Children's Wooden Toys by GroundHog Studios
This pack is a collection of children's wooden toy's.
It includes:
-Chinook Helicopter
-Attack Helicopter
-Jeep
-Plane
-Truck and Trailer
-Truck Single
-Tank
(All have separated wheels, propellers and the Chinooks rear hatch can open)
-Stacker Large
-Stacker Small
-Abacus
-Rainbow Arch
-Wood Block Shapes
-Tool box
-Hammer
-Spanner
-Screw Driver
-Drill
-Set Square
-Saw
-Whacker Plate
-Xylophone
-4x Castles
-Train Engine
-Coal Carriage
-Freight Carriage
-Passenger Carriage
-Plank Carriage
-Blank Carriage
-Tanker Carriage
-Train Station Large
-Train Station Small
-Tunnel
-Crane
-Cross Roads Barrier Open
-Cross Roads Barrier Closed
-Straight Track
-Curved Track
-Half Track
-Split Track A
-Split Track B
-Railway Signs (Circle, Square, Triangle, Rectangle, Diamond)
Price $19.99
It includes:
-Chinook Helicopter
-Attack Helicopter
-Jeep
-Plane
-Truck and Trailer
-Truck Single
-Tank
(All have separated wheels, propellers and the Chinooks rear hatch can open)
-Stacker Large
-Stacker Small
-Abacus
-Rainbow Arch
-Wood Block Shapes
-Tool box
-Hammer
-Spanner
-Screw Driver
-Drill
-Set Square
-Saw
-Whacker Plate
-Xylophone
-4x Castles
-Train Engine
-Coal Carriage
-Freight Carriage
-Passenger Carriage
-Plank Carriage
-Blank Carriage
-Tanker Carriage
-Train Station Large
-Train Station Small
-Tunnel
-Crane
-Cross Roads Barrier Open
-Cross Roads Barrier Closed
-Straight Track
-Curved Track
-Half Track
-Split Track A
-Split Track B
-Railway Signs (Circle, Square, Triangle, Rectangle, Diamond)
Price $19.99
ProArray - Array Prefab Placement by BennyKok
ProArray gives you a easy to use interface to quickly instantiate prefabs in an array-like structure, think of an array modifier in most of the modeling software, but ProArray gives you more.
You can integrate ProArray into level design and model creation, ProArray provide a special workflow of laying things into the scene in a maintainable way, you can fine tune those objects anytime. So enjoy.
Features:
• Box,Circle,Curve Mode
• Randomizable Transform
• Sub Random
• Auto Mesh Combine
• Animate Properties in Runtime
• Export to Obj
• And More....
The package comes with 2 demo scenes.
Website Documentation
Price $20.00
You can integrate ProArray into level design and model creation, ProArray provide a special workflow of laying things into the scene in a maintainable way, you can fine tune those objects anytime. So enjoy.
Features:
• Box,Circle,Curve Mode
• Randomizable Transform
• Sub Random
• Auto Mesh Combine
• Animate Properties in Runtime
• Export to Obj
• And More....
The package comes with 2 demo scenes.
Website Documentation
Price $20.00
Desolace - OST by Dan Farley
Inspired by games such as Hyper Light Drifter, Minecraft & FEZ, Desolace is an Immersive, Emotive, Inspiring & original soundtrack.
Full Preview Here
Desolace is made up of 5 subfolders, each created for different moods/zones. The music has been designed to flow seamlessly between different tracks in a non-linear and free-form fashion to immerse the player and enhance the narrative of your game.
- 18 Unique Loopable Tracks
- 30 Minutes non-looped
- High Quality 16 bit/44.1 kHz Audio
Each track has been composed using unique Soundsets, custom made for Desolace, giving the music a Definitive & Unique atmosphere to make your games standout and make a mark.
Contact
Price $50.00
Full Preview Here
Desolace is made up of 5 subfolders, each created for different moods/zones. The music has been designed to flow seamlessly between different tracks in a non-linear and free-form fashion to immerse the player and enhance the narrative of your game.
- 18 Unique Loopable Tracks
- 30 Minutes non-looped
- High Quality 16 bit/44.1 kHz Audio
Each track has been composed using unique Soundsets, custom made for Desolace, giving the music a Definitive & Unique atmosphere to make your games standout and make a mark.
Contact
Price $50.00
Advanced Input Field by Jeroen van Pienbroek
This plugin is a custom implementation of the Unity Input Field (it still inherits from Selectable base class). It adds several features and fixes multiple bugs that were in the original Unity Input Field. The logic has been split over multiple (platform specific) classes to improve readability. For Mobile platforms (Android & iOS) a whole new implementation has been written, because these were the platforms with the most annoying bugs. Also new bindings for the native keyboards on Android & iOS have been added to control showing and hiding the keyboard more easily and to have more event callbacks.
Supported platforms: PC, Mac, Android & iOS
Features:
- Default features of the original Unity InputField
- Process edited text on deselect (using PostProcessingFilters)
- Next Input Field option to control which InputField should be selected when done editing. (Tab key on Standalone platforms and Done/Next key on Mobile platforms).
- Mobile only: Show ActionBar with cut, copy, paste and select all options
- Mobile only: Selection Cursors (Draws selection sprites for start and end of text selection to control the selected text more easily in large text blocks)
- Gestures for Mobile added: Single Tap, Double Tap, Hold
- Event for keyboard height changes in the new NativeTouchScreenKeyboard binding.
- Added a KeyboardScroller component to scroll content when TouchScreenKeyboard appears/hides.
Bugfixes:
- Issue: when the user is pressing the InputField, because he is trying to drag in a ScrollRect the TouchScreenKeyboard would be shown on Mobile platforms.
Fix: It will only show the keyboard when the user releases input in that InputField.
- Issue: Caret is not visible in the text being edited on Mobile platforms, because it forces the InputField attached to the TouchScreenKeyboard to be shown.
Fix: Caret is visible in the text being editing on all supported platforms and TouchScreenKeyboard doesn't show the attached InputField anymore.
Price $25.00
Supported platforms: PC, Mac, Android & iOS
Features:
- Default features of the original Unity InputField
- Process edited text on deselect (using PostProcessingFilters)
- Next Input Field option to control which InputField should be selected when done editing. (Tab key on Standalone platforms and Done/Next key on Mobile platforms).
- Mobile only: Show ActionBar with cut, copy, paste and select all options
- Mobile only: Selection Cursors (Draws selection sprites for start and end of text selection to control the selected text more easily in large text blocks)
- Gestures for Mobile added: Single Tap, Double Tap, Hold
- Event for keyboard height changes in the new NativeTouchScreenKeyboard binding.
- Added a KeyboardScroller component to scroll content when TouchScreenKeyboard appears/hides.
Bugfixes:
- Issue: when the user is pressing the InputField, because he is trying to drag in a ScrollRect the TouchScreenKeyboard would be shown on Mobile platforms.
Fix: It will only show the keyboard when the user releases input in that InputField.
- Issue: Caret is not visible in the text being edited on Mobile platforms, because it forces the InputField attached to the TouchScreenKeyboard to be shown.
Fix: Caret is visible in the text being editing on all supported platforms and TouchScreenKeyboard doesn't show the attached InputField anymore.
Price $25.00
Crates/Chests Open by Ricardo Gonçalves
This a simple asset that you can integrate into your game.
This is a system that opens crates / chests that you can create and fully edit them.
You can have as many rewards and probability as you wish!
All code is commented!
This asset include:
-Sprites
-Open crates/chests system
Any question email me.
Price $3.70
This is a system that opens crates / chests that you can create and fully edit them.
You can have as many rewards and probability as you wish!
All code is commented!
This asset include:
-Sprites
-Open crates/chests system
Any question email me.
Price $3.70
Quick Primitives by Chorocksoft
Quick Primitives is a collection of basic geometric shapes that give more flexibility than the default shapes available in Unity. The shapes are not fixed models, but code generated. They can be changed by setting their parameter values in the inspector interactively. To add Quick Primitives shapes, just select Create >> Quick Primitives >> [Object]. In addition, object position can be moved by the offset, effectively changing pivot point. UV texture coordinates are generated automatically.
All source codes in c# are included.
* This asset requires one license per seat.
Price $9.00
Royal Warrior 2. by DEXSOFT-Games, 3DModels-textures
Animated character with 5500 polygons and 19 animations. 3 texture maps (body, helmet and head). Sword is separate mesh.
Albedo, Normal, occlusion, metalic and roughness maps included in this pack.
Mecanim Compatibile!
Animations included: Idle, Walk, Run, AttackIdl, Attack01, Attack02, Attack03, Attack04, Attack05, Taunt, Dodge, DodgeRight, DodgeLeft, StrafeRight, StrafeLeft, Jump, Hit, Death, Revive
Price $20.00
Albedo, Normal, occlusion, metalic and roughness maps included in this pack.
Mecanim Compatibile!
Animations included: Idle, Walk, Run, AttackIdl, Attack01, Attack02, Attack03, Attack04, Attack05, Taunt, Dodge, DodgeRight, DodgeLeft, StrafeRight, StrafeLeft, Jump, Hit, Death, Revive
Price $20.00
Periapsis by Playkoru
This pack, the sequel of "Apogee", contains three long .ogg loops suitable for sci-fi themed videogames. As always, they are corrected at 0db at both extremes in order to assuring a perfect transition between the loops. This work was composed with the same stylistic resources like the used in "Apogee", adding some arpegiators this time.
Price $5.00
Price $5.00
Humans - Card Art Pack by Critical-Hit!
A set of 5+X hand drawn high quality fantasy artworks. Perfectly suited for card games (CCG, TCG), Wargames and RPGs. Use as card art, title screens, splash screens or decoration.
- Images1024x1024 pixel minimum (PNG24).
- 5+X artworks drawn by a professional artist.
- Extra artworks added with each update.
- All artworks feature a background.
Price $25.00
- Images1024x1024 pixel minimum (PNG24).
- 5+X artworks drawn by a professional artist.
- Extra artworks added with each update.
- All artworks feature a background.
Price $25.00
Dwarves - Card Art Pack by Critical-Hit!
A set of 5+X hand drawn high quality fantasy artworks. Perfectly suited for card games (CCG, TCG), Wargames and RPGs. Use as card art, title screens, splash screens or decoration.
- Images1024x1024 pixel minimum (PNG24).
- 5+X artworks drawn by a professional artist.
- Extra artworks added with each update.
- All artworks feature a background.
Price $25.00
- Images1024x1024 pixel minimum (PNG24).
- 5+X artworks drawn by a professional artist.
- Extra artworks added with each update.
- All artworks feature a background.
Price $25.00
STATINATOR by Cleverous
STATINATOR is a back end stat system for characters in your game. Throw it on your character class and behold as it maintains all of the glorious stat values you have defined, clamping and adding with wizard-like accuracy.
STATINATOR's ScriptableObject StatPresets and StatModifiers make loading presets and throwing self maintained stat modifying effects onto characters easier than multiplying by zero.
STATINATOR is designed around accessing character stats through enum references instead of silly string lookups. That means you don't have to worry about writing code that will have a meltdown because you renamed a stat or be held down by hardcoding all of those awesome stats you need.
.... STATINATOR
Price $10.00
STATINATOR's ScriptableObject StatPresets and StatModifiers make loading presets and throwing self maintained stat modifying effects onto characters easier than multiplying by zero.
STATINATOR is designed around accessing character stats through enum references instead of silly string lookups. That means you don't have to worry about writing code that will have a meltdown because you renamed a stat or be held down by hardcoding all of those awesome stats you need.
.... STATINATOR
Price $10.00
Slash Emitter by illusionArk
Mobile optimized effect generator.
Advantages :
- Optimized draw call
- Reusable mesh
- Minimized garbage collection
- Previewing at Unity editor mode (not playing)
- Step by step tutorials
- Tutorial for programmer included
Features :
- LINE_ARC : Make an arc-shaped or helix-shaped effect.
- LINE_STRAIGHT : Makes a linear effect.
- RING : Makes a ring-shaped effect.
- MESH : Create an effect using a user-created mesh.
- TRAIL : Makes a tailed effect on a moving object. (This feature is in beta)
- LINE_ANIMPATH : Create an effect that follows the animation trajectory.
Sample video : https://youtu.be/h8Uhd6sJ4OU
Price $29.00
Advantages :
- Optimized draw call
- Reusable mesh
- Minimized garbage collection
- Previewing at Unity editor mode (not playing)
- Step by step tutorials
- Tutorial for programmer included
Features :
- LINE_ARC : Make an arc-shaped or helix-shaped effect.
- LINE_STRAIGHT : Makes a linear effect.
- RING : Makes a ring-shaped effect.
- MESH : Create an effect using a user-created mesh.
- TRAIL : Makes a tailed effect on a moving object. (This feature is in beta)
- LINE_ANIMPATH : Create an effect that follows the animation trajectory.
Sample video : https://youtu.be/h8Uhd6sJ4OU
Price $29.00