Top-down Dungeon - LWRP by Ember Glitch
Contents:
- 33 Static meshes contained into two meshes.
- 2 1k texture sets containing Albedo, AO, Emission, Metallic smoothness and a Normal map.
- 3 2k texture sets containing Albedo, AO, Metallic smoothness and a Normal map.
- For a total of 22 PBR textures.
- 24 Tile prefabs to craft your dungeon. The tile meshes have an average of 1864 triangles per tile.
- 17 prop prefabs. The Prop meshes have an average of 446 triangles per prop.
- Colliders have been assigned to all prefabs
- Also included is the Post-process profile used in the screenshots.
- 6 particle effects made with 3 64X64 textures.
Notes
No additional software is required for this assets pack to function
No other Packages are required for this pack to function.
This package is made for the lightweight render pipeline.
This package can be used with unity's post-prosses package.
Price $15.00
Weapon Sounds: Weapon Swings SFX Pack by David Dumais Audio
Video Preview HERE
FREE SAMPLES OF THIS PACK HERE
Weapon Sounds: Weapon Swings SFX Pack is a collection of weapon swings and whooshes for weapons of various sizes. Add massive power to huge swords, hammers, and clubs; feel the swiftness of small daggers, knives, and blades; find a sound for everything in between. The perfect collection for sound designers and game developers alike.
DISCOVER
- 300 swing sounds for small, medium, and large melee weapons
- Over 350MB of high-quality content
- 5 organized categories
- Mono and Stereo versions of each sound for a total of 600 sounds
- Embeded Metadata
- Bonus Content
Find a complete breakdown of the assets list HERE
Total Audio Files: 600 (300 Stereo & 300 Mono)
Total Minutes of Audio: 10 minutes 11 seconds
Format: 96kHz & 24bit
Does the audio Loop? No
Number of Sound FX: 600
Documentation Included: Asset list only (see link above) Important/Additional Notes: No
Price $24.99
Futuristic FX by HUM4NB0RN
Ambience:
-Interior
-Systems Hum
-Strange Exterior
FX:
-Buttons (controls) - single hits and combination
-Buttons (UI) - single hits and combination
-Pod Open
-Deactivate
-Alarm
-Shield Down
-Vent
Can be used in different styles of games (futuristic, robotic, cyborg, space, puzzle, escape, investigation, digital, tech, crossover, modern, etc.)
Audio quality: 16 bit, 44.1 kHz
Price $5.00
House of Color H by Reberu Game Studio
Which is part of a broad concept, is presented in this package as a painting and model. The concept is generally considered a floating city but it will be anime style as Texture coloring.
Model info, For optimization if you want, you can lower the texture resolution.
Unity 5 ( 2048x2048 ) AlbedoTransparency, Normal, SpecularSmoothness
Poly : 1.052
Verts : 1.527
Price $5.99
Table Lamp Collection by 3D Everything
Included:
- 1 Demo - Camera
- 21 Models and prefabs / low poly
- Average model poly between 200 - 3500.
- Textures png format (1024 x 1024)
- Real scale of the models
Price $15.00
House of Color B Blue by Reberu Game Studio
Which is part of a broad concept, is presented in this package as a painting and model. The concept is generally considered a floating city but it will be anime style as Texture coloring.
Model info, For optimization if you want, you can lower the texture resolution.
Unity 5 ( 2048x2048 ) AlbedoTransparency, Normal, SpecularSmoothness
Poly 1.149
Price $5.99
Anime/CelShading Shader by VaxKun
If you are searching for an Anim/CelShading look, you actually found it!
Compatible with lights and environment shadows (Example on screenshots)
With some different shaders:
- Diffuse
- DiffuseVC (Vertex Colors Outline)
- Emissive
- EmissiveVC (Vertex Colors Outline)
- Fresnel
Capability to personalize things like:
- Tint
- Shadows Color
- Environment Shadows
- Shadow Range
- Shadow Intensity
- Specular Range
- Specular Intensity
- Outline Color
- Textured Outline
- Outline Width
- Outline Lightness
- Main Texture
- Specular Texture
- OutlineColor Texture
- Emisive Color
- Emisive Texture
- Fresnel Color
- Fresnel Exponent
With a PDF Documentation too!
Enjoy!
Models of screenshots not included
Price $12.00
100% Free - Volume 1 by Frequently Asked Music
"100% Free - Volume 1" is a huge bundle of free music introducing Volume 1 selections from Frequently Asked Music featuring:
15 Full length unique themes (+3 Alternative versions)
39 Short edits
158 Loops
3 Stings
Butterflies - from "Acoustic - Volume 1"
Full length (01:45), 3 Short edits, 11 Loops
Furious Fight - from "Action - Volume 1"
Full length (01:40), 1 Short edit, 8 Loops, 2 Stings
Light version (01:40), 8 Loops
Drum'N'Bass version (01:40), 8 Loops
TimeLapse Background - from "Ambient - Volume 1"
Full length (04:06), 5 Short edits, 17 Loops
Upbeat Electronic Kalimba - from "Arcade EDM - Volume 1"
Full length (02:59), 1 Short edit, 15 Loops
Dark California - from "Beats - Volume 1"
Full length (01:31), 2 Short edits, 7 Loops
Swordsman - from "Chiptunes - Volume 1"
Full length (01:16), 2 Short edits, 13 Loops
Piano Cinematic Background - from "Cinematic Piano - Volume 1"
Full length (02:17), 1 Short edit, 4 Loops
Intimate Comedy - from "Comedy - Volume 1"
Full length (01:33), 3 Short edits, 9 Loops
Stranger Tension 13 - from "Dark Hollywood - Volume 1"
Full length (01:10), 2 Short edits, 4 Loops
Medieval Bright Days - from "Fantasy Dreams - Volume 1"
Full length (01:54), 1 Short edit, 3 Loops
Light version (01:54), 1 Short edit, 3 Loops
Bubbles - from "Hawai'i - Volume 1"
Full length (01:41), 2 Short edits, 5 Loops
Dog - from "Kids - Volume 1"
Full length (01:36), 3 Short edits, 12 Loops
Desolation Bowls - from "Sci-Fi - Volume 1"
Full length (01:31), 2 Short edits, 5 Loops, 1 Sting
80s Technology 4 The New Millennium - from "Synthwave - Volume 1"
Full length (01:34), 3 Short edits, 11 Loops
Rush Hour - from "Teen Pop - Volume 1"
Full length (01:32), 6 Short edits, 15 Loops
Total number of audio files: 215
Minutes of audio: 136:24
Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs
Thanks for downloading this bundle, your rock!
Feel free to contact me for further editing and additional versions at studio@frequentlyaskedmusic.com
Get personal on Twitter and stay up to date with all the latest stuff from #FAM!
Price $0.00
Low Poly Snipers Pack by Aurélien Durier
-Included :
-One Texture for all weapons.
-4 Snipers
Low Poly Modern Weapons Pack
Contact
Price $4.99
Sand Bug by Rain Entertainment
an animated Sand Bug with 12 combat animations,low poly and perfect for mobile games.
Mesh information:
Sand Bug1 4868 Tris
Sand Bug2 5194 Tris
Sand Bug3 6154 Tris
Texture information:
Mon_Cockroach_01_A_T_Di.png 1024x1024
Mon_Cockroach_01_A_T_No.png 1024x1024
Mon_Cockroach_01_B_T_Di.png 1024x1024
Mon_Cockroach_01_C_T_Di.png 1024x1024
Animations
Attack1~5/Idle1~3/Knock/Walk/Die
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.
Post processing bloom effect in the video was made with Beautify Plugin
Price $9.99
Fighter Complete Template Pro by Sword-Master
The Fighter Complete Template Pro is a complete fighter template, which integrates The Fighter Flight Template Pro and The Fighter Weapon System Template.
This Pro version of the fighter models are more delicate, and each fighter model has a Landing animation.
It can help you create your own fighter game easily.
Features:
* The fighter can be controlled by the keyboard of the PC, and also can be controlled by the D-pad and virtual buttons on the mobile.
* The Flight Flight System of the fighter is designed according to the aerodynamics of modern fighter
* The HUD system of the fighter is Realistic and High Fidelity. It automatically calculates and shows current Speed, Altitude, Heading, Pitch Ladder, Horizon Line,and so on.
* The Fighter Missile System has two working modes:
One mode is called Single-Target mode,which means only one attack target can be locked at once and the missile you will launch is called the general missle(this missile is a short range missile).
Another mode is called Multi-Target mode, which means multiple target can be locked at once,and the missiles you will launch are called the special missiles(these missiles are the long range missiles).
* The Fighter Machine Gun System has a maximum heat limit. When the maximum heat is exceeded, it will enter the cool down state . After the cooling is completed, the machine gun can be fired again.
* All the the missiles, the bullets, and the particle effects use the Object Pooling System to spawn and recycle in this template.
* Each fighter has different flight performance and the number of different weapons and weapons mounted.
You can easily switch the type of fighter with just one click.
* The custom editor of each script has been carefully designed. Their appearance is neat and friendly.
* Include two big and beautiful environments they are the Alps Mountain, and the Atacama Desert.
Each environment is made up of nine terrain blocks,and these terrains are generated from map data exported by Bing Map.
* Detailed documentation
All script systems on the fighter:
- Fighter Center Control System. - Fighter Hardware Input System. - Fighter Mobile Input System. - Fighter Flight System. - Fighter Animation System. - Fighter HUD System. - Fighter Missile System. - Fighter Machine Gun System. - Fighter Camera System. - Fighter Switcher.
Price $179.99
Fighter Complete Template by Sword-Master
The Fighter Complete Template is a complete fighter template, which integrates The Fighter Flight Template and The Fighter Weapon System Template.
It can help you create your own fighter game easily.
Features:
* The types of fighters include 16 US fighters, 10 EU fighters, and 8 Russian fighters, these fighters have different flight performance and the number of different weapons and weapons mounted.
You can easily switch the type of fighter with just one click.
* The fighter can be controlled by the keyboard of the PC, and also can be controlled by the D-pad and virtual buttons on the mobile.
* The Flight Flight System of the fighter is designed according to the aerodynamics of modern fighter
* The HUD system of the fighter is Realistic and High Fidelity. It automatically calculates and shows current Speed, Altitude, Heading, Pitch Ladder, Horizon Line,and so on.
* The Fighter Missile System has two working modes:
One mode is called Single-Target mode,which means only one attack target can be locked at once and the missile you will launch is called the general missle(this missile is a short range missile).
Another mode is called Multi-Target mode, which means multiple target can be locked at once,and the missiles you will launch are called the special missiles(these missiles are the long range missiles).
* The Fighter Machine Gun System has a maximum heat limit. When the maximum heat is exceeded, it will enter the cool down state . After the cooling is completed, the machine gun can be fired again.
* All the the missiles, the bullets, and the particle effects use the Object Pooling System to spawn and recycle in this template.
* The custom editor of each script has been carefully designed. Their appearance is neat and friendly.
* Include two big and beautiful environments they are the Alps Mountain, and the Atacama Desert.
Each environment is made up of nine terrain blocks,and these terrains are generated from map data exported by Bing Map.
* Detailed documentation
All script systems on the fighter:
- Fighter Center Control System. - Fighter Hardware Input System. - Fighter Mobile Input System. - Fighter Flight System. - Fighter Animation System. - Fighter HUD System. - Fighter Missile System. - Fighter Machine Gun System. - Fighter Camera System. - Fighter Switcher.
Price $149.99
Mi-17 Mexican Police by Pukamakara
Photoshop file included. You can easily change livery/camo
Real world scale
Units used: cm
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 3 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
- The model contains
280 077 polys
546 989 tris
296 008 verts
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- Textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
__________
Material 1 (Fuselage)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Material 2 (Interior and weapon)
__________
- Diffuse 8192x8192
- Specular 4096x4096
- Base color 8192x8192
- Metallic 4096x4096
- Glossiness 4096x4096
- Normal 8192x8192
- Ambient Occlusion 4096x4096
__________
Glass
__________
- Diffuse 1024x1024
- Specular 1024x1024
- Base color 1024x1024
- Metallic 1024x1024
- Glossiness 1024x1024
- Normal 1024x1024
- Ambient Occlusion 1024x1024
__________
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Price $199.00