Firestorm VR – Resources
Peter Kappler <pete@gsgrid.net> [YouTube Channel] (PWNED Magic in Second Life) has created a VR version of the Firestorm Viewer using OpenVR/Steam VR should be compatible with Vive, Oculus Rift, and Windows Mixed Reality headsets (HMDs).
https://nwn.blogs.com/nwn/2019/01/windows-mixed-reality-firestorm-sl-vr-open-source.html
https://nwn.blogs.com/nwn/2019/02/firestorm-sl-open-source-vr-viewer.html
YouTube Video: Second Life Firestorm VR V0.3 test, 27 Feb 2019:
https://www.youtube.com/watch?v=Y0_PQBQ_E4I
Download
Here is the source code and compiled version (currently based on Firestorm 6.0.1.57000:
http://gsgrid.net/FirestormVR_Source_V_0_3.rar
http://gsgrid.net/Phoenix601VR-V0.3.rar
Firestorm JIRA
A Firestorm JIRA Issue relates to this…
https://jira.firestormviewer.org/browse/FIRE-24047
This JIRA issue has comments concerned over low frame rates and poor support for all the menus, popups and creator/editing facilities in Second Life and OpenSim. Personally, I don’t think ALL the creator/build menu facilities are needed all the time, and those can be done by switching back into VR mode… which is easy with the TAB key method uses to switch between 2D and VR mode. Concerning frame rates, some users are probably seeing very busy mainland regions with tens of thousands of objects. When I use Firestorm on OpenSim builds with a few avatars in training modes I can get 160fps frame rates! And high frame rates when we have used private regions on Second Life for educational meetings.
- Install the special version of the Firestorm viewer.
- Put the openvr_api.dll contained in the compiled version .rar/.zip in to the freshly installed firestorm folder with all the other dlls.
- Start Steam VR.
- Start Firestorm.
Once you are logged in:
- Go to Preferences -> Move & View and set the Field of View to 1.80 (default 1.04)
- Go to Preferences -> Graphics-> Steam VR Tab and enable VR. (driver init, shutdown)
For the Oculus Rift these settings should also be adjusted:
- Preferences -> Graphics -> Steam VR -> Texture Shift: et to 200). Else double vision on Oculus Rift.
- Preferences -> Graphics -> Camera distance from center: Set to at least 50 to improve depth separation on Oculus Rift.
Usage:
PRESS TAB key to enable and disable vr output.
The slider Lens distance lets you adjust the distance between the 2 cameras to improve stereo depth separation. (( There is a bug with world not updating while slider > 0)). Slider set to 0 uses only 1 camera ( non stereo ) and doubles your fps.
F5 button disables and enables HMD direction changes. It is better to disable HMD direction interface when editing and flying with the camera.
The Firestorm VR Viewer will not work well if the Second Life/OpenSim region you visit cannot normally be displayed with a frame rate above say 30fps. More the better. Below that bad flickering will occur.
User Experience
- On my Oculus Rift setup, it seems to be important to start Steam VR before launching the viewer. Otherwise the Oculus Home screen shows in the HMD rather than the Second Life/OpenSim virtual world display.
- The 3D depth effect is a bit flat. It looks more like a number of flat planes, some close up, such as the avatar, some mid distance and then a flat distant view with little 3D depth on the objects. The separation of these planes can be deepened using the setting for Preferences -> Graphics -> Steam VR -> Camera distance from center. But the overall effect is not a smooth progressive 3D model as seen in the CtrlAltStudio VR viewer.
- In the Steam VR settings tab, what does “Zoom out the display” and “Enable debug display” do?
VR Add-On for Opsive Character Controllers by Opsive
The following movement abilities are included:
- Arm Swing
- Dash
- Directional Rotate
- Free Movement
- Grab and Move
- Grip Hand
- Move In Place
- Rotate with Head
- Teleport
The following item abilities are included:
- Flick Reload
- Hold
- Slot Equip
The VR Add-On currently does not support the following:
- Physical interactions. This includes:
--- Physically pulling back a bow
--- Removing a clip with your free hand
--- Opening a door by twisting a door handle
- First person full body awareness
- First/third person perspective switching
- PUN Multiplayer Add-On
Price $20.00
Unimodels Furniture Vol. 1 by Unimodels
For more information, contact:
email: dujovnyalvaro@gmail.com
Artstation
Technical Information:
Verts:
SM_Furniture_001: 1984
SM_Furniture_002: 1504
SM_Furniture_003: 1040
SM_Furniture_004: 1532
SM_Furniture_005: 1288
SM_Furniture_006: 992
SM_Furniture_007: 1336
SM_Furniture_008: 1022
SM_Furniture_009: 1022
SM_Furniture_010: 1372
SM_Furniture_011: 1372
SM_Furniture_012: 1032
SM_Furniture_013: 2448
SM_Furniture_014: 1136
SM_Furniture_015: 2256
SM_Furniture_016: 1464
SM_Furniture_017: 1436
SM_Furniture_018: 1564
SM_Furniture_019: 2396
SM_Furniture_020: 1676
SM_Furniture_021: 1048
SM_Furniture_022: 1308
SM_Furniture_023: 988
SM_Furniture_024: 1148
SM_Furniture_025: 1736
SM_Furniture_026: 1784
SM_Furniture_027: 1344
SM_Furniture_028: 1228
SM_Furniture_029: 2060
SM_Furniture_030: 1269
SM_Furniture_031: 710
Features:
- VR ready (HTC Vive Tested)
Texture Sizes:
PC: 512 to 4096
Collision: Box collision
Number of Meshes: 34
Number of Materials: 29 Materials
Number of Textures: 23
Supported Development Platforms: All platforms
Supported Target Build Platforms: PC - VR -
Price $4.99
Fantastic Electro Game Music Collection by ISAo
Content 01. LAZZULI LUVS (Vocal) 02. LAZZULI LUVS (Instrument) 03. 2NEONS 04. dark Engel 05. lazzuli luvs (hidden mix)(Vocal) 06. lazzuli luvs (hidden mix)(Instrument) 07. WATCH YOUR FIRE 08. WELCOMEB4CK 09. Insight 10. LEVEL 166 11. Commander 12. New Gear 13. Over the New World 14. Rainy Overdoes 15. Summer Paradise 16. ZODIAC 17. DESIGNATE 18. fadescape 19. RAIN & Co. 20. Re VEAL 21. terms of electrons 22. Vampire Beings 23. ANTITHESIS 24. Across battle result Produced by ISAo. http://airyluvs.com
Price $49.99
2D Game Grass Tile Pack by Johan Hellberg
CREATE SEAMLESS TILE MAPS
- 2 Different colors
- Seamless Tiles
- Dirt and Stone
- Unlimited Combinations
- Great for platform games
This is a great tile set if you are testing developing a platformer game or just playing around with seamless tiles in Unity.
Price $9.99
Toolkit for creating game "Knife and Hit" by Ductman
Asset contains a ready game "Knife and Hit". The essence of mechanics: you need to throw knives into a spinning target.
Inside is a script with a large set of game settings in the Unity.
4 types of rotation of the target: standard rotation, rotation with acceleration, rotation in the opposite direction, rotation with a change in speed.
Set of sprites.
The game is ready and you can build and test it on PC or mobile.
Price $5.00
2D Platformer Tileset by Danil Chernyaev
This 2D Platformer Pack includes:
- 43 Foreground tiles
- 23 Background tiles
- Set of objects - box, chest, stone, structures, trees, bush and etc.
- Parallax background - 5 layers
Features:
- Tile resolution 128x128 pixels
- All the objects sprites are in 1 sprite sheet 2048x2048 and 4096x2048 pixels
- Background resolution 2048 × 1024 pixels
Price $4.99
Stylized Customizable Cars (post apo v5) by Dmitrii Kutsenko
Unity Connect
This is my new pack for indie game developers, and everyone who loves to create Games with Brutal Cars, for Mobile or PC platform, and appreciates the quality of content
Whats new in the 5.0 pack?
2 New cars body
1 New tires
19 New skins
4 New custom cars
This package include:
Also include all assets from previous packages v1, v2, v3, v4
53 car skins
20 Cars for example (customized)
11 Cars body
4 Tank tracks
6 Bullbars
7 Types of tires
6 Weapons
3 Roof attachments
42 Other car attachments
All elemets have textures (about 512-2048px)
See the screenshots and videos for more details :)
All prefabs have the correct orientation
Position/rotation - Set to 0
Scale of all prefabs - Set to 1
include:
Over 100 elements for fast create your own game with customizable cars for PC or Mobile platform.(ready for mobile)
Not include:
Any Sounds
Car controller
If you have any wishes and suggestions, please write a review, for improve the quality of content.
Use and Enjoy :)
Price $35.00
Gathering Resource for uSurvival by GameFunSPb
Price $20.00
Tools stuff props pack by Sroadeeer
This collection contains 200 models.In the future they will be replenished.
Ideal for filling the level with a large number of objects.
They create an atmosphere, but it takes a long time to create them.
I did the work for you.
Not all models are shown on screenshots.
Models in the pack:knives, hammers,
tables,chairs,screwdrivers, saws,boxes,racks,and more other toolsю
A feature of the collection is that all models are on the same material.
Textures-.png format.4k resolution.Maps:Albedo, Specular,Normal.
If you need some other kind of maps, text me.
Support Available: lalalbeer@gmail.com
Price $15.00
Slider Joint by Emiliano Martino
Key Features:
• Fully configurable
• Easy to use inspector with descriptions
• Gizmos and handles
• Full C# code
• Scenes with practical examples
This joint uses the Configurable Joint component to make objects slide. You can use this joint to construct physical objects that need to react as if they are connected together on a line. For example:
• A platform or hydraulic cylinder which can move up or down. The object reacts by moving down when something lands on it but must never move sideways. You can use this joint to ensure object to never moves up or down beyond certain limits. Use the motor to make the object move up or down, with a specified pushing or pulling force. Then, use the spring force and damper to hold the object in place.
• A sliding door, sliding a door panel along a set of horizontal rails. Use the motor to make the door move left or right. Use the limits as a stopper at either end to prevent the door from sliding right off the track.
Contact:
emimartino8@gmail.com
Contact me for any questions, comments or help if you run into any issues. New ideas or features are welcome.
Price $7.50
2D Block World by Razrobs
This asset includes many pixel sprites.
It sells several seasons: spring, winter, summer.
Textures resolution: 16x16, 32x32.
textures are collected in atlases 48x48, 64x64, 112x112
80 prefabs available in total.
You can also use a script to generate a simple world.
Connect with me: razrobs@yandex.ru
Price $4.99
Game Bridge (BETA) by DaiMangou
Game bridge is a free Storyteller extension , which allows you to use your storyteller data in game. There are currently two example scenes in the Game Bridge project.
● Dating Sim
● And NPC Walkup
●Define your Player. this determines which character in your story will be your main player in your game.
● Easily Setup UI for dialogue interfaces. Design any UI you want and simply drag and drop parts to setup.
●Dedicated Typing text setup and standard instant text display.
●Keyword filters. This will search your displayed text for a flagged word and replace it. example use case: needing to mention a character by name if the name is setup at runtime.
●Voiceover playback, the voie clips your record in storyteller can be pushed over into your Scene Data and used in game.
●Sound Effect Playback, allows you to playback sound effects you push to game bridge.
● Alternate Route Titles. This allows you to define a custom text for the choices a character will make if you are using a UI with choices . For example , in a dating sim game.
●Condition System. Trigger any multiple functions based on any condition/ conditions from any node. This allows you to be able to literally trigger any function what can be triggered in your game.
Example : if players health is less than 50% , tell the player to go to talk to the health potion vendor.
example: if character hair colour is blue then trigger function to blow up a building.
● Time controlled condition system . Conditions can use your nodes delay or duration to determine when to trigger a function/ functions.
●Auto Start Condition System. By turning on Auto start. conditions are triggered once your dialogue or character data is processed.
What you get (so far)
● High Quality character asset
● Example scenes
● Example prefabs
●simple effects and environment assets
●MANY MORE UPDATES TO COME
The two core components for game bridge right now will be the Dialoguer and Character components which are similar. except Dialoguer processes story data with a predetermined path and the Character component handles dynamic dialogue generation.
Our Storyteller Scripting API documentation outlines the data structure of your Story, Scene and Nodes and gives you the information you need in order to access and make use of stories , scene and character data however you want to.
Price $0.00
T-80 Tank Sound System by SoundFX Studio
Youtube Preview | Soundcloud Preview | Website
⚡ Take your game to a professional level: Fully implemented sound system of the T-80 Tank for game developers with fully controllable 3d-model. It contains scripts for reproducing the sounds of a tank engine depending on engine RPM, turbine RPM, tank speed, and the distance from the tank to the camera. Perfect sound quality, optimal length and format. The T-80 Tank Sound System includes 5 seamless loops and 8 special sound effects. Revive your Russian T-80 tank ⚡
3D-Model of the Russian T-90 Tank used for example. You can use own 3d model for your tank.
The T-80 was the first Soviet 3rd generation MBT. And it was the last main battle tank to come out of the Soviet Union. First appearing in 1976, it was also the first tank equipped with a gas propulsion engine as its main source of power. T-80’s six-gear transmission generates 1000 horsepower.
All of our tanks are based on the same implementation principle with the same functions. Therefore, when you configure T-80 tank for your project, you can easily use other tanks from soundfx.studio.
Contains a Demo Scene with T-80 Tank already setup.
Support: info@soundfx.studio
Price $19.99
Modular dock system by AndreiCG
Modular dock system is a collection of 21 modular pieces that allows you to build various docks.
* These assets are part of the Medieval lake village package.
* Each 3D model has LODs and customized collider.
* Top projection shader for adding snow on objects.
* Background mountains are not included in the package.
* The water prefab from the demo can be found in the Standard Assets package.
* PBR materials, 4K textures.
* Poly count between 300 and 6000 vertices.
For any questions, please use the following links:
Facebook Page
My official website
Price $10.00
XML Quiz Editor by André Jeller Studio
Price $4.99
Frank Fighting Set 3 by Frank climax
This asset is an advanced asset for Fighting Game.
It is optimized for 2D format games and 3D games.
215 motions were included.
Fury -------------2
Grapple----------11
Soft_Landing ------4
KO --------------6
Hit --------------27
Getting_Up -------10
Combo_Cut -------32
Combo -----------12
Kick -------------18
Punch ------------11
Basic_Move -------35
Locomotion -------48
Please visit my channel to see more videos.
My ChannelPrice $49.99
Footstep Sounds Pro by Sidearm Studios
> Listen Here <
In this pack you will find 130 sounds which were carefully chosen out of 100s of sounds we recorded. All sounds are game ready and were designed to bring your game to life!
The Pack Includes Footsteps On:
- Concrete
- Dirt
- Glass
- Grass
- Gravel
- Ice
- Metal
- Mud
- Sand
- Snow
- Stone
- Water
- Wood
Hope you enjoy this pack and good luck with your game :)
Price $4.99