UniNotes by Rotary Heart
UniNotes is a system that makes project management or project organization easier since it allows you to add visual notes to your entire project. The notes are fully customizable and can be attached to a GameObject, Scripts, Hierarchy and more.
The system was design to add documentation to your project. The main idea is to allow adding notes on many places inside your project without the need of coding anything. This allows designers, animators, etc. to add notes without the need of a coder.
Features on the system:
-GameObject notes
-Scene notes preview
-Script notes
-Hierarchy notes
-Project notes
Custom note templates for Hierarchy and Project window can be added, they can also have custom data wrote on them.
Notes can also be added to scripts (by code) this allows for better organization or explanation of how the script works.
Price $15.00
Clean UI Package with custom HP/Resource Bars by Christopher Womble
Price $15.00
Sci-Fi Mammoth by Artcitizen
This is a lowpoly handpainted sci-fi mammoth.
Models:
- 648 vertices
- 1284 triangle polygons
Textures:
- 2048*2048 diffuse PNG
Animations:
- idle
- attack1
- attack2
- walk
- walkLeft
- walkRight
- run
- runLeft
- runRight
- turnLeft
- turnRight
- dieLeft
- dieRight
Price $10.00
MEGA 1000+ LUTs Pack by Editor Modules
- This a set of more than 1000 effects for camera post processing.
LUTs for color correction works very fast, so you can use gradients even on low-end mobile devices.
Preset window includes new features:
- Favorites.
- Ability to ordering by similarity or by warming or saturated or contents.
- Search Field.
- Zooming.
[ Сompatibility ]
- You can use gradients with "Unity PostProcessing Scripts"
- You can use LUTs with "Amplify Colors" plugin.
- You can write your own shader or other third party plugins.
And I want to ask whether it is necessary to expand the presets to 3000 variants?
Perhaps it is worth making the colors more restrained?
What kind of lits do you like more?
[ Install ]
When you import a plugin, you can only mark gradients or import all part of plugin, package also include standard unity PostProcessing extension in separate folder.
You can import Amplify or Unity PostProcessing, the plug-in supports both
[ Demo ]
INTERFACE
LUTs EXAMPLES
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Price $10.00
Pebble, and Pavement Specified Shader Smart, Advanced Edition by Interactive Arts
Introduction
This package contains a set of 18 shaders for PBR based shaders made specifically for Pebble and Pavement materials. 6 shaders with parallax height features and extra plus features are designed for mi-to-high build PC, 6 shaders with ambient occlusion and extra plus features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
There are multiple extra features introduced to the standard shaders for Pebble and Pavement specification, including:
Parallax Height: users have full controls over all functionalities from parallax height, and height percentage bias is introduced, where height bias can be adjusted based on the wet surface patterns from users input.
Wet Surface: color desaturation can be adjusted based on the color bias chosen for the wet area of the wet surface pattern, meantime, users are able to adjust the Specular and Normal bias of the wet pattern. In addition, tiling and offset of the wet texture can be individually adjusted as well.
Extra Tiling Pattern: A major tiling pattern is introduced to the standard (Base) shaders, where users can apply individual extra strength on both white/black channels of the tiling pattern, including: 2 individual roughness, 2 individual secondary normal maps, and 2 individual occlusion strength(s).
Far Field Differentiation: render behavior varies with camera distance, where at near field real time render has full details and graphic qualities, meantime at far field, all secondary normal maps fall-off seamlessly into the main normal map, while all specular, roughness and occlusion bias reduce back to zero, in a seamless manner. Meantime, surface base color can be reduced to a chosen tone. In addition, users have full control over the decay and vanish distance.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Tiling Pattern: Contrast | Strength | White/Black Channels Strength | Threshold | General Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift | Bias on Wet map white/black channels
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias | Bias on Wet map White/Black channels
Secondary Normal on Tiling White Channel: Strength | Bias | Primary to Secondary ratio
Secondary Normal on Tiling Black Channel: Strength | Bias | Primary to Secondary ratio
Far Field: Decay/Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base value | Tiling White/Black channels Strength
Parallax Height: Contrast | Max/Min height | General Strength | White/Black Channel: Height percentage bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 18
Numbers of Sample Materials: 18
Numbers of Sample Textures: 9
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 30
Parallax Height | Wet Surface | Tiling Pattern | Far Field Differentiation
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $14.99
Tiny RPG - Forest by Ansimuz
A complete Pixel Art Assets pack to build a Top-Down RPG/Adventure game out of the box.
Features:
*A Complete tileset at 16x16 pixels each tile to build your levels easily *A lot of different Objects to decorate your levels *Archer Player character fully animated in 4 directions * 2 different animated enemies: Treant and Mole *Waterfall animated, death animation, coins and gems
Price $0.00
2D Spaceship Sprites (3 Styles) by David Baumgart
High quality hand-crafted spaceship sprites drawn for action, tactics, or strategy games using a 2D top-down perspective. Designs are inspired by classic scifi games and media.
This pack contains 3 styles/colours of spaceships in varying sizes, ranging from tiny fighters (25x25px) to huge capital ships (256x300px). A few special effects sprites and a repeating starfield background are included to help get you started on your space adventure. All sprites are provided as high-quality pngs with alpha backgrounds.
Contents:
* 9 blue ships
* 8 green ships
* 7 red ships + 2 red missiles
* 512x512 starfield
* a few exhaust, smoke, explosion, and bolt effects sprites
* an example scene
Price $20.00
Wooden Chess Set by studio lab
*Model: Chess Set
*Media Type: 3D Model
*Geometry: Quads/Tris
*Polygon Count: 18953
*Vertice Count: 18605
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes *
Unwrapped UV''s: Yes Non Overlapping
*all pbr textures included in tga format, spec, gloss, diffuse and normal
Price $19.00
Toon babies by JBGarraza
Textures resolution from 128x128 to 1024x1024.
Humanoid avatar used.
Vertices / faces:
basic model 2031/3960
with pyjamas and hair 2262/4328
60 animations: idle1, idle2, idle3, idle4, walk A, run A, walk B, run B, jump, runjump, fall1, fall2, walk backwards, turnR45, turnR90, turnL45, turnL90, free fall, land, clap, idle happy, laugh, idle sad, cry, idle angry, idle amazed, up sit, sit up, up crawl, crawl up, crawl sit, sit crawl, crawl lie, lie crawl, crawl idle1, crawl idle2 , crawl walk, crawl run, crawl fall, crawl backwards, crawl turnR45, crawl turnR90, crawl turnL45, crawl turnL90, sit idle1, sit idle2, sit idle3, sit idle4, sit fall1, sit fall2, sit clap, sit idle happy, sit laugh, sit idle sad, sit cry, sit idle angry, sit idle amazed, lie idle1, lie idle2, lie idle3, lie idle4
Price $35.00
Game Booster by Raphael Marques
Game Booster is a set of scripts to help you create your game in Unity. It has a lot of daily common logic to accelerate your development. There are components to deal with movement, instantiation, destruction, input, score, and lot more.
The main principle of Game Booster is reusability. To achieve this, each component does simple things and can be connected with others components, including your own scripts, to achieve more complex behaviors. Many scripts have UnityEvent fields, which allows you to connect some event with other objects in your scene.
Game Booster is made mainly to programmers, to reduce the amount of repetitive code created. So, it’s a good practice to create scripts that control, or are controlled by, other Game Booster’s components.
The total of 39 components are split into several categories: Basics, Movement, Physics, Collision Detection, Input, Time, Vars, Score, Mechanics, and Audio.
See the documentation here.
Price $10.00
FADE | ScreenFX by DIGITAL SALMON
Tired of boring old scene/screen transitions? Spruce up your projects with super slick transition effects!
We've included 40+ transitions effects ready for you to use or modify however you please!
Got an idea that's not included? The system will work with your own custom shaders to create any effect you can think of!
Ready for use in any game or experience straight away! All platforms that support image effects are supported.
Completely textureless for ultra high quality mathematical precision using Signed Distance Field technology.
Price $25.00
Industrial indoor kart racing track. by VIS Games
Optimized Collision meshes for the whole track are included.
The whole scene is created as is. All objects are combined in larger meshes. No single / free placeable probs included!
If you want to seperate props, you will need to load the objects into a 3d-modelling tool!
Price $10.00
Pebble, and Pavement Specified Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 24 shaders for PBR based shaders made specifically for Pebble and Pavement materials. 6 shaders with tessellation displacement features and extra plus features are designed for high-end build PC, 6 shaders with parallax height features and extra plus features are designed for mi-to-high-end build PC, 6 shaders with ambient occlusion and extra plus features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
There are multiple extra features introduced to the standard shaders for Pebble and Pavement specification, including:
Parallax Height: users have full controls over all functionalities from parallax height, and height percentage bias is introduced, where height bias can be adjusted based on the wet surface patterns from users input.
Wet Surface: color desaturation can be adjusted based on the color bias chosen for the wet area of the wet surface pattern, meantime, users are able to adjust the Specular and Normal bias of the wet pattern. In addition, tiling and offset of the wet texture can be individually adjusted as well.
Extra Tiling Pattern: A major tiling pattern is introduced to the standard (Base) shaders, where users can apply individual extra strength on both white/black channels of the tiling pattern, including: 2 individual roughness, 2 individual secondary normal maps, and 2 individual occlusion strength(s).
Far Field Differentiation: render behavior varies with camera distance, where at near field real time render has full details and graphic qualities, meantime at far field, all secondary normal maps fall-off seamlessly into the main normal map, while all specular, roughness and occlusion bias reduce back to zero, in a seamless manner. Meantime, surface base color can be reduced to a chosen tone. In addition, users have full control over the decay and vanish distance.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Tiling Pattern: Contrast | Strength | White/Black Channels Strength | Threshold | General Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift | Bias on Wet map white/black channels
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias | Bias on Wet map White/Black channels
Secondary Normal on Tiling White Channel: Strength | Bias | Primary to Secondary ratio
Secondary Normal on Tiling Black Channel: Strength | Bias | Primary to Secondary ratio
Far Field: Decay/Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base value | Tiling White/Black channels Strength
Tessellation Displacement: Multiplier | Max/Min Displacement Strength | General Strength
Parallax Height: Contrast | Max/Min height | General Strength | White/Black Channel: Height percentage bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 9
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Tessellation Displacement | Parallax Height | Wet Surface | Tiling Pattern | Far Field Differentiation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99
Little Tropical House by A3D
- One fbx file made to prefab
- Texture is diffuse color 512*512 png
- Polygons - 2154
Also see other packages:
- Low Poly Buildings
- Low Poly Buildings Part 2
- Low Poly Buildings Paris
- Low Poly Buildings City
- Low Poly Buildings Suburb
A3D Facebook.
Price $0.00