New plans for Unity releases: Introducing the TECH and Long-Term Support (LTS) streams
Somnium Space
Somnium Space (“Dream” or “Fantasy” from the Latin “somnus” for “sleep”) is a new virtual world from developers in Berlin aimed at virtual reality headsets.
Leather Specified Shader Smart, Mobile Edition by Interactive Arts
Introduction
This package contains a set of 6 shaders for PBR based shaders made specifically for raw and fine leather materials and are designed for mobile game and application development.
Details functionalities have introduced for black and white channels color bias and normal bias can be adjusted, the pattern texture is determined by the red channel of the albedo texture.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Details: White/Black channel Color bias | White/Black Channel Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 6
Numbers of Sample Materials: 6
Numbers of Sample Textures: 4
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 10
Surface Details
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $4.99
Restaurant Interior by 3D Everything
Included:
- 1 Demo - Camera
- 81 Models and prefabs / low poly
- Textures and materials
- Real scale of the models
Price $25.00
Gold Fantasy UI Set Pack by Coffee duck
Set drawn UI
This set includes: .
-Fantasy UI unique;
GoldFantasyUI_circle_512px 256px
GoldFantasyUI_MenuBar_1536
GoldFantasyUI_square_512
GoldFantasyUI_squareItem_1536
GoldFantasyUI_Button_256 px 128px 90px
- Check it out with a screen shot sample.
- original PSD included
-This is only Graphic Resources Package.
Keywords:2D Skin ui button fantasy gold simple
have any questions or concerns, leave a comment below or contact me e-mail.
Thank you.
Price $15.00
Cute Animal - Deer by Picturefry Games
This animal is rigged and animated.
Mobile Friendly!
This model has low polygon counts and optimized textures, the total polycount(tris) is 1,695.
Each texture size is 512*512(bmp type).
Deer:
- One texture (512*512)
Rigged and Animated - 2 animations(legacy type):
- stand
- run
Environment:
- Ground
If you have any problem or question, feel free to contact us at picturefry@gmail.com
Price $2.50
Cute Animal - Parrot by Picturefry Games
This animal is rigged and animated.
Mobile Friendly!
This model has low polygon counts and optimized textures, the total polycount(tris) is 2,156.
Each texture size is 512*512(bmp type).
Parrot:
- One texture (512*512)
Rigged and Animated - 2 animations(legacy type):
- stand
- run
Environment:
- Ground
If you have any problem or question, feel free to contact us at picturefry@gmail.com
Price $2.50
Cute Animal - Panda by Picturefry Games
This animal is rigged and animated.
Mobile Friendly!
This model has low polygon counts and optimized textures, the total polycount(tris) is 1,756.
Each texture size is 512*512(bmp type).
Panda:
- One texture (512*512)
Rigged and Animated - 2 animations(legacy type):
- stand
- run
Environment:
- Ground
If you have any problem or question, feel free to contact us at picturefry@gmail.com
Price $2.50
Castle Modular Pack by aerolife
Real time, high quality and low polygonal 3D Castle modular pack. All towers and walls is best for use in games and other real time applications. All models and textures are very optimized for use all platforms. Medieval towers and walls is built with great attention to details and realistic proportions with correct geometry. Package included 8 castle towers and walls ready to use. In conjunction with other medieval models you can create big castle town or level.
8 Towers & Walls poly count 5.608 tris
Quality 2 textures in size 1x4096x4096px and 1x2048x2048px with Diffuse, Normal and Specular maps. All colors can be easly modified.
Everything shown in screenshots. Also don't forget rate and comment. If you have sugestions please add comment.Price $7.00
Cute Animal - Bull by Picturefry Games
This animal is rigged and animated.
Mobile Friendly!
This model has low polygon counts and optimized textures, the total polycount(tris) is 2,890.
Each texture size is 512*512(bmp type).
Bull:
- One texture (512*512)
Rigged and Animated - 2 animations(legacy type):
- stand
- run
Environment:
- Ground
If you have any problem or question, feel free to contact us at picturefry@gmail.com
Price $2.50
Cute Animal - BowWow by Picturefry Games
This animal is rigged and animated.
Mobile Friendly!
This model has low polygon counts and optimized textures, the total polycount(tris) is 2,520.
Each texture size is 512*512(bmp type).
BowWow:
- One texture (512*512)
Rigged and Animated - 2 animations(legacy type):
- stand
- run
Environment:
- Ground
If you have any problem or question, feel free to contact us at picturefry@gmail.com
Price $2.50
Wood Specified Shader Smart, Standard Edition by Interactive Arts
Introduction
This package contains a set of 11 shaders for PBR based shaders made specifically for rough and fine wood materials. 6 shaders with surface decal and ambient occlusion features are designed for PC/Console, and 5 are designed for mobile game and application development.
Surface Decal function has been introduced, where, users can modify the corresponding color tone bias, roughness bias, specular and Normal bias based on the decal pattern. In addition, Surface Color desaturation has been introduced, where users can adjust the targeted color tone, and the percentage gray level strength towards the targeted color.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Decal: Contrast | White/Black Channel Strength | Normal Bias | Roughness Bias | Color Bias | Specular Bias | Independent Texture Coordinates
Decal Color Desaturation: Targeted Color Tone | Desaturation Percentage
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by the Roughness map is introduced to some shaders
Roughness generated by the Specular map is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 11
Numbers of Sample Materials: 11
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 19
Surface Decal | Decal Color Desaturation | Ambient Occlusion
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $9.99
Wood Specified Shader Smart, Mobile Edition by Interactive Arts
Introduction
This package contains a set of 5 shaders for PBR based shaders made specifically for rough and fine wood materials and are designed for mobile game and application development.
Surface Decal function has been introduced, where, users can modify the corresponding color tone bias, roughness bias, and Normal bias based on the decal pattern. In addition, Surface Color desaturation has been introduced, where users can adjust the targeted color tone, and the percentage gray level strength towards the targeted color.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Decal: Contrast | White/Black Channel Strength | Normal Bias | Roughness Bias | Color Bias | Independent Texture Coordinates
Decal Color Desaturation: Targeted Color Tone | Desaturation Percentage
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 5
Numbers of Sample Materials: 5
Numbers of Sample Textures: 4
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 9
Surface Decal | Decal Color Desaturation
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $4.99
Cute Animal - Lion by Picturefry Games
This animal is rigged and animated.
Mobile Friendly!
This model has low polygon counts and optimized textures, the total polycount(tris) is 2,514.
Each texture size is 512*512(bmp type).
Lion:
- One texture (512*512)
Rigged and Animated - 2 animations(legacy type):
- stand
- run
Environment:
- Ground
If you have any problem or question, feel free to contact us at picturefry@gmail.com
Price $2.50
Sand, Mud, Grass Specified Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 24 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features and additional customizable features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Gray Level | White/Black Channel | General Strength
Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Max/Min Values
Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by invert of Roughness is introduced to some shaders
Roughness generated by invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 9
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Tessellation Displacement | Parallax Height | Surface Distortion | Wet Surface | Ambient Occlusion
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99
Sand, Mud, Grass Specified Shader Smart, Advanced Edition by Interactive Arts
Introduction
This package contains a set of 18 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with parallax height features and additional customizable features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, and parallax height. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Gray Level | White/Black Channel | General Strength
Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Max/Min Values
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by invert of Roughness is introduced to some shaders
Roughness generated by invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 18
Numbers of Sample Materials: 18
Numbers of Sample Textures: 9
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 30
Parallax Height | Surface Distortion | Wet Surface | Ambient Occlusion
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $14.99
Sand, Mud, Grass Specified Shader Smart, Standard Edition by Interactive Arts
Introduction
This package contains a set of 12 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Gray Level | White/Black Channel | General Strength
Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by invert of Roughness is introduced to some shaders
Roughness generated by invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 12
Numbers of Sample Materials: 12
Numbers of Sample Textures: 8
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 20
Surface Distortion | Wet Surface | Ambient Occlusion
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $9.99
Sand, Mud, Grass Specified Shader Smart, Mobile Edition by Interactive Arts
Introduction
This package contains a set of 6 shaders for PBR based shaders made specifically for sand, mud, grass materials and are designed for mobile game and application development.
Wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 6
Numbers of Sample Materials: 6
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 10
Wet Surface
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $4.99
Metal Specified Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 24 shaders for PBR based shaders made specifically for rusty and polished metal materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and upgraded features are designed for PC/Console, and 6 are designed for mobile game and application development.
Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively; meantime, users can adjust the decay and vanish distance, where all far field differentiation functionality transfers between states seamlessly. In addition, Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off rate
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | General Strength | Max/Min Height
Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement
Texture Coordinates: Rotation | UV Tiling | UV Offset
Metallic generated from the Roughness is introduced to some shaders
Roughness generated from the Metallic is introduced to some shaders
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Tessellation Displacement | Parallax Height | Far Field Differentiation | Secondary Normal
PBR Based Rendering
Sm 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99