Gamebase Setting Tool by NHN Entertainment
TOAST Gamebase supports developing games with ease and efficiency by providing commonly-required game functions via integrated SDK. Game developers can focus on developing game content only, as Gamebase provides all the other services. Gamebase provides basic game functions like authentication, payment, and push, as well as data management, operational maintenance, and notifications which are required for game app operations. Basic indicators of interest are also supported in real time for the whole game industry. Setting Tool is provided to install Gamebase SDK with more at ease.
Price $0.00
http://docs.toast.com/en/Game/Gamebase/en/Overview/
Price $0.00
BOSS Class - Bull by Dr.Game
Low Poly 3D Character(SD) This package includes:
1 3D model,
1 texture(High Quality),
2 Visual Style Material(Normal Style Shader,Cartoon Style Shader),
13 animations,
>> More about Dr.Game
Price $4.99
1 3D model,
1 texture(High Quality),
2 Visual Style Material(Normal Style Shader,Cartoon Style Shader),
13 animations,
>> More about Dr.Game
Price $4.99
Realistic Giganotosaurus by MonsterDev
This creature is giganotosaurus of dinosaur.
It's modeling and texture very realistic. Also added rigged and animated.
HighModel : Triangle mesh(18424), Textures(diffuse,normal) size of 2048x2048
LOD_01 : Triangle mesh(4463), Textures(diffuse,normal)
LOD_02: Triangle mesh(1210), Textures(diffuse,normal)
Included kind of 10 type animation.
idle01 ~ 03
walk
run01,02
attack
eat
dead01,02
It's may will be added later more animations.
Website
Price $12.70
It's modeling and texture very realistic. Also added rigged and animated.
HighModel : Triangle mesh(18424), Textures(diffuse,normal) size of 2048x2048
LOD_01 : Triangle mesh(4463), Textures(diffuse,normal)
LOD_02: Triangle mesh(1210), Textures(diffuse,normal)
Included kind of 10 type animation.
idle01 ~ 03
walk
run01,02
attack
eat
dead01,02
It's may will be added later more animations.
Website
Price $12.70
Knight's Move (Multiplayer) by Vladimir Vladimir Pihut
Move your knight in such a way that there is no chance for the AI or another player to make the next step. The knight can perform L-shaped moves only; moreover, there are several obstacles on the playing area – all these make the main goal even more challenging! You can play either with an AI or a real player. Besides this, you can create your own party so as to play with friends who will join you via internet connection. Check your strategic thinking, choose the right tactics, and stalemate all the competitors!
Price $2.99
Price $2.99
BeanBag by Inside Out Art
Bean Bag model is PBR Game Ready low-poly 3d model for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. High quality and very detailed textures maps in size 4096x4096px.
Model is built with great attention to details and realistic proportions with correct geometry. Textures are very detailed so it makes this model good enough for close up renders. Model is very high quality and detailed perfectly, and optimized for all platforms. Ready to be used in unity.
Textures Maps Included:
Albedo
Glossiness
Normal
Height
Ambient Occlusion
Texture resolution: 4096x4096
PBR Metalness workflow
Features:
- The mesh topology is clean, efficient and has only tri and quad polygons.
- High quality detailed textures.
- Complete and clear unwrapped.
- PBR materials applied.
- Model is optimised and ready to use in games and renders.
Model Specs:
Tris - 1,722
Verts - 882
Model formats:
- OBJ
Price $5.00
Model is built with great attention to details and realistic proportions with correct geometry. Textures are very detailed so it makes this model good enough for close up renders. Model is very high quality and detailed perfectly, and optimized for all platforms. Ready to be used in unity.
Textures Maps Included:
Albedo
Glossiness
Normal
Height
Ambient Occlusion
Texture resolution: 4096x4096
PBR Metalness workflow
Features:
- The mesh topology is clean, efficient and has only tri and quad polygons.
- High quality detailed textures.
- Complete and clear unwrapped.
- PBR materials applied.
- Model is optimised and ready to use in games and renders.
Model Specs:
Tris - 1,722
Verts - 882
Model formats:
- OBJ
Price $5.00
AF Construction Pack1 by Artfabber
A collection of low polygon construction vehicles, accessories and props.
97 assets in total.
Vehicles - Tri Polycounts:
Backloader - 3570
Bulldozer - 3702
Concrete Mixer - 4418
Dumptruck - 3748
Excavator - 3070
Forklift - 2394
Mobile Crane - 2507
Site Dumper - 2528
Tower Crane - 3768
Cement Mixer - 1128
Compressor - 1172
Road Breaker - 1824
Accessories Included:
Barrels
Bollards
Skips
Bricks - Stacked and Loose
Concrete Blocks
Concrete Piles
Concrete Tubes
Broken Concrete with Wires
Girders
Wooden Pallets
Wood Debris
Barriers
Cones
Fences
Price $10.00
97 assets in total.
Vehicles - Tri Polycounts:
Backloader - 3570
Bulldozer - 3702
Concrete Mixer - 4418
Dumptruck - 3748
Excavator - 3070
Forklift - 2394
Mobile Crane - 2507
Site Dumper - 2528
Tower Crane - 3768
Cement Mixer - 1128
Compressor - 1172
Road Breaker - 1824
Accessories Included:
Barrels
Bollards
Skips
Bricks - Stacked and Loose
Concrete Blocks
Concrete Piles
Concrete Tubes
Broken Concrete with Wires
Girders
Wooden Pallets
Wood Debris
Barriers
Cones
Fences
Price $10.00
Space Game Music Loops by VicX Games
this music pack help you create space game These sounds are perfect for space-game developers who need a large range of high quality sound effects ready to use. Designed specifically for space games
Sound Categories:
• BGM• Ambience
• Emotion• Beeps
• SpaceShip Engine
• Buttons
• UI
if you have question Chat with me or Email me
Price $3.00
Auto Ragdoll by VicX Games
This little tool help you automatically create ragdoll for all humanoid models its aim to speed the character creation and avoid to drap and drop so many bones to create ragdoll If you want to create NPC like use plugin Realistic FPS Prefab it will boost your developement
Price $0.99
Price $0.99
Low-poly Fire Ambulance by Pro 3D models
I want to introduce you asset, with a low-poly fire ambulance.
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096
-BoxBase: 4096
-Interior: 1024
-Light(Emissive): 1024
FlashingBeacon: 512
-Misc: 1024
-Wheel: 1024
-Windows: 1024
Type textures:
-Albedo map
-Metalness map
-Normal map
-Gloss map
-Ambient occlusion map
LOD:
-LOD0: 31177 tris
-LOD1: 15842 tris
-LOD2: 5803 tris
-LOD3: 442 tris
- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Beacons are ready for animation
- Has an interior
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $16.00
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.
Details:
Textures:
-Body: 4096
-BoxBase: 4096
-Interior: 1024
-Light(Emissive): 1024
FlashingBeacon: 512
-Misc: 1024
-Wheel: 1024
-Windows: 1024
Type textures:
-Albedo map
-Metalness map
-Normal map
-Gloss map
-Ambient occlusion map
LOD:
-LOD0: 31177 tris
-LOD1: 15842 tris
-LOD2: 5803 tris
-LOD3: 442 tris
- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Beacons are ready for animation
- Has an interior
Please, rate and comment.
For all questions: vadosrespekt@ukr.net
Price $16.00
ArcticTern by WDallgraphics
Arctic Tern 3D model.
Include scene demo
12 Animations in root motion
4 Textures (4096x4096)
2 Materials
1 Prefab
1 Skybox
2 Scripts
Low poly model
2300 quad polygons on this mesh
2526 vertices on this mesh
Textures
ArcticTern_D.png
PrimaryFeathers_D.png
SecondaryFeathers_D.png
TailFeathers_D.png
Animations List
die
eat
fly
flyleft
flyright
glide
idle
landing
takeoff
turnleft
turnright
walk
Animation demo
Price $20.00
Include scene demo
12 Animations in root motion
4 Textures (4096x4096)
2 Materials
1 Prefab
1 Skybox
2 Scripts
Low poly model
2300 quad polygons on this mesh
2526 vertices on this mesh
Textures
ArcticTern_D.png
PrimaryFeathers_D.png
SecondaryFeathers_D.png
TailFeathers_D.png
Animations List
die
eat
fly
flyleft
flyright
glide
idle
landing
takeoff
turnleft
turnright
walk
Animation demo
Price $20.00
Garbage pack by Dmitriy Dryzhak
Few kinds of garbage for your project.
Include:
3 big garbage piles - 7500 tris
Small garbage props - 700 tris
Big garbage dumpster - 3050 tris
Small dumpster - 550 tris
Small garbage heap and garbage sack - 580 tris
Low poly garbage dumpster
All models are lowpoly and optimized for use in any kind of projects.Totaly you find here 18 meshes, 17 textures different sizes from 1024x1024 to 2048x2048 and 6 materials
Price $10.00
Include:
3 big garbage piles - 7500 tris
Small garbage props - 700 tris
Big garbage dumpster - 3050 tris
Small dumpster - 550 tris
Small garbage heap and garbage sack - 580 tris
Low poly garbage dumpster
All models are lowpoly and optimized for use in any kind of projects.Totaly you find here 18 meshes, 17 textures different sizes from 1024x1024 to 2048x2048 and 6 materials
Price $10.00
Ballista_Catapult by Blendergoodies
Fully rigged and animated Ballista and Catapult fit for any medieval scene.
Object Scale 1
Object Rotation 0
Package contains:
2 Prefabs
2 PBR Materials
Texture Maps (2048*2048) & according .json file
Tris 4,422 Ballista
Tris 9,764 Catapult
Animations: (Animator Controllers Included)
Fire Ballista
Fire Catapult
Rig also allows you to animate any Action you like.
Price $10.00
Object Scale 1
Object Rotation 0
Package contains:
2 Prefabs
2 PBR Materials
Texture Maps (2048*2048) & according .json file
Tris 4,422 Ballista
Tris 9,764 Catapult
Animations: (Animator Controllers Included)
Fire Ballista
Fire Catapult
Rig also allows you to animate any Action you like.
Price $10.00
VR Steering Wheel & Joystick by Oleg Smirnoff
***STEAM VR PLUGIN REQUIRED***
This is a VR Vehicles controll system! It's Includes:
- VR Steering wheel mechanics ( SteamVR, NewtonVR)
- VR Joystick for planes and helicopters
- VR Accelerator lever
All controls elemets has public values outputs.
For Steering wheel its: Out Angle ( returns degrees ).
Control Joystick returns: Pitch, Roll, Yaw. And accelerator lever returns float value from 0 to 1.
***NO HANDS MODELS INCLUDED***
If you have questions, or help needed
Price $4.00
This is a VR Vehicles controll system! It's Includes:
- VR Steering wheel mechanics ( SteamVR, NewtonVR)
- VR Joystick for planes and helicopters
- VR Accelerator lever
All controls elemets has public values outputs.
For Steering wheel its: Out Angle ( returns degrees ).
Control Joystick returns: Pitch, Roll, Yaw. And accelerator lever returns float value from 0 to 1.
***NO HANDS MODELS INCLUDED***
If you have questions, or help needed
Price $4.00
Lively Text Glyphs by Jeffrey A Voigt
Lively Text Glyphs is a fresh and familiar take on the existing text control. Not only does it support all of the built in features of the original control but it also adds tag support for embedded icons, custom animations, enhanced colors, and paging. Recent games have taken the next step by adding flair to their speech text. Now you can as well with this all-in-one easy-to-use package!
- Fresh support for embedded icons, animations, coloring and paging.
- Automatic sizing based on surrounding text.
- Support for waving, shaking, throbbing and typing.
Price $7.99
FEATURES INCLUDE
Fresh Familiarity
- Familiar text block functionality for characters, paragraphs, and rich-text.- Fresh support for embedded icons, animations, coloring and paging.
Icon Injection
- Create and bind icons using an atlas and reference them by name with the icon tag.- Automatic sizing based on surrounding text.
Custom Animations
- Create your own or use the supplied animations by wrapping text with the anim tag.- Support for waving, shaking, throbbing and typing.
Thank you for taking the time to purchase the Lively Text Glyphs toolkit. Below are the list of videos to give you a complete understanding of the system and how things relate.
Price $7.99
Rucksack - Multiplayer Inventory System by Devdog
Rucksack is the most flexible and extensible inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more in offline and online multiplayer games!
Rucksack requires .Net 4.6.
⚔️ Website: Learn more about Rucksack
⚔️ Video guides: Get started quickly
⚔️ Support: Submit any questions
⚔️ HIGHLIGHTS ⚔️
- Source code
- Great editors for easy and quick iterations for you and your team
- Multiplayer built-in with UNet integration
- Modular event based UI system
- Easily create custom item behaviors
- Collection restrictions (inventories)
- Insanely extensible
- Visual equipment / NPCs with equipment
- Buy / Sell items from vendors
- Network permission model with server-based authorization
- Vendors can sell any ‘product’ for any ‘currency’
- Shared and non-shared (instanced) banks
- Modular input system
- Item inheritance
- Multiple shared inventories
- Different prices at vendors for different users
All Rucksack licenses include the full source code, so you can customize anything.
• Multiplayer-compatible with UNet integration:
With a built-in integration for UNet that allows you to integrate into any server/networking setup, Rucksack is perfect for both online multiplayer and singleplayer games. Rucksack is secure and uses a server-authoritative permission model; So, no cheaters!
• Modular event based UI system:
You’re in full control of your UI with our modular and event-based UI system. The system is very fast and extensible, yet simple to use, which means you’ll be setting up your inventory / collections UI in no time! It doesn’t matter if you’re making a fantasy RPG or a casual mobile game with IAP - Rucksack’s UI system can handle it all.
• Items with behaviours:
In Rucksack, items can have behaviors, and you can very easily make your own item types and add custom behavior. We won’t limit your options!
• Restrict collections:
Need a quest items-only inventory? Or a consumables-only inventory? Not a problem for Rucksack; Use any metric to restrict the objects that can be stored in a collection.
• Insanely extensible:
Rucksack has been built from the ground-up to be extensible in every possible way, ensuring that you’ll never be limited in what you can achieve with the system if you want to extend it.
• Visual item equipment / NPC’s with equipment:
Any character in your game, such as an NPC, can have their own inventories and equipment, which means you can make them equip different weapons and gear by simply binding it onto the NPC (static, skinned, and dynamic cloth meshes, or write your own equipment handler).
• Permission Model with server-based authorization:
Our server-based authorization model makes your game cheat-proof, while remaining flexible and extensible to fit every kind of server / network setup. Example use with UNet: UNetPermissionRegistry.collections.SetPermission(collection, player, Permission.Read).
• Vendors can sell anything for anything:
Need to be able to sell houses for cats, or skill for skillpoints? With Rucksack, any item can be sold, and anything can be a currency. Go nuts!
• Shared and non-shared (instanced) banks and chests:
With Rucksack, you can easily differentiate between and setup both shared and non-shared (instanced) banks and chests in-game. The system is so flexible that the shared banks and chests could theoretically be shared between every player in a game, everyone in your party - and everything in-between.
• Modular input and UI system:
Rucksack’s modular input system is extensible and changeable, and allows you to create input modules to handle your input. The beauty is that you can very easily replace or swap out certain input modules for maximum control (example)
• Item inheritance:
Want to reduce the data transfers in your online game? With item inheritance, you can create variations of items (e.g. a Sword that can also be a Fire Sword). With Rucksack’s inheritance system, the Fire Sword can inherit its base stats from the Sword, while only overriding or adding those properties that have changed or have been added. In a large game, this saves a lot of duplicate data of unused props from being transferred.
• Different prices at vendors for different users:
You can easily achieve and setup different prices at vendors / shops based on whatever properties you want, such as different in-app purchase prices based on country (requires custom IVendor<'T> implementation).
⚔️ PERFECT FOR ⚔️
Rucksack is perfect for any game genre including:
- RPGs
- MMOs
- Online and Offline games
- Adventure
- Survival
- Mobile games
- Games with skin shops
- Strategy
- Simulation games
⚔️ USEFUL LINKS ⚔️
- Documentation
- Forum & Community
- Issue-tracker
- Website
- Support
⚔️COMMUNITY ⚔️
Join in on the discussion on Discord for support and answers to the most common questions.
Rucksack is in constant development, and the Unity forum and Discord is used to inform us of which new features we should add next. So share your suggestions, or chime in agreement with other community members’ suggestions.
Price $35.00
Rucksack requires .Net 4.6.
⚔️ Website: Learn more about Rucksack
⚔️ Video guides: Get started quickly
⚔️ Support: Submit any questions
⚔️ HIGHLIGHTS ⚔️
- Source code
- Great editors for easy and quick iterations for you and your team
- Multiplayer built-in with UNet integration
- Modular event based UI system
- Easily create custom item behaviors
- Collection restrictions (inventories)
- Insanely extensible
- Visual equipment / NPCs with equipment
- Buy / Sell items from vendors
- Network permission model with server-based authorization
- Vendors can sell any ‘product’ for any ‘currency’
- Shared and non-shared (instanced) banks
- Modular input system
- Item inheritance
- Multiple shared inventories
- Different prices at vendors for different users
All Rucksack licenses include the full source code, so you can customize anything.
• Multiplayer-compatible with UNet integration:
With a built-in integration for UNet that allows you to integrate into any server/networking setup, Rucksack is perfect for both online multiplayer and singleplayer games. Rucksack is secure and uses a server-authoritative permission model; So, no cheaters!
• Modular event based UI system:
You’re in full control of your UI with our modular and event-based UI system. The system is very fast and extensible, yet simple to use, which means you’ll be setting up your inventory / collections UI in no time! It doesn’t matter if you’re making a fantasy RPG or a casual mobile game with IAP - Rucksack’s UI system can handle it all.
• Items with behaviours:
In Rucksack, items can have behaviors, and you can very easily make your own item types and add custom behavior. We won’t limit your options!
• Restrict collections:
Need a quest items-only inventory? Or a consumables-only inventory? Not a problem for Rucksack; Use any metric to restrict the objects that can be stored in a collection.
• Insanely extensible:
Rucksack has been built from the ground-up to be extensible in every possible way, ensuring that you’ll never be limited in what you can achieve with the system if you want to extend it.
• Visual item equipment / NPC’s with equipment:
Any character in your game, such as an NPC, can have their own inventories and equipment, which means you can make them equip different weapons and gear by simply binding it onto the NPC (static, skinned, and dynamic cloth meshes, or write your own equipment handler).
• Permission Model with server-based authorization:
Our server-based authorization model makes your game cheat-proof, while remaining flexible and extensible to fit every kind of server / network setup. Example use with UNet: UNetPermissionRegistry.collections.SetPermission(collection, player, Permission.Read).
• Vendors can sell anything for anything:
Need to be able to sell houses for cats, or skill for skillpoints? With Rucksack, any item can be sold, and anything can be a currency. Go nuts!
• Shared and non-shared (instanced) banks and chests:
With Rucksack, you can easily differentiate between and setup both shared and non-shared (instanced) banks and chests in-game. The system is so flexible that the shared banks and chests could theoretically be shared between every player in a game, everyone in your party - and everything in-between.
• Modular input and UI system:
Rucksack’s modular input system is extensible and changeable, and allows you to create input modules to handle your input. The beauty is that you can very easily replace or swap out certain input modules for maximum control (example)
• Item inheritance:
Want to reduce the data transfers in your online game? With item inheritance, you can create variations of items (e.g. a Sword that can also be a Fire Sword). With Rucksack’s inheritance system, the Fire Sword can inherit its base stats from the Sword, while only overriding or adding those properties that have changed or have been added. In a large game, this saves a lot of duplicate data of unused props from being transferred.
• Different prices at vendors for different users:
You can easily achieve and setup different prices at vendors / shops based on whatever properties you want, such as different in-app purchase prices based on country (requires custom IVendor<'T> implementation).
⚔️ PERFECT FOR ⚔️
Rucksack is perfect for any game genre including:
- RPGs
- MMOs
- Online and Offline games
- Adventure
- Survival
- Mobile games
- Games with skin shops
- Strategy
- Simulation games
⚔️ USEFUL LINKS ⚔️
- Documentation
- Forum & Community
- Issue-tracker
- Website
- Support
⚔️COMMUNITY ⚔️
Join in on the discussion on Discord for support and answers to the most common questions.
Rucksack is in constant development, and the Unity forum and Discord is used to inform us of which new features we should add next. So share your suggestions, or chime in agreement with other community members’ suggestions.
Price $35.00
Diplodocus carnegii by Junnichi Suko
This is a semi realistic 3d model and animations of a Diplodocus.
WebGL Demo
-Bone count:47
-mesh size
DiplodocusModel:2672tris
DiplodocusModelMiddlePoly:11168tris
-z axis is the forward direction of root node of these models.
-Walk Animations are compatible with root motion. InPlace variations of walk animations are also contained(Animation/InPlace).
- texture size
albedo:2048x2048
normal:1024x1024
detail normal:256x256
- The name of the animation is on the screenshot.
-Upgradeable to Extinct Organisms Pack.
Price $3.99
WebGL Demo
-Bone count:47
-mesh size
DiplodocusModel:2672tris
DiplodocusModelMiddlePoly:11168tris
-z axis is the forward direction of root node of these models.
-Walk Animations are compatible with root motion. InPlace variations of walk animations are also contained(Animation/InPlace).
- texture size
albedo:2048x2048
normal:1024x1024
detail normal:256x256
- The name of the animation is on the screenshot.
-Upgradeable to Extinct Organisms Pack.
Price $3.99
Tarantula by Junnichi Suko
This is a semi realistic 3d model and animations of a Tarantula.
WebGL Demo
-Bone count:50
-mesh size
Tarantula:5446tris
TarantulNoFur:3958tris
-Five texture variations. -z axis is the forward direction of root node of these models.
-Walk Animations are compatible with root motion. InPlace variations of walk animations are also contained(Animation/InPlace).
- texture size
body albedo:1024x1024 or 512x512
fur albedo:128x128
- The name of the animation is on the screenshot.
-Upgradeable to Rainforest Animals pack and African Animals.
Price $6.99
WebGL Demo
-Bone count:50
-mesh size
Tarantula:5446tris
TarantulNoFur:3958tris
-Five texture variations. -z axis is the forward direction of root node of these models.
-Walk Animations are compatible with root motion. InPlace variations of walk animations are also contained(Animation/InPlace).
- texture size
body albedo:1024x1024 or 512x512
fur albedo:128x128
- The name of the animation is on the screenshot.
-Upgradeable to Rainforest Animals pack and African Animals.
Price $6.99
Ayu by Junnichi Suko
This is a semi realistic 3d model and animations of an Ayu.
WebGL Demo
-Bone count:38
-mesh size
AyuModel:1322tris
-z axis is the forward direction of root node of these models.
texture size
albedo:1024x1024
- The name of the animation is on the screenshot.
-Upgradeable to Freshwater Fish Pack.
Price $1.99
WebGL Demo
-Bone count:38
-mesh size
AyuModel:1322tris
-z axis is the forward direction of root node of these models.
texture size
albedo:1024x1024
- The name of the animation is on the screenshot.
-Upgradeable to Freshwater Fish Pack.
Price $1.99