• Mesh: 384
2. Mesh Details
2.1 Bridge Series
• Bridge_Pillar_A: 78 triangles
• Bridge_Pillar_B: 100 triangles
• Bridge_Pillar_C: 80 triangles
• Bridge_Pillar_D: 28 triangles
• Bridge_Pillar_E: 28 triangles
• Bridge_Pillar_F: 108 triangles
• Bridge_Pillar_G: 28 triangles
• Bridge_Pillar_I: 44 triangles
• Bridge_Pillar_J: 28 triangles
• Bridge_Pillar_K: 162 triangles
• Bridge_Stairs_A: 100 triangles
• Bridge_Stairs_G: 4512 triangles
• Bridge_Tiles_A: 12 triangles
• Bridge_Tiles_B: 12 triangles
• Bridge_Wall_A: 12 triangles
• Bridge_Wall_B: 20 triangles
2.2 Floor & Generic Objects
• Square_floor: 12 triangles
• Black_pine: 9968 triangles
2.3 Dragon Body Series
• Dragon_Body_AG: 24803 triangles
• Dragon_Body_BG: 10682 triangles
• Dragon_Body_CG: 6892 triangles
• Dragon_Body_DG: 5332 triangles
2.4 Doors
• Door_A: 12 triangles
• Roller_Blind_A: 104 triangles
• Roller_Blind_B: 26 triangles
2.5 Roof Series
• Roof_AA: 208 triangles
• Roof_AB: 124 triangles
• Roof_B: 28 triangles
• Roof_Side: 292 triangles
• Roof_Tiles_A: 714 triangles
• Roof_Tiles_B: 364 triangles
• Roof_Tiles_C: 364 triangles
• Roof_Tiles_D: 156 triangles
2.6 Walls
• Wall_AA_A: 12 triangles
• Wall_AA_B: 12 triangles
• Wall_AB: 12 triangles
• Wall_BA_L: 312 triangles
• Wall_BA_R: 312 triangles
• Wall_CA_Door: 12 triangles
• Wall_CB_Door: 12 triangles
• Wall_CB_Door_G: 8546 triangles
2.7 Front Door Series
• Front_door_G: 11192 triangles
• Front_door_golden_ball_A: 140 triangles
• Front_door_Pillar_A1: 136 triangles
• Front_door_Pillar_A2: 136 triangles
• Front_door_Pillar_A3: 136 triangles
• Front_door_Pillar_A4: 136 triangles
• Front_door_plate_A: 12 triangles
• Front_door_plate_B: 92 triangles
• Front_door_plate_C: 92 triangles
• Front_door_plate_D: 92 triangles
• Front_door_plate_E: 12 triangles
• Front_door_plate_F: 12 triangles
• Front_door_plate_G: 12 triangles
• Front_door_plate_H: 4 triangles
• Front_door_plate_I: 4 triangles
• Front_door_plate_J: 2 triangles
• Front_door_plate_K: 12 triangles
• Front_door_plate_K1: 12 triangles
• Front_door_plate_L: 12 triangles
• Front_door_plate_M1: 12 triangles
• Front_door_plate_M2: 120 triangles
• Front_door_plate_N: 12 triangles
• Front_door_plate_O: 2 triangles
• Front_door_plate_P: 36 triangles
• Front_door_plate_Q: 28 triangles
• Front_door_plate_R: 57 triangles
• Front_door_plate_S: 16 triangles
• Front_door_plate_T: 8 triangles
• Front_door_Roof_C: 196 triangles
• Front_door_Roof_D: 68 triangles
• Front_door_Roof_E: 412 triangles
• Front_door_Roof_F: 744 triangles
2.8 Other Structures
• Fountaina_a1: 3576 triangles
• Pavilion: 16742 triangles
• Pavilion_Railing_A: 64 triangles
• Short_column_A: 60 triangles
2.9 Rockwall Series
• Rockwall_A: 368 triangles
• Rockwall_B: 1068 triangles
• Rockwall_C: 1382 triangles
• Rockwall_D: 622 triangles
3. Materials & Textures
• Texture Size: 1024 x 1024 pixels
• Texture Format: .png
• Total Materials: 19
• Total Shaders: 4
Description
The “Shenlong Temple” 3D environment package features a beautifully crafted LowPoly Chinese temple scene, ideal for lightweight projects that demand style and performance. This package delivers a visually captivating environment with optimized assets, perfect for mobile, PC, or VR platforms.
Features include:
• LowPoly Art Style: Strikes the perfect balance between visual charm and optimized performance.
• Customizable Components: Modular design allows creators to adjust layouts and enhance the scene as needed.
• Distinctive Theme: Highlights a majestic Shenlong dragon and traditional temple elements to create a unique cultural ambiance.
• Wide Application: Suited for fantasy, RPG, casual games, or meditation-based experiences.
This package offers a high-quality, lightweight solution for projects seeking a unique, stylized environment without compromising performance.
Price $100.00
Suitcase 1 Safe by Nicu_Tepes_Vulpe
Number of textures: 20
Texture dimensions: 4096x4096
Polygon count: /14307
Verts count: /14406
Tris count: /28614
Minimum polygon count:
Maximum polygon count:
Number of meshes/prefabs:
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Hello. This is a high definition quality polygon of a Suitcase 1 Safe 3D Model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games, VR, AR and other. The scene includes FBX, textures for the Unity: Base color, Metallic, Mixed AO, Normal_OpenGL, Roughness. All textures are 4k resolution. The number of materials corresponds to the number of main objects in the scene. There are 4 materials in the scene. The model contains 15 objects: suitcase_1_bottom, suitcase_1_bottom001, suitcase_1_bottom002, suitcase_1_handle, suitcase_1_handle001, suitcase_1_handle002, Suitcase_1_key, Suitcase_1_key001, Suitcase_1_key002, Suitcase_1_key003, Suitcase_1_key004, Suitcase_1_key005, suitcase_1_top, suitcase_1_top001, suitcase_1_top002.
Price $10.00
cake2-create 180000+ custom Cakes by ysingx
🍰 Unleash Your Creativity with Endless Cake Design Possibilities! 🍰
Looking for the perfect assets to elevate your game development? We’ve got you covered! Our Cake2 Design Asset Pack is the ultimate solution for game developers looking to add vibrant, customizable cakes into their virtual worlds. Whether you're building a cozy simulation game or an exciting RPG, these assets are designed to give you everything you need for cake creation — with unlimited potential!
Here’s why this asset pack is a must-have:
🎨 180,000+ Unique Cake Designs
This pack includes 5 different plate colors, 10 cake base colors in 5 distinct shapes, and 18 different cake accessories in 4-10 colors. The result? Over 180,000 potential cake combinations! Imagine the endless variety you can offer players in your game.
🍰 Perfectly Sized for Easy Integration
All assets come in 32x32, 64x64, and 128x128 pixel sizes, making it easy for you to integrate them into your project without a hassle. Whether you need tiny sprites or larger images, we’ve got you covered — optimized for quick implementation.
🎂 Pre-made Cake Designs to Get You Started
Not sure where to begin? No worries! We’ve included 16 pre-designed cakes that showcase just a fraction of what’s possible with these assets. You can use these designs as they are or modify them to suit your game's aesthetic!
⚡ Optimized for Game Performance
We know performance matters. That’s why all the assets are pixel-perfect and optimized for minimal space usage, ensuring your game runs smoothly without unnecessary lag or load time.
🍴 Perfect for a Variety of Game Genres
Whether you're building a simulation game, RPG, or even a bakery-themed adventure, these assets are versatile enough to fit right in. From casual games to more intricate RPGs, you’ll have all the ingredients you need for sweet success.
Ready to design the most delicious virtual cakes? Don't wait — unlock the power of creativity and make your game stand out with this Cake Design Asset Pack today!
Price $6.99
Stylized Medieval Cottage Low-poly 3D model by DMI
- Number of textures : 4
- Texture dimensions : 1024 x 1024
- Polygon count : 3,680
- vertices count : 4,887 vertices
- Number of meshes/prefabs : 25
- Rigging: No
- UV mapping: Yes
- Types of materials and texture maps : PBR
- Compatible with: Unity All versions (URP, HDRP, and Standard Pipeline)
🎨 Features:
✅ Stylized, Hand-Painted Look – Designed for a warm, cozy medieval / fantasy atmosphere.
✅ Game-Optimized – Low-poly with efficient UV mapping and textures.
✅ PBR Materials – High-quality textures for realistic lighting.
✅ Separate Elements – Doors, windows, and lamps can be animated.
✅ Universal Compatibility – Works in Unity Standard, URP, and HDRP.
📦 Package Includes:
- 🏠 1 x Stylized Cottage Model (Prefab & FBX)
- 🎨 High-Resolution Textures (Albedo, Normal, Emission, Metallic.)
- 🌟 Bonus! A medieval street lamp for added scene detail
💡 Perfect for:
- Open-world RPGs & strategy games
- Medieval villages & town-building games
- VR & AR fantasy experiences
- Stylized animations & visualizations
📜 License:
This asset follows the Unity Asset Store EULA. Redistribution and resale are prohibited.
📧 Support & Feedback:
For any issues or custom modifications, feel free to contact me at:
📩 iis965593@gmail.com
📢 If you like this asset, please leave a review! ⭐⭐⭐⭐⭐
Price $4.99
Mega Monster by Ecliptica
Number of textures x48
Texture dimensions x40(4096) x8(2048)
Polygon count - 20512
Number of meshes/prefabs x12
Rigging: Yes
Animation count 10
Animation type list
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Video: Preview
The character has 6 costume skins, 2 head skins and 2 body skins.
The model has an Unity Generic Skeleton
Full Character
- 20512 polygons
- 19406 vertexes
- 38575 triangles
Body and Flask
- 16600 polygons
- 15465 vertexes
- 30848 triangles
Costume
- 3912 polygons
- 3941 vertexes
- 7727 triangles
Animation: 10
Attack (x2)
Idle (x1)
Walk(x1)
Run(x1)
Jump(x1)
Take damage(x2)
Death(x2)
Price $59.99