Big Office Interior by Red Crystal
The package consists of 8 large rooms (Hall, Coaching Room, Negotiation Room, Boss Room, Rest Zone, Call Center, HR Room, Storage Room) and content for them.
About 100 models, 142 prefab.
PBS materials.
• Quantity of polygons: 204-18563.
• Resolution textures 2048x2048 and 4096х4096.
All done in the low-poly style.
The Asset is:
• Interior.
• Armchair.
• Cabinets.
• Sofas.
• Chairs.
• Tables.
• Folders.
• Papers.
• Multifunction device.
• Coasters.
• Cooler.
• Journals.
• Monitors.
• Markers.
• Laptops.
• Office supplies.
Much more.
Price $50.00
Trees (Low Poly) by Larolei Lowpoly
This set includes fir-trees, pine-trees, oak-trees, birch-trees, willow-trees, apple-trees, smoketree bushes, dragon blood trees, baobab trees, umbrella thorn trees, quiver trees and palm bushes. Comes with four scenes, one example scene using the models, and other for showing all models.
Full list of all 188 models:
Pine and Fir trees:
- Pine-tree (Variation 1 in seven color set, 4 600 polygons)
- Pine-tree (Variation 2 in seven color set, 1 700 polygons)
- Pine-tree (Variation 3, 520 polygons)
- Fir-tree "Large" (In seven color set, 3 600 polygons)
- Fir-tree "Average" (In seven color set, 6 700 polygons)
- Fir bush (Variation 1 in seven color set, 1 900 polygons)
- Fir bush (Variation 2, 440 polygons)
Deciduous Trees:
- Oak-tree (Variation 1 in seven color set, 12 100 polygons)
- Oak-tree (Variation 2 in seven color set, 11 300 polygons)
- Oak-tree (Variation 3 in seven color set, 5 750 polygons)
- Oak-tree (Variation 4, 1 000 polygons)
- Oak-tree (Variation 5, 2 650 polygons)
- Oak-tree (Variation 6, 3 300 polygons)
- Birch-tree (Variation 1 in seven color set, 9 150 polygons)
- Birch-tree (Variation 2, 1 850 polygons)
- Birch-tree "Double" (In seven color set, 15 150 polygons)
- Willow-tree (Variation 1 in seven color set, 6 700 polygons)
- Willow-tree (Variation 2 in seven color set, 3 900 polygons)
- Willow-tree (Variation 3, 1 150 polygons)
- Apple-tree (Variation 1 in seven color set, 4 000 polygons)
- Apple-tree (Variation 2 in seven color set, 3 100 polygons)
- Apple-tree (Variation 3 in seven color set, 1 700 polygons)
- Apple-tree (Variation 4 in seven color set, 3 350 polygons)
- Apple-tree (Variation 5, 640 polygons)
- Smoketree bush (Variation 1 in seven color set, 3 000 polygons)
- Smoketree bush (Variation 2 in seven color set, 3 350 polygons)
- Smoketree bush (Variation 3 in four color set, 105 polygons)
African Trees:
- Baobab tree (Variation 1 in seven color set, 1 450 polygons)
- Baobab tree (Variation 2, 1 000 polygons)
- Baobab tree "Flowering" (Variation 3 in two color set, 2 600 polygons)
- Baobab tree "Less flowering" (Variation 3.1 in two color set, 2 030 polygons)
- Umbrella Thorn tree (Variation 1 in seven color set, 1 020 polygons)
- Umbrella Thorn tree (Variation 2, 620 polygons)
- Quiver tree (Variation 1 in seven color set, 2 660 polygons)
- Quiver tree (Variation 2, 850 polygons)
- Dragon Blood tree (Variation 1 in seven color set, 4 500 polygons)
- Dragon Blood tree (Variation 2, 770 polygons)
- Palm bush (Variation 1 in seven color set, 670 polygons)
- Palm bush (Variation 2 in seven color set, 670 polygons)
The resolution of all textures is 32x32p.
Price $16.99
World Map 2D Edition 2 by Kronnect
World Political Map - 2D Edition adds to your scene a beautiful, customizable and interactive 2D political map with just a couple of clicks. Drag the map prefab to your scene and customize the look & feel.
Key Features:
* Procedurally draws the frontiers of 241 countries, 4112 provinces and states, and the location of the 7144 most populated cities in the world!
* Fully interactive map: zoom, pan, select, regions of countries, provinces/states and cities highlight as you pass the mouse over them.
* Viewport rendering targets (supports cropping, see video below for a demo)
* Supports Perspective and Orthographic projections
* Add markers and line animations over any country, province, city or custom location using latitude/longitude
* Can be instantiated and controlled by code (API and documentation provided).
Custom editor inspector with 4 extra awesome components:
* Calculator: unit converter from lat/lon to XY coordinates and city distance calculator.
* Tickers: scrolling, blinking and fading messages.
* Decorator: customize countries appearance (colors, textures, labels).
* Map Editor: build the map you need from inside the Unity Editor with advanced tools (create/modify/reshape/merge countries, provinces, cities...)
Additional Features:
- Three types of cities, including country and region capitals.
- Automatically draws country labels with placement options.
- Colorize countries, provinces/states or entire continents!
- Per country texture support!
- Find and fly smoothly to any country, state or city by its name from current position. Also locate/fly to any location in the map by latitude/longitude.
- Mount Points: add your custom strategic locations from the Editor and find/navigate/position objects on them easily.
- Two levels of details for frontiers at 110.00.000:1 and 30.000.000:1 scale.
- Imaginary lines: draw latitude, longitude and cursor lines.
- Lots of customization options: frontiers colors, highlight color, visibility of cities/frontiers/Earth, labels, ...
- 8 Earth styles from lightweight styles to advanced styles including Scenic shaders (clouds + relief effects) and high resolution textures up to 16K with custom shaders.
- No internet access required! Geographic data included in the asset, which does not use Google Maps nor any other map provider. Makes it very fast and works offline!
- Mobile friendly: tested on Android and iOS.
- Compatible with Unity 2017.4, 2018 and 2019.
- Compatible with standard/built-in and LWRP pipelines.
- Source code included (C#).
- Dedicated support forum.
Other editions:
- 2D Lite Edition
- Globe Edition (3D version)
- World Map Strategy Kit
- World Flags and Weather Symbols
Want them all? Check out our World Maps Pro Bundle.
Comparison Table
Support Forum | Youtube Channel
Even more cool assets!
Price $65.00
Winter Cottage (HDRP) by Jake Sullivan
Price $29.99
Sight Detect System by Sword-Master
The Sight Detect System can be the vision system for your character.
It is very suitable for you when you want to develope your stealth games.
Features:
* Detection layers setting support * The custom editor has been carefully designed. Its appearance is neat and friendly. * Two demo scenes included,they demonstrate how the Sight Detect System works. * Detailed documentation.
Price $30.00
Federation Destroyer GK4 by CGPitbull
Add a professional touch to your SciFi VideoGame project with this original low poly model.
Set of one Spaceship (FBX model). No animated parts, script or LOD. Weapons included, see previews.
Poly Counts: Polys/4.674 - Verts/5.204 - Tris/9.288 With no duplicated parts.
_Textures included (Tiff):
_4 differents color schemes / PBR Materials (see previews)
_4 Diffuse maps 4096x4096
_1 Normal map 4096x4096
_1 Glow (Emission) map 4096x4096
_1 Roughness map 4096x4096
_1 Metallic map 4096x4096
_1 AO map 4096x4096
_Weapons have 2048x2048 maps.
_Included 4096x4096 PSD file, you can customize colors, add your own logos, remove or add dirts & more.
Price $18.00
Coffee Shop by Arcane Alpacas
- Awning closed
- Awning open
- Blackboard
- 5 different lamps
- 2 chairs
- Coffee maker and carafes
- 4 different counters
- Register
- Shelves
- 4 different tables
- Breads
- Display
- China dishes
- Fruits
- Containers
- Paper cups
- Silverware
- Walls with windows, doors, and moulding
Textures resolution is 4096x4096. They can be set to a smaller resolution in the inspector. Includes 13 substance materials, 11 include exposed parameters. To use the substance materials in the project you will need to use the plugin by Allegorithmic.
There are 204 prefabs included.
Price $19.99
Bakes on Mesh – Early Days
Update: 28-Nov-2019: This is an archive of the original “Bakes on Mesh – Resources” post.. which has now been updated to reflect the up to date position.
Update: 28-Nov-2019: Viewers with support for Bakes on Mesh in Second Life and OpenSim have started to appear… Cool VL Viewer, the Singularity Viewer and Firestorm VR Mod. If you use extended BoM features please don’t use these viewers to log directly into grids/regions known to run on older 0.8.* server code.
Update 28-Oct-2019: basic Bakes on Mesh (BoM) support for all 11 bakes textures and the new Universal wearable is available in OpenSimulator 0.9.1.0 released on 28th October 2019. However, a viewer capable of using the facilities is still under development.
This is a blog post to collect together resources related to the Bakes on Mesh [BoM] feature for Second Life and OpenSim. This has been in testing for some time by Linden Lab on Second Life, and the official Linden Lab viewer release 6.3.0.530115 dated August 26, 2019 as well as all Second Life regions supports this. More detail in these articles…
https://community.secondlife.com/knowledgebase/english/bakes-on-mesh-r1512/
https://modemworld.me/2019/08/27/bakes-on-mesh-a-basic-primer/
Firestorm view code is currently under development to merge in the changes to support BoM and development versions of Firestorm 6.3.1 are being tested for this.
Bakes on Mesh facilities allow mesh avatars to be used with standard avatar skins, tattoos and tight to skin wearables which is useful for undergarments, etc. It can help avoid the need for “appliers” used to apply textures onto mesh avatars, and “onion skin” outer meshes to give layers for clothing.
OpenSim and Bakes on Mesh
OpenSim dev master code as at OpenSim 0.9.1 1079 0e33014 (2019-08-28 04:54) can support some parts of BoM (thanks to Ubit Umarov) and using a test build of Firestorm 6.3.1 (thanks to the Firestorm team and Bill Blight for the test build – autobuild configure -c ReleaseFS_open – with map search patch and a couple of other tweaks):
- The 6 basic bakes channels work for BoM (HEAD, UPPER, LOWER, EYES, SKIRT, HAIR) on all versions of OpenSim.
- The 5 added bakes channels were not supported for BoM (LEFTARM, LEFTLEG, AUX1, AUX2, AUX3) until OpenSim 0.9.1.0.
- The new “Universal” wearable type was not supported until OpenSim 0.9.1.0.
- Bakes are done using viewer side code and are a maximum of 512×512.
Ruth 2.0 and Roth 2.0 Mesh Bodies with BoM
Open source resources in action… OpenSim virtual world server, Firestorm Viewer and Ruth 2.0/Roth 2.0 low poly mesh avatars…
Ruth 2.0 RC#3 and Roth 2.0 RC#1 Mesh Bodies with BoM on OSGrid RuthAndRoth region using Dev Master code as at 28-Aug-2019.
Example Simple Mesh Body and BoM
The Aditya_for_BOM.dae Collada sample avatar mesh file provided by Linden Lab can be found via the Bakes on Mesh Knowledge Base Article at https://jira.secondlife.com/browse/BUG-139234. Note its a very simple mesh body and a lot of the usual avatar shape adjustment sliders will not work on it (e.g. it has very large feet that cannot be changed).
This can be edited and textured manually with “Bake” textures when worn and edited, or this script could be used to set up the faces of the sample Aditya_90 avatar for BoM… thanks to Ubit Umarov…
state_entry() { llSay(0, "Script running"); llSetTexture(IMG_USE_BAKED_HEAD,2); llSetTexture(IMG_USE_BAKED_UPPER,4); llSetTexture(IMG_USE_BAKED_LOWER,3); llSetTexture(IMG_USE_BAKED_EYES,0); llSetTexture(IMG_USE_BAKED_EYES,1); }Simple HUD to Show Bakes In Use
NOTE: A HUD that may have parts BoM textured when attached to a HUD position will locally make the relevant parts of the underlying classic avatar transparent in the view of the avatar that attached such a HUD, but that does NOT show to other users. Its probably a viewer bug to have this difference in behaviour?
For testing… but see note above… a simple HUD can attached set up to show all 11 BoM textures that can be applied to a worn attachment. As shown in the following image, when using a viewer that supports BoM (such as the forthcoming Firestorm 6.3.1, test build 57811 pictured) the “basic” bakes channels already supported by OpenSim dev master code at 28-Aug-2019 (head, upper, lower, eyes, skirt, hair) are instantiated (skirt and hair are transparent in this example) whereas the new bakes textures (leftarm, leftleg, aux1, aux2, aux3) are not.
If a viewer that is not updated to support Bakes on Mesh is used, a set of coloured “fallback” textures will be displayed. These same fallback back images are used on any object face that is BoM textured when it is displayed in world, rather than attached to an avatar.
As a comparison, the same setup in Second Life with a BoM capable viewer looks like this…when a BoM textured object is rezzed in world it shows the coloured “fallback” textures…
Bakes on Mesh Resources and Issues
OpenSim Source Code – Dev Master –
http://opensimulator.org/viewgit/?a=shortlog&p=opensim
Firestorm Viewer Source Code – http://hg.phoenixviewer.com/
https://jira.secondlife.com/browse/BUG-227553
https://jira.firestormviewer.org/browse/FIRE-24333
BAKES Texture Constant Names and Associated UUIDs
IMG_USE_BAKED_HEAD 5a9f4a74-30f2-821c-b88d-70499d3e7183 IMG_USE_BAKED_UPPER ae2de45c-d252-50b8-5c6e-19f39ce79317 IMG_USE_BAKED_LOWER 24daea5f-0539-cfcf-047f-fbc40b2786ba IMG_USE_BAKED_EYES 52cc6bb6-2ee5-e632-d3ad-50197b1dcb8a IMG_USE_BAKED_SKIRT 43529ce8-7faa-ad92-165a-bc4078371687 IMG_USE_BAKED_HAIR 09aac1fb-6bce-0bee-7d44-caac6dbb6c63 IMG_USE_BAKED_LEFTARM ff62763f-d60a-9855-890b-0c96f8f8cd98 IMG_USE_BAKED_LEFTLEG 8e915e25-31d1-cc95-ae08-d58a47488251 IMG_USE_BAKED_AUX1 9742065b-19b5-297c-858a-29711d539043 IMG_USE_BAKED_AUX2 03642e83-2bd1-4eb9-34b4-4c47ed586d2d IMG_USE_BAKED_AUX3 edd51b77-fc10-ce7a-4b3d-011dfc349e4fBakes Fallback images for OpenSim have a solid colour 32×32 and are saved as JPEG2000 (.j2c) with “JPEG2000 Codestream Only” selected as save options (JPEG2000 J2C stream format). They also have “Lossless” (no compression) selected though that may not be important.
Textures – Alpha Blending and Alpha Masking
When a mesh body (or head, hands and feet, etc) uses textures (Bakes on Mesh or otherwise) that are set to use “Alpha Blending” then any worn item or attachment that has partially transparent textures – such as for example the lace on the hem of a skirt (Hyacinth Greynmoon – Luv Brocade Dress for example) then the partially transparent bit makes the legs and hands that are behind it disappear completely. See left hand image below.
It is best to leave the body parts as “Alpha Blending” as that is common on mesh bodies and allows alpha layers to be worn and work with Bakes on Mesh. But, if you have modify permissions on the clothing or attachment, then if the render type on the worn attachment is set to “Alpha Masking” things works as expected. See right hand image below.
Unfortunately using Alpha Masking means that any worn alpha mask item does not work, whereas it does with Alpha Blending. Depending on what the user want to wear using one or other of the alpha rendering types might need changing.
Starter Music Pack by Street Turbo Rider Ashura Hedgehog
A little nice pack with five most necessary in any project soundtracks.
They're deep and saturated, but not distracting, perfect for a quick start to creating plenty of challenging games.
And there we have:
1. Menu (1:23 / 1:15)
2. Level soundtrack (1:07 / 1:00)
3. Boss theme (1:16 / 1:08)
4. Victory (0:19 / 0:13)
5. Defeat (0:49 / 0:29)
Every track have two versions of itself - single and looped.
Price $4.99
Zombie with T-Shirt by Studio New Punch
3 Body Materials
4 Top Materials
3 Bottom Materials
All Realistic PBR Standard materials.
2k texture resolution.
One Mesh and Body parts version for Dismembering.
Customize Script to make material combinations In Editor.
Instantiate Script for Instantiating different material combinations.
Main prefab is TShirtZombiePFB, included are 4 more already made prefabs.
One Mesh variant has 3 LODs
LOD0 is 13800 tris
LOD1 is 5900 tris
LOD0 is 3100 tris
Two Blend Shapes on the head geometry - Zombie Open Mouth and Zombie Angry to make zombie expressions and biting animations.
NO ZOMBIE ANIMATIONS are included!
Video example uses animations from MoCap Online, available at the Asset Store
Price $16.99
Low Poly Particles Systems by Simon Mercuzot
Included:
Up to 10 Low Poly Particles Systemes:
-Prefabs files
-One material for all Particles
-12 Prefabs
-1 Campfire,
-3 Smoke; Green,White and Red,
-1 Flamme Launcher,
-1 Water Impact,
-1 Wood Impact,
-1 Blood Impact,
-1 Dirt Impact,
-1 Metal Impact
-2 Explosion(Small,Big)
More Particles soon!
Don't forget to ranked the package if you download it. It's helping me to make greatest things.
Thank you!
Contact
Art Station
Price $4.99
Pretty Equipment Icons Pack by Somyung Park
This set includes
- 22 Swords Icons
- 14 Armors Icons
- 16 Shields Icons
- 8 Rods Icon
- BackGround Style
- Transparent Style
- Each icon is 512x512 pixels size (PNG);
- Each icon is 256x256 pixels size (PNG);
- Each icon is 128x128 pixels size (PNG);
- All Icons have transparent background.
- All Icons have Blue Background
- PSD included
See the screenshot
Price $9.99
ToonSketch Water by Ikonoclast.❤
The shader supports toon shading with customisable ramp textures and is built on Unity's standard surface shader library and so fully supports dynamic and baked lighting, global illumination, and ambient/spherical harmonic lighting...
For more details and examples check out the documentation.
Price $10.00
Bakes on Mesh – Resources
This is a blog post to collect together resources related to the bakes on mesh [BOM] feature for Second Life and OpenSim. This has been in testing for some time by Linden lab on Second Life, and the official Linden Lab viewer release 6.3.0.530115 dated August 26, 2019 as well as all Second Life regions supports this.
https://community.secondlife.com/knowledgebase/english/bakes-on-mesh-r1512/
Firestorm view code is currently under development to merge in the changes to support BOM and development versions of Firestorm 6.3.1 are being tested.
OpenSim dev master code as at OpenSim 0.9.1 1079 0e33014 (2019-08-28 04:54) can support some parts of BOM:
- The 6 basic bakes channels work for BOM (HEAD, UPPER, LOWER, EYES, SKIRT, HAIR)
- The 5 added bakes channels are not supported for BOM (LEFTARM, LEFTLEG, AUX1, AUX2, AUX3)
- The new “Universal” wearable type is not supported
- Bakes are done using viewer side code and are a maximum of 512×512.
Example Simple Mesh Body and BOM
The Aditya_90 Avatar.dae Collada sample avatar mesh file can be found at https://community.secondlife.com/knowledgebase/english/bakes-on-mesh-r1512/#Section_6 [https://jira.secondlife.com/browse/BUG-139234]
This can be textures manually when worn and edited, or this script should set up the faces of the sample avatar for BOM…
state_entry() { llSay(0, "Script running"); llSetTexture(IMG_USE_BAKED_HEAD,2); llSetTexture(IMG_USE_BAKED_UPPER,4); llSetTexture(IMG_USE_BAKED_LOWER,3); llSetTexture(IMG_USE_BAKED_EYES,0); llSetTexture(IMG_USE_BAKED_EYES,1); }Medieval polygon pack by JS3D assets
--- Content ---
- Materials
-Textures
- Buildings , Nature , LOD
--- Models ---
- Buildings
- Fence
- Grave
- Mole
- Nature
- Path Stone
- Ruins
- Sings
- Things
- walls
Buildings not inside - 30x
bourgeois houses - 9x
bridges- 2x
churchs - 2x
lighthouses 2x
Main buildings- 2x
mills- 2x
barrack - 1x
fountain - 1x
mine - 1x
prison - 1x
school bourgeois - 1x
smithy - 1x
stable - 1x
temple - 1x
theater - 1x
Pubs - 4x
Tents - 4x
The markets - 6x
Tourters 2x
guilotine
Towers - 2x
Gate - 1x
wall no stairs - 1x
House village- 13x
granary - 1x
stock - 1x
well 2x
fence - 18x
food - 10x
grave - 12x
mole - 3x
--Nature--
broadleaf - 6x
bushes - 4x
conifer - 2x
dead debris - 8x
dead tree- 2x
dead brenchs - 1x
bough - 1x
Little tree - 4x
Rocks - 6x
Gate rock - 1x
Stones -2x
wood log - 9x
path stone - 7x
Ruins house - 4x
Sings - 10x
street lamp - 5x
stairs -2x
-Things-
armor - 17x - armor 3x , glove- 4x , helmet- 10x
barrels - 3x
bell - 1x
books - 4x
box - 13x
Candles - 4x
cloth - 5x
dishes- 12x
Doors - 16x
erb - 1x
bed - 8x
cabinet - 2x
chairs - 3x
heat - 1x
shelf - 1x
table- 7x
trunk - 3x
golden - 2x
hay - 3x
ladder- 4x
Metals - 7x
papers - 2x
Railing - 4x
screw - 3x
silver- 3x
target - 2x
Tools - 8x
torch - 2x
Vase - 6x
weapons - 9x
shields - 7x
- Vegetables and fruints-
fruits - 13x
vegetables - 11x
walls - 4x
- All models + LOD = 962 520 vertex
--Texture size--
Colors - 4080x4080
Texture terrain - grass , grass dark , gray , ground , ground, ground bright , ground dark , snow - 350x250
Stone ground , stone ground Normal - 248x250
target - 600x600
Texture window - 1024x1024
Texture window normalMap - 1024x1024
Grass - 1000x1000
grass1 - 1000x1000
All textures Combined house - 4080x4080
Price $39.00
[Pixel art] Creatures of the Night: BIZARRE GRAVEYARD Tileset by Min Lii
Licinio Souza (2D Game Artist freelancer)
liciniosouz@gmail.com
=========================================
CREATURES OF THE NIGHT: TILESET01 BIZARRE GRAVEYARD v0.1
Pack with scenary for the characters of the previous packs:
TECHNICAL INFOS
Resolution (each slice): 32px
Format file: PNG
===============================
ASSETS
- Floor with 9 sprites
- 5 Decoratives + 9 varations
- Background with 3 layers for parallax
-----
See more packs!
PACK 1 - vampires
PACK 2 - Monks
PACK 3 - Ghosts (Free!)
Price $10.00
Low-latency Multichannel Audio by DataTunnel
Easy way to play multichannel audio with low-latency!
Why is the standard API not enough?
Although Unity has several playback APIs, all of them are difficult to handle multichannel audio, and they are based on Windows Multimedia Extensions (MME) which has high latency (about 150-200 ms).
How low-latency?
This assets is based on ASIO to provide low-latency multichannel audio playback. The latency can be less than 10 ms (If the operating environment is good, 1 ms or less can be realized). However, it is a method to play each sound source manually, and automatic 3D audio function can not be used.
What application is suitable for?
• Music, rhythm and shooter games that require high response• Products and events that handle many speakers
• All of DAW applications!
Price $29.99
4PillowsDev Mobile Shaders - VR by 4Pillows Interactive
You can use it for Realistic and non-realistic artstyle.
Content of the package:
-Realistic shader: Works similar as the unity standard specular shader, specially useful for skin, adds some fake shadows for better performance and looking. Diffuse, Normalmap and ramp texture supported.
-King Shader: Works similar as the unity standard specular shader, adds rim effect and fake shadows for better performance and looking. Diffuse and Normalmap supported.
-Wild Shader: Inspired in some legendary game, this "wild" shader helps on the anime looking style (remember use flat textures or only color for a better toon style). Specular, diffuse and normal map supported.
-Killer Shader: Inspired in a bizarre game about 7 (remember use flat textures or only color for a better toon style). Specular, diffuse and normal map supported.
Kami Shader: inspired on the game of a godess, helps on the anime looking style (remember use flat textures or only color for a better toon style). Specular, diffuse and normal map supported.
Realistic Reflection Shader: Similar to Realistic shader rendering but reflection probes supported.
Hair Shader: Similar to Realistic shader rendering but alpha cutOff supported.
Plus:
-Basic toonline shader: Simple outline. Use as second material.
-Example Scene
-3D head model with textures
-User guide document
Notes: This shaders were written for the standard render pipeline and they run over devices that support the 2.0 - 2.5 shader model.
Price $7.99