Elegant Desk Vol. 2 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 62 (Base color, AO, Height, Metallic, Normal Roughness)
14 Materials
4 color variations
UV mapping: Yes
Total Pack
Polygons: 11398
Vertex: 11737
Number of meshes/prefabs: 8
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Elegant Desk V2. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $6.99
Task List by FewClicks Dev
Task List is a really good addition to any project. It lets you break your work into small, manageable tasks. Improve your productivity and accelerate the progress.
Some core features include:
» Declaring tasks that are saved in the editor preferences.
» Sorting based on status, creation date, and priority.
» Moving work items between two lists - ‘Current’ and ‘Backlog’.
» Adjusting tool behaviour and color indicators.
Full source code is included with the package. Documentation can be found here.
Checkout other free tools from FewClicks Dev right here.
Price $0.00
Modular Pipe Kit – Customizable Paint, Brass, Steel & Eroded Variants by Procedural
Number of textures : 271
Number of Materials : 81
Texture dimensions: Mostly 4K
Minimum polygon count :
Maximum polygon count :
Number of meshes: 35
Number of prefabs : 104
Rigging: No
UV mapping: Yes
LOD information: 4 LODs
Types of materials: PBR
This comprehensive collection provides everything you need to build complex, realistic piping systems with ease.
Bonus: Painted materials include a customizable color mask, giving you creative control over the look of your pipes.
🔩 Included Components:
- two different pipe sizes come in varied lengths and distinct material sets to avoid repetition
- Essential Pipe Joints: 90°, 45°, T-joints, cross-sections, straight segments, and bends
- Three Functional Turning Valves: Designed to fit small pipe cones, available in both brass and steel
- Three Bracket Styles: Steel, painted, and brass variations—including a customizable wall-mount bracket that can be configured to any length and hold as many pipes as needed.
🧱 Material Variants:
Large Pipes (long and short):
Brass
Steel
Peeling paint
Lightly weathered paint
Large Pipe Joints:
Brass
Steel
Painted
Small Pipes (long, medium, short):
Brass
Steel
Rusted paint
Lightly weathered paint
Small Pipe Joints:
Brass
Steel
Painted
Price $15.00
Elf - Modular Male Fantasy Collection by Polydin 3D
Number of textures: 177
Number of materials: 50
Texture dimensions: 4K
Minimum polygon count: ~20k
Maximum polygon count: ~40k
Number of meshes/prefabs
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps (ORM-PBR)
The Elf – Modular Male Fantasy Collection is your all-in-one solution for creating rich, customizable elven characters in any fantasy game or project. This Elf pack comes with an array of modular assets, including 6 unique heads, 3 hairstyle variations, and 4 outfit sets, all designed with high-quality physics so hair moves naturally and outfits react realistically to motion. With 7 layers of mask control, you can tweak or randomize colors and styles of elves to match your vision. Plus, it has high-quality master materials for stunning hair, skin, and eye rendering.
Eye Advanced (FREE):
Use Eye Advanced for more realistic eye rendering
https://assetstore.unity.com/packages/3d/characters/eye-advanced-30762
Skinned Mesh Transfer (FREE):
Use Skinned Mesh Transfer to assemble character modules:
https://assetstore.unity.com/packages/tools/utilities/skinned-mesh-transfer-219764
Price $99.99
Time Traveler by Daniel Buckley
- Time control system intended to replace Unity's timeScale and time properties.
- Drag and drop components - no coding required.
- A range of already created recorders, which track the state of a component and can play it back at any time.
- Events that can be triggered anywhere in time and dynamically invoked and un-invoked.
- Spawn system to instantiate and destroy objects within the time travel system.
- Audio and particles that are synced to the dynamic time scale.
- Multiple demos showcasing: physics, performance, animation, gameplay.
Time Traveler allows you to pause, rewind, and playback time dynamically in your game. It can be used as a replay/killcam system, or even as a game mechanic if you want the player to be able to control the flow of time.
⏱️ Time Recorders
Record and playback a wide range of components and Unity systems, including: transform, physics, ragdolls, animations, audio, particles, and more - customizable with your own systems.
Includes built-in compression to drastically reduce the number of records stored in memory.
❗ Time Events
Create events that can trigger in the past, present, or future. They un-invoke when going backwards through time, and re-invoke when going forwards.
✨ Spawn Objects Across Time
Have the ability to instantiate objects not just in the now, but in the past or future. These objects are cached and can be destroyed at anytime, only to reappear when you travel into the past.
💥 Dynamic Audio and Particles
Think of how when you drag the playhead of a video, the sound goes in reverse or slows down - the same can be done for audio with Time Traveler, replaying each sound going forwards or backwards through time as if it's playing live.
The same goes for particles. You can steadily go back in time and watch as an explosion collapses in on itself in slow motion - with the sound to go with it as well!
Also Featuring:
- A range of demos and gameplay examples to experiment with and learn from.
- Performance focused, with record creation thresholds, compression, and batch recording.
- A UI to scrub through and control the flow of time.
- In-depth documentation and commented code.
This asset contains a number of 3D models, audio clips, textures, and an editor plugin under the CC0 and MIT licenses. Refer to the Third-Party Notices.txt for more information.
Price $15.00
Tycoon_GUIPack by ixsoft
■ Features
· Recommended resolution: 1440 * 2560
· GUI pack for creating merge games.
· This pack is built for use in the Unity UI (uGUI). All prefabs are ready to use.
· 9 slices are applied to the UI element, so you can adjust the size of the elements.
· UI design layout is provided for each scene.
· buttons and header styles are available in multiple colors
· UI elements are provided as prefabs.
· The images are separated into separate elements for easy animation application.
■ Configuration
· Images of 7 cats
· 6 food images
· Five Status Images
· Four buff images
· Configuring 15 Scenes
- Stage Map, Store, Loading, Complete, Employment, Upgrade, OfflineReward, Popup, Event, Level Mission Etc..
· 96+ Sprite images
==================================
🔥Popular merge item image pack
Price $19.00
NSJ_AutoPool by Keinex
• Plug-and-play object pooling system with zero setup
• Simple API: Get(), Return(), ReturnAfter()
• Automatically creates pools on demand
• Supports component-based returns (Get<T>(), Return<T>())
• Built-in delayed return without coroutines
• Debugging tools via OnDebug() and OnDebugReturn()
• Mock system for safe testing without pooling
• IPooledObject interface for custom init/cleanup logic
• Editor inspector for real-time pool monitoring
• Compatible with Built-in, URP, HDRP render pipelines
• Sample scene included (URP)
• No third-party dependencies
AutoPool is a lightweight and plug-and-play object pooling system for Unity.
With a simple and intuitive API (Get(), Return(), ReturnAfter()), it requires zero setup and works just like Instantiate()—but smarter.
Pools are created automatically, components are retrieved directly, and objects can be returned with a single line of code.
Editor-friendly debugging tools and a built-in mock system make testing and optimization easy.
The system is render-pipeline independent and suitable for any type of game.
Sample scene included (URP-based).
GitHub : https://github.com/SeungJu0406/AutoPool
Price $0.00
One Click Atlas Creator by Syed zain ul abideen
- Combines multiple textures into optimized atlases
- Supports all standard texture maps
- AI texture upscaling (ESRGAN/Waifu2x)
- Smart texture merging with similarity threshold
- LOD atlas generation
- Dynamic texture streaming
- UV seam correction
- Customizable packing settings
- Undo/redo functionality
- Works with Unity 2020.1+
The Material Atlas Creator is a comprehensive Unity editor extension designed to optimize game performance by combining multiple material textures into efficient texture atlases. It supports standard maps (albedo, normal, metallic, etc.) with customizable packing settings. Advanced features include AI-powered texture upscaling, smart texture merging, LOD atlas generation, and dynamic texture streaming. Ideal for any 3D project needing performance optimization, especially open-world games or scenes with many textured objects. Fully customizable with undo support.
Price $4.99
G2: Hair Cards Collection 05 by Quang Phan
Number of textures: ~70
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 10k -30k
Minimum polygon count: 10k
Maximum polygon count: 30k
Number of meshes/prefabs: ~18
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
To using hair please watching this tutorial.
- The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph
- To avoid get error log "inputValue" so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
This hairs in this package are hair card. All physic for hairs setup ready for game and you can equip on G2 characters.
This package created base on my G2 character heads so it works well with G2 characters, if you using this package with other characters you might need adjust scale/position/rotation... with 3rd tools to fit with different characters.
-------------------------------------------------------
This package including:
- 12 Hairs for G2 Female
- 12 Hairs for G2 Male
- 02 Beards for G2 Male
This Hair Cards collected from packages:
Price $79.99
Realistic Lava Lamp by Pixeleon
- Number of textures: 0 (raymarching shader – no traditional textures used)
- Texture dimensions: N/A
- 3 FBX Models:
- LavaLamp_1.fbx: 952 triangles, 2,856 vertices
- LavaLamp_2.fbx: 952 triangles, 2,856 vertices
- LavaLamp_3.fbx: 2,296 triangles, 6,888 vertices
- Minimum polygon count: 952
- Maximum polygon count: 2,296
- Number of meshes/prefabs: 3 FBX models × (1 default variant + 5 color variants) = 18 prefabs
- Rigging: No
- Animation count: 0 (motion is handled procedurally in shader)
- Animation type list: N/A
- UV mapping: Yes
- LOD information: No LODs included
- Types of materials and texture maps: Custom raymarching shader (unlit, compatible with BIRP/URP/HDRP); no texture maps used
Note: The package is quite lightweight, but raymarching can be GPU-intensive, especially on mobile devices. Developers are encouraged to read the included quick start guide and optimize performance by profiling and adjusting the properties of the provided shader.
Realistic Lava Lamp package includes three low-poly lava lamp models paired with a tailor-made raymarching shader that supports BIRP, URP, HDRP, and VR. It offers a high-fidelity and fluid lava motion effect without using mesh deformation or particle systems. It also features a refraction effect for added visual depth and immersion.
Features:
- Fully raymarched lava effect with smooth blob motion
- Adjustable color, shape properties, motion speed, and more
- Realistic refraction / distortion effect
- Sample controller script to change lamp color at runtime
- Pipeline support: BiRP, URP, HDRP
- VR-ready: tested with single & multi-pass rendering
- 5 preset color variants: Crimson, Lime, Orange, Turquoise, Violet
Price $15.00
Low Poly Survival by Vertex Hub
Product Specifications
Number of Meshes: 93
Number of Textures: 3 ( 1 UV Atlas, 1 Emissive, 1 MetallicSmoothness )
Texture Dimensions: 4096
Materials: 6 ( 2 Built-In, 2 URP, 2 HDRP )
Meshes & Triangle Counts
Arrow : 166 Tris
Axe_SML : 354 Tris
Bandage : 882 Tris
Barrel_Fuel : 566 Tris
Barrel_Oil : 566 Tris
Baseball_Bat_Metal : 456 Tris
Baseball_Bat_Wooden : 456 Tris
Binoculars : 772 Tris
BloodBag : 2600 Tris
Bow : 724 Tris
Bullet_9x19mm : 410 Tris
Bullet_9x19mm_Shell : 316 Tris
Can_Blue : 362 Tris
Can_Green : 362 Tris
Can_Red : 362 Tris
Can_SML_Blue : 362 Tris
Can_SML_Green : 362 Tris
Can_SML_Red : 362 Tris
Can_SML_Yellow : 362 Tris
Can_Yellow : 362 Tris
Canteen : 1018 Tris
Chicken_Cooked : 74 Tris
Chicken_Raw : 74 Tris
Compass : 794 Tris
Cooking_Grill : 892 Tris
Cooking_Pot : 976 Tris
Cooking_Stand : 856 Tris
Cooking_Stand_Fish_01_Cooked : 2284 Tris
Cooking_Stand_Fish_01_Raw : 2284 Tris
Cooking_Stand_Fish_02_Cooked : 2492 Tris
Cooking_Stand_Fish_02_Raw : 2494 Tris
Cooking_Stand_Pot : 3256 Tris
Crowbar : 168 Tris
CT : 1060 Tris
Fire_Pit : 2002 Tris
Fish_01_Cooked : 708 Tris
Fish_01_Raw : 708 Tris
Fish_02_Cooked : 916 Tris
Fish_02_Raw : 916 Tris
Flare_Shell : 448 Tris
Flaregun : 1332 Tris
Frying_Pan : 226 Tris
Fuel_Container : 256 Tris
Gas_LGE : 632 Tris
Gas_SML : 750 Tris
Hand_Gun : 3140 Tris
IFAK : 996 Tris
Inflatable_Boat : 1976 Tris
Knife : 887 Tris
Lantern : 2850 Tris
Magazine_9x19mm_Empty : 128 Tris
Magazine_9x19mm_Full : 4228 Tris
Meat_Cooked : 160 Tris
Meat_Raw : 160 Tris
MedKit : 596 Tris
Oar : 266 Tris
Pickaxe : 250 Tris
Pills_01_Blue : 288 Tris
Pills_01_Green : 288 Tris
Pills_01_Health : 288 Tris
Pills_01_Yellow : 288 Tris
Pills_02_Blue : 360 Tris
Pills_02_Green : 360 Tris
Pills_02_Red : 360 Tris
Pills_02_Yellow : 360 Tris
Pills_03_Blue : 268 Tris
Pills_03_Green : 268 Tris
Pills_03_Red : 268 Tris
Pills_03_Yellow : 268 Tris
Pipe_Wrench : 1708 Tris
Rope : 1660 Tris
Saw : 738 Tris
Shovel : 302 Tris
Sleeping_Bag : 534 Tris
SodaCan_Blue : 522 Tris
SodaCan_Green : 522 Tris
SodaCan_Red : 522 Tris
SodaCan_Yellow : 522 Tris
Stim_Blue : 1182 Tris
Stim_Green : 1182 Tris
Stim_Red : 1182 Tris
Stim_Round_Blue : 460 Tris
Stim_Round_Green : 460 Tris
Stim_Round_Red : 460 Tris
Stim_Round_Yellow : 460 Tris
Stim_Yellow : 1182 Tris
Tent : 872 Tris
Torch : 560 Tris
UHF : 642 Tris
Water_Barrel : 782 Tris
Water_Container : 256 Tris
WaterBottle : 528 Tris
Technical Details
Rigging: No
Animation Count: None
UV Mapping: Yes
LOD Information: None
Material Type: UV Atlas
Texture Types: Albedo, MetallicSmoothness & Emissive
Built-In, URP & HDRP Ready!
🪓 Equip yourself for survival with the Low Poly Survival kit! 🏕️
Perfectly optimized for Built-in, URP, and HDRP rendering pipelines, these assets drop straight into any Unity survival or adventure project. 🔧
Featuring navigation gear, weapons, cooking tools, survival essentials, and more, this pack is equipped with everything your adventurers need to face the unknown.
From sturdy tools to a warm sleeping bag and tent, it’s perfect for any survival quest. With each asset using a single UV atlas, customization is a breeze — tweak them to fit your game’s style effortlessly! 🖌️
🔧 Lightweight and performance-friendly, these low-poly assets delivers both style and substance, while keeping your game running smoothly!
Key Features:
- 93 assets including navigation equipment, weapons, tools and more 🧭
- Prefabs optimized for Built-in, URP, and HDRP 🧰
- Single UV atlas for easy editing 🧵
- Optimized and performance-friendly 🔋
- Ideal for survival and adventure games 🧗♂️
Compatibility: Works with Unity versions 2022.3.35 or higher.
For support and inquiries, please contact us at VertexHub3D@gmail.com
Price $20.00
Crystal Save | Factions by Ninjutsu Save Module by Arawn
- Requires Unity 6 LTS
- Requires Factions for Game Creator 2 (Factions requires Game Creator 2)
⚔️🏰 Crystal Save | Game Creator 2 Factions Save Module 🏰⚔️
Never let your orcs forget a feud—or your elves forgive one—no matter how many scenes, saves or cloud hops your game survives.
📖 Overview
Drop-in components capture every reputation point, stance flip and inter-faction relationship managed by GC2 Factions. One click and your diplomacy web reloads pixel-perfect after any save-load cycle.
✅ Requirements
• Unity 6 LTS+
• Game Creator 2 Core + Factions by NinjutsuGames
• Crystal Save(base) v 1.5 +
🚀 Installation & Quick Start
- Import Crystal Save | Factions. Accept dependency prompts.
- • On every Member GameObject add Remember GC2 Faction MemberIn your scene…
• On the object that owns FactionsRepository add Remember GC2 Faction Repository - No inspector sliders, no scripting symbols—attach & forget.Play → Save → Tweak reputations → Load. Values return exactly as saved.
🛠️ Components
• Remember GC2 Faction Member – Saves ignore-flags, faction list, reputation points & current stance for each Member.
• Remember GC2 Faction Repository – Saves the entire faction-vs-faction matrix so global diplomacy persists.
Both inherit SaveableComponent, self-register with Crystal Save and respect pooling & Keep-Across-Scenes.
🎬 Demo Scene
Open Game Creator 2 → Install → Factions Demo → Install to load an upgraded version of GC2’s sample scene pre-wired for saving.
🔄 How Saving & Loading Works
• Save: Crystal Save calls SerializeComponentData() → MemoryPack wraps strings & ints → stored.
• Load: Scene + FactionsRepository live → DeserializeComponentData() writes data back into GC2.
• Version-proof: New factions/members simply load with default values—no migrations needed.
💡 Tips & Best Practices
• One Remember GC2 Faction Repository per scene—place it where your repository asset lives.
• Runtime NPCs? Add Remember GC2 Faction Member to their prefab so grudges persist.
🆘 Support
Discord → https://discord.gg/MPhMKtSMUZ
Happy reputation-keeping—may your alliances last (or shatter) exactly when you intend!
Price $15.00
Retro Action Music Pack by Joseph Chauvin
[ Tracks ]
Boss Battle (1st Time) (0:48) (Non-Loop)
Acid Washed (0:55) (Loop)
Back To The 80's (1:18) (Loop)
Boss Battle (0:48) (Loop)
Crystalline (1:21) (Loop)
Despair (0:51) (Loop)
Space (1:53) (Loop)
Final Stage (1:46) (Loop)
Menu Theme (0:48) (Loop)
Rush (1:30) (Loop)
Factory (1:15) (Loop)
[ Format ]
.wav – stereo, 44.1kHz, 16bit
The “Retro Action Music Pack” is all about rekindling the spirit of the best 2D action games of the retro era.
This music pack contains 10 loops. Some tracks contain specific level themes like “Factory”, “Crystalline”, and “Space”. Others are made for specific use cases, like “boss battle” and “menu theme”.
For the boss battle track, you will need to first play the “Boss Battle (1st Time).wav” track once, and then loop the “Loop_Boss Battle.wav” track for a smoother listening experience.
Price $9.99
VFX - Slash by Cartoon VFX by Wallcoeur
35 + Prefab
28 + Flipbook Material
Textures Size : 2048*2048
URP friendly
- 🌀 35+ Slash VFX Particle System
- 🎲 Simple and Effective Particle: Ideal for all type of game ! VFX inspired by the best-known independent games (Hollow Knight, Dead Cells, Zelda... etc)
- 🌟 Flipbook-Based Animations: Smooth and efficient animations that look great across various styles and resolutions.
- 🎨 Fully Customizable: Adjust parameters like size, intensity, and color to match your project's aesthetic.
- ⚡ Optimized for Performance
- 🛠️ Easy Integration: Prefabs ready to use with Unity's URP and Built In, making it quick and simple to add Impact effects to your Games. Demo scene integrated to test and create your own VFX !
Price $15.00
Base Move Animation by DoubleL
Humanoid Animations
The FBX_Animations folder contains fbx files.
This animation was created with Root Motion.
In-place motion is also included.
This animation collects the basic movement motions of the character.
If your character has a skeleton similar to an Unreal model,
use the animations from the FBX file in the FBX_Unreal_Animations folder.
It was created based on the starter assets model, but can be applied to both Synty characters and humanoid characters.
Part of the RPG_Animations_Pack asset.
It is cheaper to buy the RPG_Animations_Pack, which contains all assets, than to buy individual assets.
Since I created this animation myself, you don't have to worry about copyright issues.
For inquiries about the product, please contact us via email or Discord below.
☞ Discord ☞ doublelsoft@gmail.com
Before purchasing an asset, please check the free version to see if it fits your character well.
Ladder climbing tutorial video
Combo attack tutorial video
How to use animation (Document) *Must Read*
I also run a YouTube channel. I hope this helps you.
If you want to edit animation settings of multiple FBX files at once and extract animation clip files at once, consider the following assets.
The -Demo Scenes- folder is an example scene, so you can remove it.
The avatar setting for the animation is T-Pose.
Please do not remove the T-Pose file in the Model folder.
As animations continue to be added, the price may increase.
_B = Back, _F = Front, _L = Left, _R = Right, _InPlace = In Place
-------------------------------------------------------------------
Total Animation(454)
- Base Move
Crouch
Base(20), Idle(6), Idle_Turn(14), Change(20), LR90_Shuffle(8), Start(20), Stop(20), Turn(10), Transition(2)
Roll
Base(16), Heavy(16), Low(16)
Run
Base(20), Change(20), LR90_Shuffle(8), Start(28), Stop(20), Turn(14)
Sprint
Base(6), Start(12), Stop(6), Turn(10)
Walk
Base(20), Change(20), LR90_Shuffle(8), Start(28), Stop(20), Turn(10)
Walk Slow
Base(20)
Stand_Idle
Idle(6), Idle_Turn(10)
Price $30.00
12K HDRI Space Panoramas – Skyboxes & Lighting Pack by Matei Ioan Alexandru
- Number of HDRIs: 10
- Resolution: 12288 × 6144 (12K)
- File Format: .HDR (32-bit float)
- Aspect Ratio: 2:1 equirectangular
- Compatibility:
Unity Built-In Render Pipeline
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
Compatible with Skybox Materials, Reflection Probes, and Lighting Settings
Also usable in third-party tools like Blender, V-Ray, Unreal, etc.
Explore the cosmos in stunning detail with this professional pack of 10 ultra-high-resolution HDRI space panoramas. Designed for Unity, these 12K (12288 × 6144) HDRIs provide breathtaking skyboxes and realistic image-based lighting (IBL) for your sci-fi, cinematic, and VR/AR projects.
Whether you're building a space game, virtual set, or futuristic environment, this pack delivers AAA-quality visuals ready to plug into any Unity pipeline.
🚀 Key Features:
- 10 unique panoramic space HDRIs
- Ultra-high 12K resolution (12288 × 6144)
- Equirectangular format – perfect for skyboxes and IBL
- File format: .HDR (32-bit float)
- Vivid colors, deep contrast, and seamless 360° coverage
- Professionally designed for sci-fi, fantasy, and futuristic scenes
Use Cases:
Skybox backgrounds
Image-Based Lighting (IBL)
Space scenes, sci-fi levels, and cinematics
VR, AR, and immersive storytelling environments
🎯 Elevate your Unity projects with cinematic space backdrops and realistic lighting — all in crystal-clear 12K resolution.
Price $18.99
Maritime Telescope by wb-gameart
🧱 Topology
🔹LOD0: 11948 Tris
🔹LOD1: 5356 Tris
🔹LOD2: 831 Tris
🎞 Animation Ready
🔹Consists of 1 main body and 3 movable parts (prepared for animation or rigging)
🎨 PBR Textures (Standard/URP)
🔹2x BaseColor Map (4096x4096)
🔹2x Normal Map (4096x4096)
🔹2x Metallic/Smoothness Map (4096x4096)
🔹2x Ambient Occlusion Map (4096x4096)
🎨 PBR Textures (HDRP)
🔹2x BaseColor Map (4096x4096)
🔹2x Normal Map (4096x4096)
🔹2x Mask Map (4096x4096)
🧩 Materials
🔹leather_MAT
🔹brass_glass_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
Bring a touch of seafaring history to your game with this high-quality Maritime Spyglass asset.
Designed in a classic 18th–19th century style, this low-poly model is ideal for historical, pirate, nautical, or adventure-themed games. It features an elegant brass and leather construction with realistic textures and handcrafted details.
Optimized for performance and prepared for animation. Ideal for use in AAA games, AR/VR, and cinematic scenes.
Price $15.00
Tank Sound FX by cplomedia
Number of Audio Wavs: 655
Sample Rate / Bit Rate: 48 kHz / 24 bit
Does Audio Loop: Yes - many files loop
Minutes of Audio Provided: 85 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Tanks Sound FX delivers a powerful collection of 655 high-quality sound effects, perfect for bringing your game’s battlefield to life. From the thunderous roar of engines and the metallic rattle of tank tracks to the immersive layers of ambient warzones, this pack covers it all. You'll also find intense cannon blasts, earth-shaking explosions, whistling rockets, authentic radio chatter, and a variety of other weapon sounds—designed to plunge players deep into the chaos of armored warfare. Many files are loopable.
DEMO on Youtube - Radio Voices
Price $15.00
Helicopter SFX by cplomedia
Number of Audio Wavs: 345
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes many files loop
Minutes of Audio Provided: 52 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Helicopter SFX delivers a comprehensive collection of 345 high-quality sound files designed to bring your game to life. From immersive flybys to intense interior and exterior recordings, this pack captures the full sonic experience of helicopters in action.
All helicopter sounds are seamlessly loopable, making them perfect for dynamic in-game use. In addition to a wide range of rotor and engine sounds, the pack features explosive effects and powerful weapon audio, including Gatling guns, machine guns, and rocket launches — ideal for combat-heavy scenes and action sequences.
Whether you're building an intense warzone, a tactical rescue mission, or an open-world adventure, Helicopter SFX provides the authentic audio atmosphere your project needs.
Price $15.00