Monster5 "Mutant" by Andrew Ermakov
Number of textures 9
Texture dimensions 4096x4096
Vertex count 6437
Rigging: Yes
Animation count 10
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
LinkedIn 〃 YouTube 〃 Instagram 〃 Unity
CLICK to Download 2 more Free Skins: "FREE LINK"
This model is part of a huge Monsters Collection:
Monsters Mega Pack:
Monsters set: "Villain Bosses"
Monsters set 2: "Villain Bosses"
Mythical Monster Pack:
"Werewolf" - Mythical Creature (Bonus: Zombie, Neon Skin)
Visit my profile for models that were not included in this sale, but are already sold at a reduced price.
Video Preview on YouTube: https://youtu.be/jL05veaA2cg
Textures:
- all texture map 4096x4096 (you can reduce the image size)
- 6 skins of body
- 9 textures
- 6 materials
10 animations and DEMO animations:
- attack (x2)
- walking (x1)
- idle (x2)
- death (x2)
- gethit (x2)
- run (x1)
Polycount:
- verts 6437
- tris 12798
Be sure to read below:
- This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.
The main bones hierarchy has remained untouched for easy retargeting.
* I am always ready to help you and answer any questions *
Price $68.99
Monster6 "Nightmare" by Andrew Ermakov
Number of textures 13
Texture dimensions 4096x4096
Vertex count 7244
Rigging: Yes
Animation count 9
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
LinkedIn 〃 YouTube 〃 Instagram 〃 Unity
This model is part of a huge Monsters Collection:
Monsters Mega Pack:
Monsters set: "Villain Bosses"
Monsters set 2: "Villain Bosses"
Mythical Monster Pack:
"Werewolf" - Mythical Creature (Bonus: Zombie, Neon Skin)
Visit my profile for models that were not included in this sale, but are already sold at a reduced price.
Video Preview on YouTube: https://youtu.be/jL05veaA2cg
Textures:
- all texture map 4096x4096 (you can reduce the image size)
- 5 skins of body
- 13 textures
- 5 materials
9 animations and DEMO animations:
- attack (x2)
- walking (x1)
- idle (x1)
- death (x1)
- gethit (x2)
- run (x2)
Polycount:
- verts 7244
- tris 14280
Be sure to read below:
- This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.
The main bones hierarchy has remained untouched for easy retargeting.
* I am always ready to help you and answer any questions *
Price $58.99
Modular Dungeon Asset Pack – 3D Environment Kit by Diapolitan Games
Technical Details
Render Pipeline Compatibility
- Universal Render Pipeline (URP only)
- Tested in Unity 2022.3 LTS
- ⚠ Built-in/HDRP: meshes and textures are usable, but materials/shaders must be converted
Package Contents
- 26 prefabs (walls, floors, doors, chests, props, decorative items)
- 8 demo scenes (treasure room, shrine, portal entrance, lava hall, asset showcase, etc.)
- Materials: URP/Lit shaders, mostly normal-map based (some image textures included)
- Shaders: Lava & Portal (URP Shader Graph, HDR emission)
- Scripts: Light Flicker (torch flicker effect, namespaced)
- Particles: Torch fire, ambient VFX
- Textures: 1024px & 2048px (normal maps + base maps)
Performance & Optimization
- Low-poly modular meshes
- Detail added via normal maps
- Prefabs pivot-aligned for grid snapping
- Tested in URP with stable framerates
Supported Unity Versions
- Unity 2022.3 LTS or newer (URP template)
Documentation
- PDF user guide included
Modular Dungeon Asset Pack
A URP-ready modular kit for building dark fantasy dungeons.
Includes 26 prefabs (walls, floors, doors, chests, props), plus demo scenes, particles, and a light flicker script.
Most assets use normal maps for detail, so you can easily recolor materials and keep performance high. Some include simple image textures for variety.
Shaders (Lava, Portal) are URP Shader Graph and mainly used to enhance the demo scenes — they’re optional.
✅ Works in URP (tested in Unity 2022.3 LTS).
⚠ In Built-in or HDRP, meshes and textures can still be used, but materials/shaders must be reconfigured.
The price may increase as more prefabs and content are added in future updates. Feedback is welcome — future additions will be based on community needs. If you’d like to see something included, please get in touch.
Performance Information
- Walls / Floors / Simple Props: 60 – 600 triangles
- Windows / Doors / Columns / Railings: 500 – 2,000 triangles
- Chests / Interactive Objects: 2,000 – 14,000 triangles (depending on detail)
- Statues / Gargoyles / Large Decorative Assets: 3,500 – 5,000 triangles
- Average triangle (polygon) count per asset: ~2,200 triangles
Textures:
- Most assets use 1024×1024 or 2048×2048 maps (normal + base).
💬 https://discord.gg/jzKn2nytDb
🎥 https://www.youtube.com/@diapolitan
Price $12.00
Low Poly "Fantasy Sword 2" by Andrew Ermakov
Number of textures 5
Texture dimensions 4096x4096
Minimum polygon count 992
Maximum polygon count 992
Number of meshes/prefabs 1
Rigging: No
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Visit my profile for models that were not included in this sale, but are already sold at a reduced price.
- In the screenshots you can see how this weapon looks in combination with my character. Character not include, only weapons.
- This weapons from my character.
Textures:
- all texture map 4096x4096 (you can reduce the image size)
Polycount:
- verts 498
- tris 992
I am always ready to help you and answer any questions
Price $15.00
Simple 2D Sprite Animator by SIFOR Games
Key Features
- Quick and lightweight multi-platform sprite animation workflow.
- Create clips as assets or in Character animation sets.
- Populate Animation frames directly from sprite sheets.
- Add frame events with simple payloads (int, string... etc.).
- Register frame events by code for more control or use the inspector to directly assign objects from the scene.
- Direction-aware animations (Change direction in runtime)
- Simple state system including transition conditions and parameters.
- Easy sprite skins system for outfit/variant swaps.
- Live preview in inspector and scene view.
- Works with both Sprites and UI Images.
- Optional support for URP's 2D Lights.
Best suited for top down 4-directional games regardless of the genres, with the ability to be used for other 2D styles as well.
Future updates will make it easier.
This Asset also includes oboropixel's Top Down Template Asset Pack, Recolored and Redistributed, license included.
Price $5.99
Pet shop - market by Mixall
Number of unique models/prefabs: 23/71;
Number of textures: 137;
Textures: All texture maps PBR;
Texture size: 1024x1024; 2048x2048;
Types of texture maps: Albedo, Normal, Metallic
UV mapping: Yes.
Polygon count of:
Aquarium 15500 tris
Bicycle_parking 2000 tris
Bowl 1800 tris
Building 4000 tris
Carpet 20 tris
Cat house 4400 tris
All corals 12 000 tris
Hamster cage 13400 tris
Lamp 600 tris
Metalodetector 2000 tris
Parrot cage 12000 tris
Pet bed 8200 tris
Pet carrier 10900 tris
Toys 1200-9400 tris
Food 7600-9600 tris
Price 400 tris
Reception 1900 tris
Border 3600 tris
Showcase 1200 tris
Cash register 1400 tris
Stand 2100 tris
Trashcan 480 tris
Mixall studio presents a good solution for your games, VR projects and simulators: Pet shop - market
A pet store is a building with an interior and necessary models, such as cabinets, aquariums, animal food, cages, and more.
★ Key Features ★
- Detailed building
- A large number of shop utensils.
- Game ready demo scene
★ Assets ★
Furniture: Shelf, reception, cupboard, aquarium
Other: Bowl, toys, food, cage, trascan, lamp, etc
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
- Grocery store - parking and supermarket
- Cozy cafe - confectionery and bakery
- Hunter's hut - modular house and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $29.99
Auditorium05_URP by Edit Point
3D model of Auditorium 04 URP for virtual reality, Augmented reality And Games.
SUBDIVISION LEVEL:
Polygon Count: 85630
Tringle Count: 141893
Verts Count: 81646
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:512X 512 1024X1024(seamless)
SPECULAR MAP: 512X 512 1024X1024(seamless)
NORMAL MAP:512X 512 1024X1024(seamless)
LIGHTBAKED MAP:4096 X 4096
TOTAL NUMBER OF TEXTURES USED: 36
FEATURES:
1) Baked textures are 2k in PNG size format.
2) Parts are correctly named, and grouped with a textures name, so It can be easy to find with a Mesh name.
3) Low Poly modelling with proper UV unwrapped, no overlapping.
4) Previews are real-time rendering light-baked versions from Unity.
5) Default textures are seamless(Diffuse, Normal, Specular Map) and can use for lightmap baking as per your environment. As per your requirement, you can reduce textures size.
6) Every model has been checked with the appropriate software.
7) The model does not include any HDRP and Built-in package.
8)Lightmap is done with default lighting and a built-in baking feature.
9)Included the default Unity URP post-processing effects, which you can modify according to your requirements.
10)If you have any issues with the lighting settings, feel free to reach out.
11)Light Probes and Reflection Probs included.
13)Play your video on the screen.
14)Player setting (Color Space) Linear for same colour saturation output.
Price $26.99
Wizard Modular 01 by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
5 Pre Made Characters!
3 Weapons!
Character: tris 50 706 - 58 218 , verts 34 497 - 40 316
Staff 01: tris 2 610, verts 1 536
Staff 02: tris 1 934, verts 1 095
Staff 03: tris 2 776, verts 1 559
Rigged with Humanoid.
Additional bones that are added to Humanoid: u_Jaw, u_Eye_L, u_Eye_R
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, OutfitBot, OutfitTop, Weapons
2K Textures - Hair
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metalic, roughness, albedo, AO, opacity, emissive
6 Texture sets
2 Haircut and 2 Duplicates under the Hat
Bot Cloth has 3 Color Variations
Top Cloth has 5 Color Variations and Ornament Option
Hair have 3 Color Variations
Eyes have 7 Color Variations
All the colors can be mixed to get new look
The model is Completely Modular
You can remove or add any part you want.
Number of Textures: 58
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair, Armor and Outfit
Only default shader
Low poly Modular Wizard. Rigged to Humanoid with additional bones
Only default shader
Price $59.99
Snapshot Shaders 2 for URP by Daniel Ilett
Snapshot Shaders 2 provides a suite of post processing shaders which work with URP's volume profiles and use Renderer Features. This pack comes with the ability to render effects only on certain object layers by rendering a mask texture and chain effects together by adding multiple to the same volume profile. It uses Render Graph, so you will not be able to use these shaders in conjunction with Compatibility Mode.
Snapshot Shaders 2 adds over 20 new post processing filters such as height-based fog, multi-featured blur, underwater with caustics, all of which support masking based on layers. You only want the effect to run on specific objects? You can do that!
This pack is compatible with Unity 6 onwards with the Universal Render Pipeline. It's also available as part of my Ultimate Shader Bundle. Get six great assets at a big discount!
✨ Included Effects
- Fog - add height-based and distance-based fog
- Silhouette - emphasize foreground and background elements
- Painting - make everything look like a Bob Ross oil painting
- Retro - relive the glory of old game consoles
- Blur - apply Gaussian, box, or radial blurs, or draw bright light streaks
- Underwater - make the screen flow and overlay caustics
- Thermal - separate the screen into cold and warm colors
- Glitch - offset parts of the screen erratically in three different ways
- Colorize - tint the screen a different color
- Synthwave - overlay bright, colorful gridlines onto the world
- Dot Matrix - turn the screen into an array of lit bulbs
- Distortion - curve the screen like an old television
- Scanline - draw scrolling lines over the image
- Dither - overlay a dither pattern based on brightness
- Pixelate - reduce the resolution of the screen
- Filmic - add film bars or randomly-generated noise grain
- Kaleidoscope - mirror parts of the screen radially
- Vortex - twirl and twist the screen contents into a center point
- Greyscale - remove all color information and just show luminance
- Sepia Tone - harken back to the days of early photography
- Sharpen - increase the contrast between adjacent colors
- Invert - render red as cyan, yellow as blue, and green as purple
- Debug Mask - draw the contents of a mask texture to the screen
- Global Mask - set up a mask texture to share between effects
🎮 Core Features
Every effect in the pack supports layer-based masking, so you can choose to render each effect to parts of the screen. With masking you can:
- Draw effects based on each object's Layer Mask or Rendering Layer Mask
- Render effects on top of only opaque or transparent objects, or both
- Choose whether to include the skybox in the mask
- Restrict effects to draw over lit or unlit materials, only those that render depth, or only those that support deferred rendering, among other things
- Use a local mask only for an individual effect, or share a global mask between every effect in your volume profile
You can also choose where to draw the effect in URP's rendering loop. Right after drawing opaques, skyboxes, or transparents are all valid targets, or right before or after URP's internal post processing. On top of that:
- Use URP's volume system to add your effects to a volume profile and seamlessly integrate them with URP's existing post process filters
- Browse through demo scenes which explain each effect and provide use cases for every filter
- Attach a huge number of premade volume profiles to any volume in your scene
- Avoid mistakes through the use of helpful reminders and buttons when you use effects without adding them to the Renderer Features list
Please note that promotional content on this page shows off the URP Sample Scene, which is not included in the pack.
✅ Compatible Versions
Snapshot Shaders 2 is compatible only with the Universal Render Pipeline for Unity 6 and up. It has only been fully tested on desktop platforms - while the effects likely function on mobile, VR, console, and web platforms, performance and functionality may vary.
Price $31.99
Kemlo & Krillie – Century 21 Cosplay
Hi, I’m Krillie. I was born in space on an Earth orbiting space station called “Satellite Belt K”. I write a diary under the moniker “Space Girl” for those interested in what is happening in space and to describe life as a Space Girl. I cover a lot of our activities, about our education and training, our living arrangements and some of our adventures. Along with my friend Kemlo, I write some of the books in “The Further Adventures of Kemlo and Krillie in Space” series. I hope my Diary is of interest to children on Earth, in the Satellite Belts and beyond.
We got invited recently to a SciFi Cosplay event over in Belt M, one of our neighbouring Satellite Belts. We thought we would wear costumes that related to the mid 21st Century as envisaged a hundred years earlier by Gerry and Sylvia Anderson with their SciFi themed TV show – Supercar (actually set in the mid 20th Century), Fireball XL5, Stingray and Thunderbirds which were set in “Century 21”.
Here I am dressed as Fireball XL5’s Venus, Doctor of Space Medicine, with Kemlo as Steve Zodiac. And as “Aqua” Marina in Stingray. I used blonde wigs to complete the looks.
Steve, I mean Kemlo, had the great idea of going across to Unity City where they have an expo of older space and experimental craft. He got me to sit on an original Century 21 Fireball XL5 Jetmobile for a selfie…
Once he got going there was no stopping Steve, I mean Kemlo, or should I say Mike Mercury! As once he saw the mid 20th Century experimental multimode test vehicle “Supercar” he had to dress up for that…
Krillie’s Diary uses background created previously using AI tools based on the Kemlo Spaceworld series of books by E.C. Eliott published in 1954 to 1963. It uses images and PDF of the contents of this blog post: https://blog.inf.ed.ac.uk/atate/2025/09/10/kemlo-and-krillie-briefing/.
See also:
- Kemlo Books by E.C.Eliott
- Kemlo & Krillie Storybooks
- Krillie’s ‘Space Girl’ Diary
- Belt K Technical Manual
- Kemlo & Krillie Character Sheets
- Kemlo & Krillie Fashion
- More Kemlo & Krillie Related Blog Posts
- Further Resources: Kemlo & Krillie character details, Spacecraft, Belt K Space Station, Kemlo Font, and more.
MONSTER PACK VOL 14 by PROTOFACTOR, INC
Kemlo & Krillie – Character Sheets
Generated via Google Gemini Prompt with the template image: Character sheet with Three-view, full figure, Close-up of face, white background. Front view pose to be directly from the front, not angled, and arms down by sides. Side view pose to be facing right, and arms down by sides. Back view pose to be directly from the back, not angled, and arms down by sides.
Dwarf Warrior Modular 01 by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
6 Pre Made Characters!
3 Weapons!
Character: tris 32 541 - 50 215 , verts 21 346 - 32 080
Axe: tris 4 480, verts 2 650
Hammer: tris 4 424, verts 2 447
Shield: tris 1 908, verts 1 082
Rigged with Humanoid.
Additional bones that are added to Humanoid: u_Jaw, u_Eye_L, u_Eye_R
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Outfit, Armor, Weapons
2K Textures - Hair
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metalic, roughness, albedo, AO, opacity, emissive
6 Texture sets
3 Beard Types, 3 Mustaches. All of them can be combined in different way
Cloth has 3 Color Variations
Hair have 3 Color Variations
Eyes have 6 Color Variations
Shield has 4 Maks to get new look and 2 Base Color Variations
All the colors can be mixed to get new look
The model is Completely Modular
You can remove or add any part you want.
Number of Textures: 45
The model is modular, you can remove or add any part you want.
Use the double sided material on the Hair, Armor and Outfit
Only default shader
Low poly Modular Dwarf Warrior. Rigged to Humanoid with additional bones
Only default shader
Price $59.99
Modern Bakery Shop by Red Blue Pixel Studio
Number of meshes/prefabs:111
Poly Count: 14 - 40k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 46
Number of Textures: 180
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Modern Bakery Shop
Bring sweetness and style to your city environments with the Modern Bakery Shop Pack, a complete low-poly bundle for building bakeries, pastry shops, and urban food spots. Designed with modular building walls, you can easily create a two-storied bakery with flexible layouts to suit your project’s needs.
The first floor can showcase a modern bakery storefront with rich displays of cakes, breads, and pastries, sitting area or café extension
This bundle is packed with detailed props and environment assets to complete your bakery setup:
- Bakery Goods: Cakes, breads, croissants, cinnamon rolls, doughnuts, and more.
- Shop Essentials: Cash counter, serving counters, and pastry displays.
- Furniture & Seating: Chairs, tables, and customer sitting arrangements.
- Environment Details: Road lights, outdoor garbage area, and modular walls for customization.
- Low-Poly Assets: Optimized models with clean PBR textures.
- Pipeline Support: Fully compatible with HDRP, URP, and Built-in Render Pipeline.
Perfect For:
- Creating modern bakery shops or pastry cafés in games.
- Designing modular two-storied food shops with customizable layouts.
- Adding realistic baked goods and props to urban environments.
- Populating city streets with immersive, low-poly shops.
- Developers working across HDRP, URP, and Built-in pipelines
Join our Discord for any bug reports or suggestions
Check Our Social for upcoming projects: Facebook || Instagram || X (Twitter) || linkedin || Youtube
Price $29.99
Ammunition Collection HQ by VIS Games
Texture-size: 4096x4096 (2 texturesets for rifle and pistol shells, and 2 for the shotgun shells)
Textures include: Albedo, Normal and Maskmap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
This package contains different rifle, pistol and shotgun ammunition.
All of the as loaded/armed and empty version and single bullet.
-4 shotgun shells
-2 rifle shells
-7 piston shells
All of them include a clean and dirty version.
In total 70 gameready Prefabs.
Texture-size: 4096x4096 (2 texturesets for rifle and pistol shells, and 2 for the shotgun shells)
Textures include: Albedo, Normal and Maskmap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
This package is the remastered version of our old Non-PBR-ammunition collection but now contains single bullets and shotgun shells.
The old collection is also inlcuded in the package.
Price $6.99
MONSTER: ARANOCODUS by PROTOFACTOR, INC
All materials are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Aranocodus. This ugly little critter is extremely agressive and always attack in large swarm to overwhelm their prey. Its sharp teeth and deadly venom make that creepy little thing a threat to not underestimate.
Geometry is 4.91 Ktris. Rig is 33 bones. Model uses 1 material with a 2048*2048 PBR texture set.
The package includes a set of 29 animations (10 being root motion variations).
Price $24.99
Ghost Shader's 4 in 1 (90+) by SR Studios Kerala
- Materials/Shaders : 90+ (Custom Material's made with Shadergraph)
- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)
- Animated Shaders : YES
- Model(s) : Little Ghost (With 1 "Idle" Animation)
- Model format : (.FBX)
- Polygon count : 3788 (Ghost)
- Unwrapped : Yes
- Prefabs : 90(Ghost)
This pack contains 90 Ghost Shaders and a Little Ghost character with Idle animation.
Pack comes with many Shader/Material variations, which you can use to make any thing looks like ghost thing.
You can use this Asset commercially and non-commercially.This model is optmized for using in pc, mobile and AR games.
You can apply this shaders to your own custom 3D meshes with unwrapped UV's.
Note: Materials/Shaders are highly customizable.You can create Unlimted variations of Ghost's Shader's by changing material properties.For quick use, 90+ ghost Shaders are included in the pack.
Also, this asset uses Shadergraph with URP support.Includes a setup guide for other pipelines(Built-in, Custom)
Technical Details:-
- Materials/Shaders : 90+ (Custom Material's made with Shadergraph)
- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)
- Animated Shaders : YES
- Model(s) : Little Ghost (With 1 "Idle" Animation)
- Model format : (.FBX)
- Polygon count : 3788 (Ghost)
- Unwrapped : Yes
- Prefabs : 90(Ghost)
Features:-
- Fully Customizable Materials
- Included many variation's of Cute littel ghosts
- Lowpoly ghost character comes with one animation
- Optimized for Mobile and AR
- Easy to use(Drag and drop the prefab to your scene)
- Colliders, Rigidbodies attached
- Easy to modify
Shaders/Materials Properties :
- Fresnel Power : Default is 3, Helps you to Controls the basic look like a ghost.
- Color A & B : Fresnel color, mix of two different colors.
- Texture1 : An overlay texture (Black and White with unique patterns), With Color,
tiling and offset properties.
- Animation X & Y : Controls the speed of Texture 1 pattern along the mesh (Set both to Zero for no Animations).
- Distortion X Y : Controls how much you want to distort the "Texture 1" in X axis and Y axis.
- Distortion Speed : Controls the Speed of the Distortion in the "Texture1" map.
- Texture2 Overlay : Comes with Color, Offset, Tiling, Animation X & Y and an Opacity features.
How to use:-
Simply drag and drop the prefab to your scene and use it.
❓ Frequently Asked Questions:
Q: Can I apply these shaders to my own 3D mesh?
A: Yes, you can easily assign the materials to any custom mesh in your project.
Q: Can I edit the animation speed and direction of the moving patterns?
A: Yes, both the animation speed and direction and all other properties(Glow, Color.etc) can be easily adjusted through material properties in the Unity Editor.
Q: Can I create new ghost shader variations?
A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.
.....................................................................................................................
About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India
contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................
Price $50.00
Mapster Map Crafter by Waldemarst
Requirements:
- Unity 2022.3 LTS (or newer)
- Unity Burst Compiler Package (com.unity.burst)
- Unity Collections Package (com.unity.collections)
- Unity Mathematics Package (com.unity.mathematics)
Mapster is a powerful Unity asset designed to help you create, manage, and render in-game map systems with ease. It tackles the common challenges developers face when trying to accurately represent complex 3D game worlds on simplified 2D (or 3D) map views like minimaps, full-screen maps, or tactical overlays.
Benefits of using Mapster:
- Seamless 3D to 2D/3D Translation: Automatically translates the positions of your in-game entities from your complex 3D scenes to a simplified 2D or 3D map representation. No more manual calculations or fudging positions!
- Intuitive Editor Workflow: Mapster provides a dedicated editor window that lets you define your map areas directly in the Scene view with familiar Unity tools (move, rotate, scale).
- Modular Map Definition: Organize your game world into MapAreas and group them using MapLayers, giving you fine-grained control over visibility and entity tracking.
- Flexible Renderer Creation: Define multiple MapsterRenderers for different map views (e.g., a minimap, a floor map, a full-world map), each with its own projection and appearance settings.
- Dynamic Entity Tracking: Simply attach a MapsterEntity component to any GameObject you want to track on your map, and Mapster handles the rest.
- Easy Integration: Designed to be consumed programmatically, allowing you to build custom map UI and logic around Mapster's core data.
What problems does Mapster solve?
- Manual Position Mapping: Avoids the tedious and error-prone process of manually converting 3D world coordinates to 2D map coordinates for your player, enemies, and items.
- Maintaining Map Accuracy: Ensures that your map representation stays accurate even as you modify your scene, by linking scene geometry to map geometry.
- Complexity of Multiple Map Views: Simplifies creating and managing different types of maps (e.g., a map showing only the current floor, or a map showing the entire level).
- Organizing Large Worlds: Provides a structured way to break down your game world into manageable, logical regions.Mapster Map Creator is a complete scene mapping and entity tracking system designed for both rapid development in the editor and high-performance functionality at runtime.
Key Features:
- Organize areas into distinct layers for better management.Powerful In-Editor Tools: Visually create complex, multi-point areas directly in the Scene View. Draw concave polygons with inner points and holes to define any shape.
- Data is easily managed, version-controlled, and can be loaded/unloaded as needed.ScriptableObject-Based Workflow: All map data is saved to MapsterMap ScriptableObject assets, keeping your scene files clean. Create multiple, independent maps for a single scene.
- Real-time tracking of entity positions and rotations on the rendered map.
- Dynamic Map Rendering: Render your maps onto any 2D or 3D surface, from UI canvases to in-world 3D meshes.
- A comprehensive event system notifies you of any changes to map elements, allowing you to create reactive and efficient game systems.
- Flexible Runtime API: Full programmatic access to all map data. Create, modify, or query maps on the fly. Procedurally generate areas, add or remove entities at runtime, and build dynamic game logic based on map data.
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Unlock the full potential of your game world with Mapster Map Creator, the definitive solution for mapping your scenes. Go beyond simple minimaps and build a comprehensive awareness of your game's environment. Use the intuitive in-editor tools to visually define areas, group them into layers, and create detailed maps for any purpose—from strategic overviews and quest logs to dynamic navigation systems.
Mapster saves your complex map data into clean, manageable ScriptableObject assets, allowing you to create multiple map versions for the same scene. Track any entity in real-time, including players, NPCs, items, and custom locations, with support for both 2D and 3D rendering.
Whether you need to design levels, build complex AI behaviors, or provide players with beautiful, interactive maps, Mapster's powerful runtime API gives you full control to modify maps on the fly. It's the perfect tool for RPGs, strategy games, open-world adventures, and any project that needs a deep understanding of its space.
Price $59.99
Advanced FPS Counter + Stats Display System by Despair
📊 FPS Counter
- Frames per Second (FPS) in real-time
- Frame time in milliseconds (ms)
- Average, Minimum, and Maximum FPS
- 1% and 0.1% Low FPS statistics
- Visual FPS graph to track performance over time
🧠 Memory Profiler
- Reserved, Allocated, and Mono RAM usage
- Visual memory bar for a quick overview
- Garbage Collection (GC) counter
💻 Hardware Information
- CPU model
- GPU model
- Total system RAM
🔊 Audio Meter
- Real-time audio output level in decibels (dB)
- Visual audio level bar
🎨 Customization & UI
- Toggle visibility of entire sections (FPS, Memory, Hardware, Audio)
- Fine-grained control to toggle individual stats
- Easy-to-use custom editor for setup and configuration
- Draggable UI panel
- Customizable colors for stats and graphs
- Single-key toggle to show/hide the entire panel
Elevate your Unity development with the Advanced FPS Counter + Stats Display System! This powerful tool provides a comprehensive, real-time overview of your application's performance, displayed in a clean, draggable, and highly customizable UI. Instantly identify bottlenecks and optimize your project with detailed statistics at your fingertips.
🚀 Why Advanced FPS Counter?
- All-in-One: Get a complete picture of your performance metrics in one place.
- Highly Customizable: Toggle every single element to see only what you need.
- Editor Integrated: Set up and customize the entire UI with a single click in the editor.
- Drag-and-Drop: Easily move the stats panel around during runtime.
- Performance Focused: Optimized for minimal impact on your game's performance.
⚡ Simple, customizable, and code-free. It works instantly, allowing you to get a full overview of your game's performance and start optimizing in seconds!
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal
- ✅ High-Definition
For a list of features, see Technical Details
Price $15.00