Measurements by vrchewal
You can also choose another gameobject and Measurements will tell you the distance between the two objects from their centers as well as their closest edges. All of this in any unit of measurement you like (centimeters, meters, kilometers, inches, feet, miles, yards).
Price $4.00
Modern Telescope by Miling
mesh - 9122 tris
textures - 4k PBR (albedo, metallicsmoothness, normal, AO). You can to reduce quality in editor, of course.
Price $5.00
VHS Cassette by Reberu Game Studio
660 POLY
For Texture maps ; Pbr Maps Contains
4096 x 4096 Diffuse TGA
4096 x 4096 normal TGA
4096 x 4096 ao map TGA
4096 x 4096 specular TGA
4096 x 4096 Metalness TGA
4096 x 4096 Opacity TGA
Price $2.00
Complete Horror by John Leonard French
Create Fear...
- Full Track List
- Audio Previews (Soundcloud)
- More Information
Complete Horror is a professional music library created exclusively for game developers. It features a wide selection of ambient textures, loops and scares designed to create tension, atmosphere and fear in horror games.
Features:
- Premium Audio Quality
- Wide Variety of Tracks to Choose From
- Uniquely Designed Sounds & Textures
- Seamless Loops
Create Fear
Complete Horror includes a large selection of dark, ambient looping textures that are perfect for creating atmosphere, tension and fear. Each track is uniquely designed, using high quality instruments, recordings and synthesis. Drop one in a scene to prototype musical ideas instantly or use several to create an evolving soundtrack.
Create Narrative
Use the provided musical cues to create story and narrative. Tracks include dissonant piano, creepy music boxes, mysterious melodies and a demonic choir piece to give your game unique character.
Create Danger
When atmosphere and tension are no longer enough, Complete Horror includes a range of danger tracks featuring drums, synths and hard-limited textures.
Scare Your Player
Complete Horror features 20 one-shot cues to scare, unsettle and otherwise disturb your players. From short sharp jumps to long terrifying moments, there’s a sound for every scare.
Add Realism
Included with Complete Horror are a number of bonus audio effects, designed to add realism and polish to your project. Tracks include audio ambience for a draughty, empty house, rain and thunder, paranormal whispering and a heartbeat loop in four tempos (from calm to terrified).
Technical Specification
- 51 Unique tracks, sounds and cues
- 16bit / 44.1khz uncompressed WAV
Important: Complete Horror is included in full in the Ultimate Game Music Collection.
Complete Horror customers can upgrade to Ultimate Game Music Collection at any time, and only pay the difference.
Price $30.00
Brick, Stonewall Specified Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 23 shaders for PBR based shaders made specifically for Brick, and Stonewall material build & customizations. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders are designed for standard PC/Console, and 5 shaders are designed for mobile games and applications development.
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well. In addition, a Secondary Normal is introduced to enhance the small detail, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal/secondary normal bias, full ambient occlusion adjustment, full parallax height adjustment, and full tessellation displacement adjustment. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Ambient Occlusion: Contrast | Base value
Parallax Height: Contrast | Height Min/Max | General Strength
Tessellation Displacement: multiplier | Amplitude | Strength | Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by the invert of Roughness is introduced to some shaders
Roughness generated by the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 23
Numbers of Sample Materials: 23
Numbers of Sample Textures: 8
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 39
Tessellation Displacement | Parallax Height | Ambient Occlusion
Surface Grunge | Secondary Normal | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99
Forest_CP by CubePuzzle
Info
-room_bridge 4type
-brick 2type
-pillar 3type
-a_stair 1type
-a_stone 5type
-statue 1type
-vine 3type
-wall 4type
-fx_light 1type
Textures
Diffuse : 1024x1024 size 1 / Normal 1024x1024 size 1 / Spec 1024x1024 size 1
Diffuse : 512x512 size 12 / Normal 512x512 size 11 / Spec 512x512 size 3 / Occlusion/Emissive 512x512 3 / 1
Diffuse : 512x128 size 1
[Youtube]|
Price $25.99
Brick, Stonewall Specified Shader Smart, Advanced Edition by Interactive Arts
Introduction
This package contains a set of 17 shaders for PBR based shaders made specifically for Brick, and Stonewall material build & customizations. 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders are designed for standard PC/Console, and 5 shaders are designed for mobile games and applications development.
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well. In addition, a Secondary Normal is introduced to enhance the small detail, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal/secondary normal bias, full ambient occlusion adjustment, and full parallax height adjustment. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Ambient Occlusion: Contrast | Base value
Parallax Height: Contrast | Height Min/Max | General Strength
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by the invert of Roughness is introduced to some shaders
Roughness generated by the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 17
Numbers of Sample Materials: 17
Numbers of Sample Textures: 8
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 29
Parallax Height | Ambient Occlusion
Surface Grunge | Secondary Normal | Independent Tiling and Offset
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $14.99
T-70 Real Tank by Alexander Shukharov
2 types of prefab:
1) different objects model;
2) single mesh with armatures.
PBR textures:
base 4k;
tower, gun, small parts, wheels 2k;
tracks 2k - ready for texture offset animation.
Polycount:
vert: 12980;
tris: 22260.
For any help contact me at: suport.snaiperog3d@gmail.com
Enjoy.
Price $15.00
Tap the Object by Polygon Planet
Is Tap the Object For Me?
Do you want to build a reaction game that is easy to re-skin and change all without having to open a single script? If so Tap the Object is the package for you.
Features:
★Easy to Customize ✔
★High Scores ✔
★Saving and Loading ✔
★Mobile Ready ✔
Demos:
Android Demo
Windows Demo
Still not sure? Have any questions? Get in touch with us.
Other:
Website
Feel free to give us feedback or request features as we will use it to shape the development of future updates.
Price $5.00
Giant Vehicles Collection by VIS Games
Price $200.00
Brick, Stonewall Specified Shader Smart, Standard Edition by Interactive Arts
Introduction
This package contains a set of 11 shaders for PBR based shaders made specifically for Brick, and Stonewall material build & customizations. 6 Shaders are designed for standard PC/Console, and 5 shaders are designed for mobile games and applications development.
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well. In addition, a Secondary Normal is introduced to enhance the small detail, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal/secondary normal bias, and full ambient occlusion adjustment. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Ambient Occlusion: Contrast | Base value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by the invert of Roughness is introduced to some shaders
Roughness generated by the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 11
Numbers of Sample Materials: 11
Numbers of Sample Textures: 8
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 19
Ambient Occlusion
Surface Grunge | Secondary Normal | Independent Tiling and Offset
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $9.99
Top_Down Field_CR_MAX 550 by CrossRoad_MAX
Suitable for you if you want outdoor field of mobile games.
-It can also be used in pc games.
-The terrain size is 200x200.
-The terrain setting is a minimum specification.
-Texture: In addition to the optimal size set, there is also a large texture.
- One example demo scene
Info
[Youtube]
[artstation]
If you download "Post Processing Stack" from the Asset store, you can get a better quality work.
Price $39.99
2D Medieval Fantasy Character Pack by Game Material Store
14.99$ → 9.99$
It is a set of 30 characters with high resolution (2893 * 4092)!
Besides PNG, PSD is also bundled!
The character is 30 jobs of 15 jobs × men and women!
- Alchemist_Man
- Archer
- Beastmaster
- Blacksmith
- Clergyman
- Clown
- Fighter
- Knight
- Magician
- Necromancer
- Ninja
- Robber
- Sage
- Samurai
- Summoner
Price $9.99
Face Detect by Face Detect
Features:
1. Face Tracking, provides 76 facial feature points.
2. 3D Pose Tracking, provides 3D coordinates during rotation, movements , etc.
3. Expression Detection, can detect 21 expressions, like smile, mouth open, frown, eye open, etc.
4. Dynamic Facial Modeling at runtime.
Support platform: Mac OS, ios, android
Price $89.99
Fatman Nuclear Bomb by 3DMondra
Price $2.00
Modular World: Racing track by Awakabit
Price $11.00
Ghost War of the Smiles by Alex Znak
Price $20.00