2D Top-Down Shooter by Johnathan Poulin
Support : volkov40@hotmail.com
This package contains everything to create your very own 2D Top-Down Shooter.
- 2d Character controller
- Tile Editor (Walls, Grounds, Destructible)
- Weapons System (You can customize your weapons LOT which make every weapon unique)
Price $0.00
Hand Painted Foliage Pack by Nutty Games
The package contains 57 hand painted prefabs that will help you to build your very own stylized world.
Also included are hand-painted tileable ground-textures with height maps for better looking visuals when doing splat-mapping.
Now it's the time to unleash your inner creativity and build interesting environments!
The pack contains:
- 6 Bushes
- 3 Trees
- 16 Grass
- 24 Plants
- 8 Ground detail doodads
- 15 Textures
Specifications:
Tree Assets: 152-256 triangles per prefab
Foliage Assets: 1-24 triangles per prefab
Website:
nuttygames.se
Price $20.00
Isometric Camera Controller by Jimbob Games
To setup just add the 'CameraController' script to your main camera.
PROFILES!
[ Allowing to create new settings and easily swap out anytime! ]
+ Designed more for top down or isometric camera view mode! But can easily be adapted to your needs!
+ Set min / max values on all directions!
+ Drag Mode! Hold key and drag the mouse to move!
+ Keyboard Mode! Control the movement with input keys!
+ Both Mode! Use Drag Mode & Keyboard Mode!
+ Custom Editors! Better visual and clean look!
DEMO SCENE INCLUDED!
Feel free to ask any Questions!
Price $0.00
Low Poly Fracture Animations by RareGardener
• Customizable colors through different materials for inner and outer faces.
• Prefabs for each model with set animations.
• Demo scenes included.
• Growing collection, free updates
Also See
Tiny Architecture Construction Kit
Low Poly Faceted: Modular Station
Toon Nature Set
Alien Toon Plants
Low Poly Landscape Set
Spooky Woods
Price $10.00
Ciitt Escape Game Kit by ciitt
This is the kit for creating 3D style escape game.
Features
- 3D style escape game kit- Complete source code project
- Save and load user progress data
- Sample scenes to learn scripts
- Support multiple languages
Price $45.00
PostApocalyptic Building: Pharmacy 01 by Mkaran
[ FOR LIMITED TIME ONLY ]
*Note: Works with older Unity Versions (No custom shaders)
Post Apocalyptic Pharmacy01:
This pack includes a building with several props in it.
There's 6 PBR Materials in total:
Textures includes diffuse, metallic and normal maps. Resolution 2k
The building consists of aprox. 7.000 Tris And props range from 6 Tris to 1600 Tris.
Door pivots are set correctly to help you animate them quickly.
**Next Update Will include more props and LODS**.
For questions or suggestions, my contact mail is:
Support Mail
Price $5.00
Object Distributor by NotAdvisable
Placing objects can be a tedious task and in some cases you can't even do it manually. So if you have to do it (and have to do it fast), you might want a way to automate it.
It got the following placement methods:
- totally random
- avoiding edges
- texture based
Price $0.00
Low-poly Fire Truck by Pro 3D models
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096
-BoxBase: 4096
-Interior: 1024
-Light(Emissive): 1024
-Misc: 1024
-Wheel: 1024
-Windows: 1024
Type textures:
-Albedo map
-Metalness map
-Normal map
-Gloss map
-Ambient occlusion map
LOD:
-LOD0: 38664 tris
-LOD1: 21884 tris
-LOD2: 6464 tris
-LOD3: 655 tris
- Adapted to Unity Vehicle.
- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Beacons are ready for animation
- Separated mesh body (for painting)
- Has an interior
If You want to drive this car by default, just import Vehicles and Cameras from Unity Standard Assets.
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $19.00
Rubble and Debris - Collection 1 by Lugia Games
Materials are organized in a way they make sense, making them lightweight and functional.
- Low Polygon, game-ready models.
- PBR Textures.
- 2K Textures.
- Ready for Unity.
- Clean UVs & Materials.
Polygon Count:
Broken Glass 01 - 217 tris, 168 verts
Broken Glass 02 - 379 tris, 297 verts
Broken Plaster - 500 tris, 366 verts
Books - 647 tris, 394 verts
City Debris 01 - 366 tris, 218 verts
City Debris 02 - 340 tris, 190 verts
City Debris 03 - 441 tris, 350 verts
City Debris 04 - 422 tris, 335 verts
Pillar 01 - 1.2k tris, 677 verts
Pillar 02 - 1.5 tris, 895 verts
Rubble - 1.2k tris, 763 verts
Paper - 14 tris, 24 verts
Collapsed Building - 2.8k tris, 1.7 verts
Concrete Debris 01 - 1k tris, 615 verts
Concrete Debris 02 - 1.1k tris, 745 verts
Concrete Debris 03 - 1.1k tris, 745 verts
Concrete Debris 04 - 1k tris, 600 verts
Concrete Debris 05 - 1.1k tris, 715 verts
Concrete Debris 06 - 4k tris, 2.5k verts
Materials included: Dirty glass, Broken Floor 01 and Broken Floor 02.
For questions and doubts, please, mail us!
Price $10.00
3D Pack of Tires by GamesAreLife
-Tractor Tire (4096*4096px)
-Offroad Tire (2048*2048px)
-Moto Tire (2048*2048px)
-Light Tire (2048*2048px)
-Small Tire (2048*2048px)
Materials contain 3 textures: diffuse (Albedo), normal map, metallic texture (with adjusted smoothness)
All textures are applied and adjusted.
All meshes are fitted to Unity measurement system and correspond to the dimensions of existing originals.
Price $2.00
Ragdoll Copier by itchyOwl
Frustrated when you have to recreate all the ragdolls when a rig is updated? Or do you have multiple prefabs based on the same model and now you have to change the ragdoll? Frustrate no more! Using Ragdoll Copier, you can copy an existing ragdoll to multiple objects with a few clicks.
Features:- Copy a ragdoll from an object to other objects.
- Supports humanoid mapping, in case the transform hierarchies of the objects are not identical.
- Supports also 2D ragdolls.
- Ignore specific transforms by using a partial phrase (e.g. prefix).
Note:
- You can use any method for creating the ragdoll (Default wizard or a custom system).
- Scaling, removing, or adding transforms does not break the system. But if the transform hierachies are not identical, you have to enable humanoid mapping to get the desired results.
- Copying a ragdoll between non-identical rigs may not work properly. Rather than fixing this by hand, it may be easier to create the ragdoll individually for each model (once).
- Copying a ragdoll between originally identical rigs that have been modified in Unity should work.
Price $3.00
Marble, Pebble Stone Specified Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 23 shaders for PBR based shaders made specifically for Marble and Pebble Stone materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders are designed for PC/Console, and 5 are designed for mobile game and application development.
Color Desaturation function have been introduced, where surface color can be desaturated based on the target color tone. Far Field differentiation functionalities have been introduced for the patterns scales, where users can modify texture scales at a far camera distance to enhance the marble pattern, meantime, Normal map would fall-off into a flat plane in order to enhance the graphic performance. In addition, at Specular adjustment, threshold function has been introduced, which helps to isolate gray level scales and result binary values, thus to enhance the surface reflectivity.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Color Desaturation: Base Color | Desaturation Percentage
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Far Field: Decay Distance | Vanish Distance | Far Field Texture Scale
Tessellation Displacement: Multiplier | General Strength | Max/Min Displacement
Parallax Height: Contrast | Height Strength | Max/Min Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by the invert of Roughness is introduced to some shaders
Roughness generated by the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 23
Numbers of Sample Materials: 23
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 39
Far Field Rescale | Far Field Normal Fall-off
Parallax Height | Color Desaturation | Independent Tiling and Offset
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99
Northern Nature Sound Collection by Rytmigorilla Game Audio
An all-in-one solution for creating immersive outdoor audio atmospheres for your game! The pack includes almost one hour of audio including 10 customizable, layered soundscapes and over 120 individual samples. Together, they let you quickly create a wide variety of outdoor audio including actions and movement of your character(s). The soundscapes are implemented as equally long, seamlessly looping samples mixed in audio sources, so you can create new ones simply by remixing the layers of the default soundscapes.
Sound types included in the pack:
10 multilayer soundscapes, length 1:16 each (total 27 sound layers i.e. samples)7 single layer, seamlessly looping soundscapes:
Mixed forest, length 1:54
Spruce forest, 0:52
Spring evening forest (Song Thrush), 0:27
Forest tits in winter, 0:34
Bird warning near stream, 0:41
Archipelago, 0:48
Thunderstorm, 2:40
Bird songs, 25 species
Bird calls, 16 species
Insect sounds
Tree sounds (creaks, falling tree, various rustles)
Water sounds (calm and stormy lake/sea, streams, rapid/waterfall, paddling, underwater)
Wind, howling wind, rain, and thunder sounds
Footstep sounds (dry snow, wet snow, rock, lichen, sand, water/swamp, wood)
Wooden door sounds
Fire sounds (campfire, match, fire in a stove)
Total number of samples: 150
Sample quality: 44 100 Hz/16 bit stereo wav
Price $39.00
Voxel Sci-Fi Robot by mr. frog games | nathan
Price $4.99
Pebble, and Pavement Specified Shader Smart, Standard Edition by Interactive Arts
Introduction
This package contains a set of 12 shaders for PBR based shaders made specifically for Pebble and Pavement materials. 6 shaders with ambient occlusion and extra plus features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
There are multiple extra features introduced to the standard shaders for Pebble and Pavement specification, including:
1. Wet Surface: color desaturation can be adjusted based on the color bias chosen for the wet area of the wet surface pattern, meantime, users are able to adjust the Specular and Normal bias of the wet pattern. In addition, tiling and offset of the wet texture can be individually adjusted as well.
2. Extra Tiling Pattern: A major tiling pattern is introduced to the standard (Base) shaders, where users can apply individual extra strength on both white/black channels of the tiling pattern, including: 2 individual roughness, 2 individual secondary normal maps, and 2 individual occlusion strength(s).
3. Far Field Differentiation: render behavior varies with camera distance, where at near field real time render has full details and graphic qualities, meantime at far field, all secondary normal maps fall-off seamlessly into the main normal map, while all specular, roughness and occlusion bias reduce back to zero, in a seamless manner. Meantime, surface base color can be reduced to a chosen tone. In addition, users have full control over the decay and vanish distance.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Tiling Pattern: Contrast | Strength | White/Black Channels Strength | Threshold | General Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift | Bias on Wet map white/black channels
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias | Bias on Wet map White/Black channels
Secondary Normal on Tiling White Channel: Strength | Bias | Primary to Secondary ratio
Secondary Normal on Tiling Black Channel: Strength | Bias | Primary to Secondary ratio
Far Field: Decay/Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base value | Tiling White/Black channels Strength
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 12
Numbers of Sample Materials: 12
Numbers of Sample Textures: 9
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 20
Wet Surface | Tiling Pattern | Far Field Differentiation
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $9.99
Pebble, and Pavement Specified Shader Smart, Mobile Edition by Interactive Arts
Introduction
This package contains a set of 6 shaders for PBR based shaders made specifically for Pebble and Pavement materials and are designed for mobile game and application development.
Wet surface functionality is introduced, where users can adjust the color bias of the wet area based on the texture patterns, Normal bias of the wet area can be adjusted as well.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 6
Numbers of Sample Materials: 6
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 10
Wet Surface
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $4.99
Zap Pack Audio FX by Ben Covington
Price $10.00