Simple XML Inventory by Glitch Squirrel
Simple inventory interface with XML Save & Load ability.
Features:
— C#
— XML Save & Load
— Based on Unity UI systems and layouts, no custom design and ready for UI designers.
— Drag&Drop controls.
— Demo resources.
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Price $10.00
Zero Gravity Part One by Poly Workshop Oy
The first installment of the Zero Gravity asset series. Designed for high-end desktops, the package provides you with the tools to build stunning sci-fi themed environments, and with the combination of powerful Shader Forge-based shaders, tune the mood of your environment from brand new, to old and abandoned.
The package features meshes with face weighted normals, tiling base materials, and detail decals to ensure the best possible visual quality even at very close distances. Base materials feature multiple parameters such as; Base Roughness, Roughness variation, Material color, color variation, Material variation ( create cracked or chipped paint etc), texture and variation sizes, and more.
Package includes:· 59 Prefabs which include: Walls, Panels, Windows, Props and more
·77 texture assets which include different types of PBR materials, and masks used for material customization
· 4 Custom Shader Forge based PBR shaders with up to 28 different parameters
· Asset overview scene
Package features
· High-quality meshes with face weighted normals
· Highly customizable base materials
· Decal textures for details
· Fully PBR textures sourced from scanned data
· Variation masks used for roughness and material variation
Price $29.00
FancyScrollView by setchi
Price $0.00
Wallpaper Setter by 0RUBE
and some player's might want to have an epic cutscene moment/ screenshot/ building/ etc. from your game as their wallpaper!
This package allows you to do just that! Save a screenshot/ camera/ texture to the file system and set it as the Windows desktop background or Android homescreen wallpaper easily!
Price $5.00
Enkar Republic Interceptor Larham by MSGDI
- Scifi fighter
- Modular design
- Beam laser, plasma canon and missile launcher
- 1 torpedo + 1 missiles included
- 6 different texture sets
- PSD with intact layers is included
- All models have 0 rotation
- PBR textures for the unity 5 standard shader (specular)
- Ready to use prefabs of all models are included
- Texture sizes are 2048 and 1024
- Tris count ca. 7134
- Final tris count depends on how many weapons are used for the ship
Price $15.00
Spiderling SimP Series by Mesh Tint
SimP Series monsters are simple and stylized. They are easy to use and fit well with other SimP Series assets like Environment Pack SimP and Character Creator SimP . Recommended to get them all to create a consistent look.
This is pack consists of Spiderling. Spiderling is a mutated giant spider. Suitable to use it as an enemy. It can use its front claws to attack its opponents or bite to poison. Spiderling is rigged and animated.12 animations in total. Generic Mecanim rig set up. Triangle count is 1108. Textures are available in 3 colors. Spiderling is textured with solid colours and it won't get pixelated even when you view it up close with a VR headset. Can be used for VR game!
See forum here.
Please see images and Youtube video for animations and model preview before purchase.
Animations:
- Idle
- Move Forward Slow With Root Motion
- Move Forward Slow Without Root Motion
- Move Forward Fast With Root Motion
- Move Forward Fast Without Root Motion
- Claw Attack
- Bite Attack
- Spell Cast
- Jump
- Take Damage
- Die 01
- Die 02
Price $9.90
Particle Force Fields by Mirza Beig
FIRST RELEASE DISCOUNT! Full price: $20.
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Attract, repel, seek, cycle, and create particle-based chaos in your games!
Particle Force Fields (“PFF”) is a set of custom components for using optimized spherical force volumes with Unity’s powerful native particle system known as Shuriken.
NOTE: This package is included with Ultimate VFX.
Check out the demos!
▲ × ❰❰ WINDOWS DEMO ❱❱ ×
▲ × ❰❰ ANDROID DEMO (APK) ❱❱ ×
Easily create amazing 2D and 3D physics-based particle effects without overriding any of Shuriken’s existing module settings. This non-destructive behaviour allows you to combine several force field types on the same particle system(s) to create dynamic interactions with tens of thousands of particles in your games (at runtime!) - all just by adjusting a few exposed variables.
You can read the online documentation so you know exactly what you're buying:
▲ × ❰❰ DOCUMENTATION ❱❱ ×
Compatible with all platforms supported by Unity (desktop, mobile, consoles, etc...).
Currently, there are three primary fields to work with, and the possiblity of more being added in the future:
● Attraction
● Vortex
● Turbulence
All source code is included. Advanced users can even extend the base class to add custom force fields.
Price $10.00
Low Poly Cartoon Town by Gamester
Create contrasting colour designs with contrasting colours,like a warm and cool colour mix. Modular sections are easy to piece together in a variety of combinations.
Meanwhile,All the scene model is just one colour map.
mobile-friendly low poly asset containing many elements that can be used to create a town with a nice cartoon style.
Price $15.99
Simple Dynamic Occlusion Culling for Procedural Games by Simeon Pfeiffer
In what way is this solution unique?
There is a build in occlusion culling system within Unity3D. That system, however, needs to be manually setup and does not support procedural worlds or dungeons.
There are other assets that accomplish occlusion culling by raycasting from the camera to every single object in the scene, which is more accurate, but very expensive and as an approach not at all scalable for larger projects. This small script however uses a linear and heavily optimized approach. It works by dynamically configuring the far clipping plane whenever the view of the camera is completely obstructed - which can be checked with a very limited and fixed number of raycasts.
What can I expect if inside a cave/building or behind a very large object?
* Fewer draw calls
* Fewer Tris and Verts
* Fewer shadow casters
* Better shadow quality
Will this help me?
This script is meant for procedural worlds that are completely indoors or that mix open worlds with closed spaces. It's highly optimized so there should be very little overhead whenever the occlusion culling is not working. When the occlusion culling is working it should save you much more CPU/GPU time than it costs.
If your game does have large mountains or other large objects or closed spaces like caves or interiors of buildings than this script may greatly help improve your performance within those areas by culling stuff the player can't see.
Can this be integrated in my project?
Most likely, yes. It's just a single script that has to be attached to your camera.
Price $5.00
Moon Terrain Pack by Svchost74
- 5 Big Terrains.
- Parallax Terrain shader.
- Terrain texture maps (normal/color/height).
and HI-RES ground textures
- Skybox
and others
......................................................................
Need to use Linear ColorSpace!
And THIS settings ......................................................................
Price $30.00
Animated Earth AR by South Studios
Low polygon
Mobile Ready!
AR/VR Ready!
Ios/Android Ready!
Looped animation
Specs texts!
Compatible with:
- v1.0 : Unity 5.4.1 or higher
SPECS:
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Poly count : 17943
Triangles count : 31450
Vertex count : 16516
UnWrapped UVs : Yes, non-overlapping
Ambient Occlusion : No
Textures:
> DiffuseMaps: 2048x2048px
> NormalMaps: 2048x2048px
> All maps set to 1024x1024px for Ios/Android
If you have troubles or questions, please contact us!
We can do custom assets too!
Best Regards!
SouthStudios.net
info@SouthStudios.net
Price $35.00
Hubble Telescope by Adam Bielecki
Most textures are PBR and are 4096x4096.
If you are interested in space exploration check my other projects :
International Space Station(Interior)
Price $8.00
Enlight Furniture - Bed 02 by EnlightARVR
Polys: 10825
Vert: 10235
Textures: 4096 x 4096 Normal/Diffuse/Metallic/AO
Website
Find Us On FaceBook
Send Email
Price $3.00
Experimenting with multiplayer ARCore and ARKit: jump in with sample code
Haunted Mansion Set by BitGem
Price $59.00
Zombies Pack by IndieChest
ZOMBIES!
15 different male and female living dead with animations.
Package also includes "Transform Shader" so you can zombify any character that you own!
Download the demo and try!
ZOMBIES PACK;
+ 15 different zombies
+ Attack, walk, die, idle animations
+ With "Transform Shader" turn neutral figures into zombies!
+ Easy to use with prefabs, animators
Price $29.99
Nancy 2D Character by Arbre Game
Price $5.00
Dino Digger Game Example by Kuneko
This package contains the complete source code and all assets used to create my simple game 'Dino Digger'.
- Low poly, mobile friendly, 3d models of blocks, fossils, and an archaeologist. All modeled, unwrapped, textured, and (where necessary) rigged and animated.
- Appropriately sized diffuse textures from 32x32 to 512x512 resolution in .PSD format.
- All scripts are well optimized and have been written in a self documenting code style in C#. All functions are appropriately named and a .PDF is included as a reference to document the function of each script.
- Dino Digger is a very simple 3d game that could help those new to game development who wish to learn programming or veteran game developers looking for a basic game to re-skin and build upon.
Download and play the PC, Mac, and Linux versions here.
Price $10.00
A Dark Halloween (Cartoon Fantasy Music) by Abra Sounds
Price $25.00