Fantasy Inventory Icons [Free] by Hippo
Features:
● PNG format
● Optimal size for mobile and desktop games - 192x192 px
● Brown background
● Sprite atlas (for performance boost)
List of icons:
● Armor
● Arrow quivers
● Arrows
● Boots
● Bows
● Gloves
● Helmets
● One-handed melee weapons
● Two handed melee weapons
● Shields
● Currency
● Supplies
● Potions
● Rings
● Loot
● Other
Support:
● GitHub - bugs, questions, suggestions
● Discord - questions, live chat with developers
It would be super awesome if you rate ★★★★★ our asset and leave your feedback! Your reviews inspire us for creating and improving our assets. Thanks and good luck with your projects!
Price $0.00
Keep 60FPS Series Vol,6 (50x) by MZCR-ミジクリ-
It displays 50 people on mobile terminal and keeps about 60 FPS.
(Use Snapdragon835 XperiaXZ1)
"Number of polygons 3184"
"Weight paint limited to 2 bones"
"It is a lightweight shader that makes color variations."
The shader has a surface shader for all versions of Unity and an LWRP shader for 2018.2 and later.
Materials are separated from skin, hair, eyes, costumes, so that each color can be changed to create color variations.
Coloring, Hue change can be done.
”Textures”
Eye 256px Skin 512px
Costume and hair are 1024px (one sheet)
You can adjust the expression with a blend shape.
You can move the line of sight with both bones (left and right) and UV operation.
Three kinds of eye texture .
Price $7.99
Industrial Undeground Props Pack by Abandoned World
The kit includes: Boxes, furniture, electrical, control panels, ventilation, 2 diesel generators, barrels, fixtures, books, posters, working tools, signs and more.
This pack includes:
- 287 Meshes
- 155 Texures
- 41 PBR Materials
- 306 Prefabs
- Original Texture Sizes from 2048x2048 to 4096x4096 (AlbedoTransparency, Metallic, Roughness, Normal, AO)
- Range of Tris (Min and Max):
Box - 12-1040 tris
Doors and Doorway - 84 - 4636 tris
Electrical Equipment - 42-2904 tris, Disel Generator 28568 tris, Radios - 647-5164 tris
Furniture - 36-1392 tris
Sing, books, posters - 16-116 tris
Support object, wire, trash - 4-2180 tris
Tube, cistern, vent - 40-3088 tris
Other Equipment - 44-1724 tris
Price $59.99
TARBO - Tower Defense Pack by Tarbo Studio
Price $13.99
Stoneage pack#3 - Tombs (PBR) by Demfire Creation
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal)
Textures are exported from Substance Painter using physically based materials from Substance Source/Share
They are exported in 4K and downscaled to 2K
Scale (1,1,1) is based on real world dimensions
Every asset is highly scalable (detail maps and/or tillable maps available)
About SRPs
The project works out of the box with Unity Standard
However it can be updated to both HDRP and LWRP
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant
Please follow the official Unity documentation about installing SRPs into existing projects
Content
Static Prefabs
-Court_Tomb: 12versions*5LODs=60prefabs
-Passage_Tomb: 12versions*5LODs=60prefabs
-Portal_Tomb: 12versions*5LODs=60prefabs
-Stonehenge: 6versions*5LODs=30prefabs
-Wedge_Tomb: 12versions*5LODs=60prefabs
Destructible Prefabs
-Court_Tomb: 6versions*5LODs=30prefabs
-Passage_Tomb: 6versions*5LODs=30prefabs
-Portal_Tomb: 6versions*5LODs=30prefabs
-Stonehenge: 6versions*5LODs=30prefabs
-Wedge_Tomb: 6versions*5LODs=30prefabs
Total items used for construction
-Textures: 265 textures
-Materials: 126 mats
-Rocks : 11 rocks
-Mounds: 4 mounds, 4 inside mounds
-Colliders: 5 static/pre-destruction, 5 post-destruction
-Animations: 5 destruction
-Scripts: 5 destruction
Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic
Constructed with local rocks. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away
Drag&Drop Ready
Tombs prefabs come as a LODGroup with 5 LODs ready to be placed in your scene
Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling
Static Prefabs
Static version is made by combining meshes that share the same material and is easy on performance
Static tombs come with extensions: an external mound and an internal mound (except for the stonehenge)
Destructible Prefabs
Destructible version has independant meshes and is heavier on performance
Destruction is controlled by a script that enables/disables colliders and starts the animation
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed
Detail Maps
2K detail textures are available for each type of rock
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA
You can associate them to their respective materials and tile them
Price $25.00
Stoneage pack#2 - Ovens (PBR) by Demfire Creation
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal)
Textures are exported from Substance Painter using physically based materials from Substance Source/Share
They are exported in 4K and downscaled to 2K
Scale (1,1,1) is based on real world dimensions
Every asset is highly scalable (detail maps and/or tillable maps available)
About SRPs
The project works out of the box with Unity Standard
However it can be updated to both HDRP and LWRP
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant
Please follow the official Unity documentation about installing SRPs into existing projects
Content
Static Prefabs
-Cob_Oven: 6versions*5LODs=30prefabs
-Stone_Oven: 6versions*5LODs=30prefabs
-Earth_Oven: 6versions*5LODs=30prefabs
Destructible Prefabs
-Cob_Oven: 6versions*5LODs=30prefabs
-Stone_Oven: 6versions*5LODs=30prefabs
-Earth_Oven: 6versions*5LODs=30prefabs
Total items used for construction
-Textures: 140 textures
-Materials: 77 mats
-Rocks: 5 rocks
-Other: 1 log, 2 tops, 2 sand cones
-Particles: 3 fire
-Colliders: 3 static/pre-destruction, 3 post-destruction
-Animations: 3 destruction, 1 light
-Scripts: 3 destruction, 1 light
Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic
Constructed with local rocks/mud. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away
Drag&Drop Ready
Oven prefabs come as a LODGroup with 5 LODs ready to be placed in your scene Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling
Static Prefabs
Static version is made by combining meshes that share the same material and is easy on performance
Destructible Prefabs
Destructible version has independant meshes and is heavier on performance Destruction is controlled by a script that enables/disables colliders and starts the animation
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed
Input.GetKeyDown("e") is the default fire/light activation, replace it in the script by your own event if needed
Detail Maps
2K detail textures are available for each type of rock
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA
You can associate them to their respective materials and tile them
Price $15.00
Stoneage pack#1 - Houses (PBR) by Demfire Creation
High to low poly PBR metallic workflow (albedo, metallic/smothness, normal, ambient occlusion, detailalbedo, detailnormal)
Textures are exported from Substance Painter using physically based materials from Substance Source/Share
They are exported in 4K and downscaled to 2K
Scale (1,1,1) is based on real world dimensions
Every asset is highly scalable (detail maps and/or tillable maps available)
About SRPs
The project works out of the box with Unity Standard
However it can be updated to both HDRP and LWRP
Both pipelines are tested, the update to HDRP takes a few minutes, the one to LWRP is instant
Please follow the official Unity documentation about installing SRPs into existing projects
Content
Static Prefabs
-Corbelled_House: 12versions*5LODs=60prefabs
-Corbelled_CircularHouse: 12versions*5LODs=60prefabs
Destructible Prefabs
-Corbelled_House: 6versions*5LODs=30prefabs
-Corbelled_CircularHouse: 6versions*5LODs=30prefabs
Total items used for construction
-Textures: 235 textures
-Materials: 90 mats
-Rocks : 8 rocks
-Mounds: 2 mounds, 2 inside mounds
-Colliders: 2 static/pre-destruction, 2 post-destruction
-Animations: 2 destruction
-Scripts: 2 destruction
Themed versions: Coastal, Desert, Original, Plain, Tropical, Volcanic
Constructed with local rocks. The original version can fit anywhere and is made exclusivly with sandstone rocks extracted from further away
Drag&Drop Ready
House prefabs come as a LODGroup with 5 LODs ready to be placed in your scene Position (0,0,0), rotation (0,0,0), scale (1,1,1), bottom centered, no undermap (-y axis) scaling
Static Prefabs
Static version is made by combining meshes that share the same material and is easy on performance
Static houses come with extensions: an external mound and an internal mound
Destructible Prefabs
Destructible version has independant meshes, both corbelled houses are heavy on performance and should be used with moderation
Performance doc: https://docs.google.com/document/d/1tIe9X2g8h7ELuMYTV6SEP-OL3-bs-npYzM1u-eAQUxs/edit?usp=sharing
Destruction is controlled by a script that enables/disables colliders and starts the animation
Input.GetKeyDown("f") is the default destruction activation, replace it in the script by your own event if needed
Detail Maps
2K detail textures are available for each type of rock
Rock type list: BasaltA, BasaltB, GraniteA, LateriteA, LimestoneA, LimestoneB, SandstoneA, SandstoneB, SandstoneC, SandstoneD, SlateA
You can associate them to their respective materials and tile them
Price $20.00
Industrial Machineм by Seferotr
Media Type: 3D Model
*Polygon Count: variant 1 - 4645, v2 - 4584
*Textures: Yes
(Albedo/MetallicSmoothness/Normal 4096 x 4096, tga format)
*Materials: Yes
*UV Mapped: Yes
*Mesh Collider: Yes (made by hand)
*LOD: NO
click to view in sketchfab
Price $5.99
sport car N°2 hight quality by JP Games
It's a hight model quality.
If you need i can put more car's.
Triangles: 2.258M
Vertices: 1.222M j.philippe.peixoto@gmail.com
My facebook page
My Unity page
Price $4.99
Cube World - Smashy Craft Series by BitGem
Packs Included
- Clouds
- Dirt Blocks
- Ground Blocks
- Lava Blocks
- Rock Blocks
- Sand Blocks
- Snow Blocks
- Stone Blocks
- Wood Blocks
- Wooden Boxes
- Metal Blocks
- Spikes
- Pipes
- Power-Ups
- Various Deco Objects
102 Prefabs in total.
Price $29.00
UltimasPlugin by UltimasPlugin
In-game payment solution for free-to-play games
Enables game developers and publishers to manage in-app purchases (IAP) for multiple games through a single profile. Each user has its own level of access and a customized dashboard.
Analyse your in-game items' sales, see each item's performance and apply dynamic pricing through a user-friendly interface. No need for own server, minimum development effort required.
Features:
- Game-to-platform payment processing connectivity,
- Dynamic price changes through inventory system,
- Dynamic pricing for different territories/markets,
- Personal profile and single dashboard for multiple games
Step 1: Register your publisher profile
Step 2: Add multiple developers into a single publisher profile
Step 3: Add in-game items and set up price for each product
Step 4: Run campaigns and analyse sales
Learn more on UltimasPlugin website
Got questions? Reach out to our support team
Price $199.00
Ambient Music Vol.1 - Video Game Music by WAV MANIACS
WAV Maniacs present Ambient Music Vol.1 - Audio Asset by myoss.
Ambient royalty free music contain 3 full mixed tracks and loop parts.
• WMAM1_ComingHome (F maj 100 BPM) -12.4 LUFS
• WMAM1_Havens (D min 93 BPM) -18.4 LUFS
• WMAM1_Sunrise (F# maj 90 BPM) -13.2 LUFS
• Stereo WAV Files
• 16-bit / 44.100 kHz
• Number of Audio Tracks: 21
• Does music loop: Yes
• Separated by stems: No
• Minutes of audio provided: 18 min 18 sec
• Works on all platforms
Price $4.99
Evil Factory Casual Music Loops by Audio Alchemist
Evil Factory Casual Music Loops
Add an evil (yet care-free)and technologic vibe to your videogame with this 6 songs (divided in 10 tracks for looping purposes) that will take the music of your project to new heights at a low price.
______[What's inside the pack]______
1. EvilFactory_MenuScreen
2. EvilFactory_Track1_Intro
3. EvilFactory_Track1_Loop
4. EvilFactory_Track2_Intro
5. EvilFactory_Track2_Loop
6. EvilFactory_Track3_Intro
7. EvilFactory_Track3_Loop
8. EvilFactory_Track4_BossMusic_Intro
9. EvilFactory_Track4_BossMusic_Loop
10. EvilFactory_Track5_Loop
[Format]
All files are in:
WAV - Stereo 44.1 Khz, 16bit
OGG - Stereo 44.1 Khz, 16bit
[Use them again & again]
Use the music over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the music in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
[Professional audio services]
For custom music, sound design, sound engineering or any other game audio services visit my website for more information.
Price $7.99
3D Beginner: Complete Project by Unity Technologies
Build a simple 3D beginner stealth game from scratch with John Lemon’s Haunted Jaunt: 3D Beginner. Step by step, this project will take the user from the very beginning all the way through each movement of creating your own game using the beautiful 3D assets provided. The written lessons have editor screenshots and gifs to help you learn how the adorably creepy hotel was created and make your own version for John to tremble around.
Find the tutorial on the Unity Learn site here
Tell us what you think on the Forum
Price $0.00
3D Beginner: Tutorial Resources by Unity Technologies
Find the tutorial on the Unity Learn site here
Tell us what you think on the Forum
Price $0.00
Urban Succubus by Glenn Price
Models
succubus2.fbx
Body 3 LODs
LOD0 15,492 Tris
LOD1 7,498 Tris
LOD2 4,084 Tris
Textures (2048 x 2048)
3 color variants
Ambient Occlusion
Metal/Smoothness
Normal Map
Emmisive Map
3 legacy color variants with specular in alpha channel
Materials
3 PBR materials
3 Legacy materials
Animations
Animations have root motion
agressive
agressiveLoop
attackJab
attackPunch
attackSideKick
attackSnapKick
die
fly
fly_getHit
flyAttack
flyLeft
flyRight
fly_die
getHit
getHitShort
getHit2
idleAgitated
idleStand
idleYawn
jump
land
takeOff
run
runLeft
runRight
walk
walkLeft
walkRight
Price $25.00
Hoops Puzzler by Goldlog
Features:
- Game ready for release straight out of the box, just build and play!
- Works on all platforms, PC, Mac, iOS, Android, etc
- Addictive one-touch gameplay.
- Easy to Reskin.
- Simple to understand C# code.
- All assets included: graphics, sounds, and code.
Price $69.99
SoundToolKit Demo by Techmo Voice Technologies
SoundToolKit is a state-of-the-art audio engine using the newest scene scanning methods. It enables creation realistic spatial sound in 3D environment, providing the best auditory experience.
SoundToolKit is based on real-time simulation of acoustic phenomena that occur in real life due to geometry and scientifically measured materials used in particular scene.
Thanks to advanced degree of automation, SoundToolKit allows game developers to shift their attention to more crucial matters while getting immersive, dynamic 3D sound generated out-of-the-box by a dedicated audio engine.
SoundToolKit comes with a multitude of features.
Various types sound sources:
- Spatial Source
- Ambient Source
- Streaming Source
- Spawnable Source
Over 100 predefined acoustic materials:
- wood
- glass
- ice
- water
- concrete
- cotton
- do we have to list them all?
Simulated acoustic effects:
- reflection
- absorption
- diffraction
- diffusion
- transmission
- sound attenuation
- reverberation
Set of tools to customize the environment:
- sound paths visualization
- enable/disable acoustic effects
- diagnostics facilities
- enable/disable obstacles
- and more
Full documentation
To use SoundToolKit you need a PC with Windows OS and CPU with AVX support.
This free Demo version allows to create only one Sound Source with one Playback. To get the full version click here
Price $0.00
Calliope - Translation Manager by Explorers Lab
Calliope - Translation Manager is a management tool for your localization resources.
People all over the world will want to play your game.
But they also want to play your game in their language.
They will give you more feedback, and those feedbacks will enhance your game.
So localizing your game is a significant point.
Calliope CANNOT translate your texts automatically. But CAN handle your cordial localization resources.
Features
- Switches your localization resources dynamically on runtime.
* Text* Image
* Audio
* Sprite
* Font
- You can add languages to localize.
- Editor window shows the list of your localization resources.
- Sorting the list by key or scene name.
- Preview those resources on the Inspector window.
These features will save time for managing localization resources.
Please feel free to contact me if you have any questions or comments.
E-mail : explorers-lab@hotmail.com
Site
Price $14.99