Century 22 Sports
Hi, I’m Krillie. I was born in space on an Earth orbiting space station called “Satellite Belt K”. I write a diary under the moniker “Space Girl” for those interested in what is happening in space and to describe life as a Space Girl. I cover a lot of our activities, about our education and training, our living arrangements and some of our adventures. Along with my friend Kemlo, I write some of the books in “The Further Adventures of Kemlo and Krillie in Space” series. I hope my Diary is of interest to children on Earth, in the Satellite Belts and beyond.
Kemlo and myself are keen on sports and the are are many fun things to do in the Sports Domes on Belt K. Yoga and Ballet are popular for both men and women, as well as children, as they provide useful exercises for stretch and balance.. both are important when living in space. But on the Belts they are performed with a twist… “Gravity Ray Yoga” and “Situated Ballet”. . But there is much more… “Zero-G Air Wave Surfing” and “Resonance-Hexad” – a challenging Six-a-Side Team Game. But if swimming is your thing, try the wild “Infinity Pool”.
Gravity Ray Yoga
Yoga can be practised by people of all ages and abilities. It provides very good stretch and balance exercises. Gravity Ray Yoga uses the Gravity Rays we use on the space stations and on our spaceships to give a protective envelope and gravity. But in the yoga setting they can be adjusted to lighten or add to the physical resistance of movement. Settings allow for lower gravity to 60% of normal Satellite Belt gravity or to be increased to 1.4 times normal Satellite Belt gravity to push against your yoga poses.
Situated Ballet
Ballet exercises, both done individually and as part of a dance troop, can be set in any environment the participants can recall or imagine. Holographic projection into the dance studio, or use of VR sets the dancers in an immersive environment. Voice control lets the dancers or choreographers set up and modify the environment. Haptics in the dance costumes and ballet shoes or ballet boots allow for feedback on the environment. Imagine the ballerina performing on the stage at the famous Covent garden Opera House in London back on Earth. Or you can dance en pointe along the ice crystals in Saturn’s rings. Outside of the Satellite Belt’s Gravity Ray protective envelope though you must have on a costume which acts as a complete spacesuit.
Zero-G Air Wave Surfing
Zero-G sports are always popular in space… especially with visitor from Earth who find it a novel and exciting thing to do on their visits. Currents of air flow are generated in the Surfing Dome by enormous fans at the periphery of the arena and the surfers ride the air waves while in Zero-G environment. The movements can be gentle or strong and can be made relatively stable or vary a lot. Surfers must “feel” the air waves, much like a glider pilot flying in Earth’s atmosphere can. The air waves can be made to flow out in one direction or made to circle round. Haptics in the Air Flow Surfing costumes allow for audio-sensory feedback on the air flow strength and direction and from the environment. Experienced Air Flow Surfers who “catch a wave” when its circulating in the dome can ride round and round performing flip tricks on the air wave “front”. A pool of water at the base of the arena can be excited by the air wave patters and even form actual water standing waves which the surfers can interact with. Good surfers get enthusiastic applause form the crowds that can gather for some events.
Resonance-Hexad – a Six-a-Side Team Game
The Resonance-Hexad Arena is a popular venue and large crowds gather for tournaments. The game js often referred to just as “Resonance”. The rules at first may seem quite complicated, but actually so long as you understand that coordinated activity and patterns in the arena and between participants is the key, and ways to disrupt the opponents similar actions, it begins to make sense. The rules appeal to the engineering types that inhabit the Belts, som its become very popular. Some games between top teams are even videocast to other Belts and to Earth.
Infinity Pool
The Satellite Belts all have a special kind of swimming pool. The ring shaped pool is around 10 metres wide and 25 metres in diameter. The water is on the inner rim and is about 3 metres deep. Gravity Rays project around the rim of the pool to provide an even gravity outwards so swimmers can continue to swim forwards all the way round the pool and come back to where they started.
Premise
Resonance-Hexad is a Six-a-Side team-based sport played within a dynamic, virtual-physical arena. It blends strategic puzzle-solving, real-time cooperative decision-making, and synchronized physical movement. The game is popular because it requires a combination of cognitive agility, team cohesion, and fluid adaptability, appealing to a society that values intellectual and collaborative skills as much as physical prowess. It is designed to be accessible to people of various physical abilities, with the core challenge being mental and social rather than purely athletic.
Equipment & Arena:
• The Sphere: A large, multi-level geodesic dome, approximately 25 meters in diameter, with a floor, walls, and ceiling that are fully interactive and responsive to player input.
• Holographic Projections: The arena’s surfaces display real-time holographic puzzles, pathways, and obstacles. These are not just visual; they can be “solidified” by the players’ actions, becoming traversable platforms, walls, or even objects.
• Player Suits: Teams wear lightweight, form-fitting suits integrated with a neuro-interface. The suits track the players’ movements and neural activity, allowing them to interact with the holographic environment.
• The Core: At the centre of the Sphere is a floating, crystalline object that is the target of the game.
The Rules of Play:
• Teams: Two teams of six players compete.
• Objective: The goal is for a team to “attune” the Nexus-Core to their unique “frequency” before the opposing team can. This is achieved by solving a series of complex, multi-layered puzzles and performing synchronized physical manoeuvrers.
• The Puzzles (The “Attunement Sequence”): Each puzzle in the sequence is a dynamic, holographic challenge that appears on the surfaces of the Sphere. They are not simple riddles; they require the combined effort of the entire team. For example:
• Logic Gates: Players must physically align themselves in a specific pattern on the floor to complete a circuit, which then unlocks the next puzzle segment.
• Geometric Flux: One player may need to hold a specific pose (e.g., a “V” shape with their body) while another player navigates a maze that is projected onto their teammate’s body, all while a third player “stabilizes” the holographic projection with their hands.
• Synaptic Relay: Players must “pass” a beam of light from one to another by touching their suits at precise moments and locations, a task that relies on perfect timing and nonverbal communication.
• The “De-tuning” Mechanic: The opposing team’s primary role is to disrupt the attunement sequence. They do this by projecting “static” or “feedback loops” into the arena, which can scramble a puzzle, change a holographic platform, or temporarily block a player’s suit from interacting with the environment. This is a non-contact defensive strategy, relying on foresight and timing rather than physical interception.
• Synchronicity & Flow: The game rewards “flow states.” When a team operates in perfect harmony—moving, thinking, and acting in a coordinated manner—their suits boost their abilities, allowing them to solve puzzles faster and project stronger attunement signals. This is the core skill of the game: achieving a state of collective cognitive and physical synergy.
Why It’s Different from Today’s Games:
• Focus on Collective Intelligence: Unlike team sports in earlier centurues that often rely on individual star players, Resonance-Hexad is designed to fail if even one player is not fully integrated. The game’s challenges are unsolvable by a single person and require a deep, intuitive understanding of each teammate’s role and capabilities.
• Non-Physical Conflict: The “conflict” is not about scoring a goal or tackling an opponent. It’s about mental and strategic disruption. It’s a game of wits, communication, and environmental manipulation.
• Accessibility: The game’s primary skill is cognitive and collaborative, making it accessible to a wider range of people regardless of their age, size, or physical strength. The physical movements are more akin to synchronized dance or martial arts forms than they are to running and jumping.
• Integration of Tech and Humanism: It is a game that is impossible without advanced technology, but the technology is not the player; it is an extension of the players’ collective will. The suits and the Sphere are simply tools to facilitate human connection and cooperation in a
Krillie’s Diary uses background created previously using AI tools based on the Kemlo Spaceworld series of books by E.C. Eliott published in 1954 to 1963. It uses images and PDF of the contents of this blog post: https://blog.inf.ed.ac.uk/atate/2025/09/10/kemlo-and-krillie-briefing/.
See also:
- Kemlo Books by E.C.Eliott
- Kemlo & Krillie Storybooks
- Krillie’s ‘Space Girl’ Diary
- Belt K Technical Manual
- Kemlo & Krillie Character Sheets
- Kemlo & Krillie Fashion
- More Kemlo & Krillie Related Blog Posts
- Further Resources: Kemlo & Krillie character details, Spacecraft, Belt K Space Station, Kemlo Font, and more.
Industrial Sci-fi Vol. II by Riccardo GamesSounds
- Loops: Yes
- 10 Audio Tracks
- Sample rate: 44Khz
- Bit rate: 16 bit
- Wav format
- Stereo
These audio tracks are perfect to describe a gameplay soundfield ensuring an additional level of immersivity within your videogame's experience.
Each one of the audio files is shared in its loopable form, ready to be implemented into the game's project.
Tracklist:
1. A.I. Dissonance [01:26]
2. Automated Urban Decay [01:06]
3. Circuit City Reverbarations [02:40]
4. Cryo Chamber Hum [02:22]
5. Data Haven Drift [00:50]
6. Neural Static Field [02:08]
7. Rain-Slicked Chrome [01:36]
8. Submerged Circuitry [01:54]
9. Synthetica Dystopia [01:32]
10. Void transmission [01:50]
Sounds inspired by:
- Cyberpunk 2077
- Starfield
- Mass Effect
- Deus Ex
- Destiny 2
Price $0.00
Antique Porcelain and Brass Figurines by game-ready-egg
- 11 prefabs in total
- No other props depicted in the images (steps, door, etc.) are included
- 2048x2048 PBR textures (Albedo, Normal, Metalness, Roughness, Mask)
- UV-unwrapped, with materials assigned
- Textures are organised well into folders and named clearly
- Low-Mid Poly (4,049-14,631 tris per prefab, 6,759 tris on average)
- Colliders present
- LODs present
ONLY THE ANTIQUE ITEMS ARE INCLUDED. The rest of the props (steps, door, etc.) are only for showcase purposes and not included in this pack.
This pack contains 11 decorative props that suit a vintage or antique environment.
- 11 prefabs
- UV-unwrapped, with materials assigned
- Textures are organised well into folders and named clearly
- Low-Mid Poly (4,049-14,631 tris per prefab, 6,759 tris on average)
- Colliders present
- LODs present
- 2048x2048 PBR textures (Albedo, Normal, Metalness, Roughness, Mask)
They are suitable for use in:
- A cafe
- A living room
- A store
Included assets:
- Lion - 11,081 tris
- Deer - 6,934 tris
- Wolf - 4,694 tris
- Cherub Baby - 4,593 tris
- Woman - 6,683 tris
- Shepherd - 4,116 tris
- Milkmaid - 4,214 tris
- Angel - 14,613 tris
- Cuckoo Bird - 5,862 tris
- Beagle Dog - 4,049 tris
- Binoculars - 7,504 tris
Unity Package supports HDRP only.
Price $4.99
Moka Pot and Espresso Coffee Cup by Ciro Continisio
Models
3 fbx included:
- Moka pot + lid
- Coffee cup + plate
- Coffee for cup + coffee for moka
Polygon count: models are mid-poly, suitable for mobile and consoles, using normal maps to simulate higher polygon density.
Models are UV mapped.
Textures and Materials
Materials are setup for the URP PBR workflow.
Texture provided: albedo, normals, metallicness.
Textures are provided in size 2048x2048 for maximum quality, but you can resize them in the Unity import settings.
Contains a game-ready moka coffee machine + cups + their plates.
Both the moka and the cups have alternate texture sets: with and without logos and, for the cup, with coffee stains to simulate coffee having being drunk.
Models included:
- Moka coffee machine (with detached lid that can rotate)
- Espresso coffee cup
- Espresso plate
- Coffee meshes, to simulate coffee inside both the moka and the cup
All models are setup for PBR workflows using URP (albedo, normals, metallicness).
Price $0.00
Mega Low Poly Weapon Pack by Graphset
Each model has:
Tris: 90-2000
Verts: 190-3000
Size: 12kb - 52kb
_______________________
Texture: 2 (512x512)
Works on versions with URP and HDRP
_______________________
Amount: 187
SWORD__________________
One-handed
- Swords: 28
- Saber: 24
- Cleaver: 15
Hand-and-a-half
- Swords: 10
- Saber: 14
- Cleaver: 4
Two-handed
- Swords: 10
AXE____________________
One-handed
- Axe: 35
Two-handed
- Axe: 5
CLUB___________________
1 - Texture
- Club: 13
2 - Texture
- Club: 28
The pack is an assembly of other packs:
New packs with weapons will also be added to this pack, the price will increase accordingly!
Price $24.99
Kitchen MODULAR by RETOPO STUDIOS
➤ High Attention to Details
➤Including Showcased Map
➤ Attention to Detail / AAA Quality
➤Unique Concepts of Assets
➤High-Quality Assets
➤Game-ready / Optimized
➤Modular structures
➤Modular walls, floors, ceiling, roof, and more.
➤Interior Props
➤LODs: Yes/5LOD's
➤Sound: No
➤Collision: Yes - automatically generated
➤Uv mapping: Yes
➤Animation: No
➤Vertex Count: MIN 192 Triangles (SM_Prop_ElectricBox_01), MAX 11.068 Triangles (SM_Prop_Gas_Stove)
➤Number of Meshes: 161
➤Number of Materials : 56
➤Number of Textures: 188
➤Texture Resolutions: 2K
➤Albedo,Normal Map,Roughness,Metalness,Emission,AO
Introducing Kitchen Modular Map for Unity!
This highly detailed and fully modular kitchen environment is designed for seamless integration, offering flexibility for any project. The Kitchen Modular Map supports both HDRP and URP pipelines, ensuring top-tier visuals across a variety of Unity projects. Customize every aspect of your kitchen environment with ease, from layout to lighting, creating a unique space tailored to your vision. Perfect for games, architectural visualizations, and virtual experiences. Dive into a next-level kitchen design with our modular solution!
- High detailed Modular KITCHEN.
- Super fast and easy to customize.
- Customizable Materials: Easily change the colors of key models to match your theme.
- HDRP & URP Support: Fully compatible with modern rendering pipelines.
Price $34.99
Sword and Shield:Combat Animation Pack (Blade & Shield Animations) by Grruzam
- Total Animations: 503 sword & shield animations
- 1_Movement : 250
- 2_Attacks : 76
- 3_Skills : 122
- 4_Guard : 12
- 5_Damage : 39
- 6_Die : 4
- Motion Types: Root Motion + In-place Animations
- Animation Categories: Idle, Attack, Block, Combo, Reaction, Hit, Special Moves
- Compatibility: Unity 2021 ~ Unity 6, Built-in, URP, HDRP
- Rig Support: Humanoid rigs
- Usage: Ready-to-use, no additional plugins required
- Genres Supported: Action RPG, MMORPG, Fantasy, Sci-Fi, Platformers, and more
This animation pack includes 503 high-quality sword & shield animations suitable for all genres including Action RPG, MMORPG, Fantasy, Sci-Fi, and Platformers.
It features both Root Motion and In-place Animations for flexible integration into your projects.
Animations cover idle, attack, block, combo, reaction, hit, and special moves(Skills), designed to enhance combat realism and gameplay feel.
All animations are optimized for Humanoid rigs and are ready to use without additional plugins.
Price $58.99
10 Emoticon Yellow Ball Pack Part 6 by cangbacang
Number of textures : 2 Each Model (Diffuse And Roughness)
Texture dimensions : 2048x2048
Polygon count : 113,298(All Model)
Rigging: Yes
Animation count: 2
UV mapping: Yes, No Overlapping
Bring your projects to life with this high-quality Emoticon Pack, perfect for adding charm, personality, and emotional depth to your Unity games or apps. Whether you’re creating a chat system, player reactions, or fun UI elements, these emoticons are designed to be versatile and easy to use.
This model does include a TEXTURE, DIFFUSE, METALLIC and ROUGHNESS MAP. Ready to use for your next project or game. for Roughness Map, in the Materials used the Autodesk Interactive Shader.
Emoticon List in This Pack:
- Cursing Word Censored
- Sneezing
- Heart eyes Cat
- Grimacing Face
- Confounded Face
- Disappointed Face
- Drooling
- Peeking Eye
- Celebration Face
- Clown Circus
In this model Pack each Emoticon includes a Rigged Model with 2 Animation :
- Idle Animation
- Pop Up Animation
Price $37.99
10 Emoticon Yellow Ball Pack Part 5 by cangbacang
Number of textures : 2 Each Model (Diffuse And Roughness)
Texture dimensions : 2048x2048
Polygon count : 101,796 (All Model)
Rigging: Yes
Animation count: 2
UV mapping: Yes, No Overlapping
Bring your projects to life with this high-quality Emoticon Pack, perfect for adding charm, personality, and emotional depth to your Unity games or apps. Whether you’re creating a chat system, player reactions, or fun UI elements, these emoticons are designed to be versatile and easy to use.
This model does include a TEXTURE, DIFFUSE, METALLIC and ROUGHNESS MAP. Ready to use for your next project or game. for Roughness Map, in the Materials used the Autodesk Interactive Shader.
Emoticon List in This Pack:
- Wink Face
- Nerd Glasses Face
- Holding Back Tears Face
- Questioning Face
- Cat Face Laughing
- Bandage Head
- Screaming in Fear Face
- Rolling Eyes Up Face
- Nauseated Face
- Zipper On The Mouth
In this model Pack each Emoticon includes a Rigged Model with 2 Animation :
- Idle Animation
- Pop Up Animation
Price $37.99
10 Emoticon Yellow Ball Pack Part 4 by cangbacang
Number of textures : 2 Each Model (Diffuse And Roughness)
Texture dimensions : 2048x2048
Polygon count : 129,362(All Model)
Rigging: Yes
Animation count: 2
UV mapping: Yes, No Overlapping
Bring your projects to life with this high-quality Emoticon Pack, perfect for adding charm, personality, and emotional depth to your Unity games or apps. Whether you’re creating a chat system, player reactions, or fun UI elements, these emoticons are designed to be versatile and easy to use.
This model does include a TEXTURE, DIFFUSE and ROUGHNESS MAP. Ready to use for your next project or game. for Roughness Map, in the Materials used the Autodesk Interactive Shader.
Emoticon List in This Pack:
- Faint or Dead Face
- Money Eyes and Tongue
- Freezing Cold
- Overheated Face
- Thinking
- Salute
- Exhausted or Weary Face
- Drunk or Stupid Face
- Cowboy
- Expressionless Face
In this model Pack each Emoticon includes a Rigged Model with 2 Animation :
- Idle Animation
- Pop Up Animation
Price $37.99
10 Emoticon Yellow Ball Pack Version 3 by cangbacang
Number of textures : 2 Each Model (Diffuse And Roughness)
Texture dimensions : 2048x2048
Polygon count : 129,260(All Model)
Rigging: Yes
Animation count: 2
UV mapping: Yes, No Overlapping
Bring your projects to life with this high-quality Emoticon Pack, perfect for adding charm, personality, and emotional depth to your Unity games or apps. Whether you’re creating a chat system, player reactions, or fun UI elements, these emoticons are designed to be versatile and easy to use.
This model does include a TEXTURE, DIFFUSE and ROUGHNESS MAP. Ready to use for your next project or game. for Roughness Map, in the Materials used the Autodesk Interactive Shader.
Emoticon List in This Pack:
- Smile Angelic Halo
- Blow a Kiss
- Yummy Facce
- Silly Face
- Gentleman with Monocle
- Frustrated Steam
- Hiding Smile or Shy
- Evil Purple
- Dizzy with Spiral Eyes
- Exploded Head or Stress
In this model Pack each Emoticon includes a Rigged Model with 2 Animation :
- Idle Animation
- Pop Up Animation
Price $37.99
10 Emoticon Yellow Ball Pack Part 2 by cangbacang
Number of textures : 2 Each Model (Diffuse And Roughness)
Texture dimensions : 2048x2048
Polygon count : 126,652(All Model)
Rigging: Yes
Animation count: 2
UV mapping: Yes, No Overlapping
Bring your projects to life with this high-quality Emoticon Pack, perfect for adding charm, personality, and emotional depth to your Unity games or apps. Whether you’re creating a chat system, player reactions, or fun UI elements, these emoticons are designed to be versatile and easy to use.
This model does include a TEXTURE, DIFFUSE and ROUGHNESS MAP. Ready to use for your next project or game. for Roughness Map, in the Materials used the Autodesk Interactive Shader.
Emoticon List in This Pack:
- Sleeping
- Feeling Loved
- Starry Eyes
- Crying
- Vomit
- Keep Silence or Quiet Please
- Afraid
- Blushing
- Surprised
- Feel in Love
In this model Pack each Emoticon includes a Rigged Model with 2 Animation :
- Idle Animation
- Pop Up Animation
Price $37.99
10 Emoticon Yellow Ball Pack Part 1 by cangbacang
Number of textures : 2 Each Model (Diffuse And Roughness)
Texture dimensions : 2048x2048
Polygon count : 132098 (All Model)
Rigging: Yes
Animation count: 2
UV mapping: Yes, No Overlapping
Bring your projects to life with this high-quality Emoticon Pack, perfect for adding charm, personality, and emotional depth to your Unity games or apps. Whether you’re creating a chat system, player reactions, or fun UI elements, these emoticons are designed to be versatile and easy to use.
This model does include a TEXTURE, DIFFUSE and ROUGHNESS MAP. Ready to use for your next project or game. for Roughness Map, in the Materials used the Autodesk Interactive Shader.
Emoticon List in This Pack:
- Cooler Than You
- Awkward
- Yawning
- Laugh Out Loud
- Smile
- Smirking Cool
- Wearing Mask
- Angry
- Tongue Out
- Sad with Tears
In this model Pack each Emoticon includes a Rigged Model with 2 Animation :
- Idle Animation
- Pop Up Animation
Price $37.99
Fungal_Guardian by YuriiBoiko
- Polycount: Faces: 16631; Verts: 16390; Tris: 31763
- PBR Textures: Metallic shader
- Texture sets: 3: Body, Armor, Sword
- 4k Textures format TGA : Albedo, MetallicGloss, Normal, Occlusion, Alpha, Emission
Textures are scaled through third-party editors with no loss of quality on 2048 and 1024 resolutions.
- UV Mapping: Yes
- Materials: 10 materials and 39 texture maps
- Animation count: 18
- Animation type list: Idle(3); Walk(3); Run(1); Backwalk(1); Jump(1); GetWeapon(1); HideWepon(1); Strafe(L, R); Attack(3); Get Hit(1); Death(1);
Low-poly 3d model Fungal Guardian. Rigged and animated.
Humanoid rig with aditional bones
Ready for any games.
3 Skins.
Price $35.00
War Drums Battle Chants by BLACKMID
============================================
- 32 high-quality *WAV cues (16-bit; 1411 kb/s; 44.1 kHz)
- 29+ minutes of War Percussion Rhythms
- Wide variety of musical emotions and colors
- 570mb of compressed audio data (*zip)
- YouTube-Safe music tracks
- Unlimited Royalty-Free license
- Loopable: YES
============================================
⭐IF YOU LIKE MY MUSIC and found it useful - PLEASE don't forget to RATE/REVIEW the asset⭐
(*so you can get a discount for your next purchase within my store, just contact me via email).
HIGH QUALITY ACTION MUSIC — NO A.I. HERE! :)
The "WAR DRUMS BATTLE CHANTS" collection containing 16 Loopable Soundtracks in TWO alternative mixes (Dry & Wet versions):
DRY MIX> more Distinct & "In Your Face" sound
WET MIX> more Ambient & Laid-Back sound
Each loop is up to 2 mins length (29+ minutes of original audio, 32 tracks in total).
Best in context of: action blockbuster, battle, combat, war, dark fantasy, big drums, trailer, rpg, dnd, d&d, ancient horde, tension, tactics, tactical, ambient, background, manace, medieval, tribal chants, ethnic, energetic, dramatic, intense, strikes, march, dungeon, low percussion, boss fight and similar stuff...
Anyway it can be used within any video game genre, LITERALLY from a generic Puzzle Game to an AAA Game or Cinematic Trailer...
It's not limited by any means! :)
======================
⚠️YOUTUBE-SAFE MUSIC⚠️
======================
The music is cleared with YouTube and can be freely used without any concerns of copyright strikes, flags, or demonetization. This is essential if you expect players to showcase your game in videos or streams!
(i.e. you will never get a copyright claim and ALSO you are allowed to use the soundtracks wherever you want and as many times as you need)
It means Unlimited Royalty-Free license! Use the music over and over, in any of your project or productions, without any additional fees or royalties.
================
PRODUCT SUPPORT
================
in case you are experiencing any kind of issues, please feel free to contact me directly at any time so I can help you out as quick as possible.
============================================
- 32 high-quality *WAV cues (16-bit; 1411 kb/s; 44.1 kHz)
- 29+ minutes of War Percussion Rhythms
- Wide variety of musical emotions and colors
- 570mb of compressed audio data (*zip)
- YouTube-Safe music tracks
- Unlimited Royalty-Free license
- Loopable: YES
============================================
============================
MY YOUTUBE CHANNEL (BLACKMID)
ORDER CUSTOM MUSIC ON FIVERR
============================
⭐IF YOU LIKE MY MUSIC and found it useful - PLEASE don't forget to RATE/REVIEW the asset⭐
(*so you can get a discount for your next purchase within my store, just contact me via email).
Price $34.99
Divine Music of Heaven by BLACKMID
===========================================
- 10 high-quality *WAV cues (16-bit; 1411 kb/s; 44.1 kHz)
- 27 minutes of beautiful & mysterious soundscapes
- Wide variety of musical colors and emotions
- 252mb of compressed audio data (*zip)
- YouTube-Safe music tracks
- Unlimited Royalty-Free license
- Loopable: NO
===========================================
⭐IF YOU LIKE MY MUSIC and found it useful - PLEASE don't forget to RATE/REVIEW the asset⭐
(*so you can get a discount for your next purchase within my store, just contact me via email).
HIGH QUALITY ORCHESTRAL MUSIC — NO A.I. HERE! :)
The "DIVINE MUSIC OF HEAVEN" collection containing 10 Atmospheric Soundtracks:
Each score 2:30+ mins length (27 minutes of original audio).
Best in context of: divine, saint, temple, heaven, angelic, sanctuary, holy, light, peaceful, angels, church, monks, relaxing, meditation, exploring, exprolation, soft, tender, dreamy, grand, mysterious, calm, soothing, monumental, rich, warm, mellow, gentle, emotional, sacred, divinity, skyrim, praying, village, town, fantasy, adventure, medieval age, celtic, background, ambient, fairy, magical, fairytale, D&D, RPG, open world, level, locations, main menu, castle ambience and similar stuff...
Anyway it can be used within any video game genre, LITERALLY from a generic Puzzle Game to an AAA Game or Cinematic Trailer...
It's not limited by any means! :)
======================
⚠️YOUTUBE-SAFE MUSIC⚠️
======================
The music is cleared with YouTube and can be freely used without any concerns of copyright strikes, flags, or demonetization. This is essential if you expect players to showcase your game in videos or streams!
(i.e. you will never get a copyright claim and ALSO you are allowed to use the soundtracks wherever you want and as many times as you need)
It means Unlimited Royalty-Free license! Use the music over and over, in any of your project or productions, without any additional fees or royalties.
================
PRODUCT SUPPORT
================
in case you are experiencing any kind of issues, please feel free to contact me directly at any time so I can help you out as quick as possible.
===========================================
- 10 high-quality *WAV cues (16-bit; 1411 kb/s; 44.1 kHz)
- 27 minutes of beautiful & mysterious soundscapes
- Wide variety of musical colors and emotions
- 252mb of compressed audio data (*zip)
- YouTube-Safe music tracks
- Unlimited Royalty-Free license
- Loopable: NO
===========================================
============================
MY YOUTUBE CHANNEL (BLACKMID)
ORDER CUSTOM MUSIC ON FIVERR
============================
⭐IF YOU LIKE MY MUSIC and found it useful - PLEASE don't forget to RATE/REVIEW the asset⭐
(*so you can get a discount for your next purchase within my store, just contact me via email).
Price $34.99
Cannibal Kid - Horror Savage Cannibal Collection by GACHKOVSKYY
- Rigged to humanoid skeleton
- Number of Materials: 9
- Number of Textures: 18
- Texture dimensionss:
- 1K,2K,4K .png
- Polygon count of:
- Vertex counts of characters:
- Body - 36 241
- boomerang - 238
- dart - 194
- tube - 256
- Faces counts of characters:
- Body - 36 048
- boomerang - 252
- dart - 168
- tube - 256
- Number of meshes/prefabs: 8
- Rigging: Yes
- Animation count: 8
- Animation type list (Root Motion/In-place): 0/8
- UV mapping: Yes
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
- SKINS: 2
- in blood
- without blood
- ANIMATIONS: 8
- idle x2
- Walk
- Run
- Jump
- Jump_Start
- Jump_Loop
- Jump_End
Price $39.99
Poly HP - Shadowwolf by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
Shadowwolf
Triangles : 4652
Vertices : 2531
Texture Resolutions : 1024x1024
Number of Textures : 3
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Attack_01
- Attack_02
- Attack_03
- CastSpell
- Dizzy
- Damage
- Die
Price $8.99
Advanced Scene Manager 3 by Lazy Solutions
Highlighted Features
- Additive scene management by default
- Editor and Runtime API
- Scene Referencing
- Preloading
- Updated API
- Automatic Loading Screens
- Scene Overview and Navigation
- Customizable Scene Load Operations
- Persistent Scenes
- Better Callbacks
- Bonus Splash Screen
- Addressable support
- Quick scene split/merge
- Cross Scene References
- Stutter Reduction
- Team Lock
- See Documentation for more!
Documentation | Forum Thread | Discord
Check out -> Projects Made With Advanced Scene Manager
Want to get a feel for our asset before you buy? -> Try Before You Buy!
Setting up additive scenes in Unity can be challenging due to the manual management of scene loading and unloading using strings or indexes. Advanced Scene Manager (ASM) makes this easier by enabling scene referencing and simplifying the process of managing multiple scenes. Unlike Unity's built-in system, which requires manual updates, ASM allows developers to focus on their creative vision without tedious setup tasks.
Advanced Scene Manager (ASM) is guaranteed to save you a significant amount of time. The time saved increases with the complexity of your current and future projects, making ASM an essential tool for efficient scene management!
Key Features
1. Simple Integration
ASM requires no complex setup. Once installed, you’re ready to go, no prefabs to configure, and build indexes are automatically managed. ASM handles all scene management in the background.
2. Additive Scene Loading by Default
Scenes are loaded additively, improving memory use by loading only what’s needed. This keeps projects organized, prevents large scenes from overusing memory, and reduces merge conflicts. ASM makes additive scenes easy for everyone, with no complex setup or advanced knowledge required.
3. Loading Screens
Create custom loading screens using actual scenes, not just canvases in DDOL. Easily set default screens, override them for specific scene collections, or configure them manually. With ASM, you can create multiple loading screens for different parts of your game, giving you the flexibility to design transitions and tailor the loading experience to suit each section.
4. Scene Referencing
Replace error-prone string or ID-based references with simple drag-and-drop functionality. Cross-scene referencing is supported, enabling connections between scenes for dynamic development.
5. Scene Collections
Manage multiple scenes as a single unit using commands like sceneCollection.Open(). With Unity event support, load and unload scenes efficiently with minimal coding effort.
6. Improved Callbacks
ASM includes callbacks like ISceneOpen and ICollectionOpen for spreading heavy loading tasks across frames. Trigger gameplay only when all scenes are fully loaded to ensure smooth and uninterrupted experiences.
7. Extensive API
The API simplifies scene management with commands like scene.Open(), scene.Close(), and scene.Preload(). The same intuitive API also works with SceneCollections, Addressables, and other future implementations, ensuring consistency and ease of use across all your scene management needs.
8. Memory Optimization
ASM optimizes memory usage by loading scenes only when needed, giving you full control over what to load and when. This approach helps you manage resources efficiently during both runtime and in the editor.
Why Choose ASM?
ASM has been refined over the years based on user feedback to offer both flexibility and simplicity. It’s designed to adapt to a wide range of use cases, making additive scene management straightforward and allowing you to focus on creating exceptional projects without unnecessary complexity.
Community
Discord and forum are where you can send us feedback and suggestions, chat about improvements and new features, and get help getting the most out of our assets or other projects.
Make sure you check out Discord for the latest patches before they go live!
Price $68.00
Fire Sounds 2 by Multiple Solutions
Audio file types: .Wav
Sample rate: 96,000 kHz
Bit depth: 32-bit float
Loopable: Only if Applaicable
Additional: Stereo
✔️ 192 High Quality Mastered Sounds
✔️ Dynamically Designed & Mixed
✔️ Sound Loops for Scenes Requiring
✔️ Stereo & Binaural Verions for VR
Price $15.99