Craft Engine Pack by Golden Bear
Craft Engine - This asset will help to create game with crafting.
Features:
* Inventory
* Gathering resources
* Basic first-view controller set
* Craft system
* Easy implementation own recipes
* Interaction system
* Placement objects on the scene during runtime
* Using tools (axe, hammer) for interaction with game objects
* Starter pack (models, prefabs, some scripts)
Contact us:
email: bearishStudios@gmail.com
Follow the news on the site:
Our site
Or
facebook
Price $50.00
Features:
* Inventory
* Gathering resources
* Basic first-view controller set
* Craft system
* Easy implementation own recipes
* Interaction system
* Placement objects on the scene during runtime
* Using tools (axe, hammer) for interaction with game objects
* Starter pack (models, prefabs, some scripts)
Contact us:
email: bearishStudios@gmail.com
Follow the news on the site:
Our site
Or
Price $50.00
Hazard Signs Volume 3 by S.B. Laboratory
This package contains:
1) Game-ready low poly model of hazard sign.
2) Realistic looking substance what generate all textures for their material.
3) Painted concreate substance as bonus.
You can use one of 5 ready signs on your choice:
1) Use casque sign
2) Use vest sign
3) Use goggles sign
4) Use antigas sign
5) Falling derbis sign
6) Or any your own image what was generate as hazard sign.
Features:
1) Rust spreading
2) Spreading smoothness
3) Vernish damage scale
4) Drips intensity
5) Drips samples amount
6) Drips smoothness
Hazard sign substance can by used with metallic and specular shaders.
For technical support: SBLaboratory@yandex.ru
FREE DOWNLOAD
1) Game-ready low poly model of hazard sign.
2) Realistic looking substance what generate all textures for their material.
3) Painted concreate substance as bonus.
You can use one of 5 ready signs on your choice:
1) Use casque sign
2) Use vest sign
3) Use goggles sign
4) Use antigas sign
5) Falling derbis sign
6) Or any your own image what was generate as hazard sign.
Features:
1) Rust spreading
2) Spreading smoothness
3) Vernish damage scale
4) Drips intensity
5) Drips samples amount
6) Drips smoothness
Hazard sign substance can by used with metallic and specular shaders.
For technical support: SBLaboratory@yandex.ru
FREE DOWNLOAD
Hazard Signs Volume 2 by S.B. Laboratory
This package contains:
1) Game-ready low poly model of hazard sign.
2) Realistic looking substance what generate all textures for their material.
3) Painted concreate substance as bonus.
You can use one of 5 ready signs on your choice:
1) Flammable material sign
2) Explosives sign
3) Corrosive liquid sign
4) Chemicalies sign
5) Exclamation sign
6) Or any your own image what was generate as hazard sign.
Features:
1) Rust spreading
2) Spreading smoothness
3) Vernish damage scale
4) Drips intensity
5) Drips samples amount
6) Drips smoothness
Hazard sign substance can by used with metallic and specular shaders.
For technical support: SBLaboratory@yandex.ru
FREE DOWNLOAD
1) Game-ready low poly model of hazard sign.
2) Realistic looking substance what generate all textures for their material.
3) Painted concreate substance as bonus.
You can use one of 5 ready signs on your choice:
1) Flammable material sign
2) Explosives sign
3) Corrosive liquid sign
4) Chemicalies sign
5) Exclamation sign
6) Or any your own image what was generate as hazard sign.
Features:
1) Rust spreading
2) Spreading smoothness
3) Vernish damage scale
4) Drips intensity
5) Drips samples amount
6) Drips smoothness
Hazard sign substance can by used with metallic and specular shaders.
For technical support: SBLaboratory@yandex.ru
FREE DOWNLOAD
Hazard Signs Volume 1 by S.B. Laboratory
This package contains:
1) Game-ready low poly model of hazard sign.
2) Realistic looking substance what generate all textures for their material.
3) Painted concreate substance as bonus.
You can use one of 5 ready signs on your choice:
1) Radiation sign
2) Virus sign
3) Bacteria / parasite sign
4) Electric hazard sign
5) Deadly (scull with bones) sign
6) Or any your own image what was generate as hazard sign.
Features:
1) Rust spreading
2) Spreading smoothness
3) Vernish damage scale
4) Drips intensity
5) Drips samples amount
6) Drips smoothness
Hazard sign substance can by used with metallic and specular shaders.
For technical support: SBLaboratory@yandex.ru
FREE DOWNLOAD
1) Game-ready low poly model of hazard sign.
2) Realistic looking substance what generate all textures for their material.
3) Painted concreate substance as bonus.
You can use one of 5 ready signs on your choice:
1) Radiation sign
2) Virus sign
3) Bacteria / parasite sign
4) Electric hazard sign
5) Deadly (scull with bones) sign
6) Or any your own image what was generate as hazard sign.
Features:
1) Rust spreading
2) Spreading smoothness
3) Vernish damage scale
4) Drips intensity
5) Drips samples amount
6) Drips smoothness
Hazard sign substance can by used with metallic and specular shaders.
For technical support: SBLaboratory@yandex.ru
FREE DOWNLOAD
Rock Music Vol. I by T.I.D.N.Music
The Rock Music Vol. I pack focuses on upbeat rock music influenced by the works of successful alt rock / grunge / hard rock artists. The music on this pack is perfect for racing games and any other genre that requires a good dose of rock energy and optimism.
The pack includes 5 original tracks, all available as both full tracks and seamless loops, so that you can very easily use them in your games. A 15 sec. preview of each track is available on SoundCloud.
All of the tracks are available as high quality 16 bit wav files.
Price $5.00
Blue Marble by GemMine Media
Blue Marble is a free Earth model with atmospheric scattering and separate cloud layer
Blue Marble uses an ico sphere with proper UV coordinates for a great look, even at the poles.
Textures were taken from the http://www.shadedrelief.com website and are in the public domain. The skybox is not contained in this package.
Features
- shader for day/night
- separate cloud layer
- night lights
- atmospheric scattering
- c# script to set light to actual time
- sample scene
- fbx models in three different resolutions
- touch script for rotation on android phones
FREE DOWNLOAD
Blue Marble uses an ico sphere with proper UV coordinates for a great look, even at the poles.
Textures were taken from the http://www.shadedrelief.com website and are in the public domain. The skybox is not contained in this package.
Features
- shader for day/night
- separate cloud layer
- night lights
- atmospheric scattering
- c# script to set light to actual time
- sample scene
- fbx models in three different resolutions
- touch script for rotation on android phones
FREE DOWNLOAD
Desert Kits 64 by 256px
Over 64 optimized prefabs to deck out your desert scenes with, grouped in sub-kits: pyramids, columns, modular paths, modular temple, random blocks and of course, a Sphynx!
Total polycount is 11,636 Tris, the largest model tri-count is 686 for the Sphynx. All structure models are on a single texture atlas (PSD, editable) and are very scale-friendly. The sand meshes are on a tilable texture that can be applied on any terrain you might build.
Price $15.00
Total polycount is 11,636 Tris, the largest model tri-count is 686 for the Sphynx. All structure models are on a single texture atlas (PSD, editable) and are very scale-friendly. The sand meshes are on a tilable texture that can be applied on any terrain you might build.
Price $15.00
Google Maps View by Dead Mosquito Games
Have you ever wanted to embed native GoogleMapView inside you Unity-Android game? Now you can do that. NOT a web-view and NOT a Texture, a native GoogleMapView with all the options is displayed in any rect of your screen.
Currently works only on Android, iOS coming soon.
Watch Demo Video
Read Documentation
Have questions? Contact me!
PLEASE READ ABOUT FUNCTIONALITY AND LIMITATIONS BEFORE PURCHASING!
Features:
- Display native GoogleMapView, not a web view or texture!
- Display at any place on the screen, view can be any size you want
- Smooth UI and performance
- Completely interactable
- Completely configurable what place to show and how, which gestures enabled etc.
Price $13.00
Currently works only on Android, iOS coming soon.
Watch Demo Video
Read Documentation
Have questions? Contact me!
PLEASE READ ABOUT FUNCTIONALITY AND LIMITATIONS BEFORE PURCHASING!
Features:
- Display native GoogleMapView, not a web view or texture!
- Display at any place on the screen, view can be any size you want
- Smooth UI and performance
- Completely interactable
- Completely configurable what place to show and how, which gestures enabled etc.
Price $13.00
Procedural MiniMap by youcef abderrahmane boukit
This is a simple MiniMap written in C#. Can be used for any type of game, Easy to implement and takes few steps.
Features :
- A Simple Demo Shooter game included.
- 1 Demo skin and 2 icons.
- The objects farther than the map radius can be hidden or can stick to the border by changing the alpha color.
- Different size and color for objects that are farther than map radius (optional)
-Procedurally instantiate and destroy icons with objects.
-Short documentation
More features will be added in the next update, taking your reviews into account.
Price $2.99
Features :
- A Simple Demo Shooter game included.
- 1 Demo skin and 2 icons.
- The objects farther than the map radius can be hidden or can stick to the border by changing the alpha color.
- Different size and color for objects that are farther than map radius (optional)
-Procedurally instantiate and destroy icons with objects.
-Short documentation
More features will be added in the next update, taking your reviews into account.
Price $2.99
Character Selection Screen by Bruno Mattos
With this asset you can easily have your character selection screen, just drag the prefab (there’s one from each of the screen orientations, portrait or landscape). The info about each character can be configured in the script interface (check the images below).
The package contains an example scene and one example script that shows how to communicate with the main script (things such as initializing the screen and instantiating the selected character).
The documentation explains all the fields from the main script and also important stuff about the package as a whole. Click here to see it online
Click here to test the example scene
Price $10.00
The package contains an example scene and one example script that shows how to communicate with the main script (things such as initializing the screen and instantiating the selected character).
The documentation explains all the fields from the main script and also important stuff about the package as a whole. Click here to see it online
Click here to test the example scene
Price $10.00
Chickenbot by Artcitizen
Sketchfab
This is a low poly animated Chickenbot character.
Models:
- 1316 vertices
- 1956 triangle polygons
Textures:
- 2048*2048 png diffuse texture
Animations:
- idle
- walk
- run
- turn_left
- turn_right
- sidestep_left
- sidestep_right
- hit_front
- hit_back
- hit_left
- hit_right
- shot_front
- shot_up
- shot_down
- die_left
- die_right
Price $10.00
This is a low poly animated Chickenbot character.
Models:
- 1316 vertices
- 1956 triangle polygons
Textures:
- 2048*2048 png diffuse texture
Animations:
- idle
- walk
- run
- turn_left
- turn_right
- sidestep_left
- sidestep_right
- hit_front
- hit_back
- hit_left
- hit_right
- shot_front
- shot_up
- shot_down
- die_left
- die_right
Price $10.00
Dream Head Soccer by Pony game
This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL. Have you got the Golden Boot? Skills and speed? Lace up your boots and pull your shirt on: this game was made for you. Pick your team, play as your favorite footballer and score as many goals as you can! Pass, shoot, dribble, foul—it’s all here. Play in single player mode. Features - Full game ready to use. - Easy to customize. - Ads implementation(Admob interstitial ads). - Detailed documentation. - More than 90 cartoon hand puppets - Over 30 football sock puppet teams - Silky skilful gameplay - Smooth physics for ball and mad goals - AI player - Simple and easy to understand fully commented and documented C# code. - Works on all platforms, PC, Mac, iOS, Android, etc Video Preview Try with Android Document Please rate my file, I greatly appreciate it.
Price $25.00
Price $25.00
Unity Without Borders
A few weeks back, we announced our support for developers worldwide in response to the United States’ travel and immigration restrictions. As part of that announcement, we stated our intentions to send 50 developers affected by the restrictions to Amsterdam in June to attend our Unite event. We are excited to now officially launch the […]
The story of Crash Analyzer: The quest of automating crash handling at Unity
My name is Igor and I am a Toolsmith at Unity, which means I am part of the team that build tools to increase productivity of Devs and QA in Unity with the aim to improve the overall quality of the product and the experience of our Users. What was there before… Let’s start with […]
Unity Devs Shine on Switch
It’s here! Today we’re celebrating the launch of the Nintendo Switch, Unity’s newest target platform that is now available for purchase. With the option to play docked console-style or handheld on-the-go, the Nintendo Switch offers a compelling opportunity for creators to think a bit differently about their games. And made with Unity devs have done […]
Narrative Design in Virtual Reality [VRDC]
Yesterday at our VRDC presentation Narrative Design in Virtual Reality, we brought a challenge to the VR industry: create better narratives. The difference between a story (what happens) and a narrative (the representation of what happens) is a crucial distinction for virtual reality — a medium where ‘narrators’ have designed not just the words of […]
Updates from Unity’s GDC 2017 Keynote
Our GDC 2017 Keynote just ended a few moments ago here in San Francisco. For those who couldn’t join live, you can watch the recording here: CEO John Riccitiello was joined on stage by CTO Joachim Ante, Technical Director Lucas Meijer, Founder David Helgason, along with other Unity Technologies staff and some of our esteemed […]