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Commercial Kitchen Pack by Red Blue Pixel Studio

Asset Store newest packages - 2025, September 15 - 05:00

Number of meshes/prefabs:52

Poly Count: 835 - 17k

LOD information (3, LOD0,LOD1,LOD2)

UV mapping: Yes

Number of Materials: 20

Number of Textures: 81

Texture Resolutions: (4K)

Types of materials and texture maps: (PBR)

Commercial Kitchen Pack


Equip your game environments with the Commercial Kitchen Pack, a complete low-poly collection of professional kitchen equipment and restaurant props. Designed for realism and performance, this pack includes all the essentials needed to build modern restaurants, cafés, bakeries, and catering environments.

From industrial stoves and ovens to counters, shelves, trays, and appliances, every model is crafted with clean low-poly geometry and optimized PBR textures. The assets are compatible with HDRP, URP, and Built-in Render Pipeline, making them easy to integrate into any Unity project.


Key Features:

  • Professional Kitchen Equipment: Stoves, ovens, refrigerators, counters, sinks, and shelving units.
  • Restaurant Essentials: Display cases, trays, storage racks, bins, and serving counters.
  • Low-Poly Optimized Models: Lightweight assets for smooth performance across projects.
  • High-Quality Textures: Realistic PBR materials for detailed and immersive environments.
  • Pipeline Support: Fully compatible with HDRP, URP, and Built-in Render Pipeline.
  • Versatile Usage: Ideal for modern kitchens, restaurants, bakeries, and catering setups.

Perfect For:

  • Building restaurant kitchens in games.
  • Designing cafés, bakeries, and catering environments with realistic props.
  • Populating commercial interiors with professional kitchen assets.
  • Developers seeking low-poly, performance-friendly assets for Unity projects.
  • Projects across HDRP, URP, and Built-in pipelines.

Price $19.99

XDataManager by Kui Shan Dao Zhang

Asset Store newest packages - 2025, September 15 - 01:39
Unified static & dynamic game data management.
  • Supports Windows/Mac/Linux
  • Supports Unity 2021+
  • Requires Python Scripting package

     (free official Unity package; removable after installation)

  • Full English/Chinese localization: C# API docs, Excel manual & editor tools

I. Core Features:

  • XData - Flexible runtime data structures supporting any type
  • DynamicData - Monitor value changes at any data node
  • XJson - Enhanced JSON format with expanded capabilities
  • PersistentData - Optimized save file system
  • Text (Localization) - End-to-end localization management

     (definition/auto-collection/deduplication/export/merging/switching)

  • Excel (.xlsx) Export Tool - Non-programmer friendly spreadsheet manager

     (detailed manual included)

  • Sample Game - Fully playable demo scene (build-ready)

II. Detailed Features:


Dynamic Data Monitoring

  • Track changes at any node in data hierarchy
  • Dispatch events based on parent/child relationships
  • Monitor multiple hierarchy levels simultaneously
  • Dual modes: Base Mode & Top-down Mode

Enhanced JSON Format

  • Precision control with multiple numeric types (beyond double)
  • Flexible object keys (supports non-string indices)
  • Custom operations via XAction type (powers localization)

Optimized Save System

  • Zero serialization bloat - every byte serves purpose
  • Automated workflows: create/load/save/duplicate/delete
  • Intuitive data structures focused on gameplay needs
  • Built-in data management best practices

End-to-End Localization

  • Predefine & auto-collect editor texts → deduplicated CSV
  • Extract & deduplicate Excel spreadsheet texts → CSV
  • One-click merging of all text sources → unified CSV
  • Simple CSV → Excel integration for translation workflows
  • Seamless in-game language switching

Non-Programmer Friendly Excel Tool

  • Strict schema: tables/fields/records/tags
  • Tag-driven functionality (extensible & flexible)
  • Cross-table references with visual tracking
  • Data constraints: length/dependencies/exclusions
  • Auto text collection → deduplicated CSV
  • Smart ID allocation (no manual calculations)
  • Multi-sheet table splitting → auto-merged data
  • Pinpoint error highlighting with fix suggestions
  • Collaborative note zones for team coordination
  • Auto-generated metadata (key relationships/grouping)
  • Extensible data types & tag functionality

Comprehensive C# API

  • Detailed module introductions
  • Type-specific documentation (individual MD files)
  • Parameter-by-parameter method guides
  • Beginner-friendly code samples

Complete Sample Game

In-game implementation:

  • Full mini-game (modes/tutorial/levels/victory)
  • Static + dynamic data management
  • Localization with live language switching
  • Save operations: create/load/save/duplicate/delete
  • Data-event system integration
  • UI reactive to data changes
  • Runtime static data reloading
  • Dynamic data debugging tools

Development environment:

  • Build-ready scene (one-click packaging)
  • Production-grade C# architecture
  • Toolbox extension examples
  • Save data structure blueprints
  • Full Excel-to-runtime workflow

Price $218.00

Easy Realistic Horror and Survival Game Creator by Queen

Asset Store newest packages - 2025, September 15 - 00:40
Create your own horror or survival game easily! Realistic, high-resolution systems: flashlight, inventory, AI, UI, and more. Everything’s ready—just start building your terrifying adventure!

Featıres:

  • 🕹️ Player: Main player prefabs with camera, hands, and interaction points.
  • 👹 AI Enemy: Enemy prefabs with built-in AI (Demon, Monster).
  • 🌬️ AirVent Parts: Air vent systems for stealth and navigation.
  • 🪑 Armchair: Interactive armchairs, perfect for hiding.
  • 🛏️ Beds: Beds for hiding or decoration.
  • 🏠 Ceiling Coverings: Ceiling prefabs for immersive level design.
  • 🖼️ Decoration: Decorative objects to boost atmosphere.
  • 🚪 Doors: Interactive and locked door prefabs.
  • 🧰 Equipment: Player gear like flashlight, knife, cross, anomaly detector.
  • 🟫 Grounds: Ground and floor prefabs for environment building.
  • 😱 Jumpscares: Triggers and effects for jumpscares.
  • 💡 Lights: Electric lights and candles for mood and gameplay.
  • 🧩 Others: Miscellaneous useful prefabs.
  • ✨ Particle: Particle effects for visual feedback.
  • 🧱 Wall Parts: Wall segments for rooms and corridors.
  • 🪟 Window Parts: Window prefabs for environment design.

Individual Prefabs:

  • 🛁 Bathtub: Interactable, hideable bathtub.
  • 📦 Box: Movable box for puzzles or blocking paths.
  • 🪣 Bucket: Decorative or minor interactive prop.
  • 🧳 Case: Chest for loot or keys.
  • 🗃️ Chest_Hideable: Hide inside to evade enemies.
  • 💰 Chest_Lootable: Open for items or resources.
  • 🚪 Closet: Hideable closet for stealth.
  • ⚰️ Coffin_Hideable: Coffin hiding spot.
  • 🗄️ Desk_WithDrawers: Desk with loot or clues.
  • 🗝️ Key: Collectible key for unlocking doors.
  • 🪜 Ladder: Movable ladder for puzzles.
  • 📍 LadderPutPoint: Ladder placement spot.
  • 🍽️ Large_Table: Large table for decoration or obstacles.
  • 📝 Note: Collectible notes for story and hints.
  • 💾 Saver: Checkpoint to save progress.
  • 🎥 SecurityCameraScript: Security camera for surveillance or puzzles.
  • 🚰 Sink_1 / Sink_2 / Sink_3: Various sinks for detail and interaction.

Step into the world of Realistic HDRP Horror and Survival game development with the Horror and Survival Game Creator! This comprehensive package offers everything you need to build realistic, high-resolution, and truly terrifying experiences—no coding required. Create, customize, and publish your own unique adventure with ease!


Featıres:

  • 🕹️ Player: Main player prefabs with camera, hands, and interaction points.
  • 👹 AI Enemy: Enemy prefabs with built-in AI (Demon, Monster).
  • 🌬️ AirVent Parts: Air vent systems for stealth and navigation.
  • 🪑 Armchair: Interactive armchairs, perfect for hiding.
  • 🛏️ Beds: Beds for hiding or decoration.
  • 🏠 Ceiling Coverings: Ceiling prefabs for immersive level design.
  • 🖼️ Decoration: Decorative objects to boost atmosphere.
  • 🚪 Doors: Interactive and locked door prefabs.
  • 🧰 Equipment: Player gear like flashlight, knife, cross, anomaly detector.
  • 🟫 Grounds: Ground and floor prefabs for environment building.
  • 😱 Jumpscares: Triggers and effects for jumpscares.
  • 💡 Lights: Electric lights and candles for mood and gameplay.
  • 🧩 Others: Miscellaneous useful prefabs.
  • ✨ Particle: Particle effects for visual feedback.
  • 🧱 Wall Parts: Wall segments for rooms and corridors.
  • 🪟 Window Parts: Window prefabs for environment design.

Individual Prefabs:

  • 🛁 Bathtub: Interactable, hideable bathtub.
  • 📦 Box: Movable box for puzzles or blocking paths.
  • 🪣 Bucket: Decorative or minor interactive prop.
  • 🧳 Case: Chest for loot or keys.
  • 🗃️ Chest_Hideable: Hide inside to evade enemies.
  • 💰 Chest_Lootable: Open for items or resources.
  • 🚪 Closet: Hideable closet for stealth.
  • ⚰️ Coffin_Hideable: Coffin hiding spot.
  • 🗄️ Desk_WithDrawers: Desk with loot or clues.
  • 🗝️ Key: Collectible key for unlocking doors.
  • 🪜 Ladder: Movable ladder for puzzles.
  • 📍 LadderPutPoint: Ladder placement spot.
  • 🍽️ Large_Table: Large table for decoration or obstacles.
  • 📝 Note: Collectible notes for story and hints.
  • 💾 Saver: Checkpoint to save progress.
  • 🎥 SecurityCameraScript: Security camera for surveillance or puzzles.
  • 🚰 Sink_1 / Sink_2 / Sink_3: Various sinks for detail and interaction.

Get everything you need to create, play, and publish your own horror game! Build terrifying worlds, add advanced gameplay, and launch your unique survival experience today!


Price $48.00

Abandoned Lab Facility by Neo Star

Asset Store newest packages - 2025, September 14 - 20:40
An horror-themed abandoned research complex featuring over 190 unique assets, perfect for immersive horror, exploration, or cinematic scenes.

Topology:

Most meshes are optimized between 3k and 10k vertices, with only a few high-detail assets exceeding that count.


Textures:

4K diffuse, metallic, roughness, normal and maskMap.


Playable Demo -> Download


This asset pack is designed for atmospheric horror and immersive storytelling, it features bloodstained laboratories, shadowy containment cells, and eerie, claustrophobic hallways, perfect for creating tension and dread in your game or cinematic project.


All lab workstations, cabinets, and storage units come with separated moving parts, allowing for animations and interaction. It also includes a wide variety of detailed props to enhance immersion and support environmental storytelling.


The pack features 194 unique meshes, including modular parts and props, along with the demo map showcased in the images and playable demo.


Render Pipeline Support & Decal Info:


  • Built-in RP: Decals are not natively supported, so the demo map does not use decals in this version.
  • Universal Render Pipeline (URP): Decals are supported and used in the demo. To enable them: Go to your URP Renderer -> Click Add Renderer Feature ->Select Decal
  • High Definition Render Pipeline (HDRP): Full decal support is enabled by default. No additional setup required.

Feel free to contact us with any questions or issues regarding this package, we’re here to help!


🕹️ Join us on these platforms and stay in the loop for exciting new releases and game development content:

🗸 Youtube

🗸 Artstation


Price $44.99

Retro Entertainment Electronics HQ by VIS Games

Asset Store newest packages - 2025, September 14 - 16:40
This package contains different reto entertainment electronics, like computer (with screen, joystick, drive and disk), console (with cardrigde and joystick) and more. In total 15 gameready prefabs.

Texture-sizes: 2048x2048

Textures include: Albedo, Normal and Maskmap (AO, Metallic and Smoothness)


Supports BuiltIn, URP and HDRP

This package contains different reto entertainment electronics, like:


-Computer with screen, joystick, disk-drive and disk

-Console with cardrigdes and joystick

-Retro game "simon says"

-Ghettoblaster with 2 tapes

-Voicebox


In total 15 gameready Prefabs.


Texture-sizes: 2048x2048

Textures include: Albedo, Normal and Maskmap (AO, Metallic and Smoothness)


Supports BuiltIn, URP and HDRP


The package replaced our old single object packages. The Meshes and Textures have been remastered competely and are now prefect PBR!

Customers, who already own one of the older packages, can upgrade for low price to the new collection!


Price $14.95

Graduation Day

Austin Tate's Blog - 2025, September 14 - 13:54

Hi, I’m Krillie. I was born in space on an Earth orbiting space station called “Satellite Belt K”. I write a diary under the moniker “Space Girl” for those interested in what is happening in space and to describe life as a Space Girl. I cover a lot of our activities, about our education and training, our living arrangements and some of our adventures. Along with my friend Kemlo, I write some of the books in “The Further Adventures of Kemlo and Krillie in Space” series. I hope my Diary is of interest to children on Earth, in the Satellite Belts and beyond.

It was my Masters Graduation ceremony earlier this week and I was excited to be going. I have been studying for my Masters degree in AI and Robotics vis remote e-Learning with the University of Edinburgh. Well, it all turned out to be a bit of an adventure really. Quite an adventure!

Kemlo offered to take me down to the Open World University Graduation Hall on Atlantica Space City and as he has been testing the experimental SX-MR2 modular runabout spacecraft he took me down in that. Well things did not exactly go smoothly.

Kemlo and myself wrote a little storybook to explain… https://g.co/gemini/share/5c98370aed99

But I did make it to the Graduation Ceremony, even though I was a bit breathless and as I did not have time to change, I was still in my space station uniform! No one seemed to mind and I got a very warm reception from the audience and Dean.

But I made up for it later at the Graduation Ball back at a space station near to Belt K. I was able to change into my own design Graduation Ball dress. Kemlo looked smart too and he used some of the material that made up my dress for his bow tie.

Krillie’s Diary uses background created previously using AI tools based on the Kemlo Spaceworld series of books by E.C. Eliott published in 1954 to 1963. It uses images and PDF of the contents of this blog post: https://blog.inf.ed.ac.uk/atate/2025/09/10/kemlo-and-krillie-briefing/

Further Resources: Kemlo & Krillie Resources

Note: version for editing (needs Ai Austin author login) is here (Development Notes).

Big Tree Bundle (Mobile) by ALIyerEdon

Asset Store newest packages - 2025, September 13 - 22:55
This bundle includes 54 tree packs and a total of 547 high quality trees for mobile and other platforms. Realistic trees, palm, pine and winter trees all are included

Number of textures: 1 Leaf and 1 Trunk for each pack

Texture dimensions : 2048x2048

Polygon count : ~2000 triangles for each tree

Number of meshes/prefabs : 547

LOD information : No LODSs

Types of materials: Standard, Lit

This bundle includes 54 tree packs and a total of 547 high quality trees for mobile and other platforms. Realistic trees, palm, pine and winter trees all are included


Features:

=> Rreaslitic tree (summer, autumn, spring)

=> Winter trees

=> Palm trees

=> Pine trees

=> High quality textures (iPhone 16)

=> Optimized design (1 leaf, 1trunk materials)



Technical Info:

_______________

Number of textures: 1 Leaf and 1 Trunk for each pack

Texture dimensions : 2048x2048

Polygon count : ~2000 triangles for each tree

Number of meshes/prefabs : 547

LOD information : No LODSs

Types of materials: Standard, Lit





Price $30.00

Retro Farming Music Bundle by ElvGames

Asset Store newest packages - 2025, September 13 - 21:15
Delightful collection of cozy, loopable chiptune tracks inspired by PS1-era.

Audio file types: wav

Sample rate: 44.1 kHz

Bit depth: 16

Loopable: Yes

Additional: Stereo

Retro Farming Music Bundle

Delightful collection of cozy, loopable chiptune tracks inspired by PS1-era retro aesthetics. Perfect for farming or life-sim games, these tunes evoke a nostalgic, cheerful vibe for planting, harvesting, and village life. This bundle brings a charming retro atmosphere to your project.



Tracklist:

- At the Duck Pond (1:33)

- Team Effort (1:36)

- Beach Day (1:25)

- Hard Work Pays Off (1:29)

- A Special Moment (1:28)

- Town Festival (1:36)

- Fireflies (1:36)

- Up and About (1:30)

- Back to Nature (1:38)

- Busy Preparations (1:47)

- Time To Harvest! (1:37)

- Turkey Parade (2:05)

- Golden Leaves (1:09)

- Mead-and-Greet (1:46)

- Daybreak (1:22)

- Cultivate & Prosper (1:15)

- Market Day (1:23)

- Starlit Meadows (1:51)

- Rabbit Chase (2:00)

- Summer Breeze (1:38)

- Pastoral Dreamscape (1:43)

- Golden Hour (1:55)

- Morning Dew Meadow (1:58)

- Barnyard Beats (1:52)

- New Season (1:34)



All-in-One Packages:

✳️ 2D Mega Game Assets All-In-One

✳️ Complete Game Music Bundle Fantasy Fanfare


Please don't forget to review and provide us with your feedback on this package, that would really help us improve our work! :)


Price $24.99

Clean Editor Layout for Unity by RisingFox Games

Asset Store newest packages - 2025, September 13 - 20:30
Highly customizable all-in-one toolbar for the Unity Editor, reducing visual clutter, improving visual appearance and boosting productivity.

Clean Editor Layout combines menubar, toolbar, message bar and window bar into a single-line toolbar, freeing up vertical space and enabling a clutter-free workspace.


Retain all core functionality while enjoying a cleaner, more focused workspace. The toolbar is highly customizable. It can be as minimalist or feature-packed as you want. Whether you're building a small prototype or working on a large production, Clean Editor Layout keeps you organized and productive, all while maintaining a clean and streamlined look.



⚙️ Features


hide, show and customize buttons and dropdowns as needed


• create custom buttons to speed up your workflow


• tweak the color palette of the editor's interface



👍 Advantages


• increases usable vertical space by default


fixes the bright white top section that doesn’t match the dark editor theme


• lets you simplify and personalize your editor interface


quick setup and easy-to-use customization options



Requirements


Windows only


Unity 6 or higher only


• window has to be maximized



Built for developers who want more space, less clutter, and more control.


Check out the video tutorial: https://www.youtube.com/watch?v=FBaRiF7YBb8


If you have any problems, questions or feature requests feel free to contact me through my email: support@risingfoxgames.com


Price $25.00

Old Wooden Toys HQ by VIS Games

Asset Store newest packages - 2025, September 13 - 18:10
This package contains different old wooden toys. All of them inlude a clean and dirty version. 20 different meshes and with all texture-variations 96 game-ready prefabs.

Texture-sizes: 2048x2048


Textures include: Albedo, Normal and Maskmap (AO, Metallic, Smoothness)


Supports BuiltIn, URP and HDRP

This package contains different old wooden toys.

All of them inlude a clean and dirty version.

20 different meshes and with all texture-variations 96 game-ready prefabs.


Texture-sizes: 2048x2048

Textures include: Albedo, Normal and Maskmap (AO, Metallic, Smoothness)


Supports BuiltIn, URP and HDRP


Customers, who already own our old package, can upgrade to the new version for low price.


Price $9.95

Belt-K Fashion

Austin Tate's Blog - 2025, September 13 - 15:52

a href=”https://blog.inf.ed.ac.uk/atate/files/2025/09/Krillies-Diary-Space-Girl-Logo-Pink-and-Blue.png”>Hi, I’m Krillie. I was born in space on an Earth orbiting space station called “Satellite Belt K”. I write a diary under the moniker “Space Girl” for those interested in what is happening in space and to describe life as a Space Girl. I cover a lot of our activities, about our education and training, our living arrangements and some of our adventures. Along with my friend Kemlo, I write some of the books in “The Further Adventures of Kemlo and Krillie in Space” series. I hope my Diary is of interest to children on Earth, in the Satellite Belts and beyond.

The Storybook produced is available at: https://g.co/gemini/share/aed957af671c [ PDF Format ] [ Separate Images ] .

title=”Krillie’s Diary – Belt-K Fashion – Cover” alt=”Krillie’s Diary – Belt-K Fashion – Cover”

Krillie’s Diary uses background created previously using AI tools based on the Kemlo Spaceworld series of books by E.C. Eliott published in 1954 to 1963. It uses images and PDF of the contents of this blog post: https://blog.inf.ed.ac.uk/atate/2025/09/10/kemlo-and-krillie-briefing/

Google Gemini Prompt: Create a Storybook with title “Belt-K Fashion”. Use the background about “The Further Adventures of Kemlo and Krillie” who are teenagers who live on Satellite Belt K in Earth Orbit. Use the style image for the normal appearance of Krillie and her friend Kemlo. Keep the character appearance and name badge labels and position on clothing consistent with the attached image. No national flags to be visible and no national or recognizable corporate insignia on clothing or spacesuits.

Krillie was born on Satellite Belt-K and has lived all her life in space. She is 17 years old. She has a Degree in Space Construction Engineering and is currently studying for a Masters by e-Learning in AI and Robotics from the University of Edinburgh. Krillie is the author of a diary and series of books describing life as a Space Girl which are popular with children on Earth and in the Belts and beyond. Krillie has an interest in fashion in general and in AI-enhanced kinetic fashion in particular.

Make the story interesting to a teenage audience. Start with the image of Krillie in her uniform but have her dress in 22nd Century fashionalble clothing as the story progresses. The storybook should be in a diary style based on Krillie and sometimes with her friend Kemlo, taking the reader to interesting locations on the Satellite Belt-K space station visiting interesting areas where the fashion is appropriate. Krille and Kemlo together in fashionable 22nd Century clothing also go to some exotic space locations on other space stations such as the “Earthrim Cocktail Lounge” where brightly coloured fruit juice cocktails are served. The final page and illustration should be a stunning visit to the famed “Zero and Beyond” nightclub where couples can float Zero-G in dreamy outfits and dresses.

Introducing Belt-K

Austin Tate's Blog - 2025, September 13 - 15:13

Hi, I’m Krillie. I was born in space on an Earth orbiting space station called “Satellite Belt K”. I write a diary under the moniker “Space Girl” for those interested in what is happening in space and to describe life as a Space Girl. I cover a lot of our activities, about our education and training, our living arrangements and some of our adventures. Along with my friend Kemlo, I write some of the books in “The Further Adventures of Kemlo and Krillie in Space” series. I hope my Diary is of interest to children on Earth, in the Satellite Belts and beyond.

The Storybook produced is available at: https://g.co/gemini/share/966ef14978de [ PDF Format ] [ Separate Images ] .

Krillie’s Diary uses background created previously using AI tools based on the Kemlo Spaceworld series of books by E.C. Eliott published in 1954 to 1963. It uses images and PDF of the contents of this blog post: https://blog.inf.ed.ac.uk/atate/2025/09/10/kemlo-and-krillie-briefing/

Google Gemini Prompt: Create a Storybook with title “Introducing Belt-K”. Krillie was born on Satellite Belt-K and has lived all her life in space. The storybook should be in a diary style based on Krillie taking the reader on a trip round the Satellite Belt-K space station and visiting interesting areas. Satellite Belt K is shown in the attached image and is an Earth orbit space habit spread over 20km including habitation, living spaces, educational areas, recreation, physical conditioning areas, manufacturing, solar power generation and storage, space agriculture and hydroponics in large domes (automatically positioned to maximise crop growing quality and time). Robotics and droids are used throughout the Belt. Make the story interesting to a teenage audience.  Use the image of Krillie in her uniform for her trip round the space station. Keep the style and appearance of Krillie the same throughout. Use KRILLIE on her name badge in the same place consistently.  No national flags or corporate symbols should be visible throughout.

Dungeon Builder Pro Max – Procedural Level Generator with NavMesh & Player Spawn by Despair

Asset Store newest packages - 2025, September 13 - 14:50
Generate infinite worlds or organic dungeons with two algorithms! Multi-level, multi-biome engine with runtime NavMesh support and prefab export.

🌌 Infinite Generation

  • Chunk-Based Infinite Worlds: Generate endless levels that dynamically load and unload around the player.
  • Dual Infinite Algorithms: Choose between Legacy (inter-chunk connections) or Clustered (organic growth) for infinite generation.
  • Runtime NavMesh Updates: NavMesh is automatically updated as new chunks are generated, allowing for flawless AI pathfinding in endless worlds.
  • Perlin Noise Biome Mapping: Biomes in infinite mode are distributed using Perlin noise for large, natural-feeling regions.

🧠 Algorithms & Architecture

  • Dual Generation Algorithms: Switch between "Rooms & Corridors" and "Cellular Automata" for finite dungeons.
  • Multi-Level Support: Supports multiple stacked floors with vertical ladder connections.
  • Modular Generation: Each phase (grid, rooms, corridors, build, lights, enemies) is individually extendable.
  • Sequential Biome Progression: For finite dungeons, define a specific order of biomes for each level to control progression.

🏞️ Biomes & Styling

  • Per-Level Biomes: Each level can have a different biome with its own materials, enemies, lights, and decorations.
  • Smart Tiling System: Auto-applies tiling scale per material based on floor/wall/roof size.
  • Custom Material Saving: Automatically saves uniquely tiled materials as new assets when exporting prefabs.

🛠️ Editor & Prefab Workflow

  • Custom Editor Tools: Generate, clear, and export dungeons directly from the Inspector.
  • Full Prefab Export: Saves the entire dungeon as a reusable prefab, including optimized materials and the baked NavMesh asset.
  • Custom Room Prefab Injection: Seamlessly blend procedural generation with your own hand-crafted room prefabs (e.g., for start rooms, boss arenas).
  • Prefab Material & Tiling Overrides: Injected prefabs can specify their own override materials and tiling settings.
  • Editor Auto-Update: Optional toggle to automatically regenerate the dungeon preview on any inspector value change for rapid iteration.

🧱 Geometry Generation

  • Procedural Rooms: Creates non-overlapping rooms with adjustable size ranges.
  • Corridor & Connection Styles: Supports classic L-shaped hallway connections or direct room-to-room adjacency with doors.
  • Optimized Wall Generation: Combines adjacent wall segments into single meshes to reduce draw calls.
  • Floor & Roof Optimization: Merges large floor and roof areas into single, efficient quads.

🎮 Gameplay Integration

  • Player Spawn System: Automatically places the player prefab at the designated start room.
  • Runtime & Baked NavMesh: Generates NavMesh for AI pathfinding using Unity's system, supporting both pre-baked (finite) and runtime updates (infinite).
  • Enemy Spawning: Biome-based enemy room logic with spawn limits and randomization.
  • Decoration System: Supports both free-standing and wall-mounted decorations with per-biome rules.
  • Lighting System: Dynamic point lights with per-biome intensity, range, and spawn chance.

🚪 Vertical Connectivity

  • Ladder System: Generates ladders between levels with automatic side framing and rungs.
  • Optional MonoBehaviour Support: Copies your custom scripts and their inspector values onto generated ladders (e.g., for interaction).

Dungeon Builder Pro Max is the ultimate procedural engine for Unity. Generate finite multi-level dungeons or infinite, chunk-based worlds with two distinct algorithms, runtime NavMesh updates, a deep biome system, and seamless custom room prefab injection. Ideal for any game needing endless procedural content.


Why Dungeon Builder Pro Max?

  • 🌍 Build Infinite Worlds – Endless, chunk-based worlds that load dynamically.
  • 🎨 Ultimate Customization – Two distinct algorithms for structured dungeons or organic caves.
  • 🔗 Seamless Prefab Workflow – Inject your own hand-crafted room prefabs into the generation.
  • 🏃‍♂️ Dynamic AI Navigation – Automatic NavMesh generation that updates at runtime.
  • ✨ Rich Biome Control – Define visuals, props, and enemies on a per-biome basis.
  • 🛠️ Powerful Editor Tools – One-click export of your entire dungeon to a single prefab.

⚡ Easy to use, fully customizable, and works right out of the box. Start building unique Dungeons in seconds, no coding required!


Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅ Universal Render Pipeline
  • ✅ High Definition Render Pipeline

For a list of features, see Technical Details


Price $30.00

Dungeon Builder Pro Max – Procedural Level Generator with NavMesh For Unity 6.0 by Despair

Asset Store newest packages - 2025, September 13 - 14:50

🌌 Infinite Generation

  • Chunk-Based Infinite Worlds: Generate endless levels that dynamically load and unload around the player.
  • Dual Infinite Algorithms: Choose between Legacy (inter-chunk connections) or Clustered (organic growth) for infinite generation.
  • Runtime NavMesh Updates: NavMesh is automatically updated as new chunks are generated, allowing for flawless AI pathfinding in endless worlds.
  • Perlin Noise Biome Mapping: Biomes in infinite mode are distributed using Perlin noise for large, natural-feeling regions.

🧠 Algorithms & Architecture

  • Dual Generation Algorithms: Switch between "Rooms & Corridors" and "Cellular Automata" for finite dungeons.
  • Multi-Level Support: Supports multiple stacked floors with vertical ladder connections.
  • Modular Generation: Each phase (grid, rooms, corridors, build, lights, enemies) is individually extendable.
  • Sequential Biome Progression: For finite dungeons, define a specific order of biomes for each level to control progression.

🏞️ Biomes & Styling

  • Per-Level Biomes: Each level can have a different biome with its own materials, enemies, lights, and decorations.
  • Smart Tiling System: Auto-applies tiling scale per material based on floor/wall/roof size.
  • Custom Material Saving: Automatically saves uniquely tiled materials as new assets when exporting prefabs.

🛠️ Editor & Prefab Workflow

  • Custom Editor Tools: Generate, clear, and export dungeons directly from the Inspector.
  • Full Prefab Export: Saves the entire dungeon as a reusable prefab, including optimized materials and the baked NavMesh asset.
  • Custom Room Prefab Injection: Seamlessly blend procedural generation with your own hand-crafted room prefabs (e.g., for start rooms, boss arenas).
  • Prefab Material & Tiling Overrides: Injected prefabs can specify their own override materials and tiling settings.
  • Editor Auto-Update: Optional toggle to automatically regenerate the dungeon preview on any inspector value change for rapid iteration.

🧱 Geometry Generation

  • Procedural Rooms: Creates non-overlapping rooms with adjustable size ranges.
  • Corridor & Connection Styles: Supports classic L-shaped hallway connections or direct room-to-room adjacency with doors.
  • Optimized Wall Generation: Combines adjacent wall segments into single meshes to reduce draw calls.
  • Floor & Roof Optimization: Merges large floor and roof areas into single, efficient quads.

🎮 Gameplay Integration

  • Player Spawn System: Automatically places the player prefab at the designated start room.
  • Runtime & Baked NavMesh: Generates NavMesh for AI pathfinding using Unity's system, supporting both pre-baked (finite) and runtime updates (infinite).
  • Enemy Spawning: Biome-based enemy room logic with spawn limits and randomization.
  • Decoration System: Supports both free-standing and wall-mounted decorations with per-biome rules.
  • Lighting System: Dynamic point lights with per-biome intensity, range, and spawn chance.

🚪 Vertical Connectivity

  • Ladder System: Generates ladders between levels with automatic side framing and rungs.
  • Optional MonoBehaviour Support: Copies your custom scripts and their inspector values onto generated ladders (e.g., for interaction).

Dungeon Builder Pro Max is the ultimate procedural engine for Unity. Generate finite multi-level dungeons or infinite, chunk-based worlds with two distinct algorithms, runtime NavMesh updates, a deep biome system, and seamless custom room prefab injection. Ideal for any game needing endless procedural content.


Why Dungeon Builder Pro Max?

  • 🌍 Build Infinite Worlds – Endless, chunk-based worlds that load dynamically.
  • 🎨 Ultimate Customization – Two distinct algorithms for structured dungeons or organic caves.
  • 🔗 Seamless Prefab Workflow – Inject your own hand-crafted room prefabs into the generation.
  • 🏃‍♂️ Dynamic AI Navigation – Automatic NavMesh generation that updates at runtime.
  • ✨ Rich Biome Control – Define visuals, props, and enemies on a per-biome basis.
  • 🛠️ Powerful Editor Tools – One-click export of your entire dungeon to a single prefab.

⚡ Easy to use, fully customizable, and works right out of the box. Start building unique Dungeons in seconds, no coding required!


If you own the ORIGINAL version of Level Generator 3, you can get this new 6.0 version for FREE!

(And if you buy this version, you also get the 2021 version for free it works both ways!)


Please note: due to major architectural differences in Unity between versions 2021/2022 and 6.0+, it was not technically possible to support all versions in a single package. That’s why this is released as a separate version however, you’re covered either way.


Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅ Universal Render Pipeline
  • ✅ High Definition Render Pipeline

For a list of features, see Technical Details


Price $30.00

Level Generator Pro Max - Procedural Dungeons, Mazes, NavMesh For Unity 6.0 by Despair

Asset Store newest packages - 2025, September 13 - 14:50
A powerful Unity tool for creating endless, multi-level dungeons and mazes with diverse biomes, advanced algorithms, NavMesh support, and seamless editor integration.

🧠 Core Generation Engine

  • ♾️ Infinite Generation Engine: Create truly endless dungeons and mazes with a high-performance, chunk-based system that generates and unloads the world around the player dynamically.
  • 🏗️ Multi-Level Architecture: Build vertically with full support for multiple floors, automatically connected by stairs or ladders for complex, layered environments.
  • ⚙️ Expanded Algorithm Library: Master any style. Use Rooms & Corridors or Cellular Automata for dungeons, and Recursive Backtracker or Prim’s Algorithm for mazes.

🎨 World Design & Customization

  • 📦 Prefab-Based Room Design: Go beyond procedural. Design detailed, custom rooms (e.g., boss arenas, treasure rooms, start points) as prefabs and have the generator seamlessly integrate them into the layout.
  • 🏞️ Deep Biome System: Create unique atmospheres with biome-specific materials, lighting, decorations, wall-mounted props, and enemy sets, now with Perlin noise distribution for infinite mode.
  • 🔗 Advanced Layout Control: Dictate the flow of your level. Choose between classic corridors or directly-connected rooms in dungeons, and create more open, organic paths in mazes by removing extra walls.
  • 👾 Intelligent Entity Spawning: Automatically populate your worlds. Configure player spawn points, and define enemy types, counts, and spawn chances for each biome or room type.

⚡ Unrivaled Workflow & Integration

  • ⚡️ Live Editor Auto-Update: See your changes instantly! The generator can rebuild the level in real-time in the editor as you tweak settings. No need to press play!.
  • 🖥️ Unified Master Control Panel: Manage everything from one clean, intuitive Inspector. Switch between dungeon and maze generation effortlessly with the central LevelManager.
  • 🚶 One-Click NavMesh Baking: Generate a perfect navigation mesh for your entire level with a single click, ensuring your AI can navigate the most complex environments.
  • 💾 Robust Prefab Export: Save your finished masterpiece, including all meshes, baked NavMesh data, and unique materials, into a single, clean prefab with one click directly from the editor.

👑 Level Generator Pro Max

Unleash the ultimate procedural generation engine for Unity. Level Generator Pro Max is the definitive tool to create vast, complex, and infinite worlds. Build multi-level dungeons with Cellular Automata or weave endless mazes with Prim's Algorithm all without writing a single line of code.


What Makes It MAX?

  • ♾️ Infinite Generation Engine: Create truly endless dungeons and mazes that generate in real-time as the player explores. Dynamic chunk loading and unloading ensures peak performance.
  • 🧠 Expanded Algorithm Library: Master new generation styles! Sculpt organic caverns with Cellular Automata for dungeons, and craft unique pathways with Prim's Algorithm for mazes.
  • 📦 Prefab-Based Room Design: Go beyond procedural shapes. Design custom, detailed rooms (start, end, boss rooms) as prefabs and seamlessly integrate them into your dungeons.
  • 🔗 Advanced Layout & Connection Control: Choose between classic corridors or directly connected rooms for different dungeon styles. Create more open, imperfect mazes by automatically removing extra walls.
  • 🖥️ Unified Master Control Panel: A streamlined "Level Manager" interface lets you switch between Dungeon and Maze modes instantly and control everything from one clean component.

⚡ Easy to use, fully customizable, and works right out of the box. Start building unique levels in seconds, no coding required!


If you own the ORIGINAL version of Level Generator 3, you can get this new 6.0 version for FREE!

(And if you buy this version, you also get the 2021 version for free it works both ways!)


Please note: due to major architectural differences in Unity between versions 2021/2022 and 6.0+, it was not technically possible to support all versions in a single package. That’s why this is released as a separate version however, you’re covered either way.


Important Info:

  • Dungeon Builder Pro Max: Generates only dungeons.
  • Maze Builder Pro Max: Generates only mazes.
  • Level Generator Pro Max: Generates both dungeons and mazes in one script. Switch between them with an enum.

If you need both, Level Generator Pro is the most cost-effective and simpler choice. For just one, go with the specific generator.


Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅ Universal
  • ✅ High-Definition

For a list of features, see Technical Details


Price $50.00

Level Generator Pro Max - Procedural Dungeons, Mazes, NavMesh & Player by Despair

Asset Store newest packages - 2025, September 13 - 14:50
A powerful Unity tool for creating endless, multi-level dungeons and mazes with diverse biomes, advanced algorithms, NavMesh support, and seamless editor integration.

🧠 Core Generation Engine

  • ♾️ Infinite Generation Engine: Create truly endless dungeons and mazes with a high-performance, chunk-based system that generates and unloads the world around the player dynamically.
  • 🏗️ Multi-Level Architecture: Build vertically with full support for multiple floors, automatically connected by stairs or ladders for complex, layered environments.
  • ⚙️ Expanded Algorithm Library: Master any style. Use Rooms & Corridors or Cellular Automata for dungeons, and Recursive Backtracker or Prim’s Algorithm for mazes.

🎨 World Design & Customization

  • 📦 Prefab-Based Room Design: Go beyond procedural. Design detailed, custom rooms (e.g., boss arenas, treasure rooms, start points) as prefabs and have the generator seamlessly integrate them into the layout.
  • 🏞️ Deep Biome System: Create unique atmospheres with biome-specific materials, lighting, decorations, wall-mounted props, and enemy sets, now with Perlin noise distribution for infinite mode.
  • 🔗 Advanced Layout Control: Dictate the flow of your level. Choose between classic corridors or directly-connected rooms in dungeons, and create more open, organic paths in mazes by removing extra walls.
  • 👾 Intelligent Entity Spawning: Automatically populate your worlds. Configure player spawn points, and define enemy types, counts, and spawn chances for each biome or room type.

⚡ Unrivaled Workflow & Integration

  • ⚡️ Live Editor Auto-Update: See your changes instantly! The generator can rebuild the level in real-time in the editor as you tweak settings. No need to press play!.
  • 🖥️ Unified Master Control Panel: Manage everything from one clean, intuitive Inspector. Switch between dungeon and maze generation effortlessly with the central LevelManager.
  • 🚶 One-Click NavMesh Baking: Generate a perfect navigation mesh for your entire level with a single click, ensuring your AI can navigate the most complex environments.
  • 💾 Robust Prefab Export: Save your finished masterpiece, including all meshes, baked NavMesh data, and unique materials, into a single, clean prefab with one click directly from the editor.

👑 Level Generator Pro Max

Unleash the ultimate procedural generation engine for Unity. Level Generator Pro Max is the definitive tool to create vast, complex, and infinite worlds. Build multi-level dungeons with Cellular Automata or weave endless mazes with Prim's Algorithm all without writing a single line of code.


What Makes It MAX?

  • ♾️ Infinite Generation Engine: Create truly endless dungeons and mazes that generate in real-time as the player explores. Dynamic chunk loading and unloading ensures peak performance.
  • 🧠 Expanded Algorithm Library: Master new generation styles! Sculpt organic caverns with Cellular Automata for dungeons, and craft unique pathways with Prim's Algorithm for mazes.
  • 📦 Prefab-Based Room Design: Go beyond procedural shapes. Design custom, detailed rooms (start, end, boss rooms) as prefabs and seamlessly integrate them into your dungeons.
  • 🔗 Advanced Layout & Connection Control: Choose between classic corridors or directly connected rooms for different dungeon styles. Create more open, imperfect mazes by automatically removing extra walls.
  • 🖥️ Unified Master Control Panel: A streamlined "Level Manager" interface lets you switch between Dungeon and Maze modes instantly and control everything from one clean component.

⚡ Easy to use, fully customizable, and works right out of the box. Start building unique levels in seconds, no coding required!


Important Info:

  • Dungeon Builder Pro Max: Generates only dungeons.
  • Maze Builder Pro Max: Generates only mazes.
  • Level Generator Pro Max: Generates both dungeons and mazes in one script. Switch between them with an enum.

If you need both, Level Generator Pro is the most cost-effective and simpler choice. For just one, go with the specific generator.


Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅ Universal
  • ✅ High-Definition

For a list of features, see Technical Details


Price $50.00

Maze Builder Pro Max – Advanced Procedural Maze Generator with NavMesh & Player by Despair

Asset Store newest packages - 2025, September 13 - 14:50
Generate infinite, streaming multi-level mazes! Features dynamic NavMesh for AI, rich biomes, and robust one-click prefab saving for massive worlds.

🔧 Features

  • 🌌 Infinite World Generation (New!): Generate a virtually endless maze that streams in chunks around the player. Fully configurable generation and unload distances for optimal performance. Chunk-based design ensures low memory usage even in massive worlds.
  • 🔄 Live Editor Preview (New!): Generate and modify the maze directly in the editor with an "Auto Update" toggle for instant visual feedback on any change.
  • 🎨 Upgraded Biome System (Upgraded!): Assign different biomes per level or distribute them randomly within a single level. Customize wall, floor, and roof materials for each biome.
    • 🧭 Per-Biome NavMesh Control: Define if a biome's floor is walkable or not, giving you precise control over AI pathfinding (e.g., creating lava floors).
    • 🤖 Biome-Specific AI Spawning: Define which AI prefabs can spawn in each biome and how many.
    • 🎁 Biome-Specific Random Object Spawning: Populate your world with props and treasures unique to each environment.
    • 🕯️ Wall-Mounted Object Spawning: Automatically place torches, pipes, or decorations on walls with a configurable chance.
  • 💾 Robust Prefab Saving (Upgraded!): Save a fully generated maze as a self-contained prefab with a single click. Procedurally generated meshes are automatically saved as sub-assets within the prefab, eliminating missing mesh references.
  • 🧩 Dual Generation Algorithms: Choose between the classic Recursive Backtracker and Prim's Algorithm for varied maze structures
  • 🏢 Multi-Level Architecture: Create complex, multi-story dungeons and structures with automatic ladder connections. Optional randomized level sizes for unpredictable layouts.
  • 🚀 Optimized Performance:. Automatic mesh combining for floors and roofs per material, drastically reducing draw calls.
  • 📐 Full Dimensional Control: Customize cell size, level height, and interior wall height.
  • ⚙️ Seed-Based Reproducible Mazes: Use a specific seed to generate the exact same maze every time.

🌀 Maze Builder Pro Max – Go Beyond Boundaries

Experience the next evolution in procedural generation. Engineered for performance and scale, Maze Builder Pro Max uses infinite chunk-based generation with dynamic NavMesh baking to create vast, seamlessly streaming mazes for endless exploration and gameplay.


Why "Maze Builder Pro Max"?

  • 🌌 Build Limitless Worlds: Generate truly infinite, streaming mazes that load and unload around the player for epic-scale exploration.
  • 🧭 Smarter AI Navigation: The NavMesh dynamically updates on-the-fly as chunks are modified, allowing flawless AI pathfinding in a constantly changing, endless environment.
  • 🎨 Create Rich Environments: Use the advanced biome system to control materials, spawn unique AI and objects, and set per-biome walkability rules for the NavMesh.
  • 🚀 Engineered for Performance: Automatic mesh combining for floors and roofs drastically reduces draw calls, while efficient chunk streaming ensures your massive worlds run smoothly.
  • 🛠️ Accelerate Your Workflow: Go from idea to playable level in minutes with a live editor preview and robust one-click prefab saving that embeds all generated meshes.

Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅Universal
  • ✅High-Definition

For a list of features, see Technical Details


Price $30.00

Maze Builder Pro Max – Advanced Procedural Maze Generator + NavMesh for Unity 6 by Despair

Asset Store newest packages - 2025, September 13 - 14:50
Generate infinite, streaming multi-level mazes! Features dynamic NavMesh for AI, rich biomes, and robust one-click prefab saving for massive worlds.

🔧 Features

  • 🌌 Infinite World Generation (New!):
    Generate a virtually endless maze that streams in chunks around the player.
    Fully configurable generation and unload distances for optimal performance.
    Chunk-based design ensures low memory usage even in massive worlds.
  • 🔄 Live Editor Preview (New!): Generate and modify the maze directly in the editor with an "Auto Update" toggle for instant visual feedback on any change.
  • 🎨 Upgraded Biome System (Upgraded!):
    Assign different biomes per level or distribute them randomly within a single level.
    Customize wall, floor, and roof materials for each biome.
    • 🧭 Per-Biome NavMesh Control: Define if a biome's floor is walkable or not, giving you precise control over AI pathfinding (e.g., creating lava floors).
    • 🤖 Biome-Specific AI Spawning: Define which AI prefabs can spawn in each biome and how many.
    • 🎁 Biome-Specific Random Object Spawning: Populate your world with props and treasures unique to each environment.
    • 🕯️ Wall-Mounted Object Spawning: Automatically place torches, pipes, or decorations on walls with a configurable chance.
  • 💾 Robust Prefab Saving (Upgraded!):
    Save a fully generated maze as a self-contained prefab with a single click.
    Procedurally generated meshes are automatically saved as sub-assets within the prefab, eliminating missing mesh references.
  • 🧩 Dual Generation Algorithms:
    Choose between the classic Recursive Backtracker and Prim's Algorithm for varied maze structures
  • 🏢 Multi-Level Architecture:
    Create complex, multi-story dungeons and structures with automatic ladder connections.
    Optional randomized level sizes for unpredictable layouts.
  • 🚀 Optimized Performance:.
    Automatic mesh combining for floors and roofs per material, drastically reducing draw calls.
  • 📐 Full Dimensional Control: Customize cell size, level height, and interior wall height.
  • ⚙️ Seed-Based Reproducible Mazes: Use a specific seed to generate the exact same maze every time.

🌀 Maze Builder Pro Max – Go Beyond Boundaries

Experience the next evolution in procedural generation. Engineered for performance and scale, Maze Builder Pro Max uses infinite chunk-based generation with dynamic NavMesh baking to create vast, seamlessly streaming mazes for endless exploration and gameplay.


Why "Maze Builder Pro Max"?

  • 🌌 Build Limitless Worlds: Generate truly infinite, streaming mazes that load and unload around the player for epic-scale exploration.
  • 🧭 Smarter AI Navigation: The NavMesh dynamically updates on-the-fly as chunks are modified, allowing flawless AI pathfinding in a constantly changing, endless environment.
  • 🎨 Create Rich Environments: Use the advanced biome system to control materials, spawn unique AI and objects, and set per-biome walkability rules for the NavMesh.
  • 🚀 Engineered for Performance: Automatic mesh combining for floors and roofs drastically reduces draw calls, while efficient chunk streaming ensures your massive worlds run smoothly.
  • 🛠️ Accelerate Your Workflow: Go from idea to playable level in minutes with a live editor preview and robust one-click prefab saving that embeds all generated meshes.

If you own the ORIGINAL version of Maze Builder Pro Max, you can get this new 6.0 version for FREE!

(And if you buy this version, you also get the 2021 version for free it works both ways!)


Please note: due to major architectural differences in Unity between versions 2021/2022 and 6.0+, it was not technically possible to support all versions in a single package. That’s why this is released as a separate version however, you’re covered either way.


Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅Universal
  • ✅High-Definition

For a list of features, see Technical Details


Price $30.00

Werepig by GACHKOVSKYY

Asset Store newest packages - 2025, September 13 - 08:49
Horror game character designed for jump scares and creepy scenes. Perfect for building tension and creating a chilling atmosphere. Easy to integrate and ideal for any horror-themed project.
  • Rigged to humanoid skeleton
  • Number of Materials: 4
  • Number of Textures: 12
  • Texture dimensionss:
    • Body - 4K .png
    • Clothes - 2K .png
  • Polygon count of:
    • Vertex counts of characters:
      • Body+Clothes - 14 556
    • Faces counts of characters:
      • Body+Clothes - 14 516
  • Number of meshes/prefabs: 3
  • Rigging: Yes
  • Animation count: 7
  • Animation type list (Root Motion/In-place): 0/7
  • UV mapping: Yes
  • НОТЕ
    • Configured materials for Built-in, HDRP, and URP render pipelines.
    • A humanoid skeleton is used, which allows you to apply your animations designed for a humanoid skeleton both purchased and from Mixamo.
  • SKINS: 2
    • in blood
    • without blood
  • ANIMATIONS: 7
    • idle
    • Walk
    • Run
    • Jump
    • Jump_Start
    • Jump_Loop
    • Jump_End

Price $39.99

Krillies ‘Space Girl’ Diary

Austin Tate's Blog - 2025, September 12 - 21:18

Hi, I’m Krillie. I was born in space on an Earth orbiting space station called “Satellite Belt K”. I write a diary under the moniker “Space Girl” for those interested in what is happening in space and describing life as a Space Girl which I hope are of interest to children on Earth and in the Satellite Belts and beyond.

Satellite Belt K is an Earth orbit space habit spread over 20km including habitation, living spaces, educational areas, recreation, physical conditioning areas, manufacturing, solar power generation and storage, space agriculture and hydroponics in large domes (automatically positioned to maximise crop growing quality and time). Robotics and droids are used throughout the Belt. Children born on Belt K are given names starting with “K”.

Krillie That’s me! I am 17 years old, born 11th November on Belt K, Sector A. Belt kinds start their education and training early. I have an Open World University (OWU) Degree in Space Construction Engineering and am currently studying for a Masters by e-Learning in AI and Robotics from the University of Edinburgh in Scotland. I have an interest in AI-enhanced fashion. On the belt’s we all have robotic assistants and mine is named “KaRA” and embedded my K-Pad.

More coming soon from entries in my Diary. Stay tuned!

Krillie’s Diary uses background created previously using AI tools based on the Kemlo Spaceworld series of books by E.C. Eliott published in 1954 to 1963. It uses images and PDF of the contents of this blog post: https://blog.inf.ed.ac.uk/atate/2025/09/10/kemlo-and-krillie-briefing/

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