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Low Poly Mega City Pack by Can Comert

Asset Store newest packages - 2025, July 14 - 16:35
Enhance your game with a sleek low poly city pack — optimized for mobile, easy to integrate, prefabbed for quick use, and designed for multiple game genres and platforms.

Number of textures 0

Minimum triangles: 25.000 Graveyard

Average triangles: 3.500

Maximum triangles: 514 Apartment 1 (Only valid for buildings)

Number of meshes/prefabs: total 174

Rigging: No

UV mapping: No

**Low Poly Mega City Pack** offers a highly optimized, high-performance, and stylized city environment for both mobile and PC projects.


Models are built with performance in mind, avoiding unnecessary surfaces and polygons.


All scene elements are organized with a **clean and intuitive hierarchy**, enabling fast editing and scene management for both professional developers and beginners.


--- 🎯 Key Features:

- Fully optimized for Unity – low-poly, performance-friendly assets

- Clean geometry with no unnecessary vertices or surfaces

- All scene layouts and objects are logically **prefabbed** for easy reuse

- Includes **3 demo scenes** (Isometric, Infinity Curve, and Side Scroller) to demonstrate use in different game types

- Optimized to run smoothly on mobile devices

- Contains buildings, roads, bridges, infrastructure props, environment elements, and vehicles – all ideal for modern city setups

- Easily customizable materials for flexible visual styling



---🏢 INCLUDED ASSETS (x92)


--Buildings (x25)

-🏠 House (x11)

Family Houses (x4)

Skyscrapers (x3)

Apartments (x4)

-🛍️ Shops (x5)

Barber Shop (x1)

Burger Shop (x1)

Movie Market (x1)

Pizza Shop (x1)

Super Market (x1)

-🏥 Service Buildings (x7)

School (x1)

University (x1)

Police Station (x1)

Hospital (x1)

Fire Station (x1)

Graveyard (x1)

Garbage Building (x1)

-🏛️ Government Building (x2)

Central Bank (x1)

City Hall (x1)


--Vehicles (x13)

🚓 Police Car (x1)

🚑 Ambulance (x1)

🚒 Fire Truck (x1)

🚛 Garbage Truck (x1)

🚌 School Bus (x1)

🚌 Public Bus (x1)

🚗 Civilian Cars (x5)

🚘 Limousine (x1)

🚕 Taxi (x1)



--Nature (x18)

🌲 Tree Types (x6)

🌿 Bush Types (x2)

⛰️ Mountain Types (x4)

☁️ Cloud Types (x3)

🌞 Beam of Light Types (x3)



--Road (x36)

Asphalt Road Tilemaps (x16)

Canal Tilemaps (x4)

Nature Edge Tilemaps (x3)

Park Tilemaps (x13)



---📦 INCULEDED PREFEBS (x82)

-Curve Scene Prefabs (x13)

Parcel Prefabs (x11)

Cloud Prefab (x1)

Car Prefab (x1)

-Isometric Scene Prefabs (x48)

Car Parking Prefabs (x2)

Government Prefabs (x3)

Family House Prefabs (x9)

Parcel Prefabs (x13)

Parking Prefabs (x7)

Skyscraper Prefabs (x3)

Service Building Prefabs (x5)

Nature Prefabs (x4)

Road Prefabs (x2)

-Side Scroll Scene Prefabs (x21)

Parcel Prefabs (x10)

Family House Prefab (x1)

Car Prefab (x1)

Road Prefab (x1)

Service Building Prefabs (x5)

Cloud Prefab (x1)

Government Building Prefabs (x2)



---🎮 SCENE SETUP

Supports 3 play styles with demo scenes:

  • 🎲 Isometric
  • 🌀 Infinite Curve (Subway Surfers style)
  • ▶️ Side Scroller

Each style also includes a clean prefab-only scene for easy editing.


---⚙️ COMPATIBILITY

  • Unity 2022.3+ (tested on 2022.3.32f1)

Price $19.99

Deco Closet Series Okkassus Lumitarium Lot1 N7-9 Group 3 by AvpTankPowerJC

Asset Store newest packages - 2025, July 14 - 16:24
Wooden Closets Okassus Lumitarium Series

Total Poly count:

  • Tris: 2058
  • Ver: 1027

Texture Size 2K

  • PBR Materials (Fundamental Maps [D,N,M,R]

Materials:

  • Assigned Mateirals
  • Sorted by Each Mesh Items
  • Named Materials

Render

  • Cycles

Texture dimensions: 2048K

UV mapping: Yes

Types of materials and texture maps: PBR

Rigging: No



Okkassus Lumitarium -Style wooden Closets, collection Series OKL Lot 01 - #3.

A set of three Closet made from PBR materials with a low polygon count, ideal for high-performance scenes and renders.



Price $28.00

Deco Closet Series Okkassus Lumitarium Lot1 N4-6 Group 2 by AvpTankPowerJC

Asset Store newest packages - 2025, July 14 - 16:24
Wooden Closets Okassus Lumitarium Series

Total Poly count:

  • Tris: 1984
  • Ver: 990

Texture Size 2K

  • PBR Materials (Fundamental Maps [D,N,M,R]

Materials:

  • Assigned Mateirals
  • Sorted by Each Mesh Items
  • Named Materials

Render

  • Cycles

Texture dimensions: 2048K

UV mapping: Yes

Types of materials and texture maps: PBR

Rigging: No

Okkassus Lumitarium -Style wooden Closets, collection Series OKL Lot 01 - #2.

A set of three Closet made from PBR materials with a low polygon count, ideal for high-performance scenes and renders.



Price $28.00

Deco Closet Series Okkassus Lumitarium Lot1 N10-12 Group 4 by AvpTankPowerJC

Asset Store newest packages - 2025, July 14 - 16:24
Wooden Closets Okassus Lumitarium Series

Total Poly count:

  • Tris: 2356
  • Ver: 1164

Texture Size 2K

  • PBR Materials (Fundamental Maps [D,N,M,R]

Materials:

  • Assigned Mateirals
  • Sorted by Each Mesh Items
  • Named Materials

Render

  • Cycles

Texture dimensions: 2048K

UV mapping: Yes

Types of materials and texture maps: PBR

Rigging: No



Okkassus Lumitarium -Style wooden Closets, collection Series OKL Lot 01 - #4.

A set of three Closet made from PBR materials with a low polygon count, ideal for high-performance scenes and renders.



Price $28.00

Build - Atalaya Serie SilentObsidianRise N2 WatchTower by AvpTankPowerJC

Asset Store newest packages - 2025, July 14 - 16:22
Atalays Silent Obsidian Rise Series

Total Poly count:

  • Tris: 6506
  • Ver: 12380

Texture Size 2K

  • PBR Materials (Fundamental Maps [D,N,M,R]

Materials:

  • Assigned Mateirals
  • Sorted by Each Mesh Items
  • Named Materials

Render

  • Cycles

Texture dimensions: 2048K

UV mapping: Yes

Types of materials and texture maps: PBR

Rigging: N




Silent Obsidian Rise -Style Alayata Tower Building Model Architecture Design #N2.

A minimalist, semi-realistic 3D watchtower asset, ideal for rendering, designs, and games.



Price $29.00

Wandering Solitude – Open World Violin Theme by Music clinic

Asset Store newest packages - 2025, July 14 - 16:22
A beautifully crafted solo violin theme designed for open world and exploration games, perfect for evoking emotion and atmosphere in your project.

Technical details

Audio file types: WAV

Sample rate: 44.1kHz

Bit depth: 16-bit

Loopable: Yes

Additional: Stereo

Wandering Solitude – Open World Violin Theme is a professionally composed, high-quality music track tailored for open world, adventure, and RPG games. Featuring a hauntingly expressive solo violin, this theme captures the spirit of exploration, solitude, and discovery.

Included Assets:

 60 unique music tracks : Preview Sound Collection

🎵 Audio Titles

  • Whispers of the PathWhispers of the Old World
  • Whispers of the Horizon
  • Whispers of the Forest
  • Whispers of the Cosmos
  • Whispering Pines
  • Veins of the Valley
  • Veil of the Forgotten Dawn
  • The Wanderer
  • The Unseen Stars
  • The Unseen Solitude
  • The Unseen Light
  • The Unseen Horizon
  • The Unseen Dreams
  • The Uncharted Path
  • The Stillness Between
  • The Solitary Wanderer
  • The Solitary Stars
  • The Solitary Soul
  • The Solitary Light
  • The Solitary Journey
  • The Solitary Horizon
  • The Solitary Echo
  • The Solitary Dream
  • The Solitary Ascent
  • The Silent Watcher
  • The Silent Trails
  • The Silent Light
  • The Silent Journey
  • The Quiet Solitude
  • Path of the Unseen
  • New Horizons
  • Glimmering Paths
  • Emberlight Solitude
  • Drifting Through Time
  • Distant Wanderer
  • Distant Lands
  • Distant Journey
  • Distant Horizon
  • Crimson Sky Reverie
  • Celestial Solitude
  • Celestial Path
  • Celestial Light
  • Celestial Journeys
  • Celestial Journey
  • Celestial Horizon
  • Celestial Echoes
  • Celestial Dreams
  • Beyond the Mist
  • Azure Plains
  • Ancient Solitude
  • Ancient Silence
  • Ancient Roads

Price $15.99

Modular AR Furniture by Projekt Sumperk

Asset Store newest packages - 2025, July 14 - 16:21
A ready-to-use AR furniture placement template. Place, rotate, and delete multiple items to visualize room layouts using Unity AR Foundation.

Key Features

  • 🪑 Place Multiple Furniture Objects
    Tap to place multiple items in AR space and create realistic room layouts.
  • 🔁 Swipe to Rotate
    Rotate selected objects using horizontal finger swipes — no sliders needed.
  • 👆 Tap to Delete
    Instantly remove any placed object with a single tap.
  • 🎛️ Modular Object Selection UI
    Switch between chairs, tables, poufs, shelves, and sofas using simple buttons.
  • Done & Restart Controls
    Lock placement mode and restart as needed to refine the layout.
  • 🔍 Placement Indicator
    Real-time visual indicator for accurate surface placement using AR Foundation.
  • ⚙️ Auto Collider Setup
    MeshColliders added at runtime to enable interaction without prefab setup.
  • 🧠 Clean, Beginner-Friendly Code
    Easy-to-read and well-commented scripts for fast customization.

Modular AR Furniture is a fully functional AR template built with Unity AR Foundation that allows users to place, rotate, and delete multiple furniture items in augmented reality. It's perfect for creating interior design previews, AR shopping apps, or room planning tools.


With intuitive tap-based interaction, horizontal swipe rotation, and modular object selection UI, this template makes it easy to visualize complete room layouts in real-world environments — no coding required to get started.


Whether you're prototyping or building a production-ready AR experience, this template gives you a solid foundation to customize and expand.



Key Features


  • Tap to place multiple items in AR space and create realistic room layouts.🪑 Place Multiple Furniture Objects
  • Rotate selected objects using horizontal finger swipes — no sliders needed.🔁 Swipe to Rotate
  • Instantly remove any placed object with a single tap.👆 Tap to Delete
  • Switch between chairs, tables, poufs, shelves, and sofas using simple buttons.🎛️ Modular Object Selection UI
  • Lock placement mode and restart as needed to refine the layout.✅ Done & Restart Controls
  • Real-time visual indicator for accurate surface placement using AR Foundation.🔍 Placement Indicator
  • MeshColliders added at runtime to enable interaction without prefab setup.⚙️ Auto Collider Setup
  • Easy-to-read and well-commented scripts for fast customization.🧠 Clean, Beginner-Friendly Code

🧰 Package Includes


  • ✅ One complete AR placement scene
  • ✅ Five furniture model prefabs
  • ✅ Modular and editable UI
  • ✅ Full source code for placement, rotation, and deletion
  • ✅ Ready to build and deploy for AR Foundation

📦 Best For


  • AR Interior Design Prototypes
  • Furniture Try-Before-You-Buy Apps
  • Real Estate Visualization Tools
  • Home Staging Experiences
  • Educational AR Templates for Architecture

Price $20.00

Shark Trapper by TeinKrioss

Asset Store newest packages - 2025, July 14 - 16:10
Stylized Modular Shark Trapper Creature

Animated: Yes

Number of Characters: 1

Number of Prefabs: 30

Vertex Count: 26 413

Triangle Count: 50 878

Number of Textures: 12

Texture Resolutions: 2048x2048

Number of Materials: 8

Number of Animations: 16

Social Links YouTube | ArtStation


VIDEO PREVIEW


That animated and detailed stylized modular shark trapper creature character model is suitable for your fantasy style project.


The model contains:


1. Custom animations:

🔹 Sneak (Move and Attack)

🔹 Idle (1-2)

🔹 Run (F)

🔹 Walk (F_B_R_L)

🔹 Hit (1-3)

🔹 Die (1)

🔹 Attack (1-3)

_____________________________________________________________________________


2. Modules:

🔹 Weapon asset

🔹 Modular armor


There is also a completely one-piece version of this model.

_____________________________________________________________________________


3. Type skins:

🔹 Grey

🔹 Purple

🔹 Blue

🔹 Green

____________________________________________________________________________


Technical Info:


1. Polycount:

🔸 Tris - 50 878

🔸 Vert - 26 413

🔸 Face - 27 528


2. PBR Textures:

🔸 12 textures

🔸 2k (2048)

🔸 8 materials


Version Unity 2021.3.45f1 and higher support


Price $29.99

FlexComm – Modular Multi-Protocol Communication Framework for Unity by Eagle Creative

Asset Store newest packages - 2025, July 14 - 15:34
The modular communication framework for Unity, built for XR, robotics, simulations, and real-time systems. Manages your external data connections with just a few clicks!

Multi-Protocol Support

Integrates MQTT (v3.1.1 & v5.0), REST, UDP, TCP, Serial, and WebSocket communication directly within Unity.



Unified Interface

Use a single FlexClient component to switch between protocols without modifying your application logic—even during runtime.



Modular & Extensible Architecture

Easily add custom message handlers, stream processors, or entirely new protocols through clearly defined extension points.



Cross-Platform Compatibility

Supports Desktop, Mobile, WebGL, and UWP (including HoloLens 1 & 2), with automatic WebSocket fallback where needed.



Advanced Messaging Features

Includes MQTT QoS levels, retained messages, and Last Will & Testament for fault-tolerant and persistent messaging.



Editor Integration

Real-time Unity Editor tools for diagnostics, test messaging, connection monitoring, and auto-connect configuration.



XR & Robotics Ready

Built for XR, robotics, and simulation environments—successfully used on Quest, HoloLens, and real robot platforms.



Production & Research Proven

Field-tested in both industrial deployments and academic research, including peer-reviewed HRI and digital twin projects.



Quick Start & Customization

Comes with prefabs, runtime configuration options, and a clean, developer-friendly API for fast integration.



Unity Compatibility

Supports Unity 2021.3 LTS and newer. Can be used with .NET Standard 2.1 but .NET Framework is recommended since .NET Standard does not offer Serial support.



Free Companion Toolkit

Includes FlexComm-Lab, an open-source GitHub project with test tools, protocol simulators, and example integrations to accelerate development. This will be updated and expanded as developments progress. Including experimental features, new extensions, etc.. This includes an integration for ROS and ROS2! (ROS side bridge is coming sonn!)



FlexComm is a protocol-agnostic, cross-platform communication framework for Unity, designed to simplify and unify external device and service integration across platforms. It supports MQTT, REST, UDP, TCP, Serial, and WebSocket communication—all configurable via a clean Unity Editor interface. One Component serves as the interface for all protocols!


Whether you're building XR-based robot control systems, industrial simulations, or research applications, FlexComm enables seamless data routing, message handling, and cross-protocol flexibility. The system is modular, extensible, and fully customizable to suit project-specific needs, with built-in editor tools and runtime diagnostics to accelerate development and ensure reliability.


FlexComm is the spiritual successor to DTStacks, a Unity-based MQTT framework originally developed for human-robot interaction and simulation. DTStacks was featured in a peer-reviewed academic publication (see doi:10.1016/j.procir.2024.10.165) and used in multiple robotics research projects. FlexComm expands on that foundation with a fully reworked, protocol-agnostic architecture, broader platform support, and advanced integration features. However, it was designed to also be used by non Unity experts like students and features easy to use editor components and scripts while offering advanced interactions using a unified API.


FlexComm has already been adopted in numerous academic publications and ongoing research projects, serving as the backbone for multimodal communication in XR, robotics, and digital twin systems. Some use cases are presented in the videos above!


Free Companion Toolkit

Includes FlexComm-Lab, an open-source GitHub project with test tools, protocol simulators, and example integrations to accelerate your development (e.g. minimalist REST, Websocket, etc. - servers which can be run using Python 3.13). This also serves as a Wiki for FlexComm as well as an issue tracker with the main package! This will be updated and expanded as developments progress. Including experimental features, new extensions, etc.. This includes an integration for ROS and ROS2! (ROS side bridge is coming sonn!)


Third-Party Notices:


This asset uses MQTTnet under the MIT License and NativeWebSocket under the Apache 2.0 License.


See the Third-Party Notices.txt and LICENSES folder in the package for full details.



Price $89.00

Sci-Fi Laser weapon sounds by NK

Asset Store newest packages - 2025, July 14 - 15:34
This is a collection of high-quality Sci-Fi weapon sound effects, perfect for space shooters, futuristic RPGs, and strategy games The sounds are categorized into light, medium, and heavy lasers

Audio file types: WAV, OGG, MP3

Sample rate: 48000 hz

Bit depth: 24 bit

Loopable: No

Additional: Stereo

This sound pack contains 3 types of laser weapons:



-Light laser shots 10 versions of 5 variations


-Medium laser shots 10 versions of 5 variations


-Heavy laser shots 10 versions of 5 variations



You can also buy cool packs of 3d models of sci-fi weapons here: - >>click here<<



For all suggestions, write to:


nkmusic@live.ru

Discord channellink

Telegram https://t.me/NKsound



Price $15.00

Batch Renamer Pro & Organize by U-Doc

Asset Store newest packages - 2025, July 14 - 15:27
Efficiently batch-rename and organize hundreds of scene objects and project assets with customizable templates, regex, filters, presets, and live preview.
  • Core Settings
    • Switch between Hierarchy (scene objects) and Project (assets) modes
    • Customizable name templates: {original}, {index}, {date}, {type}, {extension}, {guid}, {parentName}
  • Regex Find & Replace
    • Custom search and replace patterns
    • Case-sensitive and Multiline toggles
    • Built-in example patterns and usage tips
  • Filters
    Hierarchy: filter by substring, tag, layer
    Project: filter by asset type (Prefab, Material), extension, name contains
  • Case Transform
    • Prefix and Suffix fields
    • Uppercase, Lowercase, Title Case options
  • Presets
    • Save current settings as named presets
    • Load or delete presets at any time
  • Live Preview
    • Automatic preview update on any change
    • Drag-and-drop to reorder preview items (affects numbering)
  • Undo Last Rename
    • Revert the most recent batch rename operation
  • Export Options
    • Export preview list to CSV file
    • Copy preview list to clipboard
  • Localization
    • English, Russian, Spanish, Chinese
  • Supported OS
    • Windows, macOS, Linux (Editor only)
  • Documentation
    • PDF user guide included

Why Choose Batch Renamer PRO & Organize?

  • All-in-One Renaming
    Combines powerful regex, template placeholders and auto-numbering in one tool—no need to switch between multiple assets.
  • Advanced Filtering
    Filter by GameObject tag, layer, name contains—or by asset type, extension and name—for pinpoint control over exactly what you rename.
  • Customizable Presets
    Save and load any combination of settings (template, filters, regex, case transform) with one click. Perfect for recurring workflows.
  • Live Preview & Reorder
    See changes in real time and drag-and-drop to adjust numbering order before you apply.
  • Built-in Undo
    Accidentally renamed the wrong object? One click reverts your last batch.
  • CSV & Clipboard Export
    Export your preview list as CSV or copy ⟶ newName pairs directly to clipboard—ideal for reporting or version control.
  • Multi-language Interface
    Fully localized to English, Russian, Spanish, and Chinese—work in your native language.
  • Folder Move Support
    Automatically create and move renamed assets into specified folders—organize on the fly without manual moves.
  • Premium Support & Updates
    Regular feature releases, bug fixes, and responsive support directly from the developer.

Batch Renamer Pro & Organize streamlines bulk renaming of GameObjects and assets directly in the Unity Editor.  

Create flexible name templates ({original}, {index}, {date}, {type}, {extension}, {guid}, {parentName}), apply regex find & replace (case-sensitive and multiline), and refine results with advanced filters by name, tag, layer, asset type, or extension.  


Key benefits:

• Intuitive color-coded UI with live Preview and drag-and-drop reordering  

• Lightning-fast batch operations on large selections  

• Save, Load & Delete Presets for repeatable workflows  

• One-click Undo to revert recent renames  

• Export rename lists to CSV or copy to clipboard  

• Full localization: English, Russian, Spanish, Chinese  

• Comprehensive PDF user guide included  


Ideal for teams and studios demanding consistent naming conventions and rapid iteration.



Price $9.99

Bidirectional Files Drag and Drop by REDIZIT

Asset Store newest packages - 2025, July 14 - 15:12
Drag out files from your Game to Windows, or vice versa - receive Drop in files from Windows to your game or application.

Theoretically, this code can be adapted for any C# application and even more, since WinAPI calls are used here, it can be rewritten in Rust. The only thing you must have - ability to P/Invoke.


Known Issues

- Thread block when WinAPI.DoDragDrop (blocks UI). Invoking WinAPI.DoDragDrop from another thread causes OleInitialize error 0x80010106 'RPC_E_CHANGED_MODE'

- Build Crash with ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF614D811F2). Fix: Player Settings -> Other Settings -> Managed Stripping Level set to 'Disabled'

This plugin allows you to make your Game player able to BI-DIRECTIONAL DRAG AND DROP!

- Invoke DoDragDrop and send files from your built game/app into Windows (File explorer, browser, telegram and etc).

- Subcribe for file Drop from outside (from Windows to Game)


Features

- Receive drop outside the Game/application

- Send drop outside from Game/application

- Send drop and receive drop inside same Game/application instance (UI thread will be locked, but onFilesDrop event will be invoked)


Sources used

- UnityWindowsFileDrag-Drop - Editor only drop receive-part code

- How to Implement Drag and Drop Between Your Program and Explorer - Chapter 'Initiating a drag and drop' is pretty usefull for DoDragDrop

- Gemini, MSDN - While WinAPI Vibe Coding is still too much for AI and reading MSDN is still too much for Me, combo of these two will produce something, that seems to work


Price $0.00

Viking Axe Duo(Bloody + Silver) by 3DreaMax Studio

Asset Store newest packages - 2025, July 14 - 15:09
Two Medieval Viking Axes | Low Poly | 4K PBR Textures
  • 2 Meshes
  • 3 Materials
  • 15 PBR 4K Textures
  • Rigging: No


Number of textures: 15 PBR Textures

Texture dimensions: 4k

Polygon count of [Double-Sided Axe]: 5008

Polygon count of [Single-Sided Axe]: 8918

Number of meshes/prefabs: 2

Rigging: Yes

UV mapping: Yes


Double-Sided Axe

  • High-quality low-poly model.
  • High resolution 4K PBR textures.
  • 2 Sets of textures (Bloody + Original Silver)

Single-Sided Axe

  • High-quality low-poly model.
  • High resolution 4K PBR textures.



Price $6.00

AI Console Analyzer by Grimoire Studios

Asset Store newest packages - 2025, July 14 - 14:56
Supercharge your debugging with AI! Get clear, color-coded explanations and code solutions for console errors directly inside the Unity editor.
  • ntegrated AI Support: Connects directly to Google Gemini and OpenAI (GPT) APIs.
  • Dynamic UI: Built with Unity's IMGUI system for robust editor integration.
  • Rich Text Rendering: Parses and displays formatted text from the AI, including colors, bold, and italics, for maximum readability.
  • Asynchronous API Calls: Uses UnityWebRequest to communicate with AI services without freezing the editor.
  • Persistent Configuration: Saves user preferences (API Keys, Language, Provider) using EditorPrefs for project-specific settings.
  • External API Key Storage: Includes a feature to save/load API keys to a .json file in the user's Documents folder for easy sharing across projects.
  • Multi-Language Prompts: Dynamically constructs prompts to request AI responses in over 15 user-selectable languages.
  • No Runtime Overhead: This is an editor-only tool. It adds zero footprint to your final game build.
  • Full Source Code Included: The complete C# source code is provided, allowing for easy customization and extension.

Stop wasting time searching for error solutions online. Start understanding and fixing them instantly.

The AI Console Analyzer is a powerful editor extension that revolutionizes your debugging workflow. It captures Unity console errors in real-time and uses the power of cutting-edge AI models (Google Gemini and OpenAI GPT) to provide you with simple, easy-to-understand explanations and ready-to-use code solutions, all without ever leaving the Unity editor.

Think of it as having a senior programmer available 24/7 to help you decipher cryptic errors and get you back to what you do best: creating.

Key Features:

  • Instant AI Analysis: Select any error from the log and get an immediate, detailed explanation of the cause and solution.
  • Dual AI Provider Support: Choose your preferred AI model! The tool seamlessly integrates with both Google Gemini (via Gemini 1.5 Flash) and OpenAI (via GPT-4o and other models).
  • Rich, Color-Coded Responses: The AI's suggestions are beautifully formatted with colors to highlight titles, keywords, code blocks, and pro-tips, making them incredibly easy to read and understand.
  • Multi-Language Support: Get AI-powered explanations in over 15 languages, including English, Spanish, Japanese, German, and more.
  • Persistent API Key Management: Save your API keys to a local file and load them into any project with a single click. No more copy-pasting keys for every new project!
  • Polished & Professional UI: A clean, modern, and intuitive user interface designed to feel like a native part of the Unity editor.

Whether you're a beginner trying to learn the ropes or a seasoned pro looking to optimize your workflow, the AI Console Analyzer is the ultimate productivity-boosting tool for any Unity developer.


Price $15.00

PlatformGen by Beru

Asset Store newest packages - 2025, July 14 - 14:42
This tool procedurally generates 3D platforms and assigns textures based on user-defined rules using noise. Works at runtime or in editor to speed up procedural level design and prototyping.
  • Procedural generation of 3D platforms with customizable sizes
  • Rule-based texture assignment linking atlas textures to noise functions
  • Platform profile system with multiple rules for layered and complex texturing
  • Supports adding new texture atlases easily
  • Supports integration of custom noise types for flexible procedural control
  • Usable both at runtime and in the Unity editor for versatile workflows

This package provides a modular procedural 3D platform generator with customizable platform dimensions. Texture assignment uses a flexible rule-based system where each rule maps a texture from an atlas to noise functions with configurable intensity and threshold parameters. Multiple rules can be applied per platform profile, enabling complex layered texturing. The system supports easy integration of additional texture atlases and custom noise types, allowing extensions and modifications. Compatible with both runtime generation and editor tooling


If you have questions, you can join the Discord server:

https://discord.gg/cserhqzNwa


Price $4.99

DevShell - Console by Ember Eye Studio

Asset Store newest packages - 2025, July 14 - 14:39
Want to invoke functions by just writing them in a console or you love using your keyboard more than your mouse? If yes, then this package is just for you! Improve your workflow with easy integration.
  • Arguments without [ShellArgument] are optional by default.
  • If an alias is defined, use the alias in the console, not the parameter name.
  • Static command methods must be static to be discovered.
  • Use method overloading with caution. While it is supported, ensure that each overloaded command differs clearly in the number of parameters. For example, avoid defining two overloads that both take exactly two arguments, as this can lead to ambiguity during command resolution and undefined behaviour.
  • There must be only one bindable component/class per GameObject

The DevShell-Console supports static and non-static command functions using a simple attribute-based system. This allows you to register and expose methods as console commands with minimal setup.


Creating a Static Command

To create a static command:

1. Define a static method in any class.

2. Add the [ShellCommand] attribute to it.

3. Optionally, provide an alias name inside the attribute. If no alias is specified, the method name will be used as the command name.


Access modifiers (public, protected, private) do not matter for command registration.

Example:

public static class GameCommands


{


[ShellCommand("reset-game")]


private static void ResetGameState()


{


// Reset logic


}


}


In this example, the console command is reset-game. If no alias was provided, the command would be called via ResetGameState.


Creating non-static Command using Shell Bindable


To make a component bindable, implement the IShellBindable interface:


public class AudioManager : MonoBehaviour, IShellBindable

{

public void Mute(string category)

{

Debug.Log($"Muted category: {category}");

}

[ShellCommandHide]

public void SetVolume(string category, float level)

{

Debug.Log($"Set volume of {category} to {level}");

}

}


In this example, Mute is exposed to the console and can be executed at runtime. SetVolume is hidden from the shell due to the [ShellCommandHide] attribute.


Command Arguments


Each parameter of a static method can be annotated with the [ShellArgument] attribute to define:

  • A human-readable name
  • Whether the argument is optional
  • An optional alias used to pass the value via the console

If no [ShellArgument] is applied, the parameter is treated as optional by default.

Example with Arguments:

public static class TimeCommands


{


[ShellCommand]


public static void SetTime(


[ShellArgument(Alias: "time")] float timeOfDay,


[ShellArgument(Optional: true, Alias: "pause")] bool pauseGame = false)


{


// Apply time and pause logic


}


}



Passing Arguments in the Console

You can pass arguments in two ways:


1. Named Arguments (Recommended)

Use -alias or -parameterName syntax. Argument order does not matter.

Example:

settime -time 18.5 -pause true


2. Positional Arguments

If no named arguments are provided, the console will match arguments in order, from left to right.

Example:

settime 18.5 true





Price $10.00

Roguelike Magic II VFX Kit by Piloto Studio

Asset Store newest packages - 2025, July 14 - 14:36
A hand-crafted collection of stylized combat and magic effects with bold shapes, glowing auras, and painterly energy. Perfect for top-down action games, roguelikes, and spell-slinging adventures.
  • 301 Textures
  • 285 Materials
  • 50+ VFX Prefabs
  • 30 models for VFX purposes only

This package contains lots of game-ready VFX, coming in a variety of flavors to spice up your game! This pack is updated very frequently with new content, and its price gets adjusted periodically to reflect that.

All VFX are well optimized and ready for mobile and console.

We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).

Key Features ✨

  • Minimal set-up to get it working on your own mesh
  • 1 Shader for all particles
  • 1 Shader for all 3D Models
  • Includes one asset overview scene, and a contextual example of usage.
  • Compatible with ALL rendering pipelines
  • Stylized art style
  • Drag and Drop!

This pack features a curated selection of melee slashes, elemental bursts, spell circles, and dash trails — all built with a painterly aesthetic, rich glow accents, and crisp silhouettes that shine in fast-paced gameplay.

Designed with gameplay clarity in mind, each effect is optimized for ARPGs, action roguelikes, and isometric combat — with lightweight shaders and flexible color options for customization.

Whether you’re animating a divine wrath or an arcane explosion, these effects will make your moment-to-moment gameplay pop with personality and visual punch.


Price $29.99

Realistic ARPG Demons VS Angels by Piloto Studio

Asset Store newest packages - 2025, July 14 - 14:36
A hand-crafted collection of realistic combat and magic effects with bold shapes, glowing auras, and painterly energy. Perfect for top-down action games, roguelikes, and spell-slinging adventures.

🔥 Unleash Hell and Holiness in Every Cast 🔥
Bring brutal realism and dark arcane flair to your Unity project with the "Holy vs Demon VFX Pack" – a high-impact collection of hand-crafted, hyper-realistic visual effects inspired by the best of Diablo, Path of Exile, and dark ARPGs.

Over 25 premium FX for:

  • Demonic powers: Explosions, runic slashes, buffs, auras, trails, and hit effects that scream infernal fury.
  • Holy magic: Crystalline buffs, telegraphed AoEs, divine trails, and radiant impact FX.

💥 Designed for top-down or isometric games, but works with all angles
🧪 Works for URP/HDRP and Built In Pipeline!
⚙️ Built with Shader Graph and Shuriken Particle System!


Perfect for Action RPGs, MOBAs, Souls-like combat, and more.


Key Features ✨

  • Minimal set-up to get it working on your own mesh
  • Includes one asset overview scene, and a contextual example of usage.
  • Compatible with ALL rendering pipelines
  • Realistic Art Style
  • Drag and Drop!


Price $29.99

BigWorldStreamer by IGDMaster

Asset Store newest packages - 2025, July 14 - 14:20
BigWorldStreamer is a professional AAA large world streaming solution designed for Unity6

This installation package:

Contains a set of Unity editor tool code for scene segmentation, packaging, and configuration, as well as code for streaming large world block scenes using AB packages at runtime

BigWorldStreamer is a professional AAA-grade large world streaming solution designed specifically for Unity, delivering exceptional performance and seamless open world experiences with intelligent terrain management and automated optimization. This is a breakthrough massive world management system that elevates open world development to new heights, bringing limitless possibilities to your games.


🔥 Core Value & Innovation

=================================================================================================


Unlike traditional scene management systems, BigWorldStreamer features revolutionary optimizations specifically tailored for massive world characteristics:


Intelligent Terrain Chunking: Automated terrain segmentation with perfect data preservation and spatial optimization

Quadtree-Optimized Performance: O(log n) spatial indexing delivering lightning-fast scene queries and management

Dynamic AssetBundle Streaming: Distance-based intelligent loading with automatic memory management and cleanup

Cross-Platform Excellence: High-performance implementation optimized for mobile, desktop, and web platforms

Advanced Memory Management: Smart reference counting with adaptive garbage collection preventing memory leaks

Professional Development Tools: Complete editor integration with visual progress tracking and automated configuration



How It Helps Your Project

=================================================================================================


Instantly transform your game development capabilities:

Create massive open worlds without performance limitations or technical barriers

Save months of development time with automated world cutting and streaming implementation

Perfect scalability from small indie projects to AAA-quality massive worlds

Professional-grade tools with intuitive interface requiring minimal setup

Rich debugging features and real-time performance monitoring

Suitable Scenarios:

Open World RPG and Adventure Games

Racing games with large tracks and environments

 Flight simulators and exploration games

 City builders and simulation games

 Survival and crafting games with vast terrains

 Any project requiring seamless large-scale environments

 Core Features

=================================================================================================


Technical Features:

Automated terrain cutting with complete data preservation: heightmaps, textures, trees, vegetation, grass details, terrain colliders, and custom static objects with perfect spatial distribution

Intelligent custom object distribution across world chunks

Advanced AssetBundle management with hash verification

Real-time distance-based loading and unloading

Quadtree spatial optimization for maximum performance

Comprehensive configuration system with JSON export

Development Tools:

Visual world cutting tool with progress tracking

Real-time performance statistics and memory monitoring

Advanced debugging visualization and logging

Automated build pipeline for multiple platforms

Professional error handling and recovery systems

Performance Optimization:

Hysteresis loading zones preventing oscillation

Configurable concurrent loading limits

Automatic depth optimization based on world complexity

Smart memory cleanup with reference counting

Platform-specific optimization presets


Why Choose BigWorldStreamer

=================================================================================================


If you're developing games featuring large environments, BigWorldStreamer will be an indispensable solution:

🏆 AAA-Grade Quality: Achieve professional game studio standards for massive world management

Incredibly Efficient: Transform months of complex development into hours of simple setup

Exceptional Value: Get enterprise-level large world technology worth hundreds of thousands

Future-Proof: Optimized for Unity 6.0 with ongoing support for latest Unity versions

Complete Control: Extensive parameter customization for any project requirements

Production-Ready: Battle-tested algorithms with professional error handling and recovery

Expert Support: Direct access to professional development support and community

🌟 Getting Started

=================================================================================================

Transform your project in just three simple steps:

Import the BigWorldStreamer package into your Unity project

Use the Big World Cutter Tool to automatically segment your large terrain

Add BigWorldStreamer component and configure streaming parameters

Experience professional-grade massive world streaming immediately and create limitless open worlds!


What You Get

=================================================================================================

Complete Professional Package:

Big World Cutter Tool - Automated terrain segmentation with visual editor

BigWorldStreamer Component - Runtime streaming system with intelligent optimization

Performance Monitoring - Real-time statistics and debugging tools

Comprehensive Documentation - Professional user manual with troubleshooting guide

Example Scenes - Ready-to-use demonstrations and configuration templates

Professional Support - Direct developer assistance and community access

Technical Excellence

=================================================================================================


Transform your game development today!

WebSite: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg

Build limitless worlds with confidence! Create the open world of your dreams! 🔥


Price $38.00

UI Tooltips System by Influency

Asset Store newest packages - 2025, July 14 - 14:10
An add-on for MMORPG KIT that enables displaying customizable tooltips using ScriptableObjects, perfect for an interactive game.

🧠 Add Smart Tooltips to Your MMORPG KIT UI! 💬✨


This add-on enables clean, modular tooltips in your game, perfect for buttons, items, icons, or any interactive element. Easily show helpful descriptions using Unity UI, ScriptableObjects, and popup dialogs!



✨ Features:
Scriptable Tooltips – Use Tooltip ScriptableObjects to define title, description, and icon 🎨
Inspector-Based Setup – Drag and drop Tooltip assets directly into UI buttons 🔧
Popup Dialog System – Auto-spawn a beautifully styled dialog when users click a tooltip-enabled element 💬
Centralized Management – Tooltips are loaded via GameDatabase and cached in GameInstance 📦
Customizable Display – Easily change how your tooltip dialog looks or behaves via UITooltipDialog 🎨🛠



🛠 How It Works:
1️⃣ Create a Tooltip asset: Create > GameData > Tooltip
2️⃣ Fill in the title, description, and optional icon 📝
3️⃣ Add the UITooltipTrigger component to any UI Button or image 🖱️
4️⃣ Drag your Tooltip asset into the Tooltip field 📥
5️⃣ In your BaseUISceneGameplay, make sure uiTooltipDialog is assigned
✅ Done! Clicking the UI element will now show your tooltip using your custom popup! 🚀



🎮 Example Use Cases:
🎯 Show skill descriptions on ability buttons
🛒 Explain shop items before purchase
📜 Display lore or flavor text on map icons
🎮 Reveal controller/gamepad hints or advanced controls
🎁 Highlight rewards or bonuses on quest or inventory screens



⚡ Seamless MMORPG KIT Integration:
Designed to drop into your existing UI system
No need to modify UIManager or write custom scripts
Supports both 2D and 3D versions of the kit ✅



📝 Note:
Tooltips require a properly configured BaseUISceneGameplay instance with UITooltipDialog assigned in the Inspector.



📦 Dependency: Requires the MMORPG KIT (2D/3D/Survival)


Price $14.99

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