Ambience Sounds Pack by The Sound Guild
Audio file types: WAV
Sample rate: 44.1Khz
Bit depth: 16 bit
Loopable: Yes
Additional: Stereo
Hello Creators!
Here's my new pack: “Ambience Sounds Pack“
I wanted to create a ambience pack covering different scenarios both in a nature and urban setting so you are all covered.
I hope you enjoy implementing this sounds in your project!
Related Packs (created by me)
Making-Off
All this sounds were originally recorded with a Zoom H6 (omniscient microphone), and were processed in Logic Pro X.
(will upload making-off video soon)
Some considerations
1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.
Check out this guide that maybe will help you
2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.
Contact
Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com
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Price $19.99
Pirate Bay Epic Music Tracks + Loops by Matej Sancin
Minutes of Audio Provided: 1h 25' 09''
File audio included: 95
Sample rate: 48 kHz
Bit depth: 24 bit
Audio format: wav
Loopable versions included
File size: 1.47 GB
' Pirate Epic Music Tracks + Loops ' will add the final professional touch to your videogame with an incredibly crafted orchestral music pack!
With more than +10 years of experience in the Game Audio field, this bundle is carefully crafted to offer you the audio implementation every game needs, including
- 7 original orchestral music themes
- different versions of each theme
- multiple looping zones & sections
that will fit in every environment and situation.
The tracks are precisely crafted to offer a diverse array of variations, progressively building in intensity, suspense, and energy. This design enables each single track to serve multiple purposes within a single scenario or play mode, delivering the ideal dynamics suited to the intended use.
Each track was recorded using professional instruments an audio equipment in the studio.
The song have variations of the tracks, carefully exported with crossfade transitions. This will ensure to create an immersive ambient / soundtrack!
Don't hesitate to get in touch if you need any info or if you need the multitracks!
#pirate #pirates #adventure #bay #epic #music #audio #implementation #warrior #hero #shooting #ship #battleship #cannon #battlefield #impact #orchestral #rpg #war #gun #gunfire #explosion #massive #island #fallout #fantasy #clash #heroic #stinger #stingers #audio #implementation #loop #battle #battlefield #percussive #heroic #action #actionmusic #glorious #thematic #orchestral
Price $90.00
Toon Shader & Outlines Based on Edge Detection by IrmenthGamesDev
Toon Shader supports:
- shadow cascade
- shadow casting
- shadow receiving
Outline supports:
- adjustable outline width
- fixes for depth sampling artifacts
This plugin consists of two parts: Toon Shader and Fullscreen Outline. You can use them to create your own toon-style world!
Price $4.99
Desert Town - Stylized, Modular pack by ZOMO
200+ meshes/prefabs with colliders
Polygon count: ranging from 20 for smaller assets to over 15,000 for larger assets
Average polygon count: 1700+
PBR: Yes
Texture type: BaseColor, Normal, Roughness
Texture dimensions: 2048*2048
Material:35
UV mapping: Yes
Animation:0
Stylized Modular Desert Town - Easy-to-Use Environment Pack
Build immersive desert worlds in minutes! This stylized asset pack provides a complete modular Desert Town system with cohesive buildings, props, and terrain.200+ meshes/prefabs to make a complete fantasy town.
Content List:
- 210 unique assets
- 85 building modules for creating your own houses
- 16 house prefabs
- 5 combined fruit stand prefabs
- 32 environment models(grounds,wheelbarrow, well, wooden ladder, wooden shelf, tent,etc)
- 35 props(pottery jar, boxes, bags, chairs, tables,etc)
- 20 nature models(trees,ivy,rocks)
- 3 terrain textures
- 1 particle systems(fire)
- 35 materials
Key Features:
✅ Effortless Assembly
Snap-together modular pieces (walls, roofs, arches) enable limitless layouts - no modeling skills needed!
✅ Versatile Material Combinations
Multiple pre-configured wall materials designed to mix and match, ensuring your buildings stay visually diverse.
✅ Seamlessly Tiling Textures
Most textures feature seamless tiling patterns, ready to cover large surfaces without repetition artifacts.
✅ Beginner Friendly
Easy-to-use prefabs with drag & drop workflow. Perfect for rapid prototyping.
Ideal for:
- Developers needing simple scene assembly
- Projects requiring reusable stylized assets
- Artists wanting stylized Middle-Eastern/ Egypt settings
- Teams prioritizing efficient production
Price $34.99
Modern Truck (Lowpoly) by SR Studios Kerala
- Model's : 5 x Truck
- Materials count : 7
- Poly count (in Tris) : 14k
- Prefabs : 35+
- LOD : No
- Used Material(s) : URP/Lit
- Unwrapped : YES
- Ready to Rig : YES
- Texture maps : Albedo, Metallic Smoothness
- Texture Size : 1024 x 1024, 2048 x 2048 (PNG)
- Mobile ready : YES
This truck model features a semi-realistic modern design combined with abstract, colorful textures made of bold shapes and geometric patterns.
The unique style makes it perfect for stylized games, creative projects, concept art, and experimental environments.
Optimized for real-time use, the model balances visual quality and performance, making it suitable for both PC and mobile platforms.
You can use this pack commercially and Non-commercially.
Technical Details:-
- Model's : 5 x Truck
- Materials count : 7
- Poly count (in Tris) : 14k
- Prefabs : 35+
- LOD : No
- Used Material(s) : URP/Lit
- Unwrapped : YES
- Ready to Rig : YES
- Texture maps : Albedo, Metallic Smoothness
- Texture Size : 1024 x 1024, 2048 x 2048 (PNG)
- Mobile ready : YES
Features:-
- Modern Trucks with Unique variation's
- Gameready lowpoly models
- High quality textures
- Drag and Drop to use
- Demo scene included
- Simple colliders attached
How to use:-
Simply drag and drop the prefab to your scene and use it.
Notes:
Support URP, HDRP, LWRP, Built-in Render Pipeline.
This project is submitted using URP Render Pipeline. If you are not using URP Render Pipeline, you need to manually reset the shader of the model to avoid it being pink.
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About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................
Price $15.00
Magic Creature 1 - 2D Animated Character by JUAN CARLOS BRAVO ESCOBAR
Pixel art 2D character: Magic Creature 1
Includes 5 animations: Idle, Jump, Walk, Attack, Damage
Unity Animator Controller with parameters ready to use
Movement script with horizontal control (A/D or arrows) and jump (Space)
Compatible with Unity 2021.3+
Works on Built‑in (URP/HDRP not tested)
Includes sample scene and UI buttons
Art specifications:
Format: PNG (32‑bit RGBA, transparent background)
Total frames: 11
Sprite dimensions: up to 1998 × 1994 px per frame
Color depth: 32‑bit
Transparency: Yes
Magic Creature 1 is a pixel art 2D animated character designed for Unity.
It includes smooth idle, walk, attack, jump and damage animations, making it ideal for RPGs, platformers, or adventure games.
All animations are customizable, and the asset is lightweight and easy to integrate.
Use it freely in commercial or personal projects — just don’t redistribute or resell the asset directly.
Created with care by Juan Carlos Bravo Escobar.
Price $14.99
Simply Textured UI Bundle by BlastOffProductions
Uploaded in the .PNG format. These are not Animated.
- 104 Icons/Textures
- Image Dimensions include: 1024 x 1024, 390 x 390, 1536 x 1024, 385 x 398, 314 x 330, 272 x 322, 281 x 325, 387 x 396, 438 x 390, 418 x 426, 421 x 424, 391 x 387, 381 x 362, 169 x 340, 305 x 329, 317 x 339, 349 x 340, 464 x 433, 445 x 468, 452 x 424, 173 x 340, 301 x 328, 287 x 335, 427 x 416, 375 x 340, 440 x 425, 182 x 349, 300 x 336, 286 x 338, 417 x 425, 334 x 349, 1434 x 728, 1233 x 920, 944 x 1015, 928 x 425, 891 x 915, 1536 x 1024, 726 x 431, 988 x 781.
- Color Depth: 32-bit color (8 bits per channel, RGB)
- Transparency: Transparency supported via Alpha Channel (PNG Format).
This asset bundle is great for RPG and Adventure Games! It includes 104 various Wood, Metal, Flat UI elements, and Icons. From menus, to settings UI, to shops, and inventories; we probably have you covered!
- 104 Icons/Textures
- Image Dimensions include: 1024 x 1024, 390 x 390, 1536 x 1024, 385 x 398, 314 x 330, 272 x 322, 281 x 325, 387 x 396, 438 x 390, 418 x 426, 421 x 424, 391 x 387, 381 x 362, 169 x 340, 305 x 329, 317 x 339, 349 x 340, 464 x 433, 445 x 468, 452 x 424, 173 x 340, 301 x 328, 287 x 335, 427 x 416, 375 x 340, 440 x 425, 182 x 349, 300 x 336, 286 x 338, 417 x 425, 334 x 349, 1434 x 728, 1233 x 920, 944 x 1015, 928 x 425, 891 x 915, 1536 x 1024, 726 x 431, 988 x 781.
- Color Depth: 32-bit color (8 bits per channel, RGB)
- Transparency: Transparency supported via Alpha Channel (PNG Format).
Price $4.99
Easy Liquid Fill by Ahmed Benlakhdhar (PixeLadder)
• Physics-Based Animation: Uses a procedural decaying sine wave oscillation to create a natural swirling and sloshing effect.
• Clean Public API: Easily control the meter with fillAmount and TriggerSwirl(float intensity).
• Highly Customizable: Exposed parameters for fill speed, swirl intensity, decay, frequency, and base inclination.
• [ExecuteAlways]: All animations run in the editor, allowing for real-time previews as you adjust settings.
• Robust Visuals: The LiquidAnimator correctly calculates the geometry of an elliptical liquid surface based on fill and angle.
• Render Pipeline Compatible: Works with Built-in, URP, and HDRP.
• Dependency: Requires the standard "Unity UI" (UGUI) package.
Tired of static, boring health bars? Elevate your project's UI with Easy Liquid Fill, a lightweight and powerful system for creating beautiful, physics-based, and interactive 2D liquid meters.
With a simple drag-and-drop prefab and a clean C# API, you can add a dynamic, swirling 3D effect to your 2D UI in minutes. The liquid surface automatically tilts and swirls in a circular, decaying oscillation in response to value changes, simulating the momentum of real liquid.
KEY FEATURES
• Dynamic Swirling Effect: Liquid automatically sloshes and swirls with physics-based motion.
• Highly Customizable: Control fill speed, swirl intensity, decay, and oscillation frequency.
• Full Artistic Control: Adjust liquid and surface colors, surface highlight intensity, and the base tilt of the liquid.
• Easy to Use: A simple and clean public API. Changing the fillAmount property is all you need to get started.
• Manual Triggers: Call TriggerSwirl() from your own scripts to make the liquid react to gameplay events like player damage or impacts.
• Full C# Source Code Included: Clean, refactored, and ready to be extended.
WHAT'S INCLUDED
• LiquidAnimationController and LiquidAnimator scripts.
• A pre-configured Globe prefab with a circular mask.
• A complete Demo Scene to showcase all features.
• Detailed Documentation.md and Readme.md files.
Price $4.99
Cute Button Pack – 4 Styles, 63 Buttons + Editor Tool by Legato
• File count: 63 buttons (sprites + prefabs)
• Animated: Yes (hover & pressed states)
• Animation type: Color change & scale feedback
• Source file size: ~25 MB
• Vector or pixel-based: Pixel-based
• Unity version: 2021.3.11f1 or higher
• Render Pipelines: Built-in, URP
• Additional: Includes prefab export and color-adjustment editor tool
🌸 Cute Button Pack – 4 Styles, 63 Buttons!
Add instant charm to your game UI with 63 hand-crafted buttons in 4 unique styles:
🐻 Animals, ☁️ Clouds, 🌼 Flowers, 🍮 Jellies
✅ Hover & Pressed states
✅ Demo scenes for quick testing
✅ PNGs & Prefabs included
🎁 Bonus: Color-adjustment & prefab export tool
Perfect for mobile and casual games!
Price $14.99
Obby Ninja Run Game Level Pack by gameVgames
282 Different objects | 1597 prefabs | 95 Ready-To-Play Levels!
- Every obby objects has a material with a 1024x1024 diffuse texture map.
- Number of textures : 22 (18 Base Map / 4 Normal Map)
- Number of Models : 282
- Min Polygon Count : 12
- Max Polygon Count : 2.070
- Polygon Count : 17.815
- Number of meshes/prefabs : 282/1597
- Rigging : No
- UV mapping : Yes
Obby Ninja Run Game Level Pack💨
Jumping over parkours, leaping like a ninja, dodging obstacles?
This pack is exactly for you!
With ✨ 282 different objects, 🔥 1597 prefabs and 🎯 95 ready levels, turn your game instantly into a colorful ninja world! 🌸🏯
🎲 What’s Inside?
- 🏆 95 Ready Levels: Drag and drop instantly playable parkours 🏃♂️💨
- 🎎 282 Ninja-Themed Objects: Torii gates, Minka-style buildings, obstacles, traps, surprises… 🎐⛩️
- 🛠️ 1597 Prefabs: From buildings to decorations, everything pre-built 🏠🌿
- ⚡ Performance Friendly: Mobile + PC optimized, no lag 📱💻
- 🎨 Your Style: Adjust the speed, size, and color of obstacles any way you like 🎯🎨
🎉 And More:
This pack isn’t just a parkour, it’s designed to let you create a full ninja universe 🌌
From bridges to cliffs, from hidden traps to secret areas, everything’s ready 🌉⚔️
With just a few clicks you can build countless scenes for your players 🖱️💫
Easy for beginners, a speed boost for pros! 💥 That’s the ninja way ✨
Plus, add your own shaders and effects to the prefabs and create a completely unique look in no time 🎨⚡
🌟 Why This Pack?
Because instead of building from scratch, you jump straight into a ninja paradise 🏯🍃
Click, place, play! 🖱️🎮 Like an invisible ninja… your game is instantly ready! 💨💎
🚀 Grab it now! Transform your game into a ninja adventure in minutes! ⚔️🎉
Price $19.99
Obby Jump Parkour Level Pack by gameVgames
Every obby objects has a material with a 1024x1024 diffuse texture map.
- Number of textures : 3 (Base Map)
- Number of Models : 171
- Min Polygon Count : 6
- Max Polygon Count : 3.908
- Polygon Count : 18.548
- Number of meshes/prefabs : 171/1577
- Rigging : No
- UV mapping : Yes
🎮 Obby Jump Parkour Level Pack | Take your parkour game to the next level!
1577 Prefabs | 171 Different Objects | 100 Checkpoints | 10 Main Ready-to-Play Levels
Packed with 100 ready-to-use parkour checkpoints and 10 fully playable main levels, this pack gives your game instant content and endless variety. Build exciting obby experiences in minutes and keep your players hooked with fast-paced, skill-based challenges!
✨ Highlights:
- ⚡ 100 Ready Checkpoints : Mix, match, and combine for limitless level design.
- 🏆 10 Main Levels : Complete, polished, and ready-to-play stages.
- 🛠️ Plug & Play : Drop prefabs directly into your scene.
- 🎨 Fully Customizable : Adjust colors and style to fit your game.
- 👾 Works great for both singleplayer & multiplayer projects.
Whether you’re creating a casual obby or a challenging parkour adventure, this pack saves you time and delivers fun, engaging, and professional-quality gameplay from day one.
It’s ideal for racing, runner, and obstacle challenge games; it can also be easily used in casual mobile titles, multiplayer adventure maps, or hardcore skill-based platformers.
Jump, climb, dash, repeat! 🚗💨✨🏃♂️💥
Challenge your agility, race your friends, or master every tricky obstacle in this ultimate Obby Parkour adventure.
👉 If you want your game to feel complete from the start, this is the pack for you!
🛒🏆 Grab it now!
👀 Take a look!:
Build the Obby world of your dreams!
Build the course. Add the characters. Let the fun begin!
Check out our Obby Game Characters Mega Pack . A bold, quirky collection built to stand out in any Obby adventure.
🎭 Unique looks, playful charm, and expressive style, your Obby story starts here.⬇️
✅ [Obby Game Characters Mega Pack]
🚨 👉 Create the parkour game you’ve always imagined with the Obby Parkour Mega Pack, packed with dynamic obstacles and perfect for vibrant, fast-paced adventures! 🔥👇
🥇Race against time, challenge your friends, or just compete with yourself.
Use the 50 ready-to-play levels included in the pack — just drag, drop, and drive!
✅ [Obby Style Car Game Level Pack]
Price $19.99
Bird by Zacxophone
Number of textures: 2
Texture dimensions: 512x512
Polygon count of a bird: 134 triangles
Number of meshes/prefabs: 1 meshes, 5 prefab
Rigging: Yes
Animation count:1
UV mapping: Yes
LOD information (count, number of levels): no LOD
Simple animated birds made for background “decoration”
3D lowpoly birds:
Rigged, Animated, UV's Unwrapped and Textured with one 512px sized images
Import:
Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folder
Meshes and textures:
5 variant with 1, 3, 5, 10 and 15 birds
low poly, 134 triangles per bird
1 albedo and 1 roughness texture 512px
Animations:
This model is supplied with 1 animation
Armature:
Hand made armature, 7 bones per bird
Misc. Information
I carefully make all my models from scratch using Blender, So I hope you like them :)
For any questions, please contact me, I'll be glad to help :)
You can also check my social networks, I often post renders of my works!
Mail: zacxophone3d@gmail.com
Price $0.00
Mushrooms Bundle (62 Prefab + LOD) by Zacxophone
Number of textures:6
Texture dimensions: 2048x2048
Number of meshes/prefabs: 31 meshes, 62 Prefabs
UV mapping: Yes
LOD information (count, number of levels): 4 levels of LOD:
LOD0 = 400% of triangles of the base mesh
LOD1 = 100% of triangles of the base mesh
LOD2 = 40% of triangles of the base mesh
LOD3 = 10% of triangles of the base mesh
Types of materials and texture maps (e.g., PBR): PBR
Contains:
31 different realistic mushrooms carefully harvested, scanned and retopo by myself in the east of France, available in total of 62 differents Mesh variations + 4 levels of lod
2 Materials made of 3 textures atlas each
Import:
Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folder
Prefab and Meshes:
Contains 62 prefabs made of 31 unique mesh named as follows:
Mushroom_A.B with A the mushroom number and B the variation
For example with the mushroom 1, I created 5 variations of prefab named as follows
Mushroom_1.1, Mushroom_1.2, Mushroom_1.3, Mushroom_1.4 and Mushroom_1.5
I made a small mistake on the naming, I accidentally skipped the 27
The 9.1, 9.2 and 9.3 are different stages of growth of a toadstool but 3 different mesh
LOD:
4 levels of lod
I subdivided my base mushrooms mesh (LOD 1) to have LOD 0
I decimated my base mushrooms mesh (LOD 1) to have the other 2 LODs
LOD0 = 400% of triangles of the base mesh
LOD1 = 100% of triangles of the base mesh
LOD2 = 40% of triangles of the base mesh
LOD3 = 10% of triangles of the base mesh
Materials and textures:
2 Materials made of 3 textures atlas (2048px) (Albedo, Normal, MetallicSmoothness)
The 16 first mushrooms share the same material (1 to 14)
The 15 last mushrooms share the same material (15 o 30)
each mushroom is therefore textured with textures size of 512x512px
Misc. Information
For any questions, please contact me, I'll be glad to help :)
You can also check my social networks, I often post renders of my works!
Mail: zacxophone3d@gmail.com
Price $59.99
SeaShells Pack Vol 3 by Zacxophone
Number of textures:3
Texture dimensions: 4096x4096
Number of meshes/prefabs: 16
Polygon count:
SeaShell33: 984 triangles
SeaShell34: 984 triangles
SeaShell35: 992 triangles
SeaShell36: 1016 triangles
SeaShell37: 984 triangles
SeaShell38: 984 triangles
SeaShell39: 984 triangles
SeaShell40: 966 triangles
SeaShell41: 1000 triangles
SeaShell42: 1000 triangles
SeaShell43: 1016 triangles
SeaShell44: 1000 triangles
SeaShell45: 968 triangles
SeaShell46: 1014 triangles
SeaShell47: 1007 triangles
SeaShell48 :1000 triangles
UV mapping: Yes
LOD information (count, number of levels): No LOD
Types of materials and texture maps (e.g., PBR): PBR
Contains:
16 different realistic SeaShells scanned and retopo by myself
1 Materials made of 3 textures atlas
Import:
Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folder
Meshes:
16 different SeaShells meshes made of 1000 triangles or less
Materials and textures:
1 Materials made of 3 textures atlas (4096x4096px) (Albedo, Normal, MetallicSmoothness)
each SeaShell is therefore textured with textures size of 1024x1024px
Misc. Information
For any questions, please contact me, I'll be glad to help :)
You can also check my social networks, I often post renders of my works!
Mail: zacxophone3d@gmail.com
Price $19.99
Xenora Forge Editor - for Unity by XC1
XenoraForgeEditor – Ultimate Dark Mode & Workflow Enhancer🌑✨
Bring a whole new level of style and comfort to your Unity Editor with XenoraForgeEditor, the ultimate tool for improving the look and feel of the engine without changing its core functionality.
Whether you’re a game developer, designer, or someone who spends hours inside Unity, XenoraForgeEditor helps you work in a cleaner, darker, and more elegant environment designed to boost both focus and creativity.
Documentation 📖
Find the full user manual and setup guide for XenoraForgeEditor here: XenoraForgeUFE
Contact Us 📬
Unity Asset Store | GitHub | YouTube | Website
For support: xenorastudio1@gmail.com
Other Tools by Xenora Studio🛠
Make working in Unity more beautiful, modern, and enjoyable with XenoraForgeEditor.🚀
Get started now and give your editor the upgrade it deserves! 🔥
Price $15.99
Infinite Procedural Terrain Level Generator 3 – Lakes, Forests, Grass, Biomes by Despair
💧 Advanced Erosion Simulation
- Hydraulic Erosion: Simulates raindrops that carve paths, move sediment, and create realistic riverbeds and canyons.
- Full Droplet Lifecycle: Droplets have parameters for inertia, sediment capacity, erosion/deposit speed, and evaporation.
- Thermal Erosion: Simulates soil slippage and weathering on steep slopes, creating more natural, softened angles on mountains.
- Highly Customizable: Fine-tune every erosion parameter, from iteration count to gravity and thermal rates.
🗺️ Advanced Biome System
- Multi-Map Logic: Biomes are determined by procedurally generated temperature, moisture, and height maps.
- Flexible Biome Rules: Define biomes by setting min/max ranges for temperature, moisture, and altitude.
- Seamless Blending: Advanced blending logic creates smooth, natural transitions between different biomes.
🌱 World Population System
- Place Anything: Spawn prefabs for environmental objects (rocks, bushes) and enemies directly from the generator.
- Biome-Specific Rules: Each biome can have its own set of objects and enemies to spawn.
- Intelligent Placement: Control spawning with rules for density, altitude range, max slope, and minimum distance between objects.
- Customizable Objects: Each spawnable object has settings for spawn probability, ground alignment, and scale variation.
🌍 Infinite Terrain Generation
- Structural Masking: Shape your world's continents and mountains with powerful falloff maps and a "mountainousness" mask.
- Multi-octave Perlin Noise: Creates detailed and seamless terrain shaping across infinite chunks.
- Height Curve Control: Visually sculpt the final elevation profile with an AnimationCurve.
- Optimized Chunk Loading: Generates and unloads terrain chunks around the player at runtime.
- Performance Throttling: Control chunks generated per frame and set a frame time budget to ensure a smooth player experience.
🌊 Lake & Water System
- Procedural Lakes: Generate lakes with adjustable size, depth, and shape irregularity.
- Smart Placement: Lakes intelligently form in lower elevations and avoid overly steep terrain.
- Smooth Banks: Blends lakebeds seamlessly with the surrounding terrain for a natural shoreline.
- Global Water Level: Set a universal water height for oceans and seas.
- Beaches: Automatically generate beach textures along coastlines with controllable width and blending.
🌲 Foliage & Detail Generation
- Biome-Driven Foliage: Tree and grass placement is now controlled by the rules of each biome.
- Advanced Tree Placement: Trees are placed based on slope, altitude, density, and multi-octave noise patterns to create natural forest patches.
- Detailed Grass Layers: Use multi-octave noise to generate realistic patches of grass and details, respecting slope and altitude limits.
🤖 NavMesh & AI Support
- Asynchronous Baking: The NavMesh is updated on a background thread, preventing gameplay stutters during runtime generation.
- Dynamic Updates: The NavMesh automatically rebuilds as new terrain chunks are loaded, ensuring AI can always navigate.
- Built for Infinite Worlds: Designed to work seamlessly with the chunk-loading system.
🛠️ Editor & Runtime Integration
- Full Inspector Control: Every parameter is exposed in the Unity Inspector for easy tweaking.
- One-Click Controls: Generate, Clear, and Spawn Player buttons in the editor for rapid iteration.
- Editor & Play Mode: Works for both creating static levels in the editor and generating infinite worlds at runtime.
Terrain Level Generator 3: The Erosion Update
Create breathtaking, realistic worlds in Unity with a single click. Version 3 introduces a game-changing procedural erosion system that simulates the effects of water and temperature, carving out natural-looking mountains, rivers, and weathered landscapes. Combined with an advanced multi-layered biome system and dynamic world population, you can generate truly living worlds.
✨ Why Terrain Generator 3?
- Unmatched Realism: Achieve natural, weathered landscapes with hydraulic and thermal erosion, effects nearly impossible to sculpt by hand.
- Deeper Biomes: Generate everything from scorching deserts to frozen tundras and lush forests with a new biome engine driven by temperature, moisture, and altitude maps.
- Living Worlds: Populate your terrain automatically not just with forests and grass, but with rocks, props, and even AI enemies, all based on customizable, biome-specific rules.
- Infinite & Optimized: Build truly endless open worlds with an efficient chunk-based streaming system, now with performance controls to ensure smooth generation at runtime.
- AI-Ready: Asynchronous NavMesh generation ensures your AI agents can navigate the vast, dynamic terrain without freezing the game.
⚡ Easier, more powerful, and more realistic than ever. Start building immersive, eroded worlds in seconds no coding required!
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal (URP)
- ✅ High-Definition (HDRP)
For a full list of features, see Technical Details.
Price $25.00
Sprites Optimizer - Power of two by FangLiu Dong
Technical Details
- Supported Formats: PNG (now, source provided, can change by yourself)
- Processing Method: Expands sprites with transparent pixels (no cropping or content loss)
- Memory Management: Proper cleanup of temporary textures with DestroyImmediate calls
- Thread Safety: Safe for batch operations with UI updates and cancellation support
- Backup Storage: Uses ScriptableObject for reliable backup data persistence
- Progress Tracking: Real-time progress updates with current file display and cancellation
Why Use SpritePOT?
- Performance Benefits
- GPU Efficiency: Power-of-two textures are optimized for GPU memory and processing
- Memory Usage: Better texture compression and memory alignment
- Rendering Speed: Faster texture sampling and mipmap generation
- Development Benefits
- No Broken References: Unlike manual conversion, preserves all existing references
- Batch Processing: Process hundreds of sprites in one operation
- Safe Operation: Built-in backup system and preview functionality
- Professional Workflow: Integrated into Unity's Editor with proper progress feedback
Key Features
- ✅ Reference Preservation: Maintains original GUID and FileID to prevent broken references
- ✅ Professional UI: Clean, intuitive Editor Window interface with scrollable layout
- ✅ Batch Processing: Process single sprites or entire folders with cancellation support
- ✅ Preview System: See size changes before processing with detailed comparison
- ✅ Advanced Backup System: Complete backup of original files with import settings and metadata
- ✅ Restore Functionality: Restore from individual backups or entire backup folders
- ✅ Error Handling: Comprehensive error checking and user-friendly feedback
- ✅ Export Logs: Export detailed processing results for documentation and debugging
- ✅ Memory Management: Proper texture cleanup and memory-safe batch operations
Price $19.99
Magnetar Star Ultimate by Dmitry Andreev
CINEMATIC SPACE EFFECTS - AAA QUALITY!
BREATHTAKING Magnetic Field Storms: hundreds of GPU-accelerated trails creating mesmerizing stellar phenomena that rivals Hollywood blockbusters
EXPLOSIVE Energy Jets: Spectacular polar emissions that will blow your players away - perfect for epic space battles and cosmic events
HYPNOTIC Pulsating Core: Realistic neutron star rotation with heart-stopping brightness variations and emission patterns
MULTIPLE STELLAR VARIANTS: Blue and red pulsar configurations - each one a visual masterpiece that transforms any space scene
INSANE PERFORMANCE - RUNS LIKE BUTTER!
Advanced compute shaders handling 400+ magnetic trails at silky-smooth 60+ FPS
Automatic quality scaling that keeps your game running perfectly on ANY platform
Zero CPU overhead: Pure GPU rendering with optimized instancing - your performance will thank you!
Mobile-ready: Scales beautifully from high-end PC to mobile devices without breaking a sweat
- Unity 6.1+ with Universal Render Pipeline
- Compute Shader support (DirectX 11+, Vulkan)
- Minimum 4GB VRAM recommended for optimal performance
- Visual Effect Graph, Shader Graph
- Advanced compute shaders for real-time physics simulation
- Modern HLSL techniques with optimized memory access patterns
- Custom noise functions for organic star core
- HDR rendering with proper color space handling
- 4 Prefabs: BluePulsar, RedPulsar, EnergyFlow, Prominences
- 8 Materials: Core variations, line materials, skybox
- 5 Textures: Particles, trails, nebula skybox
- 2 Demo Scenes: Complete showcase with camera controls for desctop and mobile
Advanced Neutron Star Simulation
- Realistic Magnetic Fields: GPU-compute powered elliptical trail system simulating complex stellar magnetic topology
- Dynamic Energy Jets: Spectacular polar emissions using Visual Effect Graph with customizable intensity and direction
- Pulsating Core Effects: Authentic neutron star rotation simulation with variable brightness and emission patterns
- Multi-Configuration Support: Blue and red pulsar variants with scientifically-inspired visual characteristics
- Compute Shader Pipeline: Optimized HLSL shaders leveraging modern GPU capabilities for thousands of trail segments
- Automatic LOD System: Dynamic quality adjustment based on camera distance
Production-Ready Assets
- Plug-and-Play Prefabs: Complete BluePulsar and RedPulsar setups ready for immediate use
- Flexible Material System: HDR-enabled materials with customizable gradients and emission properties
- Professional VFX: Hand-crafted Visual Effect Graph assets for energy flows and star jet
- Space Environment: High-resolution nebula skybox creating immersive cosmic backdrops
- Mobile Vulcan ready
Developer-Friendly Tools
- Comprehensive API: Well-documented C# scripts with extensive customization options
- Real-time Parameter Control: Live adjustment of all visual properties during runtime
- Performance Profiling: Built-in debug tools for optimization and quality assessment
Use Cases & Applications
Game Development
- Space Exploration Games: Realistic stellar phenomena for sci-fi environments
- Educational Software: Scientifically accurate neutron star visualization
- VR Experiences: Immersive cosmic environments with VR-optimized performance
- Cinematics: High-quality stellar effects for cutscenes and trailers
Industries
- Planetariums: Educational content with realistic astrophysical effects
- Simulation Software: Scientific visualization of extreme stellar objects
- Entertainment: Film and animation industry visual effects
- Research: Academic presentation of neutron star physics
Price $16.00
Stress Test Analyzer by Roy Baisliadou
Supported Render Pipelines
- Built-in Render Pipeline (BRP)
- Universal Render Pipeline (URP)
- (Tested in Unity 2021 LTS and newer. Behavior consistency may vary slightly depending on RP physics/shader settings.)High Definition Render Pipeline (HDRP)
System Requirements
- Unity 2021.3 LTS or newer recommended
- Editor-only: No runtime footprint (does not affect builds)
- Compatible with Windows, macOS, and Linux editors
Customization Options
- Spawn Patterns: Random, grid, spiral, cluster (adjustable density/radius).
Behavior Toggles:
- AI (pathfinding, avoidance).
- Physics (gravity, collisions).
- Rendering (flicker, color changes).
Limitations
- Physics Scaling: Large object counts may cause editor slowdowns (dependent on hardware).
- No Runtime Support: Designed exclusively for editor performance testing.
The Stress Test Analyzer is an editor-only utility that allows developers to simulate high-intensity performance scenarios by spawning large quantities of objects with customizable behaviors.
Key Features:
- Instantly spawn hundreds or thousands of objects in configurable patterns (random, grid, spiral, cluster) with precise control over density and distribution
- Toggle various stress behaviors including physics simulation, AI movement, material changes, and render effects
- Save and load test configurations for consistent performance benchmarking across projects
- Editor-only implementation that works without affecting built game performance
Ideal For:
- Developers optimizing open-world or large-scale scenes
- Teams establishing performance baselines
- VR and mobile projects with strict hardware limitations
- Technical artists validating asset performance characteristics
Setup and Usage:
- Import the package into your Unity project
- Open the Stress Test Tool window (Tools > Stress Test Tool)
- Configure spawn settings and desired behaviors
- Run the simulation in Editor play mode
- Analyze performance and adjust accordingly
Performance Impact:
- Minimal editor overhead during operation
- No runtime memory allocation
- Clean removal of all test objects when disabled
Price $15.00
Fantasy Music Package - Vol. II by Shrewd Shepherd Audio
Details:
- 17 different pieces equaling over 30 minutes (many of which include intros, loops, and outros).
- A total of 41 Wavs
- 791.4 MB
- Tracks are 44.1 kHz and 48 kHz
- Bit Rate: 24 bit and 32 bit.
- Royalty Free License
This package features 17 pieces of music, 10 of which are loopable. This package contains over 30 minutes of music in total.
Wilderness:
- The Flags Above - 1:35
- Forgotten Hills (Intro, loop, outro) - 3:21
- The Plateau (Intro, loop, outro) - 2:45
- The Scorched Lands - 1:18
- Frozen Vale - 2:00
- Outlander (Intro, loop, outro) - 2:12
Combat:
- Test and Triumph (Intro, loop, outro) - 1:42
- Wyverns and Wyrms (Intro, loop, outro) - 1:07
- Steel and Sinew (Intro, loop, outro) - 1:11
Cinematic:
- The City Gates - 1:38
- Death of the King - 1:57
- The Epitaph - 1:48
- Renewal - 1:03
Towns:
- Town Square (Intro, loop) - 1:49
- The Fountain (Intro, loop) - 2:29
Taverns:
- The Second Pint (Intro, loop) - 1:46
Caves:
- Beneath the Mountain (Loop) - 1:46
Composer: Hudson Link
Price $25.00