Destructible Flowerbeds by SergeyIwanski
The package also contains decorative elements: balusters, stairs, stands, railing.
At destruction, pieces of ceramics fall along with pieces of earth with pieces of plants.
8 different types of plants that are combined in 12 different beds. But you can do much more, it all depends on your imagination.
Plants are flat textures.
Materials have an albedo 2048 x 2048 and normal 1024 x 1024 maps in PNG.
Some objects are combined into a common texture for optimization.
Universal Life-Weapon system (responsible for damage).
Sounds of crashing and shooting.
Price $10.00
Color Control by Ilumisoft
Color Control System - Color Control makes it supereasy to control your games look by allowing you to create color assets and providing to you custom components which apply them to your UI
Easy to Use - Color Control comes with an intuitive and easy to use custom editor window, giving you full control over your project colors
Speedup your development - With Color Control there is no need to update text and image component colors by hand anymore - making UI development much faster and painless
Extendable - Color Control allows you to create your own custom componens in an easy way in order to apply colors to components which are not supported out of the box
Easy to get started - Color Control comes with an example scene and we provide an easy to follow tutorial on our website to get you started right away
Full source code access - Regardless wether you want to get a deeper insight how the tool works or want to adjust things to your personal needs, Color Controls complete source code is available for you within the package
Website - Get Started Guide - FAQ
Price $11.99
Room Builder by Tiny Bull Studios
In this Asset pack you will find 69 elements to create your own Room of any type with different materials.
The package contains:
- 9 Structural elements
- 14 Furniture
- 44 Bedroom Props
- 1 Demo Scene
All Textures are in 2048x2048 so you can modify your desired resolution.
For any problem or suggestion contact us at info@tinybullstudios.com
Please rate and comment our work.
Price $22.99
American High School by Tiny Bull Studios
In this Asset pack you will find 62 elements to create your own American style High School.
The package contains:
- 20 Structural elements
- 6 Art Classroom Props
- 6 Chemistry Classroom Props
- 7 Music Classroom Props
- 6 Bathroom Props
- 9 Standard Classroom Props
- 8 Hallway Props
- 1 Demo Scene
All Textures are in 2048x2048 so you can modify your desired resolution.
For any problem or suggestion contact us at info@tinybullstudios.com
Please rate and comment our work.
Price $20.99
Grass textures pack by 32cm
4096x4096px size with Albedo, Normal, Displacement, Roughness, Metalness, AO. PNG seamless textures (exr displacement).
Textures consist in a base grass texture mixed with various grass textures, soil, mud, dead leaves, puddels, stones and daisy flowers.
All ready for tessellation shaders.
Suitable for forest, fields, tundra, farmlands, gardens, steppes, summer, highland etc...
Price $6.00
Tower Defence - Mini Pack by VSQUAD
Tower Defence - Mini Pack is a mini presentation scenes of our Tower Defence - Mega Pack ( will be available soon)
Tower Defence - Mini Pack contains:
- 7 Small towers with under construction and destroyed versions
(5 of them has bullet and hit FX )
- 4 Mini scenes made with love
- 19 Land cubes
- 10+ Tress and plants assets
- 5+ Buildings
- Small props like fire, bulletin board, fence, pillar with fire torch, statue
- Goblin with run animation, 4 color variants
- Simple scripts for testing towers shooting
Follow us and tell us your thoughts and wishes
Discord - Instagram - Facebook
Price $5.99
SCIFI Spaceship by Sunix
PBR metallic
2k and 4k textures includes
Each part got textures (base, rear, door, reactor, wing, holds)
Albedo, Metallic, Normal Map and Emission
40k triangles 20k vertices
Check the 3d viewer to see it clearly
The vehicle is enter able and the wing is movable, you can change them with the transform or even make your own animation.
No animation includes.
Also, notice to import post processing to get the same color of the screenshot (unity 2018.4 recommended).
Price $8.00
Industrial props vol.1 by Pixelcloud
Price $29.99
Easy turn based game framework by elsong
What can it do? 1. Three characters (injury bearer, damage output, healer) form a team to fight on the map. 2. Battle units can use single or range skills to injure or heal others. 3. Players can use two kinds of props themselves (recovering life and restoring physical strength). 4. Multiple battles can be played at the same time, the battle at the front desk is displayed for the player to watch, and the battle in the background is used to simulate other battles that occur. 5. The results of the battle can be collected, and the data analysis of the skills can be done later.
What does the framework contain? 1. Battle configurator(creator) 2. Resource manager 3. Event manager 4. User interface manager 5. Item & skill manager 6. A-star navigation 7. Data driven AI system ... AI system Use numerical values to influence the decision system of AI to make the character more individual. Other 1. Hexagonal plots can also be easily modified into square plots (not included in the project). 2.2D battle scene can be easily modified into a 3D scene (not included in the project).
Price $4.99
Modular Spider Cave by SEVN-INTERACTIVE
Tested on IOS, Android ,PC,Mac, Web GL
Web GL Preview
Price $25.99
Planets Icons by Angelina Avgustova
- Each icon is512×512 pixels size (PNG);
- 30 unique icons planets
- 1 Rocket icon 1600x784px
- All Icons have transparent background.
Visit Publisher's Website
Email: trutapochek@mail.ru
Price $10.99
Light House Gelendzhikskiy by Pukamakara
Low poly
Real world scale
Units used: meters
- The model has trialngular and quadrangular polygons only (3% tris and 97% quads)
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 2 objects(Draw Calls)
- The model has dimensions 9 x 9 x 49 m (29 x 29 x 160 ft)
- The model contains
600 polys
1 184 tris
757 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 2048x2048:
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
lowpoly pbr game ready beacon lighthouse light house navigation russia novorossiysk gelendzhikskiy gelendzhiksky black sea marine ship ocean
Price $10.00
Catchy Future Guitar by Darry2Vance
To customize the song to your game scene, the package also contains 10 individual tracks. The single tracks are seamlessly looped and work without clips or pops.
All tracks are tested in various situations like smartphones, tablets, headphones, pc and tv speakers, caraudio-systems and mixed to have a good sound in all of them.
[ Package contains ]
Full song:
- 00_Catchy_Future_Guitar_Soundtrack_120BPM.wav (2:40)
Single tracks / loops (0:16):
- 01_Catchy_Future_Guitar_Bassdrum.wav
- 02_Catchy_Future_Guitar_Clap.wav
- 03_Catchy_Future_Guitar_Percussion.wav
- 04_Catchy_Future_Guitar_Bassline.wav
- 05_Catchy_Future_Guitar_Bass.wav
- 06_Catchy_Future_Guitar_Verse_Sweet.wav
- 07_Catchy_Future_Guitar_Verse_Guitar.wav
- 08_Catchy_Future_Guitar_Refrain_Guitar.wav
- 09_Catchy_Future_Guitar_Refrain_VoiceHigh.wav
- 10_Catchy_Future_Guitar_Refrain_VoiceLow.wav
[ Format ]
- Stereo WAV files
- High quality 16 bit / 44.1 kHz
- Works on all platforms
Price $9.99
Stylized Roof Material by Casual2D
- 9 PBR or Flat Diffuse Materials - 50 Textures in total - Texture Resolution: 2048 by 2048 - Texture Format: TGA - Texture Type: Seamless Project Benefits
- My texture could benefit your adventure or rpg game. - Well Optimized Support email: Casual2d@protonmail.com
Support website: Publisher Website
All textures for web demo has been scaled down to 2K Demo: DEMO *NOTE*: I recommend you use this texture with this shader to get that popped look. Unity Asset Store Dx11 Tessellation Shader
Price $4.99
Fantasy Heroes: 4-Directional Character Editor [BETA] by Hippo
This is beta version of our new asset and it's still under development. A lot of new features will be added soon. You can greatly support the project by writing your reviews on the Asset Store and joining us on Discord. The more devs will be interested in Hero Editor 4D, the more resources will be allocated on its' developement. Currently we are working on adding more sprites and animations. JSON export/import also will be added soon. Please note that some features are marked as [IN PROGRESS] in the asset description.
With Fantasy Heroes: 4-Directional Character Editor you'll be able to create amazing human characters for your mobile games. Create role playing games, arcades, platformers, quests and even strategies! This package contains the full sprite collection, character editor and all general animations. Our built-in editor will help you to customize your characters and play animations. You even don’t need to write a line of code!
Features:
● Create and customize human characters
● Change body parts and equipment
● Basic sprite collection
● Full sprite collection [IN PROGRESS]
● Create and customize human characters
● Change body parts and equipment
● Change body parts color
● Mix armor parts [IN PROGRESS]
● Face expressions [IN PROGRESS]
● Upper and lower body animation
● Save and load characters as prefabs
● Save and load characters as JSON [IN PROGRESS]
● Test Room [IN PROGRESS]
● Sprite Sheet Maker [IN PROGRESS]
● Ultimate performance
● Quick support
● Extend sprite collection with our paid bundles (available on the Asset Store) [IN PROGRESS]
● Asset manual and script reference included [IN PROGRESS]
Tech specs:
● Unity 2017, Unity 2018, Unity 2019
● Clean C# source code with comments
● Mobile friendly
● Any platform (PC, Android, iOS, WebGL)
Important notices: ● The asset contains service code loaded from DLL
● Full version of UI is not included in this package
● This asset will not work with MonoDevelop, please consider using Microsoft Visual Studio (select VS from Unity preferences)
Refund policy:
● We don't accept refund requests as the Asset Store can't guarantee that asset access will be cancelled and the asset copy will be deleted from user PC. Thanks for understanding.
Support:
● GitHub - bugs, questions, suggestions
● Discord - questions, live chat with developers
It would be super awesome if you rate ★★★★★ my asset and leave your feedback! Your reviews inspire me for creating and improving my assets, thanks!
Price $9.99
Roof Material Pack (4K) by Proper-view
Examples of use:
- Environment Texturing
- Architectural Visualisation
- World Building/Prototyping
Technical Details:
Texture Resolution: 4096 x 4096
All textures feature accurate Albedo, Specular, Normal and AO maps.
All materials and textures are tried and tested in our visualisation studio throughout a range of projects and use cases. We hope they serve you just as well.
Check out our other assets.
Price $6.99
Gravity Gun by Healthbar Games
Website
PREREQUISITES
This package for proper operation of the demo scene requires Standard Assets library from the Unity Asset Store. Import the following packages from the standard asset library into your project: - Characters - Prototyping
INTRODUCTION
The described package helps to create various types of weapons, whose operation consists in leveling the gravitational force for objects under the action of this weapon.
The weapon allows you to pull and lift heavy objects and throw them into space.
The main part of the package consists of two scripts: GravityGun.cs and WeaponInput.cs. The GravityGun.cs script contains the entire implementation of gravity weapon. It contains algorithms for attracting objects, keeping them in front of the barrel of the weapon, launching them into space and for firing a laser beam into objects on the scene. In contrast, the WeaponInput.cs script is a base class for creating an interface between the weapon and the input system used in a specific project.
The GravityGun.cs script uses the Unity physics system. Works only with objects that have the Rigidbody component assigned.
DESCRIPTION
The main component allows you to set the parameters for attracting objects, parameters of the point that holds the object in front of the barrel of the weapon, shooting parameters and audio clips played in the right situations.
Parameter [Aim Camera] is used to determine the point on the object in which the observer is pointing the weapon. In most projects it will be the main camera in the scene. In typical FPP games, the weapon is located at some distance (right or left) from the axis of the camera through which the world is observed. Depending on the distance of the point at which the camera is pointing the direction of the weapon must be properly adjusted - so that the weapon points the same point in space as the camera. Otherwise, the shots from the weapon would go past the point in which the player points
Parameter [Attraction Layer Mask] can be used to filter types of objects that are subject to the action of gravity weapons. Here you can set the layer mask on which the weapon will work. All objects that will belong to other layers than indicated in this parameter - will not be attracted by the weapon.
The [Holding Point] and [Holding Radius] parameters determine the location of the holding zone. If a given object, when attracted by a weapon, hits this zone, it will be trapped until it is released by the weapon operator. The zone should be set so that larger objects that reach it do not interfere with the weapon model.
Parameter [Shooting Charge Time] determines how long the weapon reloads after the shot. If audio clips are used when shooting and reloading weapons, this parameter should be set so that the reload time is not shorter than the playback time of the both audio clips.
Parameter [Ray Cast Radius] is a more technical parameter. Specifies the radius (half the width) of the raycast beam that attracts objects, which affects the accuracy of aiming. Smaller values of the parameter increase the accuracy of aiming, but make it difficult to hit smaller and more distant objects, in which you have to aim very precisely. Larger values of the parameter reduce the accuracy of aiming - then it is easier to hit small objects, but the chance of incorrect hits, especially large and close objects, increases.
Weapon Input component works by pulling information about the status of primary and secondary action (shooting / attraction) from the input system. This is the base class from which you have to inherit your own class implementing a specific input system.
Healthbar Games
contact@healthbargames.pl
www.healthbargames.pl
www.twitter.com/HealthbarGames
www.facebook.com/HealthbarGames
www.youtube.com/channel/UCiCdifoEyr7FVLtELkuM_Qw
Price $20.00