Mutant Shark - Horror Sea Creatures Collection by GACHKOVSKYY
Number of Textures: 6
Texture dimensionss:
Body - 4K .png
Polygon count of:
Vertex counts of characters: 20 375
Minimum polygon count: 20 375
Maximum polygon count: 20 375
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 16
Animation type list (Root Motion/In-place): 0/16
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
- SKINS
Skins: 2
in blood
without blood
- Animations: 16
Anim_idle
Anim_idle-l
Anim_idle-r
Anim_attack
Anim_hit
Anim_death
Anim_walk
Anim_aim-walk
Anim_aim-walk-l
Anim_aim-walk-r
Anim_aim-back
Anim_run
Anim_run-attack
Anim_jump-start
Anim_jump_mid
Anim_jump_end
Price $39.99
Mutant Sea Urchin - Horror Sea Creatures Collection by GACHKOVSKYY
Number of Textures: 6
Texture dimensionss:
Body - 4K .png
Polygon count of:
Vertex counts of characters: 18 654
Minimum polygon count: 18 654
Maximum polygon count: 18 654
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 16
Animation type list (Root Motion/In-place): 0/16
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
- SKINS
Skins: 2
in blood
without blood
- Animations: 16
Anim_idle
Anim_idle-l
Anim_idle-r
Anim_attack
Anim_hit
Anim_death
Anim_walk
Anim_aim-walk
Anim_aim-walk-l
Anim_aim-walk-r
Anim_aim-back
Anim_run
Anim_run-attack
Anim_jump-start
Anim_jump_mid
Anim_jump_end
Price $39.99
Mutant Moray Eel - Horror Sea Creatures Collection by GACHKOVSKYY
Number of Textures: 6
Texture dimensionss:
Body - 4K .png
Polygon count of:
Vertex counts of characters: 16 454
Minimum polygon count: 16 454
Maximum polygon count: 16 454
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 16
Animation type list (Root Motion/In-place): 0/16
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
- SKINS
Skins: 2
in blood
without blood - Animations: 16 + 7 DEMO
Anim_idle
Anim_idle-l
Anim_idle-r
Anim_attack
Anim_hit
Anim_death
Anim_walk
Anim_aim-walk
Anim_aim-walk-l
Anim_aim-walk-r
Anim_aim-back
Anim_run
Anim_run-attack
Anim_jump-start
Anim_jump_mid
Anim_jump_end
Price $39.99
Mutant Fugu - Horror Sea Creatures Collection by GACHKOVSKYY
Number of Textures: 6
Texture dimensionss:
Body - 4K .png
Polygon count of:
Vertex counts of characters: 23 690
Minimum polygon count: 23 690
Maximum polygon count: 23 690
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 16
Animation type list (Root Motion/In-place): 0/16
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
- SKINS
Skins: 2
in blood
without blood
- Animations: 16
Anim_idle
Anim_idle-l
Anim_idle-r
Anim_attack
Anim_hit
Anim_death
Anim_walk
Anim_aim-walk
Anim_aim-walk-l
Anim_aim-walk-r
Anim_aim-back
Anim_run
Anim_run-attack
Anim_jump-start
Anim_jump_mid
Anim_jump_end
Price $39.99
Mutant Frog - Horror Sea Creatures Collection by GACHKOVSKYY
Number of Textures: 6
Texture dimensionss:
Body - 4K .png
Polygon count of:
Vertex counts of characters: 9 233
Minimum polygon count: 9 233
Maximum polygon count: 9 233
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 17
Animation type list (Root Motion/In-place): 0/17
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
- SKINS
Skins: 2
in blood
without blood
- Animations: 17
Anim_idle
Anim_idle-l
Anim_idle-r
Anim_attack
Anim_attack-tongue
Anim_hit
Anim_death
Anim_walk
Anim_aim-walk
Anim_aim-walk-l
Anim_aim-walk-r
Anim_aim-back
Anim_run
Anim_run-attack
Anim_jump-start
Anim_jump_mid
Anim_jump_end
Price $39.99
Mutant Freshwater Prawn - Horror Sea Creatures Collection by GACHKOVSKYY
Number of Textures: 6
Texture dimensionss:
Body - 4K .png
Polygon count of:
Vertex counts of characters: 21 653
Minimum polygon count: 21 653
Maximum polygon count: 21 653
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 16
Animation type list (Root Motion/In-place): 0/16
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
- SKINS
Skins: 2
in blood
without blood
- Animations: 16
Anim_idle
Anim_idle-l
Anim_idle-r
Anim_attack
Anim_hit
Anim_death
Anim_walk
Anim_aim-walk
Anim_aim-walk-l
Anim_aim-walk-r
Anim_aim-back
Anim_run
Anim_run-attack
Anim_jump-start
Anim_jump_mid
Anim_jump_end
Price $39.99
Mutant Crab - Horror Sea Creatures Collection by GACHKOVSKYY
Number of Textures: 6
Texture dimensionss:
Body - 4K .png
Polygon count of:
Vertex counts of characters: 20 193
Minimum polygon count: 20 193
Maximum polygon count: 20 193
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 16
Animation type list (Root Motion/In-place): 0/16
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
- SKINS
Skins: 2
in blood
without blood - Animations: 16
Anim_idle
Anim_idle-l
Anim_idle-r
Anim_attack
Anim_hit
Anim_death
Anim_walk
Anim_aim-walk
Anim_aim-walk-l
Anim_aim-walk-r
Anim_aim-back
Anim_run
Anim_run-attack
Anim_jump-start
Anim_jump_mid
Anim_jump_end
Price $39.99
Mutant Anglerfish - Horror Sea Creatures Collection by GACHKOVSKYY
Number of Textures: 7
Texture dimensionss:
Body - 4K .png
Polygon count of:
Vertex counts of characters: 14 393
Minimum polygon count: 14 393
Maximum polygon count: 14 393
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 16
Animation type list (Root Motion/In-place): 0/16
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
- НОТЕ
- Configured materials for Built-in, HDRP, and URP render pipelines.
- A humanoid skeleton is used (this allows you to apply your animations designed for a humanoid skeleton).
- SKINS
Skins: 2
in blood
without blood
- Animations: 16
Anim_idle
Anim_idle-l
Anim_idle-r
Anim_attack
Anim_hit
Anim_death
Anim_walk
Anim_aim-walk
Anim_aim-walk-l
Anim_aim-walk-r
Anim_aim-back
Anim_run
Anim_run-attack
Anim_jump-start
Anim_jump_mid
Anim_jump_end
Price $39.99
Cobra Lizard Creature by Fallout Nerd
This creature comes with 10 animations, 2K textures, and 2 sample scenes.
Tris - 22,398
Verts - 11,280
Faces - 22,528
Animations:
- Attack
- Death
- Hunting
- Idle
- Jump
- Run
- Searching
- Swim
- Swim 2
- Walk
Textures:
- Albedo - 5 Colors
- Aqua / Blue / Green / Purple / Red Normal Map
- AO
- Roughness
- Height
Scenes:
The first scene is just to test the animation with one color, while the second is to show the different colors.
Price $10.00
Mayan Architectural Ruins Map Tiles by Freestar
Average polygon count: 10k per map tile
Texture dimensions: 512x512 ~ 2048 x 2048
Includes the following resources:
- Model meshes * 25 (including buildings, bones, trees, grass, vines, etc.)
- Map tile prefabs * 18
Price $39.99
Stylized Guns 3D Model by VOiD1 Gaming
- 16,554 Polygons*, 34,700 Tris*
- 18,234 Vertices*
- Formats available - FBX, .Blend
- UV Mapped
- Non-Overlapping UVs
- PBR Textures
- 4096px Texture sizes available for all the exports
The long-awaited expansion to the Free Stylized Guns 3D Models is now here, packed with 3 more amazing and detailed models!! Your wait for Stylized Gun Assets for your Stylized 3D Game Projects is now over.
Coming with 6 Unique Gun Models with their respective bullets, articulating accessories, and fully PBR Materials, you're sure to find what you need in a stylized gun 3D model collection. P.S. If you think this is all, then hold on for more as we'll provide regular expansion packs for this collection, adding more guns and accessories for all kinds of use.
Included Guns -
- AK-47
- Pump-Action Shotgun
- MAC - 10
- Flamethrower
- Bazooka (RPG-7)
- MGD PM-9
All the Assets in this Free Stylized Weapons 3D Models asset pack are meticulously crafted for Game Development in mind are of optimum quality with Fully PBR Textures and proper Pivot Points and Axis Orientations for easy manipulation of all the interactive sections of the gun. The Guns have separate Magazines, Suppressors, and triggers for easy Animation and Customization.
Included Items -
- PBR Textured Blender File for the Asset
- FBX Model
- PBR Textures for PBR MetallicRoughness, UE4 (Packed), Unity HDRP, and Unity URP
Price $24.99
Rubber Play Hammer by BQR
- Realistic rubber play hammer model
- Game-ready and lightweight
- 1 high-quality PBR material
- 4K texture (Albedo, Normal, Roughness, etc.)
- Optimized for Unity
- Suitable for multiple game genres
- Single object – easy to place and use
- Lowpoly, 500 triangles
This is a high-quality, realistic rubber play hammer optimized for real-time applications. The model is low poly, includes a 4K PBR texture, and comes with one ready-to-use material. Suitable for a variety of game genres including simulation, adventure, or stylized realistic environments. Perfect for adding playful or comedic elements to your scenes.
Price $0.00
Medieval Mace Pack by BQR
Number of Unique Meshes: 15
Vertex Count: ~1,000 - 8,000 per mesh
Collision: No (can be generated inside engine)
LODs: No
Rigged: No
Animated: No
Number of Materials: 30 (2 per mace)
Number of Material Instances: 30
Number of Textures: 90 (Albedo, Roughness, Normal for each variation)
Texture Resolutions: 4096x4096
Supported Development Platforms: Windows: Yes, Mac: Yes
Documentation: Included in README PDF
This pack includes 15 unique medieval mace models, each designed with historical accuracy and optimized topology for real-time performance.Every mace comes with two high-quality material variations:
Clean: for polished, showcase-ready weapons
Dirty: featuring realistic mud, dust, and blood detailingTextures are provided in 4K resolution, ensuring crisp detail for close-up shots and cinematic use.Compatible with Unity HDRP and URP render pipelines.
Ideal for RPGs, medieval fantasy games, and realistic simulations.
Price $9.99
All-in-One Interaction Kit (Doors, Keys, Outline, Examine, Drag-Drop, Etc) URP by GamePlan Assets
- 🏗️ Drag and Drop System:
- Object Pickup: Allows the player to pick up objects that are within a defined range (pickupRange), using a raycast from the camera.
- Object Dragging: Once an object is picked up, it follows the player's mouse movement with a smooth drag effect.
- Object Rotation: Objects can be rotated with the mouse scroll wheel, customizable to rotate along the X, Y, or Z axes.
- Throwing Objects: The player can throw objects by pressing the right mouse button, with a force applied in the direction the camera is facing.
- Object Dropping: The player can drop objects by releasing the left mouse button, and the object will interact with the game world’s physics again.
- Weight-Based: Weight based drag and drop system.
- 🎯 Advanced Outline & Crosshair System: A fully customizable object highlighting system, with a raycast system and a crosshair system.
- 🎥 Object Examination
- Enables object interaction and examination using multiple cameras.
- Rotates objects using the mouse while examining.
- Positions objects in front of the camera for a closer look.
- Disables player movement while inspecting.
- Uses custom field of view (FOV) and camera settings for better examination.
- Displays item names when hovered over.
- Provides additional information if an object has a description.
- Allows toggling additional info on/off with a key press (Q).
- 🚪 Door System:
- 🔄 Smooth Rotation: Uses coroutine (RotateDoor) to smoothly interpolate between openRotation and closedRotation with adjustable openSpeed.
- 🎚️ Door Types: Supports Trigger (auto-open), KeyDoor (requires key), and Normal (manual interaction).
- 🆔 ID System: doorID for pairing with keys.
- 🔑 Key.cs
- 🖐️ Pickup/Drop: PickupKey() hides the key and shows keyInHand; DropKey() throws it forward on G press.
- 🆔 Key-Door Pairing: keyID matches doorID for unlocking.
All-in-One Interaction Kit is a complete first-person interaction system designed to quickly add immersive mechanics to any project. It includes essential features like door interaction, key pickup, object outlining, examination system, drag & drop functionality, and a smart crosshair system. Ideal for prototyping or as a solid base for more advanced gameplay.
For a list of features, see Technical Details
Price $15.00
Rigidbody Manager by BELOUDEST
Supported OS - Support for all operating systems.
Rigidbody Manager is a powerful Unity editor tool for managing complex Rigidbody settings from a single, streamlined interface. It organizes objects into Manager groups for fast access and bulk editing, dramatically reducing tuning time.
Save and load Settings Profiles to back up or swap configurations, and use Preset Profiles to control multiple Rigidbodies from a single source—perfect for scalable, design-driven development.
Batch editing tools let you Set, Multiply, or Offset values across groups for quick, safe experimentation.
Includes a full Runtime API with example implementations to bring all these features into your game logic.
Key Features
- Unified Interface – Manage all Rigidbody parameters from one clean, centralized editor.
- Manager Groups – Organize Rigidbodies into logical groups for fast access and edits.
- Component Inspector – Edit group parameters with the Manager Inspector as a secondary UI option.
- Settings Profiles – Save and load full physics configurations for versioning or gameplay variation.
- Preset Profiles – Apply shared tuning values across many Rigidbodies at once.
- Batch Editing – Modify multiple objects with Set, Multiply, or Add offsets—perfect for quick iteration. Use Selections to target specific objects for batch operations.
- Prefab Compatible – Use Rigidbody Manager on prefabs, with full support for runtime or editor-time instantiation.
- Instance Support – Duplicate prefabs and Manager groups as unique instances via a robust UID system in the background. Profiles support multiple instance-specific configurations.
- Runtime API – Expose all core features at runtime, with demo examples included.
#IMPORTANT NOTE: This Asset only supports 3D Rigidbodies. 2D Rigidbodies will be available in a future update.
Platforms - Supports all runtime platforms.
Render-pipeline Support - Supports all rendering pipelines.
Source Code - All C# Source included.
Unity Version Support - 2021.3.45f1+ (working on latest Unity 6.1)
Useful Links
Discord Support (Feedback Welcome)
Price $34.99
Tomatocol Character Stand Illustrations Vol.1 DEMO - 3 Images by Tomatocol
Number of characters: 3
Rich facial expression parts:
- Eyes: 42 types
- Mouths: 37 types
- Eyebrows: 6 types × 3 patterns
- Cheeks: 5 types
- Tears: 5 types
- Expression effect symbols: 18 types
77 preset expression sets included
Custom shader for adjusting eye hue and saturation
Easy customization via JSON preset configuration
Prefab setup for each character with built-in expression command support
Demo scene included (preview all expressions)
Three image sizes available (1500×3000px, 1000×2000px, 500×1000px)
PSD files included for all 3 characters
This demo pack includes 3 characters selected from the full product:
Tomatocol Character Stand Illustrations Vol.1 - 100 Images.
It offers the same features as the full version, including rich facial expression parts (eyes, mouth, eyebrows, cheeks, tears, and effect symbols), a custom shader for adjusting eye hue and saturation, and a set of 77 preset expressions.
Perfect for RPGs, adventure games, visual novels, and more.
All illustrations were AI-generated and manually refined for quality and customization.
To use all 100 characters, please check out the full version.
Price $0.00
Tomatocol Character Stand Illustrations Vol.1 - 100 Images by Tomatocol
Number of characters: 100
Rich facial expression parts:
- Eyes: 42 types
- Mouths: 37 types
- Eyebrows: 6 types × 3 patterns
- Cheeks: 5 types
- Tears: 5 types
- Expression effect symbols: 18 types
77 preset expression sets included
Easy customization through a JSON preset configuration file
Custom shader for adjusting eye hue and saturation
Prefab setup for each character with built-in expression change commands
Demo scene included (preview all characters and expressions)
Three image sizes available (1500×3000px, 1000×2000px, 500×1000px)
PSD files included for all characters
This asset pack contains 100 character standing illustrations, each with a rich variety of facial expression parts.
You can freely combine eyes, mouths, eyebrows, cheeks, tears, and effect symbols, resulting in over one million possible expression patterns.
A custom shader is included, allowing you to adjust the hue and saturation of the eyes to your preference.
77 preset expression patterns are available by default, and you can freely edit or add your own presets.
Suitable for RPGs, adventure games, visual novels, character management tools, and more.
All illustrations were generated using AI tools and manually refined to enhance quality and add expression variations.
Price $39.99
SVG Renderer For UI Toolkit by Skatanic Studios
Package Contents:
- Custom SVG importer and asset type
- SVGElement VisualElement component
- UI Builder integration
- C# runtime API
- USS styling support
- Editor integration for drag-and-drop usage
Supported SVG Features:
- path, rect, circle, ellipse, polygon, and g (group)
- Fill and stroke rendering
- ViewBox and sizing support
- Nested groups and relative coordinate systems
Unsupported Features (due to UI Toolkit limitations):
- Gradients
- Masks
- Filters
- Animations
⚠️ These may be supported in future updates as UI Toolkit expands.
Tested On:
- Unity 6.0.0
- Windows and macOS platforms
- Editor and runtime usage
Dependencies:
- None
Note: Unity’s "Vector Graphics" package must be removed to avoid conflicts.
Platform Compatibility:
- ✅ Editor
- ✅ Windows, macOS, Linux Standalone
- ⚠️ WebGL & Mobile (iOS/Android) not fully tested but expected to work
Add Native, Crisp SVG Rendering to Your Unity UI
SVG Renderer for UI Toolkit brings proper vector rendering support directly into your Unity UI workflow. Unlike Unity’s Vector Graphics package, this tool avoids mesh conversion entirely — giving you clean, scalable SVGs rendered natively through UI Toolkit.
Whether you're building runtime UIs, editor extensions, or responsive layouts, this tool makes working with SVGs simple and powerful.
🧩 How it Works
Just import your SVG into the project and either:
- Drag the SVGElement from the UI Builder Library into your hierarchy, or
- Create an SVGElement in code and assign your asset to the VectorImage property.
Enjoy crisp, clean vector graphics — no jagged edges, no fuss.
✔️ Features
- Crisp, scalable SVG rendering with UI Toolkit
- Custom SVG importer (no mesh conversion)
- UI Builder integration – drag & drop SVGs easily
- Works in Editor and at Runtime
- Supports colors, strokes, groups, transforms & more
- Style SVGs with USS for icons and dynamic UIs
- C# API for adding SVGs at runtime
- Lightweight and dependency-free
✅ Supported SVG Commands
- path
- rect
- circle
- ellipse
- polygon
- g (group)
⚠️ Some advanced SVG features (like gradients) are currently unsupported due to UI Toolkit limitations, but support will expand over time.
📦 Requirements
- Unity 6.0 or newer
- UI Toolkit (built-in)
🚫 Not compatible with Unity’s "Vector Graphics" package — please uninstall it before use.
Actively Maintained
This is a solo developer tool built out of necessity — and it’s actively maintained. As UI Toolkit continues to grow, new features will be added wherever possible. Bug reports, suggestions, and feedback are always welcome.
Price $24.99
Modular Brick Houses by Loafbrr
all materials use 1k and 2k res textures
object count 362=31 Buildings,331 Modular Parts
1. tris: 112884=98749,14135 ; Polygons: 57122=49979,7143; Verts: 84059=72324,11735
2. uv mapped
3. 5 materials
4. no rig
5. no animation
Modular Brick houses, alot of parts to make buildings, alot of preset buildings to drag and drop to a scene to fill a street
come check on my progress on bsky
https://bsky.app/profile/loafbrr.bsky.social
https://twitter.com/TheLoafbrr
and mastodon
https://mastodon.gamedev.place/@loafbrr
support by buying my other assets
Price $0.00
2D Fashion Accessories and Outfits Icons Pack. Shoes, Dresses, and More by Babka
- Number of icons: 144
- Format: Prefabs + PNG
- Resolution: 512x512 px (average)
This 2D fashion accessory, outfit, and makeup icons pack includes 144 icons covering a wide variety of clothing, shoes, makeup, and fashion accessories. Designed for fashion simulation, role-playing, and casual mobile games, these icons offer a diverse selection for character customization. The pack includes icons for casual wear, formal outfits, seasonal attire, and a variety of makeup options such as lipsticks, eyeshadows, eyelashes, and more. You will also find a range of shoes and accessories such as bags, hats, necklaces, and glasses.
Perfect for cartoon-style games, character creation tools, or any project focusing on fashion, beauty, or casual gameplay.
Price $15.99