2D Cartoon Samurai - Side view by Frederico Martins
Animations included:
- Idle (cycle): 9 frames;
- Walk (cycle): 8 frames;
- Run: 6 frames;
- Jump: 7 frames
- Hit (gets hit and recovers): 5 frames;
- Die (falls to the ground): 5 frames;
- Trust (attack): 5 frames;
- Blow (smashing attack): 8 frames.
- Block: 4 frames
There are 3 different levels to choose from, 3 actual characters with the same animations.
They are also rendered in different styles for you to choose from, including 3D shading, flat shading, and pixel art!
All in png sequences with transparent background.
Price $4.00
2D Cartoon Knight - Side view by Frederico Martins
video game with 9 animations.
Animations included:
- Idle (cycle): 9 frames;
- Walk (cycle): 8 frames;
- Run: 6 frames;
- Jump: 7 frames
- Hit (gets hit and recovers): 5 frames;
- Die (falls to the ground): 5 frames;
- Trust (attack): 5 frames;
- Blow (smashing attack): 8 frames.
- Block: 4 frames
There are 3 different levels to choose from, 3 actual characters with the same animations.
They are also rendered in different styles for you to choose from, including 3D shading, flat shading, and pixel art!
All in png sequences with transparent background.
Price $4.00
iOS App Icon change by Arkadiy Tsoy
iOS only
Alternative icons it's a big feature available in iOS 10.3 and above.
For a long time you wanted to change app icon like a Calendar changes it and displays current date.
This ability allows you to change app icon at any time:
- switch "Lite" version to "Premium"
- display player's avatar
- display team's flag
- show actual game progress
- inform about holiday's sales
- show music playing state
- show current weather state
- and more
Change your app's icon to one of its alternate icons.
Just put icons to plugins folder and change with one line of codePrice $7.00
AR SciFi Effect by qiaofuwenlu
The AR scene is taken into consideration in the coordinate and particle system,a more strict setting is made.
There is no dislocation in the position and rotation angle in the AR.
Of course, it can also be used in ordinary games.
It is very simple to use, just to put a prefab into the scene, and then activate the effect through a function on the script.
Price $18.00
Low Poly Kart With Player 5 by Macrobian
- 1 original GoKart vehicles.
- 1 player skins to go with each separate kart.
- Player model is split with 3 animations like - left turn, right turn, raise hand.
- 1 helmet skins to go with each separate driver.
- 1024x1024 size textures including diffuse and normal maps.
- Simple collision mesh for each model, set up inside a Prefab.
- Kart, Player, Wheels & Helmet are separated.
- Ready for mobile devices
- Good quality, save and enjoy the low poly kart with player.
Other Models Download
Price $7.00
Low Poly Kart With Player 4 by Macrobian
- 1 original GoKart vehicles.
- 1 player skins to go with each separate kart.
- Player model is split with 3 animations like - left turn, right turn, raise hand.
- 1 helmet skins to go with each separate driver.
- 1024x1024 size textures including diffuse and normal maps.
- Simple collision mesh for each model, set up inside a Prefab.
- Kart, Player, Wheels & Helmet are separated.
- Ready for mobile devices
- Good quality, save and enjoy the low poly kart with player.
Other Models Download
Price $7.00
Donkey Push Up by Reberu Game Studio
1042 POLY
For Texture maps ; Pbr Maps Contains
2048 x 2048 Albedo TGA
2048 x 2048 Normal TGA
2048 x 2048 Ao map TGA
2048 x 2048 Roughness TGA
2048 x 2048 Height TGA
2048 x 2048 Metallic TGA
Price $4.00
Asphalt, Concrete, Plaster Specified Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 23 shaders for PBR based shaders made specifically for Asphalt, Concrete, and Plaster materials. 6 shaders with tessellation displacement features are designed for high-end PC, 6 shaders with parallax height features are designed for mid-to-high-end PC, 6 shaders are designed for PC/Console with standard functionalities, and 5 shaders are designed for mobile games and application development.
Extra features such as Surface Distortion has been introduced, where Albedo texture maps may have different scales which blend seamlessly based on the distribution of the input Distortion map.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, full ambient occlusion adjustment, full parallax height adjustment, and full tessellation displacement adjustment. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Uniform Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value (Dark Channel) Adjustment
Parallax Height: Strength | Max/min height | Contrast
Tessellation Displacement: Strength | Multiplier |Contrast | Base Shift | Max Displacement
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated from the invert of Roughness is introduced to some shaders
Roughness generated from the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 23
Numbers of Sample Materials: 23
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 39
Tessellation | Parallax Height | Surface Distortion | Ambient Occlusion
Optimized Specular | Roughness
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99
Stylized Astronaut by NightSoundGames
Package contains a fully rigged character with 8 different animations and a simple third person controller ready to use in your Unity projects!
Vertex count: 160
Animations:
• Idle
• Walk
• Run
• Jump start
• Flip
• Jump loop
• Float
• Jump end
If you like this package you should also check out Stylized Bandit.
If you have any questions or requests please write us at:
nightsoundgames@gmail.com
Twitter
Price $0.00
Procedurally Generated Destructible Character by ScoredOne
Price $15.00
LHMP Expansion - Horse Mounts by Meshtint Studio
IMPORTANT! READ ME:
The characters you see on the preview images are sold separately. They are not included in this package. LHMP Expansion - Horse Mounts is an expansion pack for Little Heroes Mega Pack. Please purchase Little Heroes Mega Pack before buying this pack.
About (Little Heroes Mega Pack) LHMP Expansion - Horse Mounts:
You can now mount LHMP characters on these horses! Simply drag and attach the characters to the mount point in the horse prefab. See tutorial in the preview image section for more info.
What is included in this package?
4 horse prefabs with different color variations - White, black, dark brown, brown.
Horse's Animations:
- Idle
- Walk forward with root motion
- Walk forward without root motion
- Walk backward with root motion
- Walk backward without root motion
- Gallop with root motion
- Gallop without root motion
- Look left right
- Raise front legs
- Eating grass
Character's Animations:
- Mount
Once again, please note that the characters you see in the preview images are not included in this package.
3D and PSD working files are not / will not be included in the package. Additional fee is required for working files.
Please see images and YouTube video for animations and model preview before making purchase.
Price $7.90
C.T.S. cardboard teleport system by @3A
The system is based on Google VR and works with “teleport points”: simple 3D graphics that can be placed in a Unity scene in number, position and orientation as more appropriate, fully customisable in both shape and color.
CTS also has a “visibility manager” prefab that define a radius of minimum and maximum distance within teleport points are visible.
A “maze” demo scene is included in the package.
Google VR Unity package is required, the asset is tested with Unity 2017.3 and GVR1.120.
You can download latest Google VR SDK from here:
GoogleVR SDK
contact 3A Digital Reality at:
3A digital reality
Price $10.00
QA Office and Security Room by QAtmo
The demo scene of this pack contains many different rooms such as reception hall, offices, chief officer's and secretary's rooms, conference hall, WC, storage room, security room, exit to the underground parking. Also this pack includes background buildings to give it more complete look.
-----VIDEO DEMO-----
Main features:
- completely modular (includes modular interiors, modular ventilation, modular pipes, reception sets etc);
- PBR;
- more than 450 unique objects;
- atlased textures;
- pre-builded demo scene;
- customizable materials for the walls, floors, and some furniture;
- interactive doors and elevators;
- good for VR;
This pack is perfectly fits to QA Modular Parking
If you have a minute I'll be happy if you can rate this pack!
Price $65.00