JTD Map Editor 2D by jointhedotsmapgenerator
• The user interface is so simple that it makes it an essential tool for designers and artists, as well as for programmers.
• The UI is mainly proposed through parameters exposed in “scriptable objects”, an approach that greatly facilitates the saving of the generated maps, largely avoiding touching parts of the “asset” that could break its functionality.
• Proposes integrated solutions for the generation of the map (from an image, paint it yourself, procedurally, or a mix of them) as well as the integration of art in the map created through a material assignment interface. All these systems working together allow you to automate the creation of complex 2D mesh maps with pre-established materials applied.
• In the process of “playing” with the parameters of the user interface to generate the map, it can show in real time the effects of the variations that the user is making, greatly facilitating the process of searching for a desired result.
• Easy to use UI. No programming required.
• All source code is included.
• “MAP EDITOR 2D” is lightweight and optimized for performance.
• The package works with all processing pipelines (integrated, URP, SRP, HDRP, custom RP). It is not a graphics package. You will only need to convert sample model materials for your SRP if you are not using the built-in SRP.
The maps resulting from the application of the procedural map generation techniques existent in the market, have as a common denominator and main drawback that the resulting map, no matter how impressive it may be, is not the one that the designer had in his head and that editing the resulting map to adapt it to the desired map becomes a task that is almost impossible, so either the designer adapts to the map, or the maps generated through these techniques end up being testing tools and not production maps.
In the development process of my previous published work “JOIN THE DOTS MAP GENERATOR 2D”, playing with the design parameters, an infinite number of maps of almost any shape imaginable were generated in a minimum of time, but with a marked factor of randomness and the aforementioned difficulty in editing the resulting maps inherent to procedural generation techniques.
“2D MAP EDITOR” achieves the following objectives:
· Edit procedurally generated maps at the pixel level to be able to adapt them in an efficient, fast and intuitive way to the ideal map in which I want a “gameplay” to develop, as if I could paint and erase the pixels on the screen by choosing only the pencil thickness.
· Draw a map from scratch and create a functional “2D mesh” with the same shape that I have drawn.
· Download an image from the internet and create a map that has said image as a pattern, then decide if I want to paint by hand or erase something from the image and create a functional “2D mesh” with the same shape.
Price $19.99
JTD Map Editor 3D by jointhedotsmapgenerator
• The user interface is so simple that it makes it an essential tool for designers and artists, as well as for programmers.
• The UI is mainly proposed through parameters exposed in “scriptable objects”, an approach that greatly facilitates the saving of the generated maps, largely avoiding touching parts of the “asset” that could break its functionality.
• Proposes integrated solutions for the generation of the map (from an image, paint it yourself, procedurally, or a mix of them) as well as the integration of art in the map created through a material assignment interface. All these systems working together allow you to automate the creation of complex 3D mesh maps with pre-established materials applied.
• In the process of “playing” with the parameters of the user interface to generate the map, it can show in real time the effects of the variations that the user is making, greatly facilitating the process of searching for a desired result.
• Easy to use UI. No programming required.
• All source code is included.
• “MAP EDITOR 3D” is lightweight and optimized for performance.
• The package works with all processing pipelines (integrated, URP, SRP, HDRP, custom RP). It is not a graphics package. You will only need to convert sample model materials for your SRP if you are not using the built-in SRP.
The maps resulting from the application of the procedural map generation techniques existent in the market, have as a common denominator and main drawback that the resulting map, no matter how impressive it may be, is not the one that the designer had in his head and that editing the resulting map to adapt it to the desired map becomes a task that is almost impossible, so either the designer adapts to the map, or the maps generated through these techniques end up being testing tools and not production maps.
In the development process of my previous published work “JOIN THE DOTS MAP GENERATOR 3D”, playing with the design parameters, an infinite number of maps of almost any shape imaginable were generated in a minimum of time, but with a marked factor of randomness and the aforementioned difficulty in editing the resulting maps inherent to procedural generation techniques.
“3D MAP EDITOR” achieves the following objectives:
· Edit procedurally generated maps at the pixel level to be able to adapt them in an efficient, fast and intuitive way to the ideal map in which I want a “gameplay” to develop, as if I could paint and erase the pixels on the screen by choosing only the pencil thickness.
· Draw a map from scratch and create a functional “3D mesh” with the same shape that I have drawn.
· Download an image from the internet and create a map that has said image as a pattern, then decide if I want to paint by hand or erase something from the image and create a functional “3D mesh” with the same shape.
Price $19.99
PIRATE_R_PACK_B by Anvar
Number of textures 102
Texture dimensions 4k
Polygon count of P1 11085 P2 12281 P3 17221 P4 11368 P5 13508 P6 14923
Number of meshes/prefabs 32
Rigging: Yes
Animation count 95
Animation type list:
UV mapping: Yes
Types of materials and texture maps ( PBR)
PIRATE R1
- Low_poly high quality character redy for game
- additional_Rigg
- jaw_01-02
- tong_01-02
- eye_r/l
- weapon_l/r
- earr_01-02
- patch_01-03
PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- super-optimized character in balance between quality and polygon saving.
- The finished character with a saber has a total of 11409 quadrangles.
- low_poly character polygon 11085 Verts 11938 tris - 21620
- saber polygon - 324 verts - 341 tris - 640
PIRATE R2
- Low_poly high quality character redy for game
- additional_Rigg
- jaw_01-02
- tong_01-02
- eye_r/l
- weapon_l/r
- band_01-03
- sheath_01-02_l/r
- gun_01
- trigger_01-03
PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha (for unity)
- super-optimized character in balance between quality and polygon saving.
- The finished character with a two sabers and gun has a total of 14941 quadrangles.
- low_poly character polygon 12281 Verts 13339 tris - 24260
- saber polygon - 544 verts - 561 tris - 1077
- gun polygon - 1572 verts - 1659 tris - 2960
PIRATE R3
- Low_poly High Quality character redy for game
- additional_Rigg
- jaw_01-02
- tong_01-02
- eye_r/l
- weapon_l/r
- straps_01-03_l/r
- gun_01
- trigger_01-03
- belt3_01-04
- skirt_front_01-05_l/r
- skirt_side_01-05_l/r
- skirt_back_01-05_l/r
- skirt_back_01-05
- PBR textures TARGA 4k
- and beard 1k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha (for unity)
- super-optimized character in balance between quality and polygon saving.
- The finished character with a saber has a total of 19180 quadrangles.
- low_poly character polygon 17221 Verts 29911 tris - 32644
- saber polygon - 386 verts - 366 tris - 724
- gun polygon - 1573 verts - 1659 tris - 2966
PIRATE R4
- Low_poly High Quality character redy for game
- additional_Rigg
- jaw_01-02
- tong_01-02
- eye_r/l
- weapon_l/r
- earring_01-02
- sheath_01-02
- foot_rag_01-03
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- low_poly character polygon - 11368 Verts - 12251 tris - 22506
- saber polygon - 482 verts - 493 tris - 948
PIRATE R5
- Low_poly, High Quality character redy for game
- additional_Rigg
- jaw_01-02
- tong_01-02
- eye_r/l
- weapon_l/r
- dagger_01/02/03
- sheath_01-02
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- low_poly character polygon - 13508 Verts 16507 tris - 26751
- saber polygon - 380 verts - 360 tris - 712
- knife polygon - 120 verts - 117 tris - 230
PIRATE R6
- Low_poly HIGH QUALITY character redy for game
- additional_Rigg
- jaw_01-02
- tong_01-02
- eye_r/l
- weapon_l/r
- sheath_01-02
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha (for unity)
- low_poly character polygon 14923 Verts 18381 tris - 29462
- saber polygon - 949 verts - 943 tris - 1874
- torch polygon - 574 verts - 566 tris - 1060
Price $249.99
VIKING_R_PACK by Anvar
Number of textures 114
Texture dimensions 4k
Polygon count of VIKING_R_1 11440 VIKING_R_2 8589 VIKING_R_3 16718 VIKING_R_4 11522 VIKING_R_5 18294 VIKING_R_6 14639
Number of meshes/prefabs 82
Rigging: Yes
Animation count 95
Animation type list
UV mapping: Yes
Types of materials and texture maps (PBR)
VIKING_R1
- Low-poly model of the character VIKING_R_1 Suitable for games of different genres RPG, strategy, shooter etc.
- Additional bones
- jaw
- tongue_01-02
- eye_r/l
- skirt_front_01-03
- sword_l
- weapon_r
- High Quality PBR textures TARGA 4k. 5 UV
- - Beard
- - Body
- - Head
- - Outfit
- - Weapon
- Base color
- Roughness
- Normal
- Alpha
- Metallic
- AO
- specular
- Albedo + Alpha (for unity)
- super optimized character in balance between quality and polygon economy.
- The finished character with an ax and a shield has only 11754 quad polygons
- low_poly character polygon 11440 Verts 23797 tris - 21392
- axe polygon - 110 verts - 120 tris - 220
- shield polygon - 204 verts - 202 tris - 368
- just in case if needed there is a stock
- (body under clothes 1952 verts - 1963 - tris - 3884)
VIKING_R2
- Low-poly model of the character VIKING_R_2 Suitable for games of different genres RPG, strategy, shooter etc.
- Additional bones
- jaw
- tongue_01-02
- eye_r/l
- skirt_side_01-04_l
- skirt_side_01-05_r
- skirt_front_01-05
- sword_r/l
- skirt_back_01-05
- High Quality PBR textures TARGA 4k. 5 UV
- - beard
- - body
- - head
- - outfit
- - weapon
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha (for hair)
- Super optimized character in balance between quality and polygon economy.
- The finished character with an two axe has only 9460 quad polygons
- low_poly character polygon 8589 Verts 10422 tris - 17020
- axe polygon - 355 verts - 435 tris - 695
- Helmet polygon - 161 verts 180 - tris - 319
- Just in case if needed there is a stock
- (body under clothes 1998 verts - 2010 - tris - 3978)
VIKING_R3
- Low-poly model of the character VIKING_R_3 suitable for games of different genres RPG, Strategy, Shooter etc.
- Low-poly model of the character Viking warrior 3 suitable for games of different genres RPG, Strategy, Shooter etc.
- Additional bones
- jaw
- tongue_01-02
- eye_r/l
- skirt_front_01-03_l/r
- skirt_side_01-03_l/r
- skirt_back_01-03
- sword_l/r
- High Quality PBR textures TARGA 4k. 5 UV
- - body
- - hair
- - head
- - outfit
- - weapon
- Base color
- Rougness
- Normal
- Alpha_eyelashes and (alpha body)
- Metalic
- AO
- specular
- Albedo + Alpha (for Hairs)
- character in balance between quality and polygon economy.
- The finished character with an ax and a shield has only 17919 quad polygons
- low_poly character polygon 16718 Verts 24785 tris - 33240
- axe polygon - 258 verts - 258 tris - 508
- shield polygon - 943 verts - 1151 tris - 1898
- just in case if needed there is a stock
- (body under clothes 2038 verts - 2049 - tris - 4056)
VIKING_R4
- Low-poly model of the character VIKING_R_4 suitable for games of different genres RPG, Strategy, Shooter etc.
- Video ue
- Additional bones :
- jaw
- tongue_01-02
- eye_r/l
- belt_01-03_r
- sword_l/r
- High Quality PBR textures TARGA 4k. 5 UV
- - body
- - hair
- - weapon
- - outfit
- - head
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha (for beard and hair)
- super optimized character in balance between quality and polygon economy.
- The finished character with an ax and a shield has only 12190 quad polygons
- low_poly character polygon 11522 Verts 15037 tris - 22890
- sword polygon - 224 verts - 227 tris - 442
- shield polygon - 444 verts - 502 tris - 888
- just in case if needed there is a stock
- (body under clothes 2038 verts - 2049 - tris - 4056)
VIKING_R5
- Low-poly model of the character VIKING_R_5 Suitable for games of different genres RPG, strategy, shooter etc.
- additional bones
- jaw_01-02
- tong_01-02
- eye_r/l
- weapon_l/r
- hair_side_01-5_l/r
- hair_back_01-05
- cloak_01-06_l/r
- cloak_01-06
- boob_l/r
- skirt_side_01-03_l/r
- skirt_front_01-04
- skirt_back_01-04
- skirt_back_01-04_l/r
- High Quality PBR textures TARGA 4k. 4 UV
- - body
- - hair
- - outfit
- - weapon
- Base color
- Rougness
- Normal
- Alpha_eyelashes and (alpha body+eyelashes)
- Metalic
- AO
- specular
- Albedo + Alpha (for hair)
- super optimized character in balance between quality and polygon economy.
- The finished character with an two ax has only 18738 quad polygons
- low_poly character polygon 18294 Verts 22616 tris - 36295
- ax polygon - 222 verts - 223 tris - 426
VIKING_R6
- Low-poly model of the character VIKING_R_6 suitable for games of different genres RPG, Strategy, Shooter etc.
- video ue
- additional_bones
- jaw
- tongue_01-02
- eye_r/l
- sword_l/r
- should_shield_01-03_l/r
- High Quality PBR textures TARGA 4k. 4 UV
- - body
- - outfit
- - weapon
- - hair
- Base color
- Rougness
- Normal
- Metalic
- AO
- specular
- Albedo + Alpha (for hair)
- character polygon - 14639 Verts 19986 tris - 29127
- ax polygon - 177 verts - 182 tris - 344
Price $249.99
SPARTAN RGR PACK by Anvar
Number of textures 57
Texture dimensions 4k
Polygon count of SRGR 22242
Number of meshes/prefabs 21
Rigging: Yes
Animation count 51
Animation type list
attack_1
attack_2
attack_3
run
run2
walk
walk2
idle
idle2
idle_attack
death
impact
jump
block_impact
block_impact2
blokc_idle
block2
UV mapping: Yes
Types of materials and texture maps (PBR)
SRGR1
- SPARTAN RGR1 A pose Low_poly HIGH QUALITY character redy for game
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- cloack_01-06_l/r
- sk_front_1-4
- sk_front_01-04_l/r
- sk_front_side_01-04_l/r
- sk_side_01-04_l/r
- sk_back_01-04_l/r
- sk_back_01-04
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- low_poly character polygon 22242 Verts 35544 tris - 41747
- sword polygon - 294 verts - 289 tris - 574
- shield polygon - 979 verts - 1028 tris - 1760
- helmet polygon - 3108 verts - 5409 tris - 5980
SRGR2
SPARTAN RGR2 A pose Low_poly HIGH QUALITY character redy for game
additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- cloack_01-06_l/r
- sk_front_1-4
- sk_front_01-04_l/r
- sk_front_side_01-04_l/r
- sk_side_01-04_l/r
- sk_back_01-04_l/r
- sk_back_01-04
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 22242 Verts 35544 tris - 41747
- sword polygon - 454 verts - 449 tris - 894
- shield polygon - 979 verts - 1028 tris - 1760
- helmet polygon - 3668 verts - 6333 tris - 7028
SRGR3
- SPARTAN RGR3 A pose Low_poly HIGH QUALITY character redy for game
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- cloack_01-06_l/r
- sk_front_1-4
- sk_front_01-04_l/r
- sk_front_side_01-04_l/r
- sk_side_01-04_l/r
- sk_back_01-04_l/r
- sk_back_01-04
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 22242 Verts 35544 tris - 41747
- sword polygon - 306 verts - 301 tris - 598
- shield polygon - 979 verts - 1028 tris - 1760
- helmet polygon - 3588 verts - 6295 tris - 6868
Price $129.99
Stylized Female Adventure 3 by ppplux8
Number of textures - 30
Texture dimensions - 4k
Maximum polygon count - 12000
Number of meshes/prefabs - 3
Rigging: Yes
UV mapping: Yes
LOD information - No
Types of materials and texture maps - PBR
video animation demo preview - https://youtu.be/GQvN81xPPqk
!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack "Stylized Female Adventure 3". This video was made solely to demonstrate the ability to animation.
ONLY default unity shader
NO HDRP \ URP
The images are rendered in Marmoset 4 and UE4
Game low-poly Stylized Female Adventure 3
Made for UNITY.
The character has PBR 4k textures
Technical details LOD 0: tris 24160, verts 12484. For character
Rigged.
PBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo,
occlusion.
2 Texture sets - M_fAdv3_Mask, M_fAdv3_Body
3 skins included in this pack. 2 Texture sets for each skin.
Price $39.99
SPARTAN PPR PACК by Anvar
Number of textures 53
Texture dimensions 4k
Polygon count of SPPPR1 10016 SPPPR2 12850 SPPPR3 16871
Number of meshes/prefabs 19
Rigging: Yes
Animation count 48
Animation type list:
attack_1
attack_2
kick
run
run2
walk
walk2
idle
idle2
idle_attack
death
impact
jump
block
block_impact
blokc_idle
UV mapping: Yes
Types of materials and texture maps (PBR)
SPPPR1
- Low_poly HIGH QUALITY character redy for game
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- skirt_front_1-3
- skirt_front_l/r_1-3
- skirt_l/r_1-3
- skirt_back_l/r_1-3
- skirt_back_1-3
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 11566 Verts - 12431 tris - 22778
- spear polygon - 130 verts - 121 tris - 238
- shield polygon - 1651 verts - 1824 tris - 2870
- helmet polygon - 2980 verts - 4858 tris - 5778
SPPPR2
- Low_poly HIGH QUALITY character redy for game
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- skirt_front_1-3
- skirt_front_l/r_1-3
- skirt_l/r_1-3
- skirt_back_l/r_1-3
- skirt_back_1-3
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 12850 Verts - 15855 tris - 25346
- spear polygon - 150 verts - 141 tris - 278
- shield polygon - 1651 verts - 1824 tris - 2870
- helmet polygon - 3119 verts - 5006 tris - 6054
SPPPR3
- Low_poly HIGH QUALITY character redy for game
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l1
- weapon_l/r
- skirt_front_1-3
- skirt_front_l/r_1-3
- skirt_l/r_1-3
- skirt_back_l/r_1-3
- skirt_back_1-3
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 16871 Verts - 29717 tris - 32004
- spear polygon - 240 verts - 231 tris - 458
- shield polygon - 1651 verts - 1824 tris - 2870
- helmet polygon - 4470 verts - 8216 tris - 8850
Price $129.99
SPARTAN HOPLITE R PACK by Anvar
Number of textures 45
Texture dimensions 4k
Polygon count of SPHR 10016
Number of meshes/prefabs 18
Rigging: Yes
Animation count 45
Animation type list:
attack_1
attack_2
kick
run1
run2
walk1
walk2
idle
idle2
death
impact
jump
block
block_impact
blokc_idle
UV mapping: Yes
Types of materials and texture maps (PBR)
SPHR1
- Low_poly HIGH_QUALITY character redy for game
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l
- weapon_l/r
- skirt_front_1-3
- skirt_front_l/r_1-4
- skirt_l/r_1-4
- skirt_back_l/r_1-3
- skirt_back_1-3
- lace_01-03_1-7
- lace_front_1-9
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 10016 Verts - 10682 tris - 19845
- spear polygon - 608 verts - 622 tris - 1192
- shield polygon - 530 verts - 520 tris - 992
- helmet polygon - 2644 verts - 4587 tris - 5266
SPHR2
- Low_poly HIGH_QUALITY character redy for game
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l
- weapon_l/r
- skirt_front_1-3
- skirt_front_l/r_1-4
- skirt_l/r_1-4
- skirt_back_l/r_1-3
- skirt_back_1-3
- lace_01-03_1-7
- lace_front_1-9
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 10016 Verts - 10682 tris - 19845
- spear polygon - 752 verts - 772 tris - 1476
- shield polygon - 530 verts - 520 tris - 992
- helmet polygon - 2402 verts - 4351 tris - 4782
SPHR3
- Low_poly HIGH_QUALITY character redy for game
- additional_Rigg
- jaw1
- tongue1-2
- eye_r1/l
- weapon_l/r
- skirt_front_1-3
- skirt_front_l/r_1-4
- skirt_l/r_1-4
- skirt_back_l/r_1-3
- skirt_back_1-3
- lace_01-03_1-7
- lace_front_1-9
- PBR textures TARGA 4k
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- Albedo + Alpha
- character polygon - 10016 Verts - 10682 tris - 19845
- spear polygon - 1232 verts - 1237 tris - 2392
- shield polygon - 530 verts - 520 tris - 992
- helmet polygon - 4160 verts - 8019 tris - 8290
Price $129.99
MysticForge: Procedural Tree Generator by past12pm
MysticForge: Procedural Tree Generator - Technical Overview
MysticForge: Procedural Tree Generator is a highly flexible and robust Unity asset designed for procedural tree generation, allowing developers to create a diverse range of trees optimized for both performance and visual appeal. The asset provides extensive customization options, enabling users to modify trunks, branches, branchlets, and leaves with real-time visual feedback.
Technical Details
The asset features a procedural generation system that ensures each tree is unique while maintaining an optimized polygon count suitable for various game environments. Trees are built using hierarchical modular components, allowing users to adjust individual parameters such as trunk height, branch density, leaf distribution, and more.
An intuitive Inspector-based UI makes customization seamless, while real-time statistics (triangle, vertex, and edge count) provide performance insights. Integrated material and model selection systems simplify workflow by offering dropdown-based swapping for bark and leaf textures, eliminating the need for manual asset dragging.
MysticForge also supports multiple render pipelines (HDRP, URP, SRP) through an automatic material selection system, ensuring easy integration across different project types. Additionally, the included toon shader with wind animations enhances stylized visuals, making it an excellent choice for games with a distinct artistic direction.
Key Features
✔️ Procedural Tree Generation – Create infinite variations of trees dynamically.
✔️ Trunk, Branch, Branchlet and Leaf Customization
✔️ Real-Time Scene Visualization – Instantly preview changes in the Unity editor.
✔️ Customizable Bark and Leaf Textures & Models – Seamlessly integrate custom assets.
✔️ Live Material Editing – Modify material properties directly within the editor.
✔️ Quick Material & Model Selection – Dropdown menus allow fast asset swapping.
✔️ 6 Preset Tree Variations – Easily explore different tree designs without starting from scratch.
✔️ Real-Time Polygon Count Display – Monitor vertex, edge, and triangle counts for optimized performance based on your needs.
✔️ Toggleable Visual Debugging – Show tree paths to analyze structure with color-coded visualization.
✔️ Optimized Render Pipeline Support – Automatic material selection based on the project’s pipeline.
✔️ Leaf Model Selection System – Easily swap and integrate custom leaf models.
✔️ Built-in Toon Shader with Wind Animations – Add dynamic, stylized movement to trees.
MysticForge: Procedural Tree Generator streamlines tree creation for game developers, providing an efficient, artist-friendly workflow with high customizability. Whether you need towering, mystical forests or small, stylized trees, this tool is an essential addition to your Unity development toolkit.
MysticForge: Procedural Tree Generator is a powerful tool for creating fully customizable trees in Unity. Featuring adjustable trunks, branches, branchlets and leaves, it allows you to generate unique tree designs with ease. The package includes a toon shader with wind animations, intuitive controls, and material selection tailored for different render pipelines (Shaders work for HDRP & URP). Users can modify tree structures, apply custom materials, and integrate their own leaf models for a personalized look. Ideal for stylized, fantasy, realistic and low-poly environments, MysticForge streamlines tree creation for game developers and artists.
Price $18.99
Indie Rock Music Pack by Composer Squad
Number of Audio Wavs: 31
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 34
Pack of Indie Rock Music For Games
❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯
- 6 Original high-quality music tracks
- 31 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
- 34 Minutes of Audio in 16-bit / 44.1 Khz format
- Commercial Rights & Royalty-Free License
❮❮❮❮❮ TRACK LIST ❯❯❯❯❯
1) Spirit of Fire
2) Inspiring Youth
3) Accomplish More
4) Uplifting Indie Rock
5) Champion Spirit
6) Energetic Upbeat Indie Rock
❮❮❮❮❮ YOUTUBE POLICY ❯❯❯❯❯
Our music is registered in YouTube's Content ID system to prevent unauthorized usage & piracy. Although Unity Asset Store License does not include YouTube monetization, we are offering free whitelisting for our customers. If you have purchased this pack and want to monetize your own promotional videos on YouTube, please contact us at: whitelisting@composersquad.com and we will whitelist your video/channel in the Content ID system. Please note that this doesn’t extend to third parties monetizing videos on YouTube.
Price $49.00
Build Games for Browser Extension by MiBit Studio
The tool exports a fully working Unity game to a browser extension. Export your existing WebGL games to Chromium based browser with ease.
Setup is easy. Import UGBE to your WebGL game, build and everything is taken care of by the tool.
Currently export support chromium based browsers like Microsoft Edge, Google Chrome etc.
UGBE works for WebGL builds. This is a three step process;
1- Unity makes WebGL build.
2- UGBE processes built files for extension.
3- Add extension specific files.
✅ Easy export to Chrome extension ready build
✅ Automatic manifest configuration and permissions handling
✅ WebGL optimization for smooth performance
✅ Step-by-step guide for setting up on the Chrome Exntension
Price $15.99
BuildingPackage_v2 by TeresaLin0258
· Number of Meshes : 15
· Number of Materials : 17
· Number of Textures : 68
· Number of Prefabs : 15
· Level of Detail (LOD) : Three levels
· UV mapping : Yes
· Collision : Yes
· Fully PBR
· Types of Texture maps :
· Base (2048x2048)
· Metallic (2048x2048)
· Normal (2048x2048)
· Occlusion (2048x2048)
· Support URP
· Model Statistics :
- Building11 : Tris:3104, Verts:1912
- Building12 : Tris:4971, Verts:5280
- Building13 : Tris:5530, Verts:7675
- Building14 : Tris:6895, Verts:4747
- Building15 : Tris:7734, Verts:5486
- House06 : Tris:334, Verts:652
- House07 : Tris:2290, Verts:4490
- House08 : Tris:3047, Verts:2167
- House09 : Tris:2193, Verts:1437
- House10 : Tris:4421, Verts:3082
- House11 : Tris:180, Verts:138
- House12 : Tris:248, Verts:256
- House13 : Tris:6785, Verts:5603
- House14 : Tris:1599, Verts:1660
- House15 : Tris:3432, Verts:4847
Includes 5 buildings and 10 houses.
Each model comes with it's own PBR textures, LODs and colliders
Price $25.00
3D Urban by TeresaLin0258
· Number of Meshes : 15
· Number of Materials : 18
· Number of Textures : 72
· Number of Prefabs : 15
· Level of Detail (LOD) : Three levels
· UV mapping : Yes
· Collision : Yes
· Fully PBR
· Types of Texture maps :
· Base (2048x2048)
· Metallic (2048x2048)
· Normal (2048x2048)
· Occlusion (2048x2048)
· Support URP
· Model Statistics :
- Building01 : Tris:711, Verts:591
- Building02 : Tris:3437, Verts:2059
- Building03 : Tris:6529, Verts:3587
- Building04 : Tris:8806, Verts:6403
- Building05 : Tris:2940, Verts:1923
- Building06 : Tris:4442, Verts:3642
- Building07 : Tris:4936, Verts:4300
- Building08 : Tris:8699, Verts:7628
- Building09 : Tris:1531, Verts:2856
- Building10 : Tris:2684, Verts:2382
- House01 : Tris:278, Verts:242
- House02 : Tris:190, Verts:140
- House03 : Tris:2204, Verts:1496
- House04 : Tris:2916, Verts:2141
- House05 : Tris:1898, Verts:1618
Includes 10 buildings and 5 houses.
Each model comes with it's own PBR textures, LODs and colliders.
Price $25.00
Simple Modular Spaceship by Bublik
Number of textures: 1
Texture dimensions: 1024 x 1024
Number of meshes: 16
- Modular
- Works with all render pipelines
A simple, cartoony, modular spaceship asset pack. Inspired by Kerbal Space Program. Many different variations are possible and a simple toon shader is also included. Works with all Unity pipelines.
Included objects:
- Command pod (2)
- Fuel base (2)
- Thrusters (2)
- Monopropellant thrusters (small thrusters)
- Solar panels (extended & static)
- Battery pack
- Sattelite dish
- Monopropellant tanks
- Decoupler
- Docking port
- Parachute (contained)
- Thruster fairing (for extra stages)
Price $9.99
Chess&Checkers Mobile Game Kit by SteveFace
File count: 71
File size: 53,6 MB
Animated: no
Pixel based.
Format: PNG, PSD.
Size:
(Background folder)
Background_1, Background_1: 1000x1660
Background_3: 943x943
Background_4: 1000x1389
Background_6: 648x648
(Butttons folder)
Button_1: 268x152
Button_2: 362x152
Button_3: 456x152
Button_4: 559x152
Button_5: 657x152
Button_6: 728x152
Button_7: 150x152
Button_all: 728x1136
(Checkers folder)
Checkers_all: 162x162
Checkers_black: 64x64
Checkers_black_queen: 64x64
Checkers_white: 64x64
Checkers_white_queen: 64x64
(Chess folder)
Chess_all: 486x486
Chess_black_bishop: 65x138
Chess_black_king: 74x165
Chess_black_knight: 76x114
Chess_black_pawn: 61x106
Chess_black_queen: 69x145
Chess_black_rook: 69x113
Chess_white_bishop: 68x143
Chess_white_king: 80x179
Chess_white_knight: 103x128
Chess_white_pawn: 65x121
Chess_white_queen: 76x160
Chess_white_rook: 71x126
(Chess_simple folder)
Chess_simple_all: 486x162
Chess_simple_black_bishop: 53x66
Chess_simple_black_king: 65x66
Chess_simple_black_knight: 62x66
Chess_simple_black_pawn: 55x56
Chess_simple_black_queen: 64x67
Chess_simple_black_rook: 56x67
Chess_simple_white_bishop: 53x66
Chess_simple_white_king: 65x65
Chess_simple_white_knight: 62x67
Chess_simple_white_pawn: 54x65
Chess_simple_white_queen: 63x67
Chess_simple_white_rook: 56x67
(Objects folder)
Defeat_1: 1000x968
Defeat_2: 663x566
Defeat_3: 534x105
Desk_1: 1000x889
Desk_2: 1000x1171
Desk_3: 1000x1527
frame_1: 532x237
frame_2: 532x73
frame_3: 532x73
Frame_black: 67x67
Frame_white 67x67
Name_1: 660x700
Name_2: 659x343
Name_3: 659x343
Name_4: 152x77
Victory_1: 1000x952
Victory_2: 663x550
Victory_3: 681x112
(PSD folder)
PSD background: 1000x1660
PSD desk_1: 1000x1523
PSD desk_2: 1000x1171
PSD desk_3: 1000x889x96
PSD Name: 660x700
PSD Icon: 878x901
PSD Desk_victory: 1000x952
PSD Desk_defeat: 1000x968
PNG/PSD texures for elements:
Background and chessboard;
Checkers textures;
Chess textures (simple version);
Chess textures (handpainted version);
Buttons;
Win sceen;
Defeat screen;
Timer Frame;
App icon;
Recomendated resolution: 1000x1660
Font used: Exotc350 Bd BT
Price $5.99
PicoBle for PC - Pico W BLE Interface by TomoSoft
- Using BLE(Bluetooth low energy)
- Raspberry Pi Pico W
- Arduino IDE
Asset ‘PicoBle for PC’ is an interface adapter between Windows PC and Pico W using BLE (Bluetooth low energy). This asset can quickly add the Pico W to your game as a gamepad ― no code required! To use the sensors device (gyro, accelerometer, GPS, etc.) and the display panel (LED, LCD panel, etc.) on the Pico W, you write code in purchased assets into the Pico W and create Unity scripts by referencing sample code in purchased assets. Thereby you can use the sensor device data and the display panel data in your game.
Features:
- The package includes the Pico W code that obtains x, y, and z data generated by the SIN function from the Pico W. You write this code to the Pico W using Arduino IDE.
- Read x, y, and z data from the Pico W, convert x, y, and z data to byte array data type, and transfer that data to Unity by using BLE (Bluetooth low energy).
- The package also includes the Pico W code that receives numerical data at the Pico W. You write this code to the Pico W using Arduino IDE.
- The package includes the Unity 3D object ‘glasses’ for displaying the x, y, and z and Inputfield / Button for sending numerical to the Pico W.
- The Unity script example describes how to receive the x, y, and z data from Pico W and to send the numerical data to Pico W.
- Refer to ‘Quick Start of PicoBle for PC’ for how to set up this asset in detail.
- Refer to ‘Design Tips of PicoBle for PC’ to rewrite the Pico W code and the Unity script example. You can transfer array data up to 64 bytes between Windows PC and Pico W to connect your sensor or display panel to the Pico W.
Requirements:
- Unity 2022.3 or newer
- Windows PC (Windows10 or 11) with Bluetooth low Energy Adapter
- Raspberry Pi Pico W (Rasberry Pi Pico does not work)
- Arduino IDE, for details, refer to ‘Arduino IDE v2 for Pico/Pico W’ for how to set up the development environment.
- Transfer array data up to 64 bytes from Unity to Pico W and array data up to 64 bytes from Pico W to Unity by changing the Unity script example and the Pico Wcode.
- The package includes third-party libraries under their respective licenses, which are scribed in Third-Party Notices.txt.
In case of any trouble, contact me by email so I can assist you.
Price $15.00
Modular Anime Character (Business Girl) by yyyrjis
Features:
- 92 modular parts
- 101 textures (128x128, 512x512, 1024x1024, 2048x2048)
- 2 Shaders
- 9 character animations for basic movement
- 30 000 - 60 000 verts per character
Rig compatible with Humanoid animation type (But animal ears, tail, cape and dress won't animate if using Humanoid Skelly)
Make your own anime character! This pack includes modular parts that can be colored as you prefer.
You can also make your own twist to the characters by making adjustments to their textures to your liking.
This character's face has morph targets for expressions and edited normals for that anime look.
Let your imagination loose. Have fun!
Price $66.00
Card Master by DesignTech
- Texture sizes: 2048X2048, 512X512, 256X256, 128X128
- Image Format:PNG
- File count:75
- Animated: Yes/No
- Color Depth: 8-bit, 16-bit
- Transparency Information: PNG with transparency
- High-Quality Textures: Clear and detailed card textures, including all cards and action cards (Skip, Reverse, Draw Two, Wild, etc.).
- Optimized for Unity: Ready to use in Unity, with clean, crisp graphics that maintain high quality across different devices.
- Formats: Provided in PNG formats for easy integration.
- Easy to Customize: Ideal for adding custom art, logos, or any other design elements.
- Customizable: Easily modify the textures to suit your game’s unique style or branding.
Price $399.00
cute Skull Pbr by hyun
Skull-19668 tri
Book 180tri
Boom 800tri
Oak Barrel 4857tri
Hat 994tri
Box 56tri
Sword 428tri
uv mapping texture size 2048
Each modeling consists of 3 PBR sheets. Albedo, normal, mask map (metallic, smooth map)
Rigging was corrected after using Mixamo auto rigging.
Animation is not included. It was used only for testing.
lod is not provided.
We provide a basic character, 2 variation bodies, and 6 props. You can create occupations by cross-using props. It consists of modeling normal map PBR texture and was created with Mecanim system humanoid. I tested the operation with the animation provided by Mixamo.
Price $50.00
Realistic Stone Well by Procedural
Number of textures:33
Texture dimensions:8K
Polygon count of stone well: 71K
Number of meshes/prefabs
Rigging: No
UV mapping: Yes
LOD information: 4 LODs
Types of materials and texture maps: 8 PBR materials
Perfect for any scene that requires authentic, natural elements, this asset is ready to be seamlessly integrated into your Unity project.
Perfect for:
- Fantasy & Medieval Environments
- Historical Settings
- RPGs and Adventure Games
- Open World Games
- Outdoor Scenes & Landscapes
Whether you're creating a village in a medieval RPG or a serene outdoor environment for a survival game, this stone well will elevate your scenes with stunning detail.
Add this Stone Well to your Unity project and let it bring a sense of realism and atmosphere to your world!
Price $15.00