Arcane Light Pillar – Game Ready by Imersual Studio
Number of textures : 2 texture set
Texture dimensions : 4K
Polygon count : 4167 Quads
Number of meshes : 1
Number of prefabs :1
Rigging: No
UV mapping: Yes
Types of materials and texture maps : PBR
Bring mystical atmosphere to your scene with a stylized runic pillar featuring a glowing core and carved ornament strips. Fully PBR, low-poly, and UV-unwrapped, this prop drops straight into Unity/Unreal for fantasy temples, portals, arenas, and VR hubs.
Features
Emissive core + rune panels (intensity/color easily tweaked)
Clean, optimized topology; pivot at base for quick placement
Non-overlapping UVs; baked AO for extra depth
Works as beacon, portal marker, or environmental decor
Consistent scale with common character metrics
Price $4.99
Old Samurai1 by Andryuha1981
Number of Materials:6
Number of Material Instances:9
Number of Textures:43
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
Jaw
R_Eye1
L_Eye
Number of Animations:23
Animation Types:
Attack(x8)
Death(x3)
GetHit(x3)
Idle(x3)
Rage(x1)
Walk(x2)
Run(x1)
Strafe l/r(x2)
(full items)
faces 28955
verts 27542
tris 46828
Price $70.00
Supercar Cutaway 2025
The Supercar Schematics and an initial partially completed cutaway was created by Shane Pickering in 1999 with a minor update in 2021. The schematics were published in Fanderson’s FAB 98 (July 2022). See
- https://www.aiai.ed.ac.uk/~bat/GA/supercar-cutaway.html
- https://blog.inf.ed.ac.uk/atate/2016/01/20/supercar-schematics/
- https://blog.inf.ed.ac.uk/atate/2021/05/11/shane-pickering-supercar-cutaway-take-two/
- More detailed version of Supercar Schematics (PDF Format)
I have tried various AI image generation tools in the last 2 years to see if a reasonably complete Supercar Cutaway could be created, but all gave very poor results. However, the AI tools are improving quickly. So I gave the detailed version of these scehmatics was provided to Google Gemini and provided Shane’s outline cutaway image as a template.
The result was very much better than previous attempts (shown to right, click for larger version). The three engines in the rear comparment were confused and the large cylindrical object in the nose where the batteriesd and inoitial charging and backup power mechnaism is placed was not quite what was expected. But it was close enough that some image editing could get it closer to the original schematics. I also added the emertgency front mounted parachute and added Shane’s 2021 nose cone cutaway detail.
Supercar operates in any of a set of “Control Plans” which set up the various systems such as hydraulics, valves, wastegates, instruments, sensors and control computers to respond in appropriate ways to the environment and the pilot’s (or remote console’s) control inputs.
Google Gemini generated illustration of the operation of Supercar’s Control Levers
Supercar was created by A.P. Film Studios in association with ITC (now ITC Studios). Supercar internal schematic technical concept, text and drawings by Shane Pickering 1999 with technical assistance from Austin Tate. Original Supercar designed by Reg Hill of A.P. Films. Supercar exterior based on Phil Rae Blueprints and 3-D model by Mick Imrie and Austin Tate. This is fan produced material to promote the shows of Gerry Anderson and provided for your enjoyment, and should not be used for any commercial purpose.
Anime effects pack by Hovl Studio
Textures sizes vary from 2048x2048 to 64x64.
The asset includes 10 prefabs (9 effects) with ability to create new ones using damo script. Just change the prefab in 1 click in play mode and drag it to files folder.
All effects work on all platforms. They can be easily re-sized and re-colored.
Supports URP/HDRP by default. Supports BiRP using Shader Graph. Shader Graph is required which is installed together with this asset.
Promo media (videos, images) uses post process "Bloom" from the Volume component.
Contact me if you have any problems or questions. Contact methods on the profile page.
Price $16.00
Realistic diamond shader: Amethyst, Almaz, Sapphire, Topaz by Hovl Studio
Gems textures 1024x1024.
You can edit a shader in Shader Graph.
Gems use parallax occlusion mapping.
The shader includes four carefully tuned gemstone presets:
Amethyst, Almaz (Diamond), Sapphire, and Topaz, each calibrated to match real-world optical properties.
There are 2 options for each gem stone:
- With particle system sparcles
- Without sparcles
Key Features:
- Physically-based refraction & reflection for true gemstone realism
- High-quality sparkles option
- Works with URP, HDRP and BiRP render (Only with Shader Graph)
- Supports HDR lighting and bloom for cinematic results
- Works with real-time lights and environment reflections
- Highly customizable parameters — color, refraction(distortion) index, absorption, brightness, and clarity
- Easy to use, just drag & drop + add your scene cubmap reflection.
Price $19.00
The Chickenator by The Architect
This asset consists of one character model optimized for all platforms:
Character has 8.298 triangles.
One 1024 x 1024 texture.
One mesh.
One material.
A sunglasses-wearing poultry powerhouse with claws of justice and a jacket full of attitude. THE CHICKENATOR is a fully rigged, stylized character model ready to bring meme-fueled chaos to your game, cinematic, or VR experience. Whether you're building a battle royale, a comedy RPG, or just need a feathered legend to peck your players into submission, this asset drops into Unity like it owns the coop.
Key Features:
- Optimized model with less than 9k triangles and a single material.
- The model has a single mesh in order to optimize draw calls.
- Humanoid rig.
- Compatible with Mixamo.
- Model is optimized for all platforms including mobile and VR.
- Comes with Unity standard shaders but also looks great with shaders like Real Toon or any other anime or cartoon style shader.
- Includes blendshapes for mouth movement. (Ideal for games with character lip sync like VRChat).
Price $19.99
Winter Drop Breakable Bundle (6 packs) by CatBorg Studio
Behold! CatBorg Studio™ Presents - Winter Drop Breakable Bundle (6 packs)
All of these packages worth in total 120$ are now just $30!
- 3D Breakables Core Pack 20$
- Bottles for 3D Breakables Core Pack 20$
- Lamps for 3D Breakables Core Pack 20$
- 90's Electronics for 3D Breakables Core Pack 20$
- PBR Wooden Containers for 3D Breakables Core Pack 20$
- Halloween for 3D Breakables Core Pack 20$
Winter Drop Breakable Bundle (6 packs) is a bundle which includes 6 assets. After purchasing this bundle, visit each package listed above, and you will be able to get them for free.
◼ Key Features ◼
Versatility: Each item comprises two prefabs – one in pristine condition and the other disassembled for added realism.
◼ Quick and Easy Integration ◼
Tailored for swift integration into your project, no coding skills required. Advanced users can explore included scripts for deeper customization.
◼ Collsiion Condition Setup ◼
Initiate "Action Taken" items effortlessly during collisions with objects, single TAG objects, or multi TAG objects directly from the editor inspector.
◼ Action Taken Setup ◼
Choose from a range of Action Types such as Destroy, DamageConstant, DamageRandom, ChanceRandom or RequiredForce based on specific conditions.
◼ Performance Optimization ◼
Leverages a Queue System to minimize garbage collection in your project, ensuring optimal performance.
◼ Sounds ◼
Effortlessly integrate destruction sounds.
◼ Customization ◼
Enhance the asset by seamlessly adding your own custom items to the system.
◼ Add Explosion ◼
Include explosions with just a few clicks. Most parameters can be configured from the inspector level.
◼ Add Flash ◼
Boost the visual appeal of your items during damage or destruction with quick flashes. Configure effortlessly from the inspector level.
◼ Loot ◼
Include loot drop after item destruction. Asset supports establishing a global Loot Table, and if needed, the option to override it on a single item level (perfect for Boss Chests).
◼ Support & Updates ◼
- Video Tutorials (Youtube)
- Help Desk (Discord)
- Documentation (GitHub ReadMe File)
Price $60.00
Addin's 1500+ RPG Iconpack by AddinSachen
- Sorted neatly in folders
- Icons seperated in individual PNG files and a complete spritesheet
- Prescaled into 16x16, 32x32, 64x64
- Spritesheets already Sliced
This icon pack features 700+ unique and 1500+ Pixelart Icons in total. Icons are provided as individual PNG files and as a complete spritesheet for flexible use. They come pre-scaled in 16x16, 32x32, and 64x64 resolutions.
Icons include:
- Armor
- Clothing
- Food and Drinks
- potions
- Survival Items
Categories are separated and neatly sorted in their respective folders for easy navigation and use.
Price $13.00
Cyberpunk City Modular Kit by Kimset
4k materials.
Modular buildings to create tons of customizations.
Various sci-fi and cyberpunk themed props that add grit and substance to your world.
Number of textures
100+
Texture dimensions
4k x 4k
Number of meshes/prefabs
70+ Unique meshes
Rigging: No
Animation count N/a
Animation type list N/a
UV mapping: Yes
LOD information (count, number of levels) None
Types of materials and texture maps (e.g., PBR) PBR
Welcome to the Cyberpunk City Modular Kit. This is a 3D asset pack for the Unity game engine. This pack was designed in Blender 4.4.3, Substance Painter 2020 and Unity 6000.0.60f1. This pack’s theme is based off of popular futuristic games such as Cyberpunk and takes heavy artistic inspiration off of ‘cyber’ and ‘future’ based building landscapes the contain lots of dirty concrete, technology and neon lights.
Contents
- 2x modular buildings, ‘Hotel’ and ‘Shop’. Both containing loads of different building pieces, lights, signs etc. to fit the theme.
- 8 theme fitting props:
Dumpster (with detached lid for rotation).
Bench
ATM
Grate
Manhole Cover
Traffic Cone
Water Spots
Neon Wires
9 simple neon light materials, all models come in 4k textures.
Price $9.99
Activator Key – for Game Creator 2 by Zuppy
- Simple auto ON/OFF system — controlled by a GC2 Action.
- Supports event branching based on Key state.
- Includes a clear and beginner-friendly PDF guide.
⭐️Activator Key – for Game Creator 2⭐️
- Automatically toggles objects ON/OFF at scene start based on key states.
- Say goodbye to complex condition setups!
- Works seamlessly with Game Creator 2, making event and object management easier than ever.
🔧 Main Features
- Includes custom Actions and Conditions for Game Creator 2.
- Toggle any object automatically at scene start simply by switching a Key to True or False.
🚀 How to Use (Super Easy)
- Attach EnableWhenKeyActive or DisableWhenKeyActive to your objects.
- Create an Activator Key (ScriptableObject) and assign it to the component.
- At the end of an event, just use the GC2 Action “Set Activator Key State” to change the key value!
→ That’s it! Objects will automatically switch ON or OFF depending on the key’s state.
🎮 Practical Examples
- Activate the next event’s objects after the current one finishes.
- Display treasures collected in a dungeon inside the player’s room.
- Unlock new menu categories when items are obtained.
💡 With This One Tool
You no longer need complicated Conditions or Global Variable setups.
Simply flip a key, and your world reacts instantly.
The usage is very simple!
Please check the included ReadMe PDF for detailed instructions.🚀
Price $35.00
Retro Vision Pro - CRT & VHS VFX by Brice DEV
- Render Pipeline: Universal Render Pipeline (URP) only. (Note: Not compatible with the Built-in (Standard) pipeline or HDRP.)
- Unity Versions: 2022.3 LTS or newer (Unity 6 supported)
- Platforms: Works on Windows, Mac, Linux, Android, iOS, WebGL, and Consoles. Developed to run on all platforms that Unity URP supports.
- Full VR Support (Single Pass & Multipass)
WEBSITE | ONLINE DOCUMENTATION
Retro Vision Pro delivers studio-quality emulation of 80s/90s video: color bleed, tape distortion, interlacing, jitter, scanlines, NTSC codec, dot crawl, aperture masks, lens warp, and more. Built for developers who want a convincing classic broadcast aesthetic with modern URP workflows.
Fully configurable within the inspector and through scripts. Example scenes and presets included.
Try Effects in Online Demo !
• 23 effects with 100+ parameters.
• Mask effects with texture
• Full VR Support (singl pass and multipass)
• Blend effects through local or global volumes
• Cinemachine support
• Custom render ordering
• Full C# and HLSL source code is provided.
• All shaders support the SRP Batcher.
• Great performance on mobile.
Analog Frame Feedback
Simulates the soft VHS-like echo and color smear of 80s–90s analog video. It compares the current frame to the previous one, builds a fading trail on motion, and blends it back to create bright ghost-like streaks.
Dot crawl
Dot crawl is a visual artifact in analog composite video, appearing as a "checkerboard" or "beady dots" pattern along the edges of color transitions
Bleed :
Color Bleed is the effect seen on video tapes where strong colors seem to spread out from their correct places and bleed into adjacent areas.
NTSC 2-Phase Bleed
Simulates 2-phase NTSC chroma behavior and Y/C delay so colors smear sideways and produce line-to-line hue shifts.
Bleed NTSC 3-Phase
Models NTSC composite color bleed with a three-line phase cycle. Colors smear sideways and hues shift line-to-line, producing faint rainbows on edges.
Bleed NTSC Old 3-Phase
A softer, legacy variant of NTSC bleed. Mimics notch-filtered sets that blur luma and let chroma spread more broadly across edges.
VHS Stretch
Creates moving horizontal bands that locally stretch or compress the picture. Imitates tape time-base errors and skew/flagging from transport instability. comes with 10 presets.
VHS Twitch
Adds brief vertical or horizontal jumps around scanlines. Represents sync/servo hiccups on VHS that a time base corrector is used to tame.
Old TV Signal Distortion
Combines per-line wobble, small tears, and a slow sinusoidal sway from power ripple. Classic analog “hum bar” and timing drift.
Tape Distortion
Generates traveling tape bands with horizontal displacement and reduced chroma inside the band. Mirrors tracking errors and RF irregularities on worn tapes.
VHS Jitter
Small, rapid horizontal jitter by scanline plus slight vertical wander. Emulates time-base jitter common to consumer decks.
Line Noise
Thin, moving horizontal noise lines across the frame. Often caused by interference or ground-loop hum in analog chains.
Tape Noise
Adds head-switching noise at the bottom and intermittent rainbow-tinted line noise during playback. Typical of VHS and U-Matic transfers.
Signal Noise
Injects luma “snow” and chroma speckle in YIQ space. Matches low-SNR composite video where color noise is most visible.
NTSC Codec
Simulates full NTSC composite encode/decode. Converts to YIQ, band-limits chroma, and recreates cross-color “rainbows,” dot-crawl, and color bleed.
Retro Scale
Locks a 4:3 gate and pixel-grids the image while coarsening chroma like old video. Models chroma-subsampling behavior so color resolves lower than luma.
VCR Ghosting
Adds faint offset trails of the image. Mimics analog ghosting from multipath or signal reflections seen on tape playback.
VHS Tape Rewind
Emulates fast-reverse playback: jitter, skewed lines, static bursts, and bottom-edge head-switching noise.
VHS Scanlines
Draws alternating dark scan lines to reproduce CRT raster look and brightness-dependent line visibility.
Analog Noise
Adds broadband “snow,” flicker, and dropout specks typical of analog tape and broadcast.
CRT Aperture
Applies an aperture-grille mask: vertical RGB phosphor stripes with high brightness and characteristic fine striping.
If you have questions or run into an issue, contact debrice@bk.ru.
Please include your Unity version, target platform, and a short video or screenshot.
I will do my best to respond as soon as I can.
Price $35.00
Modular Stockades by Arquebuse
Number of textures: 17
Texture dimensions: 1k to 4k
Types of materials and texture maps: Autodesk Interactive (PBR metallic roughness)
Triangle count (Min/max):
Beam: 14/124
Cheval de frise (per cheval, varies slightly per mesh): 256/2060
Gate Frame: 326/2620
Ladder:1770/14160
Doors (per door, varies slightly per mesh): 1198/9590
Logs (per log, varies slightly per mesh): 52/420
Posts (per post, varies slightly per mesh): 104/1036
Scaffolds (per scaffold): 1058/8472
Number of prefabs:46
Rigging: No
UV mapping: Yes
LOD information: 4 LODs per mesh
This package contains all the bits you need to create the wooden fort of your dreams.
14 sharpened wooden posts of a 15' length, some of them notched to create arrow slits/loopholes, assembled in wall "chunks" of various length to make building quick and easy, including one that's collapsed to provide an easy way in for your players.
A fitting set of heavy wooden gates, available in their separate components and as already assembled closed/opened prefabs.
3 "chevaux de frise" made of sharp wooden spikes to slow down advancing cavalry.
2 scaffolds and an appropriately sized ladder to help the defending army shoot and survey from the top of the walls
6 large logs, each in their individual prefab, but also arranged as barricades
For a total of 46 prefabs.
Everything is textured and comes with 4 LODs to keep things light.
All that's left is to assemble those parts to create the perfect primitive fortification!
Price $39.99
Forest Guard by Dima1991
----------------------------------- short technical description ----------------------------
- Vertex counts of characters: 36139
- Texture Resolutions: (body x4096 armor x4096 weapons x2048)
- Number of Animations: 47
------------------------------------------- SUPPORT ---------------------------------------
Email: dima.3dartist@gmail.com
------------------------------------------Forest Guard-------------------------------------
Forest Guard -https://youtu.be/MCUsEdS6n84
------------------------------------------ FEATURES --------------------------------------
- Original design (noAI).
- Support UE5 skeleton.
- modular model
- 3 recruitment of unique texturesrecruitment of animation;
shield:
5x attack
1x death
3x hit
4x idle
1x run
4x Walk
1x Jump
1x rage
1x block
Sword
7x attack
1x Death
2x hit
3x idle
2x run
1x rage
1x bow_Turn 90 left
1x bow_Turn 90 Righ
t6x Walk
Price $24.99
Vintage Industrial Furnite Pack by Sagitta Studios
Number of textures: 30
Vintage Industrial Shelf 1 - 3276 Tris / 2k Textures
Vintage Industrial Shelf 2 - 2776 Tris / 2k Textures
Vintage Industrial Shelf 3 - 2172 Tris / 2k Textures
Vintage Industrial Center Table - 420 Tris / 2k Textures
Vintage Industrial Chair 1 - 688 Tris / 2k Textures
Vintage Industrial Chair 2 - 808 Tris / 2k Textures
Vintage Industrial Stool 1 - 528 Tris / 2k Textures
Vintage Industrial Table 1 - 376 Tris / 2k Textures
Vintage Industrial Table 2 - 1222 Tris / 2k Textures
Vintage Industrial Table 3 - 480 Tris / 2k Textures
Number of meshes: 10
Number of textures: 30
UV mapping: Yes
LOD: No LOD available.
This package contains a realistic vintage industrial furniture pack with 10 models, incluiding chairs, tables, shelves and stool.
The list contains:
- 1 x Vintage Industrial Shelf 1
- 1 x Vintage Industrial Shelf 2
- 1 x Vintage Industrial Shelf 3
- 1 x Vintage Industrial Center Table
- 1 x Vintage Industrial Chair 1
- 1 x Vintage Industrial Chair 2
- 1 x Vintage Industrial Stool 1
- 1 x Vintage Industrial Table 1
- 1 x Vintage Industrial Table 2
- 1 x Vintage Industrial Table 3
Price $12.00
Old Workshop Table | 3 Colors | 2 Lite-Versions (Static opened & closed) by WB 3D-Assets
🧱 Topology (Open)
🔹LOD0: 4052 Tris
🔹LOD1: 1932 Tris
🔹LOD2: 278 Tris
🧱 Topology (Closed)
🔹LOD0: 2836 Tris
🔹LOD1: 1425 Tris
🔹LOD2: 168 Tris
🎨 PBR Textures (Standard/URP)
🔹3x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Metallic/Smoothness Map (4096x4096)
🔹1x Ambient Occlusion Map (4096x4096)
🎨 PBR Textures (HDRP)
🔹3x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Mask Map (4096x4096)
🧩 Materials
🔹table_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
Bring classic workshop authenticity to your scene with this high-quality Old Workshop asset.
Crafted from aged wood and marked by decades of use, this workbench features a rugged build with two integrated drawers, available in separate versions for open and closed states to suit your interactive needs. The chipped paint and heavy surface wear tell a story of labor and time, adding realism to any workshop, mechanic bay, or survival crafting station. Included are three distinct color variations: green, red, and blue, to match different environments and eras. The distinct open and closed drawer models enable flexible setups for immersive storytelling and gameplay.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
***Background Environment by Leartes Studios***
Here you can find the interactive version:
Old Workshop Table | 3 Colors | Interactive
Price $9.00
Desktop PC 2000s by Warcool
• 10 material (URP/Lit)
• 40 texture (Basecolor, MetallicSmoothness, Normal, Occlusion) - 2048x2048-512*512
• 13 Ready prefabs
• 14 Models Polygon count:
computer - 364 vertices, 280 Triangles
monitor - 594 vertices, 650 Triangles
keyboard - 2284 vertices, 1282 Triangles
laptop - 2148 vertices, 1683 Triangles
headphones - 520 vertices, 386 Triangles
mouse - 204 vertices, 304 Triangles
table - 212 vertices, 196 Triangles
chair - 3039 vertices, 2552 Triangles
wires - 3306 vertices, 3992 Triangles
speaker_left - 289 vertices, 363 Triangles
speaker_right - 391 vertices, 483 Triangles
circle - 345 vertices, 448 Triangles
• Real scale models
• UV mapping: Yes
• Rigging: No
• LOD: No
The Desktop PC 2000s pack features a detailed 3D model of a classic computer workstation from the 90s, including a desktop PC, CRT monitor, laptop, keyboard, mouse, speakers, and accessories.
This asset is perfect for retro, office, educational, or tech-themed environments. It adds nostalgic authenticity and detail to your scene — ideal for games, simulations, and visualizations.
All models are optimized for performance and come with realistic materials and clean UVs. The content is compatible with URP and Built-in render pipelines, and the materials can be easily customized to fit different lighting setups or visual styles.
You may be interested in the following assets:
Price $7.00
Animal Rug Pack by Gece Studio
Inclueded:
- 20x .fbx model(To add a slight slope, a 32 triangle plane was used. This bevel also adds extra realism, as any gaps will be darkened by AO when using SSAO. For mobile, you can also use a flat plane)
- 20x Prefab
- 20x Material
- 40x Texture(4K, Color, Normalmap) - Downscale the textures for mobile
- Demo Scene
- The demo scene was built in URP. To use it in Built-in or HDRP, you need to convert the materials. You can achieve much more beautiful and accurate visuals with HDRP
Animal Rug Pack is a high-quality animal hide rug collection designed to help you create a natural, warm, and realistic atmosphere in your indoor and outdoor scenes. It is an excellent solution for decorative environment design in games. Using only the textures, it is ideal for adding a hunter’s lodge feel, a fantasy/medieval atmosphere, or a natural touch to any scene.
How does it work?
The pack allows you to create decorative environments using only textures. Hair cards were not used, considering performance. It can be placed on a simple plane object. To achieve realism, the textures include carefully crafted normal maps. What makes these maps special is the additional normal data that adds beveling to the edges of the textures. This allows for a more realistic appearance. Considering that the rugs are typically placed on the ground, this method works quite effectively.
Features:
- ✅ 20 benzersiz hayvan derisi postu
- ✅ High resolution texture
- ✅ Compatible with Built in, URP and HDRP pipelines
- ✅ Easy drag-and-drop prefabs
- ✅ All platforms(PC, Console, Mobile)
- ✅ Optimized
Note: The materials are Unity’s own standard materials. Therefore, you can use them in every version of Unity, including Unity 6.
Price $17.00
Golden Mask Pack by Gece Studio
Included:
- 40x .fbx model
- Mask_Bear - 1286 tris
- Mask_Boss01 - 304 tris
- Mask_Boss02 - 4642 tris
- Mask_Buffalo - 3574 tris
- Mask_Butterfly - 596 tris
- Mask_Cat01 - 1862 tris
- Mask_Cat02 - 2462 tris
- Mask_Club - 1092 tris
- Mask_Cow - 342 tris
- Mask_Crown - 4464 tris
- Mask_Deer01 - 1228 tris
- Mask_Deer02 - 2648 tris
- Mask_Diamond - 878 tris
- Mask_Dragon - 2426 tris
- Mask_Dram - 958 tris
- Mask_Eagle - 2022 tris
- Mask_Heart - 1186 tris
- Mask_Human - 916 tris
- Mask_Joker - 2592 tris
- Mask_Kurosaki - 3582 tris
- Mask_Lion01 - 488 tris
- Mask_Lion02 - 1230 tris
- Mask_Oldman - 826 tris
- Mask_Owl01 - 468 tris
- Mask_Owl02 - 2434 tris
- Mask_Pig - 516 tris
- Mask_Prom01 - 714 tris
- Mask_Prom02 - 740 tris
- Mask_Rabbit01 - 1708 tris
- Mask_Rabbit02 - 868 tris
- Mask_Rabbit03 - 103 tris
- Mask_Skull - 3396 tris
- Mask_Spade - 1014 tris
- Mask_Tiger - 1846 tris
- Mask_V - 1978 tris
- Mask_Vampire01 - 246 tris
- Mask_Vampire02 - 295 tris
- Mask_Wolf01 - 964 tris
- Mask_Wolf02 - 3119 tris
- Mask_Wolf03 - 2378 tris
- 40x Prefab
- 3x Texture (Color, MetalicRoughnes and 1x Extra Silver Color Texture)
- 1x Material
- Demo Scene
Note: The demo scene was created in URP. You need to convert the material to use it in other render pipelines.
🎭 Golden Masks Collection – 40 Unique Models
Bring mystery and luxury to your game scenes with this collection of 40 high-quality golden mask models.
Perfect for fantasy, adventure, mythology, and museum-style environments.
Features:
- 40 unique mask designs
- All in 1 material
- Optimized topology (Each mask has uniquely unwrapped UVs to achieve the desired image on the masks. No extra geometry was used)
- Works perfectly with HDRP, URP, and Built-in pipelines
- Support all platforms (PC, Mobile, Console, VR)
- Prefabs ready to drag & drop
Use Cases:
- Character customization
- Environment props (temples, ruins, exhibitions)
- Decorative assets in fantasy or historical games
Price $20.00
Easy Background Remover by GloryRise
- Interactive Background Removal: Visually select and remove backgrounds from textures directly within the Unity Editor.
- Intuitive Color Selection: Automatically detect background colors or manually pick them using a color field or by clicking on the image.
- Fine-tuned Control: Adjust background removal with customizable tolerance and proximity settings.
- Live Previews: Instantly see the original and processed images side-by-side.
- Undo/Redo Functionality: Easily revert changes with a built-in undo system.
- Save Transparent Images: Export processed images as transparent PNG files.
- Dedicated Editor Window: Access all features through a user-friendly Unity Editor window.
Stop the tedious back-and-forth between Unity and external image editors! Easy Background Remover is a powerful and intuitive editor tool that lets you quickly remove backgrounds from your 2D sprites directly inside the Unity Editor. Streamline your 2D workflow and save hours of development time with this essential utility.
With a simple point-and-click interface and live previews, you can see your changes in real-time. Whether you're cleaning up placeholder art or finalizing production assets, this tool gives you the control you need to get the job done fast.
Key Features
- Interactive Point-and-Click Removal: Simply click on the part of the image you want to remove.
- Live Side-by-Side Preview: Instantly see your changes without having to guess the outcome.
- Powerful Control Sliders: Use the Tolerance and Proximity sliders to fine-tune the removal process, handling everything from solid colors to anti-aliasing artifacts.
- Non-Destructive Workflow: Easily correct mistakes with Undo and Reset functionality.
- Save as Transparent PNG: Export your cleaned-up sprite as a new transparent PNG with a single click.
- Automatic Read/Write Helper: The tool will prompt you to enable the necessary texture import settings automatically.
Is the content customizable?
Yes, the background removal process is highly customizable. The Tolerance and Proximity sliders give you fine-grained control over the selection, allowing you to handle a wide variety of images. The iterative workflow lets you chip away at complex backgrounds piece by piece until you achieve the perfect result.
Is it suitable for a particular genre?
This tool is a must-have for any developer working with 2D assets. It is not genre-specific and is incredibly useful for:
- 2D Platformers, RPGs, Puzzle games, and more.
- UI elements, icons, and buttons.
- Rapid prototyping with art found online.
- Any project that requires sprites with transparent backgrounds.
Price $4.99
Time and Clocks SFX by cplomedia
Number of Audio Wavs: 79
Sample Rate / Bit Rate: 44,100 Hz / 16 bit / Stereo
Does Audio Loop: Most files are loopable
Minutes of Audio Provided: 5 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Time Sound FX includes 79 clock sounds. The set features old and new clocks, large and small clocks, church bells, as well as analog and digital alarms. Most files are loopable.
Price $15.00