Cartoon Talking Horse by PolyNext
Description:
Low poly model "Cartoon Talking Horse" was made for cartoon games. Due to the optimization of textures and animations and a small amount of triangles, this model can be used in all genres of games (RPG, strategy, action, etc...)
Textures:
Texture format: PNG, TGA
Texture Resolution: 1024x1024
Texture Types: Diffuse, NormalMap
Animations:
Preview Animations
1) Idle1 (0-100)
2) Idle2 (101-200)
3) Walk (201-250)
4) Run (251-270)
5) Eats (331-490)
6) Look_Around (491-590)
7) Kick (591-655)
8) Trample (656-720)
9) Jump (721-752)
10) Lie_Down (753-810)
11) Fell_Asleep (811-860)
12) Sleep (861-960)
13) Awake (961-1000)
14) Lie_Idle (1001-1100)
15) Stand_Up (1101-1170)
16) Talk1 (1171-1270)
17) Talk2 (1271-1370)
18) For_the_buck (271-330)
Price $25.00
Low poly model "Cartoon Talking Horse" was made for cartoon games. Due to the optimization of textures and animations and a small amount of triangles, this model can be used in all genres of games (RPG, strategy, action, etc...)
Textures:
Texture format: PNG, TGA
Texture Resolution: 1024x1024
Texture Types: Diffuse, NormalMap
Animations:
Preview Animations
1) Idle1 (0-100)
2) Idle2 (101-200)
3) Walk (201-250)
4) Run (251-270)
5) Eats (331-490)
6) Look_Around (491-590)
7) Kick (591-655)
8) Trample (656-720)
9) Jump (721-752)
10) Lie_Down (753-810)
11) Fell_Asleep (811-860)
12) Sleep (861-960)
13) Awake (961-1000)
14) Lie_Idle (1001-1100)
15) Stand_Up (1101-1170)
16) Talk1 (1171-1270)
17) Talk2 (1271-1370)
18) For_the_buck (271-330)
Price $25.00
Metal Dumbbell by Reberu Game Studio
There is a PBR textured Metal Dumbbell. You can use as environment object, research, Urban Criminal games of found and sports based games.
You will get 2 Obj format : This Contains Main model Dumbbell 1 and also one model Dumbbell 2 10kg weight solo bar.
Dumbbell set : 746
Dumbell bar : 192
For Texture maps ; Pbr Maps Contains
4098x4098 Albedo Transparency
4098x4098 Specular Smoothness
4098x4098 Normal Map
Price $3.00
You will get 2 Obj format : This Contains Main model Dumbbell 1 and also one model Dumbbell 2 10kg weight solo bar.
Dumbbell set : 746
Dumbell bar : 192
For Texture maps ; Pbr Maps Contains
4098x4098 Albedo Transparency
4098x4098 Specular Smoothness
4098x4098 Normal Map
Price $3.00
Scifi Cruisers Mega Pack II by MSGDI
This pack contains four cruisers with modular weapons. They can be used in a space RTS game, a 3rd person spaceship shooter or in a topdown or sidescroller game.
- Kyushu class battlecruiser
- Maelstrom class heavy cruiser
- Hyperion class light cruiser
- Valiant class light carrier
- Modular design
- 6 turrets, 3 missile launchers, 1 torpedo launcher, gun batteries and hangars
- 1 torpedo + 3 missiles included
- 6 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (ship), 2048 (weapons) and 1024 (missiles)
- Final tris count depends on how many weapons are used for the ships
Screenshots were made using Unitys “Post Processing Stack” – available for free on the asset store.
Price $82.50
- Kyushu class battlecruiser
- Maelstrom class heavy cruiser
- Hyperion class light cruiser
- Valiant class light carrier
- Modular design
- 6 turrets, 3 missile launchers, 1 torpedo launcher, gun batteries and hangars
- 1 torpedo + 3 missiles included
- 6 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (ship), 2048 (weapons) and 1024 (missiles)
- Final tris count depends on how many weapons are used for the ships
Screenshots were made using Unitys “Post Processing Stack” – available for free on the asset store.
Price $82.50
Valiant Class Light Carrier by MSGDI
This pack contains a Valiant class light carrier with modular weapons. It can be used in a space RTS game, a 3rd person spaceship shooter or in a topdown or sidescroller game.
- Scifi light carrier
- Modular design
- 6 turrets, 3 missile launchers, 1 torpedo launcher, gun batteries and hangars
- 1 torpedo + 3 missiles included
- 6 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (ship), 2048 (weapons) and 1024 (missiles)
- Tris count ca. 14400
- Final tris count depends on how many weapons are used for the ship
Screenshots were made using Unitys “Post Processing Stack” – available for free on the asset store.
Price $27.50
- Scifi light carrier
- Modular design
- 6 turrets, 3 missile launchers, 1 torpedo launcher, gun batteries and hangars
- 1 torpedo + 3 missiles included
- 6 different texture sets
- PSD with intact layers is included
- PBR textures for the unity 5 standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (ship), 2048 (weapons) and 1024 (missiles)
- Tris count ca. 14400
- Final tris count depends on how many weapons are used for the ship
Screenshots were made using Unitys “Post Processing Stack” – available for free on the asset store.
Price $27.50
Stone Road Map by CATSTUDIO
"CatStudio - Map Series"
Flexible and easy to use.
It's possible to generate a high quality Stone Road Map by combination of parts.
- 76 parts (Prefab)
- 42 types objects
- High quality texture, normal map
- Object collision, wall collision, Partition collision
- LOD
- All Prefabs
Demo : View Demo
Video : View Video
It offers a "GridMap for FREE" for operation check.
So you can check the collision, etc., who are considering the placement and operation of character and car, please use.
GridMap for FREE
Price $45.00
Flexible and easy to use.
It's possible to generate a high quality Stone Road Map by combination of parts.
- 76 parts (Prefab)
- 42 types objects
- High quality texture, normal map
- Object collision, wall collision, Partition collision
- LOD
- All Prefabs
Demo : View Demo
Video : View Video
It offers a "GridMap for FREE" for operation check.
So you can check the collision, etc., who are considering the placement and operation of character and car, please use.
GridMap for FREE
Price $45.00
Empire - Faction Pack by Sven Thole
Fully animated pixel art characters perfectly suited for any platfomer or metroidvania game you want to make! Empire - Faction Pack contains the following:
Halberdier
- Idle 12 frames
- Run 10 frames
- Attack 13 frames
- Hit 3 frames
- Death 15 frames
Archer
- Idle 12 frames
- Run 10 frames
- Attack 17 frames
- Hit 3 frames
- Death 12 frames
- Arrow 4 frames
Griffin
- Idle 12 frames
- Run 7 frames
- Attack 13 frames
- Hurt 3 frames
- Death 12 frames
A total of 158 uniquely hand drawn frames. Halberdier & Archer frames: 100x100px. Griffin frames: 160x160px. Also includes death animations without blood.
Price $30.00
Halberdier
- Idle 12 frames
- Run 10 frames
- Attack 13 frames
- Hit 3 frames
- Death 15 frames
Archer
- Idle 12 frames
- Run 10 frames
- Attack 17 frames
- Hit 3 frames
- Death 12 frames
- Arrow 4 frames
Griffin
- Idle 12 frames
- Run 7 frames
- Attack 13 frames
- Hurt 3 frames
- Death 12 frames
A total of 158 uniquely hand drawn frames. Halberdier & Archer frames: 100x100px. Griffin frames: 160x160px. Also includes death animations without blood.
Price $30.00
Dry to Wet Dirt Materials by DC Assets
This set of materials and textures is built with a wide variety of platforms in mind. They can be used with or without the height map, AO, etc.
All materials have a color, metal/roughness, height, ambient occlusion and normal map.
Each of the 4 dirt sets have a cracked, dry, normal and wet version. Each set also varies in the amount of rocks, dead grass/roots, color and more.
The textures can be adjusted to be between 32 and 4096 max resolutions.
Included in this pack are the following:
- 16 4k PBR texture sets
- 16 Materials
Price $6.00
All materials have a color, metal/roughness, height, ambient occlusion and normal map.
Each of the 4 dirt sets have a cracked, dry, normal and wet version. Each set also varies in the amount of rocks, dead grass/roots, color and more.
The textures can be adjusted to be between 32 and 4096 max resolutions.
Included in this pack are the following:
- 16 4k PBR texture sets
- 16 Materials
Price $6.00
Stylized Grass Vol 01 by PolyForge Inc
This pack contains a high quality stylized grass PBR substance. It can be randomized at the touch of a button offering multiple configuration elements.
There is also a PBR tesselation shader included so that what you see is exactly what you get.
Available settings:
Grass base color
Grass blade color
Grass blade amount
Rock color
Rock amount
Rock size
Dirt level
Dirt color
Pebble amount
Clover amount
Flower amount
Price $15.00
There is also a PBR tesselation shader included so that what you see is exactly what you get.
Available settings:
Grass base color
Grass blade color
Grass blade amount
Rock color
Rock amount
Rock size
Dirt level
Dirt color
Pebble amount
Clover amount
Flower amount
Price $15.00
9t5 Low Poly Money & Jewels Pack by 9t5
This pack features 18 low poly models with a theme of money and jewellery, with some extras. Ideal for any low-poly banking/money-making game. Some of the objects in need of moving around are in components to allow this. The pack includes: ATM; Coin; Vault(With Vault Door); Table; Security Storage Boxes; Security Screen; Security Camera; Safe; Iron Bars; Gold Ring; Gold Bar; Gold & Jewel Ring x 5; Credit Card; Money Bill. All Models have easy to change colors.
Price $3.99
Price $3.99
CountryMan by João Baltieri
CountryMan character for game development.
-Rigged/Skinned
-Mecanim Ready
-Polys 20k
-2k Textures (pbr): diffuse, normal, occlusion, metallic, roughness
- 3 basic shaders:
- jb_doublesided
- jb_hair_simple
- jb_skin
NOTE* This model has no animations included
Leave your comments and suggestions.
Price $20.00
-Rigged/Skinned
-Mecanim Ready
-Polys 20k
-2k Textures (pbr): diffuse, normal, occlusion, metallic, roughness
- 3 basic shaders:
- jb_doublesided
- jb_hair_simple
- jb_skin
NOTE* This model has no animations included
Leave your comments and suggestions.
Price $20.00
Conditioner by IseeGames
Conditioner allows you to perform various checks on different fields located in your scripts or other components. Then gives you the ability to set fields or properties in any script or component to specified values you may also Invoke methods.
The conditioner component comprises of 5 section
* The check - Here is where you will perform a check. Example: Checking if the value in a int variable is greater than 10
* Section A - Here is where you will set fields and properties and provide methods. If the condition is TRUE these changes will be applied and all methods provided will be invoked. Example: If the int variable is indeed greater than 10, disable GameObject 'B', set a bool field to true, increment a int field. minus 1 from the x field of a vector 3 etc
-Section B - Here is where you will set fields and properties and provide methods. If the condition is FALSE these changes will be applied.
*Section C - Here is where you will set fields and properties and provide methods. These changes will be applied when you call the method 'InvokeManualFieldChanges'
*Section D - Access to unity events such as
~Start
~OnTriggerEnter
~OnTriggerExit
~OnTriggerStay
~OnDestroy
~OnParticleCollision
~etc..
You can use the events in section D to perform checks or do just about anything unity default events support.
Data Types that can be set include:
Strings,Bools,Integers,Singles,Vector3s
Data Types that can be checked:
Strings,Bools,Integers,Singles
OPERATIONS THAT MAYBE PERFORMED ON FIELDS/PROPERTIES
Update
Concatenate
Add
Subtract
Multiply
Divide
Assign - Assign the value of an existing field to the field/property
Update - Change the value of the field/property to a specific value
Variables - Conditioner comes with variable scripts. Variables are simply scripts that contain one variable very useful when you want to keep track of something but don't want to make a new script to store it. Just add a variable to a GameObject and that's it!
Price $4.80
The conditioner component comprises of 5 section
* The check - Here is where you will perform a check. Example: Checking if the value in a int variable is greater than 10
* Section A - Here is where you will set fields and properties and provide methods. If the condition is TRUE these changes will be applied and all methods provided will be invoked. Example: If the int variable is indeed greater than 10, disable GameObject 'B', set a bool field to true, increment a int field. minus 1 from the x field of a vector 3 etc
-Section B - Here is where you will set fields and properties and provide methods. If the condition is FALSE these changes will be applied.
*Section C - Here is where you will set fields and properties and provide methods. These changes will be applied when you call the method 'InvokeManualFieldChanges'
*Section D - Access to unity events such as
~Start
~OnTriggerEnter
~OnTriggerExit
~OnTriggerStay
~OnDestroy
~OnParticleCollision
~etc..
You can use the events in section D to perform checks or do just about anything unity default events support.
Data Types that can be set include:
Strings,Bools,Integers,Singles,Vector3s
Data Types that can be checked:
Strings,Bools,Integers,Singles
OPERATIONS THAT MAYBE PERFORMED ON FIELDS/PROPERTIES
Update
Concatenate
Add
Subtract
Multiply
Divide
Assign - Assign the value of an existing field to the field/property
Update - Change the value of the field/property to a specific value
Variables - Conditioner comes with variable scripts. Variables are simply scripts that contain one variable very useful when you want to keep track of something but don't want to make a new script to store it. Just add a variable to a GameObject and that's it!
Price $4.80
Universal Skill Icons by ClayManStudio
Package contains 120 basic hand painted skill icons.They can be used in combination with each other. And playing with color variations, you get new spell icons.
Spell types: weapon, arrow, venom, unholy, holy, blood, fire, frost and e.t.c
- High quality 256x256 pix
- PNG
- Transparent background version included
- Gray-scale version included
Price $19.90
Spell types: weapon, arrow, venom, unholy, holy, blood, fire, frost and e.t.c
- High quality 256x256 pix
- PNG
- Transparent background version included
- Gray-scale version included
Price $19.90
Fallen Wings- C005 by Annie
A ninja who loves trees and flowers. He seems to be calm and kind, but he knows well how to reply to trouble!
This package contains:
+ One character with 10 animations:
- Idle
- Walk
- Run
- Jump
- Attack
- Magic
- Defend
- Hit
- Fall
- Throw
+ One scrollable background and 3 objects, 1 coin.
Best Regards.
Any question/comment, please feel free to email to:
annie.assetstore@gmail.com
Price $4.99
This package contains:
+ One character with 10 animations:
- Idle
- Walk
- Run
- Jump
- Attack
- Magic
- Defend
- Hit
- Fall
- Throw
+ One scrollable background and 3 objects, 1 coin.
Best Regards.
Any question/comment, please feel free to email to:
annie.assetstore@gmail.com
Price $4.99
Fallen Wings- C004 by Annie
A timid young man who seems to lose his way in the big city! His weapon is a branch that could wipe out any trouble in a second!
This package contains:
+ One character with 10 animations:
- Idle
- Walk
- Run
- Jump
- Attack
- Magic
- Defend
- Hit
- Fall
- Throw
+ One scrollable background and 3 objects, 1 coin.
Best Regards.
Any question/comment, please feel free to email to:
annie.assetstore@gmail.com
Price $4.99
This package contains:
+ One character with 10 animations:
- Idle
- Walk
- Run
- Jump
- Attack
- Magic
- Defend
- Hit
- Fall
- Throw
+ One scrollable background and 3 objects, 1 coin.
Best Regards.
Any question/comment, please feel free to email to:
annie.assetstore@gmail.com
Price $4.99
Atavism 2018.1 OP Standard by Dragonsan Studios
THE MOST ADVANCED MMORPG PLATFORM EVER
Dedicated, multithreaded scalable server solution with Login and World Server Architecture including Proxy Server
Dynamic Quadtree solution which is capable to split world into different level size based on settings and number of Players/Mobs/NPCs. Unique architecture that allows to split it into 15 separate servers to balance the workload.
Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic)
Unity Atavism Editor configuration panel which allows for very detailed configuration of Atavism Plugins
Most popular game engine as a rendering client side with largest communtiy and Unity Asset Store to speed up development progress
Constantly developed and improved solution with proper support wihch is so imporatnt factor in MMO game development process
Atavims Features:
Data Base system: Setup your database information and be able to link directly to it through the editor which allows you to do changes instantly to things pertaining to your MMO game.
Instance: Create and set up new instances in your game which can be anything from Dungeons you want players to explore or even a different world in one MMO. You can also define private player instances, so they would be accessible only for an owner with same rule applies for guilds to fight for the glory of your guild.
Accounts Management: Control all player accounts from this module and set different access levels such as setting certain players as GM's in your game.
Mobs/NPCs: Create any mob template from a click of a button with stats and loot you want them to drop, then spawn these mobs in-game where ever you want in real time. You can even spawn a dragon right in front of other players while they are standing next to you in game.
Loot Tables: Setup different loot tables and drop chances of items for your mob templates.
Factions: Use this module to easily setup your different factions in your game as well as what their standings are to one another.
Quests: Create different types of Quests for your players which you then add to any NPC you want to give the quest out. Create a chain of quests that can guide your players through your storyline.
Dialogues: Create different dialogues for your NPC's. You can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to an NPC or even allow access to certain quests only if a player asks an NPC certain questions.
Items: Create all the items for your game with this, add different stats to items and functionality. Because of versatile design, you can attach over 30 different effects to the item which can be a different category of weapons, armors, consumables, materials, ammo and more...
Skills: A fully featured skill system which allows you to open up skills when players level up with XP or level up their skill by using it like the old UO style gameplay. The choice is yours.
Abilities: Create different abilities for your players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions. Abilities define target type like single player or area, dead or alive, range requirements, etc...
Effects: Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player. More than 20 effect types are possible to name a few: damage, restore, revive, stat change, stun, sleep, immune, dispel, teleport, mount, build an object, teach ability, skill and more...
Coord Effects: Setup different animations, particles and more to run on events such as play an attack animation and a particle when you use a striking ability. This module is responsible for all visual aspects synchronized between players.
Stats System: Design any type of stat you want for your game with this module.
Player Character Setup: Setup what races, stats, and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.
Crafting System: Design Your crafting recipes up to 16 ingredients. You can also setup crafting skill required for specific recipe along with crafting table. There is also an option to define different chance for a different result like 100% chances for a common sword, 50% chances for a magic sword, 5% chances for a rare sword, and 0,1% chances for a legendary sword.
Arena System: Setup dedicated PvP instance for solo/group where victorious can be only one.
Option Choices Module: Manage your dictionaries like types of weapons, armors, items, classes (currently there are 22 dictionaries in place).
Game Settings Module: Allows you to setup Atavism server to your needs (there are over 70 parameters which you can modify the size of a group, auto pickup resources and more). More than 70 adjustable settings allow you to define and customize your server behavior.
Merchant Tables: Define your NPC merchants their stock and refresh time.
Currencies Module: Small but powerful module which allows you to define the whole kind of currencies for your players where they can be also automatically converted by changing for example 100 copper into 1 silver as a most common solution, but all are adjustable. It also gives you an ability to define one premium currency which is account wide.
Build Objects System: Define your building area, claim a right to some land, build houses, farms, portals, trading posts, shrines. Define stages and required elements for each stage and prepare endless hours of fun for your players.
Damage Module: Define different types of damage and their resistances.
Resource Nodes System: Define gatherable resources like a pile of rocks, plants, trees, fishing ponds and define rewards for gathering them.
Instance Objects: Setup Interactive Objects like portals, Spawn Points..., Regions for Water, Damage..., Graveyards for respawns.
Integrations: Allows you to easily implement 3rd party packages like World Streamer, i2Localization, Master Audio AAA, World API, Enviro Sky & Weather.
Weather System: Powerfull module which gives your players immerse of a real world with full day & night cycle including fully featured weather conditions like rain and snow. Define your profiles in which month should be more snow, more rain or sunny weather and attach it to each instance and adjustable random algorithm give you flexibility which you need.
Pets Module: Allows you to not only define non-combat pets which will bring a visual element to your game but also combat pets with an attitude like aggressive, defensive with pet management panel in place to handle commands like attack or follow the master.
Mailing System: Allows you to send messages directly in your game. you can attach items or currency as well.
Mounts: Saddle the horse, tiger or a dragon which can give additional speed or another attribute of your choice.
Guilds: Create a guild, define roles with permissions, manage members list (roster), assign them roles, promote/demote, handle the message of the day, check members progress by their levels or their status online/offline.
Grouping: Group your players for arenas or dungeons or to just hang in the world instances and complete more challenges quests. Visual interface allows you to keep track of their statistics like health points, mana or any other defined by you, as well as effects which are active for each group member. Promote leader or kick unwanted player is also possible.
Inventory: Manage your items and bags, expand your storage by in-game banker NPCs or built chests or storehouses. Handle equipped items and their statistics with visually presented popups with items comparison.
Chat: Different Channels like: whisper, group, guild, combat, instance-wide or worldwide as well as admin dedicated info channel along with linkable abilities and items with a popup on hover like in most MMO games and resizeable chatbox allows you to handle messages with easy.
Package includes:
* Atavism 2018 server software you can host wherever you want (1 active server per license),
* 20 CCU (Concurrent Users - players simultaneously connected to the server at the specific moment)
* Atavism Editor 2018 for Unity (user-friendly graphical interface working inside Unity Game Engine)
* Full Atavism with Demo data and Demo Unity files same as in Atavism Live Server Demo Setup,
* Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic),
Additional bonus assets:
* Enviro Sky&Weather System Limited Editor for Atavism
* Bomber Bug Game ready files, including model, animations, textures, sounds and configuration files for Atavism
* 3 UMA armor sets: Plate, Leather and Cloth
Integration with packages:
* World API
* Enviro Sky&Weather System
* TextMesh Pro
* I2Localization
* Master Audio AAA
* World Streamer
* Postprocess Stack 2
Live Demo
Website
Forum
Documentation
If you have any questions or concerns you can join us on our Discord text chat or send us an email on support@atavismonline.com
Price $499.00
Dedicated, multithreaded scalable server solution with Login and World Server Architecture including Proxy Server
Dynamic Quadtree solution which is capable to split world into different level size based on settings and number of Players/Mobs/NPCs. Unique architecture that allows to split it into 15 separate servers to balance the workload.
Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic)
Unity Atavism Editor configuration panel which allows for very detailed configuration of Atavism Plugins
Most popular game engine as a rendering client side with largest communtiy and Unity Asset Store to speed up development progress
Constantly developed and improved solution with proper support wihch is so imporatnt factor in MMO game development process
Atavims Features:
Data Base system: Setup your database information and be able to link directly to it through the editor which allows you to do changes instantly to things pertaining to your MMO game.
Instance: Create and set up new instances in your game which can be anything from Dungeons you want players to explore or even a different world in one MMO. You can also define private player instances, so they would be accessible only for an owner with same rule applies for guilds to fight for the glory of your guild.
Accounts Management: Control all player accounts from this module and set different access levels such as setting certain players as GM's in your game.
Mobs/NPCs: Create any mob template from a click of a button with stats and loot you want them to drop, then spawn these mobs in-game where ever you want in real time. You can even spawn a dragon right in front of other players while they are standing next to you in game.
Loot Tables: Setup different loot tables and drop chances of items for your mob templates.
Factions: Use this module to easily setup your different factions in your game as well as what their standings are to one another.
Quests: Create different types of Quests for your players which you then add to any NPC you want to give the quest out. Create a chain of quests that can guide your players through your storyline.
Dialogues: Create different dialogues for your NPC's. You can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to an NPC or even allow access to certain quests only if a player asks an NPC certain questions.
Items: Create all the items for your game with this, add different stats to items and functionality. Because of versatile design, you can attach over 30 different effects to the item which can be a different category of weapons, armors, consumables, materials, ammo and more...
Skills: A fully featured skill system which allows you to open up skills when players level up with XP or level up their skill by using it like the old UO style gameplay. The choice is yours.
Abilities: Create different abilities for your players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions. Abilities define target type like single player or area, dead or alive, range requirements, etc...
Effects: Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player. More than 20 effect types are possible to name a few: damage, restore, revive, stat change, stun, sleep, immune, dispel, teleport, mount, build an object, teach ability, skill and more...
Coord Effects: Setup different animations, particles and more to run on events such as play an attack animation and a particle when you use a striking ability. This module is responsible for all visual aspects synchronized between players.
Stats System: Design any type of stat you want for your game with this module.
Player Character Setup: Setup what races, stats, and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.
Crafting System: Design Your crafting recipes up to 16 ingredients. You can also setup crafting skill required for specific recipe along with crafting table. There is also an option to define different chance for a different result like 100% chances for a common sword, 50% chances for a magic sword, 5% chances for a rare sword, and 0,1% chances for a legendary sword.
Arena System: Setup dedicated PvP instance for solo/group where victorious can be only one.
Option Choices Module: Manage your dictionaries like types of weapons, armors, items, classes (currently there are 22 dictionaries in place).
Game Settings Module: Allows you to setup Atavism server to your needs (there are over 70 parameters which you can modify the size of a group, auto pickup resources and more). More than 70 adjustable settings allow you to define and customize your server behavior.
Merchant Tables: Define your NPC merchants their stock and refresh time.
Currencies Module: Small but powerful module which allows you to define the whole kind of currencies for your players where they can be also automatically converted by changing for example 100 copper into 1 silver as a most common solution, but all are adjustable. It also gives you an ability to define one premium currency which is account wide.
Build Objects System: Define your building area, claim a right to some land, build houses, farms, portals, trading posts, shrines. Define stages and required elements for each stage and prepare endless hours of fun for your players.
Damage Module: Define different types of damage and their resistances.
Resource Nodes System: Define gatherable resources like a pile of rocks, plants, trees, fishing ponds and define rewards for gathering them.
Instance Objects: Setup Interactive Objects like portals, Spawn Points..., Regions for Water, Damage..., Graveyards for respawns.
Integrations: Allows you to easily implement 3rd party packages like World Streamer, i2Localization, Master Audio AAA, World API, Enviro Sky & Weather.
Weather System: Powerfull module which gives your players immerse of a real world with full day & night cycle including fully featured weather conditions like rain and snow. Define your profiles in which month should be more snow, more rain or sunny weather and attach it to each instance and adjustable random algorithm give you flexibility which you need.
Pets Module: Allows you to not only define non-combat pets which will bring a visual element to your game but also combat pets with an attitude like aggressive, defensive with pet management panel in place to handle commands like attack or follow the master.
Mailing System: Allows you to send messages directly in your game. you can attach items or currency as well.
Mounts: Saddle the horse, tiger or a dragon which can give additional speed or another attribute of your choice.
Guilds: Create a guild, define roles with permissions, manage members list (roster), assign them roles, promote/demote, handle the message of the day, check members progress by their levels or their status online/offline.
Grouping: Group your players for arenas or dungeons or to just hang in the world instances and complete more challenges quests. Visual interface allows you to keep track of their statistics like health points, mana or any other defined by you, as well as effects which are active for each group member. Promote leader or kick unwanted player is also possible.
Inventory: Manage your items and bags, expand your storage by in-game banker NPCs or built chests or storehouses. Handle equipped items and their statistics with visually presented popups with items comparison.
Chat: Different Channels like: whisper, group, guild, combat, instance-wide or worldwide as well as admin dedicated info channel along with linkable abilities and items with a popup on hover like in most MMO games and resizeable chatbox allows you to handle messages with easy.
Package includes:
* Atavism 2018 server software you can host wherever you want (1 active server per license),
* 20 CCU (Concurrent Users - players simultaneously connected to the server at the specific moment)
* Atavism Editor 2018 for Unity (user-friendly graphical interface working inside Unity Game Engine)
* Full Atavism with Demo data and Demo Unity files same as in Atavism Live Server Demo Setup,
* Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic),
Additional bonus assets:
* Enviro Sky&Weather System Limited Editor for Atavism
* Bomber Bug Game ready files, including model, animations, textures, sounds and configuration files for Atavism
* 3 UMA armor sets: Plate, Leather and Cloth
Integration with packages:
* World API
* Enviro Sky&Weather System
* TextMesh Pro
* I2Localization
* Master Audio AAA
* World Streamer
* Postprocess Stack 2
Live Demo
Website
Forum
Documentation
If you have any questions or concerns you can join us on our Discord text chat or send us an email on support@atavismonline.com
Price $499.00
Hair Shader Simple by RRFreelance
A very simple Hair shader, complete with 3 Examples.
Adjust color and alpha values plus the X-Tiling of the textures for more or less strands and cuts.
Best results gained with Post Process based anti aliasing.
Hair also has soft motion for extra effect, all tweakable in the materials.
Can be applied to most hair meshes including hairplanes, full head meshes or can even make an effective fur or grass.
Price $6.00
Adjust color and alpha values plus the X-Tiling of the textures for more or less strands and cuts.
Best results gained with Post Process based anti aliasing.
Hair also has soft motion for extra effect, all tweakable in the materials.
Can be applied to most hair meshes including hairplanes, full head meshes or can even make an effective fur or grass.
Price $6.00
Join the 2018.2 beta and earn the chance to win great Unity gear
The Unity 2018.2 beta is up and running, and as an added bonus to getting to mess around with all the new features, we’re continuing the tradition of our beta sweepstakes. If you haven’t already read the blog about what’s new in the Unity 2018.2 beta, you can find it right here. The latest beta […]
Fallen Wings- C003 by Annie
A puppy finding his way home. He may look cute but very strong!
This package contains one character with 10 animations:
- Idle
- Walk
- Run
- Jump
- Attack
- Magic
- Defend
- Hit
- Fall
- Throw
Best Regards.
Any questions/comments, please feel free to email to:
annie.assetstore@gmail.com
Price $4.99
This package contains one character with 10 animations:
- Idle
- Walk
- Run
- Jump
- Attack
- Magic
- Defend
- Hit
- Fall
- Throw
Best Regards.
Any questions/comments, please feel free to email to:
annie.assetstore@gmail.com
Price $4.99