Kin Digital Currency Plugin (Android beta) by Kin Ecosystem
Kin was designed to solve the latency issues found with other digital currencies, so you won’t lose players waiting for their wallets to load. It’s also built on blockchain to make transactions secure. Players can use Kin to gift to or tip other players, or use it themselves for in-game rewards.
What’s in the Box: A simple SDK that compiles natively Android (coming soon to iOS) and gives you access to the full functionality of the Kin Blockchain. Integrate Kin into your game using the Kin playground, a sandbox environment where you can create and experiment with new ways to engage players, all without limitations or costs.
Key features:
- Open new accounts
- Create wallets easily
- Earn and spend Kin in your game
- Gift Kin to other players
- Look up balances
Why use Kin?
Built by app developers, for app developers. Kin was tested extensively on our own app, Kik, to reduce latency and increase transaction volume, making it one of the top 10 digital currencies in blockchain transactions per second.1 We also built it to be secure and easy to integrate, making it the ultimate consumer-ready currency.
Provide users with rewards they care about. Don’t settle for low participation rates. Users can spend Kin on things that matter to them - like unlocking new levels - or gift it to other players. their motivation gets a huge boost.
Flexible enough for any game’s needs. Kin can be customized for any type of app. The only limit is your creativity.
Price $0.00
AAA Magic Circles and Shields Vol.2 by ErbGameArt
- 15 unique effects (magic circles and shields)
- 54 textures
- 6 multipurpose particle shaders (+5 for LWRP)
- Demo scene script to change color in 1 click!
- Works with Lightweight Render Pipeline! But colors in LWRP may differ slightly from the standard RP
☄️ WebGL Demo
☄️ PC Demo
All effects work on all platforms and are presented in normal sizes. They can be easily re-sized, re-timed and re-colored. The effects are very simple to use, just take and drop prefabs into your game! Also all effects were created without the help of scripts.
Video and screenshots are made using the post-effect "Bloom" from free Post Processing Stack by Unity Technologies! But all effects look the same without "bloom".
If you have any questions, ideas or suggestions, write me an email.
Price $18.00
Felix the Fox - Quirky Series by Polydactyl
> Preview the model in 3D/AR/VR <
Features
☑ - 8x1 texture.
☑ - 9 animations.
Available Animations
1. Idle
2. Walk
3. Run
4. Bounce
5. Munch
6. Roll
7. Spin
8. Swim
9. Clicked
> Preview the model in 3D/AR/VR <
Enquiries?
Leave us an email at omabuarts@gmail.com
Follow us
Website | Facebook | Sketchfab | Discord
Price $4.99
Grump the Hog - Quirky Series by Polydactyl
> Preview the model in 3D/AR/VR <
Features
☑ - 8x1 texture.
☑ - 9 animations.
Available Animations
1. Idle
2. Walk
3. Run
4. Bounce
5. Munch
6. Roll
7. Spin
8. Swim
9. Clicked
> Preview the model in 3D/AR/VR <
Enquiries?
Leave us an email at omabuarts@gmail.com
Follow us
Website | Facebook | Sketchfab | Discord
Price $4.99
G4F SFX - Casual 02 - Social and Reward by G4F SFX
The G4F - Casual Games packs are dedicated to casual games and others video games. The library contains hundred high-quality sounds recorded or synthesized at 44.1 kHz/16 bit. This soundbank is ideal for Social, Match 3 and Slot games. Award winning Sound Designers: Henri-Pierre Pellegrin & Fabien Bourbigot
SoundCloud Demo : G4F SFX - Casual 02 - Social and Reward Demo Listing xls : G4F SFX - Casual 02 - Social and Reward Listing.xls Listing pdf : G4F SFX - Casual 02 - Social and Reward Listing
Price $8.00
PUBG War Tank by Digital Freaks
This package contains high quality models of a Tank with three Textures of detail.
Statistics: Tris: 24096
Textures:
Diffuse / Normal / Specular / Gloss
1024x1024
High Quality Clean Geometry
Created in Maya
Please contact us for any questions or desired modifications.
Contact:
zainulabedeen188@gmail.com
Price $5.00
Yippy Kawaii 2 by SURIYUN
Website
Dog 1480 Polygons
Frog 1260 Polygons
Monkey 1552 Polygons.
107 prefab.
23 Humanoid Animation Mecanim support
Recommend Yippy Kawaii1
Yippy Kawaii : Controller Addon
---- Click here for MORE! ----
Buyer will get all of showcases. I hope that this asset will able to help you to make best quality game.
Thank you so much.
Price $29.00
Retro 3D Shaders by Kevin Foley
- Retro Flat Shader: a simple shader with no specular highlights.
- Retro Checkered Shader: inspired by the look of games that utilized the Super Nintendo FX chip*, this customizable shader fills in shadowed areas with a checker pattern. Looks especially good in low-resolution games!
- Retro Greyscale Checkered Shader: ever wonder what your 3D game would look like if you somehow got it to run on an original Game Boy? This customizable shader renders your mesh in glorious 2-bit color, with four whole shades of grey! Checkered shading can optionally be used to simulate additional shades without actually using more colors.
(Note: The shaders in this package are included in the "Retro Space Rail Shooter" template. Owners of that template do not need to purchase this shader pack).
Also included are the carrier mesh and its UV texture, and two demo scenes to review the different shaders.
For best results, make sure your meshes are configured for "flat shading" rather than "smooth shading" when you export them from your model editing software. Include only directional lights in your scene (the Checkered shaders do not support point or spot lights). Disable soft shadows.
*This project is not affiliated with or endorsed by Nintendo
Price $5.00
Boss&&Monster-Cyc by SungSS11
Animation :
-Attack1
-Attack2
-Attack3
-Skill1
-Born1
-Born2
-Dead
-Idle
Model FBX
Info:
-Model has 14,964 tris
-Textures: 2 Diffuse map , 2 normal map
(1048*1048 ~512*512 size)
-Just see the Sketchfab and you will love it.
The animation lookhttps://youtu.be/7lSn4SOK1J0
http://sung11.lofter.com/
sung0711@hotmail.com
Price $24.99
Lenin pack by STStudio
1) Statue of Lenin - 8242 tris with LOD's.
Textures (4096x4096): Albedo, Normal Map, AO
2) Broken statue of Lenin contains:
a) Lenin_broken_body - 6316 tris with LOD's.
b) Lenin_broken_feet - 814 tris with LOD's.
c) Lenin_broken_hand - 1508 tris with LOD's.
Textures (4096x4096): Albedo, Normal Map, AO
3) Bust of Lenin - 4728 tris with LOD's.
Textures (4096x4096): Albedo, Normal Map, AO, Roughness
4) Bas-relief of Lenin - 2086 tris with LOD's.
Textures (4096x4096): Albedo, Normal Map, AO, Metallic
5) Pedestal 1 - 84 tris
Textures (4096x4096): Albedo, Normal Map, AO, Specular
6) Pedestal 2 - 148 tris
Textures (4096x4096): Albedo, Normal Map, AO, Specular
Price $7.99
Pixel Dark Forest by Szadi1983
Pack Includes:
- a lot of colorful objects (colorful terrain, castle, and more)
- tileset at 16x16 pixels each cell that make bigger tile blocks
- several types of background, behind and in front of the camera
Price $9.99
Inquisitor by Maksim Bugrimov
a huge monster made in a post-apocalyptic style has a scary face and mask
The character has no animations,
but it has a standard rigging.
You can use the mocap animation.
Character
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emessive
(all 4096-4096 size)
Polys:13,066
Tris:25,204
Verts:12,903
Rifle
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(all 4096-4096 size)
Polys:8,575
Tris:14,641
Verts:7,903
Price $9.99
RateMe - Easy Rating System by Tech & Pro
Features:
- Easy to implement (2 minutes).
- Get less negative reviews with the minumum review system.
- Easy to customize.
- Demo Scene Included.
- Documentation and support in less than 24 hours. **Take a look at our other assets !
Price $4.99
Hannah the Hen - Quirky Series by Polydactyl
> Preview the model in 3D/AR/VR <
Features
☑ 8x1 texture.
☑ 9 animations.
Available Animations
1. Idle
2. Walk
3. Run
4. Bounce
5. Peck
6. Roll
7. Spin
8. Fly
9. Clicked
> Preview the model in 3D/AR/VR <
Enquiries?
Leave us an email at omabuarts@gmail.com
Follow us
Website | Facebook | Sketchfab | Discord
Price $4.99
Infernal VFX by KumaBeer
(2 Explosions, Portal, 2 Evironment area effects-Fire and Splashes for lava; Fire and Flame; 2 Shield skills, 3 Frontal attack skills, 3 Massive circle skills, 3 Middle circle skills, 3 Shell attack skills)
You can use models of rocks as an evironment objects. (PBR Metallic smoothness 2048x2048 maps+detail 512x512)
Included shader for lava in two variations-with tessellation and without.
Scene with skybox included.
The asset uses Post-Processing Stack by Unity Technologies.
Price $15.00
Editor Music Manager for Windows by Noah Ratcliff
When you hit play in the Unity Editor, your music will be paused, resuming when you leave playmode. Editor Music Manager supports any music player that works with the keyboard media function keys (Windows Music Player, VLC Media Player, etc.), but has additional direct integration for Spotify.
Features
- Pauses music when the Unity Editor enters playmode
- Resumes music when the Unity Editor exits playmode
- Spotify integration
- Works with most media players
Price $8.00
Multiroom PvP Example by Space Apple
Multiroom PvP is an example (not complete project) on how to use UNET to create multiple game rooms in a single UNET server. It's meant to be used as a learning resource to get you inspired or help to increase your knowledge of networking with UNET. To make networking development easier, [Easy Unet Packets] is also included in this package.
Why would someone try multi-room setup? (in general)
If a game room is small, it might make more sense to have multiple game rooms in a single server. Take for example a small 1 vs 1 game, which consumes about a 100 MB of RAM. You could only run 10 instances (rooms) in a 1 GB RAM server, which is wasteful and only allows 20 players to play concurrently. If all of your rooms are on one unity instance, you no longer have the overhead of Unity, and can run hundreds of game rooms. With this example, I've tested 200 players constantly running around, and here are the stats:
[200 players, 26% CPU, 184 MB RAM on a 5$/month VPS.]
If a game is relatively small, it's easier to have things running in one server. This way, you don't need to spend time working on master servers and synchronization between servers. It should give you more time to work on the actual gameplay, not the infrastructure of it. If you get lucky and your game becomes more popular, it's easy to spread servers across multiple regions or to upgrade the VPS plan. If a need arises - no one stops you from having a master server managing your multi-room servers.
Is multi-room setup just for 1 vs 1 games?
No. Example only deals with 1 vs 1 game, but you can use similar technique to make 5 vs 5 game, 10 player deathmatch or something similar
What are the limitations of this method?
Ask yourself a question - does it make sense to copy the room multiple times in one server? Will it break something? (navmesh, terrain and etc.) For example, if terrain is large, it wouldn't make sense to multiply it in the server. If your game relies on having AI (bots), can you make sure that your navmesh implementation works on duplicate rooms?
Warning: Focus was put into making this example as simple as possible, so it has no character animations or effects - just basic game mechanics for a 1 vs 1 game (see video attached).
Warning: It's for people who are interested in self-hosting the server (not using Unity Multiplayer services)
Price $15.00
Choral and Orchestral Ambiences by Rytmigorilla Game Audio
Choral and Orchestral Ambiences is a collection of seamlessly looping choral and orchestral music for various moods, from eerie to serene and action-oriented atmospheres. It includes 14 beautiful tracks, six of which are pure choir chants.
Song list
(C=choir only, O=orchestral instruments only, CO=contains both choral voices and orchestral instruments):
(C) Ancient echoes 1 (2:05)
(O) Dawn (2:02)
(C) Old ages (2:17)
(CO) Pirates! Ho! (2:03)
(C) Celestial chant (1:51)
(CO) The hunt (2:03)
(C) Ancient echoes 2 (2:03)
(CO) Romance (2:21)
(O) In the caverns (2:03)
(C) Meditation (1:39)
(O) Village (1:43)
(C) Memory (1:48)
(CO) Sorrow (2:10)
(O) Last ships (1:44)
Total running time: 27:59
Price $25.00