Low Poly Ultimate Modular Fast Food Pack (700+ Props) by Anastasita3D
Low Poly Modular Pizza Pack (150+ Props)
The asset contains a total of 150+ elements and consists of various pizza ingredients and
props.
16 ready-made pizzas
15 Cheese
15 Peppers
8 Mushrooms
8 Tomatoes
28 Sauce
6 Onion
7 Fish
6 Lemon & Lime
16 Pizza base & tools
14 Meat
4 Olive
2 Garlic
4 Broccoli
7 Herbs
3 Pineapple
Additional Features:
- Average vertexes: 1500.
- 1 Texture: Compact 512x512 pixels for optimal performance.
- Rigging: No
- Game-Engine Ready: All models are optimize
Low Poly Modular Burger Pack (170+ Props)
Bring your burger scenes to life with this modular pack! The asset contains a total of 173 elements, including fresh and juicy modular burger ingredients, buns, toothpicks, meats, sauces, and 12 ready-to-serve burgers. Perfect for creating realistic food scenes, cooking simulations, or stylized restaurant environments.
12 Ready and assembled burgers
10 Sesame burger bun
20 Burger bun without sesame
6 Skewer
17 Cheese
4 Mushroom slice
12 Paprika
6 Onion
8 Tomato
4 Olive
2 Avocado
4 Green
4 Cucumber
3 Egg
14 Sauce
24 Burger patty
6 Ham
6 Bacon
10 Steak
1 Shrimps
Additional Features:
- Average vertexes: 1500.
- 1 Texture: Compact 512x512 pixels for optimal performance.
- Rigging: No
- Game-Engine Ready: All models are optimized for smooth integration and high performance.
Low Poly Modular Hot Dog & Sandwiches Pack (200+ Props)
Build mouth-watering food scenes with this modular pack!
The asset includes over 200 clean low poly props — fresh hot dog and sandwich ingredients, buns, sauces, veggies, meats, and more — plus 10 ready-made hot dogs and 10 delicious sandwiches.
Perfect for mobile games, cooking simulators, or cozy kitchen environments.
20 Ready and assembled hot dogs and sandwiches
24 HotDog bun
12 Sandwich loaf
49 Sausage
3 Skewer
8 Cheese
4 Mushroom slice
12 Paprika
6 Onion
8 Tomato
4 Olive
2 Avokado slice
4 Green
4 Cucumber
14 Souse
27 Meet
Additional Features:
- Average vertexes: 1500.
- 1 Texture: Compact 512x512 pixels for optimal performance.
- Rigging: No
- Game-Engine Ready: All models are optimized for smooth integration and high performance.
Low Poly Modular Ice Cream Pack (300+ Props)
The asset contains a total of 300+ props and consists of 8 different types of ice cream-related items.
116 Ice cream
26 Ice cream bowl
25 Ice cream topping
52 Candy
34 Waffle cone
32 Puddle
20 Sprinkles
4 Spoon
Additional Features:
- Average vertexes: 1000.
- 1 Texture: Compact 512x512 pixels for optimal performance.
- Rigging: No
- Game-Engine Ready: All models are optimized for smooth integration and high performance.
The Low Poly Ultimate Modular Fast Food Pack includes over 700 stylized props for creating fun and colorful restaurant scenes. Build your own burger shop, pizza place, or ice cream stand with a huge selection of modular items — burgers, hot dogs, sandwiches, fries, desserts, drinks, and more. Optimized for mobile and casual games, this pack is perfect for designing tasty, low poly environments full of charm and detail.
Price $29.99
Low Poly Modular Hot Dog & Sandwiches Pack (200+ Props) by Anastasita3D
Build mouth-watering food scenes with this modular pack!
The asset includes over 200 clean low poly props — fresh hot dog and sandwich ingredients, buns, sauces, veggies, meats, and more — plus 10 ready-made hot dogs and 10 delicious sandwiches.
Perfect for mobile games, cooking simulators, or cozy kitchen environments.
20 Ready and assembled hot dogs and sandwiches
24 HotDog bun
12 Sandwich loaf
49 Sausage
3 Skewer
8 Cheese
4 Mushroom slice
12 Paprika
6 Onion
8 Tomato
4 Olive
2 Avokado slice
4 Green
4 Cucumber
14 Souse
27 Meet
Additional Features:
- Average vertexes: 1500.
- 1 Texture: Compact 512x512 pixels for optimal performance.
- Rigging: No
- Game-Engine Ready: All models are optimized for smooth integration and high performance.
Build and customize your own delicious hot dogs and sandwiches with this Low Poly Modular Hot Dog & Sandwiches Pack!
Featuring 200+ optimized low poly ingredients — buns, sausages, cheese, veggies, sauces, and toppings — all designed in a clean, stylized look.
Easily combine parts to create unique food variations for mobile games, cooking simulators, and casual kitchen scenes.
Perfect for developers who need lightweight, modular, and visually appealing food assets.
Price $9.99
2D Procedural Generator Editor by Tecuani
Key Features
- Node-based generation: Visual tree system for combining noise, biomes, and strategies.
- Noise control: Supports Perlin, Simplex, fractal, and more, with adjustable frequency, amplitude, octaves, and seeds.
- Biome system: Define thematic regions with temperature, humidity, and elevation constraints.
- Custom strategies: Extendable scoring logic for fine-tuned biome placement.
- ScriptableObjects: Save and reuse noise, biome, and strategy definitions.
- Tile support: Works with Sprite, Rule, and Animated tiles.
- In-editor previews: Instantly visualize noise maps and biome setups.
Support
- Unity 2022.3+ (LTS recommended)
- Compatible with Built-in Render Pipeline
- Documentation and sample setups included
Limitations
- Hexagonal tile shapes not supported
- Generated maps may require manual refinement to fit personal standards.
This tool provides a powerful yet intuitive solution for 2D procedural tilemap generation in Unity. Built around a flexible node-based UI, it lets developers combine noise maps, biomes, and custom strategies to create diverse and unique worlds with minimal manual effort.
With support for multiple noise types (Perlin, Simplex, fractal), customizable biome constraints, and reusable strategy logic, you can precisely control both large-scale terrain features and fine-grained tile placement. Whether you want natural landscapes, layered biome structures, or experimental map designs, the system adapts to your creative needs.
Developers can save and reuse noise, biome, and strategy configurations as ScriptableObjects. As well as save full tree configurations. making it easy to iterate or standardize workflows across projects. The tool’s visual hierarchy ensures clarity, while its automation helps overcome blank-map paralysis by generating strong starting points for level design that can be refined as needed.
Designed for flexibility, creativity, and speed, this tool reduces repetitive design work while giving you full control over how your tilemaps are formed.
Use one of our many templates to get started right away!
Walkthrough of Tool and Templates: https://www.youtube.com/@Tecuani-dev/playlists
Price $29.99
sushi bar by SQUID
the total number of polygons in the project is 53836. Textures were used: 3 images 1024x1024, 1 images 512x512, 1 images 200x100, 1 images 200x200, 1 images 594x291, 1 images 50x50., 1 images 200x75, 1 images 904x430 Number of materials 13
BIG ASSET (BA-icon on the first picture)This asset will be automatically included in the large asset.
Worker
chef, chef's hat, hair, beard,
food
Philadelphia roll (x2), hosomaki (x3), green roll, salmon roll, soy sauce, ginger, wasabi, baked roll (x4), cheese hit, cheese with salmon, shiitake, sushi (x2), lemon, gyoza, ramen (x2), onegiri, ebi furai, dango, tokoyaki (x3), oden, okonomiyaki, green tea. Natto, dorayaki (x2), chawanmushi, yakisoba (x2), tuna (x4), salmon (x4), trout (x4), leftovers, sauce in a bottle, cucumber (x2), egg (x3), pepper (x2), rice (x2), prepared food (x1), dough, bell pepper (x2), pile of rice (x3), onion (x4), tomato (x3), carrot (x2), shrimp, pasta, oil, avocado (x3), wine, flour,
dishes
plate (x3), pot, tray, mini jug, teapot, glass, chopstick, napkin (x3), alcohol (x2),
interior
table, sofa (x2), chair, vase, lamp, fence (x2), potted plant, painting, coffee table, decorative panel, decorative element (x), towel, arch, partition, lamp (x2)
Restaurant elements
Wall, main door, external wall, house, roof (x4)
Props
Menu (x2), cash register (x2), bamboo sticks, doping container
Sushi container, table lamp, knife (x3), cutting board, orders, frying pan, rack, sushi mat, pot (x2), container, washbasin, ventilation (x1), electric stove, deep-frying, kitchen table, whisk, thermometer, scapula, small ladle, flat spatula, bowl (x3), takoyaki stove, oven, spices (x2), shelf, counter, maneki-neko, top cabinet, neon sign (x2), Japanese lantern (x3), lantern hanger, fan, scale, signboard (x2), external ventilation (x4), street sign (x6), fire extinguisher, medicine chest, wires for carrying, trash can (x2)
Price $33.00
Weird: Extruder by Fronkon Games
🕹 DEMO | 📄 DOCUMENTATION | ♥ MORE ASSETS ♥
✓ Voxel effect with customizable camera and lighting.
✓ Many parameters to configure.
✓ Full source code (scripts and shaders).
💡 Online documentation, support and free updates.
💡 Desktop, mobile, VR and web.
💡 Unity 6 or higher (Render Graph support).
💡 Universal RP 17.0.3 or higher.
💡 Assets used in video and demo are not included.
Other bundles that might interest you:
✨ Spice Up: designed to increase the juice of your games.
✨ Retro: give your games a unique retro look.
✨ Glitches: unleash the juice!
✨Camera Transitions: cinematic camera transitions.
✨ LUTs: the largest collection of LUTs in the whole store.
✨ True Ballistics: a physically-accurate ballistics.
❤️ Leave a review if you found this asset useful, thanks! ❤️
Price $7.99
Simple Bones - 2025 - Editor Animation Tool by Unluck Software
Demo scenes use Shader Graph for full pipeline compatibility.
🎥 YOUTUBE DEMO
See Simple Bones in action — animate directly in the Unity Editor with full bone visibility and control.
🦴 SIMPLE BONES
Makes character skeletons visible and selectable inside the Unity editor, allowing you to easily animate and fine-tune directly in-scene. Save time editing and refining animation clips with intuitive tools.
⚙ FEATURES
✓ Easy bone selection — Click to highlight and manipulate bones instantly
✓ Customizable visual skeleton — Adjust display color and size
✓ Multi-bone selection — Edit several bones at once
✓ Edit and optimize animation clips — Streamline your workflow
✓ Includes example scenes and characters — Start testing immediately
✓ Works with Legacy and Generic rigs
🛠 COMPATIBILITY
✓ Compatible with all recent Unity versions
✓ Support available — Help is provided if any issues occur
Price $15.00
Nav3D | Pathfinding & Navigation for Flying AI by m6io
- Volume-Based Navigation: Generate 3D navigation data from scene colliders.
- True 3D Pathfinding API: A C# interface to calculate paths in all three dimensions, ideal for flying, swimming, or zero-gravity logic.
- Agent-Size Aware: Considers agent radius during connectivity baking for accurate, collision-free paths.
- Asynchronous API: Request paths without blocking the main thread, ensuring smooth runtime performance.
- Burst-Accelerated Baking: Optional Burst compiler support for significantly faster bake times.
- Reachability & Connectivity Analysis: API to query if a point is reachable and identify disconnected "islands" of navigable space.
- Path Smoothing & Splines: Includes optional path post-processing (straight-line and spline-based) accessible via script.
- Editor Debugging Tools: In-scene visualizers to test paths and check reachability, streamlining development and debugging.
- Example implementations: Simple path followers, modular behavior controllers, and a complete combat AI agent
Nav3D is a voxel-based pathfinding system designed for games with flying, swimming, or zero-gravity movement. Unlike Unity's NavMesh, which is constrained to walkable surfaces, Nav3D generates navigation data throughout a 3D volume. It is designed specifically for projects requiring true 3D navigation, such as space simulators, underwater games, or levels with complex verticality.
Please note: This is a programmer's tool. You'll need a baseline understanding of Unity C# to create your own agents. Examples and API doc are provided for reference.
The workflow is straightforward: define a navigation volume, bake to generate navigation data (this can be done ahead of time or you can write scripts to do this programmatically for run-time baking, useful for procedurally generated environments), then use the pathfinding API to request paths for your agents.
In short: the system handles the heavy lifting of A* pathfinding in 3D space while you focus on the movement and behavior logic.
The package includes several example agents (including a combat drone with state machine AI) that demonstrate the API and serve as starting points for your own implementations.
Best suited for: space games, underwater environments, flying enemies, aerial combat, tracking missle systems, cave systems, or any game with significant vertical movement.
Price $65.00
Contour Line Shader(HDRP) by CodeWee
- Render Pipeline: High Definition Render Pipeline
- Contour Axes: Independently toggle X, Y, Z axes
- Coordinate Space: Switch between Local and World space
- Line Interval: Adjustable spacing between contour lines
- Line Thickness: Adjustable and screen-space based (remains constant during zoom/scale)
- Line Color Control:
- Zero (Min) and Max position settings per axis
- Gradient rendering from Min to Max colors
- Optional flat color rendering (Min-only / Max-only)
- Emissive Mode On/Off
- Base Appearance:
- Base color with alpha support
- Optional base texture (Base Map)
- Lighting Support:
- Specular highlights
Key Features
- Render contour lines along any or all of the X, Y, Z axes
- Use Local Space or World Space for line positioning
- Fully adjustable line thickness and color gradients
- Adjustable line interval for controlling spacing between contour lines
- Screen-space line thickness — stays visually consistent regardless of camera zoom or object scale
- Gradient coloring based on Zero (Min) and Max positions
- Clamp gradient beyond range with Min/Max color continuity
- Choose between Gradient, Min Color Only, or Max Color Only
- Apply transparent base color and Base Map texture
- Specular lighting for realistic highlights
- Perfect for stylized rendering, scientific data, topographical maps, and visual effects
- Lightweight and optimized for real-time applications
- The Contour Line Shader is a powerful shader designed for the High Definition Render Pipeline(HDRP) that visualizes mesh geometry with clean and customizable contour lines. Whether you’re developing stylized environments, scientific visualizations, or data-driven graphics, this shader enables you to display evenly spaced lines along the X, Y, and Z axes of your models with full control.
- You can enable contour lines along any combination of axes (X, Y, Z), and customize line thickness(screen-space consistent), line interval and coloring options. Set gradient colors based on Zero (minimum) and Maximum contour line positions, and choose whether to base these positions on Local Space (object-relative) or World Space.
- Line thickness is calculated in screen space, not world space, so the visual width of contour lines remains consistent regardless of zoom level or object scale.
- Line Options:
- Line Interval: Adjustable spacing between contour lines
- Line Color: Three contour coloring modes
- Line Thickness: calculated in screen space
- Emissive Mode On/Off
- Choose from three contour coloring modes:
- Gradient between Min and Max line colors
- Min Color Only
- Max Color Only
- The shader also supports:
- A transparent base color or texture (Base Map)
- Specular highlights for a polished appearance
- Adjustable Zero and Max line positions
- Smooth rendering even beyond defined color bounds by clamping to Min/Max colors
- With full axis and color control, Contour Line Shader gives you artistic freedom and technical precision—all in one asset.
- Supports the following Unity versions:
- Unity 2022
- Unity 6000.0 (Unity 6.0)
- Unity 6000.2 (Unity 6.2)
Price $39.00
UV Wireframe Shader(HDRP) by CodeWee
- Renders gridlines using UV coordinates, not polygon edges
- Adjustable U and V line counts (can be asymmetric, including one-directional slicing)
- Supports alpha blending for both gridline color and background fill with base map
- Controllable line thickness in screen space (consistent visual size)
- UV scale and offset control for flexible tiling and alignment
- Works on any mesh with proper UVs, including planes, custom models, and primitives
- Stylized non-destructive wireframe-like effect
- Lightweight and easy to integrate into any project
UV Wireframe Shader renders customizable gridline patterns over any mesh surface using UV coordinates - perfect for stylized wireframe looks without relying on actual mesh topology or geometry edges.
Unlike traditional wireframe shaders that highlight polygon boundaries, this shader generates clean rectangular grids based on the object's UV map. Adjust the number of divisions in the U and V directions to create grids, slice lines, or even full-surface overlays. Control line thickness, alpha-based colors, and background transparency with ease.
Whether you're prototyping, visualizing scientific data, or designing abstract visuals, this shader offers lightweight yet highly configurable wireframe-style rendering without the usual limitations.
Supports the following Unity versions:
- Unity 2022
- Unity 6000.0 (Unity 6.0)
- Unity 6000.2 (Unity 6.2)
Price $30.00
Grid Shader(HDRP) by CodeWee
- Supported Targets: Meshes, Planes, UI Elements (UGUI/Canvas)
- Grid Settings:
- Adjustable number of grid cells (X and Y)
- Main grid line thickness and color with alpha control
- Sub-grid step intervals for both axes
- Sub-grid line color with alpha control and thickness
- Transparent background color with alpha control
- Special Effects:
- Mesh-compatible for stylized wireframe effects based on well-defined UV mapping
- Fully customizable in real time through material properties
- Performance: Optimized for real-time applications
Key Features
- Customizable Main Grid - Control grid count, color with transparency, and line thickness on both X and Y axes
- Advanced Sub-Grid System - Define step sizes and visual styles for sub-grids independently
- Alpha Background Color - Set transparent or semi-transparent backgrounds for clean overlays
- Mesh Compatibility - Apply to any mesh for a wireframe-style visualization, rendered along - well-defined UV mapping
- UI Integration - Works seamlessly with Unity's Canvas UI for HUDs, overlays, and editors
- Real-Time Adjustment - All parameters exposed for live tuning in the Inspector
- Lightweight & Optimized - Minimal performance impact, suitable for runtime use
- Plug & Play - No scripting required; ready-to-use material presets included advanced use
Grid Shader is a versatile and performance-friendly shader package designed for Unity's High Definition Render Pipeline(HDRP). Whether you're creating visual debugging tools, wireframe-style art, architectural layouts, or stylized UI, this shader offers full flexibility to draw clean, customizable grid lines directly on any surface.
Easily apply it to 2D planes, 3D meshes, or UI elements to render precision-aligned grid overlays. Configure grid density per axis (X and Y), line color, thickness, sub-grid steps, and even background color with transparency. Sub-grids allow for detailed spacing within your main grid, offering further visual control for prototyping, design tools, or technical illustrations.
When applied to meshes with well-defined UV mapping, Grid Shader can simulate a clean and stylized wireframe effect, making it ideal for visual debugging or creative rendering styles.
Ideal for developers and artists who need real-time grid visualization with total aesthetic control.
Supports the following Unity versions:
- Unity 2022
- Unity 6000.0 (Unity 6.0)
- Unity 6000.2 (Unity 6.2)
Price $20.00
GL Line Renderer(HDRP) by CodeWee
- Render Pipeline: High Definition Render Pipeline(HDRP) (GL-style rendering)
- Line Modes:
- LINES (pairs of points)
- LINE_STRIP (continuous path)
- Curve Support: Spline option for smooth interpolation through points
- Closing Support: Close option for polygons or closed curves
- Color Control:
- Global line color
- Per-point color with smooth interpolation
- Alpha blending support
- Texture Support:
- U or V mapping modes
- Adjustable tiling and offset
- Animated line effects via offset scripting
- Scene Editing Tools:
- Move points with mouse
- Snap to grid units, mesh surfaces/vertices, or other line points
- One-click insertion of new points between existing ones
- Coordinate Modes:
- World space or Local space (with full transform support)
- Multiple Components:
- Use more than one GL Line Renderer per GameObject
- Runtime Scripting:
- Add, remove, or reposition points at runtime
- Modify color, texture, and all settings via script
- Use Cases: Data visualization, geometry tools, design aids, mathematical illustrations, scientific graphics
Highlights
- Draw true GL lines — sharper than Unity’s default Line Renderer
- Edit in seconds — drag points, snap to grid, mesh, or vertices
- Style your lines — splines, closed loops, dashed or animated textures
- Color made easy — global tint or smooth per-point gradients with alpha
- Animate everything — control points, colors, and textures at runtime
- Work your way — World or Local space, with full transform support
- Build complex shapes fast — insert new points instantly in Scene View
- Ideal for visualization — science, math, geometry, and design tools
GL Line Renderer gives you precise control over how lines are drawn in Unity, making it ideal for visualization, prototyping, and scientific or mathematical data rendering. Using Unity’s API, this tool renders crisp, accurate lines without the limitations of the standard Line Renderer.
- Draw lines in both Scene View and Game View using GL-styled rendering.
- Edit line points directly in the Scene View with advanced snapping: to grid units, to mesh surfaces or vertices, or to other line points.
- Smooth color gradients between points with per-point color assignment or global line color control, including full alpha support.
- Flexible line modes (LINES and LINE_STRIP) plus Spline and Close options for smooth curves or closed polygons.
- Apply textures along U or V coordinates with tiling and offset control to create flowing textures, dashed lines, or animated effects.
- Support for multiple line components per GameObject, with both World and Local space positioning (including rotation and scaling).
- Full runtime control over points, colors, and textures via scripting for dynamic visual effects.
Whether you’re visualizing real-time data, designing level tools, or creating geometric illustrations, GL Line Renderer gives you both editor-time precision and runtime flexibility.
Supports the following Unity versions:
- Unity 2022
- Unity 6000.0 (Unity 6.0)
- Unity 6000.2 (Unity 6.2)
Price $59.00
Chat system by Yuan Wei
A simple chat system that supports voice chat and is compatible with Photon games.
/ Windows Demo : Link / Documentation /
Ready-to-use chat system that supports voice chat.
Before importing the package, please make sure the Photon plugin has already been imported.
Function
Photon supports,
Support voice chat,
Support text chat,
Supports retaining historical messages; as long as the room exists, the messages will exist. When a player joins, they will receive all historical messages of the room,
Client name synchronization,
Leave/Join Room Message Display,
Supports almost unlimited chat channels,
Supports automatic login with the last used username
Price $17.90
Steering & Flocking Framework | ECS by OV Assets
Technologies:
- ECS
- Job System
- Burst Compiler
14+ Behaviors:
- Simple: e.g. Path Following, Wandering, Homing...
- Neighbor: e.g. Cohesion, Alignment, Separation, Flee, Seeking...
- Ray: e.g. Environment Avoidance, Ground Avoidance...
Customizable:
- Modularly mix and match behaviors together
- Easily add new custom behaviors
Movement Systems:
- 2D
- 3D (flying)
- 2.5D (walking on 3D surface)
Performance:
- Parallel processing with Unity Jobs
- Optimized spatial queries and raycasting
- Handles thousands of entities smoothly
Requirements:
- Unity 2022.3 LTS+
- URP with Forward+ rendering
Includes:
- SteeringAI Framework
- Editor
- 10+ Sample Scenes
- Comprehensive documentation
Steering AI provides everything needed for high-performance and realistic steering and flocking group behaviors in Unity projects. Create flocking birds, crowd simulations, or complex group AI systems with a visual, no-code editor. You can also implement your own behaviors that integrate seamlessly with the framework.
Perfect for:
- Flocking simulations (birds, fish, herds)
- Crowd behaviors and NPC groups
- Game AI for strategy and simulation games
Customizable for any use case, the modular system lets you mix and match behaviors to create unique group behaviors.
Documentation: SteeringAI.ondrejvaic.com
Price $33.99
props + script by jacobh
It has 6 textures and 30 materials and 8 models #
The file is 4.1 mbs
The models are in fbx format
The average Polygon count of the models is 20000
There is UV mapping on the keyboard but not anywhere else
Each texture is in 4k
There is only 1 script and it is not automatically asigned to the camera
and neither is the camera attached to the render texture image
Theres no LOD system on any models
tested in unity 6.1
It includes 8 models that include
-camera
-moniter
-scripts
-desk
-vents
-door
-kitchen counter
-a keypad
Price $5.00
JuiceBits - Game Feel Toolkit by Kriegel
Easy to add and activate modular Game Juice effects.
Configurable to the preferences of the User.
JuiceBits is a modular Game Feel toolkit that lets you comfortably add Game Juice to your existing and new projects with the help of an easy to use ModuleHandler and his configurable Game Juice effects.
👥 Usable for 👥
The package is suitable for anyone creating games or prototypes who wants to add an extra bit of JUICE.
🔨 SETUP 🔨
You only have to add the ModuleHandler to an empty GameObject and choose from a List of juicy ready-to use effects.
🧃 GAME JUICE 🧃
🎥 CAMERA EFFECTS 🎥
- Shake - Adds impact and weight by shaking the camera.
- Flash - Quickly brightens the screen for dramatic feedback.
- Fade - Smoothly transitions the screen in or out.
- Zoom - Temporarily zooms the camera for emphasis or dramatic effect.
- Offset - Moves the camera slightly to highlight motion or impacts.
- Time Stop - Freezes time for a split second to emphasize key actions.
- Time Scale - Slows or speeds up time to enhance gameplay moments.
- Hit Feedback - Visual effects that emphasize when something gets hit.
- Afterimage 2D - Creates a ghost-trail effect behind 2D characters/objects.
- Afterimage 3D - Same as 2D but for 3D characters/objects.
- Parallax - Creates layered background movement for depth and immersion.
💥 PARTICLE EFFECTS💥
- Particle Scene - Plays predefined particle effects in the scene.
- Particle Instantiate - Spawns particle effects dynamically.
⭐ FEATURES ⭐
- Customizable Effects - Adjust every Effect to your preference.
- Custom Curves - Adjust the modules to your liking.
- Start Delay - Play the effects with delay.
- Repetitions - Repeat the effect how often you like.
- Probability - Trigger them with a probability.
- Until stopped - Run them forever until you stop them yourself.
- Randomizer for Particle - Modify your Particles to random outcomes.
- Sequential playing - Play the effects in their order.
Price $0.00