World and Dungeon by Szadi1983
Big project to build a game scene containing a lot of objects. Main tiles are 32x32 pixels includes: world: - a lot of terrain varieties - many varieties of trees and their variants - many varieties of bushes and variants - rocks and their variants - two varieties of hills - vegetation - static background - decorative elements - ...and a lot more cave dungeon: - a lot of terrain varieties - many construction variants - many varieties of rocks - vegetation - animated traps, spikes other: - animated objects - main character animated in four directions - two animated enemies in two directions - chest (small and large) - wells (health, stamina) main tiles (terrain) 32x32 pixels, other objects saved separately in individual files.
Price $8.00
Price $8.00
#008 Supercar by Phasequad
New Supercar for your games. Perfectly suited for racing games and simulators.
2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.
Game ready (for mobile and PC):
For exterior: 18000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 26000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.
All needed materials, prefabs and textures included.
Mesh format - FBX, 3DMax.
Created for special order by blueprints.
Thank you. Soon the new car models.
Price $15.00
2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.
Game ready (for mobile and PC):
For exterior: 18000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 26000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.
All needed materials, prefabs and textures included.
Mesh format - FBX, 3DMax.
Created for special order by blueprints.
Thank you. Soon the new car models.
Price $15.00
#013 Game Car by Phasequad
New car for your games. Perfectly suited for racing games and simulators.
2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.
Game ready (for mobile and PC):
For exterior: 17000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 22000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.
All needed materials, prefabs and textures included.
Mesh format - FBX, 3DMax.
Created for special order by blueprints.
Thank you. Soon the new car models.
Price $15.00
2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.
Game ready (for mobile and PC):
For exterior: 17000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 22000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.
All needed materials, prefabs and textures included.
Mesh format - FBX, 3DMax.
Created for special order by blueprints.
Thank you. Soon the new car models.
Price $15.00
WindowSystem for Unity by KS Soft@Kobe
The features of window system
・Window-based system
・The system that does not collapse even if your application is developed by more than developers.
・The separation of the window data and program logics
・Powerful and easy / simple window description language.
・Support a flexible layout not collapse even if the screen size is changed
・Development efficient texture atlas
・Optimized rendering
・Multilingual possibility
More detail available here.
The GUI in the mobile app called "Fable of Fairy Stones" is all created with this Window System.
Note : In case of MS Windows platform, you need to install the Cygwin.
Price $0.00
・Window-based system
・The system that does not collapse even if your application is developed by more than developers.
・The separation of the window data and program logics
・Powerful and easy / simple window description language.
・Support a flexible layout not collapse even if the screen size is changed
・Development efficient texture atlas
・Optimized rendering
・Multilingual possibility
More detail available here.
The GUI in the mobile app called "Fable of Fairy Stones" is all created with this Window System.
Note : In case of MS Windows platform, you need to install the Cygwin.
Price $0.00
Muscle Cars by Beavy Store
This package contains 3d model of “Muscle Car” with 5 different textures.
1424 Polygons
2848 Tris
1506 Points
Beavy is the beaver who is our cute character to tell our story to the world. New adventures are on the way and Beavy has started to help us by selling our game assets for talented game developers. Please follow us on our instagram account to catch up for our new adventures.
View Read Me Read Me File
FOLLOW US @beavystore
YouTube SUBSCRIBE
We hope your project will be the next big thing.
Best wishes.
Price $19.99
Light House East Mall by Pukamakara
Realistic 3d model of East Mall Light House
Low poly
Real world scale
Units used: meters
- The model has trialngular and quadrangular polygons only (26% tris and 74% quads)
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 3 objects(Draw Calls)
- The model has dimensions 11 x 9 x 22 m (36 x 29 x 72 ft)
- The model contains
790 polys
1 466 tris
841 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 2048x2048:
Opacity 512x512
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
lowpoly pbr game ready beacon lighthouse light house navigation russia novorossiysk east mall black sea marine ship ocean
Price $14.99
Low poly
Real world scale
Units used: meters
- The model has trialngular and quadrangular polygons only (26% tris and 74% quads)
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 3 objects(Draw Calls)
- The model has dimensions 11 x 9 x 22 m (36 x 29 x 72 ft)
- The model contains
790 polys
1 466 tris
841 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 2048x2048:
Opacity 512x512
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
lowpoly pbr game ready beacon lighthouse light house navigation russia novorossiysk east mall black sea marine ship ocean
Price $14.99
Light House Haken by Pukamakara
Realistic 3d model of Doobskiy Light House
Low poly
Real world scale
Units used: meters
- The model has trialngular and quadrangular polygons only (26% tris and 74% quads)
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 3 objects(Draw Calls)
- The model has dimensions 7 x 15 x 15 m (23 x 49 x 49 ft)
- The model contains
1 212 polys
2 334 tris
1 274 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 2048x2048:
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
lowpoly pbr game ready beacon lighthouse light house navigation sweden denmark oresund haken marine ship ocean
Price $14.99
Low poly
Real world scale
Units used: meters
- The model has trialngular and quadrangular polygons only (26% tris and 74% quads)
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- The model has 3 objects(Draw Calls)
- The model has dimensions 7 x 15 x 15 m (23 x 49 x 49 ft)
- The model contains
1 212 polys
2 334 tris
1 274 verts
- All parts placed in one layer
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular and Metalness workflows
Textures (*.TGA):
=========================
Main 2048x2048:
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used:
- 3ds Max 2015 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
NOT included with the file:
=========================
- Light rig/HDRI
- Photoshop and Substance Painter source files
Tags:
lowpoly pbr game ready beacon lighthouse light house navigation sweden denmark oresund haken marine ship ocean
Price $14.99
70s Radio PBR by 00Laboratories
A Detailed vintage radio based on a 70s design.
All knobs, the antenna segments and frequency selection indicator are all separate objects that can be animated.
All textures are 4096x4096
Albedo, Metallic, Normal, and Ambient Occlusion
The model is in FBX format
Total: 8543 verts, 8486 tris
Volume knob: 249 verts, 330 tris
Squelch knob: 249 verts, 330 tris
Tuning knob: 392 verts, 580 tris
Radio body: 4764 verts, 3788 tris
Side Knob: 1318 verts, 1728 tris
Indicator: 12 verts, 6 tris
Glass: 4 verts, 2 tris
Antenna base: 570 verts, 718 tris
Antenna part 1: 436 verts, 432 tris
Antenna part 2: 102 verts, 96 tris
Antenna part 3: 102 verts, 96 tris
Antenna part 4: 345 verts, 380 tris
Price $4.99
All knobs, the antenna segments and frequency selection indicator are all separate objects that can be animated.
All textures are 4096x4096
Albedo, Metallic, Normal, and Ambient Occlusion
The model is in FBX format
Total: 8543 verts, 8486 tris
Volume knob: 249 verts, 330 tris
Squelch knob: 249 verts, 330 tris
Tuning knob: 392 verts, 580 tris
Radio body: 4764 verts, 3788 tris
Side Knob: 1318 verts, 1728 tris
Indicator: 12 verts, 6 tris
Glass: 4 verts, 2 tris
Antenna base: 570 verts, 718 tris
Antenna part 1: 436 verts, 432 tris
Antenna part 2: 102 verts, 96 tris
Antenna part 3: 102 verts, 96 tris
Antenna part 4: 345 verts, 380 tris
Price $4.99
Crossy Rails Complete Project + EDITOR by Watermelon Games
HIGH QUALITY PUZZLE GAME!
Crossy Rails is a 3d puzzle game where player should slide tiles to create a connecting path for the mining cart!
Android Demo | Documentation | Discord Support
FEATURES
- Easy-to-use level editor.
- Optimized for iOS and Android.
- AdMob support.
- Unity Ads support.
- iOS & Android share.
- Cross-platform.
- Addictive gameplay.
- Easy to customize.
Price $99.99
Advanced Security by White Star
Descriptions
With Advanced Security Package You Can Secure Your Code in Unity3d.
This Package Protects the Information in a Number of Steps.
Features
- Easy to Use
- Save and Load System
- Remove Saved Data
- Encrypt Data Creation
- Smart Editor
- Support for Variables
- Simple Example
- Work on All Unity3d Versions
- Fully optimized
- Small Size
Price $25.00
With Advanced Security Package You Can Secure Your Code in Unity3d.
This Package Protects the Information in a Number of Steps.
Features
- Easy to Use
- Save and Load System
- Remove Saved Data
- Encrypt Data Creation
- Smart Editor
- Support for Variables
- Simple Example
- Work on All Unity3d Versions
- Fully optimized
- Small Size
Price $25.00
Viuletti CRT shader by Viuletti
Viuletti CRT is a post processing effect that simulates CRT screen. Shader mimics curvature and distortion effects whic can be modified from Unity editor. This shader does not have scanline and pixel effects.
Package contains
- Shader file
- C# post processing for camera
- Free minigame Space Shooter
Price $4.99
Package contains
- Shader file
- C# post processing for camera
- Free minigame Space Shooter
Price $4.99
CT Mobile Camera Tools by Tessellated Ngons
CT Mobile Camera Tools is a mobile camera toolkit featuring camera controller similar to games such as SimCity BuildIt offering four camera gestures : Pan, Zoom, Tilt and Rotate. It includes additional features such as gesture integrated camera follow system or object selection. Fully customizable and ready to use with just few clicks. Suitable for many types of games, from isometric rpg, to rts and many more.
Main features :
- Smooth and precise mobile camera control offering pan, zoom, rotation and tilt gestures.
- Includes camera follow system.
- Smooth transitions between gestures.
- Fully customizable.
- Quick and easy setup.
- Supports both perspective and orthographic cameras.
- Mouse emulation inside Unity Editor.
- Seamless object selection integration.
- Supports Android and iOS.
- Supports any size of the screen.
- Includes 3 example scenes showcasing main features.
- Fully commented C# source code included.
- Extensive documentation including user API included.
Price $25.00
Main features :
- Smooth and precise mobile camera control offering pan, zoom, rotation and tilt gestures.
- Includes camera follow system.
- Smooth transitions between gestures.
- Fully customizable.
- Quick and easy setup.
- Supports both perspective and orthographic cameras.
- Mouse emulation inside Unity Editor.
- Seamless object selection integration.
- Supports Android and iOS.
- Supports any size of the screen.
- Includes 3 example scenes showcasing main features.
- Fully commented C# source code included.
- Extensive documentation including user API included.
Price $25.00
Answering your top questions about Unity Reflect
Visualizing BIM and CAD projects in real-time 3D offers many advantages, but the workflow for creating these interactive, immersive experiences needs streamlining. That’s why we recently announced Unity Reflect, our new product that creates interactive real-time 3D experiences for any device from Autodesk Revit in one click. It helps every project stakeholder, from ownership to […]
4K Procedural Terrain with Rocks and Mold - Substance Material by Alessio Regalbuto
README - Unity Setup for the Substance Material
Updated on 1st July 2019.
INSTALLATION
1 - Make sure to download for FREE from the Asset Store the Substance importer plugin.
Link:
https://assetstore.unity.com/packages/tools/utilities/substance-in-unity-110555
2 - Go to Edit --> Reimport All. This is necessary to allow the plugin to recognize the substance material purchased with this packet.
3 - Use the materials inside the "Materials" folder of the pipeline you are using (Standard Pipeline).
4 - You can create on the fly new materials and load any preset from folder "Material Presets". This can also help if the Standard Pipeline gives you an error of "_BumpMap texture not found", which can be resolved by loading the material preset into the material.
Remember that you can customize any of the presets of the substances, and change the resolution of the textures up to 4K. To do it, select the substance you are using, select the substance graph you are using (e.g. "Volcanic"), click on "Graph" in the Substance GUI, go to the bottom and change Target Width and Target Height.
Note that by default these values are low so that the loading of the material is faster. The higher the resolution, the longer the computation to generate the textures.
You can use the Substance Presets that I created for you, by importing them inside any of the Substance Graph you are using, clicking on "Import Preset...". You can find the presets inside folder "Substance Presets".
The "Utils" folder contains a script for the FirstPersonController used by default in Unity standard packages. This was included to make you move easily inside the scenes to better check the different shades of the terrain ruled by the substance.
HOW TO PLAY THE SCENES
The scenes for the StandardPipeline were designed to let you test the appearance of the terrain easily. After clicking on play, in game you can:
1 - Left click, to change the skybox at runtime and see the new reflections on the terrain chosen;
2 - Right click, to change the texture of the terrain depending on the list of materials that was set by the script.
Note that all materials are generated through the textures produced by the two substances in this package.
SUBSTANCE PRESETS
- Alien1
- Alien2
- DesertRocks
- GoldMine
- Radioactive
- Simple1
- Simple2
- Snow
- Snow2
- SubmergedRocks
- Volcanic
- WetAndRocks
TROUBLESHOOTING
The presets of the Substance material in the Substance plugin appear to be quite buggy. To work around it, the Materials inside the "Materials" folder were created to use the substance's textures and obtain the expected result.
This allows the user to still keep the customization of the material without risk of loosing them when making changes to the Substance Material file.
I recommend the user to use in the scene the materials inside the folder "Materials" and change their appearance by selecting the relative Substance Graph (e.g. "Volcanic" for the "Volcanic_Preset" material) and changing their relative parameters (e.g. Rock size, Mold Variance, etc.).
Furthermore, it is possible to load inside each material of the substance a material preset from the "Material Presets" folder. This helps to solve the issue easily.
For more information on the Substance integration in Unity, check Substance official page:
https://www.substance3d.com/integrations/substance-in-unity
More info on the author of this package: https://alessioregalbuto.com
I hope you enjoy this asset!
PERFORMANCE IMPROVEMENTS
Remember that you can always convert the substance in this package into textures by using my plugin "Substance To Materials" converter. This will let you create endless combinations of terrains without computation at runtime in your game. For more information feel free to visit my other asset:
Link: https://www.assetstore.unity3d.com/#!/content/118459
If you have suggestions on my next new assets don't forget to let me know what you think!
My Homepage:
https://alessioregalbuto.com
Price $10.49
Updated on 1st July 2019.
INSTALLATION
1 - Make sure to download for FREE from the Asset Store the Substance importer plugin.
Link:
https://assetstore.unity.com/packages/tools/utilities/substance-in-unity-110555
2 - Go to Edit --> Reimport All. This is necessary to allow the plugin to recognize the substance material purchased with this packet.
3 - Use the materials inside the "Materials" folder of the pipeline you are using (Standard Pipeline).
4 - You can create on the fly new materials and load any preset from folder "Material Presets". This can also help if the Standard Pipeline gives you an error of "_BumpMap texture not found", which can be resolved by loading the material preset into the material.
Remember that you can customize any of the presets of the substances, and change the resolution of the textures up to 4K. To do it, select the substance you are using, select the substance graph you are using (e.g. "Volcanic"), click on "Graph" in the Substance GUI, go to the bottom and change Target Width and Target Height.
Note that by default these values are low so that the loading of the material is faster. The higher the resolution, the longer the computation to generate the textures.
You can use the Substance Presets that I created for you, by importing them inside any of the Substance Graph you are using, clicking on "Import Preset...". You can find the presets inside folder "Substance Presets".
The "Utils" folder contains a script for the FirstPersonController used by default in Unity standard packages. This was included to make you move easily inside the scenes to better check the different shades of the terrain ruled by the substance.
HOW TO PLAY THE SCENES
The scenes for the StandardPipeline were designed to let you test the appearance of the terrain easily. After clicking on play, in game you can:
1 - Left click, to change the skybox at runtime and see the new reflections on the terrain chosen;
2 - Right click, to change the texture of the terrain depending on the list of materials that was set by the script.
Note that all materials are generated through the textures produced by the two substances in this package.
SUBSTANCE PRESETS
- Alien1
- Alien2
- DesertRocks
- GoldMine
- Radioactive
- Simple1
- Simple2
- Snow
- Snow2
- SubmergedRocks
- Volcanic
- WetAndRocks
TROUBLESHOOTING
The presets of the Substance material in the Substance plugin appear to be quite buggy. To work around it, the Materials inside the "Materials" folder were created to use the substance's textures and obtain the expected result.
This allows the user to still keep the customization of the material without risk of loosing them when making changes to the Substance Material file.
I recommend the user to use in the scene the materials inside the folder "Materials" and change their appearance by selecting the relative Substance Graph (e.g. "Volcanic" for the "Volcanic_Preset" material) and changing their relative parameters (e.g. Rock size, Mold Variance, etc.).
Furthermore, it is possible to load inside each material of the substance a material preset from the "Material Presets" folder. This helps to solve the issue easily.
For more information on the Substance integration in Unity, check Substance official page:
https://www.substance3d.com/integrations/substance-in-unity
More info on the author of this package: https://alessioregalbuto.com
I hope you enjoy this asset!
PERFORMANCE IMPROVEMENTS
Remember that you can always convert the substance in this package into textures by using my plugin "Substance To Materials" converter. This will let you create endless combinations of terrains without computation at runtime in your game. For more information feel free to visit my other asset:
Link: https://www.assetstore.unity3d.com/#!/content/118459
If you have suggestions on my next new assets don't forget to let me know what you think!
My Homepage:
https://alessioregalbuto.com
Price $10.49
Aluminum Used by Lex4art
Welcome to the Real Materials series.
Single material - grungy aluminum with scratches over the surface. Features:
- HDRP, LWRP and Standard rendering pipeline are supported.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Single material - grungy aluminum with scratches over the surface. Features:
- HDRP, LWRP and Standard rendering pipeline are supported.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Aluminum Noisy by Lex4art
Welcome to the Real Materials series.
Single material - aluminum with sand-like surface, rough and pristine. Features:
- HDRP, LWRP and Standard rendering pipeline are supported.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Single material - aluminum with sand-like surface, rough and pristine. Features:
- HDRP, LWRP and Standard rendering pipeline are supported.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Aluminum Polished by Lex4art
Welcome to the Real Materials series.
Single material - polished aluminum. Features:
- HDRP, LWRP and Standard rendering pipeline are supported.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Single material - polished aluminum. Features:
- HDRP, LWRP and Standard rendering pipeline are supported.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Aluminum Cast by Lex4art
Welcome to the Real Materials series.
Single material - cast aluminum with bumpy surface. Features:
- HDRP, LWRP and Standard rendering pipeline are supported.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Single material - cast aluminum with bumpy surface. Features:
- HDRP, LWRP and Standard rendering pipeline are supported.
- 4K textures.
- Free showcase scene and content.
- Lightweight documentation.
Price $4.99
Low Poly City Bus 02 by Linder Media
Low Poly City Bus:
● works great with Easy Car Controller
● skinned articulation joint (concertina)
● stylized, double-sided interior included
● using only unity standard shaders: super easy to change colors & great performance!
● with separate (grouped) parts so you can animate whatever you need (wheels, steeringwheel, etc.)
● clean mesh with:
- 6685 polygons
- 7616 vertices
● for use as scene prop or vehicle in your game/app
● no plugins or third party software needed
Have fun with it and let me know if you need to have anything customized!
Price $4.99
● works great with Easy Car Controller
● skinned articulation joint (concertina)
● stylized, double-sided interior included
● using only unity standard shaders: super easy to change colors & great performance!
● with separate (grouped) parts so you can animate whatever you need (wheels, steeringwheel, etc.)
● clean mesh with:
- 6685 polygons
- 7616 vertices
● for use as scene prop or vehicle in your game/app
● no plugins or third party software needed
Have fun with it and let me know if you need to have anything customized!
Price $4.99
Flower Punica Granatum by VuStudios
HIGH QUALITY Flower optimized for Unity game engine!
Mobile Optimize Scene This is model 3D Flower Punica Granatum in the Big Pack (Cartoon Flower Colections Path 3) with over 5 types color!
All objects are ready to use in your visualizations.
-1024x1024, texture maps
-Poly Count : Average 35975polys /73087 tris
Price $5.99
Mobile Optimize Scene This is model 3D Flower Punica Granatum in the Big Pack (Cartoon Flower Colections Path 3) with over 5 types color!
All objects are ready to use in your visualizations.
-1024x1024, texture maps
-Poly Count : Average 35975polys /73087 tris
Price $5.99