Low Poly Area 51 by A3D
- Modular sections are easy to piece together in a variety of combinations.
- Multiple demo scenes with baked lights.
- Good for mobile and virtual reality.
- Models polygon count range from 18 to 1752 tris.
- Textures are 512*512 png.
The pack contains:
2 - Alien Prefabs
6 - Building Prefabs
2 - Fence Prefabs
10 - Ground Prefabs
8 - Prop Prefabs
2 - Sign Prefabs
8 - Stone Prefabs
9 - Vegetation Prefabs
6 - Vehicle Prefabs
In total 53 Prefabs
Also see other packages:
- Low Poly Farming
- Low Poly Restaurant
- Low Poly Office
- Low Poly Home
- Low Poly Renovation
- Low Poly Medieval Dungeon
- Low Poly Logistics
- Low Poly Rally
- Low Poly Temple Islands
- Low Poly Wild West
- Low Poly Buildings - Full Pack
- Low Poly Mining
- Low Poly Gems And Rocks
- Low Poly Plants
- Low Poly Buildings
- Low Poly Buildings Part 2
- Low Poly Buildings Paris
- Low Poly Buildings City
- Low Poly Buildings Suburb
- Low Poly Gym
- Low Poly Items
- Poly Land Ancient
Price $9.99
Firestorm VR 6.2.4
Peter Kappler <pete@gsgrid.net> [YouTube Channel] (PWNED Magic in Second Life) has created a VR version of the Firestorm Viewer using OpenVR/SteamVR compatible with Vive, Oculus Rift, Windows Mixed Reality and other VR headsets (HMDs).
On 23rd September 2019, Peter provided an updated version of Firestorm VR 6.2.4 compiled for Second Life and OpenSim which should fix the “black screen” issue seen in earlier releases [See this blog post].
Discord Discussion Channel: P373R-WORKSHOP by p373r_kappler [ Invite ]
Download and Installation
- Download http://gsgrid.net/Phoenix-FirestormOS-P3-VRMOD-6-2-4-57588_Setup.rar
- UNpack the .rar to get the Firestorm .exe installer and openvr_api.dll
- Install Phoenix-FirestormOS-P3-VRMOD-6-2-4-57588_Setup.exe (note when run it reports itself as 6.2.4.57575).
- Place openvr_api.dll in install directory.
- Download latest updated replacement http://gsgrid.net/firestorm-bin.exe and place in install directory
- Create a new desktop shortcut or update the previous one.
- Install SteamVR if you don’t already have it available.
- Start Firestorm VR (which also reports itself as 6.2.4.57575).
- Note that if you have a black bar when you TAB to VR view centre the mouse in the view to reset it. Placing the mouse near any edge or corner of the VR view focusses in on that area.
- Go to Preferences -> Graphics-> Steam VR Tab and tick to enable Steam VR. (a viewer restart may be needed, so do that to be sure)
- Go to Preferences -> Move & View and set the Field of View to 1.80 (default 1.04)
For different VR HMDs these settings should also be adjusted:
- Preferences -> Graphics -> Steam VR -> Texture Shift: Setting appropriate to your HMD. For example it is set to 0 (the default) for Oculus Rift DK2, and set to 200 for Oculus Rift CV1. If you have double vision in VR mode in your HMD, move this setting until the image is in sync.
- Preferences -> Graphics -> Camera distance from center: Set to your inter-pupil distance (IPD) to get a good 3D image. If this setting is not accurate the 3D view can look too flat or layered. Note that a setting of 0 means the image will be 2D.
A number of users have suggested starting settings for various virtual reality headsets…
Headset Type Texture Shift Camera Distance from Center Info. From Oculus Rift S ? ? ? Oculus Rift CV1 +200 IPD (e.g. 64.0mm) Ai Austin Oculus Rift DK2 0 IPD (e.g. 64.0mm) Ai Austin Oculus Rift DK1 Not Available Ai Austin Vive Pro ? ? ? Vive Cosmos ? ? ? Valve Index +200 IPD (e.g. 64.0mm) PStromboli Microsoft Windows Mixed Reality Headsets Samsung Odyssey+ +71 IPD (e.g. 64.0mm) skr Lenovo Explorer ? ? ? Dell Visor ? ? ?Usage
PRESS TAB key to enable and disable VR output.
The Camera Controls floater has two extra buttons << and >> to let you turn the angle at which your camera points.
If you move the mouse to one of the four corners or four sides of the screen the HMD view jumps to show that corner or side in VR mode. This enables menus and HUD attachments to be more easily reached. Return the mouse to the centre of the screen to return to normal HMD directional view.
F4 key – can be used to disable (and reenable) the movement of the VR mode view direction with head movement. Pressing F4 locks the VR mode camera onto the avatar head so it always shows directly in front of the gaze direction (which is a bit of an odd thing to work out what is happening – especially if you have used mouse wheel zoom in or out). Pressing it again unlocks the view so that it rotates around the camera position itself.
F5 key – can be used to zoom out the VR view through stages further away, then it toggles views centred on each corner before returning to the default VR view. [Note: F5 may not work as described in some headsets?]
Peter Kappler noted:
- F5 modes: There are two modes: one where HMD rotation is locked (F4 to lock), and one with normal HMD rotation on. The problem is that if you have HMD rotation on its hard to use flycam or edit things since it does not select properly. That’s where you turn it off.
Frame Rates
The Firestorm VR Viewer will not work well if the Second Life/OpenSim region you visit cannot normally be displayed with a decent frame rate. The higher the better. At low frame rates bad flickering will occur in VR mode. My suggestion is to look at the framerate (in Firestorm it is displayed in the upper right hand corner of the viewer) and to adjust the graphics settings (especially draw distance and quality sliders) until you have more than 50fps (30fps minimum) and then try VR.
On my Oculus Rift setup SteamVR usually was launched whenever the Firestorm VR viewer was started, and that automatically started the underlying Oculus software. But if the SteamVR or Oculus Home screens shows in the HMD or the HMD is blank rather than showing the Second Life/OpenSim virtual world display, start SteamVR first, check Oculus Home is launched, and then run the Firestorm VR viewer.
Peter Kappler also suggested: Particles… a fireplace is going to eat 20 to 30 fps! So turn them off for VR.
Tips
Tips from David Rowe for using the CtrlAltStudio Viewer may be relevant:
- To improve your frame rate, reduce your draw distance and/or tweak other display settings such as advanced lighting model, shadows, FOV, pixel density, etc.
- Make sure you don’t have Preferences > Graphics > Rendering > Limit Framerate enabled.
- You can use keyboard shortcuts to show and hide dialog boxes such as the Conversations window (Ctrl-T), Inventory (Ctrl-I), e.g., if you want to select a landmark to teleport to, Ctrl-Shift-M to display the minimap, etc. Keyboard shortcuts are shown beside menu items.
- To display avatar toasts in the Rift — Preferences > Chat > General > Show chat in bubbles above avatars.
- With floating text you may want to adjust the distance the floating text fades at so that distant text is not so annoying in VR mode: Preferences > Graphics > Rendering > Floating text fades.
If you have issues with some of the Function keys (F4, F5 or other Firestorm VR keys) not working… look to see if the F keys involved are mapped to active “Gestures”. You can find a list of the gestures you currently have active and the keys associated with them using the “Gestures” toolbar button… or the Comm -> Gestures menu item (Ctrl+G shortcut)
Firestorm Debug Settings
EnableSteamVR – performs the same function as the Settings -> Graphics -> Steam VR -> tick on/off. Default Off.
TextureShift – performs the same function as the Settings -> Graphics -> Steam VR -> Texture Shift. This may need to be adjusted for different VR headsets. I found it could be left at the default setting of 0 for the Oculus Rift DK2, and needed to be set to +200 for the Oculus Rift CV1. Adjust this if you have double vision in VR mode.
EyeDistance – performs the same function as the Settings -> Graphics -> Steam VR – Camera distance from center slider. This is an important setting to get good 3D depth. Set it to the Interpupil distance for your headset (64mm is a sensible default). If set to 0mm the image will be 2D. If set wrongly you may find that the 3D effect is in distinct layers or not as good as it can be.
Xbox One Controller
An Xbox One controller as used with the Oculus Rift (or an Xbox 360 controller) can be enabled, as usual, in Firestorm via Preferences -> Move & View -> Movement -> Joystick Configuration -> Enable Joystick.
You will probably find the controls are under or over sensitive, or some buttons and triggers don’t do what you expect. See this blog post and the image here (click for a larger version) for some suggestions as to how to amend the settings…
https://hugsalot.wordpress.com/2012/12/03/joystick-settings-for-firestorm-with-xbox-360-controller/
You might want to enter “-1” rather than axis “5” as an indication that axis is not mapped. With the setup suggested the “A” button toggles between the normal avatar view and “FlyCam” mode allowing you to move the camera separately to the avatar.
Firestorm JIRA
A Firestorm JIRA Issue relates to this…
https://jira.firestormviewer.org/browse/FIRE-24047
This JIRA issue has comments concerned over low frame rates and poor support for all the menus, popups and creator/editing facilities in Second Life and OpenSim. Personally, I don’t think ALL the creator/build menu facilities are needed all the time, and those can be done by switching back into VR mode… which is easy with the TAB key method uses to switch between 2D and VR mode. Concerning frame rates, some users are probably seeing very busy mainland regions with tens of thousands of objects. When I use Firestorm on OpenSim builds with a few avatars in training modes I can get 160fps frame rates! And high frame rates when we have used private regions on Second Life for educational meetings.
User Experience with Firestorm VR 6.2.4
- To be Added
HMD Black Screen on TAB
This was an issue which occurred in earlier versions of Firestorm VR, e.g. in Firestorm VR 6.0.1. See this Blog Post for more information. Firestorm VR 6.2.4 should address this issue for most VR headsets. But, on 22-Sept-2019 Peter Kappler provided a VR test application that uses the same rendering method as Firestorm VR to test if this might be a problem on your HMD setup…
http://gsgrid.net/sdlvrtest.rar
Unpack it, go to the bin/win32/ folder and open the hellovr_opengl.exe
That should show you a world full of boxes.
If it shows a black screen then there is an issue on your PC/HMD.
Fantasy Class Badges by Anastasiia
Price $9.99
Powder cannon by Don_Falcone
-Texture Size: 4096x4096
-Maps:
Normal
Albedo
MetallicSmoothness
AmbienOcclusion
-2 variations of barrel
-Polycount:
CannonMod1_LOD0 - 12338tr.
CannonMod1_LOD1 - 6590tr.
CannonMod2_LOD0 - 12554tr.
CannonMod2_LOD1 - 6710tr.
-This package has been tested in the following versions of Unity: 5.6.7f1, 2017.1.2.2, 2018.1.0f2, 2019.1.0f2.
If you have any questions - write to me. Always happy to help.
Price $9.95
Goblin tent by Don_Falcone
-Texture Size: 2048x2048
-Maps:
Normal
Albedo
MetallicSmoothness
AmbienOcclusion
-Polycount: 6137tr.
-2 skins - summer and winter.
-This package has been tested in the following versions of Unity: 5.6.7f1, 2017.1.2.2, 2018.1.0f2, 2019.1.0f2.
If you have any questions - write to me. Always happy to help.
Price $6.95
3D Showroom Level Kit Vol 8 by Creepy Cat
3D Showroom Level Kit Vol 8 is a prefabs PBR modular kit, to help you to create any size you want, high tech neutral showrooms for VR and marketing events/presentations.
The kit is very easy to use and to customize! (PSD included for text elements)
Present your products in 3D or VR! (projects presentations, vehicles, exhibitions, multimedia events, interactive applications, marketing launch etc...).
The pack is VR, tablet and mobile friendly! All 3D meshes (24) are low poly mode (max 50/3500 tris). the texture are provided to 8K (8192x8192).
Just think to resize textures and decrease rendering options for mobile... Flat textures are provided (also normal maps, metal, ao, illum), if you want to personalize the kit for your needs.
Map included into the package!
Take a look on the :
★ Volume 1 ★
★ Volume 2 ★
★ Volume 3 ★
★ Volume 4 ★
★ Volume 5 ★
★ Volume 6 ★
★ Volume 7 ★
Do not forget to read the readme file! no complicated building rules. Just duplicate/move the elements for your needs, and play!
Price $18.00
Cursor/Icon - Target Marker by RDR
Pack of particle systems, cursors and icon designed for games.
Featuring:
- 10 Icon Effects
- 8 Target cursors
- 24 Cursor Icon
- All icon PSD
- Include demo scene
- Unity All Version
- DEMO
Price $6.00
Speed up mobile iteration with the new Device Simulator
POLYGON - Apocalypse Pack by Synty Studios
Synty Studios presents our most ambitious pack yet!
An absolutely massive low poly asset pack to build your dream game! No need to scour the store looking for packs that match, this is possibly the biggest most comprehensive asset pack ever released on the store.
OVER 1,800 Detailed prefabs are included with this pack.
Modular sections are easy to piece together in a variety of combinations.
- All Buildings have enterable Interiors!
- Modular Bunker System!
- Modular Quarantine Wall!
- Vehicle Armor Attachments to add to our previous vehicles!
- Vehicle weapons to attach to your death machines!
- Modular Gun System - Create thousands of custom guns!
Includes a MASSIVE demo scene - (Character poses indicative only)
Key Features:
Characters (x30)
Biker Male, Business Male, Cool Female, Cool Male, Criminal Male, Eastern Female, Emo Female, Hazmat Male, Homeless Male. Islander Male. Mechanic Female, Nerd Female, Nun Female, Patient Female, Press Male, Punk Female, Riot Cop Male, Scout Female, Sheriff Male, Soldier Female, Soldier Male, Teen Female, Teen Male, Waitress Female, Wanderer Male, Zombie Female x2, Zombie Male x2.
Character Attachments (x86)
Armors, Backpacks, Beards, Hair, Headgear, Weapon Accessories, etc.
Vehicles (x17)
Ambulance, Army Truck, Big Rig (with multiple trailers), Buggy, Camper, Medium Car, Caravan, Golf Cart, Hot Rod, Ice Cream Van, Moped, Motorbike x2, Muscle Car, News Van, Prison Bus, Ute.
Vehicle Attachments (x88)
Bumpers, Armour Plating, Lights, Spoilers, Aerials, Spikes, Cowcatchers, Adornments, etc
Complete Buildings, with interiors (x30)
Apartment, Auto Repair, Cafe, Church, Commercial (small, medium, large), Diner, House x3, Burnt House, Industrial (small, medium, large), Lighthouse, Market (medium, large), Motel, Shop (small x3, medium x2, large x2), House Trailer x2, Warehouse x2.
Modular Buildings (x150 Pieces)
Ceilings, Fences, Floors, Walls, Roofs, Bunker Pieces, Loading Docks, Pipes, Walkways, Stairs, Ladders, Beams, Doors, Awnings/Tarps, Signs, Seating etc.
Additional Structures (x24)
Bridge, Cooling Towers/Smoke Stacks x3, Container Bridge, Crane, Helipad, Military/Quarantine Tents (with damaged versions) x11, Pool, Pylon x2, Radio Tower, Water Tank, Water Tower.
Environment (x240 Pieces)
Roads, Sidewalks, Tunnels, Highways, Grasses, Bushes, Trees, Rubble, Rocks, Storm Canals, etc.
Props (x671)
Barricades/Barriers, Crates, Furniture, Billboards/Signs, Wrecked/Burnt Vehicles, Fences, Building Materials, Lamps/Lights, Power Poles, Nuke, Instruments, Rubbish/Trash, Spikes/Shards/Defenses, Camping Equipment, Shop Dressing, etc.
Items (x93)
Bottles, Ammo, Drinks, Cans, Camping Equipment, Food, Bags, Meds, etc.
Complete Weapons (x86)
AR’s, SMG’s LMG’s, Pistols, Shotguns, Rocket Launcher, Minigun, Nail Gun, Spear Gun, Bats, Blades, Axes, clubs, improvised weapons, Chainsaws/Garden tools, Grenade, Molotov, Nail Bomb, IEDs, AA gun, Harpoons, Rockets, Saws etc.
Modular Weapons (x184 Pieces)
Fully modular weapon parts including Stocks, Barrels, Handles, Bodies, Magazines, Suppressors, Scopes/Sights, Bayonets, etc
FX (x29)
Ash, Blood Splat, Bullet Shells, Dust (interior and wind), Fire x3, Flame Thrower, Flies, Fog x2, Gunshot, Mud, Nuke x2, Pollen, Radioactive (Flat, Large, Small), Rain and Rain Splashes, Road Flare, Smoke (Black, Large, Small), Sparks, Wheel Mud.
- Heaps of awesome content included (see the layout screenshots for more details)
- Character setup to work with Mecanim (no animations included in this pack)
To celebrate the release City Zombies is 50% off a limited time:
POLYGON - City Zombies
Follow us for updates and news
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Check out our other Assets
POLYGON - 3D Asset Series
Mini - 3D Asset Series
Simple - 3D Asset Series
Price $249.99
Bake SkinnedMesh SnapShot by Unluck Software
Optimize simple animations with ease.
Super easy to use.
Simply select the animated skinned mesh, move to a frame in the animator, then click the Snap button. Or record the entire animation by entering how many meshes to snap, then click Record.
Includes
Easy to use Baked Mesh Animator scripts.
(Simple scripts, not a replacement for the animation system.)
Demo Scene from video with examples, to get started faster.
Compatible with Unity 2017 up to new versions of Unity(2019+)
Support available for assistance if any problems should occur.
Price $9.99
Stylized Tileset 1 by PolyForge Inc
Price $19.99
Decor Doors by IL.ranch
Please Note: - exterior doors; - doors without opening.
Price $4.99
Canopus-III Low Poly Sci-fi Desert Units Set 2 by Planesfar Studio
- 8 Unit models
combat tank b - 256 polygons
heavy tank a - 412 polygons
heavy tank b - 424 polygons
trike a - 244 polygons
quad b - 408 polygons
ornithopter a - 480 polygons
ornithopter b - 492 polygons
infantry b - 253 polygons
- 3 Structure models
headquarters - 788 polygons
heavy factory - 716 polygons
research building- 516 polygons
Most models share the same uv-mapping, this reduces the number of texture maps in use. Photoshop work files are included for easy creation of new texture maps. (2048 x 2048 resolution). Models with multiple parts have simple rigging (linked parts along pivot points). While these do not have animation tracks, these can be animated in Unity.
This set is part of a larger set of models in the 'Canopus-III' series. Assets in this series share the same visual style, texture maps and are designed to be used in the same game world.
Price $0.00
PARENTAL GATE PRO by WILEz - Artistic Minds
The use of Parental Gate is required by Apple Store (and very soon from Google Play Store) to accept your app on the store, especially if it is targeted to kids.
Parental Gate Pro provides a simple all-sufficient tool for Kids Apps developers. Without a control tool, Apple will not accept your application on its store.
Through the use of a simple questionnaire that you will be able to manage in every aspect, you will be able to determine if the person who is using the device is enabled to view the parts of your application that you want to limit.
The number of Questions can be endless.
The questions are asked in a random way, that is to say the questions among those available are chosen among all the questions. The location of the correct answer button is always randomized.
Price $10.00
MountainPalace Pack by Chung the Artist
Features:
-All assets are well optimized that user can easy to build seamless environment
-All assets are well designed that user can make lots of variation of the enveriment
-User just need to drag and drop the assets from prefab folder, and no need to set up material for each asset
-All assets have low polygon count, so user can access a high-quality environment with high performance
-This pack included a demo scene which setted up the lighting with both HDRP and normal render pipeline, user can already use it by open the scene file
- 9.99 is a cost-effective solution to achieve the palace scene on Unity
Preview Asset on Sketchfab:
Stone Clock
Palace Roof Top
Palace Terrace
Palace wall with fence
Technical Details:
-PBR Material(Color, Normal, Metalic/Smoothness)
-Number of Meshes: 81
-Number of Texture: 95 + 2 HDRI sky(For Normal render pipeline and HDRP )
-Texture Size: 2K (2048x2048)
-LODs: 14 Assets supported(2 LOD levels)
Polygon Count:
Total : (LOD 0) 71076 polygons
(LOD1) 62936 polygons
==== Non LOD supported Assests====
Palace Wall part: 29 elements
12486 polygons, average 430 polygons
Roof Top part: 12 elements
11000 polygons, average 917 polygons
Floor part: 8 elements
590 polygons, average 73 polygons
Terrace part: 8 elements
7452 polygons, average 930 polygons
Wall and Fence part: 4 elements
3382 polygons, average 845 polygons
Clock : 1 elements
20000 polygons
Stair : 1 elements
22 polygons
Base : 1 elements
6 polygons
==== LOD supported Assests====
Mountain part: 3 elements
(LOD0) 9068 polygons, average 3022 polygons
(LOD1)5692 polygons, average 1897 polygons
Environment props(Rock,Melting Snow)
(LOD0) 7170 polygons, average 512 polygons
(LOD1)2306 polygons, average 164 polygons
Requirements:
- Unity Editor 2018.3.8f1 or higher
- Normal render pipeline or LWRP or HDRP
This pack DO NOT include interior props
For questions and feedback:
chungtheartist@gmail.com
Please rate and comment this pack if you like it
Price $9.99
Unity Roadmap @ Unite Copenhagen 2019
Pirate Clan Bloodskulls Fighter Kit by MSGDI
- Scifi modular fighter kit
- 35 modular parts
- 7 fighter weapons
- 1 torpedo + 1 missile included
- 5 different texture sets
- PSD with intact layers is included
- PBR textures for the unity standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (fighter parts), 2048 (weapons)
- Final tris count depends on how many weapons are used for the ships
Price $35.00
Connecting design and construction with Unity Reflect
Urban: Cops Pack by Zuhian Teiyu Creative Studio
🔸 6 models: 4000 to 9000 tris.
🔸 Textures: diffuse, bump and specular.
🔸 Rigged, Mixamo ready, no animations.
📧 Send any suggestion or question to: zuhianteiyu@protonmail.com
Price $7.99