Roly Poly by SkullVertex
-Idle;
-Walk;
-Tuck in;
-Tuck in variation;
-Roll out while facing down;
-Roll out while facing up;
-Turn on spot 90 degrees;
-Idle tucked in;
Textures size:4k;
High resolution:|Verts:5k| Faces:5k| Tris:10k|
Low resolution:|Verts:2.5k| Faces:2.5k| Tris:4.5k
Price $15.00
Android Multi-Push Tool by Signal Garden Inc.
• Build and push to any number of devices simultaneously
• Persistently ignore select devices (Multi-Push remembers their serial number)
• Re-push existing APKs (overwrites existing installations)
• Monitor push progress for devices which support progress reporting via ADB
• Fully configurable settings, including convenient keyboard shortcuts
• Review all ADB push output in the Unity editor’s console
Built against the latest Android SDK Build Tools (27.0.3) and updated regularly. Follow us for updates and news: LinkedIn | Google+ | Facebook | Check out our other assets:
Full source code available upon request. Just send us an email with your invoice number!
Android - Vibrate API
Price $10.00
Android Vibrator API by Signal Garden Inc.
A robust, lightweight interface for controlling vibrations on Android from inside Unity.
Works seamlessly for every Android device and all API levels (from 1 to 27).
Includes amplitude control, introduced in Android Oreo (API level 26)!
• void vibrate (long milliseconds) • void vibrate (VibrationEffect vibe) • void vibrate (long[] pattern, int repeat) • void vibrate (long[] pattern, int repeat, AudioAttributes attributes) • void vibrate (VibrationEffect vibe, AudioAttributes attributes) • void vibrate (long milliseconds, AudioAttributes attributes) Use the features you need without worrying if the device supports them. Feature support, which is based on device API level, is determined and handled automatically. The device API level is also exposed in case you need manual control. Full source code available upon request. Just send us an email with your invoice number! Follow us for updates and news: LinkedIn | Google+ | Facebook | Check out our other assets:
Every function in the native interface is implemented, including:
Android - Multi-Push
Price $5.00
UAA - City Vehicles - Old Taxi by Testmobile
Price $4.00
Compax - Messaging System by Compedia
Compax allows you to pass “Messages” between different scene objects without requiring any references to said object, in a way that the sender has no knowledge of the recipient of the message, and the recipient has no knowledge of the sender, thus creating complete decoupling between sender and receiver.
The system is fully extensible and very simple to use, as well as supports all of Unity’s major platforms, except UWP.
Tested and working on: PC, Mac, iOS, Android, WebGL.
Advantages of using Compax over other solutions:
+ Complete decoupling of separate systems in your game, separating different game systems and eliminating dependencies between your objects by avoiding the use of references completely.
+ Allows a system akin to that of UnityActions on dynamic content; Since UnityActions require an object reference to operate and a method to be chosen at edit time from those available on the referenced object, meaning that you can’t use that system on objects not present at the scene at edit time.
+ A quick and easy way to create simple interactions between objects.
This plugin has been developed by Compedia Ltd. and is being actively used and developed as part of the infrastructure in our VR, 3D, AR and other applications.
Compedia delivers VR, AR and 3D applications for Corporate, Education and Museum uses. More info regarding our Corporate solutions can be found at www.skillreal.com.
General information about Compedia can be found at www.compedia.net
Price $0.00
Cannon machine by Deployer
Also if you have 'Photoshop cc' you can find prepared photoshop documents,where you can easily make color changes for specific parts of the cannon machine (like seen on 'team colors' screenshots).
------------------------------------------------------------------- Prefabs&Characteristics:
CannonMachine:
-Every piece of a model is a separate object.
-LOD0 - summary 12594 triangles.
-LOD1 - summary 7292 triangles.
-LOD2 - summary 4385 triangles.
-Colliders -summary 1678 triangles.
-Colliders and LODs already applied on prefabs.
-Object "Flag" have a cloth simulation component. Also this object required 'double sided shader' which DOESNT INCLUDED in this asset!
-Object "Rope" includes 9 joints for rotation.
-3 Materials on prefab - Main body/Additional details/flag.
-2 variations of materials - For single and multiplayer games. In multiplayer version you can apply a team color through prepared photoshop document.
-All pivot points are corrected for cleariest rotation(Like cannon/wheels etc..)
Pedestal:
-LOD0 - 910 triangles.
-LOD1 - 384 triangles.
Collider comes from LOD1.
-1 material on prefab.
-Pivot corrected to place mesh on the ground.
Cannon ball:
-LOD0 - 528 triangles.
-LOD1 - 264 triangles.
-LOD2 - 120 triangles.
-Collider comes from LOD1.
-Material comes from 'Pedestal'
-Pivot in center of the mesh.
-------------------------------------------------------------------
if you bought this asset,check 'Customization.txt' in "CannonMachine/Materials" folder.
Price $6.50
Hits: Explosive Finishers pack 1 by no9 Game Sounds
Hits: Explosive Finishers is a collection of 30 prepared sounds that cover hard-hitting destruction moments for explosions, collisions, finisher punches, energetic crush rumbles etc. It contains cinematic quality, bass heavy sounds with slight electronic touch.
Package contains 30 files:
44kHz, 16 bit, stereo quality.
45 MB of sample data in total.
Price $7.50
8-Bit Retro Sound Pack #1 by Shadowstar
Inside you will find every sound effect you need to create the feel of a classic 80's or 90's PC, console, or arcade game. Whether your game is a bare knuckle brawler, a fast-paced shmup, a magical RPG adventure, or a retro first person shooter, we have you covered!
Sounds within have been created with inspiration from a variety of classic gaming sources including Commodore 64, NES, SEGA Saturn, Atari 2600, and 80's and 90's arcade games.
Price $9.99
City Trash Pack - 110+ Assets by Pedro H Crispim
This package includes :
-110+ prefabs of different objects
-Various colours and model versions.
-Demo scene
-Polycount : Most around 1-3k tris, with one having 8296 tris.
-Will be updated soon!
Price $19.00
Halloween UI by REXARD
All components are of a high quality and implemented in a professional level and have transparent background so you can place it on any surface you need.
Halloween UI includes:
- buttons;
- icons;
- framework;
- Layered PSD.
Price $5.99
Hotel Room 2 by 3D Everything
Included:
- 1 Demo - Camera
- 72 Models and prefabs / low poly
- Textures and materials
- Real scale of the models
Price $25.00
BubbleGen by Leguar
Price $10.00
Maro the Wolf - Wild Series by Polydactyl
> Preview the model in 3D/AR/VR <
Features
- 4 LODs:
- 64x64 texture.
- 6 extended animations.
Available Animations
1. Idle + Sit
2. Walk + [side & backward]
3. Run + [side]
4. Jump
5. Turn
6. Eat
7. Sleep
> Preview the model in 3D/AR/VR <
Enquiries?
Leave us an email at omabuarts@gmail.com
Follow us
Discord Server
Polydactyl on Facebook
Sketchfab: https://sketchfab.com/omabuartsSketchfab
Price $7.99
Nana by SURIYUN
Website
RedMage 3186 Polygons.
Sword 180 Polygons.
32 Humanoid Animation Mecanim support
Buyer will get all of showcases. I hope that this asset will able to help you to make best quality game.
Thank you so much.
Price $18.00
Grid Crawler Controller v1.0 by Anders Gustavsson
GridCrawlerController is a player movement script similar to the controllers used in grid based dungeoncrawler games like Grimrock and Vaporum.
The script allows you to use freelook, rotate and walk in all four directions. North, east, south and west.
Key features
- Ready made player prefab.
- Walk and rotate with mouse and keyboard.
- A simple touch controller for mobile devices.
- Mouselook with auto rotate.
- Simple demo.
Contact/support
Webdemo
Windows Executable
AGSoft
Price $4.00