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Measurements by vrchewal

Asset Store newest packages - 2018, March 30 - 22:45
Measurements is a simple tool that allows you to get real time information on an object’s width, height and depth for it’s mesh, renderer and collider.

You can also choose another gameobject and Measurements will tell you the distance between the two objects from their centers as well as their closest edges. All of this in any unit of measurement you like (centimeters, meters, kilometers, inches, feet, miles, yards).
Price $4.00

Modern Telescope by Miling

Asset Store newest packages - 2018, March 30 - 22:35
This asset contains a model of a modern telescope. You can to use it in your projects on the astronomical or other science theme for PC. A model has separated on two parts, you can to change angle of skew.
mesh - 9122 tris
textures - 4k PBR (albedo, metallicsmoothness, normal, AO). You can to reduce quality in editor, of course.
Price $5.00

VHS Cassette by Reberu Game Studio

Asset Store newest packages - 2018, March 30 - 22:30
There is a PBR textured VHS Cassette you can use as Weapon or environment object, research, Urban Criminal games of found based games.

660 POLY

For Texture maps ; Pbr Maps Contains

4096 x 4096 Diffuse TGA
4096 x 4096 normal TGA
4096 x 4096 ao map TGA
4096 x 4096 specular TGA
4096 x 4096 Metalness TGA
4096 x 4096 Opacity TGA

Price $2.00

Complete Horror by John Leonard French

Asset Store newest packages - 2018, March 30 - 22:30

Create Fear...

- Full Track List
- Audio Previews (Soundcloud)
- More Information

Complete Horror is a professional music library created exclusively for game developers. It features a wide selection of ambient textures, loops and scares designed to create tension, atmosphere and fear in horror games.

Features:

- Premium Audio Quality
- Wide Variety of Tracks to Choose From
- Uniquely Designed Sounds & Textures
- Seamless Loops

Create Fear

Complete Horror includes a large selection of dark, ambient looping textures that are perfect for creating atmosphere, tension and fear. Each track is uniquely designed, using high quality instruments, recordings and synthesis. Drop one in a scene to prototype musical ideas instantly or use several to create an evolving soundtrack.

Create Narrative

Use the provided musical cues to create story and narrative. Tracks include dissonant piano, creepy music boxes, mysterious melodies and a demonic choir piece to give your game unique character.

Create Danger

When atmosphere and tension are no longer enough, Complete Horror includes a range of danger tracks featuring drums, synths and hard-limited textures.

Scare Your Player

Complete Horror features 20 one-shot cues to scare, unsettle and otherwise disturb your players. From short sharp jumps to long terrifying moments, there’s a sound for every scare.

Add Realism

Included with Complete Horror are a number of bonus audio effects, designed to add realism and polish to your project. Tracks include audio ambience for a draughty, empty house, rain and thunder, paranormal whispering and a heartbeat loop in four tempos (from calm to terrified).

Technical Specification

- 51 Unique tracks, sounds and cues
- 16bit / 44.1khz uncompressed WAV

Important: Complete Horror is included in full in the Ultimate Game Music Collection.

Complete Horror customers can upgrade to Ultimate Game Music Collection at any time, and only pay the difference.

johnleonardfrench.com


Price $30.00

Showroom Rotunda Lobby by Daniil Demchenko

Asset Store newest packages - 2018, March 30 - 22:25
Quality modular walls in classical style, to showcase your objects or technology, make game lobby, experiments and just VR space.

This package contains:
18 separate FBX & prefabs
6 textures 1024x1024
7 meterials
Demo scene with 9 lightmaps (Progressive)
All objects have two UVs



Price $30.00

Brick, Stonewall Specified Shader Smart, Professional Edition by Interactive Arts

Asset Store newest packages - 2018, March 30 - 22:16

Document | Updates

Introduction

This package contains a set of 23 shaders for PBR based shaders made specifically for Brick, and Stonewall material build & customizations. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders are designed for standard PC/Console, and 5 shaders are designed for mobile games and applications development.

Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well. In addition, a Secondary Normal is introduced to enhance the small detail, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal/secondary normal bias, full ambient occlusion adjustment, full parallax height adjustment, and full tessellation displacement adjustment. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Ambient Occlusion: Contrast | Base value

Parallax Height: Contrast | Height Min/Max | General Strength

Tessellation Displacement: multiplier | Amplitude | Strength | Shift

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by the invert of Roughness is introduced to some shaders

Roughness generated by the invert of Specular is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 23

Numbers of Sample Materials: 23

Numbers of Sample Textures: 8

Numbers of Demo Scenes: 8

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 39

Tessellation Displacement | Parallax Height | Ambient Occlusion

Surface Grunge | Secondary Normal | Independent Tiling and Offset

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $19.99

Forest_CP by CubePuzzle

Asset Store newest packages - 2018, March 30 - 22:15
Forset_CP

Info

-room_bridge 4type
-brick 2type
-pillar 3type
-a_stair 1type
-a_stone 5type
-statue 1type
-vine 3type
-wall 4type
-fx_light 1type

Textures

Diffuse : 1024x1024 size 1 / Normal 1024x1024 size 1 / Spec 1024x1024 size 1
Diffuse : 512x512 size 12 / Normal 512x512 size 11 / Spec 512x512 size 3 / Occlusion/Emissive 512x512 3 / 1
Diffuse : 512x128 size 1

[Youtube]|


Price $25.99

Brick, Stonewall Specified Shader Smart, Advanced Edition by Interactive Arts

Asset Store newest packages - 2018, March 30 - 22:14

Document | Updates

Introduction

 This package contains a set of 17 shaders for PBR based shaders made specifically for Brick, and Stonewall material build & customizations. 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders are designed for standard PC/Console, and 5 shaders are designed for mobile games and applications development.

Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well. In addition, a Secondary Normal is introduced to enhance the small detail, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal/secondary normal bias, full ambient occlusion adjustment, and full parallax height adjustment. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Ambient Occlusion: Contrast | Base value

Parallax Height: Contrast | Height Min/Max | General Strength

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by the invert of Roughness is introduced to some shaders

Roughness generated by the invert of Specular is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 17

Numbers of Sample Materials: 17

Numbers of Sample Textures: 8

Numbers of Demo Scenes: 6

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 29

Parallax Height | Ambient Occlusion

Surface Grunge | Secondary Normal | Independent Tiling and Offset

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $14.99

T-70 Real Tank by Alexander Shukharov

Asset Store newest packages - 2018, March 30 - 22:00
USSR light tank t-70.

2 types of prefab:
1) different objects model;
2) single mesh with armatures.

PBR textures:
base 4k;
tower, gun, small parts, wheels 2k;
tracks 2k - ready for texture offset animation.

Polycount:
vert: 12980;
tris: 22260.

For any help contact me at: suport.snaiperog3d@gmail.com

Enjoy.
Price $15.00

Tap the Object by Polygon Planet

Asset Store newest packages - 2018, March 30 - 21:57

Is Tap the Object For Me?

Do you want to build a reaction game that is easy to re-skin and change all without having to open a single script? If so Tap the Object is the package for you.

Features:

★Easy to Customize ✔
★High Scores ✔
★Saving and Loading ✔
★Mobile Ready ✔

Demos:

Android Demo

Windows Demo

Still not sure? Have any questions? Get in touch with us.

Other:

Website

Feel free to give us feedback or request features as we will use it to shape the development of future updates.

Price $5.00

Giant Vehicles Collection by VIS Games

Asset Store newest packages - 2018, March 30 - 21:56
This packages contains more than 120 high detail land vehicles of different categories. All of the vehicles can be found in individual packages in the Asset-Store. You save more than 50$ by purchasing this collection instead of purchasing all packages included in this package. If you are only interrested in several vehicles of the package, please checke out the single packalges we offer here in the Asset-Store.
Price $200.00

Brick, Stonewall Specified Shader Smart, Standard Edition by Interactive Arts

Asset Store newest packages - 2018, March 30 - 21:50

Document | Updates

Introduction

 This package contains a set of 11 shaders for PBR based shaders made specifically for Brick, and Stonewall material build & customizations. 6 Shaders are designed for standard PC/Console, and 5 shaders are designed for mobile games and applications development.

Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well. In addition, a Secondary Normal is introduced to enhance the small detail, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal/secondary normal bias, and full ambient occlusion adjustment. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Ambient Occlusion: Contrast | Base value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by the invert of Roughness is introduced to some shaders

Roughness generated by the invert of Specular is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 11

Numbers of Sample Materials: 11

Numbers of Sample Textures: 8

Numbers of Demo Scenes: 4

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 19

Ambient Occlusion

Surface Grunge | Secondary Normal | Independent Tiling and Offset

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $9.99

Top_Down Field_CR_MAX 550 by CrossRoad_MAX

Asset Store newest packages - 2018, March 30 - 21:47
Mobile-friendly package

Suitable for you if you want outdoor field of mobile games.
-It can also be used in pc games.
-The terrain size is 200x200.
-The terrain setting is a minimum specification.
-Texture: In addition to the optimal size set, there is also a large texture.
- One example demo scene


Info

[Youtube]

[artstation]

If you download "Post Processing Stack" from the Asset store, you can get a better quality work.


Price $39.99

2D Medieval Fantasy Character Pack by Game Material Store

Asset Store newest packages - 2018, March 30 - 21:45
We are currently reducing the price with the release memorial!
14.99$ → 9.99$


It is a set of 30 characters with high resolution (2893 * 4092)!
Besides PNG, PSD is also bundled!

The character is 30 jobs of 15 jobs × men and women!
- Alchemist_Man
- Archer
- Beastmaster
- Blacksmith
- Clergyman
- Clown
- Fighter
- Knight
- Magician
- Necromancer
- Ninja
- Robber
- Sage
- Samurai
- Summoner

Price $9.99

PhaseBreak Sci-Fi GUI by Realm Games

Asset Store newest packages - 2018, March 30 - 21:35
Sci-Fi GUI contains most of the elements needed to create your next sci-fi game project.
project includes:
1. input box
2. progress slider
3. radio buttons
4. scrollview
5. icons
6. message box
7. button list
8. panels
9. virtual joystick
Price $1.99

Face Detect by Face Detect

Asset Store newest packages - 2018, March 30 - 21:30
The Face Detect SDK can bring VR effects to video or camera stream which includes real-time face tracking, face pose tracking in 3D environment, face features and contour detection and marking, and facial expression recognition and expression coordinates generation. It can be implemented with video related applications, video live broadcasting, etc. Developers can add this SDK according to their AR/VR desires.
Features:
1. Face Tracking, provides 76 facial feature points.
2. 3D Pose Tracking, provides 3D coordinates during rotation, movements , etc.
3. Expression Detection, can detect 21 expressions, like smile, mouth open, frown, eye open, etc.
4. Dynamic Facial Modeling at runtime.
Support platform: Mac OS, ios, android
Price $89.99

Fatman Nuclear Bomb by 3DMondra

Asset Store newest packages - 2018, March 30 - 21:28
This Asset pack contains model of a Nuclear Bomb.

The Nuclear Bomb is essential for environments of war games.

Texture are in .TGA file format (diffuse/Specular), resolution is 2048 x 2048.
Texture are in .PNG file format (Normal), resolution is 2048 x 2048.

Folder Prefabs contains the files needed to run the asset.
They are all configured correctly for use with Unity, just import into your project.
Price $2.00

Modular World: Racing track by Awakabit

Asset Store newest packages - 2018, March 30 - 21:27
Beautiful modular pieces to build your own low poly tracks! Colliders are already set up. Choose between two different track borders. Pieces include tunnel, 2nd level roads, ramps, two curve sizes etc. Also contains: - 4 trees - 3 lamppost - 5 streetsigns - Sample scene - Props: cone, hydrant, trashcan, and more! 1024 textures
Price $11.00

Ghost War of the Smiles by Alex Znak

Asset Store newest packages - 2018, March 30 - 20:38
Fully ready project. Hours of gameplay. 2d action. More than 100 different levels. More than 60 unique characters with different weapons and skills. The system of collecting and collectibles. More than 10 unique bosses. Bright and colorful game. Fully prepared. Best for full game. Best for new Developers.
Price $20.00

Doors all sorts Part 2 by Sound Exceptional

Asset Store newest packages - 2018, March 30 - 19:33
More of the range found in part 1. Very small boxes to very large like a drawbridge. Metal. wood, glass. Keys, locks and bolts, rattles, etc. All originals from the publisher's own collection.
Price $10.00

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