Glass City (Mega Bubble) - cyberpunk by IL.ranch
MEGA BUBBLE: HDRP + BIP + URP included.
Compatible with 'Steel City': https://u3d.as/2wYq
This pack contains lowpoly (with LOD's) prefabs (modular) for creating cyberpunk sci-fi environments:
Includes:
● modular walls;
● flying robot-machines, animated, scripts system operated (see video preview);
● moving robot-machines, animated, scripts system operated (see video preview);
● simple route system (super fast distance detection for it: no sqrt calculations, even no division, no multiplication calculations - opportunity to use high count of robot-machines for your scene);
● lightning effect;
● misc props;
● textures 4K;
● 100-5000 tris;
● LOD's.
- for mobile devices developers: use lightmap baking, use occlusion culling, use baked light sources or light sources without shadows, set LOD Bias to '1' for performance.
Price $15.00
Global Reef Fish Pack by Mikhail Nesterov
Number of textures: 190
Texture dimensions: 2048x2048 px
Polygon count of Angelfish Scribbled: Verts:1666
Polygon count of Angelfish Majestic: Verts:1936
Polygon count of Angelfish BlueFace: Verts:1869
Polygon count of Angelfish Goldflake : Verts:2038
Polygon count of Angelfish Flagfin: Verts:2035
Polygon count of Angelfish Blueline : Verts:2031
Polygon count of Angelfish Queensland : Verts:2036
Polygon count of Angelfish Clarion : Verts:1957
Polygon count of Angelfish Multibarred: Verts:1838
Polygon count of Angelfish Queen: Verts:2102
Polygon count of Moorish Idol: Verts:1588
Polygon count of Black Durgon: Verts:1298
Polygon count of Orangespotted Filefish Verts:1284
Polygon count of Klunzinger Wrasse Verts:1549
Polygon count of Redcoat Verts:1821
Polygon count of Green Queen Parrotfish Verts:1626
Polygon count of Aweoweo Verts:3008
Polygon count of Scrawled Filefish Verts:1201
Polygon count of Goby Nemateleotris Magnifica Verts:1979
Polygon count of Banggai Cardinalfish Verts:1806
Polygon count of Boxfish Verts:1147
Polygon count of Mandarinfish Verts:1677
Polygon count of Napoleon Wrasse Verts:1491
Polygon count of Sunfish MolaMola Verts:2575
Number of meshes/prefabs: 2
Animation count: 1
UV mapping: Yes
LOD information (count, number of levels): no
Types of materials and texture maps (e.g., PBR): Shader Standart. Albedo, Metallic, Normal map
Perfect for game developers, AR/VR creators, and environment designers, this pack adds authentic diversity and color to any underwater scene. All models are optimized for real-time use and ideal for mobile, desktop, or console applications.
Each fish has an animation loop.
There are 3 kinds of textures: Albedo, Metallic, Normal. 2K resolution
The package contains the following fish:
1. Angelfish Scribbled
2. Angelfish Majestic
3. Angelfish BlueFace
4. Angelfish Goldflake
5. Angelfish Flagfin
6. Angelfish Blueline
7. Angelfish Queensland
8. Angelfish Clarion
9. Angelfish Multibarred
10. Angelfish Queen
11. Moorish Idol
12. Black Durgon
13. Orangespotted Filefish
14. Klunzinger Wrasse
15. Redcoat
16. Green Queen Parrotfish
17. Aweoweo
18. Scrawled Filefish
19. Goby Nemateleotris Magnifica
20. Banggai Cardinalfish
21. Boxfish
22. Mandarinfish
23. Napoleon Wrasse
24. Sunfish MolaMola
Price $99.99
Blur Glass Shader by CodeWee
- Shader type: Built-in Render Pipeline
- Blur: Adjustable Blur Effect (with optional color tint)
- Refraction: Adjustable by thickness and index of refraction
- Rim effect: Customizable rim color and intensity
- Reflection: Basic built-in reflection effect with tweakable parameters
- Base Map: Supports albedo texture
- Normal Map: Surface bump/distortion simulation
Key Features
- ✅ Built for the Built-in Render Pipeline
- 🔵 Directional Blur Control : Independent X and Y blur size adjustment for anisotropic blur effects
- 🎨 Customizable glass color, thickness, and refraction
- 💡 Realistic rim lighting with color and intensity control
- 🌟 Integrated reflection system – adjust color, strength, direction, and smoothness
- 🖼️ Supports Base Map for texture mapping
- 🌊 Add Normal Map for glass surface bump and distortion
- Blur Glass Shader is a versatile and visually stunning shader designed for the Built-in Render Pipeline. It simulates realistic frosted or blurry glass with detailed control over the blur direction (X,Y), color, thickness, and refraction intensity.
- In addition to blur, it includes features to enhance realism and stylization: rim highlights with customizable color and intensity, built-in soft reflection with directional control, specular highlights with color and strength adjustment, and full support for Base Map and Normal Map to add texture and surface complexity.
- Beyond traditional 3D use cases, this shader is also compatible with Unity UI components (UGUI), making it an ideal choice for creating stylish and modern glass-like UI panels, HUDs, pop-ups, and more.
- Whether you're building a sleek sci-fi interface, a modern architectural scene, or magical fantasy assets — this shader has you covered.
- Supports the following Unity versions:
- Unity 2018
- Unity 2019
- Unity 2021
- Unity 2022
- Unity 6000+ (Unity 6.x).
- In Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.
Price $15.00
Grid Shader by CodeWee
- Supported Targets: Meshes, Planes, UI Elements (UGUI/Canvas)
- Grid Settings:
- Adjustable number of grid cells (X and Y)
- Main grid line thickness and color with alpha control
- Sub-grid step intervals for both axes
- Sub-grid line color with alpha control and thickness
- Transparent background color with alpha control
- Special Effects:
- Mesh-compatible for stylized wireframe effects based on well-defined UV mapping
- Fully customizable in real time through material properties
- Performance: Optimized for real-time applications
## Key Features
- ✅ Customizable Main Grid - Control grid count, color with transparency, and line thickness on both X and Y axes
- ✅ Advanced Sub-Grid System - Define step sizes and visual styles for sub-grids independently
- ✅ Alpha Background Color - Set transparent or semi-transparent backgrounds for clean overlays
- ✅ Mesh Compatibility - Apply to any mesh for a wireframe-style visualization, rendered along - well-defined UV mapping
- ✅ UI Integration - Works seamlessly with Unity's Canvas UI for HUDs, overlays, and editors
- ✅ Real-Time Adjustment - All parameters exposed for live tuning in the Inspector
- ✅ Lightweight & Optimized - Minimal performance impact, suitable for runtime use
- ✅ Plug & Play - No scripting required; ready-to-use material presets includedadvanced use
Grid Shader is a versatile and performance-friendly shader package designed for Unity's Built-in Render Pipeline. Whether you're creating visual debugging tools, wireframe-style art, architectural layouts, or stylized UI, this shader offers full flexibility to draw clean, customizable grid lines directly on any surface.
Easily apply it to 2D planes, 3D meshes, or UI elements to render precision-aligned grid overlays. Configure grid density per axis (X and Y), line color, thickness, sub-grid steps, and even background color with transparency. Sub-grids allow for detailed spacing within your main grid, offering further visual control for prototyping, design tools, or technical illustrations.
When applied to meshes with well-defined UV mapping, Grid Shader can simulate a clean and stylized wireframe effect, making it ideal for visual debugging or creative rendering styles.
Ideal for developers and artists who need real-time grid visualization with total aesthetic control.
Supports the following Unity versions:
- Unity 2018
- Unity 2019
- Unity 2021
- Unity 2022
- Unity 6000+ (Unity 6.x).
- In Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.
Price $15.00
Sine Graph Shader by CodeWee
- Render Pipeline: Built-in Render Pipeline
- Sine Functions: Supports 3 simultaneous sine waves
- Customization:
- Per-wave Amplitude, Wavenumber, Frequency, Phase Angle
- Line Color and Thickness
- Background and Grid Display
- Includes:
- Full shader source code (.shader)
- Example material and scenes
- Inspector-accessible properties for easy tweaking
Key Features
- 🎓 Perfect for Education: Ideal for teaching sine wave principles and trigonometry
- 📈 Scientific Visualization: Simulate and analyze waveform behaviors
- 🎨 Customizable Design: Adjust wave properties, line aesthetics, and background visuals
- ⚡ Real-Time Control: Easily animate waveforms via scripts
- 🧩 Modular & Extensible: Full shader source code included - extend with more wave logic as eeded
- 🎯 Grid Overlay Support: Visual coordinate system helps with clarity and scaling
- 🛠 Optimized Shader: Built for performance within the Built-in RP
- 🧪 No Coding Required (Optional): Modify through the material inspector or script for advanced use
Sine Graph Shader is a powerful and customizable shader asset that allows you to visualize and animate sine functions in Unity using the Built-in Render Pipeline. This asset is ideal for mathematical visualizations, waveform simulations, educational tools, and real-time interactive applications.
By default, the shader supports the composition of up to three individual sine waves, each with fully adjustable parameters:
- Amplitude
- Wavenumber (spatial frequency)
- Angular frequency (temporal frequency)
- Phase angle
- Time
You can easily customize:
- The graph line's color and thickness
- A clean background color
- A precise grid to represent coordinates system
Since the shader source code is included, you can further expand its capabilities - such as adding more sine waves - if your use case demands it. Combined with scripting, you can also animate the graph in real time, making this a versatile tool for both technical and artistic projects.
Whether you're building a math education app, a scientific visualization, or a dynamic wave-based animation, Sine Graph Shader delivers smooth performance and flexible configuration.
Supports the following Unity versions:
- Unity 2018
- Unity 2019
- Unity 2021
- Unity 2022
- Unity 6000+ (Unity 6.x).
- In Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.
Price $30.00
Typewriter Effect by Flagman Jeremy Network
Animated Typewriter Effect for Text Elements
Can be used for character dialogue, computer consoles, game options menus, or anything else that requires an animated typing text effect (with sound).
General Information:
Typewriter Effect is perfect to animate your text over time and have a typing animation play as your text gets rendered onto the screen. Includes an optional typing sound effect to sync with your typewriter text.
Features:
- Animated Typewriter Effect for Text Elements
- Includes Sound Effect to Sync with Typing Effect
- Custom Type Speeds
- Custom Events on Typing Start & Typing End
Usage:
- Applies a Text (Typewriter) Effect for UI Text & TMP.
Links: Documentation
Price $15.00
Crystal Save | State Machine 2 by Ninjutsu Save Module by Arawn
- Requires Unity 6 LTS
- Requires State Machine 2 (Requires Game Creator 2)
⚙️🧩 Crystal Save | Game Creator 2 State Machine Save Module 🧩⚙️
Freeze-frame every branch, boolean and Vector3 in your GC2 graphs—then thaw them out exactly where you left off.
📖 Overview
Just two drop-in components let Crystal Save persist all variables inside any Game Creator 2 – State Machine: runner-local or asset-based.
🎮 Hit Save → Load and the machine restarts in the same state, same values—no coding, no inspector tweaks.
✅ Requirements
• Unity 6 LTS+
• Game Creator 2 Core + State Machine by NinjutsuGames
• Crystal Save (base) v 1.5+
🚀 Installation & Quick Start
- Import Crystal Save | State Machine.
- Open Game Creator → Install and install the demo.
- Add Remember GC2 State Machine Variables to a prefab that references a StateMachineAsset.Add Remember GC2 State Machine Runner Variables to any GameObject with StateMachineRunner.
—or— - Play → change GC2 vars → Save → Load. Everything resumes flawlessly.
Attach & forget—zero inspector sliders, no symbols.
🛠️ Components
• Remember GC2 State Machine Runner Variables
Serialises the live Variables dictionary on a runner and restores it before the first Update tick.
• Remember GC2 State Machine Variables
Targets standalone StateMachineAsset files; reflects into GC2’s runtime map to save & load every key/value—even custom types.
Both inherit SaveableComponent, auto-register with Crystal Save, and obey pooling / keep-across-scenes rules.
🎬 Demo Scene
Game Creator → Install → Crystal Save | State Machine
• Buttons change runner-level vars → reload shows them restored.
• Prefab instances share an asset; their variables save & reload independently.
🔄 How Saving & Loading Works
• Save – SerializeComponentData() → MemoryPack binary blob.
• Load – Blob fed back into runner or asset before gameplay resumes.
• Version-safe – Variables stored by name; new or reordered vars don’t break old saves.
💡 Tips & Best Practices
• One Remember component per context: Runner Variables for NPC-specific brains, Asset Variables for shared graphs.
• Custom structs/classes? Register via GC2’s TypedObjectFactory so MemoryPack handles them automatically.
• Using object pools? SaveablePrefabPool resets GUIDs and re-registers components only when spawned—no ghost data.
🆘 Support
🐦 Discord: https://discord.gg/MPhMKtSMUZ
Happy state-saving—may your machines always pick up exactly where they left off!
Price $15.00
EASTLANDS : Stylized Asian Environment by Polyart Studio
Number of textures : 204
Texture dimensions: Up to 4k
Minimum polygon count: 4
Maximum polygon count: 20k
Number of meshes/prefabs: 270
Rigging: Yes
Animation count: Death, Idle, Walk, Run, Attack, Hit, Sit, Sleep ( several idle variants).
UV mapping: Yes
LOD information: Yes + Impostors for trees
Polyart Studio Guarantee - Everything we make is crafted from scratch by our team — no AI, no shortcuts, no copyright issues. Just original, high-quality assets you can trust. Issues? Join our discord server linked above! We also offer full refunds if we can't help you solve your issue.
Eastlands is a brand new biome from Polyart, steeped in japanese myth and style. It contains everything you need to build huge open world environments, with varied foliage and harvestable trees, to ruined shrines, graveyard and spirit statues. Deer roam the land during the day, but during the night, ancient spirits take their place.
With nearly 300 handcrafted assets, you can build your ultimate asian fantasy!
Let's build the next pack together!
Discord | Facebook | Youtube | Twitter
Optimized for all platforms!
✔ Standard RP - Unity 2022.3 +
✔ Universal RP - Unity 2022.3 +
Key Features:
- Harvestable Trees : 17 trees ready for cutting, with stumps and trunks separated.
- Roaming animals : Fully animated deer with a spirit deer variant during the night scene.
- Large Environment: Vast and lush mountainous environment with bamboo, conifers, osmanthus, silver grass and giant cliffs.
- Spirit Tree Shrine: A giant highly detailed tree shrine in the center
- Custom River tool: Customizable and high quality water shader with caustics, refraction and foam.
- VFX: Distant clouds, water, fire and a lot more included!
- Optimized for open worlds : All assets feature LODs, including the foliage and trees have distant impostors for even further optimization as well.
How to use:
Note: Screenshots and video recorded using BIRP without any external tools. All foliage have LODs and external foliage renderer solutions are recommended to get even more performance out of them vs the default unity renderer.
Price $69.99
PBR Ground Materials Pack by KalininTech
- Supported Render Pipelines: URP
- Texture Resolution: 2048x2048 per texture map
- Texture Types: Albedo, Normal, Roughness, AO for each material
- Material Count: 13
- Texture Formats: PNG
Ground Materials Pack: Essential PBR Surfaces
Elevate your game environments with 13 professionally crafted 2K PBR ground materials! This pack provides everything you need to create realistic and diverse terrains quickly and efficiently.
Every material includes:
- Albedo (Base Color)
- Normal Map
- Roughness Map
- Ambient Occlusion (AO) Map
2K Resolution (2048x2048)
URP Render Ready
Perfect For:
- Realistic outdoor environments (forests, caves, deserts).
- Terrain painting in Unity Terrain System or Mesh-based terrains.
Price $4.99
3D Stylized Low-Poly Tileable Terrain by Jermesa Studio
Tileable Modular 3d Assets
Texture Dimension: 4096x4096
Number of meshes/prefabs : 73
Rigging: No
UV mapping: Yes
Camera Script: Yes
Stylized Water Shader: Yes
3D Stylized Low-Poly Tileable Terrain: This Low-Poly Modular game asset for Unity with 4K textures is your ultimate tool for effortlessly creating stunning and immersive terrain game environments.
Modular & Tileable
With this new modular and tileable terrain system, you can easily build your own levels by simply dragging and dropping prefabs with grid snapping.
✅This Asset is compatible with: Tileable 3d terrain generator tool
✅Also Available in Bundle: Tileable 3d terrain Generator + Low-Poly Environment Asset Pack
Customizable Stylized Water Shader
Enhance the visual appeal of your game with the customizable Water Shader. Tweak the settings to achieve the water effects that suit your needs.
Grid Snapping Compatible
The grid snapping feature ensures that your terrain seamlessly fits together, giving your game a polished and professional look. For tutorial watch here
URP Compatible
Our asset, is also compatible with Universal Render Pipeline or URP. We have included a URP Setup file,where you can easily install and set up URP for your project. If you need any help, how to set up a URP Project in Unity with Our Asset Pack, there is a document available with this assets, that explain you step by step on how to setup URP for your project. You can also watch our video tutorial watch here
4K Texture:
Each texture was created using the baked light technique, where all detail information was baked into an Albedo map. As a result, each material uses only the Albedo map, reducing memory costs and increasing game performance.
Customizable Terrain
Our customizable 3D tileable terrain asset, allows you to unleash your creativity and design a vast and detailed landscape. With the ability to add or remove trees, rocks, lakes, water and even your own assets, you have full control over shaping the terrain to fit your vision.
Whether you want to create a landscape or a rocky mountain range, a serene lake, or an open plain area ready for your own unique additions, this asset provides the flexibility to bring your game environment to virtual life. Suitable for game design and level building for your game projects.
Tons of Assets and Prefab
But that's not all - this pack includes 30 different 3d tileable terrain models, as well as a variety of stones, rocks, trees and bushes With the included prefabs, adding these elements to your scene is as easy as a flick of the wrist.
Smooth Camera Control Script
Navigating through your masterpiece is a breeze with the fly view camera control script with smooth functionality. Its smooth function ensures seamless movement and easily navigate throughout your scene.
W - Move Forward
A - Move Left
D - Move Right
S - Move Backward
E - Move Up
Q - Move Down
Right Mouse - Rotate Camera
Middle Mouse Scroll - Adjust movement speed
Package Contains:
- land_01 : 4262 tris
- land_02 : 4640 tris
- land_03 : 4600 tris
- land_04 : 4586 tris
- land_05 : 4756 tris
- land_06 : 4284 tris
- land_07 : 4260 tris
- land_08 : 4286 tris
- land_09 : 4262 tris
- land_10 : 4576 tris
- small_terrain_1 : 4134 tris
- small_terrain_2 : 4078 tris
- small_terrain_3 : 4126 tris
- small_terrain_4 : 4084 tris
- small_terrain_5 : 3998 tris
- lake_1 : 4791 tris
- lake_2 : 4531 tris
- lake_3 : 4802 tris
- lake_4 : 4476 tris
- lake_5 : 4534 tris
- lake_6 : 4654 tris
- lake_7 : 4729 tris
- lake_8 : 4656 tris
- lake_9 : 4651 tris
- lake_10 : 4940 tris
- path_land : 12 tris
- path_land_T_intersection : 1703 tris
- path_land_corner : 1734 tris
- path_land_4 : 1762 tris
- path_land_base : 1697
- Water_plane : 512 tris
- round_pillar : 252 tris
- an_building_1_sand : 4558 tris
- Ancient Ruined Building_03 : 3824 tris
- Ancient Ruined Circular Structure : 2838 tris
- ancient_arch : 640 tris
- ancient_tower : 2298 tris
- Antient ruined wall 001 : 4047 tris
- Antient ruined wall 02 : 3355 tris
- block_pillar : 426 tris
- block_structure : 280
- broken_pillar1 : 884 tris
- broken_pillar2 : 108 tris
- broken_pillar3 : 72 tris
- broken_structure1 : 476 tris
- broken_structure2 : 668 tris
- broken_structure3 : 582 tris
- dome_structure : 1084 tris
- grass : 326 tris
- huge_moss_rock_structure : 2556 tris
- marble_slab1 : 60 tris
- marble_slab2 : 110 tris
- big_rock_1 : 626 tris
- big_rock_2 : 586 tris
- big_rock_3 : 630 tris
- big_rock_4 : 540 tris
- smal_rock_1 : 148 tris
- smal_rock_2 : 172 tris
- smal_rock_3 : 186 tris
- smal_rock_4 : 142 tris
- smal_rock_5 : 184 tris
- smal_rock_6 : 156 tris
- smal_rock_7 : 132 tris
- smal_rock_8 : 190 tris
- smal_rock_9 : 196 tris
- smal_rock_10 : 176 tris
Support Team:
Every tool and asset in this pack has been skillfully designed and created from scratch by our dedicated team of professional artists and developer. If you need any help regarding our tools or assets please reach out to us from our contact details below.
Tutorial:
Tutorial how to use Grid Snapping in Unity
How to set up a URP Project in Unity with Our Asset Pack
Contact:
Price $25.00
Urban Environments Bundle - School, Sewer Tunnels & Underground Basement by Ilumisoft
For detailed information on each individual package, please visit the respective store pages below:
- Everton High School - Modular Urban School Environment URP
- Everton High School - Modular Urban School Environment HDRP
- Underground - Modular Basement & Bunker URP
- Underground - Modular Basement & Bunker HDRP
- The Sewerage - Modular Sewer Tunnels URP
- The Sewerage - Modular Sewer Tunnels HDRP
Once you purchase this bundle, all assets in the bundle will be free of charge and you can download them as you need.
Create urban environments with this bundle of three modular asset packs: A school building environment, an abandoned underground basement & bunker, and a sewer tunnel system. Ideal for FPS, horror, or simulation games, and well-suited for detailed level design and professional environment art in Unity.
📦 What’s Inside
Design a complete school environment with 98 modular prefabs for both interiors and exteriors. Includes structural elements and detailed props for classrooms, hallways, staircases, and more - ideal for school-themed games or simulations.
Create abandoned basements, industrial bunkers, or military interiors with this grungy and atmospheric set. Includes modular walls, ceilings, and props like lockers, beams, barrels, and damage decals to add depth and realism. A perfect fit for horror and FPS levels.
Build dark and detailed underground sewer systems using over 60 prefabs. Designed for HDRP with custom Shader Graph-based materials, this pack supports realistic water integration and highly customizable surfaces - ideal for moody exploration or tension-heavy gameplay.
✨ Key Features
- 190+ modular prefabs across three packs
- High-quality 2K textures with LODs where applicable
- Compatible with URP and HDRP
- Ideal for FPS, horror, simulation, and exploration games
- Flexible, reusable assets for a wide range of environments
Take your urban scenes to the next level with this cohesive collection - perfect for developers who want to craft everything from realistic schools to decaying underground tunnels.
Price $99.99
Horus Egypt God by Jedy92
Not included:
- eye skins textures
-cloth simulation
Texture Resolutions: Body, Armor, Cloth - 4096x4096; Staff - 2048x2048; Eye, Feather - 512x512;
Vertex Count: Full meshes 46516
Animations: 86
PBR textures (Metallic/Roghness).
Materials:
Body, Armor, Cloth, Staff, Eye, Feather
1 skin + RGB masks for suctomize
Price $29.99
Capybara_Animated_Stylized by 大灰熊_LH
Number of textures:1
Texture dimensions:2048*2048
Polygon count of [Model Name]:12534
Minimum polygon count:12534
Maximum polygon count:12534
Number of meshes/prefabs:1
Rigging: Yes
Animation count:6
Animation type list:IDLE IDLE02 JUMP RUN SWIM WALK
UV mapping: Yes
This material features a stylized cartoon capybara. If you need additional movements, you can contact me for a customized order.
Price $4.99
Minirobot1 by AndryuBaby
Textures pack map 1028x1028
three skins
3 materials
10 textures
PBR textures
Extra joints:
Left_Right_Eyes
Keft_Right_Mouth
Attention
It has PBR textures
No Animations
But you can try to use the ones that are in the mixamo site.
The video features a demo animation of the dance, showing how the character's rig is set up.
faces 1901
verts 2028
tris 3768
Price $15.00
Pretty Girl_03 by HelenNova
Features:
- ARKit Blendshapes 52 Face blend shapes\morph target
- Extra morphs for brest\glutes
- Humanoid Rig/Epic Skeleton additional bones (hair_front_01_l\r-hair_front_04_l\r, hair_back_01-hair_back_04, bang_01_l\r-bang_03_l\r, hair_bang_01_l\r-hair_bang_03_l\r)
- Completely modular
- Different skins
- Easy Color Change
- 3 Ready-made poses
Physics are not included
───── ☽◯☾ ─────
PBR Textures Metal/Gloss
Number of characters: 1
Number of Materials and Material Instances: 27
Number of textures: 53
Polygon count: 35k - 50k
Number of meshes/prefabs: 25
Texture Resolutions: 4096x4096
All Render pipelines!
───── ☽◯☾ ─────
Features:
- 52 Face blend shapes/morph target
- Extra morphs for brest\glutes
- Changing color Skin/Eyes/Cloth/Hair
- Humanoid Rig/Epic Skeleton with additional bones
- Completely modular
- Different skins
- 3 Ready-made poses
Physics are not included
Price $49.00
Pretty Girl_02 by HelenNova
Features:
- ARKit Blendshapes 52 Face blend shapes\morph target
- Extra morphs for brest\glutes
- Humanoid Rig/Epic Skeleton additional bones (hair_front_01_l\r-hair_front_04_l\r, hair_back_01-hair_back_04, bang_01_l\r-bang_03_l\r, hair_bang_01_l\r-hair_bang_03_l\r)
- Completely modular
- Different skins
- Easy Color Change
- 3 Ready-made poses
Physics are not included
───── ☽◯☾ ─────
PBR Textures Metal/Gloss
Number of characters: 1
Number of Materials and Material Instances: 27
Number of textures: 53
Polygon count: 35k - 50k
Number of meshes/prefabs: 24
Texture Resolutions: 4096x4096
All Render pipelines!
───── ☽◯☾ ─────
Features:
- 52 Face blend shapes/morph target
- Extra morphs for brest\glutes
- Changing color Skin/Eyes/Cloth/Hair
- Humanoid Rig/Epic Skeleton with additional bones
- Completely modular
- Different skins
- 3 Ready-made poses
Physics are not included
Price $49.00
Pretty Girl_01 by HelenNova
Features:
- ARKit Blendshapes 52 Face blend shapes\morph target
- Extra morphs for brest\glutes
- Humanoid Rig/Epic Skeleton additional bones (hair_front_01_l\r-hair_front_04_l\r, hair_back_01-hair_back_04, bang_01_l\r-bang_03_l\r, hair_bang_01_l\r-hair_bang_03_l\r)
- Completely modular
- Different skins
- Easy Color Change
- 3 Ready-made poses
Physics are not included
───── ☽◯☾ ─────
PBR Textures Metal/Gloss
Number of characters: 1
Number of Materials and Material Instances: 27
Number of textures: 53
Polygon count: 35k - 50k
Number of meshes/prefabs: 24
Texture Resolutions: 4096x4096
All Render pipelines!
───── ☽◯☾ ─────
Features:
- 52 Face blend shapes/morph target
- Extra morphs for brest\glutes
- Changing color Skin/Eyes/Cloth/Hair
- Humanoid Rig/Epic Skeleton with additional bones
- Completely modular
- Different skins
- 3 Ready-made poses
Physics are not included
Price $49.00
Pretty Girls by HelenNova
Features:
- ARKit Blendshapes 52 Face blend shapes\morph target
- Extra morphs for brest\glutes
- Humanoid Rig/Epic Skeleton additional bones (hair_front_01_l\r-hair_front_04_l\r, hair_back_01-hair_back_04, bang_01_l\r-bang_03_l\r, hair_bang_01_l\r-hair_bang_03_l\r)
- Completely modular
- Different skins
- Easy Color Change
- 3 Ready-made poses
Physics are not included
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PBR Textures Metal/Gloss
Number of characters: 3
Number of Materials and Material Instances: 27
Number of textures: 53
Polygon count: 35k - 50k
Number of meshes/prefabs: 34
Texture Resolutions: 4096x4096
All Render pipelines!
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Features:
- 52 Face blend shapes/morph target
- Extra morphs for brest\glutes
- Changing color Skin/Eyes/Cloth/Hair
- Humanoid Rig/Epic Skeleton with additional bones
- Completely modular
- Different skins
- 3 Ready-made poses
Physics are not included
Price $129.00
Maldives Cottage by The Guntamix Project
Number of Textures
Approx. 109
Texture Dimensions
256×256 to 2048×2048
Polygon Count of Main Model
Approximately 150,000 tris (cottage exterior only)
Minimum Polygon Count
Approx. 500 tris
Maximum Polygon Count
Approx. 19,000 tris
Number of Meshes / Prefabs
308 meshes / 210 prefabs
Rigging
No
Number of Animations
4
List of Animation Types
- Ceiling fan rotation
- Floating yacht movement
- Moving cloud layers
- Sky dome rotation
UV Mapping
Yes (all models UV unwrapped)
LOD Info (Count, Levels)
LOD implemented on most objects (LOD0 to LOD3)
Types of Materials and Texture Maps
PBR-based (Albedo / Normal / Metallic / Smoothness / Emissive)
Optimized for Built-in Render Pipeline
VR Optimization
LOD and polycount are tuned for VR performance. Structure is optimized for real-time rendering environments.
Maldives Cottage is a tropical villa environment crafted for VRChat (PC Only) and Unity.
Designed with real-time rendering in mind, it features modular overwater structures, shallow ocean terrain, and cinematic lighting.
Ideal for creators who seek peace, presence, and atmosphere — whether for hangouts, ambient storytelling, or spatial design.
The Guntamix Project builds digital worlds that breathe quietly, inviting emotion through space and light.
Quest support and UE5 compatibility are planned for future releases.
Includes three lighting moods: Day, Sunset, and Night.
Price $54.82
Chinese Soldiers Pack by Minod studio
Number of textures: 25
Texture dimensions: 2048x2048 to 4096x4096
Vertex Counts of Characters:
Soldier_01: 17 300
Soldier_02: 22 033
Soldier_03: 20 143
Number of meshes/prefabs: 4/4
Rigging: Yes
UV mapping: Yes
LOD information: 4 levels
The set includes the 3 most common types of uniforms worn by Chinese soldiers during World War II.
Also included is a modular prefab that allows combining different pieces of equipment.
Please note that the characters are provided without animations.
Features:
- 4 levels of character detail.
- There is an option to combine different equipment and heads.
- Mixamo ready
Price $34.00