Function Player by guilleatm
- Parameter Support: Compatible with primitive types (int, float, bool, Enum etc.) and most Unity core types (Vector2, Vector3, Color, AnimationCurve, Gradient, Bounds, Rect, Vector2Int, etc.).
- Coroutine Support: Methods returning IEnumerator are executed as coroutines, allowing sequential logic with delays, user prompts, or event waits before moving to the next step.
- Property Access: Supports calling getters and setters for Unity properties, e.g., Transform.set_position(Vector3 newPos).
- Use Cases: Rapid prototyping, editor automation, testing without play mode scripting, artist-friendly scene manipulation, and custom toolchains.
- Execution Method: Uses C# reflection to dynamically locate and invoke methods on any component in your scene or prefab.
This tool bridges the gap between code and editor by enabling you to call component methods instantly from the Unity Editor. Pass arguments (including primitive types and most Unity objects), run coroutines that can pause execution until conditions are met, and even manipulate built-in Unity properties like Transform.position via setters.
Instead of hardcoding sequences of events in a script, you can design and trigger them interactively—waiting for user input, a timed delay, or in-game events—directly from the Inspector. Whether you’re a developer prototyping gameplay or an artist automating repetitive tasks, this tool can dramatically streamline your workflow and spark new creative possibilities.
Asset uses Odin Serializer under Apache License 2.0; see Third-Party Notices.txt file in package for details.
Price $15.00
Web Build Size Optimizer by IMORI STUDIO
🇬🇧 EN
- Unity Version: Developed & tested with Unity 6000.0.24f1 (Unity 6 LTS), supports 2021.2+.
- Platform: WebGL build target enabled.
- OS: Windows, macOS, Linux.
- Package Structure:
Editor/ – Editor-only scripts.
Documentation/ – README & server config guide.
Samples~/Demo – Optional demo scene & assets. - Requirements: Proper server configuration for .br/.gz delivery (examples included).
🇮🇹 IT
- Versione Unity: Sviluppato e testato con Unity 6000.0.24f1 (Unity 6 LTS), supporta 2021.2+.
- Piattaforma: Target di build WebGL abilitato.
- OS: Windows, macOS, Linux.
- Struttura pacchetto:
Editor/ – Script solo per Editor.
Documentation/ – README e guida configurazione server.
Samples~/Demo – Scena demo e asset opzionali. - Requisiti: Configurazione server corretta per .br/.gz (inclusi esempi).
🇬🇧 EN –
IMORI STUDIO – Web Build Size Optimizer is a Unity Editor tool designed to minimize your WebGL build size without compromising quality. It provides analysis tools to inspect asset sizes, one-click presets for textures, audio, and player settings, and an automated build pipeline that applies Brotli/Gzip compression. Ideal for web games, VR/AR WebGL apps, and interactive experiences where load time is critical.
Includes a sample scene for before/after comparison and ready-to-use server configuration snippets for NGINX and Apache.
🇮🇹 IT –
IMORI STUDIO – Web Build Size Optimizer è uno strumento per Unity Editor progettato per ridurre al minimo la dimensione delle build WebGL senza compromettere la qualità. Fornisce strumenti di analisi per ispezionare le dimensioni degli asset, preset one-click per texture, audio e player settings, e una pipeline di build automatizzata che applica la compressione Brotli/Gzip. Ideale per giochi web, app VR/AR WebGL ed esperienze interattive dove il tempo di caricamento è fondamentale.
Include una scena di esempio per il confronto prima/dopo e snippet di configurazione server pronti per NGINX e Apache.
Price $29.99
Fallen Knight - Male and Female by Ahmed Sagov
Number of textures: 18
Texture dimensions: 4K
Polygon count of Character: 30 611
Number of meshes: 14
Number of prefabs: 14
Rigging: Yes
Animation count: 104
UV mapping: Yes
LOD information: No.
Types of materials and texture maps: PBR
Compatible with these armor sets:
- COMING SOON!
- This list will be updated as new compatible armor sets are released.
Features:
- Weapon included.
- SRP, URP, HDRP Support.
- PBR Materials, 4K Textures.
- Separated modular character parts (helmet, armor, pants, head, gauntlets, boots).
Includes Animations (52):
- Idle (x2)
- Walk (x16)
- Run (x6)
- Attack (x3)
- Hit Reactions (x8)
- Death (x1)
- Crouch (x16)
Polycount of Male Version:
- Tris: 30 611
- Verts: 20 047
Polycount of Female Version:
- Tris: 30 611
- Verts: 20 047
Polycount of Weapon:
- Tris: 1 702
- Verts: 1 254
Price $79.99
Eadon Networking for Invector (NGO Version) by Cogs & Goggles
This asset is a building block for multiplayer games using Invector and Unity Netcode for GameObjects.
It allows full network replication of every gameplay functionality supported by Invector, but:
- It is not a multiplayer template: it simply provides plug and play replication of characters and gameplay functionalities
- It requires knowledge of Unity Netcode for GameObjects
- It does not provide a lobby system or any other network scenes
Eadon Networking for Invector (NGO Version) is a complete networking stack for Invector TPC , Invector FSM AI, Invector Free Climb, Invector Swimming and all Eadon addons using Unity Netcode for GameObjects.
It has the following features:
- Supports client authoritative (server authoritative requires a rewrite of Invector inputs and might be added later)
- Every Invector functionality is network replicated
- Every Eadon addon for Invector is correctly replicated
- Requires Invector Melee or Shooter v2.6.4c and Netcode for GameObjects v1.12.2 or later
Important Notes
This asset is not a multiplayer game template. There is no network lobby functionality. Only the network replication of Invector characters, NPCs and gameplay functionalities. Support is limited to issues with the asset, not general networking issues.
Do not buy this asset if you're looking for an out of the box multiplayer game toolkit. You will need to build your networking infrastructure (matchmaking, lobby, etc) based on your choosen stack.
Fully documented!
This asset comes with in depth documentation, which can be found also here on our website.
Online support
Support is via our Discord server here for registered customers.
Price $60.00
Eadon Networking for Invector (Mirror Version) by Cogs & Goggles
This asset is a building block for multiplayer games using Invector and Mirror Networking.
It allows full network replication of every gameplay functionality supported by Invector, but:
- It is not a multiplayer template: it simply provides plug and play replication of characters and gameplay functionalities
- It requires knowledge of Mirror Networking
- It does not provide a lobby system or any other network scenes
Eadon Networking for Invector (Mirror Version) is a complete networking stack for Invector TPC , Invector FSM AI, Invector Free Climb, Invector Swimming and all Eadon addons using Mirror Networking.
It has the following features:
- Supports client authoritative (server authoritative requires a rewrite of Invector inputs and might be added later)
- Every Invector functionality is network replicated
- Every Eadon addon for Invector is correctly replicated
Important Notes
This asset is not a multiplayer game template. There is no network lobby functionality. Only the network replication of Invector characters, NPCs and gameplay functionalities. Support is limited to issues with the asset, not general networking issues.
Do not buy this asset if you're looking for an out of the box multiplayer game toolkit. You will need to build your networking infrastructure (matchmaking, lobby, etc) based on your choosen stack.
Fully documented!
This asset comes with in depth documentation, which can be found also here on our website.
Online support
Support is via our Discord server here for registered customers.
Price $60.00
Eadon Networking for Invector (Fish-Net Version) by Cogs & Goggles
This asset is a building block for multiplayer games using Invector and FishNet Networking Evolved.
It allows full network replication of every gameplay functionality supported by Invector, but:
- It is not a multiplayer template: it simply provides plug and play replication of characters and gameplay functionalities
- It requires knowledge of FishNet Networking Evolved
- It does not provide a lobby system or any other network scenes
Eadon Networking for Invector (FishNet Version) is a complete networking stack for Invector TPC , Invector FSM AI, Invector Free Climb, Invector Swimming and all Eadon addons using FishNet Networking Evolved.
It has the following features:
- Supports client authoritative (server authoritative requires a rewrite of Invector inputs and might be added later)
- Every Invector functionality is network replicated
- Every Eadon addon for Invector is correctly replicated
- Requires Invector Melee or Shooter v2.6.4c and FishNet v4.6.12R or later
Important Notes
This asset is not a multiplayer game template. There is no network lobby functionality. Only the network replication of Invector characters, NPCs and gameplay functionalities. Support is limited to issues with the asset, not general networking issues.
Do not buy this asset if you're looking for an out of the box multiplayer game toolkit. You will need to build your networking infrastructure (matchmaking, lobby, etc) based on your choosen stack.
Fully documented!
This asset comes with in depth documentation, which can be found also here on our website.
Online support
Support is via our Discord server here for registered customers.
Price $60.00
Apocalypse Survivors – Sidekick Modular Characters by Synty by Synty Studios
📦 Pack Content
- 77 Apocalypse Survivor parts
- 91 Sidekick human species base parts
- Sidekick Character Creator Tool
Modular Part Types
- Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
- Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
- Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps
Body Blend Shapes
- Masculine/feminine, skinny/heavy, muscular
Facial Blend Shapes
- Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
- Eyes (left/right) - up, down, left, right, blink, squint, wide
- Nose - sneer left, sneer right
- Cheeks (left/right) - hollow, puff
- Jaw - close, open, left, right, backward, forward
- Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
- Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up
🤖 Technical Info
- Compatible with Unity 2021.3.36f1 and later, including Unity 6.
- URP and BIRP render pipelines are supported.
- Visit the Sidekick tool changelog for more information.
Synty Studios presents: Apocalypse Survivors – Sidekick Modular Characters
This Sidekick content pack puts a hardened band of resilient Apocalypse Survivors into your character creation vault. Fill your post-apocalyptic or horror game world with survivors utilising 70+ new parts including rugged clothing, makeshift weapons, backpacks, apocalyptic accessories and 90+ human species base parts.
With this pack, you can create a wide variety of customised apocalyptic survivor characters designed to suit your project! Unleash your creativity or utilise our expert presets.
Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.
Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.
Pack Content Features:
- 70+ modular, rigged Apocalypse Survivor parts (clothing, gear and more)
- 90+ modular, rigged human base species parts (torsos, legs, hands, feet etc.)
- Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
- Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
- Facial blend shapes for expressions and lipsync (works with ARKit)
- Body blend shapes to adjust body type and proportions
- Designed to cohesively match Synty POLYGON environments
- Designed to work seamlessly with Synty ANIMATION packs
Sidekick Character Creator Tool (Editor Extension) Features:
- Customise material colours directly in the editor
- Expert presets to enable rapid character creation
- Save and load custom characters for future editing
- Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
- Runtime API for in-game character customisation
- Mix and match Sidekick themes to create endless, unique characters
Price $199.99
Wyvern (Animated) by WDallgraphics
Wyvern Low Poly 3D Model Animated
25 Animations In-place and Root Motion
3 Textures (4096x4096)
1 Material
1 Prefab
1 Animator Controller
2 Scripts
1 Skybox
1 Sample Scene
Low Poly Model
9884 Polygons
10116 Vertices
Polygonal Quads Only Geometry
Textures
T_Wyvern_D (Diffuse)
T_Wyvern_N (Normal)
T_Wyvern_S (Specular)
Animations list
idle (0-400)
Walk (403-435)
Backward (438-470)
WalkLeft (473-505)
WalkRight (508-540)
Run (543-567)
RunLeft (570-594)
RunRight (597-621)
TurnLeft (624-664)
TurnRight (667-707)
TakeOff (710-841)
Fly (844-880)
Glide (883-967)
Landing (970-1113)
FlyLeft (1116-1152)
FlyRight (1155-1191)
Roar (1194-1294)
Threat (1297-1397)
Hit (1400-1456)
Death (1459-1547)
Attack_Bite (1550-1623)
Hover (1626-1662)
HitAir (1665-1762)
Attack_BiteAir (1765-1828)
Attack_FireBreath (1831-1903)
Wyvern – Low Poly Animated 3D Model
Unleash a mighty Wyvern in your Unity project with this fully animated low poly creature. Optimized for performance, richly textured, and packed with animations, it’s ready to bring epic fantasy worlds to life.
🎯 Key Features
- 25 High-Quality Animations (In-Place & Root Motion) – from idle, walk, run, and flight to multiple attacks, hits, and death.
- Low Poly & Optimized – 9,884 polygons / 10,116 vertices, ideal for real-time performance.
- High-Resolution Textures – three 4096×4096 maps (Diffuse, Normal & Specular) for detailed surfaces.
- Plug & Play – includes prefab, animator controller, and sample scene.
- Extra Content – 2 scripts and a fantasy skybox for instant world building.
📦 Technical Details
- Geometry: Polygonal quads only
- Polycount: 9,884
- Vertices: 10,116
- Textures:
T_Wyvern_D (Diffuse)
T_Wyvern_N (Normal)
T_Wyvern_S (Specular) - Texture Size: 4096×4096
- Prefabs: 1
- Materials: 1
- Animator Controller: 1
- Scripts: 2
- Skybox: 1
- Sample Scene: Included
🐉 Animation List
- Idle
- Walk (forward, backward, left, right)
- Run (forward, left, right)
- Turn (left, right)
- Take Off / Fly / Glide / Landing / Hover
- Fly Left / Fly Right
- Roar / Threat
- Hit / HitAir
- Death
- Attack_Bite / Attack_BiteAir / Attack_FireBreath
💡 Ideal For
- Fantasy RPGs & adventure games ⚔️
- Dragon-themed projects 🐲
- Cinematics & cutscenes 🎥
- Any Unity project needing a powerful flying beast
Price $79.99
Ultimate Stylized Medieval Environment by Aural Space
Number of textures - 510
Number of prefabs - 280
Number of materials - 268
Number of meshes - 237
Maximum polygon count - 800k
Types of materials and texture maps - Simple lit with emission and normal.
Texture dimensions - 2048x2048
UV mapping - Yes
Rigging - No
Animation count - 0
LOD - No
The Ultimate Stylized Medieval Environment package contains everything you need to craft immersive and variated fantasy game worlds.
- 250+ categorized prefabs.
- Professionally modelled and hand-painted.
- Composite starter kit to show what's possible.
BONUS: Cylindrical meshes for VFX.
Categories include:
- Buildings - Modular construction.
- Composites - Pre-made assemblies.
- Food - Poultry, fruit, vegetables and more.
- Indoor - For interesting interior design.
- Metal - Chains, rods, bars, etc.
- Misc - A bit of everything.
- Nature - Foliage, trees, rocks, grass, etc.
- Outdoor - Decorate the surrounding area.
- Stone - Cobblestone, columns, marble, etc.
- 3D UI - For a realistic and immersive graphical interface.
- VFX Meshes - Great when used with the Unity VFX Graph.
- Weapons - Swords, clubs, polearms, etc.
- Wood - Chairs, tables, planks, logs, etc.
It's time to bring your level design... to a whole new level!
Price $4.99
Spline Mesh by Ugur Yucel
- Bezier Spline Creation – Place points to instantly generate smooth spline paths.
- Mesh Attachment – Automatically attach meshes (roads, fences, castles, etc.) to splines.
- Full Customization – Control segment length, width, height, and closed loops.
- Point Prefabs – Use prefabs to define spline control points.
- Mesh Saver Script – Save spline meshes to any folder path for reuse.
- Editor Gizmos – Toggle gizmos and customize gizmo color for better visualization.
- Variables Control – Adjustable settings for road width, height, and point size.
- Supports Modular Design – Perfect for creating roads, walls, fences, and procedural structures.
- Optimized Workflow – Runs smoothly in edit mode, ideal for rapid prototyping.
- Cross-Pipeline Support – Works with Built-in, URP, and HDRP.
- Multi-Platform Support – Runs on PC, Mac, Linux, iOS, Android, and consoles.
- Mobile Optimized – Includes Low-Poly mode to reduce draw calls and ensure high performance on mobile devices.
- Content Included – Spline Mesh script, Mesh Saver script, and 3 example models (Castle, Road, Fence).
The Spline Mesh Asset is a powerful Unity tool for creating smooth Bezier-based splines and attaching meshes to form continuous geometry. By simply placing points in the scene, you can generate castles, roads, fences, and many other modular structures with ease.
Spline points are fully adjustable in position and height, and the system supports automatic alignment for seamless workflows. With the included Mesh Saver script, you can export and reuse spline meshes in any folder path, making it ideal for modular design and production-ready pipelines.
This asset is designed for all platforms, including desktop, mobile, and consoles. It is fully mobile-optimized, with Low-Poly mode ensuring stable performance across iOS and Android devices.
Compatible with Built-in Render Pipeline, URP, and HDRP, and tested on Unity 2021 LTS and newer. Demo scenes are included for quick setup and workflow reference. Whether you’re prototyping or building final production environments, this tool accelerates your design process and saves valuable development time.
Price $15.99
Cyber Mutant H4 by Strellok
Number of textures - 9
Texture dimensions - 2048/4096
Polygon count of 9500
Minimum polygon count 9500
Maximum polygon count 9500
Number of meshes/prefabs 1/3
Rigging: Yes
Animation count 19
Animation type list
-2 idle
-2 walk
-2 run
-2 get hit
-1 jump
-2 strafe
-1 death
-5 atack
-1 block
-1 spell
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
🌟 Key Features
-Low poly
-Fully Rigged
-Animated
-3 skins
🌟 Polycount |
Faces - 9500
Tris - 18250
Verts - 10520
🌟 4k Textures
BaseColor, Normal, Metalic/Smootness, Occlusion, Emissive
3 Texture sets: Body (4k)
🌟This model has 19 animations
-2 idle
-2 walk
-2 run
-2 get hit
-1 jump
-2 strafe
-1 death
-5 atack
-1 block
-1 spell
Price $19.99
AC_vase by Aren cg
Number of Unique Meshes 110.
Vertex Count:48230
Collision auto Yes
average Tris Count ~845
LODs yes(LOD0-LOD1-LOD2_LOD3).
Number of Textures 144.
Texture Resolutions 2048px x 2048px
uv non overlabed
Supported Development Platforms
Windows Yes. Mac Yes. Android Yes. iOS Yes.
Bring your game environments to life with our ultimate 110 Pot Pack!
Features:
- A massive variety of styles, from clay pots to decorative planters.
- Optimized and ready for popular game engines like Unity and Unreal.
- High-quality textures and materials for stunning visuals.
Save time and enhance your scenes with this all-in-one asset pack.
Price $19.99
Container Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 19 (Base color, AO, Height, Metallic, Normal Roughness)
7 Materials
6 color variations
UV mapping: Yes
Container
Polygons: 5303
Vertex: 5571
Number of meshes/prefabs: 4
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Container V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
High Quality First Aid Pack by Geokim
- Model Count: 21 high-quality props
- Polygon Count: 100-4000 avarege
- Textures: 2048x2048 , 21 texture
- File Formats: FBX
- UV Mapping: Yes
- Rigging/Animation: Not rigged, static models
- PBR Ready: Materials use standard PBR workflow for realistic rendering.
- Optimized for Performance: Low to mid poly count ensures smooth gameplay.
- Game Engine Compatibility: Ready to use in Unity, can be imported into other engines.
- Easy to Customize: Textures and models are easily modifiable.
- Realistic Design: Fits your game’s aesthetic.
This collection includes 21 high-quality props designed for your game projects. Each model is optimized for performance and enhances your game environment with its stylized aesthetic, delivering a smooth experience without compromising visual quality.
Price $14.99
AIContextExtractor - Scene-to-AI Context Tool by Svitlo Games
Click Context Extraction
Generate structured JSON/text output from any selected GameObject, Component and Performance. The extracted context includes everything what LLM needs to deeply understand and reason about the selected object.
AI-Prompt Ready Output
The extracted context is automatically formatted for seamless use in AI prompts. You can embed it directly into chat AI tools or local LLMs with clean, readable structure designed to maximize LLM comprehension and reduce prompt engineering overhead.
No API Keys, No Extra Costs
AIContextExtractor does not require any API keys, subscriptions, or external integrations to work. It doesn’t send data directly to AI or any LLM provider. All extracted context and prompt generation happens entirely inside the Unity Editor giving you full control over what to copy and where to send it.
Flexible Context Scope
You decide how deep and wide the context should go. Extract a single GameObject, its parent chain, its children, or the entire scene hierarchy. Choose which components and scripts to include for each object, giving you precise control over the level of detail in your AI prompt. Perfect for tasks ranging from debugging a single object to analyzing full gameplay systems.
Component & Script Awareness
The tool inspects both built-in and custom MonoBehaviour scripts attached to GameObjects. It extracts public and serialized fields, detects references to other objects, and includes relevant values in the structured output. This ensures that the AI receives a comprehensive snapshot of not just what an object is, but what it does and how it’s connected.
LLM-Ready Formatting & Copy-Paste Simplicity
The generated context is structured in clean, readable JSON ideal for AI input. No post-processing, cleanup, or formatting is needed. Just hit "Copy&Use" and paste it directly into LLM chat. This makes the tool perfect for fast iterations, debugging, or even AI-driven scene understanding.
AIContextExtractor is a lightweight, offline Unity Editor tool that lets you extract detailed context from any GameObject, Component, or scene and convert it into AI-ready structured data.
No additional payments
AIContextExtractor works without any API keys, subscriptions, or additional costs required. Use it seamlessly with browser-based AI tools without any hidden setup.
Super easy to use
Simply select the object, component, or any other context, deselect any data you don’t need (optional), and the context will be automatically copied to the clipboard. You can then paste it directly into your preferred AI tool.
Assistant for development
AIContextExtractor doesn’t generate code or images. It’s a tool to assist your workflow, helping you extract, analyze scene context, and fix issues efficiently with any AI tool.
With full control over the output, you can:
- choose which components, fields, properties, and attached scripts to include;
- decide whether to include parents or/and children;
- write your own prompt template, into which the extracted context will be embedded -making the output instantly ready for intelligent assistants or automated AI workflows.
Use Cases
- Capture the full context of your scene, including GameObjects, components, and settings.
- Extract only relevant fields and components to minimize prompt size and improve LLM performance.
- Generate structured snapshots for debugging, adjusting settings, and feeding them into LLMs.
- Analyze bottlenecks, heavy assets, or misconfigured components automatically.
- Receive insights from AI to optimize performance, reduce lag, and improve frame rates.
- Perfect for quickly evaluating third-party assets, complex levels, or large projects.
Support / Feedback
For bug reports, suggestions, or questions, please contact us at:
Price $7.99
Fruits and Vegetables Pixel Art by xanfreitag
Specifics:
Pixel Based Pixel Art Style Sprites
Not Animated
Full Sprite Sheet File size is 1280x1280px
Individual Sprites appear to be 16x16 pixels, but are actually 160x160 pixels for a better resolution.
Includes:
- 2 Sprite Sheets that are pre-split and sprites are named
- Demo Scene for black outlined sprites
- Demo Scene for 70% black outlined sprites
When using sprites in Unity, be sure you have Unity's 2D Sprite Package installed.
Use the black outline sprites or the more subtle 70% black/30% color outline sprites, depending on your pixel art style.
-
Great for games that need a Food Items for a Grocery Store, Farming Sim, Cooking Game, Pixel Art RPG, or any other game that just needs a variety of fruits and veggies!
-
Sprites Include (From left to right in Sprite Sheet):
-
Row 1:
Spinach, Beet, Rutabaga, Blueberry, Bunch of Blueberries, Cranberries, White Radish, Red Radish
-
Row 2:
Leek, Rhubarb, Avocado, Avocado Half, Red Grapes, Green Grapes, Blackberry, Raspberry
-
Row 3:
Strawberry, Red Cabbage or Lettuce, Green Cabbage or Lettuce, Peach, Peach Half, Plum, Plum Half, Garlic
-
Row 4:
Dragon Fruit, Dragon Fruit Half, Kiwi Half, Green Bean, Pumpkin Orange, Pumpkin Yellow, Potato, Yellow Potato
-
Row 5:
Eggplant, Carrot, Cucumber, Tomato, Zucchini, Yellow Squash, White Gourd, Orange Gourd
-
Row 6:
Mushroom, Chili Pepper, Jalapeño Pepper, Red Apple, Red Apple Half, Yellow Apple, Yellow Apple Half, Peas
-
Row 7:
Lemon, Lime, Coconut, Orange, Coconut, Corn, Watermelon, Watermelon Half
-
Row 8:
Pineapple, Broccoli, Yam, Banana, Cherries, Green Onion, White Onion, Red Onion
Price $4.99
Monster10_x by veder
Rigged: (Yes)
Animated: Yes
Number of Animations:20
Animation types (Root Motion /In-place 20)
Number of characters:1
Number of Materials and Material Instances:3
Number of Textures:6
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes:
model of Monster10
Polycount:
Verts 22341
Tris 44678
Price $29.00
Monster9 by veder
Rigged: (Yes)
Animated: Yes
Number of Animations:20
Animation types (Root Motion /In-place 20)
Number of characters:1
Number of Materials and Material Instances:3
Number of Textures:6
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes:
model of Monster9
Polycount:
Verts 27750
Tris 55432
Price $29.00
Monster8_x by veder
Rigged: (Yes)
Animated: Yes
Number of Animations:20
Animation types (Root Motion /In-place 20)
Number of characters:1
Number of Materials and Material Instances:3
Number of Textures:6
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes:
model of Monster8
Polycount:
Verts 28677
Tris 57074
Price $29.00
Monster7_x by veder
Rigged: (Yes)
Animated: Yes
Number of Animations:20
Animation types (Root Motion /In-place 20)
Number of characters:1
Number of Materials and Material Instances:3
Number of Textures:6
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes:
model of Monster7
Polycount:
Verts 17326
Tris 34436
Price $29.00