Sparkler Firework by Rivermill Studios
A custom script triggers the burning sequence which include spark particles (two types), smoke particles, flickering lights, burn animation, texture change (from un-burnt to burnt), sparkler bend animation and sound effects.
Price $10.00
Fantasy village (low poly) by Maria Cranberry
Price $12.00
WeatherZone by Lewdogey Studios
WeatherZone has been designed for the purpose of having an easy to implement and control weather and lighting location system for your Unity Projects.
Key Features;
- Easy to create weather 'Presets' to give different locations unique weather and lighting effects.
- Full control of the colour and intensity of fog, ambient light, the sun, the sky, wind, particles and audioloops through presets.
- Full day/night cycle with rotating sun and stars.
- Easy to setup triggers to blend between your presets.
- Included skybox shader has fog, sun, ambient lighting and stars, made to reflect your presets
- Customise the the update rate, blending time, and day and night durations.
- Foggy, Clear, Rain, Snow, Sandstorm and Alien Presets included.
- Automatic changing of weather over time.
- Easy integration with your project, with full, and detailed documentation.
What you can do:
- Start the transition to a new weather in a single line of code!
-Have your ambient lighting change when you walk inside, or back outside!
- Have the weather transition from rain, to fog, to clear, to snow as the player travels through forests, swamps and mountains!
Support Email: Lewdogey@gmail.com
Price $20.00
Magic Gems by Alejandro0190
The package includes:
1) 30 Gem models;
3) 1 Prefab with all of the Magic Gems from the scene;
2) 9 different Gem colors (Dark_blue, Green, Orange, Purple, Pink, Red, Rainbow, Turquoise and Yellow).
You may change and replace Gem materials between the models as you wish via "Mesh Renderer" component from "inspector" area.
Price $12.00
Low Poly Mobile Weapons Kit by Prop Garden Studios
Its designed to be low poly and versatile for any platform. specifically mobile. it has interchangeable clips and ammo for all of the weapon types. The display is included. It also contains addition material sets to make the guns and melee weapons used and dirty.
Labeled under the Grunge Material sets. The textures are all at lasted to just 6 materials. The texture sets are saved at 2048x2048 but hold up when reduced to 512x512
Price $15.00
Modular Fantasy Bridges by julien tonsuso
9 models
5 bridges prefabs
2048*2048 substance atlas.
All substances are available separated from the atlas and can be used as tiling textures.
Price $0.00
SmudgeWheels by Kajaman
Smudge wheels is a pack of wheels which automatically change the basic static texture (material) for two levels of “smudged” ones based on wheel’s rotation speed (angular velocity).
The wheels have 4 levels of detail:
- LOD0 .. 640 triangles
- LOD1 .. 320 triangles
- LOD2 .. 160 triangles
- LOD3 .. 40 triangles
Each wheel comes as two different prefabs. Both are rigged with the SmudgeWheel.cs scripts for material switching. The first one (Full) has all 4 LODs set up. The second one (LowPoly) has only the two lower ones (LOD2, LOD3).
Thanks for rating.
Enjoy!
Price $5.00
PDT Item Spawner by Revision3
RELEASE SALE !
FREE UNTIL NEXT UPDATE
PDT Item Spawner is a lightweight and simple to use random item spawning solution extracted from Procedural Dungeon Toolkit as an independent tool !
Supply prefabs, set up spawner objects and watch as the included scripts instantly populates spawners with your prefabs upon entering play mode.
Easily control how often and where each item can generate using the GUI.
Create unique items that only spawns once in the entire scene.
Mark any object as Pickupable and allow objects bearing an included script to gather and store the item by default.
Customize the included scripts to take this asset to a whole new level or pair it with a more complex inventory management system!
Fully compatible with standalone builds using a single file for persistence stored in the Resources folder.
Future updates coming as the main Procedural Dungeon Toolkit asset is also updated.
Price $0.00
SciFi Heavy Vehicle by Paladin Dog Productions
Price $10.00
Modular Old House by Radik_Bilalov
The structure also includes a model of an apartment house, consisting of 2 floors and a basement.
Any part of the house can be changed or replaced. The house is made from prefabs. At the moment, the asset includes:
265 different wall variants (20 color types);
7 variants of windows;
6 doors;
4 floor variants, 4 ceiling variants;
modules for creating any kind of house roof and porch;
modules for creating any kind of porch with handrails.
All house contains 12 PBR materials (4k maps).
!! No light settings!!
The instruction for self-collection of the house is attached in files. Use and enjoy!
In future:
new high quality textures;
simplified construction system;
furniture and other stuff for the house.
Price $19.99
The Blind Accessibility for Unity Game by danuon
Price $5.00
Minimalist Free by Scrollbie Studio
Price $0.00
Panthea VS by Endemics Studio
☀️Key Features☀️
✔️Intuitive editor interface.
✔️Over 300 elements in the catalog .
✔️ScriptableObject as the elements base.
✔️Runtime diagram loading.
✔️Setting the order of links calling.
✔️Instantiated diagrams.
✔️Step-by-step visual debugging.
✔️Infinite extensibility.
✔️Integration with external code.
✔️Exhaustive documentation.
✔️Popular Mechanics templates pack(coming soon).
◉-------------------------------------------------------◉
✔️Elements, Variables and Links as the building blocks for a visual script Diagram.
✔️User-friendly interface with minimal difference from the Unity native editor view.
You can work in a familiar environment in an intuitive way.
✔️Over 300 elements in the catalog for developing visual scripts.
And will be more.
✔️Popular Mechanics templates pack(coming soon).
Made for designers to dive straight in, to solve most common cases right from the box.
✔️ScriptableObject as the base for all the elements.
ScriptableObject has the same life cycle as MonoBehavior, but it isn’t tied to a game object, so you won't end up with tons of scripts attached to your objects.
✔️Runtime diagram loading and executing.
While not necessary connected to game assets, diagrams can be loaded and executed at runtime from any source such as file or remote server, which allows extent game logic without updating the binary.
✔️Setting the order of links calling.
Define the flow of logic in the precise way, having multiple flows, called in the defined order with the ability of multiple output links.
✔️Instantiated diagrams.
Instantiated diagrams can be created and launched as multiple independent working copies with the transfer of data to them and the possibility of manually deleting the created instance, in case its work is completed.
✔️Step-by-step visual debugging.
You can debug your diagrams, setting breakpoints, observing the data, transmitted between elements and the value of variables, if they change during operation.
✔️Infinite extensibility of the elements catalog with your own elements.
Elements can be complex, up to the complete mechanics of game, or as simple as possible. Elements development is simple, with minimal possible difference from scripts based on MonoBehaviour.
✔️Integration with external code.
You can set up the communication in both directions between diagrams and normal code based on messages, and execute the diagram from normal code. This way you can use Panthea along with other solutions as a part of something greater.
✔️Message-based communication and direct links between diagrams.
With the use of messages (events) and direct links you can break complex logic into smaller parts, having specific diagrams responsible for them.
Also:
►Minimizing elements.
Ability to adjust the appearance of the diagram by minimizing elements (reducing to a compact form), hiding parameters.
►Inverting input and output points.
Ability to invert the input and output points. It makes the diagram view more compact, routing the logic flow from «left-to-right» to «right-to-left» and back.
►Redefining visual appearance.
Supports redefining (both partial and complete) the visual appearance of elements in a diagram (via the Custom Element Drawer mechanism, the analog of the Custom Property Drawer).
◉-------------------------------------------------------◉
☀️Supported platforms:☀️
Currently Panthea VS supports building following platforms:
► Windows
► MacOs
► Android (currently tested with versions 5-7)
► iOs (currently tested with versions 10-11)
► WebGL
☘️Panthea VS is compatible with Unity Personal, Plus and Pro. Unity 5.6.3 or newer is required.
◉-------------------------------------------------------◉
⌛️Panthea VS is currently in its prerelease beta stage.The price is significantly reduced for the period of beta, and will be increased after beta is over.⌛️
☎️If you find any bugs, please, contact the support with support form on our website or write a letter to support@endemics.org
◉-------------------------------------------------------◉
☀️Useful links☀️
Panthea VS web site (with documentation)
Price $35.00
Kitchen Collection 1 by 3D Everything
This low poly scene is ideal for games or applications.
Included:
- 1 Demo - camera
- 66 Models and prefabs / low poly
- Textures and materials
- Real scale of the models
Download the demo here:
Demo Web
Price $25.00
iOS & Android Native Share Plugin by Parta Games
Unity doesn't have a proper support for natively sharing text and images with multiple apps on Android and iOS - an essential feature for getting the word of mouth out on your game, engaging the player and increasing retention.
iOS & Android Native Share Plugin makes it easy to share text and images to any compatible app user has installed on their devices (for example Twitter, Instagram, Gmail and more!). No need to install or implement any app specific SDK's. Saves a lot of time for every Unity developer!
Features:
* Implements support for iOS & Android OS native share feature
* Share text and images
* No bloat, only includes features for sharing
* Example scene
* Simple to setup, simple to use
Price $4.99
Camera Overlay Image iOS by Lindenvalley
The overlaid image is formed on the fly from the prepared prefab. Therefore, before running the photo and video, you can change prefab scripts (pictures, text, name the position and size of the prefab, etc.)
Price $14.50
Thunderbolt from the sky by Squall Liu
☆Randomly thunderbolt strike.
☆Particle expanded in Geometry Shader for reducing CPU overhead.
☆Skybox lighting support. Thunderbolt can interact with skybox.
★Need artist to provide thunderbolt texture (and thunder bolt should be at center of texture, see the sample.)
★Need artist to make a sky normal cube. And normal value should be designed based on a fixed light direction of thunderbolt.
★Need shader model 4.0 or higher due to Geometry Shader.
Enjoy!
Price $5.00
Heavy Sci Fi Drone by 8bull
**** Citadel Drone DEMO****
In Heavy Drone you will find a high poly Heavy drone, AAA quality with 2 4k textures PBR material , inlcuding Albedo map, Normal map, Roughness map, Metalic map, emission map, specular map and ambient oclussion map.
1 Citadel skin
1 Badlands skin
With 6 ANIMATIONS including IDLE, START FLYING, FLYING, STOP FLYING, HIT AND SHOOTING with muzzle flash. Flare effect in the shooting and trail effect when moving.
Price $10.00
Unique Trees by thevoidkc
Contents: -Birch Tree -Birch Tree Winter -Cypress Tree -Desert Date Tree -Dogwood Tree -Japanese Maple Tree -Oak Tree -Palm Tree -Pine Tree -Redwood tree -Terrain
-26 Materials
Tris range from 96 to 1508
Package also includes a documentation
Music and sounds from videos not included
Pictures not included
Price $1.99