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2D Top-Down Shooter by Johnathan Poulin

Asset Store newest packages - 2018, April 3 - 21:56
Web GL |  PC x64 |  PC x86 |  Docs |  Forum

Support : volkov40@hotmail.com

This package contains everything to create your very own 2D Top-Down Shooter.

- 2d Character controller
- Tile Editor (Walls, Grounds, Destructible)
- Weapons System (You can customize your weapons LOT which make every weapon unique)
Price $0.00

Hand Painted Foliage Pack by Nutty Games

Asset Store newest packages - 2018, April 3 - 21:55
Create your own hand painted game environments with the Hand Painted Foliage Pack!

The package contains 57 hand painted prefabs that will help you to build your very own stylized world.

Also included are hand-painted tileable ground-textures with height maps for better looking visuals when doing splat-mapping.

Now it's the time to unleash your inner creativity and build interesting environments!

The pack contains:
- 6 Bushes
- 3 Trees
- 16 Grass
- 24 Plants
- 8 Ground detail doodads
- 15 Textures

Specifications:
Tree Assets: 152-256 triangles per prefab
Foliage Assets: 1-24 triangles per prefab

Website:
nuttygames.se


Price $20.00

Isometric Camera Controller by Jimbob Games

Asset Store newest packages - 2018, April 3 - 21:53
HOW TO USE!
To setup just add the 'CameraController' script to your main camera.

PROFILES!
[ Allowing to create new settings and easily swap out anytime! ]

+ Designed more for top down or isometric camera view mode! But can easily be adapted to your needs!
+ Set min / max values on all directions!
+ Drag Mode! Hold key and drag the mouse to move!
+ Keyboard Mode! Control the movement with input keys!
+ Both Mode! Use Drag Mode & Keyboard Mode!
+ Custom Editors! Better visual and clean look!

DEMO SCENE INCLUDED!

Feel free to ask any Questions!

Price $0.00

Wheelchair and gurney by Dmitriy Dryzhak

Asset Store newest packages - 2018, April 3 - 21:26

Hospital wheelchair - about 3800 tris
Hospital gurney - about 5100 tris
Price $10.00

Low Poly Fracture Animations by RareGardener

Asset Store newest packages - 2018, April 3 - 21:25
Modular Set of simple walls and ground breaking.

• Customizable colors through different materials for inner and outer faces.
• Prefabs for each model with set animations.
• Demo scenes included.
• Growing collection, free updates


Also See

Tiny Architecture Construction Kit
Low Poly Faceted: Modular Station
Toon Nature Set
Alien Toon Plants
Low Poly Landscape Set
Spooky Woods


Price $10.00

Ciitt Escape Game Kit by ciitt

Asset Store newest packages - 2018, April 3 - 20:48
Demo Game

This is the kit for creating 3D style escape game.

Features

- 3D style escape game kit
- Complete source code project
- Save and load user progress data
- Sample scenes to learn scripts
- Support multiple languages

Price $45.00

Wudang Ancient Chinese Gate by qiaofuwenlu

Asset Store newest packages - 2018, April 3 - 19:26
A very realistic Chinese Gate.

Uses PRB texures: diffuse, normal,smooth,height and metalic.

The quality of this model is based on film level.Very real.

The triangles of the model:171820

Suitable for use in projects with high picture accuracy like VR or UnityFilm.
Price $10.00

Bushes Sound Pack 01 by Debsound

Asset Store newest packages - 2018, April 3 - 19:23
Debsound - Bushes Sound Pack 01

"This pack contains 30 high quality Bush, Hedge, Thicket moving sound effects. It's perfect for games and apps."

Files: 30
Quality: 44.1khz / 16bit / Mono
Playtime:00min 30sec
Formats: Wav, Aif, Mp3, Ogg

Price $9.00

PostApocalyptic Building: Pharmacy 01 by Mkaran

Asset Store newest packages - 2018, April 3 - 01:31
50% DISCOUNT
[ FOR LIMITED TIME ONLY ]

*Note: Works with older Unity Versions (No custom shaders)

Post Apocalyptic Pharmacy01:
This pack includes a building with several props in it.

There's 6 PBR Materials in total:
Textures includes diffuse, metallic and normal maps. Resolution 2k

The building consists of aprox. 7.000 Tris And props range from 6 Tris to 1600 Tris.

Door pivots are set correctly to help you animate them quickly.

**Next Update Will include more props and LODS**.

For questions or suggestions, my contact mail is:
Support Mail
Price $5.00

Object Distributor by NotAdvisable

Asset Store newest packages - 2018, April 3 - 01:09
If you ever wanted to randomly distribute a bunch of objects on other objects or terrains, then this is the tool you've been looking for!
Placing objects can be a tedious task and in some cases you can't even do it manually. So if you have to do it (and have to do it fast), you might want a way to automate it.

It got the following placement methods:
- totally random
- avoiding edges
- texture based

Price $0.00

Low-poly Fire Truck by Pro 3D models

Asset Store newest packages - 2018, April 3 - 01:05
I want to introduce you asset, with a low-poly fire truck.
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.

Details:

Textures:
-Body: 4096
-BoxBase: 4096
-Interior: 1024
-Light(Emissive): 1024
-Misc: 1024
-Wheel: 1024
-Windows: 1024

Type textures:
-Albedo map
-Metalness map
-Normal map
-Gloss map
-Ambient occlusion map

LOD:
-LOD0: 38664 tris
-LOD1: 21884 tris
-LOD2: 6464 tris
-LOD3: 655 tris

- Adapted to Unity Vehicle.
- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Beacons are ready for animation
- Separated mesh body (for painting)
- Has an interior

If You want to drive this car by default, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.

For all questions: vadosrespekt@ukr.net
Price $19.00

Rubble and Debris - Collection 1 by Lugia Games

Asset Store newest packages - 2018, April 3 - 00:52
This is a pack with 19 meshes and 3 PBR materials.
Materials are organized in a way they make sense, making them lightweight and functional.

- Low Polygon, game-ready models.
- PBR Textures.
- 2K Textures.
- Ready for Unity.
- Clean UVs & Materials.

Polygon Count:

Broken Glass 01 - 217 tris, 168 verts
Broken Glass 02 - 379 tris, 297 verts
Broken Plaster - 500 tris, 366 verts
Books - 647 tris, 394 verts
City Debris 01 - 366 tris, 218 verts
City Debris 02 - 340 tris, 190 verts
City Debris 03 - 441 tris, 350 verts
City Debris 04 - 422 tris, 335 verts
Pillar 01 - 1.2k tris, 677 verts
Pillar 02 - 1.5 tris, 895 verts
Rubble - 1.2k tris, 763 verts
Paper - 14 tris, 24 verts
Collapsed Building - 2.8k tris, 1.7 verts
Concrete Debris 01 - 1k tris, 615 verts
Concrete Debris 02 - 1.1k tris, 745 verts
Concrete Debris 03 - 1.1k tris, 745 verts
Concrete Debris 04 - 1k tris, 600 verts
Concrete Debris 05 - 1.1k tris, 715 verts
Concrete Debris 06 - 4k tris, 2.5k verts

Materials included: Dirty glass, Broken Floor 01 and Broken Floor 02.

For questions and doubts, please, mail us!
Price $10.00

3D Pack of Tires by GamesAreLife

Asset Store newest packages - 2018, April 3 - 00:44
Set of 5 low-poly models.
-Tractor Tire (4096*4096px)
-Offroad Tire (2048*2048px)
-Moto Tire (2048*2048px)
-Light Tire (2048*2048px)
-Small Tire (2048*2048px)
Materials contain 3 textures: diffuse (Albedo), normal map, metallic texture (with adjusted smoothness)
All textures are applied and adjusted.
All meshes are fitted to Unity measurement system and correspond to the dimensions of existing originals.
Price $2.00

Ragdoll Copier by itchyOwl

Asset Store newest packages - 2018, April 3 - 00:41

Frustrated when you have to recreate all the ragdolls when a rig is updated? Or do you have multiple prefabs based on the same model and now you have to change the ragdoll? Frustrate no more! Using Ragdoll Copier, you can copy an existing ragdoll to multiple objects with a few clicks.

Features:
- Copy a ragdoll from an object to other objects.
- Supports humanoid mapping, in case the transform hierarchies of the objects are not identical.
- Supports also 2D ragdolls.
- Ignore specific transforms by using a partial phrase (e.g. prefix).

Note:
- You can use any method for creating the ragdoll (Default wizard or a custom system).
- Scaling, removing, or adding transforms does not break the system. But if the transform hierachies are not identical, you have to enable humanoid mapping to get the desired results.
- Copying a ragdoll between non-identical rigs may not work properly. Rather than fixing this by hand, it may be easier to create the ragdoll individually for each model (once).
- Copying a ragdoll between originally identical rigs that have been modified in Unity should work.
Price $3.00

Marble, Pebble Stone Specified Shader Smart, Professional Edition by Interactive Arts

Asset Store newest packages - 2018, April 2 - 23:40

Document | Updates

Introduction

This package contains a set of 23 shaders for PBR based shaders made specifically for Marble and Pebble Stone materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders are designed for PC/Console, and 5 are designed for mobile game and application development.

Color Desaturation function have been introduced, where surface color can be desaturated based on the target color tone. Far Field differentiation functionalities have been introduced for the patterns scales, where users can modify texture scales at a far camera distance to enhance the marble pattern, meantime, Normal map would fall-off into a flat plane in order to enhance the graphic performance. In addition, at Specular adjustment, threshold function has been introduced, which helps to isolate gray level scales and result binary values, thus to enhance the surface reflectivity. 

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.  

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Color Desaturation: Base Color | Desaturation Percentage

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Far Field: Decay Distance | Vanish Distance | Far Field Texture Scale

Tessellation Displacement: Multiplier | General Strength | Max/Min Displacement

Parallax Height: Contrast | Height Strength | Max/Min Height

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by the invert of Roughness is introduced to some shaders

Roughness generated by the invert of Specular is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 23

Numbers of Sample Materials: 23

Numbers of Sample Textures: 5

Numbers of Demo Scenes: 8

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 39

Far Field Rescale | Far Field Normal Fall-off

Parallax Height | Color Desaturation | Independent Tiling and Offset

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $19.99

Northern Nature Sound Collection by Rytmigorilla Game Audio

Asset Store newest packages - 2018, April 2 - 23:31

An all-in-one solution for creating immersive outdoor audio atmospheres for your game! The pack includes almost one hour of audio including 10 customizable, layered soundscapes and over 120 individual samples. Together, they let you quickly create a wide variety of outdoor audio including actions and movement of your character(s). The soundscapes are implemented as equally long, seamlessly looping samples mixed in audio sources, so you can create new ones simply by remixing the layers of the default soundscapes.

Sound types included in the pack:

10 multilayer soundscapes, length 1:16 each (total 27 sound layers i.e. samples)

7 single layer, seamlessly looping soundscapes:

Mixed forest, length 1:54
Spruce forest, 0:52
Spring evening forest (Song Thrush), 0:27
Forest tits in winter, 0:34
Bird warning near stream, 0:41
Archipelago, 0:48
Thunderstorm, 2:40

Bird songs, 25 species
Bird calls, 16 species
Insect sounds
Tree sounds (creaks, falling tree, various rustles)
Water sounds (calm and stormy lake/sea, streams, rapid/waterfall, paddling, underwater)
Wind, howling wind, rain, and thunder sounds
Footstep sounds (dry snow, wet snow, rock, lichen, sand, water/swamp, wood)
Wooden door sounds
Fire sounds (campfire, match, fire in a stove)

Total number of samples: 150
Sample quality: 44 100 Hz/16 bit stereo wav


Price $39.00

Voxel Sci-Fi Robot by mr. frog games | nathan

Asset Store newest packages - 2018, April 2 - 23:30
A unique, animated voxel military robot, perfect for any voxel game. Looks beautiful in both isometric and perspective view.

This package contains:
4 animations,
3 particle effects,
2 C# scripts, one for particle placement and one for playing the animations.

**DEMO SCENE INCLUDED**

**This model is not rigged. All pieces of the model are separated in order to animate it.**
Price $4.99

Pebble, and Pavement Specified Shader Smart, Standard Edition by Interactive Arts

Asset Store newest packages - 2018, April 2 - 23:17

Document | Updates

Introduction

This package contains a set of 12 shaders for PBR based shaders made specifically for Pebble and Pavement materials. 6 shaders with ambient occlusion and extra plus features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.

 There are multiple extra features introduced to the standard shaders for Pebble and Pavement specification, including:

1. Wet Surface: color desaturation can be adjusted based on the color bias chosen for the wet area of the wet surface pattern, meantime, users are able to adjust the Specular and Normal bias of the wet pattern. In addition, tiling and offset of the wet texture can be individually adjusted as well.

2. Extra Tiling Pattern: A major tiling pattern is introduced to the standard (Base) shaders, where users can apply individual extra strength on both white/black channels of the tiling pattern, including: 2 individual roughness, 2 individual secondary normal maps, and 2 individual occlusion strength(s).

3. Far Field Differentiation: render behavior varies with camera distance, where at near field real time render has full details and graphic qualities, meantime at far field, all secondary normal maps fall-off seamlessly into the main normal map, while all specular, roughness and occlusion bias reduce back to zero, in a seamless manner. Meantime, surface base color can be reduced to a chosen tone. In addition, users have full control over the decay and vanish distance.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates

Tiling Pattern: Contrast | Strength | White/Black Channels Strength | Threshold | General Strength

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift | Bias on Wet map white/black channels

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias | Bias on Wet map White/Black channels

Secondary Normal on Tiling White Channel: Strength | Bias | Primary to Secondary ratio

Secondary Normal on Tiling Black Channel: Strength | Bias | Primary to Secondary ratio

Far Field: Decay/Vanish Distance | Base Color Reduction

Ambient Occlusion: Contrast | Base value | Tiling White/Black channels Strength

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 12

Numbers of Sample Materials: 12

Numbers of Sample Textures: 9

Numbers of Demo Scenes: 4

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 20

Wet Surface | Tiling Pattern | Far Field Differentiation

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $9.99

Pebble, and Pavement Specified Shader Smart, Mobile Edition by Interactive Arts

Asset Store newest packages - 2018, April 2 - 23:15

Document | Updates

Introduction

This package contains a set of 6 shaders for PBR based shaders made specifically for Pebble and Pavement materials and are designed for mobile game and application development.

Wet surface functionality is introduced, where users can adjust the color bias of the wet area based on the texture patterns, Normal bias of the wet area can be adjusted as well.   

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 6

Numbers of Sample Materials: 6

Numbers of Sample Textures: 5

Numbers of Demo Scenes: 2

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 10

Wet Surface

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $4.99

Zap Pack Audio FX by Ben Covington

Asset Store newest packages - 2018, April 2 - 23:14
Zap Pack Audio FX is a brilliant collection of 200 drone loops, zaps, blasts, and beeps for your game. These sounds are perfect for lasers, force fields, or anything else you can imagine. They are great for sci-fi scenes. All sounds were lovingly crafted using analog synthesizers and are provided in high-quality 24-bit WAV format. Zap Pack Audio FX includes: - 30 seamless looping drones (great for force fields) - 29 frequency sweeps - 32 zap sounds - 22 beam effects - 10 electronic activation sounds - 10 electronic deactivation sounds - 13 beeps - 30 synth "growls" - 7 plucky sounds - 13 laser pulses - 4 synth "screams" All sounds are provided "dry" with minimal processing to provide maximum flexibility for the sound design of your game.
Price $10.00

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