UltimateUICanvasParticle by Tachyon
Description:
Optimized UI Particle System for uGUI. This script require recreate your previous Particle System(o ly scale). Script doest not recreate new Editor for Particle System. He use default Shuriken Unity Particle Editor.
Features: - Working in Canvas
- Optimized
- Support Default Unity Shuriken Particle Editor
- Supporting Stretched Billboard
- Supporting Velocity over Lifetime feature from Unity Particle System with Stretched Billboard(only 2017.3+ feature)
- Supporting SpriteSheet Animation from Unity Particle System
Price $25.00
Only Renderer by Stylish Coding
Give you very fast to preview your level without gizmo overlay, then turn gizmo overlay on again to design your level.
Price $3.00
Table Fan by GameArtCart
A very high quality, fully rigged Table Fan with two looks, One old look(with dirt and scratches) and other new look(without dirt and scratches).
The complete Table Fan is a single mesh with single material. The model is rigged in such way that the fan can be rotated, Fan's direction and angle can be changed and wire can be moved.
Poly-count is kept as low as possible. All textures are very high quality with 2K resolution. All polygons are quads and no tris or N-Gons are used in geometry during production.
Ready to be used in Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Key Features : **************** - Available in 2 looks(New and Old) - Minimum possible poly-counts - 1 Mesh, 1 Material - Fully Rigged - Real world scale - Only Quads(No tris or N-Gons) - Non-overlapping Unwrapped UVs - High quality 2K resolution textures Model Information : **************** - Vertices : 9273 - Faces : 8631 - Triangles : 17262 - Rigged : Yes - UV Mapped: Yes(Non-Overlapping) Textures : *********** - Base Color - Metallic Map - Roughness Map - Specular Map - MetallicSmoothness Map - SpecularSmoothness Map - AO Map - Normal Map Animations : ************** - ( None )Price $15.00
Desert Valley Materials by DC Assets
All materials have a color/roughness, height, ambient occlusion and normal map.
Each of the 3 sets have a dirt and sand ground, a dirt wall and 2 rock wall materials. Each set also varies in color, pattern, amount of debris and rocks, wear, and more.
The textures can be adjusted to be between 32 and 4096 max resolutions.
Included in this pack are the following:
- 12 4k PBR texture sets
- 12 Materials
Price $6.00
RPG Magic SFX Pack 2 by W.O.W Sound
Brand new Magic SFX Pack 2 with 446 high-quality magic sound effects for your RPG, Battle Arena and more! SFX comes in layers, variations, and combos for you to Mix & Match to create and sync them quickly to your magic animation!
This collection contains basic whooshes, magic attacks and impacts, elemental spells (fire, wind, water, plant, electric and ice), magic spells (JRPG-style and modern RPG) and features more ‘weapon’ spells (magic punches, sword slashes and more!). Also featuring spells inspired by VFX video created by DucVu (Video Demo 1) and Se-uk Jeong!
(Watch the Video Demo 2 for a preview of all the different magic category of the pack!)
[ Music 1 - Hell Spawn ]
[ Music 2 - Vanquisher ]
[ Format ]
wav - stereo, 44.1kHz, 16bit
PDF - Complete SFX List
[ Support Email: hello@wowsound.com.sg ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!
* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $39.00
Epic Underscores by Sound Phenomenon
music that provide a vast and epic feel. This music
is evocative of grand adventures, heros, boss fights, and battles.
1. Bleak Scifi Future 2:35
2. Dark Heavy Epic 2:00
3. Epic Battle 3:42
4. Epic Driving Cinematic String Orchestra 2:49
5. Epic Orchestral Metal 2:22
6. Epic Powerful Orchestra 2:39
7. Heroic Horns 1:13
8. Huge Evil Epic Cinematic 2:28
9. Intense Epic Cinematic Strings 2:54
10. Into The Hunt 2:11
11. Powerful Orchestral Energy 3:44
Price $29.99
Pirate Music Album - 050418 by GWriterStudio
There wont be new track added but there will be fixes/changing in the update.
Usage: Commercial & Non-Commercial
Give me a credit if you want (GWriterStudio)
Also feel free to post your games/video here
Tracks List:
1. To The Sea
2. Journey
3. Lower The Sail
4. Through The Storm
5. Sailors
6. Dark Sea
7. Finding Path
8. Monster Fight
9. Heroic Adventure
10. Great Sails
Total Length 22:47s
Full link : PirateMusicAlbum Soundcloud
Any problems, question please contact me.
mail : gwriterstudio@gmail.com
Price $5.00
Phlayer by Jesse Stiller
Layers in Unity are very powerful, they can be used to differentiate objects about as quickly as possible for a computer. And they are widely used in physics engine queries such as raycasts.
There's a very big problem with layers in Unity without Phlayer however, they are stored internally in an asset which can only be accessed indirectly. Not only is this slower than how it can be, but there can be outdated references which can cause painful bugs to arise, and more.
Phlayer solves this by automatically generating a script containing all of the layers each time they are edited in the Layer Inspector. Here are all the benefits that Phlayer brings: > Robustness - compiler time errors will be generated when layers have been changed but code has not. There won't be any unexpected bugs to track down
> Performance - integer based operations will generally always be quicker than ones with strings of characters.
> Memory usage - while it makes a small difference, storing multiple 32-bit integers will usually use a little less memory than storing strings of characters.
> Code completion - since the layers are simply fields of a class, Phlayer works with any IDE with code completion
> Peace of mind - knowing that the automatic layer class is always kept in sync, and never requires you to update it ever again
> Sake of principle - it just makes sense that something as simple as layer logic is implemented with the lowest overhead possible because it's dead simple.
> Automated - isn't that worth mentioning again?
Price $11.99
Flint Weapons by SingingVoxel
* Realism
* PBR
* Flint Weapons
Texture Sizes: 4096x4096
Scaled to Epic skeleton: No
Collision: No
Vertex Count: 2516-6266
Number of Meshes:9
Number of Materials and Material Instances:9
Number of Textures:36
Supported Development Platforms:windows
Supported Target Build Platforms: windows
Price $34.99
RanuVector by Moldion
Features
- Non-static vector operations: RanuVector serves non-static vector operations while Vector2/Vector3 of UnityEngine handle them using static methods. Developers can make codes shorter with non-static methods.
- Setter-type method: Setter-type methods set the value of the caller object, and it can save the code length and calculation time.
- Various vector operations: RanuVector supports various methods which UnityEngine.Vector2 and Vector3 do not support as
* rotation around given axis,
* mirroring,
* intersection, and so forth.
Price $7.00
Gargoyle Pack by Yaki 3D Works
Since we carefully set up the bump map, it is suitable for use in games etc. with few vertices. Why do not you try using this model for PV movies and games' mobs and bosses?
By the way, I think the animation type to be available in avator of VR contents because I apply Humanoid.
■Animation List
0,Idle
1,Block_Idle
2,Stunned_Idle
3,Walk
4,Get_Damage_1
5,Get_Damage_2
6,Attack_1
7,Attack_2
8,Attack_3
9,Jump
10,Fly_Idle
11,Fall
12,Death_Flying
13,Death
14,Run
■Gargoyle Type A
Color Green
Face 5664 Vertex 5698
TextureSize 2048x2048(png)
BumpMap TextureSize 2048x2048(png)
■Gargoyle Type B
Color Red
Face 6000 Vertex 6031
TextureSize 2048x2048(png)
BumpMap TextureSize 2048x2048(png)
■Gargoyle Type C
Color Silver
Face 6808 Vertex 6846
TextureSize 2048x2048(png)
BumpMap TextureSize 2048x2048(png)
--------CUSTOMER SUPPORT--------
Official Website| E-Mail Customer Support
Price $28.00
GameObject Brush by Kellojo
It has a variety of features that allow you to easily control the brush. These features include:
- A slider to change the density of the brush
- A slider to change the size of the brush
- An offset from pivot of the prefab/gameobject that is applied when painting
- A min and max range for the scale, where from a random value is sampled and applied to the created gameobject, to create a more naturally looking result
- An align to surface mode which aligns the created gameobjects to the surface they are on
- Randomized rotation modes for the x, y, z axis
- Management of multiple brushes, which makes is incredibly easy to paint a variety of prefabs that are of different sizes, scales and density
Price $0.00
GUI Shaders Pack by Frenzy Games
Shaders works on PC, Mobile, Console and VR devices. Most of shaders require shader model 3.0.
Shaders:
-Dissolve (burn as color or gradient)
-Distortion
-Glow control (requires bloom postprocess)
-Hologram
-Materialization (requires DX11)
-Opaque (non-transparent, perfect for GUI optimization)
Price $20.00
Muscle car 1969 by Konstantin Koval
This package contains:
- Body - 5378 tris
- Matte - 4522 tris
- Glass - 70 tris
- Helm - 428 tris
- Wheels(4) - 1424 tris
- Photoshop .PSD files are included
Price $15.00
Beyond The Clouds by eebeeGame
*Make amazing world beyond the clouds
*Easy to use
---One C# script attach to camera,full screen ray-marching shader
*Adjust the parameters to make various sky and clouds
---Morning
---Noon
---Night
*Transition between cloud presets
*Customize the features
---The color of clouds,sun,sky
---The shape of clouds
---Wind speed and direction...
Price $9.99
2D Daily Life Characters Kawaii by Evan GB
This package contains several human structures of 2D puppets, children, adults and various outfits for them. Ideal to animate in spine or unity or any application to animate, then you can use it in a role-playing game, an application or whatever your heart desires.
For someone who wants to start animating but does not know how to prepare art things. I hope this package helps you. This package offers initial artworks of vector style and 9 prefabricated of all types of human structure.
Initial works:
4 bodies: Asian, European, African and South American skin tone and they are fully articulated.
- 9 sets
- 21 hairstyles
- 19 eye styles
- 3 cheek styles
- 16 mouth styles
- 11 beards,8 eyebrows, 4 Moustaches and more facial ornaments
- Also 10 cosmetics to customize your character.
Sets:
1. Standard Adult Man
2. Standard Adult Woman
3. Standard Kid
4. Doctor
5. Chef
6. Artist
7. Footballer
8. Ninja
I hope you have an idea
Feel free to adapt and redesign.
Please, do not forget to rate and comment on our work. Let us know if something is bad or needs to be repaired. We also listen to your request if something you want us to do next.
Cheers,
evangb@me.com https://www.domestika.org/es/evangb
Price $9.99
Realistic Weather Simulations VFX by DB-FX
Create stunning environmental effects for your 3D game projects using this package!
Package Contains:
- 4 Rain effects
- 7 Snow effects
- 4 Snow Drift effects
- 6 Cloud effects
- 2 Fog effects
- 1 Fireflies effect
- 19 Static Textures
- 2 Animated Texture Sheets
Price $10.00