Bullet Hell Survival Template (2D) by SR Studios Kerala
Number of Script's : 6 (Player, Enemy, Bullet, Score system, Game manager.etc)
Mobile supported : YES
Orientation: Portrait (Works on all standard portrait resolutions, including 1080 × 1920).
Customizable Template : YES (UI, Player, enemy.etc are customizable)
Audio/Music : Not included
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BULLET HELL SURVIVAL TEMPLATE
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1. Overview
This is a beginner-friendly Bullet Hell template for Unity.
Includes player movement, enemy AI, shooting, scoring, and gameover system.
Technical Details:-
Number of Script's : 6 (Player, Enemy, Bullet, Score system, Game manager.etc)
Mobile supported : YES
Orientation: Portrait (Works on all standard portrait resolutions, including 1080 × 1920).
Customizable Template : YES (UI, Player, enemy.etc are customizable)
Audio/Music : Not included
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2. How to Open the Demo
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1. Open Unity
2. Load the project
3. Open the scene:
Assets/Bullet hell survival template/Demo/Game.unity
4.Play
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3. Player Controls
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- Touch the screen (or click) to move the player to that position.
- Movement speed can be changed in PlayerController script.
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4. Enemy System
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- Enemy rotates towards player using "Enemy" script.
- Enemy shoots bullets at fixed intervals.
- Bullet speed, shoot rate, and patterns can be edited in Inspector.
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5. Bullet Settings
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- Bullet speed
- Bullet lifetime
All editable in Bullet.cs.
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6. Score System
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- Score increases when player survives longer.
- You can change scoring speed in "Score_System.cs".
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7. How to Add Your Own Sprites
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1. Replace the existing Player sprite in Prefabs folder.
2. Replace enemy sprites in Sprites/ folder.
3. Update animation if needed (optional).
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8. Support
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For issues, contact:
srstudioskerala@gmail.com
About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India.
Price $15.00
Spells Pack 2 - Water Spells by Zakhan
Included Features:
- 11 Spells.
- 5 Hit VFX (triggered when a spell hits an enemy).
- Support for URP and HDRP.
- Texture Sizes: from 512x512 to 2048x2048.
- Number of Prefabs: 16.
- Number of VFXGraphs: 7.
- Number of Shaders: 9 Shaders and 7 SubGraphs.
- All particles are customizable and can be recolored.
- Some VFX combine Particle Systems, VFX Graphs, and/or Decal Projectors.
Requirements:
- Cinemachine package (required for the demo).
- Input System package (required for the demo).
- TextMeshPro Package (required for the demo).
- VFX Graph package.
- Shader Graph package.
- Timeline package.
Make your fantasy world come to life with 11 high-quality Water spells!
Spells Pack 2 - Water Spells contains all the water spells separated from Spells Pack 2.
Price $19.99
Movement - Game Creator 2 by RvR Gaming
Install Game Creator 2 First
Install VFX Graph
With this asset you'll be able to rapidly setup different Movement solutions for your Game Creator 2 Characters!
- Swimming
- Flying
- Skydiving
- Parachuting
- Hand IK
Dependencies
This asset requires the following:
Support
For questions I would recommend using Discord, as your answer might already be there!
Price $19.99
Touch The Sky: Sci-Fi Emotional SoundTrack by Nicola Fabro
This Package contains 2 .WAV audio files, High Quality files.
1) Touch The Sky.wav (4:42 minutes; 71,2 MB)
2) Touch The Sky (LOOP).wav (4:37 minutes; 69,9 MB)
This 2nd version is a loopable track that can be easily repeated.
- Audio: Stereo
- Total Unity Package file size: 135 MB
"Touch The Sky" is a single carefully crafted and original piece of music, composed with a soft Piano and orchestral / Synth elements adding a dramatic and emotional tone.
*Contains a Loopable Version too*
Photo by Ian Parker (Unsplash)
Price $4.99
On a quest in winter by Martia's Muses
- Wav format
- 44.1 kHZ, 16 bit audio files
- in two versions
- loopable
- fade in and fade out
A calming and fantasy inspired music with upbeat flutes and various instruments, perfect for using as a base to build upon and various genres or use as is in the background.
The package contains two versions of the track:
- One that fades in at the beginning, and fades out at the end.
- One that is loopable.
You can get the feel of the music in this video where it was mixed with other sounds to complete the atmosphere.
Price $19.99
Render Blur - Fast multi option URP Render Graph UI Blur by Antiquete
Some technical details
- Why RenderBlurController? Render Blur Controller is needed for blur to activate. This is intentional and a performance optimization. So for eg. say you have a pause menu that selectively activates and requires blur then put controller on it too to save performance.
- Shader Graph: Render Blur UI Canvas material is only a wrapper material for _RenderBlur global texture. You can alternatively use blur in any material, shader or shader graph with _RenderBlur global texture.
- Screen Space UI: Screen space UI can display blur, but either the UI itself or the blurred part needs a separate renderer data. Simply create another renderer data and set it to render ui only.
They asked me "Make a choice between performance or quality". I decided to choose both.
Whats in there?
- MULTIPLE BLUR OPTIONS
Three blurring options! Use any. Choose smooth or grainy, glassy or blocky
- Dual Kawase Blur: Fast Blur with Quality - Targeted for mobile devices
- Box Blur: Fast Blur but a bit blocky - Best used at higher iterations or kernel size or at lower iterations for glassy effects
- Gaussian Blur: Very high quality smooth blur but performance intensive - Ideal for PC or Consoles or mobile devices but in static mode.
Check screenshots for comparison
- MULTI-PASS BLURRING OPTIONS
Includes option for multi pass blur. Set iterations count in render feature or controller to set number of passes.
Right now, the max number of passes is 100, since I thought those were sufficient but I will increase it if people want more. Message me if thats needed or increase the range yourself in render feature script. For reference, at iterations >30, the blur is already so heavy that background details are mostly only colors.
- VERY VERY VERY FAST ~0% PERFORMANCE LOSS STATIC MODE
Use static mode for static images or backgrounds with very little motion. So basically, pause menu, character menu, main menu etc. Unless your game is active and running in the background, static mode is always better than continuous mode.
This mode is very very fast with maximum 1 frame performance loss. You can even go 100 iterations gaussian blur and maximum performance impact will be a slight stutter for 1 frame.
Check screenshots for settings
- SCENE SPECIFIC BLUR SETTINGS
You can apply scene specific blur settings. so, for eg. main menu can have smooth blur while pause menu can have glassy blur.
You can also apply condition specific blur in same scene by activating and deactivating render blur controller with blur settings when needed. So, for eg. two menus in same scene can have different blur settings as long as both are not active at the same time.
- GLASS EFFECTS
You can produce really good looking glassy blur effects by tweaking values at high radius and low iterations count. Radius values above 15 will tend more towards glassy effects.
Check screenshots for reference.
- EXTENSIBLE
Use _RenderBlur in any shader graph to apply any further effect.
How to use?
Check screenshot or read below,
- Add Render Blur Feature in URP Renderer Data
- Add Render Blur Controller component to any gameobject in scene (Ideally one using blur)
- Optionally set static mode or blur settings in controller (These will be active only when controller is active)
- Add Render Blur UI Canvas material to any ui object
- Enjoy the blur
Support
Contact me in mail or gitlab issues if you need help with anything or need new features.
Issue Tracker: https://gitlab.com/Antiquete/renderblur
E-Mail: antiquete@protonmail.com
More blurs?
Yes, possible, tell which ones.
More optimizations?
Yes, definitely coming.
Credits
Dual Kawase: I mainly adapted baedrick's algorithm adaptation for Unity 6 render graph
Gaussian Blur: I used Daniel Llett's algorithm reference as a base but tweaked it a lot
Price $15.00
SkyCycle HDRI Pack by Gece Studio
Includes
- 15 Unique skybox. 5 time variations; Morning, Noon, Afternoon, Evening, and Sunset
- Total of 75 .hdr files(4096 x 2048)
- 1x Shader
- 1x Material
- 1x Volume Profile
- Organized folder structure by category
- Demo Scene
If all you want are the HDRI files, you don’t even need to read the following or the documentation.
HDRP Lımıtation: HDRP does not allow blending between two HDRI files. To achieve this, you would need to write a custom sky system. However, this can be quite complex, and the code may break with API changes. That’s why I decided to handle this using a fullscreen material, though this method has a limitation. Unlike HDRP’s built-in HDRI Sky component, it cannot process lighting from the HDRI. In other words, you won’t get HDRI-based lighting or reflections.
But don’t worry, the fullscreen material combines both Physically Based Sky and HDRI Sky options. You can continue using your normal lighting; the shader will only change your sky appearance.
Note: Regardless of the shader, HDRI files can work in all versions of Unity. The shaders were created in Unity 2022 and tested in Unity 6. However, HDRI files can be used in all versions of Unity and even in all game engines.
SkyCycle HDRI Pack
This pack includes 75 high quality HDRI sky textures across 15 unique sky themes, each featuring 5 time variations; Morning, Noon, Afternoon, Evening, and Sunset.
Bring cinematic lighting and atmosphere to your scenes with physically accurate light data and seamless 32-bit HDR images. Perfect for games, architectural visualization, cinematics, and VR/AR projects.
Moreover, the package includes a shader that allows you to smoothly transition between HDRI files. This way, you can easily code your own high performance sky.
Features
✅ 15 unique sky themes
✅ 5 time variations per theme: Morning / Noon / Evening / Sunset / Night
✅ Total of 75 HDRI files (4K)
✅ Physically calibrated lighting (EV adjusted)
✅ Compatible with Unity, Unreal, Blender, and more
✅ Works with HDRP, URP, and Built-in Pipeline
✅ 32-bit HDR format
✅ Blend HDRI Shader
Ideal For
- Open-world environments
- Architectural renders
- Cinematic lighting setups
- VR / AR experiences
- Skybox or IBL (Image-Based Lighting) scenes
Price $30.00
PolyArt Series - Stones by Gece Studio
INCLUDED:
- 523 .fbx Model
- 139 Uniqe Model
- 127 Quad version
- 127 Tri version
- 256 FlatNormal version
- 256 CustomNormal version
- Total: There are a total of 523 models derived from 139 base models
- 523 Prefab
- 2x Material
- 1x Cell Shader
- 1x Stylized Skybox(png)
- 1x Global Volume Profile
- 1x Demo Scene
2022.3 and Unity 6+ are supported. If you want to use it for Unity 2022 or earlier, you may need to write an HLSL code snippet for the “Main Light Direction” node in Shader Graph. You can easily generate this using AI.
NOTE: SCENES WERE QUICKLY CREATED WITH CODE TO SHOW WHAT YOU CAN DO WITH THIS PACKAGE. THEREFORE, THE SCENES ARE NOT INCLUDED IN THE PACKAGE. THE DEMO SCENE ONLY SHOWCASES THE STONE MODELS. WHAT YOU CAN BUILD IS ENTIRELY UP TO YOUR IMAGINATION.
PolyArt Series - Stones
This package includes a comprehensive collection of 139 unique lowpoly stone models, ideal for stylized or low poly art environments. Each asset is provided in multiple variations to fit different workflows.
These assets are designed to be extremely flexible. Stretching and scaling the models produces exceptionally good results, allowing you to create rock walls, cliffs, formations, and ground scatter with minimal repetition.
All models are highly optimized, averaging 200–400 triangles, making them suitable for Mobile, VR, and large scale scenes on PC.
The package also includes an advanced Cell Shader. So, is the shader exclusive to the models in the package? Of course not, if you have other models, you can use the shader on them as well. The 523 prefabs use only a single material. No complexity, no issues. You can edit it through Shader Graph and modify it to your liking.
Price $30.00
PolyArt Series - Landscape Planes (2D & 3D) by Gece Studio
Included:
- 64x fbx Model (32 2D, 32 3D)
- 64x Prefab
- 1x Demo Scene
- Documentation
- 4x Showcase Scene
- 2x Showcase Material
The project was created in Unity 2022 and tested in Unity 6. It should also work with earlier Unity versions.
A high quality, modular, and versatile low-poly landscape set. These carefully crafted, clean forms fit together seamlessly, allowing you to effortlessly create mountain silhouettes or natural horizons of any style.
The set includes 32 2D and 32 3D options, offering a wide range of possibilities to suit different visual needs. It is optimized to work smoothly on mobile, VR, console, and PC platforms.
No custom materials are required; it works entirely with Unity’s Standard Material, making integration into your projects exceptionally easy. With its modular structure and user-friendly design, you can quickly create clean and unique landscapes for any type of project.
Price $15.00
Stump by Gece Studio
Included:
- 4x .fbx model
- 4x Prefab
- 1x Shader
- 2x Material(Package, Standart)
- 2x Texture(4K - Color, NormalMap)
SM_Stump_Big_LOD0 - 1885
SM_Stump_Big_LOD1 - 942
SM_Stump_Big_LOD2 - 431
SM_Stump_Big_LOD3 - 126
SM_Stump_Medium_LOD0 - 1885
SM_Stump_Medium_LOD1 - 942
SM_Stump_Medium_LOD2 - 471
SM_Stump_Medium_LOD3 - 60
SM_Stump_Small_LOD0 - 1693
SM_Stump_Small_LOD1 - 846
SM_Stump_Small_LOD2 - 441
SM_Stump_Small_LOD3 - 116
SM_Stump_Little_LOD0 - 1693
SM_Stump_Little_LOD1 - 846
SM_Stump_Little_LOD2 - 270
SM_Stump_Little_LOD3 - 116
The package was created in Unity 2022 and tested in Unity 6. It should work in earlier versions as well, but it has not been tested.
Bring your scene to life with 4 different log models. The best part is that the log models use seamless textures. This means you can adapt the models to your own scene. All you need to do is replace the texture included in the package with your own tree texture. When you do this, the logs will blend perfectly with the other objects in your scene.
Features:
- Flexibility
- LOD support
- Moss addition option
- URP and HDRP support
- All platforms (PC, Console, Mobile)
Price $12.49
PolyArt Series - Cliffs by Gece Studio
INCLUDED:
- 72 .fbx Model
- 32 Uniqe Model
- 36 FlatNormal version
- 36 CustomNormal version
- 72 Prefab
- 1x Stylized Skybox(8K, PNG)
- 1x Global Volume Profile
- 1x Demo Scene
* NOTE: SCENES WERE QUICKLY CREATED WITH CODE TO SHOW WHAT YOU CAN DO WITH THIS PACKAGE. THEREFORE, THE SCENES ARE NOT INCLUDED IN THE PACKAGE. THE DEMO SCENE ONLY SHOWCASES THE CLIFF MODELS. WHAT YOU CAN BUILD IS
ENTIRELY UP TO YOUR IMAGINATION. CHECK OUT THE "POLYART SERIES - STONE" PACKAGE TO SEE WHAT YOU CAN DO AND FOR MORE IMAGES.
POLYART SERIES - CLIFFS
This package includes a comprehensive collection of 32 unique lowpoly cliff models, ideal for stylized or low poly art environments.
These assets are designed to be extremely flexible. Stretching and scaling the models produces exceptionally good results, allowing you to create rock walls, cliffs, formations, and ground scatter with minimal repetition.
All models are composed of an average of 200 triangles and are highly optimized, making them suitable for large-scale scenes on Mobile, VR, and PC.
Price $20.00
Anti Tiling Shader by Gece Studio
Included:
- 6x sample textures
- 2x Shader(Lit & Unlit for URP)
- 2x Material
- Demo Scene
Supported rendering pipelines: URP, HDRP (includes two versions for URP: Lit and Unlit)
Note: Materials are for objects and cannot be used for terrain, because there are already many packages available that break tiling on terrain.
The Anti-Tiling Shader eliminates the ugly tiling effect by randomizing both geometric and organic patterned textures. This allows you to sample your seamless texture randomly and infinitely.
How to Work?
The shader samples your texture twice. The second sampling offsets the texture slightly. Then it blends the intersection areas together using a mask. The mask can be the texture itself or, if available, a Height Map.
Performance?
The texture is sampled twice. Even the triplanar process samples the texture three times. To make the result much more realistic, heavy mathematical operations and algorithms (Hexagonal patterns, Perlin/Noise Distortion, Poisson Disk Tiling, Triplanar Coordinate) can be used, but this requires sampling the texture many more times and can place a heavy load on the GPU. In particular, if you want to use a large number of seamless textures, you may experience GPU latency. Therefore, the lowest-cost algorithm has been used. Therefore, it is inexpensive in terms of cost and provides good performance.
The shader was created in Unity 2022 and tested in Unity 6. It should work in earlier versions of Unity that use Shader Graph, but it has not been tested
Price $12.49
CODE ASSASSINS Elite 2D Agents Sprite Pack by Venture3D
Animator Setup done
Drag and Drop
Ease Of Use
HQ Vector Graphics
🕶️CODE ASSASSINS Elite 2D Agents Sprite Pack
Bring cinematic precision and style into your 2D game with CODE: ASSASSINS a premium set of hand-crafted animated sprite sheets featuring three elite agents , each ready for deployment straight into your Unity project.
🔥 Package Overview
Format: PNG Sprite Sheets (ready for Unity, or any 2D engine)
Frame Count: 36 frames per animation
Resolution: 256×256 per sprite
Animations: Loopable, seamless playback
Plug & Play: Drag-and-drop ready, instantly integrate into your character controller or animation system
🎯Included Elite Agents
Each operative comes with a unique code name and distinctive design — perfect for stealth, tactical, or action titles:
1. Agent Shadow – The silent infiltrator in trench coat and hat
2. Agent Specter – The high-tech operative equipped with green night-vision goggles
3. Agent Vortex – The frontline enforcer with red combat helmet and armor
⚙️ Animation Set (Per Agent)
Idle: Standing ready, subtle breathing motion
Run: Smooth directional running cycle
Jump: Full takeoff–apex–landing loop
Level up your project’s visuals — equip your game with the elite.
CODE: ASSASSINATE — the next evolution of 2D tactical style.
Price $7.50
GASTRO: Cars - Fish by yaro.team
GEOMETRY
Number of meshes: 236
Number of prefabs: 236
COLLISION
Yes.
SCALE
Real-world size.
ANIMATIONS
Yes.
MATERIALS
All models use 10 shared materials
(Base Color, Emission, Metal, Glass, Plastic, Rubber, Character Base Color, Character Transparent).
TEXTURES
All models use 2 textures (atlases):
– 1 texture for cars
– 1 texture for characters
Resolution: 1024 px.
Connect with fellow digital artists, get updates on new assets, tutorials, and more! 🚀🎨
🚗 GASTRO Fish Cars – Stylized Vehicle Pack 🚗
A stylized vehicle pack featuring 10 unique fish-themed cars, designed for indie, mobile, and casual games.
Each car has its own unique body parts and details built specifically for that vehicle.
The only modular element shared across all cars is the wheels, which can be freely swapped between vehicles.
The pack focuses on clean geometry, minimal materials, and an efficient texture setup for high performance.
If you want to expand your character library, check out:
👉 GASTRO: Modular Characters Collection Pack by yaro.team
🔧 Key Features
- 10 unique stylized cars – each with its own silhouette and custom parts.
- Wheel modularity – wheels are fully interchangeable between all vehicles.
- 276 unique assets – use unique assets to create individual variations.
- Optimized for performance – ideal for mobile, indie, and VR projects.
- Consistent GASTRO art style – matches existing GASTRO character packs.
- Clean structure – easy to understand and modify.
🚘 Shared Car Parts (Per Vehicle)
Every car in the pack includes the following assets:
- Base
- Base_Detail
- Dashboard
- Light
- Mirror
- Seat
- Steering Wheel
- Glasses
- Wheels
Each of these parts is custom-built per car, except Wheels, which are shared and modular.
🚘 Car List & Asset Count
- Car_Stingray – 13 assets
- Car_Sea_Urchin – 13 assets
- Car_Lobster – 17 assets
- Car_Crab – 16 assets
- Car_Shark – 16 assets
- Car_Shrimp – 15 assets
- Car_Squid – 15 assets
- Car_Whale – 16 assets
- Car_Turtle – 15 assets
- Car_Seahorse – 12 assets
Total car assets: 148
🛞 Wheels
- 22 unique wheel models
- Fully interchangeable across all cars
👤 Characters Included
The pack includes stylized driver characters suitable for use inside vehicles:
- Bodies – 5
- Eyes – 8
- Brows – 10
- Hair – 9
- Glasses – 5
- Hats – 15
- Suits – 10
If you want to expand your character library, check out:
👉 GASTRO: Modular Characters Collection Pack by yaro.team
🎨 Materials & Textures
- 10 shared materials:
Base Color
Emission
Metal
Glass
Plastic
Rubber
Character Base Color
Character Transparent - Only 2 textures in the entire project:
1 texture for all cars
1 texture for all characters
Minimal setup, easy recoloring, low overhead.
🕺 Animation List (23)
- Movement / Idle / Win:
Idle, Walk, Run, Run boost, Win - Jumps:
Jump idle (×3), Jump idle start, Jump idle middle, Jump idle end
Jump run (×3), Jump run start, Jump run middle, Jump run end - Style / Emotion / Combat Ready:
Dance, Dance start, Dance start and finish, Fighting stance - Attacks (Hand-to-hand):
Attack heavy hand (right)
Attack hand 2 (right)
Attack hand 1 (left) - Death & Damage:
Death 1 (idle), Death 1 (fight), Death 2 (fight)
Damage body, Damage head
🧩 Unity Versions & Render Pipelines
- Unity 2021 and Unity 6
- Default setup: URP
- Render_Pipeline_Convert folder included
Easily switch between Built-in, URP, and HDRP using prepared presets
🛠 Formats & Workflow
Easily modify and integrate models into your pipeline. Assets are available in:
- Blender
- Cinema 4D (C4D)
- Maya
- 3ds Max
- FBX
- OBJ
- GLTF
- STL
🔳 Stay Connected 🔳
🌐 Discord | 📧 connect.to.yaro@gmail.com | 📸 Instagram
Price $49.90
100 Stylized Modular Rocks by Glow Arts
Features:
- Modular Rock Pack
- 1 Master Material with easily changeable colors
- Triplanar Mapped Detail Normals for consistent detail across models
Number of textures: 84
Texture dimensions: 4096x4096, 2048x2048, 1024x1024.
Polygon count of..:
- Huge Rocks: 10.299 and 10.562 tri's
- Big Rocks: Between 350-3500 tri's
- Medium Rocks: Between 200-800 tri's
- Small Rocks: Between 90-466 tri's
- Tiny Rocks: between 34-128 tri's
- Skull Rock: 2018 tri's
- Rock Pillar: 496 tri's
- Rock Special: between 292-1862 tri's
Number of meshes/prefabs: 100 meshes & 100 prefabs
Rigging: No
Animation count: None
UV mapping: Yes
LOD information: None
Types of materials and texture maps:
- _Normal in .PSD
- _ORD(Occlusion, Roughness, Detail) in .TGA
- 40 Materials
- 1 Master Material (Shadergraph)
Pack of unique 100 modular rock meshes in a variety of sizes from huge to tiny.
The material is built in a way such that it allows for rescaling without causing much issue with texel density.
Very versatile in terms of coloration. The unique diffuse is built up in such a way that you can easily change the appearance of the rocks.
If you are interested in keeping up with new releases, want to talk, or need support. Join my Discord HERE.
Price $19.99
Realtime Area Light for URP by Bad Fat Dog
Full Source Code Included.
Compatibility Note
- Compatible with all major Graphics APIs, including GLES 3. Mobile-ready.
- Support All Rendering Paths in Unity 6.
- Support RenderGraph and Compatibility Mode.
Other HDRP-Style Effects in URP Series:
The default Area Lights in URP are bake-only. This plugin breaks through that limitation by enabling fully real-time area lighting and delivering high-quality soft shadows.
Documentation:
https://drive.google.com/file/d/16y1C870dLnmTzEoeL7NsZve3_FjyTcu4/view
Features:
- HDRP-Grade Area Lights
- Matches HDRP's quality with real-time area lights and soft shadows.
- 8 Concurrent Lights & Shadows
- Supports up to 8 real-time area lights, all capable of casting dynamic shadows.
- Smart Shadow Management
- Unified shadow atlas with per-light settings and automatic priority sorting.
- Cross-Platform Soft Shadows
- Optimized algorithms: PCF for mobile performance, PCSS for PC realism.
- Extended Shader Support
- Custom-built versions of Lit, SimpleLit, and TerrainLit. Easily extendable.
- Plug-and-Play Integration
- URP Renderer Feature compatible with all render paths. Full RenderGraph and legacy mode support.
Price $14.99
HDRP's Subsurface Scattering for URP by Bad Fat Dog
Full Source Code Included.
Compatibility Notes:
- ✅ Requires compute shader support
- ❌ Not compatible with OpenGL ES (GLES)
- 📱 On mobile, use Vulkan or Metal graphics API
Other HDRP-Style Effects in URP Series:
This plugin brings the power and quality of HDRP's subsurface scattering directly into your URP projects.
Documentation:
https://drive.google.com/file/d/13FeWdqXv6ZA5o34iuWDtmGAfJ1t0yqpD/view
Features:
- HDRP's Diffusion Profile Workflow
- Identical subsurface scattering and transmission controls as HDRP. Supports 16 profiles with auto-collection.
- Profile-Aware Boundary Attenuation
- Adjusts blur weights at boundaries between SSS Profiles and non-SSS areas. Preserves great details in occluded regions.
- Performance Optimizations
- Custom Sample Budget, Coarse Stencil Culling, and Downsampling. Built for high-frame rate applications.
- Plug and Play
- Integrates natively as a URP Renderer Feature, Full RenderGraph and Compatibility mode support.
- Production-Ready SSSLit Shader
- A physically-based subsurface scattering lighting model that seamlessly integrates with the URP Lit shader framework, Compatible with all render paths.
Price $14.99
Ultimate Scene Toolkit by heita
Ultimate Scene Toolkit – The All-in-One Scene Management Solution!
🚀 Organize, Group, and Test Your Scenes with Unprecedented Speed! 🚀
Tired of wasting time searching for scenes in the Project window? Frustrated with manually setting up complex scene hierarchies for testing? Ultimate Scene Toolkit is the definitive workflow enhancer that puts you back in control, centralizing all your scene management tasks into one powerful and intuitive interface.
✨ Core Features:
✅ Powerful Scene Workbench – A comprehensive editor window that acts as your command center. View, filter, search, and manage every scene in your project from one place.
✅ Custom Scene Groups – Organize your scenes into logical groups (e.g., "Level 1," "UI Menus," "Cinematics"). Load entire groups with a single click and visually tag your scenes for better organization.
✅ Hierarchy Snapshots – Instantly create a new Scene Group based on your current hierarchy setup. Perfectly saves and restores complex multi-scene arrangements for testing.
✅ Default Scene Launcher – Set a default scene or group and launch it with a hotkey! The toolkit saves your current work, loads the default for Play Mode, and restores your previous setup when you exit. It's a game-changer for iterative testing.
✅ Quick-Access Toolbar – Get instant access to the workbench, your first build scene, and the default scene launcher with customizable buttons placed directly on Unity's main toolbar.
✅ Advanced Filtering & Search – Quickly find what you need by filtering scenes by Build Settings, Favorites, Recent Scenes, or your own Custom Groups.
✅ Full Hotkey Customization – Rebind all key actions through the dedicated settings window to create a workflow that perfectly suits your needs.
🎯 Why Choose Ultimate Scene Toolkit?
- Save Massive Amounts of Time: Stop the tedious manual work and focus on creating.
- Stay Organized: Perfect for large projects with dozens or hundreds of scenes.
- Streamline Your Testing: The Default Scene Launcher will revolutionize your play-testing loop.
- Intuitive and Lightweight: Designed to feel like a native part of Unity, with no performance overhead.
📥 Get Started in 30 Seconds!
1. Install the package.
2. Create your Settings Profile via Tools > Ultimate Scene Toolkit > Settings.
3. Open the Scene Workbench (Ctrl/Cmd + Space) and start organizing!
- Unity Version: 2022.3 or higher
💡 Transform your scene workflow with Ultimate Scene Toolkit today!
Price $15.99
Toon and Comic Shaders - MEGA PACK by Adrift Team
1024X1024 textures
More than 5 shaders and variations
Contact the creator if any doubt!
This pack includes:
• Comic Crosshatch and Outline Shader
Hand-crafted comic book shading with dynamic crosshatching, inked outlines, and dramatic tone control.
• Retro Console 3D Graphics
Authentic retro rendering inspired by early 3D hardware. Pixel-accurate shading, dithering, and limited-color rendering for classic game aesthetics.
• Black Shadow Toon Shader
A clean, high-contrast toon look with deep shadow separation and crisp cel-shaded definition.
• Toon & Outline Shaders
Versatile stylized shaders featuring adjustable outlines, smooth or stepped lighting, and a wide range of toon options.
• Lit Toon and Outline Shader
A feature-rich lit toon shader built for modern pipelines, offering smooth shading, high-quality outlines, and polished lighting behavior.
Key Features
• URP-ready stylized rendering
• Customizable outlines, ramps, lighting, and shading behavior
• Consistent visual quality across all included shaders
• Optimized for real-time performance
• Ideal for games, cinematics, and stylized prototypes
This Mega Pack gives you a full toolbox for comics, anime, retro, and toon-style visuals. It is a streamlined way to level up your project with cohesive, stylized rendering options.
Check out the individual shader packs!
- Comic Crosshatch and Outline Shader:
https://assetstore.unity.com/packages/vfx/shaders/comic-crosshatch-and-outline-shader-330119
- Retro Console 3D Graphics:
https://assetstore.unity.com/packages/vfx/shaders/retro-console-3d-graphics-330249
- Black Shadow Toon Shader:
https://assetstore.unity.com/packages/vfx/shaders/black-shadow-toon-shader-330664
- Toon & Outline Shaders:
https://assetstore.unity.com/packages/vfx/shaders/toon-outline-shaders-328515
- Lit Toon and Outline Shader:
https://assetstore.unity.com/packages/vfx/shaders/lit-toon-and-outline-shader-330887
undefinedPrice $50.00
Dragon Head - Free by Gece Studio
Included:
- 1x .fbx model - 7348 tris
- 1x Prefab
- 1x Material
- 3x Texture(4K - Color, MetallicSmoothness, NormalMap)
- Demo Scene
Note: The demo scene was created in URP. You need to convert the material to use it in other render pipelines.
Dragon Head - Free 3D Asset
Add a fierce, mythical touch to your project with this detailed dragon head model – perfect for fantasy, RPG, or cinematic environments.
Unity prefab ready to use
Price $0.00