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EJ Narumi for Genesis 3 Female

Asset Store newest packages - 2017, January 24 - 16:25
Our new product for our Daz store: EJ Narumi for Genesis 3 Female. 
Narumi, a gorgeous Asian beauty, is prepared for all the adventures and stories you can imagine. She has lots of customization options, casual makeups and lipsticks and special makeups of different themes: Kabuki, Modern Geisha, Anime, and Bloody Eyes. She also has claw nails, cute ear morphs, fantasy eyes in purple, pink and red, all black eyes, decorated nails, and Asian tattoos in arms, back and chest. A must have!

See images and get her here: EJ Narumi for Genesis 3 Female. 



- Jordi R. Cardona www.hiperia3d.com

Unity Technologies Hires Dave Rhodes as Chief Revenue Officer

Austin Tate's Blog - 2017, January 18 - 15:30

January 18, 2017 - Unity announced that it has hired Dave Rhodes as Chief Revenue Officer for the company’s core license and platform business reporting to the CEO.  He joins from Paradigm, where he was Executive Vice President of Sales, Services, and Marketing.

Unity Technologies Hires Natalya Tatarchuk as Graphics Director

Austin Tate's Blog - 2017, January 17 - 19:06

January 17, 2017 -- Unity announced that it has hired Natalya Tatarchuk as Director of Global Graphics at Unity Technologies, focusing on driving the rendering technology and graphics performance for the Unity engine. She joins from Bungie where she was the graphics lead and engineering architect.

Significant Date

Austin Tate's Blog - 2017, January 17 - 17:00

Retired, from full time work anyway. Returning part-time in March 2017 to continue to curate AIAI knowledge engineering resources and web site, and to coordinate the Virtual University of Edinburgh (Vue) facilities prior to handover to colleagues.

Fairy Tree House

Austin Tate's Blog - 2017, January 15 - 17:10

OpenSimulator Fairy Tree House and Accessories by Ada Wong on Whimsical Isle, LFGrid…

hop://lfgrid.com:8002/Whimsical Isle/245/93/23




Made With Unity Creations to Be Showcased at New Frontier at the 2017 Sundance Film Festival  

Austin Tate's Blog - 2017, January 13 - 17:02

ASTEROIDS!, Life of Us, and Heroes to debut in Park City

Sea City

Austin Tate's Blog - 2017, January 12 - 17:29

TV21 Annual 1971 published a story about a Pilkington Glass Age Development Committee design study of a “Sea City” for a community living offshore. A model was created and cutaways and renderings of the model appeared in the press. Details can be found at http://www.aiai.ed.ac.uk/~bat/sea-city.html

OpenSimulator Project

A possible project to build a virtual reality recreation of the model in the OpenSimulator virtual world platform or as a Unity3D VR Experience is under consideration…

hop://login.osgrid.org/Sea City/128/128/30

Unity Probuilder – Creating 3D Content in the Unity Editor

Austin Tate's Blog - 2017, January 12 - 09:55

Unity ProBuilder is a Unity3D plug in that allows the creation and manipulation of 3D mesh content directly within the Unity Editor. There are basic (free) and Advanced (paid) versions. The advanced version allows for complete UV unwrapping, export of models to OBJ, etc.

Sine.space – Creating Avatar Attachments

Austin Tate's Blog - 2017, January 11 - 15:02

As a trial, and to provide space related outfits for the Space Station/ISS experience in Sine.space, I followed the instructions on the Sine.space wiki to create avatar clothing and attachments…

I used the freely available NASA 3D models for the Space Helmet and NASA Extravehicular Mobility Unit (EMU).

In a new Unity Scene with the EditorPack-….unitypackage installed, the Sine.space “2015 Male” asset is placed at 0,0,0. An empty object to act as a container for the attachment is placed also at 0,0,0. The attachment itself is then brought in and positioned appropriately relative to the avatar, and then put inside the container object. Two Unity components are added to the attachment container object: Clothing Item Settings and Virtual Good. Instructions to complete those are in the Sine.space wiki page. The container object is then dropped into the Unity assets window to create a prefab. This prefab is the item that then can be selected and uploaded to the Sine.space content servers.

NASA EMU and Space Helmet on avatar at Space Station Region in Sine.space

Gender Specific Variants

At the moment Sine.space requires attachments to be gender specific, so separate male and female variants of each attachment need to be created and uploaded. In the Clothing Item Settings change the mesh model from “2015 Male” to “2015 Female” and adjust the position of the item to fit the different body shape and size, then resave the prefab and upload that.

Creating a Complete Replacement Avatar – Static Mesh and Non-Animated

It is possible to completely replace the standard Sine.space avatar and add in a mesh (static or rigged) by providing a “Costume”…

https://wiki.sine.space/index.php?title=Full_Body_Replacement_Costumes

Create an empty game object and add components for the “Clothing Item Settings” and “Virtual Good” as before, but keep the actual mesh to make the replacement avatar separate. That needs to be a prefab and dropped onto the Extended Settings -> Custom Skeleton -> Root template slot. The empty component is then made a prefab and uploaded.


On the advice of Adam Frisby at Sine Wave, he provided a custom empty animation controller… and this needs to be added to the Clothing Item Settings, with the slots filled in as indicated in the diagram to the right…

Simpler NASA Astronaut EVA Avatar

The EMU mesh (and the Sintel mesh below) both proved to be quite complex meshes. A simpler NASA 3D model of an astronaut in an EVA suit was used instead. I used the freely available 3D Astronaut Nr 1 (Collada .dae format) by Max Grueter and Byr2008. Again set as a complete avatar replacement “Costume”.



RGU Diver

A Sine.space outfit was also created using the meshes from OpenSim made by Colin Hetherington for his RGU Diver suit for use in training simulations in virtual worlds for training oil and gas drilling rig workers (see this blog post). It is not intended for distribution beyond the demonstrations on the “Oil Rig” region on Sine.space.



Sintel Rigged Avatar

With the experience of trying a replacement static mesh model outfit/costume as indicated above for the NASA EMU, I tried the Blender.org CC-BY-NC Sintel avatar (see http://www.aiai.ed.ac.uk/~ai/unity/resources/sintel/)… which is a rigged mesh avatar. On the advice again of Adam Frisby at Sine Space, its important that the rigged model prefab has the “Root Motion” unticked. Its ticked in the original avatar model. Also, as its greyed out and non-editable in the original asset, drag the one in the Assets into the Scene/Hierarchy, modify it to untick the root motion tick box, then drag it back into the Project/Assets view. Then use the new one from the project view to fill the slot skeleton template slot.

Authenticity Mix and Match Expressions for Genevieve 7 and Genesis 3 Females

Asset Store newest packages - 2017, January 10 - 19:06
Our new product at DAZ: Authenticity Mix and Match Expressions for Genevieve 7 and Genesis 3 Females is a set of high quality expressions for Genevieve 7 and Genesis 3 Female(s). For each expression you have 4 ways to use it: one click presets for full face expressions, upper face partial expressions, lower face partial expressions, and pose control dials.
Maximum customization possibilities! A must have!

See images and get them here:  Authenticity Mix and Match Expressions for Genevieve 7 and Genesis 3 Females


- Jordi R. Cardona www.hiperia3d.com

Avelyn Hair for Genesis 3 Females

Asset Store newest packages - 2017, January 10 - 19:05
Our new product is a Daz original: Avelyn Hair for Genesis 3 Females, included in the Pro Bundle of Genevieve 7, although it can also be purchased independently and works for Genesis 3 Female and figures based on her.
Avelyn Hair is a fresh, young straight hair that can look great in all kinds of characters, from action girls and spies to fashion models, also fantasy warrioress, and any female character.It has 93 morphs in 12 categories and many hair dyes.

See images and get it here: Avelyn Hair for Genesis 3 Females


- Jordi R. Cardona www.hiperia3d.com

Virtual World Platforms – CPU and GPU Load Comparisons

Austin Tate's Blog - 2017, January 9 - 18:00

I have done some performance monitor and CPU/GPU load comparisons for established virtual worlds like Second Life (Linden Lab viewer 5.0.0) and OpenSim (Firestorm Viewer 5.0.0) and emerging virtual world platforms like High Fidelity and Sine Space.

Windows 10 Xeon E5-1650 v2 @3.50GMz (6 core, 12 processor), 32GB memory, SSD drives, Nvidia GTX 980 GPU, 1920×1200 screen. VR Mode off (no Oculus Home, Steam and Steam VR).

  • Baseline (Idle): CPU: 3% GPU Load: 0%
  • Linden Labs Viewer in Second Life (ultra graphics, 512m view distance) (5K object region): CPU: 13% GPU Load: 16%
  • Firestorm Viewer in OpenSim (ultra graphics, 512m view distance) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 8% GPU Load: 11%
  • Sine Space (Unity3D based) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 21% GPU Load: 40%
  • High Fidelity (Custom region with 5 large mesh objects and two NPCs): CPU: 12% GPU: 16%

Baseline (Idle): CPU: 3% GPU Load: 0%

Linden Lab Viewer in Second Life on “Vue” region (ultra graphics, 512m view distance) (5K object region): CPU: 13% GPU Load: 16%

Firestorm Viewer in OpenSim on OSGrid “Oil Rig” region (ultra graphics, 512m view distance) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 8% GPU Load: 11%

Sine Space on “Oil Rig” region (Unity3D based) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 21% GPU Load: 40%

High Fidelity (Custom region with 5 large mesh objects and two NPCs): CPU: 12% GPU: 16%

Complete Unity Developer Course For 10 euro 95% off

Asset Store newest packages - 2017, January 7 - 20:55
Hurry! Udemy is making a huge sale on their Complete Unity Developer Course, 95% off, so it is only 10 euros. It is a limmited offer than you can't miss!

Get Unity Course for 10 euro





- Jordi R. Cardona www.hiperia3d.com

Sansar

Austin Tate's Blog - 2017, January 4 - 16:00

Linden Lab announced a number of community and social network feeds on 4th January 2017 as they prepare for the public opening of the platform sometime in 2017.

EJ Barbara For Genesis 3 Female

Asset Store newest packages - 2016, December 21 - 15:20
Our new product for our Daz 3D store: EJ Barbara For Genesis 3 Female. She can be a warrioress, an amazingly beautiful woman of our times, or the mysterious protagonist of a sword and sorcery tale or legend. Barbara is perfect for any theme. A must have!

Barbara is a very versatile character for Genesis 3 Female, with lots of features that you can use to get many different looks: two bodies (one more muscular, one more slender), unique facial features, stilletto nails, long squared nails, fangs, two special eyes, four special fantasy makeups, and tattoos that you can put where you like. A must have!

See images and get her here: EJ Barbara For Genesis 3 Female


- Jordi R. Cardona www.hiperia3d.com

Demolition Guy Mix and Match Expressions for Darius 7 and Genesis 3 Male

Asset Store newest packages - 2016, December 20 - 18:01
Our new product for our Daz store is released: Demolition Guy is a pack of expressions organized in three folders (Full Face, Upper Face, and Lower Face) for Darius 7 And Genesis 3 Male(s), and you also have pose control ERC dials to apply each full face expression.

See images and get it here:  Demolition Guy Mix and Match Expressions for Darius 7 and Genesis 3 Male


- Jordi R. Cardona www.hiperia3d.com

So Beautiful Mix and Match Expressions for Monique 7 and Genesis 3 Female

Asset Store newest packages - 2016, December 20 - 18:00
Our new product for our Daz store: So Beautiful Mix and Match Expressions for Monique 7 and Genesis 3 Female

So Beautiful is a pack of expressions organized in three folders (Full Face, Upper Face, and Lower Face) for Monique 7 And Genesis 3 Female(s), and you also have pose control ERC dials to apply each full face expression, and you can mix them all.

See images and get them here: So Beautiful Mix and Match Expressions for Monique 7 and Genesis 3 Female


- Jordi R. Cardona www.hiperia3d.com

Sharonda Hair and Street Fashion Beanie for Genesis 3 Female

Asset Store newest packages - 2016, December 20 - 18:00
Our new product for our Daz store: you will be killin' it with Sharonda Hair and Street Fashion Beanie, a Side Braid Hair that can be used with its Beanie, or without the Beanie, so you have a Braided Hair that can suit any character idea, or a fresh looking unique Hair with Beanie that can give personality and charm to many of your renders.
See images and get it here:  Sharonda Hair and Street Fashion Beanie for Genesis 3 Female


- Jordi R. Cardona www.hiperia3d.com

Second Life – Winter Wonderland 2016

Austin Tate's Blog - 2016, December 15 - 21:50

@InaraPey has provided an overview of the 2016 Winter Wonderland themed areas in Second Life…

https://modemworld.me/2016/12/15/the-all-new-new-portal-parks-open-in-second-life/


Fireworks

On the hour, every hour in Winter Wonderland…


“Automated” Ice Skating

The skating though does take some (keyboard) work! For a more “automated” experience with solo, couples and trick dancing try “CALAS GALADHON’S 2016 HOLIDAY SIM, EREBOR” and just sit back and watch the dance displays at…

http://maps.secondlife.com/secondlife/EREBOR/148/105/22




OpenSimulator Community Conference 2016

Austin Tate's Blog - 2016, December 10 - 10:00


The OpenSimulator Community Conference 2016 (#OSCC16) took place over the weekend of December 10th to 11th 2016 on the OpenSim-based OpenSim Community Conference grid (grid URI http://cc.opensimulator.org:8002 and WiFi front end http://cc.opensimulator.org:8005/wifi).

My report on the experience of attending OSCC13 is described in this blog post, in 2014 in this blog post and some activities in the 2015 event in this blog post.

The 2016 event kicked off with a panel involving the core developers of OpenSim… with approx. 86 participants in the session, peaking at 95 avatars…


OpenSim Code Commits 2016

Nebadon Izumi produced a visualisation of the code commits into OpenSim for the last year, as he has done for previous years of activity.

Overview of the OSCC Grid Regions


Virtual Robotics: Creating, Collaborating and Constructivist learning in a Virtual World

A session by Carina Girvan and John “Pathfinder” Lester described an EU funded project to teach using turtle graphics visualised as 3D shapes and colours in OpenSim using the SCRATCH visual programming environment.



External Application Development for OpenSim Applications such as Large Scale Urban Simulation

OSCC16 talk by OpenSim core dev Christa Lopes of University of California at Irvine (@DivaCanto) on using virtual worlds for large scale urban simulation…


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