Books & Scrolls - Fantasy Icons by The Higalina Vault
File count: 40 PNG icons + 1 Unity demo scene
Resolution: 512×512 px
Format: PNG, transparent background
Category: 2D / GUI / Icons
Animated: No
Type: pixel-based
Unity-ready: Yes, includes .unitypackage with demo scene
Source folder: "Assets/The Higalina Vault/Books_and_Scolls_Vol1"
This icon pack includes 40 high-quality book & scroll icons, created specifically for RPGs and adventure games.
Each icon comes as a 512×512 PNG with transparent background - perfect for inventory systems, spellbooks, quest logs, crafting recipes, libraries, or codex screens.
🎨 Features:
• Consistent top-down perspective
• Clean silhouettes and readable shapes
• Unity-ready: includes .unitypackage with demo scene
• Easy to integrate into any 2D UI setup
Whether you're working on a commercial game, prototype, or tabletop companion app - these assets help bring your UI to life.
🛠️ Folder structure:
"Assets/The Higalina Vault/Books_and_Scolls_Vol1"
Thank you for supporting small indie creators!
Price $4.99
Shields - Fantasy Icons by The Higalina Vault
File count: 40 PNG icons + 1 Unity demo scene
Resolution: 512×512 px
Format: PNG, transparent background
Category: 2D / GUI / Icons
Animated: No
Type: pixel-based
Unity-ready: Yes, includes .unitypackage with demo scene
Source folder: "Assets/The Higalina Vault/Shields_Vol1"
This icon pack includes 40 high-quality shield icons, crafted specifically for RPGs and adventure games.
Each icon comes as a 512×512 PNG with transparent background - perfect for inventory systems, equipment menus, loot drops, or skill-based gear slots. The set includes a wide variety of wooden, iron, magical, and ornamental shields.
🎨 Features:
• Consistent top-down perspective
• Clean silhouettes and readable shapes
• Unity-ready: includes .unitypackage with demo scene
• Easy to integrate into any 2D UI setup
Whether you're working on a commercial game, prototype, or tabletop companion app – these assets help bring your UI to life.
🛠️ Folder structure:
Assets/The Higalina Vault/Shields_Vol1
Thank you for supporting small indie creators!
Price $4.99
Melancholic Music Pack by Andrew Sitkov Music
Part of Grand Music Bundle - BIG multi-genre music collection for any project!
Melancholic Music Pack
Lyric, peaceful, atmospheric, beautiful themes.
SoundCloud Previews:
https://soundcloud.com/muzstation-game-music/melancholic-music
Pack includes:
– 5 original tracks;
– High Quality 16 bit WAV files.
Useful Again & Again
You can use music as a background in your commercial or free projects, in media contents, videos, streams, games...
But you can't include music outside your project, resale, give away.
Price $10.00
2D Magic Spellcaster AI – Projectile, VFX & Camera Shake for Platformers by Aether2D
Prefabs
- MagicEnemy: Fully animated 2D enemy (Idle + Attack) with player detection, timed projectile attacks, idle ambient sound (plays every few seconds), and customizable parameters (detection range, attack delay, projectile speed, etc.).
- Projectile: Magic projectile prefab with launch and impact VFX, audio, automatic destruction on hit, and optional camera shake.
- SoundManager: Centralized audio system for all SFX (attack, death, impact, ambient).
- DeathZone: Simple prefab that instantly kill the player when it enters the zone.
Animations
- 2 animations: Idle and Attack
- Animator controller included with smooth transitions
Audio
- 4 original sound effects: attack, explosion, death, idle
- 4 royalty-free background music tracks for in-game use
Visual Effects
- Enemy death particle effect
- Projectile launch and impact effects
User Interface
- Basic UI elements provided (Free Game UI pack) to help you set up menus or HUD quickly
- more than 15 environment elements with resolutions ranging from 500x500 to 3000x3000.
Demo Scene
- Fully configured demo scene to preview and test enemy behavior
Documentation
2 PDF guides:
- How to install and configure Cinemachine for camera shake
- How to set up and customize the enemy
2D Magic Enemy AI - Spell Casting, Camera Shake & VFX
This animated 2D magic enemy is ready to bring life and challenge to your Unity platformer or metroidvania project. It detects the player, turns to face them, and attacks using customizable magic projectiles.
The prefab includes idle and attack animations, a full projectile system with launch and impact effects, and satisfying camera shake to enhance combat feedback. Everything is adjustable from the inspector : attack speed, detection zone size, attack frequency, and sounds. No coding required.
When destroyed, the enemy plays a custom death animation with particles and sound. Projectiles handle their own movement, impact effects, and cleanup.
You’ll also find a ready-to-use test scene where you can preview the enemy behavior and tweak its settings live in the editor. Perfect for beginners looking to plug and play with full control.
This system uses Cinemachine for camera shake. A step-by-step PDF guide is included to help you set it up, even if it’s your first time using it. To help you go even further, this package includes a Free Game UI setup and 4 original free background music tracks, ready to use in your project from day one.
What's included:
- 2D magic enemy prefab (animated: idle + attack)
- Projectile prefab with launch and impact VFX + screen shake
- Enemy death particles
- Looping ambient sound (growl/signal every few seconds)
- Sound manager prefab (centralized audio system)
- 4 royalty-free background music tracks
- Free Game UI pack (menus & HUD starter)
- Full test/demo scene with adjustable settings
- Clear PDF documentation (enemy & Cinemachine setup)
Licensing & Usage :
All content is licensed under Creative Commons CC0.
You’re free to use it in personal and commercial projects with no attribution required.
Credit is appreciated, but not required.
Resale or redistribution of the asset itself (as-is or bundled) is not allowed
This enemy is part of an expanding 2D platformer asset collection.
To see what’s coming next, follow the full series here:
Price $5.42
Modern Combat FPS 3D – Starters Game Template by Black Rose Developers
1. Art
This folder has four subfolders as below:
- Materials
Contains 52 various materials used in the game, which can be customized with different colours or sprites. (including 3 physic materials)
- Models
Contains 5 different 3D models (FBX). The 3D models are dummy, grenade, objects, pistol and weapon.
- Sprites
Contains 12 UI PNG sprites.
- Textures
Contains 29 Gameplay, Bullets and Particles textures.
2. Prefabs
The Prefabs folder includes 9 main categories with 51 prefabs naming Gameplay (10), Input (1), Particles (16), Pickups (1), Player (2), Projectiles (2) , Texthints (2), Triggers (1), UI (11) and Weapons (5):
3. Scenes
- Level-1 : the gameplay sample scene
4. ScriptableObjects
3 different scriptable objects of the game data
5. Scripts
42 Scripts are categorized into nine folders, with clear names and functions to ensure easy understanding.
Modern Combat FPS 3D – Game Template
Build your own first-person shooter with this complete and customizable FPS template. Featuring modern mechanics such as aiming down sights, stance switching, grenade throwing, and multiple reticle options, this pack gives you everything you need to kickstart your FPS project.
In the included sample scene, you’ll find guided hints that show you how each system works, making it easy to learn, customize, and expand into your own game.
🔑 Key Features
- FPS movement and shooting
- Aim Down Sight (ADS) system
- Toggle sights (iron sight, red dot, scope)
- Change stance (crouch and stand)
- Lean left and right while aiming
- Throw grenades with physics
- Two ready-to-use weapons
- Player damage overlay (red screen effect on critical damage)
- Bullet hit feedback on UI
- Four unique reticle types
- Different damage based on target body parts
- Mission start typing text for immersive gameplay
📂 Project Highlights
🎨 Art Assets – 52 materials, 29 PNG textures, 12 UI sprites (including a game icon), 5 FBX 3D models (dummy, grenade, pistol, main weapon, and objects)
🔧 Prefabs – 51 customizable prefabs for projectiles, player setup, pickups, and more
🖥️ Scene – Includes a ready-to-play sample scene for quick testing and setup
📜 Optimized Scripts – 42 clean and modular scripts, easy to expand and customize for your own FPS project
📧 Support
Need help or have questions? Visit us at: blackrosedevelopers.com
Price $49.00
Belt K Technical Manual
[Space Station | Space Scooters | SR Mk.1 | SR Mk.2 | SX SR-MR2 | SX SPITAR ]
Belt K – An Earth orbit space habit spread over 20km including habitation, living spaces, educational areas, recreation, physical conditioning areas, manufacturing, solar power generation and storage, space agriculture and hydroponics in large domes (automatically positioned to maximise crop growing quality and time). Robotics and droids are used throughout the Belt. Children born on Belt K are given names starting with “K”. “Gravity Rays” are projected around space stations and spacecraft to protect them from meteor damage, provide an area within them with gravity and to stabilize their positions. They provide an envelope within which the occupants can breath normally when close to their space station areas or spacecraft. But away from the protective area of the Gravity Rays helmets and full space suits must be worn.
Spacecraft – Space Scooters (SS) for intra-habitat local transport and exploration, Space Runabouts (SR) for in orbit travel, Space Transports (ST) managed by the Space Transport Authority (STA) are the workhorses for orbital and Earth-Orbit operations for cargo and passengers, and Experimental Spacecraft (SX).
Space Scooters (SS) – small two to four seat personal spacecraft for travel within a Belt. Highly automated with remote supervisory capability for younger travellers.
Space Runabouts (SR) – two seat or larger spacecraft for travel around and between the Satellite Belts. Automation is used for safety. Fully autonomous versions provide a taxi service.
Space e(X)perimental (SX) – a range of craft under development and testing.
Origination: Retro-futuristic space station image generation in Scenario.. Used as a basis for generation of a space station image in Google Gemini. 3D model created in Tripo3D.
Space Scooters typically provide short distance local transport within belts. They are mostly are fully autonomous. Modular engines make replacement and maintenance easier.
Origination: Original artwork from “Kemlo and the Star Men” paperback. Tidied up in Leonardo. Used as a basis for generation of a spacecraft image in Google Gemini.
For use in no atmosphere settings.
Origination: Original artwork from “Kemlo and the Space Lanes” paperback. Simple 3D model generated in OpenSimulator. Image of that used to generate a detailed image in Google Gemini. 3D model created in Tripo3D.
Adds atmospheric use and Earth landings as well as in orbit uses.
Origination: Google Gemini image generation and manipulation.
Origination: Google Gemini image generation and manipulation.
Space Personal Investigation Training and Research Craft Number XK240.
Origination: Original artwork by “Cornwel” from “Kemlo and the End of Time” hardback. Scenario.com was used to enhance a scan of this illustration. That was used to generate a detailed image in Google Gemini. Further manipulation in Google Gemini.
The Belt K Technical Manual uses background created previously using AI tools based on the Kemlo Spaceworld series of books by E.C. Eliott published in 1954 to 1963. It uses images and PDF of the contents of this blog post: https://blog.inf.ed.ac.uk/atate/2025/09/10/kemlo-and-krillie-briefing/. The images for the figurines was created by the Google Gemini AI App.
See also:
Simple Hierarchy Highlight by Mario Jacob
- Editor-only (no runtime code, no impact on builds)
- Unity 2021.3 LTS, 2022.3 LTS, and Unity 6
- Works on Windows and macOS
- Compatible with Built-in, URP, HDRP (skin-independent)
- Persistent storage in ProjectSettings (team-shareable via VCS)
- Quick access: Hover chip, Alt+H shortcut, context menu
- Recursive apply/clear with subtle depth shading
- Customizable palette with names and tooltips
- Adjustable brightness compensation for readability
Simple Hierarchy Highlight helps you organize large scenes by colorizing rows in the Unity Hierarchy — without adding any components or polluting your scenes. All highlights are stored globally in ProjectSettings and persist across reloads and editor restarts.
Why use it?
- Quickly spot groups of objects in complex scenes
- Zero scene pollution: no hidden markers or scripts on GameObjects
- Lightweight and fast — only runs during repaint
How it works
- Hover Chip: A small color chip appears when hovering a row. Click to open the quick color picker.
- Shortcut (Alt+H): Open the picker at the focused window.
- Menu: GameObject/Hierarchy Highlight/ → Pick Color or Clear.
- Recursive by Alt: Apply or clear colors on selected objects + children with subtle depth shading.
- Custom Palette: Define your own team colors with optional names, or hide defaults for a clean workflow.
- Brightness Compensation: Adjust HSV brightness for perfect readability in Light or Pro skin.
Project Settings Integration
- Fine-tune popup offset (X/Y).
- Add, rename, or remove custom colors.
- Reset all assignments (with confirmation).
- Toggle default palette visibility.
Perfect for Teams: Colors are saved in ProjectSettings/HierarchyHighlightSettings.asset and can be version-controlled and shared across team members.
Price $9.99
Accessories - Tails by Infinity3DGame
This package contains:
1) Models (total models: 20):
- Tail 001 (116 tris)
- Tail 002 (156 tris)
- Tail 003 (842 tris)
- Tail 004 (764 tris)
- Tail 005 (1212 tris)
- Tail 006 (328 tris)
- Tail 007 (328 tris)
- Tail 008 (848 tris)
- Tail 009 (210 tris)
- Tail 010 (482 tris)
- Tail 011 (240 tris)
- Tail 012 (1252 tris)
- Tail 013 (344 tris)
- Tail 014 (186 tris)
- Tail 015 (148 tris)
- Tail 016 (220 tris)
- Tail 017 (772 tris)
- Tail 018 (330 tris)
- Tail 019 (384 tris)
- Tail 020 (256 tris)
2) Prefabs (total prefabs: 20):
- Tail 001
- Tail 002
- Tail 003
- Tail 004
- Tail 005
- Tail 006
- Tail 007
- Tail 008
- Tail 009
- Tail 010
- Tail 011
- Tail 012
- Tail 013
- Tail 014
- Tail 015
- Tail 016
- Tail 017
- Tail 018
- Tail 019
- Tail 020
3) Textures (total textures: 40):
- 20 Tails textures (Diffuse Map) - resolution 512x512
- 20 Tails textures (Mask Map for customization) - resolution 512x512
4) Scenes (total scenes: 1):
- 1 Prefab Scene
5) Shader:
- Equipment Armore:
A custom shader for changing the color of individual elements of armor, weapons, character skins and accessories based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.
6) Scripts:
- Dynamic Bone Scripts (DynamicBone, CurveRectAttribute, BoneConfig): Scripts automatically animates hair, fabrics, wings, tails, etc. depending on the character's
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $20.00
11 Bouncy & Chill Songs – Music Pack by Too Tidy Labs
- Audio file types: WAV (uncompressed)
- Sample rate: 44.1 kHz
- Bit depth: 16-bit
- Loopable: Yes
- Stems included: Yes (separated instrument tracks)
- Channels: Stereo
- Number of tracks: 11 loopable main tracks + instrument STEMS
- Total length: ~ 927 seconds = 15,45 minutes
A tropical-inspired mix of playful themes, relaxing tunes, and upbeat grooves — perfect for bringing vibrant energy to your game!
This versatile soundtrack pack is designed for platformers, puzzles, cosy & casual, mobile games, and more. Includes 11 original songs with loop-ready WAV files and separated instrument stems for flexible mixing and full creative control.
At just $29, you get 11 royalty-free tracks — professionally composed by Tore Bernhoft — a complete tropical-inspired soundtrack you can use across unlimited projects without any extra licensing costs.
🎧 Royalty-Free | Loopable WAVs | Instrument Stems Included | Original Music
Price $29.00
FREE Cartoon Balls Pack by OlyPoly
- Number of models: 10 unique 3D sports balls
- Included balls:
Soccer ball
Basketball (2 variations)
Volleyball
Beach ball
Bowling ball
American football
Tennis ball
Baseball
Golf ball - Style: Low poly, smooth shading, cartoon look
- Poly count: Optimized for mobile (low to mid poly)
- Textures/Materials: Simple color materials (no heavy textures)
- Format: Unity-ready prefabs with proper pivots
- Use cases: Sports games, casual games, props, decorative assets
A set of 10 stylized 3D sports balls optimized for mobile and PC. Includes soccer, basketball, volleyball, beach ball, bowling, tennis, baseball, golf, and American football. Perfect for casual and sports-themed games.
Price $0.00
Clawvine Monster by Golderov
Technical details
HDRP / URP - No
Number of textures 4
Texture dimensions 4096x4096
Polygon count of Clawvine Monster 37,952 (Triangles)
Number of meshes/prefabs 1/3
Rigging: Yes
Animation count 30
UV mapping: Yes
Types of materials and texture maps Unity standart materials, normal, metallic, albeda, AO, (PBR Textures Metal/Roughness)
- 1 materials
- 4 textures 4096x4096
- Vertices 21,465
- Triangles 37,952
If you have any questions about the model or need help with integration, don’t hesitate to reach out – I’m always happy to assist!
- Instagram: @art_by_golderov
- mail: golderovnikolay@gmail.com
- Artstation: user-2168788
Thanks for checking out my model!
Price $15.99
Arbor Stone Warden by Golderov
Technical details
HDRP / URP - No
Number of textures 10
Texture dimensions 4096x4096
Polygon count of Arbor Stone Warden 27,086 (Triangles)
Number of meshes/prefabs 1/3
Rigging: Yes
Animation count 30
UV mapping: Yes
Types of materials and texture maps Unity standart materials, normal, metallic, albeda, AO, (PBR Textures Metal/Roughness)
🌳 Arbor Stone Warden — The Embodiment of Ancient Forest Power in Your Game!
Introducing a highly detailed 3D model of a unique adversary that will become a true highlight of your project. This majestic guardian combines the strength of stone and the flexibility of living wood, creating an unforgettable gaming experience.
- 2 materials
- 10 textures 4096x4096
- Vertices 16,098
- Triangles 27,086
If you have any questions about the model or need help with integration, don’t hesitate to reach out – I’m always happy to assist!
- Instagram: @art_by_golderov
- mail: golderovnikolay@gmail.com
- Artstation: user-2168788
Thanks for checking out my model!
Price $19.99
Lamp Street Series LumixLu LT2 Group 2 N1 by AvpTankPowerJC
Total Polygons:
Tris: 8720
Version: 4426
Texture Size: 2K
PBR Materials (Fundamental Maps [D, N, M, R])
Materials:
Assigned Materials
Ordered by each mesh element
Named Materials
Rendering
Cycles
Note:
Not included lights or enviroment scene, only samples Images.
Street Clasic Lamp Series LumixLu design N1 Lot2 G2. A semi-realistic 3D street lamp asset, ideal for rendering, design, and games.
Price $23.00
Japanese Yen Currency - Banknotes & Coins by BiteMe Games
Number of textures: 20
Texture dimensions: 1024x1024 PBR
Minimum polygon count: 12
Maximum polygon count: 256
Number of meshes/prefabs: 10
A collection of Japanese coins and banknotes, scaled correctly to their real-life proportions.
Contains the following
Coins
- 1 yen coin
- 5 yen coin
- 10 yen coin
- 50 yen coin
- 100 yen coin
- 500 yen coin (new version)
Banknotes
- 1.000 yen (series F)
- 2.000 yen (series D)
- 5.000 yen (series F)
- 10.000 yen (series F)
Supports URP out of the box, for HDRP, extract the included HDRP Unity package.
These assets are intended solely as fictional props for interactive media.
Price $9.99
Wood Boxes Series Heavy Crates Cargo Lot1 Group2 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 2152
- Ver: 1224
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Wood Boxes Containers , Series HCC Lot1 - #2.
A set of wooden boxes, made from low-poly and PBR materials, ideal for scenes and renderings.
Price $23.00
Wood Boxes Series Heavy Crates Cargo Lot1 Group1 by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 1128
- Ver: 572
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Wood Boxes Containers , Series HCC Lot1 - #1.
A set of wooden boxes, made from low-poly and PBR materials, ideal for scenes and renderings.
Price $23.00
Military FencesWireB Series Metal Fortress Obstacle- N3P by AvpTankPowerJC
Summary TecInfo
Total Poly count:
- Tris: 98076
- Ver: 49552
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Military Fences Wire Barbed , Series MFO N3P - #3.
A set of modular wooden fence wires, made from high-poly and PBR materials, ideal for scenes and renderings.
Price $29.00
poly bicycles by SQUID
the total number of polygons in the project is 55431. Textures were used 2 images 1024x1024, number of materials 2
The bike kit includes
The asset only includes what is shown in the last six screenshots.
a toothed disc, a mudguard (x4), a wheel (x9), a bicycle frame (x8), a flashlight (x7), an on-board computer (x2), a wheel reflector, a telephone, a rear reflector (x3), a front reflector (x1), a bottle, a bottle holder, a horn, a bell, a bicycle stand, a duck, glasses, a hat (x2), a chain, a helmet, a tie, a bow tie, a crown, a medical mask, a bandage, an apron, a motor wheel, a battery, a mirror, a chain guard, a pump (x2), a stand (x4), a side handle, a strobe light, a nipple (x2)
Price $15.00
Vintage Victorian Interior Pack (1900-1930) by Fadnn
Textures
HDRP
20 Base Map
20 Mask Map
20 Normal Map
URP
20 Albedo Transparency Map
20 Metallic Smoothness Map
20 Normal Map
Textures ranging from 256 to 2048 pixels
Meshes
Books(1-10) = 116 Triangles
Typewriter = 2706 Triangles
Pendulum Clock = 2580 Triangles
Flower Pot 1 = 128 Triangles
Flower Pot 2 = 162 Triangles
Bed = 3160 Triangles
Pillow = 272 Triangles
Bed Cloth = 966 Triangles
Phone 1 = 1600 Triangles
Phone 2 = 1608 Triangles
Bookshelf = 554 Triangles
Couch = 1774 Triangles
Radio 1 = 3543 Triangles
Radio 2 = 3221 Triangles
Lamp 1 = 1368 Triangles
Lamp 2 = 1400 Triangles
Chair = 1184 Triangles
Table = 1206 Triangles
Desk = 280 Triangles
Wallhanger = 1416 Triangles
Stamp = 400 Triangles
Penholder = 284 Triangles
Indoor Plant 1 = 516 Triangles
Indoor Plant 2= 1040 Triangles
Indoor Plant 3 = 412 Triangles
Indoor Plant 4 = 528 Triangles
Indoor Plant 5 = 350 Triangles
The number of triangles ranges from 116 to 3543
36 Mesh
72 Prefab (36 HDRP, 36 URP)
UV mapping: Yes
23 URP Material
23 HDRP Material
Bring early-1900s charm to your project with a curated antique/vintage interior pack. It includes game-ready furniture and decor—desk, chair, bookshelf, bed, sofa, grand piano with stool, grandfather clock, lamps, radios, books, and indoor plants—ideal for period rooms, mystery/horror, noir, and retro environments.
- Optimized & ready to use: clean pivots, real-world scale, tidy UVs, prefabs organized by category.
- Flexible look: materials easy to tweak for different wood tones, wear, and lighting.
- Works across pipelines: default/built-in materials; URP/HDRP can be converted with Unity’s material upgrader.
Perfect for games, cinematics, archviz, VR/AR, and educational scenes that need authentic 1900s atmosphere.
Price $15.00